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- stock SendCustomClientMessage(playerid, message[])
- {
- // Your code here.
- return SendClientMessage(playerid, othercolour, message);
- }
- #if defined _ALS_SendClientMessage
- #undef SendClientMessage
- #else
- #define _ALS_SendClientMessage
- #endif
- #define SendClientMessage(%0,%1,%2) SendCustomClientMessage(%0,%2)
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