Psychotoxin

Jude & Nikea

Oct 17th, 2016
50
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.06 KB | None | 0 0
  1. Jude (gun vendor, sharpshooter, polariser)
  2.  
  3. Looks around 30-35, lively, smiles and laughs a lot, has shiny, violet eyes. Has tan skin and pixie cut white hair, with violet sides. Usually wears military fatigues.
  4.  
  5. Extremely friendly, and highl competitive, while being fair, and just.
  6.  
  7. Due to being the polarising of the anti-magic twins cannot cast anything herself, and using scrolls, runes, wards and major glyphs is dangerous for her, as any use damages her for half it's effect. However if she is attacked with any type of magic, upon contact with her it is repurposed as a magical shell around her with the capacity to reflect the same amount of damage it would have inflicted on her.
  8.  
  9. That said, she carries 2 or 3 scrolls of restriction spell, that she uses on unruly customers.
  10.  
  11. Scroll of 'Tendrils of inhibition (Pampinus Inhibitio)':
  12. Purple tendrils erupt from the ground, wrapping themselves around the target, and preventing any actions for 8 turns
  13. Using this, Jude gets damaged by 8 hp.
  14.  
  15. She is also 'Deadly with a gun': any and all guns in her hands shoot with a 95% accuracy, and snipers have 100% accuracy.
  16.  
  17. Jude has lower HP than most creatures. Starting at 15hp.
  18.  
  19. Is a companion in specific sidequests.
  20.  
  21. Nikea (anti-mage)
  22.  
  23. Looks like a pale version of Jude, her sister. Has long, red and white hair, that reach to her lower back. She has red eyes, and wears a helmet made from a dragon skull. Usually is in a tight bodysuit, with a denim vest and shorts.
  24.  
  25. Doesn't like to chat much, and steers clear of people.
  26.  
  27. Due to being the negating anti-magic twin, she has an aura that negativelly affects any magical object or being. She can't use any magic at all, be it scrolls, glyphs, wards or runes.
  28.  
  29. Aura - Magic Dampening
  30. Any and all magic is weakened, depending on the distance from her. 8-6:-25% effectiveness, 6-4: -50% 4-1:-100%
  31. Cloaking spells and buffs are disspelled at 6, summoned objects are dissipated over 5-1.
  32.  
  33. Dissipation can be incomplete, and goes as follows 10%-25%-50%-75%-100% of object dissipated with a 90%-75%-50%-50-25% chance of success.
Add Comment
Please, Sign In to add comment