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LH:Traits

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  1. <?xml version="1.0" encoding="iso-8859-1"?>
  2. <!-- Created with the Elemental Editor -->
  3. <!-- CoreAbilities.xml -->
  4. <!-- -->
  5. <AbilityBonuses>
  6.     <DataChecksum NoParse="1">
  7.         <Ignore>DispName</Ignore>
  8.         <Translate>DisplayName,Description</Translate>
  9.     </DataChecksum>
  10.  
  11. <AbilityBonus InternalName="BattleChargeAbility">
  12.         <AbilityBonusType>Unit_Level</AbilityBonusType>
  13.         <AbilityBonusOption InternalName="BattleCharge">
  14.             <DisplayName>Battle Charge</DisplayName>
  15.             <Description>Grants the ability to Charge into battle, while increasing
  16.  
  17. Defender abilities </Description>
  18.         <Icon>Ability_OpportunisticAttack_Icon.png</Icon>
  19.             <PerkTreePosX>0</PerkTreePosX>
  20.             <PerkTreePosY>3</PerkTreePosY>
  21.             <GameModifier>
  22.                 <ModType>Unit</ModType>
  23.                 <Attribute>AdjustUnitStat</Attribute>
  24.                 <StrVal>UnitStat_Moves</StrVal>
  25.                 <Value>2</Value>
  26.                 <Provides>+2 Moves for the first turn of combat</Provides>
  27.                 <xActions>1</xActions>
  28.             </GameModifier>
  29.                 <GameModifier>
  30.                 <ModType>Unit</ModType>
  31.                 <Attribute>AdjustUnitStat</Attribute>
  32.                 <StrVal>UnitStat_Attack_Boost</StrVal>
  33.                 <Value>-2</Value>
  34.                 <Provides>-2 Attack</Provides>
  35.             </GameModifier>
  36.             <GameModifier>
  37.                 <ModType>Unit</ModType>
  38.                 <Attribute>AdjustUnitStat</Attribute>
  39.                 <StrVal>UnitStat_CombatSpeed</StrVal>
  40.                 <Value>2</Value>
  41.                 <Provides>+2 Initiative</Provides>
  42.             </GameModifier>
  43. <GameModifier>
  44.                 <ModType>Unit</ModType>
  45.                 <Attribute>AdjustUnitStat</Attribute>
  46.                 <StrVal>UnitStat_Dodge</StrVal>
  47.                 <Value>1</Value>
  48.                 <Provides>+1 Dodge</Provides>
  49.             </GameModifier>
  50.  <Type>Defensive</Type>
  51.             <UpgradePathID>DefenderC</UpgradePathID>
  52.        <Prereq>
  53.                 <Type>AbilityBonusOption</Type>
  54.                 <Target>Unit</Target>
  55.                 <Attribute>PathOfTheDefender</Attribute>
  56.             </Prereq>
  57.             <AIData AIPersonality="AI_General">
  58.                 <AIPriority>5</AIPriority>
  59.             </AIData>
  60.         </AbilityBonusOption>
  61.     </AbilityBonus>
  62.  
  63. <AbilityBonus InternalName="DefianceAbility_Defender">
  64.         <AbilityBonusType>Unit_Level</AbilityBonusType>
  65.         <AbilityBonusOption InternalName="DefianceAbility">
  66.             <DisplayName>Defiance</DisplayName>
  67.             <Description>Increases Dodge by 250%. Last 3 Rounds. This bonus
  68.  
  69. stacks.</Description>
  70.             <Icon>Ability_EnduringDefense_Icon.png</Icon>
  71.             <PerkTreePosX>6</PerkTreePosX>
  72.             <PerkTreePosY>1</PerkTreePosY>
  73.              <GameModifier>
  74.         <ModType>Unit</ModType>
  75.         <Attribute>UnlockCombatAbility</Attribute>
  76.         <StrVal>Defiance</StrVal>
  77.         <Provides>Increases Dodge by 250%. Lasts for 3 Rounds. This bonus
  78.  
  79. stacks.</Provides>
  80.       </GameModifier>
  81.          <IsCombatAbility>1</IsCombatAbility>      
  82. <Type>Defensive</Type>
  83.             <UpgradePathID>DefenderD</UpgradePathID>
  84.          <Prereq>
  85.                 <Type>AbilityBonusOption</Type>
  86.                 <Target>Unit</Target>
  87.                 <Attribute>ImmuneToCounterattack</Attribute>
  88.             </Prereq>
  89.             <AIData AIPersonality="AI_General">
  90.                 <AIPriority>5</AIPriority>
  91.             </AIData>
  92.         </AbilityBonusOption>
  93.     </AbilityBonus>
  94.  
  95. <AbilityBonus InternalName="Spell_Surge">
  96.         <AbilityBonusType>Unit_Level</AbilityBonusType>
  97.         <AbilityBonusOption InternalName="Spell_Surge">
  98.             <DisplayName>Surge</DisplayName>
  99.             <Description>Allows the unit to use the Surge ability, increases combat
  100.  
  101. speed</Description>
  102.             <Icon>Ability_SteadfastDefender_Icon.png</Icon>
  103.             <PerkTreePosX>3</PerkTreePosX>
  104.             <PerkTreePosY>2</PerkTreePosY>
  105.             <GameModifier>
  106.                 <ModType>Unit</ModType>
  107.                 <Attribute>UnlockCombatAbility</Attribute>
  108.                 <StrVal>Surge</StrVal>
  109.                 <Provides>Defender gains +25% Combat Speed for 3 Turns</Provides>
  110.             </GameModifier>
  111.             <Type>Defensive</Type>
  112.             <UpgradePathID>DefenderD</UpgradePathID>
  113.         <Prereq>
  114.                 <Type>AbilityBonusOption</Type>
  115.                 <Target>Unit</Target>
  116.                 <Attribute>Endurance2_Level</Attribute>
  117.             </Prereq>
  118.             <AIData AIPersonality="AI_General">
  119.                 <AIPriority>5</AIPriority>
  120.             </AIData>
  121.         </AbilityBonusOption>
  122.     </AbilityBonus>
  123.  
  124. <AbilityBonus InternalName="StalwartAbility_Defender">
  125.         <AbilityBonusType>Unit_Level</AbilityBonusType>
  126.         <AbilityBonusOption InternalName="StalwartAbility">
  127.             <DisplayName>Stalwart</DisplayName>
  128.             <Description>Each time this unit is struck in melee combat, it gains
  129.  
  130. +25% to defense until it ends its next round. This bonus stacks.</Description>
  131.             <Icon>Ability_BalancedDefense_Icon.png</Icon>
  132. <IconColor>10,210,10</IconColor>
  133.             <PerkTreePosX>1</PerkTreePosX>
  134.             <PerkTreePosY>3</PerkTreePosY>
  135.              <GameModifier>
  136.         <ModType>Unit</ModType>
  137.         <Attribute>MeleeDefenseAppliesSpell</Attribute>
  138.         <StrVal>StalwartAbility</StrVal>
  139.         <Provides>Each time this unit is struck in melee combat, it gains +25% to
  140.  
  141. defense until it
  142. ends its next round. This bonus stacks.</Provides>
  143.       </GameModifier>
  144.                 <Type>Defensive</Type>
  145.             <UpgradePathID>DefenderD</UpgradePathID>
  146. <IsCombatAbility>1</IsCombatAbility>
  147.          <Prereq>
  148.                 <Type>AbilityBonusOption</Type>
  149.                 <Target>Unit</Target>
  150.                 <Attribute>BattleCharge</Attribute>
  151.             </Prereq>
  152.             <AIData AIPersonality="AI_General">
  153.                 <AIPriority>5</AIPriority>
  154.             </AIData>
  155.         </AbilityBonusOption>
  156.     </AbilityBonus>
  157.  
  158. <AbilityBonus InternalName="LethalPoisonAbility_Assassin">
  159.         <AbilityBonusType>Unit_Level</AbilityBonusType>
  160.         <AbilityBonusOption InternalName="LethalPoisonAbility">
  161.             <DisplayName>Lethal Poison</DisplayName>
  162.             <Description>Deals poison damage over time (4 Turns) to an enemy equal
  163.  
  164. to your missing Health. </Description>
  165.             <Icon>Ability_Barbs.png</Icon>
  166.             <IconColor>70,210,10</IconColor>
  167. <PerkTreePosX>0</PerkTreePosX>
  168.             <PerkTreePosY>1</PerkTreePosY>
  169.              <GameModifier>
  170.         <ModType>Unit</ModType>
  171.         <Attribute>UnlockCombatAbility</Attribute>
  172.         <StrVal>LethalPoison</StrVal>
  173.         <Provides>Deals poison damage over time (4 Turns) to an enemy equal to your
  174.  
  175. missing Health.</Provides>
  176.       </GameModifier>
  177.          <IsCombatAbility>1</IsCombatAbility>      
  178. <Type>Ability</Type>
  179.             <UpgradePathID>ASS1</UpgradePathID>
  180. <Prereq>
  181.                 <Type>AbilityBonusOption</Type>
  182.                 <Target>Unit</Target>
  183.                 <Attribute>PathOfTheAssassin</Attribute>
  184.             </Prereq>
  185.                      <AIData AIPersonality="AI_General">
  186.                 <AIPriority>5</AIPriority>
  187.             </AIData>
  188.         </AbilityBonusOption>
  189.     </AbilityBonus>
  190.  
  191. <AbilityBonus InternalName="ParalyzingStrikesAbility_Assassin">
  192.         <AbilityBonusType>Unit_Level</AbilityBonusType>
  193.         <AbilityBonusOption InternalName="ParalyzingStrikesAbility">
  194.             <DisplayName>Paralyzing Strikes</DisplayName>
  195.             <Description>Double Strike at -10 to Accuracy with a Chance to cause the
  196.  
  197. target to miss a turn due to a Paralyzing Fear.</Description>
  198.             <Icon>Ability_Juggernaut_Icon.png</Icon>
  199.             <IconColor>200,210,10</IconColor>
  200.             <PerkTreePosX>6</PerkTreePosX>
  201.             <PerkTreePosY>4</PerkTreePosY>
  202.              <GameModifier>
  203.         <ModType>Unit</ModType>
  204.         <Attribute>UnlockCombatAbility</Attribute>
  205.         <StrVal>ParalyzingStrikes</StrVal>
  206.         <Provides>Double Strike at -10 to Accuracy with a Chance to cause the target
  207.  
  208. to miss a turn due to a Paralyzing Fear.</Provides>
  209.       </GameModifier>
  210.          <IsCombatAbility>1</IsCombatAbility>      
  211. <Type>Ability</Type>
  212.             <UpgradePathID>ASS2</UpgradePathID>
  213. <Prereq>
  214.                 <Type>AbilityBonusOption</Type>
  215.                 <Target>Unit</Target>
  216.                 <Attribute>Charge_Level</Attribute>
  217.                             </Prereq>
  218.                      <AIData AIPersonality="AI_General">
  219.                 <AIPriority>5</AIPriority>
  220.             </AIData>
  221.         </AbilityBonusOption>
  222.     </AbilityBonus>
  223.  
  224. <AbilityBonus InternalName="PoisonDartAbility_Assassin">
  225.         <AbilityBonusType>Unit_Level</AbilityBonusType>
  226.         <AbilityBonusOption InternalName="PoisonDartAbility">
  227.             <DisplayName>Poison Dart</DisplayName>
  228.             <Description>A poison dart strikes for double the caster's level (+2 per
  229.  
  230. death shard) in poison damage over 2 Turns.</Description>
  231.             <Icon>Ability_SerpentsPact_Icon.png</Icon>
  232.             <PerkTreePosX>4</PerkTreePosX>
  233.             <PerkTreePosY>3</PerkTreePosY>
  234.              <GameModifier>
  235.         <ModType>Unit</ModType>
  236.         <Attribute>UnlockCombatAbility</Attribute>
  237.         <StrVal>PoisonDart_Ability</StrVal>
  238.         <Provides>A poison dart strikes for double the caster's level (+2 per death
  239.  
  240. shard) in poison damage over 2 Turns.</Provides>
  241.       </GameModifier>
  242.          <IsCombatAbility>1</IsCombatAbility>      
  243. <Type>Ability</Type>
  244.             <UpgradePathID>ASS3</UpgradePathID>
  245. <Prereq>
  246.                 <Type>AbilityBonusOption</Type>
  247.                 <Target>Unit</Target>
  248.                 <Attribute>RainOfArrows</Attribute>
  249.                             </Prereq>
  250.                      <AIData AIPersonality="AI_General">
  251.                 <AIPriority>5</AIPriority>
  252.             </AIData>
  253.         </AbilityBonusOption>
  254.     </AbilityBonus>
  255.  
  256. </AbilityBonuses>
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