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Aug 27th, 2017
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OpenGL Shading
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#version 410
layout
(
location
=
0
)
in
vec3
vp
;
layout
(
location
=
1
)
in
vec2
texcoord
;
out
vec2
texCoord
;
void
main
(
)
{
gl_Position
=
vec4
(
vp
,
1.0
)
;
texCoord
=
texcoord
;
}
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