Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Win64-Debug.exe'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MoviePlayer-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Projects-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-RenderCore-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-RHI-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderCore-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Slate-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SlateCore-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\msvcr120.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\dbghelp.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\ole32.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\netapi32.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\IPHLPAPI.DLL'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\setupapi.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\dwmapi.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\xinput1_3.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\msvcp120.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\wer.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\psapi.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-VectorVM-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ImageCore-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-RawMesh-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-InputCore-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EngineMessages-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EngineSettings-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\libfbxsdk.dll'. Module was built without symbols.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AnimGraph-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BlueprintGraph-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-OnlineSubsystem-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EditorStyle-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MaterialEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PropertyEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SoundClassEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SoundCueEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-StatsViewer-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SwarmInterface-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EditorWidgets-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GraphEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Kismet-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SandboxFile-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SourceControl-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEdMessages-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\combase.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\netutils.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\srvcli.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\wkscli.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\nsi.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\winnsi.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\msctf.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-KismetCompiler-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Sockets-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ActorPickerMode-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\mscoree.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-KismetWidgets-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\devobj.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MovieSceneCore-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MovieSceneTools-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\ws2_32.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MovieSceneCoreTypes-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\cryptbase.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\bcryptprimitives.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PakFile-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-StreamingFile-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-NetworkFile-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Renderer-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SlateRHIRenderer-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-D3D11RHI-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\dxgi.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\d3d9.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\d3d11.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-OpenGLDrv-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\opengl32.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\glu32.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\ddraw.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\dciman32.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureCompressor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\ThirdParty\nvTextureTools\Win64\nvtt_64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\uxtheme.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\SHCore.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\profapi.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UE4Editor-ExampleDeviceProfileSelector-Win64-Debug.dll'. Symbols loaded.
- LogInit:Display: Running engine without a game
- LogInit: Version: 4.2.1-0+UE4
- LogInit: Compiled (64-bit): Jul 5 2014 16:46:08
- LogInit: Build Configuration: Debug
- LogInit: Branch Name: UE4
- LogInit: Command line: -debug
- LogInit: Base directory: A:/Documents/GitHub/UnrealEngine/Engine/Binaries/Win64/
- LogInit: Rocket: 0
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\sspicli.dll'. Cannot find or open the PDB file.
- [2014.07.06-00.45.42:555][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
- [2014.07.06-00.45.42:595][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-OnlineSubsystemUtils-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Voice-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\dsound.dll'. Cannot find or open the PDB file.
- [2014.07.06-00.45.42:638][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- [2014.07.06-00.45.42:667][ 0]LogInit: Object subsystem initialized
- [2014.07.06-00.45.42:675][ 0]LogInit: Selected Device Profile: [Windows]
- [2014.07.06-00.45.42:675][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2014.07.06-00.45.42:685][ 0]LogInit: Computer: GATIEN-PC
- [2014.07.06-00.45.42:686][ 0]LogInit: User: jakeg000
- [2014.07.06-00.45.42:687][ 0]LogInit: CPU Page size=4096, Cores=4
- [2014.07.06-00.45.42:688][ 0]LogInit: High frequency timer resolution =3.508043 MHz
- [2014.07.06-00.45.42:688][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=131072.0GB
- [2014.07.06-00.45.42:689][ 0]LogMemory: Platform Memory Stats for Windows
- [2014.07.06-00.45.42:690][ 0]LogMemory: Process Physical Memory: 57.95 MB used, 57.95 MB peak
- [2014.07.06-00.45.42:690][ 0]LogMemory: Process Virtual Memory: 29.81 MB used, 29.81 MB peak
- [2014.07.06-00.45.42:690][ 0]LogMemory: Physical Memory: 3904.63 MB used, 8144.05 MB total
- [2014.07.06-00.45.42:690][ 0]LogMemory: Virtual Memory: 307.72 MB used, 134217728.00 MB total
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\kernel.appcore.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\clbcatq.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\gameux.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.17031_none_6242a4b3ecbb55a1\comctl32.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.9600.17056_none_932f2645474c8242\GdiPlus.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\xmllite.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\msxml6.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\msxml6.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\crypt32.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\msasn1.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\xmllite.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.9600.17056_none_932f2645474c8242\GdiPlus.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.17031_none_6242a4b3ecbb55a1\comctl32.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\gameux.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\nvwgf2umx.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\nvspcap64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\nvapi64.dll'. Cannot find or open the PDB file.
- The thread 0x123c has exited with code 0 (0x0).
- The thread 0x146c has exited with code 0 (0x0).
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\nvwgf2umx.dll'
- [2014.07.06-00.45.42:764][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 570 (Feature Level 11_0)
- [2014.07.06-00.45.42:764][ 0]LogD3D11RHI: Adapter has 1226MB of dedicated video memory, 0MB of dedicated system memory, and 2815MB of shared system memory, 2 output[s]
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\nvwgf2umx.dll'. Cannot find or open the PDB file.
- The thread 0x17a4 has exited with code 0 (0x0).
- The thread 0x20b8 has exited with code 0 (0x0).
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\nvwgf2umx.dll'
- [2014.07.06-00.45.42:820][ 0]LogD3D11RHI: Found D3D11 adapter 1: NVIDIA GeForce GTX 570 (Feature Level 11_0)
- [2014.07.06-00.45.42:820][ 0]LogD3D11RHI: Adapter has 1227MB of dedicated video memory, 0MB of dedicated system memory, and 2815MB of shared system memory, 0 output[s]
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\d3d10warp.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10warp.dll'
- [2014.07.06-00.45.42:825][ 0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0)
- [2014.07.06-00.45.42:825][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
- [2014.07.06-00.45.42:825][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
- [2014.07.06-00.45.42:831][ 0]LogRHI: Texture pool is 858 MB (70% of 1226 MB)
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\nvwgf2umx.dll'. Cannot find or open the PDB file.
- The thread 0x2650 has exited with code 0 (0x0).
- [2014.07.06-00.45.42:872][ 0]LogD3D11RHI: Async texture creation enabled
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysX3CommonPROFILE_x64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\nvToolsExt64_1.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysX3PROFILE_x64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysX3CookingPROFILE_x64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\ApexFrameworkPROFILE_x64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_DestructiblePROFILE_x64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_LegacyPROFILE_x64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_ClothingPROFILE_x64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'
- [2014.07.06-00.45.42:989][ 0]LogPhysics:Warning: PHYSX: ..\..\module\clothing\src\ModuleClothing.cpp (396) 2 : physx::apex::clothing::ModuleClothing::ModuleClothing: Failed to load the GPU dll 'APEX_ClothingGPUPROFILE_x64.dll'
- [2014.07.06-00.45.43:152][ 0]LogContentStreaming: Texture pool size is 0.000000MB
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.17031_none_6242a4b3ecbb55a1\comctl32.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\WindowsCodecs.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Settings-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TargetPlatform-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsClientTargetPlatform-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsNoEditorTargetPlatform-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsServerTargetPlatform-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WindowsTargetPlatform-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\IOS\UE4Editor-IOSTargetPlatform-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LaunchDaemonMessages-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Messaging-Win64-Debug.dll'. Symbols loaded.
- [2014.07.06-00.45.45:313][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioFormatADPCM-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioFormatOgg-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\ThirdParty\Ogg\Win64\VS2013\libogg_64.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbis_64.dll'. Module was built without symbols.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbisfile_64.dll'. Module was built without symbols.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AudioFormatOpus-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatDXT-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatPVR-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureFormatUncompressed-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderFormatD3D-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\D3DCompiler_43.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderPreprocessor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderFormatOpenGL-Win64-Debug.dll'. Symbols loaded.
- [2014.07.06-00.45.45:606][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DerivedDataCache-Win64-Debug.dll'. Symbols loaded.
- [2014.07.06-00.45.45:708][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- [2014.07.06-00.45.45:789][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 39MB ../../../Engine/DerivedDataCache/Boot.ddc.
- [2014.07.06-00.45.45:789][ 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../Engine/DerivedDataCache/Boot.ddc
- [2014.07.06-00.45.45:789][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2014.07.06-00.45.45:789][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2014.07.06-00.45.45:790][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2014.07.06-00.45.45:790][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
- [2014.07.06-00.45.45:804][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
- [2014.07.06-00.45.45:804][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- [2014.07.06-00.45.45:804][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshUtilities-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\D3DX9_43.dll'. Cannot find or open the PDB file.
- [2014.07.06-00.45.46:427][ 0]LogMeshUtilities: No automatic mesh reduction module available
- [2014.07.06-00.45.46:427][ 0]LogMeshUtilities: No automatic mesh merging module available
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PhysXFormats-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Networking-Win64-Debug.dll'. Symbols loaded.
- [2014.07.06-00.45.47:309][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-XAudio2-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\X3DAudio1_7.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\XAPOFX1_5.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HeadMountedDisplay-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SourceCodeAccess-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SessionServices-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SessionMessages-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MessageLog-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-WorkspaceMenuStructure-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CollisionAnalyzer-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-FunctionalTesting-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-OnlineBlueprintSupport-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ImageWrapper-Win64-Debug.dll'. Symbols loaded.
- [2014.07.06-00.45.47:953][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/ActorIcons/GroupActor_16x.png' error.
- [2014.07.06-00.45.47:954][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/ActorIcons/GroupActor_16x.png
- [2014.07.06-00.45.47:959][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/ActorIcons/DecalActor_16x.png' error.
- [2014.07.06-00.45.47:960][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/ActorIcons/DecalActor_16x.png
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UE4Editor-WindowsMoviePlayer-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\mf.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\mfplat.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\RTWorkQ.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\avrt.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\MFPlay.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UE4Editor-UdpMessaging-Win64-Debug.dll'. Symbols loaded.
- [2014.07.06-00.45.48:384][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\mswsock.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Script\ScriptPlugin\Binaries\Win64\UE4Editor-ScriptPlugin-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Developer\BlankPlugin\Binaries\Win64\UE4Editor-BlankPlugin-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64\UE4Editor-PerforceSourceControl-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UE4Editor-SubversionSourceControl-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-XmlParser-Win64-Debug.dll'. Symbols loaded.
- [2014.07.06-00.45.48:531][ 0]SourceControl: Info Source control is disabled
- [2014.07.06-00.45.48:532][ 0]SourceControl: Info Source control is disabled
- [2014.07.06-00.45.48:544][ 0]SourceControl: Info Source control is disabled
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UE4Editor-UObjectPlugin-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64\UE4Editor-VisualStudioSourceCodeAccess-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Editor\EpicSurvey\Binaries\Win64\UE4Editor-EpicSurvey-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-HTTP-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\wininet.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\Wldap32.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\normaliz.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\iertutil.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\userenv.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MainFrame-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SourceControlWindows-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Editor\IntroTutorials\Binaries\Win64\UE4Editor-IntroTutorials-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LevelEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SlateReflector-Win64-Debug.dll'. Symbols loaded.
- [2014.07.06-00.45.48:930][ 0]BlueprintLog: New page: Editor Load
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Matinee-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DistCurveEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameProjectGeneration-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Editor\PluginsEditor\Binaries\Win64\UE4Editor-PluginsEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Messaging\MessagingDebugger\Binaries\Win64\UE4Editor-MessagingDebugger-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Plugins\OculusRift\Binaries\Win64\UE4Editor-OculusRift-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UE4Editor-CableComponent-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UE4Editor-CustomMeshComponent-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Script\ScriptEditorPlugin\Binaries\Win64\UE4Editor-ScriptEditorPlugin-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Slate\SlateRemote\Binaries\Win64\UE4Editor-SlateRemote-Win64-Debug.dll'. Symbols loaded.
- [2014.07.06-00.45.49:163][ 0]LogObj: 19153 objects as part of root set at end of initial load.
- [2014.07.06-00.45.49:163][ 0]LogUObjectAllocator: 3807200 out of 0 bytes used by permanent object pool.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TaskGraph-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ProfilerService-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ProfilerMessages-Win64-Debug.dll'. Symbols loaded.
- [2014.07.06-00.45.49:968][ 0]LogEngine: Initializing Engine...
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\XAudio2_7.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\MMDevAPI.dll'. Cannot find or open the PDB file.
- [2014.07.06-00.45.50:307][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\AudioSes.dll'. Cannot find or open the PDB file.
- [2014.07.06-00.45.50:329][ 0]LogInit: FAudioDevice initialized.
- [2014.07.06-00.45.50:375][ 0]LogDerivedDataCache: Saved boot cache 0.04s 39MB ../../../Engine/DerivedDataCache/Boot.ddc.
- [2014.07.06-00.45.50:389][ 0]LogInit: Texture streaming: Enabled
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-StreamingPauseRendering-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DesktopPlatform-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\comdlg32.dll'. Cannot find or open the PDB file.
- [2014.07.06-00.45.50:458][ 0]LogInit: Transaction tracking system initialized
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Documentation-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GammaUI-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-OutputLog-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AssetTools-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Sequencer-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ModuleUI-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Toolbox-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ClassViewer-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ContentBrowser-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Persona-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AssetRegistry-Win64-Debug.dll'. Symbols loaded.
- [2014.07.06-00.45.50:887][ 0]LogAssetRegistry: FAssetRegistry took 0.0114 seconds to start up
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DirectoryWatcher-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PackagesDialog-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DetailCustomizations-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SharedSettingsWidgets-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-InternationalizationSettings-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ComponentVisualizers-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Layers-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AutomationWindow-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AutomationController-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AutomationMessages-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DeviceManager-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TargetDeviceServices-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ProfilerClient-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SessionFrontend-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SessionLauncher-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SettingsEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-EditorSettingsViewer-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-InputBindingEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ProjectSettingsViewer-Win64-Debug.dll'. Symbols loaded.
- [2014.07.06-00.45.51:494][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
- [2014.07.06-00.45.51:508][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\IOS\UE4Editor-IOSRuntimeSettings-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\IOS\UE4Editor-IOSPlatformEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Blutility-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UserFeedback-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameplayTagsEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GameplayTags-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UndoHistory-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-DeviceProfileEditor-Win64-Debug.dll'. Symbols loaded.
- [2014.07.06-00.45.51:798][ 0]LogConsoleResponse:Display:
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ViewportSnapping-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AutomationWorker-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-PlacementMode-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-BspMode-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-TextureAlignMode-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-GeometryMode-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshPaint-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-LandscapeEditor-Win64-Debug.dll'. Symbols loaded.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-FoliageEdit-Win64-Debug.dll'. Symbols loaded.
- [2014.07.06-00.45.52:577][ 0]SourceControl: Info Source control is disabled
- [2014.07.06-00.45.52:577][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 WORLDCOMPOSITION=0
- [2014.07.06-00.45.52:578][ 0]LightingResults: New page: Lighting Build
- [2014.07.06-00.45.52:597][ 0]MapCheck: New page: Map Check
- [2014.07.06-00.45.52:598][ 0]LightingResults: New page: Lighting Build
- [2014.07.06-00.45.52:661][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000003B48B7A980
- [2014.07.06-00.45.53:334][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2014.07.06-00.45.53:336][ 0]Cmd: MAP CHECKDEP
- [2014.07.06-00.45.53:337][ 0]MapCheck: New page: Untitled_1 - Jul 5, 2014, 10:45:53 AM
- [2014.07.06-00.45.53:418][ 0]MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [81.733ms] ==========
- [2014.07.06-00.45.53:419][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.842
- The thread 0x1700 has exited with code 0 (0x0).
- The thread 0x21e0 has exited with code 0 (0x0).
- The thread 0x162c has exited with code 0 (0x0).
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\cryptsp.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\rsaenh.dll'. Cannot find or open the PDB file.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'. Cannot find or open the PDB file.
- [2014.07.06-00.45.53:510][ 0]ImportText (LocalizedDisplayNames): Missing closing parenthesis: (Language="en",Text="Blueprint Side Scroller"
- [2014.07.06-00.45.53:510][ 0]ImportText (LocalizedDisplayNames): Missing closing parenthesis: (Language="ko",Text="????? ????"
- [2014.07.06-00.45.53:522][ 0]LogUProjectInfo: Found 0 directories to search
- [2014.07.06-00.45.53:522][ 0]LogUProjectInfo: FillProjectInfo took 0.0006 seconds
- [2014.07.06-00.45.53:571][ 0]LogLoad: Full Startup: 12.51 seconds (BP compile: 0.30 seconds)
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CrashTracker-Win64-Debug.dll'. Symbols loaded.
- [2014.07.06-00.45.53:630][ 0]LogCrashTracker: Crashtracker disabled due to settings.
- [2014.07.06-00.45.53:980][ 9]LogAssetRegistry: Asset discovery search completed in 3.1047 seconds
- The thread 0x8c0 has exited with code 0 (0x0).
- The thread 0x1e6c has exited with code 0 (0x0).
- The thread 0x2304 has exited with code 0 (0x0).
- The thread 0xd4c has exited with code 0 (0x0).
- [2014.07.06-00.45.58:051][489]Cmd: CLOSE_SLATE_MAINFRAME
- [2014.07.06-00.45.58:205][490]Cmd: QUIT_EDITOR
- Application "\??\A:\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Win64-Debug.exe" found in cache
- The thread 0x2494 has exited with code 0 (0x0).
- [2014.07.06-00.45.58:366][490]LogWindowsTextInputMethodSystem:Error: Terminating failed while unadvising the language notification sink from the TSF source.
- [2014.07.06-00.45.58:368][490]LogExit: Preparing to exit.
- The thread 0x1430 has exited with code 0 (0x0).
- The thread 0x23ac has exited with code 0 (0x0).
- The thread 0x1da0 has exited with code 0 (0x0).
- The thread 0x1390 has exited with code 0 (0x0).
- The thread 0x1e00 has exited with code 0 (0x0).
- The thread 0x15e8 has exited with code 0 (0x0).
- [2014.07.06-00.45.58:727][490]LogExit: Editor shut down
- [2014.07.06-00.45.58:729][490]LogExit: Transaction tracking system shut down
- [2014.07.06-00.45.58:735][490]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000003B40B51300
- [2014.07.06-00.45.58:802][490]LogExit: Object subsystem successfully closed.
- The thread 0xea8 has exited with code 0 (0x0).
- The thread 0x428 has exited with code 0 (0x0).
- The thread 0x1e5c has exited with code 0 (0x0).
- The thread 0x15c0 has exited with code 0 (0x0).
- The thread 0x139c has exited with code 0 (0x0).
- The thread 0x1fc0 has exited with code 0 (0x0).
- [2014.07.06-00.45.58:850][490]LogModuleManager: Shutting down and abandoning module CrashTracker (149)
- [2014.07.06-00.45.58:851][490]LogModuleManager: Shutting down and abandoning module StatsViewer (148)
- [2014.07.06-00.45.58:852][490]LogModuleManager: Shutting down and abandoning module FoliageEdit (147)
- [2014.07.06-00.45.58:852][490]LogModuleManager: Shutting down and abandoning module LandscapeEditor (146)
- [2014.07.06-00.45.58:862][490]LogModuleManager: Shutting down and abandoning module MeshPaint (145)
- [2014.07.06-00.45.58:863][490]LogModuleManager: Shutting down and abandoning module ActorPickerMode (144)
- [2014.07.06-00.45.58:863][490]LogModuleManager: Shutting down and abandoning module GeometryMode (143)
- [2014.07.06-00.45.58:864][490]LogModuleManager: Shutting down and abandoning module TextureAlignMode (142)
- [2014.07.06-00.45.58:864][490]LogModuleManager: Shutting down and abandoning module BspMode (141)
- [2014.07.06-00.45.58:864][490]LogModuleManager: Shutting down and abandoning module PlacementMode (140)
- [2014.07.06-00.45.58:865][490]LogModuleManager: Shutting down and abandoning module AutomationWorker (139)
- [2014.07.06-00.45.58:865][490]LogModuleManager: Shutting down and abandoning module ViewportSnapping (138)
- [2014.07.06-00.45.58:865][490]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (137)
- [2014.07.06-00.45.58:866][490]LogModuleManager: Shutting down and abandoning module UndoHistory (136)
- [2014.07.06-00.45.58:866][490]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (135)
- [2014.07.06-00.45.58:866][490]LogModuleManager: Shutting down and abandoning module UserFeedback (134)
- [2014.07.06-00.45.58:866][490]LogModuleManager: Shutting down and abandoning module XmlParser (133)
- [2014.07.06-00.45.58:867][490]LogModuleManager: Shutting down and abandoning module Blutility (132)
- [2014.07.06-00.45.58:867][490]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (131)
- [2014.07.06-00.45.58:867][490]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (130)
- [2014.07.06-00.45.58:868][490]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (127)
- [2014.07.06-00.45.58:868][490]LogModuleManager: Shutting down and abandoning module InputBindingEditor (126)
- [2014.07.06-00.45.58:868][490]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (125)
- [2014.07.06-00.45.58:869][490]LogModuleManager: Shutting down and abandoning module SettingsEditor (124)
- [2014.07.06-00.45.58:869][490]LogModuleManager: Shutting down and abandoning module SessionLauncher (123)
- [2014.07.06-00.45.58:869][490]LogModuleManager: Shutting down and abandoning module SessionFrontend (122)
- [2014.07.06-00.45.58:870][490]LogModuleManager: Shutting down and abandoning module ProfilerClient (121)
- [2014.07.06-00.45.58:870][490]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (120)
- [2014.07.06-00.45.58:870][490]LogModuleManager: Shutting down and abandoning module DeviceManager (119)
- [2014.07.06-00.45.58:871][490]LogModuleManager: Shutting down and abandoning module AutomationController (118)
- [2014.07.06-00.45.58:871][490]LogModuleManager: Shutting down and abandoning module AutomationWindow (117)
- [2014.07.06-00.45.58:871][490]LogModuleManager: Shutting down and abandoning module Layers (116)
- [2014.07.06-00.45.58:872][490]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (115)
- [2014.07.06-00.45.58:872][490]LogModuleManager: Shutting down and abandoning module DetailCustomizations (114)
- [2014.07.06-00.45.58:873][490]LogModuleManager: Shutting down and abandoning module PackagesDialog (113)
- [2014.07.06-00.45.58:873][490]LogModuleManager: Shutting down and abandoning module PropertyEditor (112)
- [2014.07.06-00.45.58:873][490]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (111)
- [2014.07.06-00.45.58:874][490]LogModuleManager: Shutting down and abandoning module AssetRegistry (110)
- The thread 0x1270 has exited with code 0 (0x0).
- [2014.07.06-00.45.58:939][490]LogModuleManager: Shutting down and abandoning module Persona (109)
- [2014.07.06-00.45.58:940][490]LogModuleManager: Shutting down and abandoning module GraphEditor (108)
- [2014.07.06-00.45.58:941][490]LogModuleManager: Shutting down and abandoning module ContentBrowser (107)
- [2014.07.06-00.45.58:941][490]LogModuleManager: Shutting down and abandoning module ClassViewer (106)
- [2014.07.06-00.45.58:941][490]LogModuleManager: Shutting down and abandoning module Toolbox (105)
- [2014.07.06-00.45.58:942][490]LogModuleManager: Shutting down and abandoning module ModuleUI (104)
- [2014.07.06-00.45.58:942][490]LogModuleManager: Shutting down and abandoning module Sequencer (103)
- [2014.07.06-00.45.58:942][490]LogModuleManager: Shutting down and abandoning module AssetTools (102)
- [2014.07.06-00.45.58:943][490]LogModuleManager: Shutting down and abandoning module MovieSceneTools (101)
- [2014.07.06-00.45.58:943][490]LogModuleManager: Shutting down and abandoning module OutputLog (100)
- [2014.07.06-00.45.58:943][490]LogModuleManager: Shutting down and abandoning module GammaUI (99)
- [2014.07.06-00.45.58:944][490]LogModuleManager: Shutting down and abandoning module Documentation (98)
- [2014.07.06-00.45.58:944][490]LogModuleManager: Shutting down and abandoning module DesktopPlatform (97)
- [2014.07.06-00.45.58:944][490]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (96)
- [2014.07.06-00.45.58:944][490]LogModuleManager: Shutting down and abandoning module ProfilerService (95)
- The thread 0xfd8 has exited with code 0 (0x0).
- [2014.07.06-00.45.59:064][490]LogModuleManager: Shutting down and abandoning module TaskGraph (94)
- [2014.07.06-00.45.59:064][490]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (93)
- [2014.07.06-00.45.59:064][490]LogModuleManager: Shutting down and abandoning module Matinee (92)
- [2014.07.06-00.45.59:065][490]LogModuleManager: Shutting down and abandoning module Kismet (91)
- [2014.07.06-00.45.59:065][490]LogModuleManager: Shutting down and abandoning module SlateReflector (90)
- [2014.07.06-00.45.59:066][490]LogModuleManager: Shutting down and abandoning module LevelEditor (89)
- [2014.07.06-00.45.59:067][490]LogModuleManager: Shutting down and abandoning module MainFrame (88)
- [2014.07.06-00.45.59:068][490]LogModuleManager: Shutting down and abandoning module SourceControl (87)
- [2014.07.06-00.45.59:068][490]LogModuleManager: Shutting down and abandoning module ImageWrapper (86)
- [2014.07.06-00.45.59:069][490]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (85)
- [2014.07.06-00.45.59:069][490]LogModuleManager: Shutting down and abandoning module FunctionalTesting (84)
- [2014.07.06-00.45.59:069][490]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (83)
- [2014.07.06-00.45.59:070][490]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (82)
- [2014.07.06-00.45.59:070][490]LogModuleManager: Shutting down and abandoning module MessageLog (81)
- [2014.07.06-00.45.59:070][490]LogModuleManager: Shutting down and abandoning module Slate (80)
- [2014.07.06-00.45.59:071][490]LogModuleManager: Shutting down and abandoning module EditorStyle (79)
- [2014.07.06-00.45.59:075][490]LogModuleManager: Shutting down and abandoning module SessionServices (78)
- [2014.07.06-00.45.59:075][490]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (77)
- [2014.07.06-00.45.59:076][490]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (76)
- [2014.07.06-00.45.59:076][490]LogModuleManager: Shutting down and abandoning module XAudio2 (75)
- [2014.07.06-00.45.59:076][490]LogModuleManager: Shutting down and abandoning module Networking (73)
- [2014.07.06-00.45.59:077][490]LogModuleManager: Shutting down and abandoning module Core (72)
- [2014.07.06-00.45.59:077][490]LogModuleManager: Shutting down and abandoning module KismetCompiler (71)
- [2014.07.06-00.45.59:077][490]LogModuleManager: Shutting down and abandoning module PhysXFormats (70)
- [2014.07.06-00.45.59:077][490]LogModuleManager: Shutting down and abandoning module MeshUtilities (69)
- [2014.07.06-00.45.59:078][490]LogModuleManager: Shutting down and abandoning module DerivedDataCache (68)
- The thread 0x2ec has exited with code 0 (0x0).
- [2014.07.06-00.45.59:162][490]LogDerivedDataCache: Shutdown
- [2014.07.06-00.45.59:162][490]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (67)
- [2014.07.06-00.45.59:163][490]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (66)
- [2014.07.06-00.45.59:163][490]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (65)
- [2014.07.06-00.45.59:163][490]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (64)
- [2014.07.06-00.45.59:164][490]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (63)
- [2014.07.06-00.45.59:164][490]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (62)
- [2014.07.06-00.45.59:164][490]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (61)
- [2014.07.06-00.45.59:165][490]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (60)
- [2014.07.06-00.45.59:165][490]LogModuleManager: Shutting down and abandoning module Messaging (59)
- [2014.07.06-00.45.59:165][490]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (58)
- [2014.07.06-00.45.59:165][490]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (57)
- [2014.07.06-00.45.59:166][490]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (56)
- [2014.07.06-00.45.59:166][490]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (55)
- [2014.07.06-00.45.59:166][490]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (54)
- [2014.07.06-00.45.59:167][490]LogModuleManager: Shutting down and abandoning module TargetPlatform (53)
- [2014.07.06-00.45.59:167][490]LogModuleManager: Shutting down and abandoning module InputCore (52)
- [2014.07.06-00.45.59:168][490]LogModuleManager: Shutting down and abandoning module Settings (51)
- [2014.07.06-00.45.59:168][490]LogModuleManager: Shutting down and abandoning module TextureCompressor (48)
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'A:\Documents\GitHub\UnrealEngine\Engine\Binaries\ThirdParty\nvTextureTools\Win64\nvtt_64.dll'
- [2014.07.06-00.45.59:169][490]LogModuleManager: Shutting down and abandoning module ShaderCore (47)
- [2014.07.06-00.45.59:169][490]LogModuleManager: Shutting down and abandoning module OpenGLDrv (46)
- [2014.07.06-00.45.59:169][490]LogModuleManager: Shutting down and abandoning module D3D11RHI (45)
- [2014.07.06-00.45.59:170][490]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (44)
- [2014.07.06-00.45.59:170][490]LogModuleManager: Shutting down and abandoning module Renderer (43)
- [2014.07.06-00.45.59:170][490]LogModuleManager: Shutting down and abandoning module Engine (42)
- [2014.07.06-00.45.59:171][490]LogModuleManager: Shutting down and abandoning module SlateRemote (41)
- [2014.07.06-00.45.59:171][490]LogModuleManager: Shutting down and abandoning module ScriptPlugin (40)
- [2014.07.06-00.45.59:171][490]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (38)
- [2014.07.06-00.45.59:172][490]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (37)
- 'UE4Editor-Win64-Debug.exe' (Win32): Unloaded 'C:\Windows\System32\WindowsCodecs.dll'
- The thread 0x944 has exited with code 0 (0x0).
- [2014.07.06-00.45.59:176][490]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (32)
- [2014.07.06-00.45.59:177][490]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (31)
- [2014.07.06-00.45.59:177][490]LogModuleManager: Shutting down and abandoning module CableComponent (30)
- [2014.07.06-00.45.59:178][490]LogModuleManager: Shutting down and abandoning module OculusRift (26)
- [2014.07.06-00.45.59:178][490]LogModuleManager: Shutting down and abandoning module UdpMessaging (25)
- [2014.07.06-00.45.59:279][490]LogModuleManager: Shutting down and abandoning module MessagingDebugger (24)
- [2014.07.06-00.45.59:279][490]LogModuleManager: Shutting down and abandoning module PluginsEditor (14)
- [2014.07.06-00.45.59:280][490]LogModuleManager: Shutting down and abandoning module IntroTutorials (13)
- [2014.07.06-00.45.59:280][490]LogModuleManager: Shutting down and abandoning module EpicSurvey (12)
- [2014.07.06-00.45.59:281][490]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (10)
- [2014.07.06-00.45.59:281][490]LogModuleManager: Shutting down and abandoning module UObjectPlugin (9)
- [2014.07.06-00.45.59:281][490]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (8)
- [2014.07.06-00.45.59:282][490]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (7)
- [2014.07.06-00.45.59:282][490]LogModuleManager: Shutting down and abandoning module BlankPlugin (6)
- [2014.07.06-00.45.59:282][490]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
- [2014.07.06-00.45.59:283][490]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
- [2014.07.06-00.45.59:283][490]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
- [2014.07.06-00.45.59:283][490]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
- [2014.07.06-00.45.59:284][490]LogModuleManager: Shutting down and abandoning module PakFile (1)
- The thread 0x1424 has exited with code 0 (0x0).
- The thread 0x8ac has exited with code 0 (0x0).
- The thread 0xa64 has exited with code 0 (0x0).
- [2014.07.06-00.45.59:286][490]LogExit: Exiting.
- 'UE4Editor-Win64-Debug.exe' (Win32): Loaded 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscoreei.dll'. Cannot find or open the PDB file.
- The thread 0x1680 has exited with code 1 (0x1).
- The thread 0x1d88 has exited with code 1 (0x1).
- The thread 0x1cb8 has exited with code 1 (0x1).
- The thread 0x1b14 has exited with code 1 (0x1).
- The thread 0x2040 has exited with code 1 (0x1).
- The thread 0x2690 has exited with code 1 (0x1).
- The thread 0x14d0 has exited with code 1 (0x1).
- The thread 0x246c has exited with code 1 (0x1).
- The thread 0x874 has exited with code 1 (0x1).
- The thread 0x2118 has exited with code 1 (0x1).
- The thread 0x3f8 has exited with code 1 (0x1).
- The thread 0xfe8 has exited with code 1 (0x1).
- The thread 0x1d48 has exited with code 1 (0x1).
- The thread 0x1a9c has exited with code 1 (0x1).
- The thread 0x1580 has exited with code 1 (0x1).
- The thread 0x908 has exited with code 1 (0x1).
- The thread 0xb44 has exited with code 1 (0x1).
- The thread 0xf24 has exited with code 1 (0x1).
- The thread 0xddc has exited with code 1 (0x1).
- The thread 0x23d8 has exited with code 1 (0x1).
- The thread 0x1e78 has exited with code 1 (0x1).
- The thread 0x2098 has exited with code 1 (0x1).
- The thread 0x1c08 has exited with code 1 (0x1).
- The program '[9252] UE4Editor-Win64-Debug.exe' has exited with code 1 (0x1).
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement