Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Patch 1.32
- Survival:
- Bug fixes.
- Patch 1.31
- General:
- General bug fixes and improvements
- Patch 1.29
- Multiplayer:
- Added support for Team Tournaments with PS4 System Software 5.00
- Fixed a bug related to customizable character skins for Chloe and Nadine
- Fixed a bug where Asav and the Warlord sound effects were missing in
- certain languages
- Patch 1.25
- Multiplayer:
- Fixed a crash that was happening inside Cinema
- Re-enabled the Cinema menu option
- Fixed a bug where "Blowout Win" text was not appearing when it should be
- Patch 1.24
- Multiplayer Content
- Classic Mode is now a permanent mode
- Added new Season Ranked Rewards
- Added Challenges for new items
- Added 2 Weapons
- Added 40 Character Skins
- Added 21 Vanity Items
- Added 13 Taunts
- Added 16 Weapon Skins
- Added 3 Survival Boosters
- Multiplayer Balance/Bug Fixes
- Increased loadout point cost of Weapons Expert (PvP) and Enhanced Radar
- (Survival) by 1 point on all levels
- Movement speed while hip firing reduced
- Fixed an issue where players were not following their parties into
- matchmaking
- Fixed an issue that caused players to become invisible
- Fixed an issue where qualifier descriptions were being cut off
- Fixed a bug where players were respawning twice in King of the Hill
- Fixed various issue with King of the Hill in Cinema
- Fixed an issue with capture and neutralize status getting out of sync
- between players
- Fixed various level exploits
- Patch 1.23
- MULTIPLAYER
- Ranked Progress Update + Ranked Season 6
- With the launch of Ranked Season 5 on April 3, we identified an issue that
- prevented some players' progress from being reset. To ensure a level playing
- field, we're kicking off a new Ranked Season today that will be a clean start
- for all players. Any progress made in Ranked Season 5 will be reset, but
- don't worry-any Ranked rewards you earned along the way will be retained.
- We're also taking measures to ensure that everyone has an opportunity to earn
- Ranked Season 5 Cowboy Hats and the season-end Ranked Cabbage Patch taunt. As
- you advance through ranks in Season 6, you'll earn our new Ranked Sniper Masks
- like normal, but at the end of the season, you'll also receive each Ranked
- Season 5 Cowboy Hat corresponding to your final rank. Those that reach Gold
- III or higher will receive the Season 5 Ranked Cabbage Patch taunt AND the
- Season 6 Ranked Walk It taunt. Lastly, at the end of Ranked Season 6, players
- will be awarded additional Relics.
- No rule changes this season but we are considering changing the ranked game
- mode starting next season.
- We apologize for the inconvenience and look forward to seeing you online!
- BALANCE AND FIXES
- Added death region to Village to prevent exploit
- Increase LP cost of Drake's Aegis to 3 LP
- Patch 1.22
- Multiplayer
- New Map:
- Treasury
- General
- Ranked Season 5 Starts April 3rd
- Players are now required to play 3 hours before posting stats to the
- leaderboards
- Top 500 players on Leaderboards have been temporarily removed to clear out
- low-playtime players. If you were in this group, playing one match will
- re-post your stats for that game mode
- Bug fixes:
- Fixed an issue with shell ejection for the Type 95
- Fixed an issue with the INSAS gun strap
- Fixed issues with silencers showing up on pistols during some taunts
- Fixed missing audio filter on Sci-Fi Helmet
- Balance:
- Updated 180-degree roll jump speed to match that of the 180-degree turn
- jump
- Patch 1.21
- Multiplayer:
- New Mode: King of the Hill
- After making its debut in the Beta Test Playlist, King of the Hill is now a
- full-featured game mode, complete with leaderboards, Cinema Replay support,
- and Challenges. We love this fast-paced, team-based mode and how it enables
- players to make great use of all of Multiplayer's core mechanics. Two teams
- must work together to fight for control of rotating capture points in order
- to be the first to reach the score limit.
- If you played during the Beta Test, we've made some changes for King of the
- Hill's full release. After reaching the 200 Victory Points score limit, teams
- must capture a final hill, which we call the Victory Hill. This adds an extra
- level of strategy and one final chance for a comeback from the losing team.
- Alongside this new feature, we've also made the following changes:
- Victory Points per hill increased from 60 to 80
- KO'ing defenders will award the attacking team 4 Victory Points
- If a defender is KO'd within the first five seconds after capturing a hill,
- they will respawn
- When a team reaches the max Victory Points, they must capture one more hill
- (known as Victory Hill) to win the match
- UI revamped to better communicate game rules and readability
- Duration for Wrath of El Dorado reduced by 50% in this mode; Wrath is still
- quite powerful but this allows other Mysticals to play a prominent role too
- General:
- Added a new feature: Personal Stats Page
- VIP Relic Bonus has increased from 20% to 40%
- Added 3 Weapons
- Added 3 Survival Boosters
- Added 37 Vanity Items
- Added 6 Taunts
- Added 25 character skin color palettes for each new skin
- Personal Stats Page: players can view their personal stats across multiple
- game modes
- Classic Mode removed from the Beta Playlist. Stay tuned for more details on
- its return
- Bugfixes:
- Multiple level bug fixes
- Fixed the issue where players did not receive hardcore rewards after
- completion
- Fixed the issue where sniper sidekicks would occasionally float above the
- ground while taking cover
- Fixed the issue where Skeleton Drake's Jaw would unhinge while performing
- certain taunts
- Fixed the issue where Loadout point icons where not appearing when
- unlocking in chests from the store
- Fixed the issue where please wait text remained on screen after selecting
- vanity chests with an unopened chest available
- Fixed the issue where rope did not appear on the player's hip in cinema
- Fixed the issue where Bounty Skull Icon appeared incorrectly if the player
- viewed in cinema and switched player perspectives
- Fixed the issue where the wooden bridge in Scotland appeared invisible when
- viewed in Cinema mode
- Fixed the issue where the player could become stuck if the store was
- disabled while they attempted to purchase items from the customization menu
- Fixed the issue where players were able to taunt with the rope attached to
- a grapple point
- Fixed the issue where props from taunts remained in place when player is
- instantly KO'd mid taunt
- Fixed the issue where there was no relic challenge for Spirit of the Djinn
- Mystical
- Balance:
- 0.25 second increase to C4 Detonator
- Updated speed and abort frames for ledge grabs, allowing for edge attacker
- to recover faster from missed hits
- Survival:
- 3 new boosters:
- Iron Jaw
- XP Farmer
- Heavy Weapons Expert
- Bugfixes:
- Fixed the issue where Solo Survival Buddy uses single player voice lines
- Fixed the issue where survival wave modifiers appeared incorrectly in
- crushing
- Fixed the issue where Indra Warlord will freeze in place after client
- player
- leaves the game while being grabbed
- Patch 1.20
- Multiplayer
- Classic Mode Returns to The Beta Test Playlist
- Back by popular request, Classic Mode has returned to the Beta Test Playlist
- in Multiplayer. For those who missed it when it first launched in November,
- Classic is a back-to-basics mode that focuses on core combat and movement-
- there's no in-game store, Mysticals, or Sidekicks. Find it in the Multiplayer
- playlist menu today.
- New Ranked Season
- For the competitive crowd, the next Ranked season has begun, introducing new
- rewards and improvements to progression. This season, you'll have a chance to
- earn a new set of Ranked weapon skins to complement the Ranked Trucker Hats,
- Shades, and Bandanas offered in prior seasons. What's more, this season, we're
- awarding a special Ranked Huzzah taunt for those that reach Gold rank or higher.
- Alongside new rewards, we are also improving the Qualifier and Master Rank
- systems - Qualifiers will focus on points earned, rather than matches won and
- Master Rank will now have points earned based off an average of matches (
- Master Rank will give a match rating averaging your 20 previous Ranked matches).
- This way, your progress is based entirely on your own performance.
- New Qualifier System
- Qualifiers are now based on points earned rather than matches won. This
- allows your personal performance to impact your advancement to a much
- larger degree.
- To pass from Gold I to Platinum III, for example, you need to earn at least
- 35 points over the course of 5 matches.
- Points earned are still based on your grade for that match, with an S grade
- on a win awarding the maximum of 40 points.
- Overachieving on points required will gives you bonus points upon advancing
- to the next rank (to a maximum of 50 points).
- Failing a qualifier series with negative points will penalize you by that
- many points.
- Master Rank System Update
- We have revamped the way points are handled in Master Rank. Instead of
- being a grind for points, the system focuses on your average performance.
- Players will enter into Master Rank with a 200 match rating average.
- At the end of a match, you will receive a Match Rating and this will be
- factored into your "20 game average". This average represents your Master
- Rank points.
- The maximum possible Match Rating is 1000, and the lowest is -1000. Get
- better scores, higher kills, revives and assists, while minimizing deaths
- to maximize your Match Rating.
- General:
- Bug fix for awarded chests not opening for the player
- Bug fix for players that are unable to connect to multiplayer or are taking
- a long time to connect to multiplayer
- Fix for profile data loss
- Accounts that were affected by the profile loss will have their level
- restored
- Fixed several crashes
- Bug fix for multiplayer audio settings resetting when backing out to the
- main menu
- Adjusted weapon skins to fix bright weapon skin issues in certain levels
- Survival
- Hardcore Mode Introduced
- Take on a new challenge in Survival's Hardcore Mode, available now. This
- intense new difficulty tier introduces higher stakes, giving players only one
- chance to make it through all 50 waves. That's right, if your team is defeated,
- you're back to square one. Hardcore Mode is not for the faint of heart-it'll
- take skill, close teamwork, and careful strategy.
- Bug Fixes:
- Bug fix for clients using c4 and mines against djinn boss
- Fix for players being able to melee Disciple warlords against walls
- Indra's Eternity no longer slows the vulnerable timer of warlord bosses
- while in the vulnerable state
- Fix for enemies occasionally bind posing during combat
- Fix where players will lose HUD and become invincible if the Indra
- Warlord's teleport grab is interrupted by an explosion
- Fix for Explosive Expert not awarding the advertised bonus damage
- Player's damage bonuses for level, weapon level, and boosters are now
- calculated correctly
- Fix for late joiner losing their gear, cash, and weapon when respawning
- before completing the wave
- Armor NPCs will now drop appropriate score
- Balance Changes:
- Arsenal price ramp based on difficulty
- Easy costs will be multiplied by .75
- Normal costs will be multiplied by x1
- Hard costs will be multiplied by x1.25
- Crushing costs will be multiplied by x1.5
- All bosses now avoid Indra's Eternity and El Dorado player mysticals
- Brute enemies stagger less often from headshots
- Increased grenade, mine and C4 arsenal cost
- C4 is now earned at the same rate as Grenades and Mines
- Increased the cost of Indra's Eternity
- Decreased Sprit of the Djinn and Path of Indra price ramp when purchased
- from the arsenal
- Double ammo for Barok, Harbinger and Desert 5 when purchased from the
- arsenal
- Reduced ammo for Stoner from 150 to 100 when purchased from the arsenal
- Reduced costs of all Heavy Weapons in the arsenal
- Increased duration of Sprit of the Djinn from 20 seconds to 30 seconds
- Increased base run speed of Sprit of the Djinn
- Path of Indra now revives downed teammates
- Patch 1.19
- Bug Fixes
- Fixed a crash when reaching the max number of buffs
- Fixed a loss of functionality issue that can occur when navigating the store
Advertisement
Add Comment
Please, Sign In to add comment