Y_Less

Untitled

Dec 5th, 2012
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Pawn 0.32 KB | None | 0 0
  1. stock SendCustomClientMessage(playerid, message[])
  2. {
  3.     // Your code here.
  4.     return SendClientMessage(playerid, othercolour, message);
  5. }
  6.  
  7. #if defined _ALS_SendClientMessage
  8.     #undef SendClientMessage
  9. #else
  10.     #define _ALS_SendClientMessage
  11. #endif
  12. #define SendClientMessage(%0,%1,%2) SendCustomClientMessage(%0,%2)
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