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- local pfs = game:GetService("PathfindingService")
- local human = script.Parent:WaitForChild("Humanoid")
- local hrp = script.Parent:WaitForChild("HumanoidRootPart")
- local path = pfs:CreatePath()
- path:ComputeAsync(hrp.Position, game.Workspace.End.Position)
- local waypoints = path:GetWaypoints()
- for i, waypoint in pairs(waypoints) do
- human:MoveTo(waypoint.Position)
- human.MoveToFinished:Wait(2)
- end
- human:MoveTo(game.Workspace.End.Position)
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