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Aug 27th, 2017
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  1. #version 410
  2.  
  3. layout (location = 0 ) in vec3 vp;
  4. layout (location = 1 ) in vec2 texcoord;
  5.  
  6. out vec2 texCoord;
  7.  
  8. void main(){
  9.     gl_Position = vec4(vp,1.0);
  10.     texCoord = texcoord;
  11. }
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