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- # -*- coding: utf-8 -*-
- #
- # game1.py
- #
- # Copyright 2014 [email protected]
- #
- # This program is free software; you can redistribute it and/or modify
- # it under the terms of the GNU General Public License as published by
- # the Free Software Foundation; either version 2 of the License, or
- # (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software
- # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
- # MA 02110-1301, USA.
- #
- #
- from random import randint
- import webbrowser
- import sys
- import os
- def restart_program():
- """Restarts the current program.
- Note: this function does not return. Any cleanup action (like
- saving data) must be done before calling this function."""
- python = sys.executable
- os.execl(python, python, * sys.argv)
- money = 0
- # b1
- cask = 1
- # b2
- snkskn = 1
- #
- inventory = ["Stalk","Robes"]
- name = raw_input("Name? ")
- age = raw_input("Age? ")
- race = raw_input("What is your race? Choose: Human, Elf, or Dwarf --> ")
- profile = { "Name": name, "Age": age, "Race": race}
- races = ("human","Human","elf","Elf","Dwarf","dwarf")
- indexrace = races.index(race)
- if indexrace >= 0:
- print "So you are a %s named %s aged %s. You are an elder vampire lord. Godspeed!" % (race, name, age)
- else:
- print "You got it wrong bitch!"
- quit(0)
- if indexrace == 0 or indexrace == 1:
- profile.update({"Health":100, "Magicka":80})
- elif indexrace == 2 or indexrace == 3:
- profile.update({"Health" : 60, "Magicka": 120})
- else:
- profile.update({"Health" : 120, "Magicka": 60})
- print "Your starting health for race %s is %s and magicka is %s" % (race, profile["Health"], profile["Magicka"])
- #for i in profile:
- # print i, " : ", profile[i]
- print "\nWelcome to the dungeon! Try to find your way to the Treasure Trove at the top of the tallest tower!"
- def dead(why):
- print why
- print "You are dead!"
- print "\nPlay again?"
- ded = raw_input("y/n ---> ")
- if ded == "y":
- webbrowser.open("http://youtu.be/ZZ5LpwO-An4")
- restart_program()
- else:
- webbrowser.open("http://youtu.be/ZZ5LpwO-An4")
- quit(0)
- def b1dungeon():
- print "\nYou are in the very bottom of the castle, the lowest dungeon of dungeons. It smells of butts."
- print "You have a black as night cloak, %d coins, and a wooden stalk." % money
- print "You take a look around you. There is an upside down casket in the corner of the room surrounded by rats, and 2 doors left and right."
- b1 = raw_input("\nWhat do you choose to do? Casket, Right, or Left.-----> ")
- global cask
- if b1 == "Casket" or b1 == "casket" and cask == 1:
- print "\nYou chose to open the casket in the corner!"
- print "You kick it over, BANG!"
- print "IT'S A TRAP!"
- print "You are sprayed with poison. Lose 20 health."
- profile.update({"Health":profile["Health"]-20})
- print "You now have %s health left." % profile["Health"]
- cask = 0
- b1dungeon()
- elif b1 == "right" or b1 == "Right":
- b1adungeon()
- elif b1 == "left" or b1 == "Left":
- b2dungeon()
- elif b1 == "Casket" or b1 == "casket" and cask == 0:
- print "\nYou have already tried this!"
- b1dungeon()
- else:
- print "\nI do not understand this!"
- b1dungeon()
- def b1adungeon():
- dead("When you walk into the room, you are instantly impaled by a thousand arrows.")
- def b2dungeon():
- global snkskn
- if snkskn == 1:
- print "\nYou enter a room with a set of stairs! You also see a snakeskin on the ground to pick up."
- b2 = raw_input("Stairs or Snakeskin?----> ")
- else:
- print "\nYou enter a room with a set of stairs!"
- b2 = raw_input("Stairs?----> ")
- if b2 == "Stairs" or b2 == "stairs":
- guardroom()
- elif b2 == "Snakeskin" or b2 == "snakeskin" and snkskn == 1:
- print "\nYou picked up the snakeskin!"
- print "Snakeskin added to inventory!"
- inventory.append("Snakeskin")
- snkskn = 0
- b2dungeon()
- elif b2 == "Snakeskin" or b2 == "snakeskin" and snkskn == 0:
- print "\nYou already picked that up!"
- b2dungeon()
- else:
- print "\nI can't understand that!"
- b2dungeon()
- def guardroom():
- global money
- print """\nYou enter a room lit up faintly with candles.
- There is a man clad in chainmail that appears to be the jailer at a corner table napping. You tip-toe
- to a near barrel to hide behind before you make up your mind on
- what you want to do."""
- print "There is a door at the end of the room across from you and past the sleeping guard"
- print "The door appears locked, but there is a ring of keys hanging off the jailer's hauberk."
- print "There also appears to be a dagger laying on the table nearest the jailer, right behind him."
- gr = raw_input("Steal keys, steal dagger, or tickle guard? -----> " )
- if gr == "tickle" or gr == "tickle guard" or gr == "Tickle guard" or gr == "Tickle Guard":
- dead("The guard wakes up and laughing, and swings his sword out of his scabbard to stab you.")
- elif gr == "steal keys" or gr == "keys" or gr == "Steal keys":
- print "\nYou quietly sneak the keys off the guards haukerk."
- opndrgr = raw_input("Open door?---> ")
- if opndrgr == "open" or opndrgr == "door" or opndrgr == "Open door" or opndrgr == "open door":
- dragonroom()
- else:
- dead("You took too long to decide! Guard woke up an stabbed you from behind!")
- elif gr == "steal dagger" or gr == "dagger" or gr == "Steal dagger":
- print "\nYou steal the dagger. What now?"
- inventory.append("Steel Dagger")
- daggrgr = raw_input("Are you going to attack? y/n ---> ")
- if daggrgr == "y" or daggrgr == "yes":
- print "\nYou kill the man, and suck his blood. Gain 20 Health."
- profile.update({"Health":profile["Health"]+20})
- print "You now have %s Health" % profile["Health"]
- print "You loot his body and find 30 coin!"
- money += 30
- print "Steel Dagger added to inventory!"
- print "You take the key ring from his body."
- krng = raw_input("Opening door now...[ENTER]")
- dragonroom()
- else:
- print "\nYou did not attack. Guard woke up and attacked you instead."
- dead("Stabbed in the heart by jailer.")
- else:
- print "/n I don't understand that!"
- guardroom()
- def dragonroom():
- print "\nYou enter a room devoid of most light with a small, golden dragon statue in the center."
- print "You walk up to the statue, and touch it."
- print "SUDDENLY you hear a voice in the back of your mind -- 'STOP. What sayeth your name?'"
- print "Uhhhh my name, sir. is...."
- nam1 = raw_input("%s, Billy, or Jordan?---->" % name)
- if nam1 == name or nam1 == name.lower():
- print "'You tell the truth, young vampire. You may take this as my gift to you.'"
- profile.update({"Nightvision":True})
- print "\n*Nightvision enabled! You can no see in dark, dark places!*"
- print "\nThe room lights up due to your new ability. You see a door ahead of you."
- nam2 = raw_input("Walking to the door...[ENTER]")
- towerstair()
- else:
- print "\n*SQUUEEEELLCCHHHHasdfgfhngfgbc*"
- dead("Your head explodes due to a psychic force.")
- def towerstair():
- print "\nYou enter a room with a spiral staircase surrounding a magical elevator in the middle."
- twrstr = raw_input("What do? Stairs, or elevator?----> ")
- if twrstr == "Stairs" or twrstr == "stairs":
- print "\nYou decide to head up the staircase!"
- dead("A rolling boulder comes down as you reach the half-way mark.")
- elif twrstr == "Elevator" or twrstr == "elevator":
- print "You go up to the elevator, and walk onto the platform. There seems to be a random number game instead of buttons..."
- elev = raw_input("Play game, or leave?----> ")
- if elev == "Play game" or elev == "play" or elev == "game" or elev == "play game":
- print "\nYou play the random number game! A number is going to be chosen between 0 and 3. If you can guess the number, you get a ride to the top! If not... uh-oh."
- print "*ring ring ring ring*"
- print "The number has been chosen."
- rnd = randint(0, 3)
- # DEBUG
- #print rnd
- #
- chs = raw_input("What is your choice of number; 0, 1, 2, or 3?----> ")
- if int(chs) == rnd:
- print "\n*RING RING RING*"
- print "You WIN!"
- print "The Elevator ascends to the top of the tower."
- goldroom()
- else:
- print "*...........BEEP!*"
- print "You lose!"
- dead("You were poisoned by a toxic gas!")
- elif elev == "Leave" or elev == "leave":
- print "\nYou leave the elevator."
- towerstair()
- else:
- print "\nI can't understand that!"
- towerstair()
- def goldroom():
- needmuch = randint(5000,100000)
- print "\nYou exit the elevator and enter a room filled with gold!"
- print "A voice in your head tells you that you should take %s amount, but it's your choice..." % needmuch
- howmuch = raw_input("How much do you take?----> ")
- if int(howmuch) == needmuch:
- print "YOU WIN!"
- webbrowser.open('http://youtu.be/oHg5SJYRHA0')
- else:
- dead("LISTen Here BITCH")
- b1dungeon()
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