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sawgamer1

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Jul 5th, 2018
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  1. -----------------------
  2. --WhAT ANOTHER ONE????????!--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Discord Creterisk#2958
  9.  
  10.  
  11. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  12. -------------------------------------------------------
  13.  
  14. local FavIDs = {
  15. 340106355, --Nefl Crystals
  16. 927529620, --Dimension
  17. 876981900, --Fantasy
  18. 398987889, --Ordinary Days
  19. 1117396305, --Oh wait, it's you.
  20. 885996042, --Action Winter Journey
  21. 919231299, --Sprawling Idiot Effigy
  22. 743466274, --Good Day Sunshine
  23. 727411183, --Knife Fight
  24. 1402748531, --The Earth Is Counting On You!
  25. 595230126 --Robot Language
  26. }
  27.  
  28.  
  29.  
  30. --The reality of my life isn't real but a Universe -makhail07
  31. wait()
  32. local Player = game.Players.localPlayer
  33. local Character = Player.Character
  34. local plr = game:service'Players'.LocalPlayer
  35. local char = plr.Character
  36. local hum = char.Humanoid
  37. local ra = char["Right Arm"]
  38. local la= char["Left Arm"]
  39. local rl= char["Right Leg"]
  40. local ll = char["Left Leg"]
  41. local hed = char.Head
  42. local root = char.HumanoidRootPart
  43. local rootj = root.RootJoint
  44. local tors = char.Torso
  45. local mouse = plr:GetMouse()
  46. local LeftArm = Character["Left Arm"]
  47. local RightArm = Character["Right Arm"]
  48. local LeftLeg = Character["Left Leg"]
  49. local RightLeg = Character["Right Leg"]
  50. local Head = Character.Head
  51. local Torso = Character.Torso
  52. local cam = game.Workspace.CurrentCamera
  53. local RootPart = Character.HumanoidRootPart
  54. local RootJoint = RootPart.RootJoint
  55. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  56. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  57. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  58. local EdgyMode = false
  59. local Divinity = false
  60. local Fighter = false
  61. local Purity = false
  62. local Destruction = false
  63. local helpme = false
  64. local Planetary = false
  65. local Solar = false
  66. local Lunar = false
  67. local Frost = false
  68. local Ashes = false
  69. local notmenacing = true
  70. local maincolor = BrickColor.new("Institutional white")
  71.  
  72. --do a die
  73.  
  74. -------------------------------------------------------
  75. --Start Good Stuff--
  76. -------------------------------------------------------
  77. CF = CFrame.new
  78. VT = Vector3.new
  79. angles = CFrame.Angles
  80. attack = false
  81. Euler = CFrame.fromEulerAnglesXYZ
  82. Rad = math.rad
  83. IT = Instance.new
  84. BrickC = BrickColor.new
  85. Cos = math.cos
  86. Acos = math.acos
  87. Sin = math.sin
  88. Asin = math.asin
  89. Abs = math.abs
  90. Mrandom = math.random
  91. Floor = math.floor
  92. local cn = CFrame.new
  93. local mr = math.rad
  94. local angles = CFrame.Angles
  95. local ud = UDim2.new
  96. local c3 = Color3.new
  97. -------------------------------------------------------
  98. --End Good Stuff--
  99. -------------------------------------------------------
  100. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  101. RSH, LSH = nil, nil
  102. RW = Instance.new("Weld")
  103. LW = Instance.new("Weld")
  104. RH = tors["Right Hip"]
  105. LH = tors["Left Hip"]
  106. RSH = tors["Right Shoulder"]
  107. LSH = tors["Left Shoulder"]
  108. RSH.Parent = nil
  109. LSH.Parent = nil
  110. RW.Name = "RW"
  111. RW.Part0 = tors
  112. RW.C0 = CF(1.5, 0.5, 0)
  113. RW.C1 = CF(0, 0.5, 0)
  114. RW.Part1 = ra
  115. RW.Parent = tors
  116. LW.Name = "LW"
  117. LW.Part0 = tors
  118. LW.C0 = CF(-1.5, 0.5, 0)
  119. LW.C1 = CF(0, 0.5, 0)
  120. LW.Part1 = la
  121. LW.Parent = tors
  122. Effects = {}
  123.  
  124. -------------------------------------------------------
  125. --Start HeartBeat--
  126. -------------------------------------------------------
  127. ArtificialHB = Instance.new("BindableEvent", script)
  128. ArtificialHB.Name = "Heartbeat"
  129. script:WaitForChild("Heartbeat")
  130.  
  131. frame = 1 / 60
  132. tf = 0
  133. allowframeloss = false
  134. tossremainder = false
  135.  
  136.  
  137. lastframe = tick()
  138. script.Heartbeat:Fire()
  139.  
  140.  
  141. game:GetService("RunService").Heartbeat:connect(function(s, p)
  142. tf = tf + s
  143. if tf >= frame then
  144. if allowframeloss then
  145. script.Heartbeat:Fire()
  146. lastframe = tick()
  147. else
  148. for i = 1, math.floor(tf / frame) do
  149. script.Heartbeat:Fire()
  150. end
  151. lastframe = tick()
  152. end
  153. if tossremainder then
  154. tf = 0
  155. else
  156. tf = tf - frame * math.floor(tf / frame)
  157. end
  158. end
  159. end)
  160.  
  161. -------------------------------------------------------
  162. --End HeartBeat--
  163. -------------------------------------------------------
  164.  
  165. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  166.  
  167. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  168.  
  169. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  170.  
  171. -------------------------------------------------------
  172. --Start Important Functions--
  173. -------------------------------------------------------
  174. function swait(num)
  175. if num == 0 or num == nil then
  176. game:service("RunService").Stepped:wait(0)
  177. else
  178. for i = 0, num do
  179. game:service("RunService").Stepped:wait(0)
  180. end
  181. end
  182. end
  183. function thread(f)
  184. coroutine.resume(coroutine.create(f))
  185. end
  186. function clerp(a, b, t)
  187. local qa = {
  188. QuaternionFromCFrame(a)
  189. }
  190. local qb = {
  191. QuaternionFromCFrame(b)
  192. }
  193. local ax, ay, az = a.x, a.y, a.z
  194. local bx, by, bz = b.x, b.y, b.z
  195. local _t = 1 - t
  196. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  197. end
  198. function QuaternionFromCFrame(cf)
  199. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  200. local trace = m00 + m11 + m22
  201. if trace > 0 then
  202. local s = math.sqrt(1 + trace)
  203. local recip = 0.5 / s
  204. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  205. else
  206. local i = 0
  207. if m00 < m11 then
  208. i = 1
  209. end
  210. if m22 > (i == 0 and m00 or m11) then
  211. i = 2
  212. end
  213. if i == 0 then
  214. local s = math.sqrt(m00 - m11 - m22 + 1)
  215. local recip = 0.5 / s
  216. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  217. elseif i == 1 then
  218. local s = math.sqrt(m11 - m22 - m00 + 1)
  219. local recip = 0.5 / s
  220. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  221. elseif i == 2 then
  222. local s = math.sqrt(m22 - m00 - m11 + 1)
  223. local recip = 0.5 / s
  224. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  225. end
  226. end
  227. end
  228. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  229. local xs, ys, zs = x + x, y + y, z + z
  230. local wx, wy, wz = w * xs, w * ys, w * zs
  231. local xx = x * xs
  232. local xy = x * ys
  233. local xz = x * zs
  234. local yy = y * ys
  235. local yz = y * zs
  236. local zz = z * zs
  237. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  238. end
  239. function QuaternionSlerp(a, b, t)
  240. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  241. local startInterp, finishInterp
  242. if cosTheta >= 1.0E-4 then
  243. if 1 - cosTheta > 1.0E-4 then
  244. local theta = math.acos(cosTheta)
  245. local invSinTheta = 1 / Sin(theta)
  246. startInterp = Sin((1 - t) * theta) * invSinTheta
  247. finishInterp = Sin(t * theta) * invSinTheta
  248. else
  249. startInterp = 1 - t
  250. finishInterp = t
  251. end
  252. elseif 1 + cosTheta > 1.0E-4 then
  253. local theta = math.acos(-cosTheta)
  254. local invSinTheta = 1 / Sin(theta)
  255. startInterp = Sin((t - 1) * theta) * invSinTheta
  256. finishInterp = Sin(t * theta) * invSinTheta
  257. else
  258. startInterp = t - 1
  259. finishInterp = t
  260. end
  261. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  262. end
  263. function rayCast(Position, Direction, Range, Ignore)
  264. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  265. end
  266. local RbxUtility = LoadLibrary("RbxUtility")
  267. local Create = RbxUtility.Create
  268.  
  269. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  270.  
  271. warn("Please support the original creator, makhail07.")
  272.  
  273. warn("Also, 2003boobear made this edit.")
  274.  
  275. shirt = Instance.new("Shirt", char)
  276. shirt.Name = "Shirt"
  277. pants = Instance.new("Pants", char)
  278. pants.Name = "Pants"
  279. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  280. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  281. local p = game.Players.LocalPlayer
  282. local char = p.Character
  283. local mouse = p:GetMouse()
  284. local meshx9 = Instance.new('SpecialMesh',hed)
  285. meshx9.MeshType = 'FileMesh'
  286. meshx9.MeshId,meshx9.TextureId = 'rbxassetid://21057410','rbxassetid://177877792'
  287. meshx9.Scale = Vector3.new(1,1,1)
  288. end
  289.  
  290. local BC = char["Body Colors"]
  291. BC.HeadColor = BrickColor.new("Fossil")
  292. BC.LeftArmColor = BrickColor.new("Fossil")
  293. BC.LeftLegColor = BrickColor.new("Fossil")
  294. BC.RightArmColor = BrickColor.new("Smoky grey")
  295. BC.RightLegColor = BrickColor.new("Fossil")
  296. BC.TorsoColor = BrickColor.new("Fossil")
  297. -------------------------------------------------------
  298. --Start Damage Function--
  299. -------------------------------------------------------
  300. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  301. if hit.Parent == nil then
  302. return
  303. end
  304. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  305. for _, v in pairs(hit.Parent:children()) do
  306. if v:IsA("Humanoid") then
  307. h = v
  308. end
  309. end
  310. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  311.  
  312. hit.Parent:FindFirstChild("Head"):BreakJoints()
  313. end
  314.  
  315. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  316. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  317. if hit.Parent.DebounceHit.Value == true then
  318. return
  319. end
  320. end
  321. if insta == true then
  322. hit.Parent:FindFirstChild("Head"):BreakJoints()
  323. end
  324. local c = Create("ObjectValue"){
  325. Name = "creator",
  326. Value = game:service("Players").LocalPlayer,
  327. Parent = h,
  328. }
  329. game:GetService("Debris"):AddItem(c, .5)
  330. if HitSound ~= nil and HitPitch ~= nil then
  331. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  332. end
  333. local Damage = math.random(minim, maxim)
  334. local blocked = false
  335. local block = hit.Parent:findFirstChild("Block")
  336. if block ~= nil then
  337. if block.className == "IntValue" then
  338. if block.Value > 0 then
  339. blocked = true
  340. block.Value = block.Value - 1
  341. print(block.Value)
  342. end
  343. end
  344. end
  345. if blocked == false then
  346. h.Health = h.Health - Damage
  347. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  348. else
  349. h.Health = h.Health - (Damage / 2)
  350. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  351. end
  352. if Type == "Knockdown" then
  353. local hum = hit.Parent.Humanoid
  354. hum.PlatformStand = true
  355. coroutine.resume(coroutine.create(function(HHumanoid)
  356. swait(1)
  357. HHumanoid.PlatformStand = false
  358. end), hum)
  359. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  360. local bodvol = Create("BodyVelocity"){
  361. velocity = angle * knockback,
  362. P = 5000,
  363. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  364. Parent = hit,
  365. }
  366. local rl = Create("BodyAngularVelocity"){
  367. P = 3000,
  368. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  369. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  370. Parent = hit,
  371. }
  372. game:GetService("Debris"):AddItem(bodvol, .5)
  373. game:GetService("Debris"):AddItem(rl, .5)
  374. elseif Type == "Normal" then
  375. local vp = Create("BodyVelocity"){
  376. P = 500,
  377. maxForce = Vector3.new(math.huge, 0, math.huge),
  378. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  379. }
  380. if knockback > 0 then
  381. vp.Parent = hit.Parent.Torso
  382. end
  383. game:GetService("Debris"):AddItem(vp, .5)
  384. elseif Type == "Up" then
  385. local bodyVelocity = Create("BodyVelocity"){
  386. velocity = Vector3.new(0, 20, 0),
  387. P = 5000,
  388. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  389. Parent = hit,
  390. }
  391. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  392. elseif Type == "DarkUp" then
  393. coroutine.resume(coroutine.create(function()
  394. for i = 0, 1, 0.1 do
  395. swait()
  396. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  397. end
  398. end))
  399. local bodyVelocity = Create("BodyVelocity"){
  400. velocity = Vector3.new(0, 20, 0),
  401. P = 5000,
  402. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  403. Parent = hit,
  404. }
  405. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  406. elseif Type == "Snare" then
  407. local bp = Create("BodyPosition"){
  408. P = 2000,
  409. D = 100,
  410. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  411. position = hit.Parent.Torso.Position,
  412. Parent = hit.Parent.Torso,
  413. }
  414. game:GetService("Debris"):AddItem(bp, 1)
  415. elseif Type == "Freeze" then
  416. local BodPos = Create("BodyPosition"){
  417. P = 50000,
  418. D = 1000,
  419. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  420. position = hit.Parent.Torso.Position,
  421. Parent = hit.Parent.Torso,
  422. }
  423. local BodGy = Create("BodyGyro") {
  424. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  425. P = 20e+003,
  426. Parent = hit.Parent.Torso,
  427. cframe = hit.Parent.Torso.CFrame,
  428. }
  429. hit.Parent.Torso.Anchored = true
  430. coroutine.resume(coroutine.create(function(Part)
  431. swait(1.5)
  432. Part.Anchored = false
  433. end), hit.Parent.Torso)
  434. game:GetService("Debris"):AddItem(BodPos, 3)
  435. game:GetService("Debris"):AddItem(BodGy, 3)
  436. end
  437. local debounce = Create("BoolValue"){
  438. Name = "DebounceHit",
  439. Parent = hit.Parent,
  440. Value = true,
  441. }
  442. game:GetService("Debris"):AddItem(debounce, Delay)
  443. c = Create("ObjectValue"){
  444. Name = "creator",
  445. Value = Player,
  446. Parent = h,
  447. }
  448. game:GetService("Debris"):AddItem(c, .5)
  449. end
  450. end
  451. -------------------------------------------------------
  452. --End Damage Function--
  453. -------------------------------------------------------
  454. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  455. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  456. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  457. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  458. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  459. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  460. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  461. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  462. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  463. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  464. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  465. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  466. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  467. DTrail2.Enabled = false
  468. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  469. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  470. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  471. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  472. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  473. DTrail3.Enabled = false
  474. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  475. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  476. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  477. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  478. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  479. DTrail4.Enabled = false
  480. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  481. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  482. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  483. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  484. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  485. DTrail5.Enabled = false
  486. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  487. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  488. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  489. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  490. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  491. DTrail.Enabled = false
  492. -------------------------------------------------------
  493. --Start Damage Function Customization--
  494. -------------------------------------------------------
  495. function ShowDamage(Pos, Text, Time, Color)
  496. local Rate = (1 / 30)
  497. local Pos = (Pos or Vector3.new(0, 0, 0))
  498. local Text = (Text or "")
  499. local Time = (Time or 2)
  500. local Color = (Color or Color3.new(1, 0, 1))
  501. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  502. EffectPart.Anchored = true
  503. local BillboardGui = Create("BillboardGui"){
  504. Size = UDim2.new(3, 0, 3, 0),
  505. Adornee = EffectPart,
  506. Parent = EffectPart,
  507. }
  508. local TextLabel = Create("TextLabel"){
  509. BackgroundTransparency = 1,
  510. Size = UDim2.new(1, 0, 1, 0),
  511. Text = Text,
  512. Font = "Highway",
  513. TextColor3 = Color,
  514. TextScaled = true,
  515. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  516. Parent = BillboardGui,
  517. }
  518. game.Debris:AddItem(EffectPart, (Time))
  519. EffectPart.Parent = game:GetService("Workspace")
  520. delay(0, function()
  521. local Frames = (Time / Rate)
  522. for Frame = 1, Frames do
  523. wait(Rate)
  524. local Percent = (Frame / Frames)
  525. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  526. TextLabel.TextTransparency = Percent
  527. end
  528. if EffectPart and EffectPart.Parent then
  529. EffectPart:Destroy()
  530. end
  531. end)
  532. end
  533. -------------------------------------------------------
  534. --End Damage Function Customization--
  535. -------------------------------------------------------
  536.  
  537. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  538. for _, c in pairs(workspace:children()) do
  539. local hum = c:findFirstChild("Humanoid")
  540. if hum ~= nil then
  541. local head = c:findFirstChild("Head")
  542. if head ~= nil then
  543. local targ = head.Position - Part.Position
  544. local mag = targ.magnitude
  545. if magni >= mag and c.Name ~= plr.Name then
  546. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  547. end
  548. end
  549. end
  550. end
  551. end
  552.  
  553. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  554. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  555. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  556. RW.C0 = clerp(RW.C0, table[3], speed)
  557. LW.C0 = clerp(LW.C0, table[4], speed)
  558. RH.C0 = clerp(RH.C0, table[5], speed)
  559. LH.C0 = clerp(LH.C0, table[6], speed)
  560. if bool == true then
  561. if resetc1 == false then
  562. resetc1 = true
  563. RootJoint.C1 = RootJoint.C1
  564. Torso.Neck.C1 = Torso.Neck.C1
  565. RW.C1 = rarmc1
  566. LW.C1 = larmc1
  567. RH.C1 = rlegc1
  568. LH.C1 = llegc1
  569. end
  570. end
  571. end
  572.  
  573. CFuncs = {
  574. Part = {
  575. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  576. local Part = Create("Part")({
  577. Parent = Parent,
  578. Reflectance = Reflectance,
  579. Transparency = Transparency,
  580. CanCollide = false,
  581. Locked = true,
  582. BrickColor = BrickColor.new(tostring(BColor)),
  583. Name = Name,
  584. Size = Size,
  585. Material = Material
  586. })
  587. RemoveOutlines(Part)
  588. return Part
  589. end
  590. },
  591. Mesh = {
  592. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  593. local Msh = Create(Mesh)({
  594. Parent = Part,
  595. Offset = OffSet,
  596. Scale = Scale
  597. })
  598. if Mesh == "SpecialMesh" then
  599. Msh.MeshType = MeshType
  600. Msh.MeshId = MeshId
  601. end
  602. return Msh
  603. end
  604. },
  605. Mesh = {
  606. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  607. local Msh = Create(Mesh)({
  608. Parent = Part,
  609. Offset = OffSet,
  610. Scale = Scale
  611. })
  612. if Mesh == "SpecialMesh" then
  613. Msh.MeshType = MeshType
  614. Msh.MeshId = MeshId
  615. end
  616. return Msh
  617. end
  618. },
  619. Weld = {
  620. Create = function(Parent, Part0, Part1, C0, C1)
  621. local Weld = Create("Weld")({
  622. Parent = Parent,
  623. Part0 = Part0,
  624. Part1 = Part1,
  625. C0 = C0,
  626. C1 = C1
  627. })
  628. return Weld
  629. end
  630. },
  631. Sound = {
  632. Create = function(id, par, vol, pit)
  633. coroutine.resume(coroutine.create(function()
  634. local S = Create("Sound")({
  635. Volume = vol,
  636. Pitch = pit or 1,
  637. SoundId = id,
  638. Parent = par or workspace
  639. })
  640. wait()
  641. S:play()
  642. game:GetService("Debris"):AddItem(S, 6)
  643. end))
  644. end
  645. },
  646. ParticleEmitter = {
  647. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  648. local fp = Create("ParticleEmitter")({
  649. Parent = Parent,
  650. Color = ColorSequence.new(Color1, Color2),
  651. LightEmission = LightEmission,
  652. Size = Size,
  653. Texture = Texture,
  654. Transparency = Transparency,
  655. ZOffset = ZOffset,
  656. Acceleration = Accel,
  657. Drag = Drag,
  658. LockedToPart = LockedToPart,
  659. VelocityInheritance = VelocityInheritance,
  660. EmissionDirection = EmissionDirection,
  661. Enabled = Enabled,
  662. Lifetime = LifeTime,
  663. Rate = Rate,
  664. Rotation = Rotation,
  665. RotSpeed = RotSpeed,
  666. Speed = Speed,
  667. VelocitySpread = VelocitySpread
  668. })
  669. return fp
  670. end
  671. }
  672. }
  673. function RemoveOutlines(part)
  674. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  675. end
  676. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  677. local Part = Create("Part")({
  678. formFactor = FormFactor,
  679. Parent = Parent,
  680. Reflectance = Reflectance,
  681. Transparency = Transparency,
  682. CanCollide = false,
  683. Locked = true,
  684. BrickColor = BrickColor.new(tostring(BColor)),
  685. Name = Name,
  686. Size = Size,
  687. Material = Material
  688. })
  689. RemoveOutlines(Part)
  690. return Part
  691. end
  692. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  693. local Msh = Create(Mesh)({
  694. Parent = Part,
  695. Offset = OffSet,
  696. Scale = Scale
  697. })
  698. if Mesh == "SpecialMesh" then
  699. Msh.MeshType = MeshType
  700. Msh.MeshId = MeshId
  701. end
  702. return Msh
  703. end
  704. function CreateWeld(Parent, Part0, Part1, C0, C1)
  705. local Weld = Create("Weld")({
  706. Parent = Parent,
  707. Part0 = Part0,
  708. Part1 = Part1,
  709. C0 = C0,
  710. C1 = C1
  711. })
  712. return Weld
  713. end
  714.  
  715.  
  716. -------------------------------------------------------
  717. --Start Effect Function--
  718. -------------------------------------------------------
  719. EffectModel = Instance.new("Model", char)
  720. Effects = {
  721. Block = {
  722. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  723. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  724. prt.Anchored = true
  725. prt.CFrame = cframe
  726. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  727. game:GetService("Debris"):AddItem(prt, 10)
  728. if Type == 1 or Type == nil then
  729. table.insert(Effects, {
  730. prt,
  731. "Block1",
  732. delay,
  733. x3,
  734. y3,
  735. z3,
  736. msh
  737. })
  738. elseif Type == 2 then
  739. table.insert(Effects, {
  740. prt,
  741. "Block2",
  742. delay,
  743. x3,
  744. y3,
  745. z3,
  746. msh
  747. })
  748. else
  749. table.insert(Effects, {
  750. prt,
  751. "Block3",
  752. delay,
  753. x3,
  754. y3,
  755. z3,
  756. msh
  757. })
  758. end
  759. end
  760. },
  761. Sphere = {
  762. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  763. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  764. prt.Anchored = true
  765. prt.CFrame = cframe
  766. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  767. game:GetService("Debris"):AddItem(prt, 10)
  768. table.insert(Effects, {
  769. prt,
  770. "Cylinder",
  771. delay,
  772. x3,
  773. y3,
  774. z3,
  775. msh
  776. })
  777. end
  778. },
  779. Cylinder = {
  780. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  781. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  782. prt.Anchored = true
  783. prt.CFrame = cframe
  784. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  785. game:GetService("Debris"):AddItem(prt, 10)
  786. table.insert(Effects, {
  787. prt,
  788. "Cylinder",
  789. delay,
  790. x3,
  791. y3,
  792. z3,
  793. msh
  794. })
  795. end
  796. },
  797. Wave = {
  798. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  799. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  800. prt.Anchored = true
  801. prt.CFrame = cframe
  802. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  803. game:GetService("Debris"):AddItem(prt, 10)
  804. table.insert(Effects, {
  805. prt,
  806. "Cylinder",
  807. delay,
  808. x3 / 60,
  809. y3 / 60,
  810. z3 / 60,
  811. msh
  812. })
  813. end
  814. },
  815. Ring = {
  816. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  817. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  818. prt.Anchored = true
  819. prt.CFrame = cframe
  820. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  821. game:GetService("Debris"):AddItem(prt, 10)
  822. table.insert(Effects, {
  823. prt,
  824. "Cylinder",
  825. delay,
  826. x3,
  827. y3,
  828. z3,
  829. msh
  830. })
  831. end
  832. },
  833. Break = {
  834. Create = function(brickcolor, cframe, x1, y1, z1)
  835. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  836. prt.Anchored = true
  837. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  838. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  839. local num = math.random(10, 50) / 1000
  840. game:GetService("Debris"):AddItem(prt, 10)
  841. table.insert(Effects, {
  842. prt,
  843. "Shatter",
  844. num,
  845. prt.CFrame,
  846. math.random() - math.random(),
  847. 0,
  848. math.random(50, 100) / 100
  849. })
  850. end
  851. },
  852. Spiral = {
  853. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  854. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  855. prt.Anchored = true
  856. prt.CFrame = cframe
  857. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858. game:GetService("Debris"):AddItem(prt, 10)
  859. table.insert(Effects, {
  860. prt,
  861. "Cylinder",
  862. delay,
  863. x3,
  864. y3,
  865. z3,
  866. msh
  867. })
  868. end
  869. },
  870. Push = {
  871. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  872. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  873. prt.Anchored = true
  874. prt.CFrame = cframe
  875. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  876. game:GetService("Debris"):AddItem(prt, 10)
  877. table.insert(Effects, {
  878. prt,
  879. "Cylinder",
  880. delay,
  881. x3,
  882. y3,
  883. z3,
  884. msh
  885. })
  886. end
  887. }
  888. }
  889. -------------------------------------------------------
  890. --End Effect Function--
  891. -------------------------------------------------------
  892.  
  893. function CreateSound(ID, PARENT, VOLUME, PITCH)
  894. local NSound = nil
  895. coroutine.resume(coroutine.create(function()
  896. NSound = Instance.new("Sound", PARENT)
  897. NSound.Volume = VOLUME
  898. NSound.Pitch = PITCH
  899. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  900. swait()
  901. NSound:play()
  902. game:GetService("Debris"):AddItem(NSound, 10)
  903. end))
  904. return NSound
  905. end
  906.  
  907. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  908. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  909. prt.Anchored = true
  910. prt.CFrame = cframe
  911. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  912. game:GetService("Debris"):AddItem(prt, 10)
  913. if Type == 1 or Type == nil then
  914. table.insert(Effects, {
  915. prt,
  916. "Block1",
  917. delay,
  918. x3,
  919. y3,
  920. z3,
  921. msh
  922. })
  923. elseif Type == 2 then
  924. table.insert(Effects, {
  925. prt,
  926. "Block2",
  927. delay,
  928. x3,
  929. y3,
  930. z3,
  931. msh
  932. })
  933. elseif Type == 3 then
  934. table.insert(Effects, {
  935. prt,
  936. "Block3",
  937. delay,
  938. x3,
  939. y3,
  940. z3,
  941. msh
  942. })
  943. end
  944. end
  945.  
  946. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  947. local fp=Instance.new("Part")
  948. fp.formFactor=formfactor
  949. fp.Parent=parent
  950. fp.Reflectance=reflectance
  951. fp.Transparency=transparency
  952. fp.CanCollide=false
  953. fp.Locked=true
  954. fp.BrickColor=brickcolor
  955. fp.Name=name
  956. fp.Size=size
  957. fp.Position=tors.Position
  958. RemoveOutlines(fp)
  959. fp.Material="SmoothPlastic"
  960. fp:BreakJoints()
  961. return fp
  962. end
  963.  
  964. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  965. local mesh=Instance.new(Mesh)
  966. mesh.Parent=part
  967. if Mesh=="SpecialMesh" then
  968. mesh.MeshType=meshtype
  969. if meshid~="nil" then
  970. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  971. end
  972. end
  973. mesh.Offset=offset
  974. mesh.Scale=scale
  975. return mesh
  976. end
  977.  
  978. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  979. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  980. prt.Anchored = true
  981. prt.Material = "Neon"
  982. prt.CFrame = cframe
  983. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  984. game:GetService("Debris"):AddItem(prt, 5)
  985. coroutine.resume(coroutine.create(function(Part, Mesh)
  986. local rtype = rottype
  987. for i = 0, 1, delay do
  988. swait()
  989. if rtype == 1 then
  990. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  991. elseif rtype == 2 then
  992. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  993. end
  994. prt.Transparency = i
  995. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  996. end
  997. Part.Parent = nil
  998. end), prt, msh)
  999. end
  1000.  
  1001.  
  1002. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1003. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1004. prt.Anchored = true
  1005. prt.Material = "Neon"
  1006. prt.CFrame = cframe
  1007. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1008. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1009. game:GetService("Debris"):AddItem(prt, 5)
  1010. coroutine.resume(coroutine.create(function(Part, Mesh)
  1011. for i = 0, 1, delay do
  1012. swait()
  1013. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1014. Part.Transparency = i
  1015. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1016. end
  1017. Part.Parent = nil
  1018. end), prt, msh)
  1019. end
  1020.  
  1021.  
  1022. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1023. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1024. prt.Anchored = true
  1025. prt.Material = "Neon"
  1026. prt.CFrame = cframe
  1027. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1028. game:GetService("Debris"):AddItem(prt, 5)
  1029. coroutine.resume(coroutine.create(function(Part, Mesh)
  1030. local rtype = rottype
  1031. for i = 0, 1, delay do
  1032. swait()
  1033. if rtype == 1 then
  1034. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1035. elseif rtype == 2 then
  1036. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1037. end
  1038. prt.Transparency = i
  1039. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1040. end
  1041. Part.Parent = nil
  1042. end), prt, msh)
  1043. end
  1044.  
  1045. function Eviscerate(dude)
  1046. if dude.Name ~= char then
  1047. local bgf = IT("BodyGyro", dude.Head)
  1048. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1049. local val = IT("BoolValue", dude)
  1050. val.Name = "IsHit"
  1051. local ds = coroutine.wrap(function()
  1052. dude:WaitForChild("Head"):BreakJoints()
  1053. wait(0.5)
  1054. target = nil
  1055. coroutine.resume(coroutine.create(function()
  1056. for i, v in pairs(dude:GetChildren()) do
  1057. if v:IsA("Accessory") then
  1058. v:Destroy()
  1059. end
  1060. if v:IsA("Humanoid") then
  1061. v:Destroy()
  1062. end
  1063. if v:IsA("CharacterMesh") then
  1064. v:Destroy()
  1065. end
  1066. if v:IsA("Model") then
  1067. v:Destroy()
  1068. end
  1069. if v:IsA("Part") or v:IsA("MeshPart") then
  1070. for x, o in pairs(v:GetChildren()) do
  1071. if o:IsA("Decal") then
  1072. o:Destroy()
  1073. end
  1074. end
  1075. coroutine.resume(coroutine.create(function()
  1076. v.Material = "Neon"
  1077. v.CanCollide = false
  1078. local PartEmmit1 = IT("ParticleEmitter", v)
  1079. PartEmmit1.LightEmission = 1
  1080. PartEmmit1.Texture = "rbxassetid://284205403"
  1081. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1082. PartEmmit1.Rate = 150
  1083. PartEmmit1.Lifetime = NumberRange.new(1)
  1084. PartEmmit1.Size = NumberSequence.new({
  1085. NumberSequenceKeypoint.new(0, 0.75, 0),
  1086. NumberSequenceKeypoint.new(1, 0, 0)
  1087. })
  1088. PartEmmit1.Transparency = NumberSequence.new({
  1089. NumberSequenceKeypoint.new(0, 0, 0),
  1090. NumberSequenceKeypoint.new(1, 1, 0)
  1091. })
  1092. PartEmmit1.Speed = NumberRange.new(0, 0)
  1093. PartEmmit1.VelocitySpread = 30000
  1094. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1095. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1096. local BodPoss = IT("BodyPosition", v)
  1097. BodPoss.P = 3000
  1098. BodPoss.D = 1000
  1099. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1100. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1101. v.Color = maincolor.Color
  1102. coroutine.resume(coroutine.create(function()
  1103. for i = 0, 49 do
  1104. swait(1)
  1105. v.Transparency = v.Transparency + 0.08
  1106. end
  1107. wait(0.5)
  1108. PartEmmit1.Enabled = false
  1109. wait(3)
  1110. v:Destroy()
  1111. dude:Destroy()
  1112. end))
  1113. end))
  1114. end
  1115. end
  1116. end))
  1117. end)
  1118. ds()
  1119. end
  1120. end
  1121. function FindNearestHead(Position, Distance, SinglePlayer)
  1122. if SinglePlayer then
  1123. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1124. end
  1125. local List = {}
  1126. for i, v in pairs(workspace:GetChildren()) do
  1127. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1128. table.insert(List, v)
  1129. end
  1130. end
  1131. return List
  1132. end
  1133. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1134. local type = type
  1135. local rng = Instance.new("Part", char)
  1136. rng.Anchored = true
  1137. rng.BrickColor = color
  1138. rng.CanCollide = false
  1139. rng.FormFactor = 3
  1140. rng.Name = "Ring"
  1141. rng.Material = "Neon"
  1142. rng.Size = Vector3.new(1, 1, 1)
  1143. rng.Transparency = 0
  1144. rng.TopSurface = 0
  1145. rng.BottomSurface = 0
  1146. rng.CFrame = pos
  1147. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1148. local rngm = Instance.new("SpecialMesh", rng)
  1149. rngm.MeshType = "Sphere"
  1150. rngm.Scale = Vector3.new(x1, y1, z1)
  1151. local scaler2 = 1
  1152. local speeder = FastSpeed
  1153. if type == "Add" then
  1154. scaler2 = 1 * value
  1155. elseif type == "Divide" then
  1156. scaler2 = 1 / value
  1157. end
  1158. coroutine.resume(coroutine.create(function()
  1159. for i = 0, 10 / bonuspeed, 0.1 do
  1160. swait()
  1161. if type == "Add" then
  1162. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1163. elseif type == "Divide" then
  1164. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1165. end
  1166. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1167. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1168. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1169. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1170. end
  1171. rng:Destroy()
  1172. end))
  1173. end
  1174. -------------------------------------------------------
  1175. --End Important Functions--
  1176. -------------------------------------------------------
  1177.  
  1178. --[[
  1179. Thanks for using Build-To-Lua by jarredbcv.
  1180. ]]--
  1181.  
  1182. New = function(Object, Parent, Name, Data)
  1183. local Object = Instance.new(Object)
  1184. for Index, Value in pairs(Data or {}) do
  1185. Object[Index] = Value
  1186. end
  1187. Object.Parent = Parent
  1188. Object.Name = Name
  1189. return Object
  1190. end
  1191.  
  1192. NewInstance = function(instance,parent,properties)
  1193. local inst = Instance.new(instance,parent)
  1194. if(properties)then
  1195. for i,v in next, properties do
  1196. pcall(function() inst[i] = v end)
  1197. end
  1198. end
  1199. return inst;
  1200. end
  1201.  
  1202. Gunty = New("Model",char,"Gunty",{})
  1203. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1204. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1205. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1206. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1207. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1208. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1209. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1210. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1211. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1212. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1213. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1214. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1215. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1216. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1217. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1218. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1219. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1220. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1221. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1222. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1223. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1224. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1225. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1226. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1227. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1228. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1229. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1230. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1231. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1232. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1233. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1234. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1235. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1236. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1237. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1238. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1239. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1240. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1241. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1242. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1243. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1244. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1245. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1246. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1247. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1248. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1249. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1250. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1251. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1252. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1253. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1254. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1255. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1256. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1257. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1258. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1259. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1260. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1261. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1262. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1263. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1264.  
  1265. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1266.  
  1267. for _,v in next, Gunty:children() do
  1268. v.CanCollide = false
  1269. end
  1270.  
  1271. local all, last = {}, nil
  1272. ArmourParts = {}
  1273. ArmourParts2 = {}
  1274. NeonParts = {}
  1275. function scan(p)
  1276. for _, v in pairs(p:GetChildren()) do
  1277. if v:IsA("BasePart") then
  1278. if v.BrickColor == BrickColor.new("Smoky grey") then
  1279. table.insert(ArmourParts, v)
  1280. end
  1281. if v.BrickColor == BrickColor.new("Fossil") then
  1282. table.insert(ArmourParts2, v)
  1283. end
  1284. if v.BrickColor == BrickColor.new("Institutional white") then
  1285. table.insert(NeonParts, v)
  1286. end
  1287. if last then
  1288. local w = Instance.new("Weld")
  1289. w.Part0, w.Part1 = last, v
  1290. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1291. w.Parent = last
  1292. end
  1293. table.insert(all, v)
  1294. last = v
  1295. end
  1296. scan(v)
  1297. end
  1298. end
  1299. scan(Gunty)
  1300. for _, v in pairs(all) do
  1301. v.Anchored = false
  1302. v.CanCollide = false
  1303. end
  1304. function resetmode()
  1305. for i, v in pairs(ArmourParts) do
  1306. v.BrickColor = BrickColor.new("Smoky grey")
  1307. end
  1308. for i, v in pairs(ArmourParts2) do
  1309. v.BrickColor = BrickColor.new("Fossil")
  1310. end
  1311. for i, v in pairs(NeonParts) do
  1312. v.BrickColor = BrickColor.new("Institutional white")
  1313. end
  1314. maincolor = BrickColor.new("Institutional white")
  1315. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1316. end
  1317. -------------------------------------------------------
  1318. --Start Music Option--
  1319. -------------------------------------------------------
  1320. local Music = Instance.new("Sound",tors)
  1321. Music.Volume = 7.5
  1322. Music.SoundId = "rbxassetid://1117396305"
  1323. Music.Looped = true
  1324. Music.Pitch = 1 --Pitcher
  1325. Music:Play()
  1326. -------------------------------------------------------
  1327. --End Music Option--
  1328. -------------------------------------------------------
  1329.  
  1330. local naeeym2 = Instance.new("BillboardGui",char)
  1331. naeeym2.AlwaysOnTop = true
  1332. naeeym2.Size = UDim2.new(5,35,2,35)
  1333. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1334. naeeym2.Adornee = hed
  1335. naeeym2.Name = "Name"
  1336.  
  1337. local tecks2 = Instance.new("TextLabel",naeeym2)
  1338. tecks2.BackgroundTransparency = 1
  1339. tecks2.TextScaled = true
  1340. tecks2.BorderSizePixel = 0
  1341. tecks2.Text = "Neutral"
  1342. tecks2.Font = "Code"
  1343. tecks2.TextSize = 30
  1344. tecks2.TextStrokeTransparency = 0
  1345. tecks2.TextColor3 = Color3.new(0,0,0)
  1346. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1347. tecks2.Size = UDim2.new(1,0,0.5,0)
  1348. tecks2.Rotation = 0
  1349. tecks2.Parent = naeeym2
  1350.  
  1351. -------------------------------------------------------
  1352. --Start Attacks N Stuff--
  1353. -------------------------------------------------------
  1354. local sine=0
  1355. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1356. local Hitboxpart = Instance.new("Part", EffectModel)
  1357. RemoveOutlines(Hitboxpart)
  1358. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1359. Hitboxpart.CanCollide = false
  1360. Hitboxpart.Transparency = 1
  1361. Hitboxpart.Anchored = true
  1362. Hitboxpart.CFrame = Pose
  1363. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1364. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1365. end
  1366. wait2 = false
  1367. combo = 1
  1368. mouse.Button1Down:connect(function(key)
  1369. if attack == false then
  1370. attack = true
  1371. hum.WalkSpeed = 3.01
  1372. if combo == 1 and wait2 == false then
  1373. wait2 = true
  1374. for i = 0, 1.2, 0.1 do
  1375. swait()
  1376. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1377. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1378. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1379. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1380. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1381. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1382. end
  1383. CreateSound("138097048", ra, 3, .8)
  1384. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1385. for i = 0, 1.2, 0.1 do
  1386. swait()
  1387. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1388. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1389. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1390. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1391. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1392. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1393. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1394. end
  1395. combo = 2
  1396. end
  1397. if combo == 2 and wait2 == false then
  1398. wait2 = true
  1399. for i = 0, 1.2, 0.1 do
  1400. swait()
  1401. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1403. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1404. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1405. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1406. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1407. end
  1408. CreateSound("138097048", rl, 3, 1)
  1409. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1410. for i = 0, 1.6, 0.1 do
  1411. swait()
  1412. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1413. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1414. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1415. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1416. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1417. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1418. end
  1419. combo = 3
  1420. end
  1421. if combo == 3 and wait2 == false then
  1422. for i = 0, 1.2, 0.1 do
  1423. swait()
  1424. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1425. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1426. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1427. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1428. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1429. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1430. end
  1431. CreateSound("138097048", ra, 3, .8)
  1432. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1433. for i = 0, 1.2, 0.1 do
  1434. swait()
  1435. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1437. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1438. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1439. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1440. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1441. end
  1442. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1443. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1444. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1445. for i = 0, 1.2, 0.1 do
  1446. swait()
  1447. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1449. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1450. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1451. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1452. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1453. end
  1454. combo = 1
  1455. end
  1456. hum.WalkSpeed = 8
  1457. wait2 = false
  1458. attack = false
  1459. end
  1460. end)
  1461. function Decapitate()
  1462. local target = nil
  1463. local targettorso = nil
  1464. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1465. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1466. target = mouse.Target.Parent.Humanoid
  1467. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1468. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1469. end
  1470. end
  1471. if target ~= nil then
  1472. targettorso.Anchored = true
  1473. attack = true
  1474. hum.WalkSpeed = 0
  1475. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1476. for i = 0,4.2,0.1 do
  1477. swait()
  1478. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1479. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1480. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1481. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1482. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1483. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1484. end
  1485. local ModelHead01 = New("Model", char, "", {})
  1486. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1487. local Head01 = targethead:Clone()
  1488. targethead.Transparency = 1
  1489. Head01.Parent = ModelHead01
  1490. local weldHead01 = Instance.new("Weld")
  1491. weldHead01.Parent = Head01
  1492. weldHead01.Part0 = targethead
  1493. weldHead01.Part1 = Head01
  1494. weldHead01.C1 = CFrame.new(0, 0, 0)
  1495. targethead.face:Remove()
  1496. weldHead01.Part0 = ra
  1497. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1498. targettorso:BreakJoints()
  1499. CreateSound("314390675", targettorso, 5, .7)
  1500. for i = 0,3.2,0.1 do
  1501. swait()
  1502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1503. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1504. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1505. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1506. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1507. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1508. end
  1509. for i = 0,4.2,0.1 do
  1510. swait()
  1511. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1512. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1513. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1514. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1515. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1516. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1517. end
  1518. CreateSound("541909763", targettorso, 5, .8)
  1519. weldHead01:Destroy()
  1520. Head01.CanCollide = true
  1521. local bodyVelocity2 = Create("BodyVelocity")({
  1522. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1523. P = 5000,
  1524. maxForce = Vector3.new(8000, 8000, 8000),
  1525. Parent = Head01
  1526. })
  1527. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1528. for i = 0,6.2,0.1 do
  1529. swait()
  1530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1532. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1533. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1534. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1535. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1536. end
  1537. targettorso.Anchored = false
  1538. attack = false
  1539. hum.WalkSpeed = 8
  1540. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1541. end
  1542. end
  1543. function Laugh()
  1544. attack = true
  1545. hum.WalkSpeed = 0
  1546. CreateSound("300208779", hed, 10, 1)
  1547. for i = 0,9,0.1 do
  1548. swait()
  1549. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1550. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1551. if Mrandom(1,15) == 1 then
  1552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1553. end
  1554. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1555. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1556. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1557. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1558. end
  1559. attack = false
  1560. hum.WalkSpeed = 10
  1561. end
  1562. function Flying_Kick()
  1563. attack = true
  1564. hum.WalkSpeed = 0
  1565. for i = 0,2.7,0.1 do
  1566. swait()
  1567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1569. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1570. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1571. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1572. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1573. end
  1574. local bodyVelocity = Create("BodyVelocity")({
  1575. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1576. P = 5000,
  1577. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1578. Parent = root
  1579. })
  1580. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1581. CreateSound("138097048", rl, 3, 1)
  1582. for i = 0,2.1,0.1 do
  1583. swait()
  1584. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1585. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1586. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1587. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1588. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1589. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1590. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1591. end
  1592. attack = false
  1593. hum.WalkSpeed = 8
  1594. end
  1595. function UpperCut()
  1596. attack = true
  1597. hum.WalkSpeed = 0
  1598. for i = 0,2.3,0.1 do
  1599. swait()
  1600. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1601. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1602. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1603. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1604. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1605. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1606. end
  1607. CreateSound("138097048", ra, 3, .8)
  1608. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1609. for i = 0,2.8,0.1 do
  1610. swait()
  1611. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1612. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1613. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1614. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1615. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1616. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1617. end
  1618. attack = false
  1619. hum.WalkSpeed = 8
  1620. end
  1621. function Spinning_Kick()
  1622. attack = true
  1623. hum.WalkSpeed = 3.01
  1624. for i = 0, 1.2, 0.1 do
  1625. swait()
  1626. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1627. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1628. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1629. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1630. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1631. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1632. end
  1633. for i = 0, 4.6, 0.1 do
  1634. swait()
  1635. CreateSound("138097048", rl, 3, 1)
  1636. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1637. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1638. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1639. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1640. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1641. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1642. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1643. end
  1644. attack = false
  1645. hum.WalkSpeed = 8
  1646. end
  1647. function Beam_Of_Light()
  1648.  
  1649. end
  1650. function Blast_Of_God()
  1651. attack = true
  1652. hum.WalkSpeed = 3.01
  1653. for i = 0,6.3,0.1 do
  1654. swait()
  1655. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1656. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1657. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1658. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1659. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1660. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1661. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1662. end
  1663. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1664. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1665. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1666. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1667. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1668. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1669. CreateSound("142070127", tors, 10, 1)
  1670. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1671. for i = 0,2.6,0.1 do
  1672. swait()
  1673. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1674. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1675. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1676. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1677. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1678. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1679. end
  1680. attack = false
  1681. hum.WalkSpeed = 8
  1682. end
  1683. function Diablo_Explosion()
  1684. attack = true
  1685. hum.WalkSpeed = 3.01
  1686. for i = 0,6.3,0.1 do
  1687. swait()
  1688. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1689. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1690. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1691. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1692. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1693. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1694. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1695. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1696. end
  1697. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1698. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1699. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1700. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1701. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1702. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1703. CreateSound("142070127", tors, 10, 1)
  1704. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1705. for i = 0,4.6,0.1 do
  1706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1708. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1709. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1710. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1711. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1712. end
  1713. wait(.6)
  1714. attack = false
  1715. hum.WalkSpeed = 8
  1716. end
  1717. function Multi_Bombs()
  1718. attack = true
  1719. hum.WalkSpeed = 3.01
  1720. for i = 0,3,0.1 do
  1721. swait()
  1722. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1723. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1724. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1725. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1726. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1727. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1728. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1729. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1730. end
  1731. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1732. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1733. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1734. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1735. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1736. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1737. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1738. CreateSound("142070127", tors, 10, 1)
  1739. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1740. for i = 0,1,0.1 do
  1741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1743. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1744. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1745. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1746. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1747. end
  1748. for i = 0,2,0.1 do
  1749. swait()
  1750. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1751. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1752. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1753. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1754. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1755. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1756. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1757. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1758. end
  1759. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1760. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1761. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1762. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1763. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1764. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1765. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1766. CreateSound("142070127", tors, 10, 1)
  1767. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1768. for i = 0,1,0.1 do
  1769. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1770. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1771. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1772. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1773. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1774. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1775. end
  1776. for i = 0,2,0.1 do
  1777. swait()
  1778. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1779. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1780. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1781. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1782. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1783. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1784. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1785. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1786. end
  1787. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1788. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1789. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1790. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1791. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1792. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1793. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1794. CreateSound("142070127", tors, 10, 1)
  1795. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1796. for i = 0,1,0.1 do
  1797. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1798. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1799. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1800. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1801. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1802. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1803. end
  1804. wait(.6)
  1805. attack = false
  1806. hum.WalkSpeed = 8
  1807. end
  1808. function Hell_From_Above()
  1809. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1810. attack = true
  1811. hum.WalkSpeed = 3.01
  1812. for i = 0,6.3,0.1 do
  1813. swait()
  1814. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1815. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1816. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1817. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1818. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1819. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1820. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1821. end
  1822. CreateSound("142070127", tors, 10, 1)
  1823. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1824. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1825. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1826. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1827. for i = 0,3.8,0.1 do
  1828. swait()
  1829. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1830. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1831. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1832. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1833. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1834. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1835. end
  1836. CreateSound("224339201", tors, 10, 0.5)
  1837. for i = 1, 3 do
  1838. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1839. UhhhhThing.CFrame = mouse.Hit
  1840. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1841. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1842. end
  1843. UhhhhThing:Destroy()
  1844. attack = false
  1845. hum.WalkSpeed = 8
  1846. end
  1847. function Spinning_Below()
  1848. attack = true
  1849. hum.WalkSpeed = 3.01
  1850. CreateSound("649634100", tors, 10, 0.5)
  1851. for i = 0,6.3,0.1 do
  1852. swait()
  1853. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1854. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1855. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1856. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1857. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1858. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1859. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1860. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1861. end
  1862. attack = false
  1863. hum.WalkSpeed = 8
  1864. end
  1865. function Blizzard()
  1866. attack = true
  1867. hum.WalkSpeed = 2
  1868. hum.JumpPower = 0
  1869. for i = 0,70,0.1 do
  1870. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  1871. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  1872. swait()
  1873. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1874. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1875. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1876. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1877. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1878. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1879. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  1880. end
  1881. hum.WalkSpeed = 16
  1882. hum.JumpPower = 50
  1883. attack = false
  1884. end
  1885.  
  1886. function Cryo_Freeze()
  1887. attack = true
  1888. for i = 0,5.2,0.03 do
  1889. swait()
  1890. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1891. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1892. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1893. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1894. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1895. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1896. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1897. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1898. end
  1899. CreateSound("331666100", tors, 10, 1)
  1900. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  1901. for i = 1,3,0.1 do
  1902. hum.WalkSpeed = 0.10
  1903. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  1904. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1905. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1906. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1907. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1908. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1909. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1910. end
  1911. for i = 1,10,0.1 do
  1912. swait(10)
  1913. hum.WalkSpeed = 0.10
  1914. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  1915. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  1916. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1917. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1918. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1919. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1920. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1921. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1922. end
  1923. wait(.6)
  1924. attack = false
  1925. end
  1926. function Menacing_Aura()
  1927. attack = true
  1928. notmenacing = false
  1929. for i = 0,2,0.1 do
  1930. swait()
  1931. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1932. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1933. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1934. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1935. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1936. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1937. end
  1938. CreateSound("331666100", tors, 10, 1)
  1939. coroutine.resume(coroutine.create(function()
  1940. for i = 0,25,0.1 do
  1941. swait(10)
  1942. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  1943. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  1944. end
  1945. notmenacing = true
  1946. end))
  1947. wait(.6)
  1948. attack = false
  1949. end
  1950. local alternatecooldownbecausewhynotdood = false
  1951. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  1952. attack = true
  1953. alternatecooldownbecausewhynotdood = true
  1954. for i = 0,2,0.1 do
  1955. swait()
  1956. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1957. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1958. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1959. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1960. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1961. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1962. end
  1963. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  1964. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  1965. coroutine.resume(coroutine.create(function()
  1966. for i = 1,150,0.1 do
  1967. swait()
  1968. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  1969. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1970. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1971. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1972. end
  1973. swait(50)
  1974. alternatecooldownbecausewhynotdood = false
  1975. ref:Remove() -- still lazy to use debris
  1976. end))
  1977. attack = false
  1978. end
  1979. function Eruption()
  1980. attack = true
  1981. hum.WalkSpeed = 2
  1982. hum.JumpPower = 0
  1983. for i = 0,7,0.1 do
  1984. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  1985. swait()
  1986. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1987. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1988. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1989. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1990. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1991. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1992. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1993. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  1994. end
  1995. CreateSound("144699494", tors, 10, 1)
  1996. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  1997. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  1998. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  1999. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  2000. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  2001. coroutine.resume(coroutine.create(function()
  2002. for i = 0,1.8,0.1 do
  2003. swait()
  2004. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  2005. end
  2006. for i = 0,1.8,0.1 do
  2007. swait()
  2008. hum.CameraOffset = Vector3.new(0,0,0)
  2009. end
  2010. end))
  2011. local vel2 = Instance.new("BodyVelocity",tors)
  2012. vel2.Velocity = Vector3.new(0,55,0)
  2013. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2014. for i = 0,4,0.1 do
  2015. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2016. swait()
  2017. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2018. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2019. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2020. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2021. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2022. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2023. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2024. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2025. end
  2026. hum.WalkSpeed = 16
  2027. vel2:Destroy()
  2028. hum.JumpPower = 50
  2029. attack = false
  2030. end
  2031. function Solar_Flare()
  2032. attack = true
  2033. hum.WalkSpeed = 2
  2034. hum.JumpPower = 75
  2035. hum.Jump = true
  2036. wait(0.4)
  2037. CreateSound("144699494", tors, 10, 1)
  2038. hum.JumpPower = 0
  2039. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2040. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2041. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2042. for i = 0,20,0.1 do
  2043. root.Velocity = root.CFrame.lookVector * 60
  2044. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2045. swait()
  2046. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2047. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2048. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2049. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2050. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2051. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2052. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2053. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2054. end
  2055. hum.WalkSpeed = 16
  2056. hum.JumpPower = 50
  2057. attack = false
  2058. end
  2059. function ShadowWarp()
  2060. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2061. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2062. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2063. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2064. local pos = root.Position
  2065. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2066. CreateSound("769380905", tors, 10, 1)
  2067. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2068. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2069. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2070. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2071. end
  2072. function Shade()
  2073. hum.WalkSpeed = 3
  2074. attack = true
  2075. for i = 0,2,0.1 do
  2076. swait()
  2077. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2078. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2079. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2080. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2081. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2082. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2083. end
  2084. hum.WalkSpeed = 3
  2085. CreateSound("588736969", tors, 10, 1)
  2086. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2087. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2088. for i = 0,3,0.1 do
  2089. swait()
  2090. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2091. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2092. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2093. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2094. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2095. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2096. end
  2097. hum.WalkSpeed = 3
  2098. CreateSound("588736969", tors, 10, 1)
  2099. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2100. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2101. for i = 0,3,0.1 do
  2102. swait()
  2103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2104. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2105. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2106. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2107. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2108. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2109. end
  2110. CreateSound("588736969", tors, 10, 1)
  2111. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2112. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2113. hum.WalkSpeed = 3
  2114. wait(.6)
  2115. hum.WalkSpeed = 16
  2116. attack = false
  2117. end
  2118. function Purity_Slam()
  2119. attack = true
  2120. for i = 0,5.2,0.1 do
  2121. swait()
  2122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2123. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2124. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2125. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2126. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2127. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2128. end
  2129. CreateSound("331666100", tors, 10, 1)
  2130. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2131. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2132. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2133. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2134. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2135. coroutine.resume(coroutine.create(function()
  2136. for i = 0,1.8,0.1 do
  2137. swait()
  2138. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2139. end
  2140. for i = 0,1.8,0.1 do
  2141. swait()
  2142. hum.CameraOffset = Vector3.new(0,0,0)
  2143. end
  2144. end))
  2145. for i = 1,4.7,0.1 do
  2146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2147. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2148. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2149. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2150. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2151. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2152. end
  2153. wait(.6)
  2154. attack = false
  2155. end
  2156. function Universal_Crush()
  2157. attack = true
  2158. for i = 0,5.2,0.05 do
  2159. swait()
  2160. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2161. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2163. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2164. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2165. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2166. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2167. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2168. end
  2169. CreateSound("331666100", tors, 10, 1)
  2170. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2171. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2172. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2173. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2174. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2175. coroutine.resume(coroutine.create(function()
  2176. for i = 0,1.8,0.1 do
  2177. swait()
  2178. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2179. end
  2180. for i = 0,1.8,0.1 do
  2181. swait()
  2182. hum.CameraOffset = Vector3.new(0,0,0)
  2183. end
  2184. end))
  2185. for i = 1,4.7,0.1 do
  2186. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2187. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2188. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2189. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2190. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2191. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2192. end
  2193. wait(.6)
  2194. attack = false
  2195. end
  2196. function Painful_Stomp()
  2197. attack = true
  2198. for i = 0,5.2,0.1 do
  2199. swait()
  2200. tecks2.Rotation = math.random(-20, 20)
  2201. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2203. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2204. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2205. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2206. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2207. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2208. end
  2209. CreateSound("331666100", char, 10, 1)
  2210. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2211. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2212. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2213. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2214. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2215. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2216. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2217. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2218. if v:FindFirstChild("Head") then
  2219. Eviscerate(v)
  2220. end
  2221. end
  2222. coroutine.resume(coroutine.create(function()
  2223. for i = 0,2.8,0.1 do
  2224. swait()
  2225. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2226. end
  2227. for i = 0,1.8,0.1 do
  2228. swait()
  2229. hum.CameraOffset = Vector3.new(0,0,0)
  2230. end
  2231. end))
  2232. for i = 0,3.7,0.1 do
  2233. tecks2.Rotation = math.random(-20, 20)
  2234. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2235. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2236. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2237. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2238. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2239. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2240. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2241. end
  2242. wait(.6)
  2243. attack = false
  2244. end
  2245. function Ending()
  2246. local target = nil
  2247. local targettorso = nil
  2248. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2249. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2250. targetT = mouse.Target.Parent
  2251. target = mouse.Target.Parent.Humanoid
  2252. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2253. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2254. end
  2255. end
  2256. if target ~= nil then
  2257. targettorso.Anchored = true
  2258. attack = true
  2259. hum.WalkSpeed = 0
  2260. local originalpos = root.CFrame
  2261. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2262. for i = 0,1.8,0.1 do
  2263. tecks2.Rotation = math.random(-20, 20)
  2264. swait()
  2265. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2268. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2269. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2270. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2271. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2272. end
  2273. Eviscerate(targetT)
  2274. CreateSound("331666100", ra, 4, 1)
  2275. CreateSound("180083286", targettorso, 10, 1)
  2276. coroutine.resume(coroutine.create(function()
  2277. for i = 0,1.8,0.1 do
  2278. swait()
  2279. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2280. end
  2281. for i = 0,1.8,0.1 do
  2282. swait()
  2283. hum.CameraOffset = Vector3.new(0,0,0)
  2284. end
  2285. end))
  2286. for i = 0,4.6,0.1 do
  2287. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2290. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2291. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2292. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2293. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2294. end
  2295. wait(.6)
  2296. root.CFrame = originalpos
  2297. attack = false
  2298. hum.WalkSpeed = 8
  2299. end
  2300. end
  2301.  
  2302. --[[I don't take ANY credit for this attack,
  2303. this was all nooby's hard work and the only reason i uhhh "used" it
  2304. is cause I i didn't have attack ideas at the time so yeah,
  2305. 100% nooby's credit <3]]
  2306. function Ende_der_Weld()
  2307. attack = true
  2308. hum.WalkSpeed = 0
  2309. for i = 0,4.6,0.1 do
  2310. swait()
  2311. tecks2.Rotation = math.random(-20, 20)
  2312. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2314. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2315. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2316. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2317. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2318. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2319. end
  2320. local a = Instance.new("Part",char)
  2321. a.BrickColor = BrickColor.random()
  2322. a.Name = "Lazer"
  2323. a.Anchored = true
  2324. a.Material = "Neon"
  2325. a.Transparency = 1
  2326. a.CanCollide = false
  2327. local hitbox = Instance.new("Part",char)
  2328. hitbox.Size = Vector3.new(5,5,5)
  2329. hitbox.CFrame = mouse.hit
  2330. hitbox.Anchored = true
  2331. hitbox.Transparency = 1
  2332. hitbox.CanCollide = false
  2333. local ray = Ray.new(
  2334. ra.CFrame.p, -- origin
  2335. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2336. )
  2337. local ignore = char
  2338. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2339. if hit then
  2340. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2341.  
  2342. if not humanoid then
  2343. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2344. end
  2345. if humanoid then
  2346. if humanoid.Parent:IsA"Model" then
  2347. end
  2348. end
  2349. end
  2350. a.BottomSurface = 10
  2351. a.TopSurface = 10
  2352. local distance = (ra.CFrame.p - position).magnitude
  2353. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2354. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2355. game:GetService("Debris"):AddItem(a, 5)
  2356. game:GetService("Debris"):AddItem(hitbox, 1)
  2357. local newmesh = Instance.new("BlockMesh",a)
  2358. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2359. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2360. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2361. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2362. local lbs = Instance.new("Part")
  2363. lbs.Parent = char
  2364. CreateSound("929619479", lbs, 10, 1)
  2365. lbs.Material = "Neon"
  2366. lbs.Color = BrickColor.Random().Color
  2367. lbs.CanCollide = false
  2368. lbs.Shape = "Ball"
  2369. lbs.Anchored = true
  2370. lbs.Transparency = 0
  2371. lbs.Size = Vector3.new(20,20,20)
  2372. lbs.CFrame = a.CFrame
  2373. local thing = Instance.new("SpecialMesh",lbs)
  2374. thing.MeshType = "Sphere"
  2375. lbs.Anchored = false
  2376. local bvs = Instance.new("BodyVelocity")
  2377. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2378. bvs.velocity = a.CFrame.lookVector*75
  2379. bvs.Parent = lbs
  2380. lbs.Touched:connect(function(hit)
  2381. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2382. end)
  2383. attack = false
  2384. game:GetService("Debris"):AddItem(lbs, 10)
  2385. for x = 0, 4 do
  2386. local bulletgos = IT("Model",char)
  2387. local bulletgos2 = IT("Model",char)
  2388. for z = 0, 24 do
  2389. local lb = Instance.new("Part")
  2390. lb.Parent = bulletgos
  2391. lb.Material = "Neon"
  2392. lb.Color = BrickColor.Random().Color
  2393. lb.CanCollide = false
  2394. lb.Anchored = true
  2395. lb.Transparency = 0
  2396. lb.Size = Vector3.new(2,2,2)
  2397. local thing = Instance.new("SpecialMesh",lb)
  2398. thing.MeshType = "Sphere"
  2399. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2400. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2401. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2402. local lb2 = Instance.new("Part")
  2403. lb2.Parent = bulletgos2
  2404. lb2.Material = "Neon"
  2405. lb2.Color = lb.Color
  2406. lb2.CanCollide = false
  2407. lb2.Anchored = true
  2408. lb2.Transparency = 0
  2409. lb2.Size = Vector3.new(2,2,2)
  2410. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2411. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2412. local thing2 = Instance.new("SpecialMesh",lb2)
  2413. thing2.MeshType = "Sphere"
  2414. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2415. lb.Touched:connect(function(hit)
  2416. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2417. end)
  2418. lb2.Touched:connect(function(hit)
  2419. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2420. end)
  2421. end
  2422. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2423. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2424. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2425. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2426. CreateSound("925629856", lbs, 5, 1)
  2427. game:GetService("Debris"):AddItem(bulletgos, 7)
  2428. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2429. for i,v in pairs(bulletgos:children()) do
  2430. if v:IsA("Part") then
  2431. v.Anchored = false
  2432. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2433. local bv = Instance.new("BodyVelocity")
  2434. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2435. bv.velocity = v.CFrame.lookVector*25
  2436. bv.Parent = v
  2437. game:GetService("Debris"):AddItem(v, 5)
  2438. end
  2439. end
  2440. for i,v in pairs(bulletgos2:children()) do
  2441. if v:IsA("Part") then
  2442. v.Anchored = false
  2443. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2444. local bv = Instance.new("BodyVelocity")
  2445. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2446. bv.velocity = v.CFrame.lookVector*-25
  2447. bv.Parent = v
  2448. game:GetService("Debris"):AddItem(v, 5)
  2449. end
  2450. end
  2451. wait(1)
  2452. end
  2453. attack = false
  2454. hum.WalkSpeed = 8
  2455. end
  2456. -------------------------------------------------------
  2457. --End Attacks N Stuff--
  2458. -------------------------------------------------------
  2459. mouse.KeyDown:connect(function(key)
  2460. if string.byte(key) == 48 then
  2461. Swing = 2
  2462. hum.WalkSpeed = 38.82
  2463. end
  2464. end)
  2465. mouse.KeyUp:connect(function(key)
  2466. if string.byte(key) == 48 then
  2467. Swing = 1
  2468. hum.WalkSpeed = 8
  2469. end
  2470. end)
  2471. mouse.KeyDown:connect(function(key)
  2472. if attack == false then
  2473. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2474. DTrail5.Enabled = false
  2475. DTrail4.Enabled = false
  2476. DTrail3.Enabled = false
  2477. DTrail2.Enabled = false
  2478. DTrail.Enabled = false
  2479. EdgyMode = true
  2480. tecks2.Text = "Edgy"
  2481. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2482. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2483. for i, v in pairs(ArmourParts) do
  2484. v.BrickColor = BrickColor.new("Black")
  2485. end
  2486. for i, v in pairs(ArmourParts2) do
  2487. v.BrickColor = BrickColor.new("Really black")
  2488. end
  2489. for i, v in pairs(NeonParts) do
  2490. v.BrickColor = BrickColor.new("Royal purple")
  2491. end
  2492. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2493. maincolor = BrickColor.new("Royal purple")
  2494. BC.HeadColor = BrickColor.new("Black")
  2495. BC.LeftArmColor = BrickColor.new("Black")
  2496. BC.LeftLegColor = BrickColor.new("Black")
  2497. BC.RightArmColor = BrickColor.new("Royal purple")
  2498. BC.RightLegColor = BrickColor.new("Black")
  2499. BC.TorsoColor = BrickColor.new("Black")
  2500. Music.TimePosition = 0
  2501. Music.SoundId = "rbxassetid://1693948941"
  2502. Music.Parent = tors
  2503. Music:Play()
  2504. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2505. DTrail5.Enabled = false
  2506. DTrail4.Enabled = false
  2507. DTrail3.Enabled = false
  2508. DTrail2.Enabled = false
  2509. DTrail.Enabled = false
  2510. EdgyMode = false
  2511. tecks2.Text = "Neutral"
  2512. tecks2.Rotation = 0
  2513. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2514. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2515. resetmode()
  2516. Music.TimePosition = 0
  2517. Music.SoundId = "rbxassetid://1117396305"
  2518. Music.Parent = tors
  2519. Music:Play()
  2520. BC.HeadColor = BrickColor.new("Fossil")
  2521. BC.LeftArmColor = BrickColor.new("Fossil")
  2522. BC.LeftLegColor = BrickColor.new("Fossil")
  2523. BC.RightArmColor = BrickColor.new("Smoky grey")
  2524. BC.RightLegColor = BrickColor.new("Fossil")
  2525. BC.TorsoColor = BrickColor.new("Fossil")
  2526. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2527. DTrail5.Enabled = false
  2528. DTrail4.Enabled = false
  2529. DTrail3.Enabled = false
  2530. DTrail2.Enabled = false
  2531. DTrail.Enabled = false
  2532. Divinity = true
  2533. tecks2.Text = "Divinity"
  2534. tecks2.Rotation = 0
  2535. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2536. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2537. for i, v in pairs(ArmourParts) do
  2538. v.BrickColor = BrickColor.new("Institutional white")
  2539. end
  2540. for i, v in pairs(ArmourParts2) do
  2541. v.BrickColor = BrickColor.new("White")
  2542. end
  2543. for i, v in pairs(NeonParts) do
  2544. v.BrickColor = BrickColor.new("New Yeller")
  2545. end
  2546. maincolor = BrickColor.new("New Yeller")
  2547. BC.HeadColor = BrickColor.new("White")
  2548. BC.LeftArmColor = BrickColor.new("White")
  2549. BC.LeftLegColor = BrickColor.new("White")
  2550. BC.RightArmColor = BrickColor.new("New Yeller")
  2551. BC.RightLegColor = BrickColor.new("White")
  2552. BC.TorsoColor = BrickColor.new("White")
  2553. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2554. Music.TimePosition = 0
  2555. Music.SoundId = "rbxassetid://595800581"
  2556. Music.Parent = tors
  2557. Music:Play()
  2558. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2559. DTrail5.Enabled = false
  2560. DTrail4.Enabled = false
  2561. DTrail3.Enabled = false
  2562. DTrail2.Enabled = false
  2563. DTrail.Enabled = false
  2564. Divinity = false
  2565. tecks2.Text = "Neutral"
  2566. tecks2.Rotation = 0
  2567. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2568. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2569. resetmode()
  2570. BC.HeadColor = BrickColor.new("Fossil")
  2571. BC.LeftArmColor = BrickColor.new("Fossil")
  2572. BC.LeftLegColor = BrickColor.new("Fossil")
  2573. BC.RightArmColor = BrickColor.new("Smoky grey")
  2574. BC.RightLegColor = BrickColor.new("Fossil")
  2575. BC.TorsoColor = BrickColor.new("Fossil")
  2576. Music.TimePosition = 0
  2577. Music.SoundId = "rbxassetid://1117396305"
  2578. Music.Parent = tors
  2579. Music:Play()
  2580. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2581. DTrail5.Enabled = false
  2582. DTrail4.Enabled = false
  2583. DTrail3.Enabled = false
  2584. DTrail2.Enabled = false
  2585. DTrail.Enabled = false
  2586. Fighter = true
  2587. tecks2.Text = "Fighter"
  2588. tecks2.Rotation = 0
  2589. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2590. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2591. for i, v in pairs(ArmourParts) do
  2592. v.BrickColor = BrickColor.new("Black")
  2593. end
  2594. for i, v in pairs(ArmourParts2) do
  2595. v.BrickColor = BrickColor.new("Really black")
  2596. end
  2597. for i, v in pairs(NeonParts) do
  2598. v.BrickColor = BrickColor.new("Institutional white")
  2599. end
  2600. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2601. maincolor = BrickColor.new("Institutional white")
  2602. BC.HeadColor = BrickColor.new("Really black")
  2603. BC.LeftArmColor = BrickColor.new("Really black")
  2604. BC.LeftLegColor = BrickColor.new("Really black")
  2605. BC.RightArmColor = BrickColor.new("Institutional white")
  2606. BC.RightLegColor = BrickColor.new("Really black")
  2607. BC.TorsoColor = BrickColor.new("Really black")
  2608. Music.SoundId = "rbxassetid://207375545"
  2609. Music.Parent = tors
  2610. Music.TimePosition = 8.3
  2611. Music:Play()
  2612. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2613. DTrail5.Enabled = false
  2614. DTrail4.Enabled = false
  2615. DTrail3.Enabled = false
  2616. DTrail2.Enabled = false
  2617. DTrail.Enabled = false
  2618. Fighter = false
  2619. tecks2.Text = "Neutral"
  2620. tecks2.Rotation = 0
  2621. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2622. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2623. resetmode()
  2624. BC.HeadColor = BrickColor.new("Fossil")
  2625. BC.LeftArmColor = BrickColor.new("Fossil")
  2626. BC.LeftLegColor = BrickColor.new("Fossil")
  2627. BC.RightArmColor = BrickColor.new("Smoky grey")
  2628. BC.RightLegColor = BrickColor.new("Fossil")
  2629. BC.TorsoColor = BrickColor.new("Fossil")
  2630. Music.TimePosition = 0
  2631. Music.SoundId = "rbxassetid://1117396305"
  2632. Music.Parent = tors
  2633. Music:Play()
  2634. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2635. DTrail5.Enabled = false
  2636. DTrail4.Enabled = false
  2637. DTrail3.Enabled = false
  2638. DTrail2.Enabled = false
  2639. DTrail.Enabled = false
  2640. Purity = true
  2641. tecks2.Text = "Purity"
  2642. tecks2.Rotation = 0
  2643. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2644. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2645. for i, v in pairs(ArmourParts) do
  2646. v.BrickColor = BrickColor.new("Institutional white")
  2647. end
  2648. for i, v in pairs(ArmourParts2) do
  2649. v.BrickColor = BrickColor.new("Institutional white")
  2650. end
  2651. for i, v in pairs(NeonParts) do
  2652. v.BrickColor = BrickColor.new("Toothpaste")
  2653. end
  2654. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2655. maincolor = BrickColor.new("Toothpaste")
  2656. BC.HeadColor = BrickColor.new("Institutional white")
  2657. BC.LeftArmColor = BrickColor.new("Institutional white")
  2658. BC.LeftLegColor = BrickColor.new("Institutional white")
  2659. BC.RightArmColor = BrickColor.new("Toothpaste")
  2660. BC.RightLegColor = BrickColor.new("Institutional white")
  2661. BC.TorsoColor = BrickColor.new("Institutional white")
  2662. Music.TimePosition = 0
  2663. Music.SoundId = "rbxassetid://174212509"
  2664. Music.Parent = tors
  2665. Music:Play()
  2666. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2667. DTrail5.Enabled = false
  2668. DTrail4.Enabled = false
  2669. DTrail3.Enabled = false
  2670. DTrail2.Enabled = false
  2671. DTrail.Enabled = false
  2672. Purity = false
  2673. tecks2.Text = "Neutral"
  2674. tecks2.Rotation = 0
  2675. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2676. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2677. resetmode()
  2678. Music.TimePosition = 0
  2679. Music.SoundId = "rbxassetid://1117396305"
  2680. Music.Parent = tors
  2681. Music:Play()
  2682. BC.HeadColor = BrickColor.new("Fossil")
  2683. BC.LeftArmColor = BrickColor.new("Fossil")
  2684. BC.LeftLegColor = BrickColor.new("Fossil")
  2685. BC.RightArmColor = BrickColor.new("Smoky grey")
  2686. BC.RightLegColor = BrickColor.new("Fossil")
  2687. BC.TorsoColor = BrickColor.new("Fossil")
  2688. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2689. DTrail5.Enabled = false
  2690. DTrail4.Enabled = false
  2691. DTrail3.Enabled = false
  2692. DTrail2.Enabled = false
  2693. DTrail.Enabled = false
  2694. Solar = true
  2695. tecks2.Text = "Solar"
  2696. tecks2.Rotation = 0
  2697. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2698. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2699. for i, v in pairs(ArmourParts) do
  2700. v.BrickColor = BrickColor.new("New Yeller")
  2701. end
  2702. for i, v in pairs(ArmourParts2) do
  2703. v.BrickColor = BrickColor.new("Bright yellow")
  2704. end
  2705. for i, v in pairs(NeonParts) do
  2706. v.BrickColor = BrickColor.new("Deep orange")
  2707. end
  2708. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2709. maincolor = BrickColor.new("Deep orange")
  2710. BC.HeadColor = BrickColor.new("New Yeller")
  2711. BC.LeftArmColor = BrickColor.new("New Yeller")
  2712. BC.LeftLegColor = BrickColor.new("New Yeller")
  2713. BC.RightArmColor = BrickColor.new("Deep orange")
  2714. BC.RightLegColor = BrickColor.new("New Yeller")
  2715. BC.TorsoColor = BrickColor.new("New Yeller")
  2716. Music.TimePosition = 5
  2717. Music.SoundId = "rbxassetid://1167066393"
  2718. Music.Parent = tors
  2719. Music:Play()
  2720. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2721. DTrail5.Enabled = false
  2722. DTrail4.Enabled = false
  2723. DTrail3.Enabled = false
  2724. DTrail2.Enabled = false
  2725. DTrail.Enabled = false
  2726. Solar = false
  2727. tecks2.Text = "Neutral"
  2728. tecks2.Rotation = 0
  2729. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2730. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2731. resetmode()
  2732. Music.TimePosition = 0
  2733. Music.SoundId = "rbxassetid://1117396305"
  2734. Music.Parent = tors
  2735. Music:Play()
  2736. BC.HeadColor = BrickColor.new("Fossil")
  2737. BC.LeftArmColor = BrickColor.new("Fossil")
  2738. BC.LeftLegColor = BrickColor.new("Fossil")
  2739. BC.RightArmColor = BrickColor.new("Smoky grey")
  2740. BC.RightLegColor = BrickColor.new("Fossil")
  2741. BC.TorsoColor = BrickColor.new("Fossil")
  2742. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2743. DTrail5.Enabled = false
  2744. DTrail4.Enabled = false
  2745. DTrail3.Enabled = false
  2746. DTrail2.Enabled = false
  2747. DTrail.Enabled = false
  2748. Lunar = true
  2749. tecks2.Text = "Lunar"
  2750. tecks2.Rotation = 0
  2751. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2752. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2753. for i, v in pairs(ArmourParts) do
  2754. v.BrickColor = BrickColor.new("Dark blue")
  2755. end
  2756. for i, v in pairs(ArmourParts2) do
  2757. v.BrickColor = BrickColor.new("Cyan")
  2758. end
  2759. for i, v in pairs(NeonParts) do
  2760. v.BrickColor = BrickColor.new("Steel blue")
  2761. end
  2762. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2763. maincolor = BrickColor.new("Steel blue")
  2764. BC.HeadColor = BrickColor.new("Dark blue")
  2765. BC.LeftArmColor = BrickColor.new("Dark blue")
  2766. BC.LeftLegColor = BrickColor.new("Dark blue")
  2767. BC.RightArmColor = BrickColor.new("Steel blue")
  2768. BC.RightLegColor = BrickColor.new("Dark blue")
  2769. BC.TorsoColor = BrickColor.new("Dark blue")
  2770. Music.TimePosition = 0.5
  2771. Music.SoundId = "rbxassetid://1574603917"
  2772. Music.Parent = tors
  2773. Music:Play()
  2774. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2775. DTrail5.Enabled = false
  2776. DTrail4.Enabled = false
  2777. DTrail3.Enabled = false
  2778. DTrail2.Enabled = false
  2779. DTrail.Enabled = false
  2780. Lunar = false
  2781. tecks2.Text = "Neutral"
  2782. tecks2.Rotation = 0
  2783. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2784. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2785. resetmode()
  2786. Music.TimePosition = 0
  2787. Music.SoundId = "rbxassetid://1117396305"
  2788. Music.Parent = tors
  2789. Music:Play()
  2790. BC.HeadColor = BrickColor.new("Fossil")
  2791. BC.LeftArmColor = BrickColor.new("Fossil")
  2792. BC.LeftLegColor = BrickColor.new("Fossil")
  2793. BC.RightArmColor = BrickColor.new("Smoky grey")
  2794. BC.RightLegColor = BrickColor.new("Fossil")
  2795. BC.TorsoColor = BrickColor.new("Fossil")
  2796. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2797. Destruction = true
  2798. tecks2.Text = "Destruction"
  2799. tecks2.Rotation = 0
  2800. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2801. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2802. for i, v in pairs(ArmourParts) do
  2803. v.BrickColor = BrickColor.new("Really black")
  2804. end
  2805. for i, v in pairs(ArmourParts2) do
  2806. v.BrickColor = BrickColor.new("Black")
  2807. end
  2808. for i, v in pairs(NeonParts) do
  2809. v.BrickColor = BrickColor.new("Really red")
  2810. end
  2811. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2812. DTrail5.Enabled = true
  2813. DTrail4.Enabled = true
  2814. DTrail3.Enabled = true
  2815. DTrail2.Enabled = true
  2816. DTrail.Enabled = true
  2817. maincolor = BrickColor.new("Really red")
  2818. BC.HeadColor = BrickColor.new("Black")
  2819. BC.LeftArmColor = BrickColor.new("Black")
  2820. BC.LeftLegColor = BrickColor.new("Black")
  2821. BC.RightArmColor = BrickColor.new("Really red")
  2822. BC.RightLegColor = BrickColor.new("Black")
  2823. BC.TorsoColor = BrickColor.new("Black")
  2824. Music.TimePosition = 2
  2825. Music.SoundId = "rbxassetid://1703475948"
  2826. Music.Parent = tors
  2827. Music:Play()
  2828. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2829. DTrail5.Enabled = false
  2830. DTrail4.Enabled = false
  2831. DTrail3.Enabled = false
  2832. DTrail2.Enabled = false
  2833. DTrail.Enabled = false
  2834. Destruction = false
  2835. tecks2.Text = "Neutral"
  2836. tecks2.Rotation = 0
  2837. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2838. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2839. resetmode()
  2840. Music.TimePosition = 0
  2841. Music.SoundId = "rbxassetid://1117396305"
  2842. Music.Parent = tors
  2843. Music:Play()
  2844. BC.HeadColor = BrickColor.new("Fossil")
  2845. BC.LeftArmColor = BrickColor.new("Fossil")
  2846. BC.LeftLegColor = BrickColor.new("Fossil")
  2847. BC.RightArmColor = BrickColor.new("Smoky grey")
  2848. BC.RightLegColor = BrickColor.new("Fossil")
  2849. BC.TorsoColor = BrickColor.new("Fossil")
  2850. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2851. helpme = true
  2852. DTrail5.Enabled = false
  2853. DTrail4.Enabled = false
  2854. DTrail3.Enabled = false
  2855. DTrail2.Enabled = false
  2856. DTrail.Enabled = false
  2857. Music.TimePosition = 1
  2858. tecks2.Text = "iNsAnItY"
  2859. Music.SoundId = "rbxassetid://943961217"
  2860. Music.Parent = tors
  2861. Music:Play()
  2862. BC.HeadColor = BrickColor.random()
  2863. BC.LeftArmColor = BrickColor.random()
  2864. BC.LeftLegColor = BrickColor.random()
  2865. BC.RightArmColor = BrickColor.random()
  2866. BC.RightLegColor = BrickColor.random()
  2867. BC.TorsoColor = BrickColor.random()
  2868. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2869. DTrail5.Enabled = false
  2870. DTrail4.Enabled = false
  2871. DTrail3.Enabled = false
  2872. DTrail2.Enabled = false
  2873. DTrail.Enabled = false
  2874. helpme = false
  2875. tecks2.Text = "Neutral"
  2876. tecks2.Rotation = 0
  2877. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2878. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2879. resetmode()
  2880. Music.TimePosition = 0
  2881. Music.SoundId = "rbxassetid://1117396305"
  2882. Music.Parent = tors
  2883. Music:Play()
  2884. BC.HeadColor = BrickColor.new("Fossil")
  2885. BC.LeftArmColor = BrickColor.new("Fossil")
  2886. BC.LeftLegColor = BrickColor.new("Fossil")
  2887. BC.RightArmColor = BrickColor.new("Smoky grey")
  2888. BC.RightLegColor = BrickColor.new("Fossil")
  2889. BC.TorsoColor = BrickColor.new("Fossil")
  2890. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2891. Frost = true
  2892. DTrail5.Enabled = false
  2893. DTrail4.Enabled = false
  2894. DTrail3.Enabled = false
  2895. DTrail2.Enabled = false
  2896. DTrail.Enabled = false
  2897. tecks2.Text = "Frost"
  2898. tecks2.Rotation = 0
  2899. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2900. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2901. for i, v in pairs(ArmourParts) do
  2902. v.BrickColor = BrickColor.new("Cyan")
  2903. end
  2904. for i, v in pairs(ArmourParts2) do
  2905. v.BrickColor = BrickColor.new("White")
  2906. end
  2907. for i, v in pairs(NeonParts) do
  2908. v.BrickColor = BrickColor.new("Teal")
  2909. end
  2910. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  2911. maincolor = BrickColor.new("Teal")
  2912. BC.HeadColor = BrickColor.new("Cyan")
  2913. BC.LeftArmColor = BrickColor.new("Cyan")
  2914. BC.LeftLegColor = BrickColor.new("Cyan")
  2915. BC.RightArmColor = BrickColor.new("Teal")
  2916. BC.RightLegColor = BrickColor.new("Cyan")
  2917. BC.TorsoColor = BrickColor.new("Cyan")
  2918. Music.TimePosition = 1
  2919. Music.SoundId = "rbxassetid://1579308042"
  2920. Music.Parent = tors
  2921. Music:Play()
  2922. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  2923. DTrail5.Enabled = false
  2924. DTrail4.Enabled = false
  2925. DTrail3.Enabled = false
  2926. DTrail2.Enabled = false
  2927. DTrail.Enabled = false
  2928. Frost = false
  2929. tecks2.Text = "Neutral"
  2930. tecks2.Rotation = 0
  2931. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2932. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2933. resetmode()
  2934. Music.TimePosition = 0
  2935. Music.SoundId = "rbxassetid://1117396305"
  2936. Music.Parent = tors
  2937. Music:Play()
  2938. BC.HeadColor = BrickColor.new("Fossil")
  2939. BC.LeftArmColor = BrickColor.new("Fossil")
  2940. BC.LeftLegColor = BrickColor.new("Fossil")
  2941. BC.RightArmColor = BrickColor.new("Smoky grey")
  2942. BC.RightLegColor = BrickColor.new("Fossil")
  2943. BC.TorsoColor = BrickColor.new("Fossil")
  2944. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2945. Ashes = true
  2946. DTrail5.Enabled = false
  2947. DTrail4.Enabled = false
  2948. DTrail3.Enabled = false
  2949. DTrail2.Enabled = false
  2950. DTrail.Enabled = false
  2951. tecks2.Text = "Ash"
  2952. tecks2.Rotation = 0
  2953. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2954. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  2955. for i, v in pairs(ArmourParts) do
  2956. v.BrickColor = BrickColor.new("Smoky grey")
  2957. end
  2958. for i, v in pairs(ArmourParts2) do
  2959. v.BrickColor = BrickColor.new("Black")
  2960. end
  2961. for i, v in pairs(NeonParts) do
  2962. v.BrickColor = BrickColor.new("Really black")
  2963. end
  2964. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2965. maincolor = BrickColor.new("Really black")
  2966. BC.HeadColor = BrickColor.new("Smoky grey")
  2967. BC.LeftArmColor = BrickColor.new("Smoky grey")
  2968. BC.LeftLegColor = BrickColor.new("Smoky grey")
  2969. BC.RightArmColor = BrickColor.new("Really black")
  2970. BC.RightLegColor = BrickColor.new("Smoky grey")
  2971. BC.TorsoColor = BrickColor.new("Smoky grey")
  2972. Music.TimePosition = 2
  2973. Music.SoundId = "rbxassetid://1514078310"
  2974. Music.Parent = tors
  2975. Music:Play()
  2976. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  2977. DTrail5.Enabled = false
  2978. DTrail4.Enabled = false
  2979. DTrail3.Enabled = false
  2980. DTrail2.Enabled = false
  2981. DTrail.Enabled = false
  2982. Ashes = false
  2983. tecks2.Text = "Neutral"
  2984. tecks2.Rotation = 0
  2985. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2986. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2987. resetmode()
  2988. Music.TimePosition = 0
  2989. Music.SoundId = "rbxassetid://1117396305"
  2990. Music.Parent = tors
  2991. Music:Play()
  2992. BC.HeadColor = BrickColor.new("Fossil")
  2993. BC.LeftArmColor = BrickColor.new("Fossil")
  2994. BC.LeftLegColor = BrickColor.new("Fossil")
  2995. BC.RightArmColor = BrickColor.new("Smoky grey")
  2996. BC.RightLegColor = BrickColor.new("Fossil")
  2997. BC.TorsoColor = BrickColor.new("Fossil")
  2998. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  2999. tecks2.TextTransparency = 0
  3000. tecks2.TextStrokeTransparency = 0
  3001. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  3002. tecks2.TextTransparency = 1
  3003. tecks2.TextStrokeTransparency = 1
  3004. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3005. DTrail5.Enabled = false
  3006. DTrail4.Enabled = false
  3007. DTrail3.Enabled = false
  3008. DTrail2.Enabled = false
  3009. DTrail.Enabled = false
  3010. Planetary = true
  3011. tecks2.Text = "Planetary"
  3012. tecks2.Rotation = 0
  3013. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3014. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3015. for i, v in pairs(ArmourParts) do
  3016. v.BrickColor = BrickColor.new("Dark indigo")
  3017. end
  3018. for i, v in pairs(ArmourParts2) do
  3019. v.BrickColor = BrickColor.new("Dark indigo")
  3020. end
  3021. for i, v in pairs(NeonParts) do
  3022. v.BrickColor = BrickColor.new("Dark indigo")
  3023. end
  3024. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3025. maincolor = BrickColor.new("Dark indigo")
  3026. BC.HeadColor = BrickColor.new("Dark indigo")
  3027. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3028. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3029. BC.RightArmColor = BrickColor.new("Dark indigo")
  3030. BC.RightLegColor = BrickColor.new("Dark indigo")
  3031. BC.TorsoColor = BrickColor.new("Dark indigo")
  3032. Music.TimePosition = 0
  3033. Music.SoundId = "rbxassetid://609934004"
  3034. Music.Parent = tors
  3035. Music:Play()
  3036. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3037. Planetary = false
  3038. DTrail5.Enabled = false
  3039. DTrail4.Enabled = false
  3040. DTrail3.Enabled = false
  3041. DTrail2.Enabled = false
  3042. DTrail.Enabled = false
  3043. tecks2.Text = "Neutral"
  3044. tecks2.Rotation = 0
  3045. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3046. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3047. resetmode()
  3048. Music.TimePosition = 0
  3049. Music.SoundId = "rbxassetid://1117396305"
  3050. Music.Parent = tors
  3051. Music:Play()
  3052. BC.HeadColor = BrickColor.new("Fossil")
  3053. BC.LeftArmColor = BrickColor.new("Fossil")
  3054. BC.LeftLegColor = BrickColor.new("Fossil")
  3055. BC.RightArmColor = BrickColor.new("Smoky grey")
  3056. BC.RightLegColor = BrickColor.new("Fossil")
  3057. BC.TorsoColor = BrickColor.new("Fossil")
  3058. end
  3059. end
  3060. end)
  3061. mouse.KeyDown:connect(function(key)
  3062. if attack == false then
  3063. if EdgyMode == true then
  3064. if key == 'r' then
  3065. Decapitate()
  3066. elseif key == 'e' then
  3067. Laugh()
  3068. end
  3069. end
  3070. if Divinity == true then
  3071. if key == 'r' then
  3072. Beam_Of_Light()
  3073. elseif key == 'f' then
  3074. Blast_Of_God()
  3075. end
  3076. end
  3077. if Fighter == true then
  3078. if key == 'e' then
  3079. Flying_Kick()
  3080. elseif key == 'f' then
  3081. UpperCut()
  3082. elseif key == 't' then
  3083. Spinning_Kick()
  3084. end
  3085. end
  3086. if Purity == true then
  3087. if key == 'r' then
  3088. Purity_Slam()
  3089. end
  3090. end
  3091. if Solar == true then
  3092. if key == 'r' then
  3093. Eruption()
  3094. elseif key == 't' then
  3095. Solar_Flare()
  3096. end
  3097. end
  3098. if Frost == true then
  3099. if key == 'r' then
  3100. Blizzard()
  3101. elseif key == 't' then
  3102. Cryo_Freeze()
  3103. end
  3104. end
  3105. if Ashes == true then
  3106. if key == 't' and notmenacing then
  3107. Menacing_Aura()
  3108. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3109. Heat_Stroke()
  3110. end
  3111. end
  3112. if Lunar == true then
  3113. if key == 't' then
  3114. ShadowWarp()
  3115. elseif key == 'r' then
  3116. Shade()
  3117. end
  3118. end
  3119. if Destruction == true then
  3120. if key == 'r' then
  3121. Diablo_Explosion()
  3122. elseif key == 'f' then
  3123. Hell_From_Above()
  3124. elseif key == 't' then
  3125. Spinning_Below()
  3126. end
  3127. end
  3128. if Planetary == true then
  3129. if key == 'r' then
  3130. Multi_Bombs()
  3131. elseif key == 't' then
  3132. Universal_Crush()
  3133. end
  3134. end
  3135. if helpme == true then
  3136. if key == 'r' then
  3137. Painful_Stomp()
  3138. elseif key == 'f' then
  3139. Ending()
  3140. elseif key == 't' then
  3141. Ende_der_Weld()
  3142. end
  3143. end
  3144. end
  3145. end)
  3146.  
  3147.  
  3148. coroutine.resume(coroutine.create(function()
  3149. while true do
  3150. swait(8)
  3151. if Solar == true then
  3152. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3153. end
  3154. end
  3155. end))
  3156. coroutine.resume(coroutine.create(function()
  3157. while true do
  3158. swait(4)
  3159. if Frost == true then
  3160. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3161. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3162. end
  3163. end
  3164. end))
  3165. coroutine.resume(coroutine.create(function()
  3166. while true do
  3167. swait(4)
  3168. if Lunar == true then
  3169. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3170. end
  3171. end
  3172. end))
  3173.  
  3174.  
  3175.  
  3176. -------------------------------------------------------
  3177. --Start Animations--
  3178. -------------------------------------------------------
  3179. local equipped = false
  3180. local idle = 0
  3181. local change = 1
  3182. local val = 0
  3183. local toim = 0
  3184. local idleanim = 0.4
  3185. hum.WalkSpeed = 8
  3186. hum.Animator.Parent = nil
  3187. while true do
  3188. swait()
  3189. Music.Parent = tors
  3190. if helpme == true then
  3191. for i, v in pairs(ArmourParts) do
  3192. v.BrickColor = BrickColor.random()
  3193. end
  3194. for i, v in pairs(ArmourParts2) do
  3195. v.BrickColor = BrickColor.random()
  3196. end
  3197. for i, v in pairs(NeonParts) do
  3198. v.BrickColor = BrickColor.random()
  3199. end
  3200. maincolor = BrickColor.random()
  3201. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3202. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3203. tecks2.TextColor3 = maincolor.Color
  3204. tecks2.TextStrokeColor3 = maincolor.Color
  3205. tecks2.Rotation = math.random(-11, 11)
  3206. BC.HeadColor = BrickColor.random()
  3207. BC.LeftArmColor = BrickColor.random()
  3208. BC.LeftLegColor = BrickColor.random()
  3209. BC.RightArmColor = BrickColor.random()
  3210. BC.RightLegColor = BrickColor.random()
  3211. BC.TorsoColor = BrickColor.random()
  3212. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3213. end
  3214. if EdgyMode == true then
  3215. tecks2.Rotation = math.random(-2, 2)
  3216. end
  3217. if Planetary == true then
  3218. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3219. tecks2.Rotation = math.random(-4, 4)
  3220. end
  3221. sine = sine + change
  3222. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3223. local velderp = root.Velocity.y
  3224. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3225. if equipped == true or equipped == false then
  3226. if attack == false then
  3227. idle = idle + 1
  3228. else
  3229. idle = 0
  3230. end
  3231. if 1 < root.Velocity.y and hitfloor == nil then
  3232. Anim = "Jump"
  3233. change = 1
  3234. if attack == false then
  3235. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3236. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3237. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3238. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3239. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3240. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3241. end
  3242. elseif -1 > root.Velocity.y and hitfloor == nil then
  3243. Anim = "Fall"
  3244. change = 1
  3245. if attack == false then
  3246. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3247. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3248. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3249. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3250. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3251. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3252. end
  3253. elseif torvel < 1 and hitfloor ~= nil then
  3254. Anim = "Idle"
  3255. change = 1
  3256. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3258. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3259. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3260. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3261. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3262. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3263. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3265. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3266. if Mrandom(1,15) == 1 then
  3267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3268. end
  3269. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3270. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3271. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3272. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3273. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3274. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3275. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3276. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3277. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3278. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3279. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3280. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3282. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3283. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3284. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3285. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3286. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3287. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3290. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3291. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3292. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3293. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3294. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3296. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3297. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3298. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3299. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3300. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3301. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3302. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3303. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3304. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3305. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3306. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3307. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3308. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3310. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3311. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3312. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3313. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3314. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3315. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3318. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3319. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3320. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3321. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3322. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3325. if math.random(1,1) == 1 then
  3326. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3327. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3328. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3329. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3330. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3331. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3332. end
  3333. for i, v in pairs(ArmourParts) do
  3334. v.BrickColor = BrickColor.random()
  3335. end
  3336. for i, v in pairs(ArmourParts2) do
  3337. v.BrickColor = BrickColor.random()
  3338. end
  3339. for i, v in pairs(NeonParts) do
  3340. v.BrickColor = BrickColor.random()
  3341. end
  3342. maincolor = BrickColor.random()
  3343. tecks2.TextColor3 = maincolor.Color
  3344. tecks2.TextStrokeColor3 = maincolor.Color
  3345. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3346. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3347. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3348. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3349. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3350. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3351. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3352. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3353. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3354. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3355. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3356. end
  3357. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3358. Anim = "Walk"
  3359. change = .6
  3360. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3363. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3364. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3365. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3366. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3367. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3370. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3371. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3372. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3373. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3374. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3377. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3378. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3379. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3380. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3381. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3382. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3383. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3384. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3385. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3386. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3387. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3388. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3391. if math.random(1,1) == 1 then
  3392. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3393. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3394. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3395. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3396. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3397. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3398. end
  3399. for i, v in pairs(ArmourParts) do
  3400. v.BrickColor = BrickColor.random()
  3401. end
  3402. for i, v in pairs(ArmourParts2) do
  3403. v.BrickColor = BrickColor.random()
  3404. end
  3405. for i, v in pairs(NeonParts) do
  3406. v.BrickColor = BrickColor.random()
  3407. end
  3408. maincolor = BrickColor.random()
  3409. tecks2.TextColor3 = maincolor.Color
  3410. tecks2.TextStrokeColor3 = maincolor.Color
  3411. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3412. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3413. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3414. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3415. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3418. if Mrandom(1,15) == 1 then
  3419. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3420. end
  3421. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3422. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3423. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3424. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3425. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3428. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3429. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3430. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3431. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3432. end
  3433. elseif torvel >= 25 and hitfloor ~= nil then
  3434. Anim = "Sprint"
  3435. change = 1.35
  3436. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3439. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3440. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3441. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3442. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3443. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3446. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3447. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3448. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3449. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3450. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3453. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3454. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3455. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3456. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3457. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3460. if math.random(1,1) == 1 then
  3461. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3462. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3463. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3464. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3465. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3466. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3467. end
  3468. for i, v in pairs(ArmourParts) do
  3469. v.BrickColor = BrickColor.random()
  3470. end
  3471. for i, v in pairs(ArmourParts2) do
  3472. v.BrickColor = BrickColor.random()
  3473. end
  3474. for i, v in pairs(NeonParts) do
  3475. v.BrickColor = BrickColor.random()
  3476. end
  3477. maincolor = BrickColor.random()
  3478. tecks2.TextColor3 = maincolor.Color
  3479. tecks2.TextStrokeColor3 = maincolor.Color
  3480. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3481. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3482. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3483. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3484. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3486. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3487. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3488. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3489. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3490. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3491. end
  3492. end
  3493. end
  3494. if 0 < #Effects then
  3495. for e = 1, #Effects do
  3496. if Effects[e] ~= nil then
  3497. local Thing = Effects[e]
  3498. if Thing ~= nil then
  3499. local Part = Thing[1]
  3500. local Mode = Thing[2]
  3501. local Delay = Thing[3]
  3502. local IncX = Thing[4]
  3503. local IncY = Thing[5]
  3504. local IncZ = Thing[6]
  3505. if 1 >= Thing[1].Transparency then
  3506. if Thing[2] == "Block1" then
  3507. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3508. local Mesh = Thing[1].Mesh
  3509. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3510. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3511. elseif Thing[2] == "Block2" then
  3512. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3513. local Mesh = Thing[7]
  3514. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3515. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3516. elseif Thing[2] == "Block3" then
  3517. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3518. local Mesh = Thing[7]
  3519. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3520. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3521. elseif Thing[2] == "Cylinder" then
  3522. local Mesh = Thing[1].Mesh
  3523. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3524. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3525. elseif Thing[2] == "Blood" then
  3526. local Mesh = Thing[7]
  3527. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3528. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3529. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3530. elseif Thing[2] == "Elec" then
  3531. local Mesh = Thing[1].Mesh
  3532. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3533. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3534. elseif Thing[2] == "Disappear" then
  3535. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3536. elseif Thing[2] == "Shatter" then
  3537. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3538. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3539. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3540. Thing[6] = Thing[6] + Thing[5]
  3541. end
  3542. else
  3543. Part.Parent = nil
  3544. table.remove(Effects, e)
  3545. end
  3546. end
  3547. end
  3548. end
  3549. end
  3550. end
  3551. -------------------------------------------------------
  3552. --End Animations And Script--
  3553. -------------------------------------------------------
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