westor

iTNA.NET GameBot fix for Sherby v2.2

May 31st, 2020
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  1. ;;; >> Connection EVENT ;;;
  2.  
  3. ON *:CONNECT: {
  4.   if ($setread(settings,password)) { .timer 1 2 .msg NickServ identify $v1 }
  5.   if ($setread(settings,channel)) { .timer 1 3 join $v1 }
  6. }
  7.  
  8. ;;; << Connection EVENT ;;;
  9.  
  10. ;;; >> Joining EVENT ;;;
  11.  
  12. ON *:JOIN:$($setread(settings,channel)): {
  13.   if ($nick == $setread(settings,refbot)) { msg $nick !identify $setread(settings,password) }
  14. }
  15.  
  16. ;;; << Joining EVENT ;;;
  17.  
  18. ;;; >> Noticing EVENT ;;;
  19.  
  20. ON *:NOTICE:*:?: {
  21.   if ($nick !== $setread(settings,refbot)) { return }
  22.  
  23.   tokenize 32 $strip($1-)
  24.  
  25.   if (*pick another move* iswm $1-) { unset %down | movetodo large }
  26.   if (*please identify!* iswm $1-) { msg $nick !identify $setread(settings,password) | msg $nick !AI ON }
  27.   if (*any more finishers*different move* iswm $1-) { unset %down | set %finishers used | .timer 1 2 movetodo large }
  28.   if (*now your turn* iswm $1-) { unset %down %knocked_opponent | .timer 1 3 msg $setread(settings,channel) !h }
  29.   if (*you need to knock* iswm $1-) { set %movetodo large | unset %down | .timer 1 3 msg $setread(settings,channel) !h }
  30.   if (*still your* iswm $1-) { unset %down | .timer 1 3 msg $setread(settings,channel) !h }
  31.  
  32.   if (*enough*cash*in*your*bank*account* iswm $1-) {
  33.     msg $setread(settings,channel) 00,03What the hell, fam! I'm too broke for a god damn healme card? WEAK STUFF!
  34.     msg $setread(settings,channel) 00,03Please donate to the *AUTO BOT* fund. Need to buy perks to beat your lame asses! :D
  35.   }
  36.  
  37. }
  38.  
  39. ;;; << Noticing EVENT ;;;
  40.  
  41. ;;; >> Texting EVENT ;;;
  42.  
  43. ON *:TEXT:*:$($setread(settings,channel)): {
  44.   tokenize 32 $strip($1-)
  45.  
  46.   if ($1 == !aimatch) { msg $chan 01,07Match types I can do:0 !KnockOut01,0 !Hardcore01,0 !eXtreme01,0 !Regular01,0 !BarbedWire01, 0!FirstBlood01. }
  47.  
  48.   if ($1 == !AutoBot) {
  49.     if (!$2) { notice $nick 02Correct syntax is: !AutoBot ON/OFF, ID , Regular, Hardcore, eXtreme or Roulette. | return }
  50.  
  51.     if ($2 == id) { msg $setread(settings,refbot) !Identify $setread(settings,password) | msg $setread(settings,channel) 00,03Authentification in progress... }
  52.     if ($2 == regular) { msg $setread(settings,channel) !match Regular 1on1 Pentagon $nick crowd/off none none | unsetall }
  53.     if ($2 == hardcore) { msg $setread(settings,channel) !match Hardcore 1on1 Pentagon $nick crowd/off none none | unsetall }
  54.     if ($2 == eXtreme) { msg $setread(settings,channel) !match eXtreme 1on1 Pentagon $nick crowd/off none none }
  55.     if ($2 == Table) { msg $setread(settings,channel) !match Table 1on1 Pentagon $nick crowd/off none none }
  56.     if ($2 == BoilerRoom) { msg $setread(settings,channel) !match BoilerRoom 1on1 Pentagon $nick crowd/off none none }
  57.  
  58.     if ($2 == off) && ($nick == $setread(settings,owner)) {
  59.       msg $setread(settings,channel) 15,03Setting mode *OFFLINE* by $nick $+ .
  60.  
  61.       away 04I'm now *OFF*, please wait until my owner sets me back *ON*
  62.  
  63.       nick $setread(settings,botnick) $+ [OFF]
  64.     }
  65.  
  66.     if ($2 == on) && ($nick == $setread(settings,owner)) {
  67.       msg $setread(settings,channel) 15,03Setting mode *ONLINE* by $nick $+ .
  68.  
  69.       away
  70.  
  71.       nick $setread(settings,botnick)
  72.  
  73.       nsident
  74.  
  75.       msg $setread(settings,refbot) !identify $setread(settings,password)
  76.     }
  77.  
  78.     if ($2 == roulette) {
  79.       var %rand = $rand(1,3)
  80.  
  81.       if (%rand == 1) { msg $setread(settings,channel) !match regular 1on1 Pentagon $nick crowd/off none none }
  82.       if (%rand == 2) { msg $setread(settings,channel) !match hardcore 1on1 Pentagon $nick crowd/off none none }
  83.       if (%rand == 3) { msg $setread(settings,channel) !match eXtreme 1on1 Pentagon $nick crowd/off none none }
  84.     }
  85.   }
  86.  
  87.   if ($1 == !match) {
  88.     if ($chr(36) isin $1-) { return }
  89.  
  90.     set %int interference:off
  91.  
  92.     if (%match) { return }
  93.     if ($me !isin $1-) { return }
  94.  
  95.     if (%off) { .timer 1 2 msg $chan !stop | return }
  96.  
  97.     if (health:off isin $1-) { .timer 1 2 msg $chan !stop | .timer 1 2 msg $chan 07,01I cannot fight 00health:off07 matches. | return }
  98.     if (FlamingTable isin $1-) { .timer 1 2 msg $chan !stop | .timer 1 2 msg $chan 07,01I cannot fight 00FlamingTable07 matches. | return }
  99.     if (Casket isin $1-) { .timer 1 2 msg $chan !stop | .timer 1 2 msg $chan 07,01I cannot fight 00Casket07 matches. | return }
  100.     if (Submission isin $1-) { .timer 1 2 msg $chan !stop | .timer 1 2 msg $chan 07,01I cannot fight 00Submission07 matches. | return }
  101.     if (interference:off !isin $1-) { .timer 1 2 msg $chan !stop | .timer 1 2 msg $chan 07,01I cannot fight 00Interference:On07 matches. | return }
  102.  
  103.     if (hardcore 1on1 !isin $1-) && (hardcore barbedwire !isin $1-) && (hardcore submission !isin $1-) && (boilerroom 1on1 !isin $1-) && (hardcore firstblood !isin $1-) && (regular 1on1 !isin $1-) && (knockout 1on1 !isin $1-) && (table 1on1 !isin $1-) && (Interference:off !isin $1-) && (ironman 1on1 !isin $1-) && (strap 1on1 !isin $1-) {
  104.       .timer 1 2 msg $chan !stop
  105.       .timer 1 2 msg $chan 07,01I cannot fight 00This type07 of match.
  106.  
  107.       return
  108.     }
  109.   }
  110.  
  111.   if ($nick !== $setread(settings,refbot)) { return }
  112.  
  113.   if (* $+ $me $+ *Not*Identified* iswm $1-) { msg $nick !identify $setread(settings,password) }
  114.   if (*submission on $me $+ * iswm $1-) { .timer 1 4 describe $chan attempts to slip out of the submission. | .timersubbycheck 1 3 msg $chan !h }
  115.   if (*slammed the steel boiler room door shut*unable to escape* iswm $1-) { unset %down | set %boilerdoor closed }
  116.   if (*has just opened the boiler room door* iswm $1-) { unset %down | set %boilerdoor open }
  117.   if (*has just closed the boiler room door* iswm $1-) { unset %down | set %boilerdoor closed }
  118.   if (*just put his opponent on the stretcher* iswm $1-) { unset %down | set %stretcher on | describe $chan climbs off the stretcher }
  119.   if (*managed to get off the stretcher* iswm $1-) { unset %down %stretcher }
  120.   if (*managed to avoid being pushed over the line* iswm $1-) { unset %down | describe $chan climbs off the stretcher | set %stretcher on }
  121.   if (*has just shoved the referee down* iswm $1-) { unset %down | describe $chan wakes ref }
  122.   if (*is taking too long to move* $+ $me $+ *turn* iswm $1-) { unset %down | .timer 1 2 movetodo striking }
  123.   if (*sent reeling* $+ $me $+ *another move* iswm $1-) { unset %down | .timer 1 3 msg $chan !h }
  124.   if (* $+ $me $+ *whipped*into the ropes*next move* iswm $1-) { unset %down | .timer 1 6 msg $chan !h }
  125.   if (*wasn't able to get that weapon move off* $+ $me make a move now* iswm $1-) { unset %down }
  126.   if (*DING*DING*Your*Winner* iswm $1-) && (!%entrancescam) { unsetall }
  127.   if (*has just brought a table into the ring* iswm $1-) { unset %down | inc %tablein }
  128.   if (*the current match is being called off* iswm $1-) { unsetall }
  129.   if (* $+ $me was able*to*stay*offensive* iswm $1-) { unset %down | .timer 1 3 msg $chan !h }
  130.   if (* $+ $me make a move now* iswm $1-) { set %down on | .timer 1 3 msg $chan !h }
  131.  
  132.   if (*sustained a mild injury during this match* iswm $1-) && ($me isin $1-) {
  133.     msg $setread(settings,channel) !buy HealMe-Card
  134.  
  135.     .timer 1 10 msg $setread(settings,channel) !healme
  136.     .timer 1 11 msg $setread(settings,channel) 15,03Ahh... feeling much better now! That was a 08MILD15 injury, no biggie!
  137.   }
  138.  
  139.   if (*sustained a serious injury during this match* iswm $1-) && ($me isin $1-) {
  140.     msg $setread(settings,channel) !buy HealMe-Card
  141.  
  142.     .timer 1 10 msg $setread(settings,channel) !healme
  143.     .timer 1 11 msg $setread(settings,channel) 15,03Ahh... feeling much better now. That was a 08SERIOUS15 injury, bruv!
  144.   }
  145.  
  146.   if (*DING...DING...DING...*Your Winner* $+ $me $+ * iswm $1-) {
  147.     unsetall
  148.  
  149.     unset %movetodo
  150.     unset %downsick
  151.     unset %down
  152.  
  153.     var %txt = $mircdir $+ ai\GMquote.txt
  154.  
  155.     if (!$file(%txt)) { return }
  156.  
  157.     .timerupdatemsg 1 3 msg $chan  $+ $read(%txt) $+ 
  158.   }
  159.  
  160.   if (*knocked* $+ $me $+ *another move* iswm $1-) {
  161.     set %down on
  162.     set %knocked_opponent 1
  163.  
  164.     if (%match == table) { .timer 1 5 msg $chan !h | return }
  165.     if (%match == strap) { .timer 1 3 describe $chan tries to touch a turnbuckle. | return }
  166.  
  167.     .timer 1 2 msg $chan !h
  168.   }
  169.  
  170.   if (*unable*deliver that move.* $+ $me $+ *should make a move now* iswm $1-) {
  171.     set %down on
  172.  
  173.     if (%match == table) { .timer 1 8 msg $chan !h | return }
  174.     if (%match == strap) { .timer 1 3 describe $chan tries to touch a turnbuckle. | return }
  175.  
  176.     .timer 1 3 msg $chan !h
  177.   }
  178.  
  179.   if (*from getting off the stretcher* iswm $1-) {
  180.     unset %down
  181.  
  182.     describe $chan climbs of the stretcher
  183.     describe $chan pushes his opponents stretcher accross the finish line
  184.  
  185.     set %stretcher on
  186.   }
  187.  
  188.   if (*match*called off* iswm $1-) { unsetall | unset %move }
  189.  
  190.   if (*vs*crowd*title* iswm $1-) {
  191.     if ($chr(36) isin $1-) { return }
  192.  
  193.     if (%match) { return }
  194.     if ($me !isin $1-) { return }
  195.  
  196.     unsetall
  197.  
  198.     if (hardcore isin $1-) { set %match hardcore }
  199.     if (regular isin $1-) { set %match regular }
  200.     if (barbedwire isin $1-) { set %match barbedwire }
  201.     if (deathmatch isin $1-) { set %match deathmatch | set %nopin on }
  202.     if (firstblood isin $1-) { set %match firstblood | set %nopin on }
  203.     if (knockout isin $1-) { set %match knockout | set %nopin on }
  204.     if (ironman isin $1-) { set %match hardcore }
  205.     if (table isin $1-) { set %match table | set %nopin on | set %tablein 0 | set %tableset 0 }
  206.     if (strap isin $1-) { set %match strap | set %nopin on | set %nowhip on }
  207.     if (boiler room isin $1-) { set %match boiler | set %nopin on | set %boilerdoor closed }
  208.     if (eXtreme 1on1 isin $1-) { set %match extreme | .timercheck 1 3 msg $setread(settings,channel) !h }
  209.     if (Stretcher isin $1-) { set %match stretcher | set %nopin on }
  210.  
  211.     .timer 1 4 movetodo striking
  212.  
  213.     set -u10 %entrancescam activated
  214.   }
  215.  
  216.   if (*has just set a table up*watch out* iswm $1-) {
  217.     unset %down
  218.  
  219.     inc %tableset
  220.     dec %tablein
  221.  
  222.     if (%tablein < 0) { set %tablein 0 }
  223.   }
  224.  
  225.   if (*just cleared*table out of the ring* iswm $1-) {
  226.     unset %down
  227.  
  228.     dec %tablein
  229.  
  230.     if (%tablein < 0) { set %tablein 0 }
  231.   }
  232.  
  233.   if (*has just knocked*table over* iswm $1-) {
  234.     unset %down
  235.  
  236.     dec %tablese
  237.  
  238.     if (%tableset < 0) { set %tableset 0 }
  239.   }
  240.  
  241.   if (*has been put through a table* iswm $1-) {
  242.     unset %down
  243.  
  244.     dec %tableset
  245.  
  246.     if (%tableset < 0) { set %tableset 0 }
  247.   }
  248.  
  249.   if (*Health:* iswm $1-) {
  250.     if ($chr(36) isin $1-) { return }
  251.     if (* $+ $me $+ (TURN)* !iswm $1-) { return }
  252.  
  253.     if ($removecs($gettok($1-,2,32),(TURN)) == $me) {
  254.       var %opponent = $removecs($gettok($gettok($1-,4,58),2,32),(TURN))
  255.       var %hp = $remove($gettok($gettok($1-,5,58),1,91),$chr(40))
  256.       var %myhp = $remove($gettok($gettok($1-,3,58),1,91),$chr(40))
  257.       var %fins = $remove($gettok($gettok($1-,6,32),2,91),$chr(93),$chr(41))
  258.       var %myfins = $remove($gettok($gettok($1-,3,32),2,91),$chr(93),$chr(41))
  259.     }
  260.     else {
  261.       var %opponent = $removecs($gettok($gettok($1-,2,58),1,32),(TURN))
  262.       var %hp = $remove($gettok($gettok($1-,3,58),1,91),$chr(40))
  263.       var %myhp = $remove($gettok($gettok($1-,5,58),1,91),$chr(40))
  264.       var %fins = $remove($gettok($gettok($1-,3,32),2,91),$chr(93),$chr(41))
  265.       var %nyfins = $remove($gettok($gettok($1-,6,32),2,91),$chr(93),$chr(41))
  266.     }
  267.  
  268.     ; msg $chan DEBUG: % $+ opponent == %opponent ----- % $+ hp == %hp ----- % $+ fins == %fins ----- % $+ myhp == %myhp ---- % $+ myfins == %myfins
  269.  
  270.     if (%hp isnum 90-100) { movetodo striking | return }
  271.     if (%hp isnum 85-89) { movetodo small | return }
  272.     if (%hp isnum 75-84) { movetodo smallmedium | return }
  273.     if (%hp isnum 70-74) { movetodo medium | return }
  274.     if (%hp isnum 65-69) { movetodo mediumlarge | return }
  275.     if (%hp isnum 34-64) { movetodo large | return }
  276.     if (%hp isnum 33-0) {
  277.       if (%myfins) { movetodo finisher | return }
  278.  
  279.       if (!%knocked_opponent) { movetodo large }
  280.  
  281.       return
  282.     }
  283.  
  284.     if (%hp < 0) {
  285.  
  286.       ; msg $chan % $+ hp IS LOWER THAN 0 --- TRIGGER! ----- % $+ myhp == %myhp ---- % $+ hp == %hp ----
  287.  
  288.       if (%hp < %myhp) && (%knocked_opponent) {
  289.  
  290.         ; msg $chan TRIGGER LOWER LIFE -- % $+ knocked_opponent == %knocked_opponent --- % $+ nopin == %nopin
  291.  
  292.         if (!%nopin) { movetodo pin }
  293.  
  294.         return
  295.       }
  296.  
  297.       if (%finishers !== used) { movetodo finisher | return }
  298.  
  299.       if (%hp >= %myhp) {
  300.         if (%match == boiler) { boilerchecklose | return }
  301.         if (%match == stretcher) { stretcherchecklose | return }
  302.         if (%match == deathmatch) { describe $chan $iif(%down == on,throws barbedwire board,throws barbedwire) | return }
  303.  
  304.         if (%match == table) {
  305.           var %rand = $rand(1,6)
  306.  
  307.           if (%rand == 1) { movetodo large }
  308.           else { tablechecklose }
  309.  
  310.           return
  311.         }
  312.  
  313.         movetodo large
  314.         ;movetodo $iif(%nopin == on,large,pin)
  315.  
  316.         return
  317.       }
  318.  
  319.       if (%match == boiler) { boilercheckwin | return }
  320.       if (%match == stretcher) { stretchercheckwin | return }
  321.       if (%match == deathmatch) { describe $chan $iif(%down == on,asks to quit,throws barbedwire board) | return }
  322.  
  323.       if (%match == table) {
  324.         var %rand = $rand(1,6)
  325.  
  326.         if (%rand == 1) { movetodo large }
  327.         else { tablecheckwin }
  328.  
  329.         return
  330.       }
  331.  
  332.       movetodo $iif(%nopin == on,large,pin)
  333.     }
  334.   }
  335. }
  336.  
  337. ;;; << Texting EVENT ;;;
  338.  
  339. ;;; >> Aliases ;;;
  340.  
  341. alias setread { return $readini(settings.ini,n,$1,$2) }
  342.  
  343. alias movetodo {
  344.   unset %down
  345.  
  346.   if ($1 == striking) {
  347.     if (%match == extreme) { set %move chair }
  348.     if (%match == boiler) { set %move chair }
  349.     if (%match == firstblood) { set %move slap }
  350.     if (%match == barbedwire) { set %move drags face }
  351.     if (%match == deathmatch) { set %move drags face }
  352.     if (%match == table) { set %move slap }
  353.     if (%match == hardcore) { set %move slap }
  354.     if (%match == regular) { set %move dropkicks }
  355.     if (%match == strap) { set %move chokes strap }
  356.     if (%match == knockout) { set %move slaps }
  357.     if (%match == stretcher) { set %move slaps }
  358.  
  359.     describe $setread(settings,channel) %move
  360.   }
  361.  
  362.   if ($1 == small) {
  363.     if (%match == regular) { describe $setread(settings,channel) trip | return }
  364.     if (%match == deathmatch) { describe $setread(settings,channel) drags face | return }
  365.     if (%match == strap) { set %move chokes strap }
  366.  
  367.     var %rand = $rand(1,5)
  368.  
  369.     if (%rand == 1) { set %move $iif(%match == barbedwire,tries to drag his opponent's face across the barbedwire.,chair.) }
  370.     if (%rand == 2) { set %move $iif(%match == boiler,tries to connect with the steel chair!,chair.) }
  371.     if (%rand == 3) || (%rand == 4) { set %move $iif(%match = strap,tries to choke his opponent with the leather strap,chair.) }
  372.     if (%rand == 5) { set %move $iif(%match == firstblood,chair.,tries a headbutt.) }
  373.  
  374.     describe $setread(settings,channel) %move
  375.   }
  376.  
  377.   if ($1 == smallmedium) {
  378.     if (%match == regular) { describe $setread(settings,channel) DDT | return }
  379.     if (%match == deathmatch) { describe $setread(settings,channel) drags face | return }
  380.     if (%match == strap) { set %move chokes strap }
  381.  
  382.     var %rand = $rand(1,4)
  383.  
  384.     if (%rand == 1) || (%rand == 2) { set %move $iif(%match == barbedwire,tries to drag his opponent's face across the barbedwire.,chair.) }
  385.     if (%rand == 3) { set %move $iif(%match == boiler,tries to connect with the steel chair!,chair.) }
  386.     if (%rand == 4) { set %move $iif(%match = strap,tries to choke his opponent with the leather strap,chair.) }
  387.  
  388.     describe $setread(settings,channel) %move
  389.   }
  390.  
  391.   if ($1 == medium) {
  392.     if (%match == regular) { describe $setread(settings,channel) PowerSlam | return }
  393.     if (%match == deathmatch) { describe $setread(settings,channel) drags face | return }
  394.     if (%match == strap) { set %move chokes strap }
  395.  
  396.     var %rand = $rand(1,3)
  397.  
  398.     if (%rand == 1) || (%rand == 2) { set %move $iif(%match == barbedwire,tries to drag his opponent's face across the barbedwire.,chair.) }
  399.     if (%rand == 3) { set %move $iif(%match = strap,tries to choke his opponent with the leather strap,chair.) }
  400.  
  401.     describe $setread(settings,channel) %move
  402.   }
  403.  
  404.   if ($1 == mediumlarge) {
  405.     if (%match == regular) { describe $setread(settings,channel) brainbuster | return }
  406.     if (%match == deathmatch) { describe $setread(settings,channel) throws barbedwire board | return }
  407.     if (%match == strap) { set %move chokes strap }
  408.  
  409.     var %rand = $rand(1,5)
  410.  
  411.     if (%rand == 1) || (%rand == 2) || (%rand == 3) { set %move $iif(%match == barbedwire,tries to drag his opponent's face across the barbedwire.,chair.) }
  412.     if (%rand == 4) { set %move $iif(%nowhip == on,looks to deliver the fisherman's suplex.,goes for the irish whip.) }
  413.     if (%rand == 5) { set %move $iif(%match = strap,tries to choke his opponent with the leather strap,chair.) }
  414.  
  415.     .timer 1 3 describe $setread(settings,channel) %move
  416.   }
  417.  
  418.   if ($1 == large) {
  419.     if (%match == regular) { describe $setread(settings,channel) spear | return }
  420.     if (%match == deathmatch) { describe $setread(settings,channel) throws barbedwire board | return }
  421.     if (%match == stretcher) { set %move chair | return }
  422.     if (%match == strap) { set %move spear }
  423.  
  424.     var %rand = $rand(1,8)
  425.  
  426.     if (%rand == 1) { set %move $iif(%nowhip == on,tries the jackhammer!,goes for the irish whip.) }
  427.     if (%rand == 2) { set %move $iif(%match == barbedwire,tries to drag his opponent's face across the barbedwire.,is looking to deliver the powerbomb.) }
  428.     if (%rand == 3) { set %move $iif(%match == barbedwire,tries to drag his opponent's face across the barbedwire.,attempts to go sky high!) }
  429.     if (%rand == 4) { set %move $iif(%match == barbedwire,tries to drag his opponent's face across the barbedwire.,is going for the lionsault!) }
  430.     if (%rand == 5) { set %move $iif(%match == boiler,tries to connect with the steel chair!,goes for the tiger driver.) }
  431.     if (%rand == 6) { set %move $iif(%match == hardcore,tries to connect with the steel chair!,tries to connect with the twist of fate!) }
  432.     if (%rand == 7) { set %move $iif(%match == hardcore,goes for the chair shot!,is looking to nail the spear!) }
  433.     if (%rand == 8) { set %move $iif(%match = strap,tries to choke his opponent with the leather strap,spear.) }
  434.  
  435.     .timer 1 3 describe $setread(settings,channel) %move
  436.   }
  437.  
  438.   if ($1 == finisher) {
  439.     var %rand = $rand(1,7)
  440.  
  441.     if (%rand == 1) { set %move boots his opponent in the gut, looking for the stone cold stunner! }
  442.     if (%rand == 2) { set %move boots his opponent in the gut, setting them up for the pedigree! }
  443.     if (%rand == 3) { set %move is sizing up his opponent, looking to end it with the devastating gore! }
  444.     if (%rand == 4) { set %move stomps the mat, looking for some sweet chin music! }
  445.     if (%rand == 5) { set %move goes for the perfectplex! }
  446.     if (%rand == 6) { set %move $iif(%nowhip == on,goes for the F-5!,stunner.) }
  447.     if (%rand == 7) { set %move $iif(%match == hardcore,goes for the stunner,stunner!) }
  448.  
  449.     .timer 1 3 describe $setread(settings,channel) %move
  450.   }
  451.  
  452.   if ($1 == pin) {
  453.     var %rand = $rand(1,3)
  454.  
  455.     if (%rand == 1) { set %move goes for the sunset flip. }
  456.     if (%rand == 2) { set %move goes for the schoolboy. }
  457.     if (%rand == 3) { set %move goes for the cradle pin. }
  458.  
  459.     .timer 1 3 describe $setread(settings,channel) %move
  460.  
  461.     unset %down
  462.   }
  463. }
  464.  
  465. alias tablecheckwin {
  466.   if (%tableset >= 1) {
  467.     unset %down
  468.  
  469.     set %move tables
  470.  
  471.     .timer 1 3 describe $setread(settings,channel) %move
  472.  
  473.     if (%finishers == used) { movetodo large }
  474.   }
  475.  
  476.   if (%tableset < 1) {
  477.     if (%down !== on) { movetodo large | return }
  478.  
  479.     unset %down
  480.  
  481.     if (%tablein < 1) { set %move tries to get a table. }
  482.     if (%tablein >= 1) { set %move tries to set a table. }
  483.  
  484.     .timer 1 3 describe $setread(settings,channel) %move
  485.   }
  486. }
  487.  
  488. alias tablechecklose {
  489.   if (%down !== on) { movetodo large | return }
  490.  
  491.   unset %down
  492.  
  493.   if (%tableset < 1) && (%tablein < 1) { movetodo large | return }
  494.  
  495.   if (%tableset >= 1) {
  496.     var %rand = $rand(1,3)
  497.  
  498.     if (%rand == 1) { movetodo large }
  499.     else { set %move tries to knock a table over. }
  500.   }
  501.  
  502.   if (%tableset < 1) && (%tablein >= 1) {
  503.     var %rand = $rand(1,3)
  504.  
  505.     if (%rand == 1) { movetodo large }
  506.     else { set %move tries to clear a table from the ring. }
  507.   }
  508.  
  509.   .timer 1 3 describe $setread(settings,channel) %move
  510. }
  511.  
  512. alias boilercheckwin {
  513.   if (%boilerdoor == open) {
  514.     unset %down
  515.  
  516.     var %rand = $rand(1,8)  
  517.  
  518.     if (%rand == 1) { movetodo large }
  519.     else { set %move heads for the door, trying to leave the boiler room. }
  520.  
  521.     .timer 1 3 describe $setread(settings,channel) %move
  522.   }
  523.  
  524.   if (%down !== on) { movetodo large | return }
  525.  
  526.   unset %down
  527.  
  528.   set %move opens the boiler room door.
  529.  
  530.   .timer 1 3 describe $setread(settings,channel) %move
  531. }
  532.  
  533. alias stretchercheckwin {
  534.   if (%stretcher == on) {
  535.     unset %down
  536.  
  537.     var %rand = $rand(1,8)
  538.  
  539.     if (%rand == 1) { movetodo large }
  540.     else { set %move pushes his opponent's stretcher accross the finish line. }
  541.  
  542.     .timer 1 3 describe $setread(settings,channel) %move
  543.   }
  544.  
  545.   if (%down !== on) { movetodo large | return }
  546.  
  547.   unset %down
  548.  
  549.   set %move puts his opponent onto the stretcher.
  550.  
  551.   .timer 1 3 describe $setread(settings,channel) %move
  552. }
  553.  
  554. alias stretcherchecklose {
  555.   if (%stretcher !== on) { movetodo large | return }
  556.   if (%stretcher == on) && (%down !== on) { movetodo large | return }
  557.  
  558.   if (%stretcher == on) && (%down == on) {
  559.     unset %down
  560.  
  561.     var %rand = $rand(1,6)
  562.  
  563.     if (%rand == 1) { movetodo large | return }
  564.     if (%rand == 2) { set %move pushes his opponents stretcher accross the finish line. }
  565.     if (%rand >= 3) { set %move climbs off the stretcher. }
  566.  
  567.     .timer 1 3 describe $setread(settings,channel) %move
  568.   }
  569.  
  570. }
  571.  
  572. alias boilerchecklose {
  573.   if (%boilerdoor !== open) { movetodo large | return }
  574.   if (%boilerdoor == open) && (%down !== on) { movetodo large | return }
  575.  
  576.   if (%boilerdoor == open) && (%down == on) {
  577.     unset %down
  578.  
  579.     var %rand = $rand(1,6)  
  580.  
  581.     if (%rand == 1) { movetodo large | return }
  582.     if (%rand == 2) { set %move heads for the door, trying to leave the boiler room. }
  583.     if (%rand >= 3) { set %move tries to close the door. }
  584.  
  585.     .timer 1 3 describe $setread(settings,channel) %move
  586.   }
  587.  
  588. }
  589.  
  590. ;;; << Aliases ;;;
  591.  
  592. ; -------------- eof ------------
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