Advertisement
Guest User

Untitled

a guest
Jul 20th, 2017
59
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.96 KB | None | 0 0
  1. // CSGODev.com CSGO Beta Server.cfg Version 1
  2. // Created by: csgodev.com
  3. // http://www.csgodev.com
  4. // DO NOT REMOVE THIS INFORMATION.
  5.  
  6.  
  7.  
  8. // Server Name
  9.  
  10. hostname "CSGODev.com CSGO Server" //Hostname for the server, will show up in server browsers.
  11.  
  12.  
  13. // RCON Password
  14.  
  15. rcon_password "23026919" //Rcon password. If nothing in the quotes then RCON is disabled. We suggest you put +rcon_password in your server command line instead. Its more secure.
  16.  
  17. // Private Server Password
  18.  
  19. sv_password "" //Leave blank unless you want your server set as private.
  20.  
  21.  
  22. // Server CVARs
  23.  
  24. mp_friendlyfire "0" //Enable Friendly Fire 1 =Enable 0 =Disable
  25. //ff_damage_reduction_grenade "0" //Reduces damage done to your teammates with grenades.
  26. //ff_damage_reduction_bullets "0" //Reduces damage done to teammates when shot.
  27. //ff_damage_reduction_other "0" //Reduces damage done to teammates regarding non bullets/grenades
  28. mp_autoteambalance "0" //Auto balaces the teams
  29. mp_autokick "0" //kicks idle or teamkilling players.
  30. mp_tkpunish "0" //Enables team killer punishment.
  31. sv_alltalk "1" //Players can hear all other players' voice communication, no team restrictions
  32. sv_deadtalk "01 //Dead players can speak (voice, text) to the living players.
  33. sv_full_alltalk "9" //Any player (including Spectator team) can speak to any other player
  34. sv_pausable "0" //Sets the server as pausable. If set as 1 anyone can pause it.
  35. mp_limitteams "0" //Maximum amount teams can be out of balance. 0 is off.
  36. sv_voiceenable "1" //Enabled and disables voice chat. Default: 1 which is on.
  37. sv_allow_lobby_connect_only "0" //If set to 1 it will only allow matchmaking games and not direct connections.
  38. sv_allow_wait_command "0" //Allow or disallow the wait command on clients connected to this server.
  39. sv_cheats "0" //Allow cheats on server. LEAVE OFF
  40. sv_alternateticks "0" //If set to 1 server only simulates entities on even numbered ticks.
  41. sv_forcepreload "0" //Forces server side pre-loading.
  42. sv_friction "4" //World friction.
  43. sv_pure "0" // 0 is off, 1 uses whitelist, 2 is forced default.
  44. sv_consistency "0" // 0 is off and allows skins, 1 is on and forced defaults.
  45.  
  46. // Round Convars
  47. mp_freezetime "6" //How many seconds to keep players frozen when the round starts
  48. mp_afterroundmoney "0" //Amount of money awared to every player after each round
  49. mp_playercashawards "1" //Players can earn money by performing in-game actions
  50. mp_teamcashawards "1" //Teams can earn money by performing in-game actions
  51. mp_maxrounds "30" //Maximum amount of rounds per map
  52. mp_timelimit "0" //How many minutes for the whole map
  53. mp_roundtime "2" //How many minutes each round takes.
  54. mp_freezetime"5" //how many seconds to keep players frozen when the round starts
  55. mp_buytime "45" //How many seconds after round start players can buy items for.
  56. mp_forcecamera "1" //Set to 1 for team only spectating.
  57. mp_defuser_allocation "2" //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
  58. mp_death_drop_defuser "1" //Drop defuser on player death
  59. mp_death_drop_grenade "2" //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
  60. mp_death_drop_gun "1" //Which gun to drop on player death: 0=none, 1=best, 2=current or best
  61. mp_buytime "45" //How many seconds after round start players can buy items for.
  62. mp_c4timer "45" //how long from when the C4 is armed until it blows
  63. mp_do_warmup_period "1" //Whether or not to do a warmup period at the start of a match.
  64. mp_force_pick_time "15" //The amount of time a player has on the team screen to make a selection before being auto-teamed
  65. mp_halftime_duration "15" //Number of seconds that halftime lasts
  66. mp_join_grace_time "15 //Number of seconds after round start to allow a player to join a game
  67. mp_match_end_restart "1" //At the end of the match, perform a restart instead of loading a new map
  68. mp_maxrounds "30" //Max amount of rounds per map
  69. mp_playercashawards "1" //Players can earn money by performing in-game actions
  70. mp_playerid "0" //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
  71. mp_playerid_delay "0" //Number of seconds to delay showing information in the status bar
  72. mp_playerid_hold "0" //Number of seconds to keep showing old information in the status bar
  73. mp_restartgame "0" //If non-zero, game will restart in the specified number of seconds
  74. mp_round_restart_delay "7" //Number of seconds to delay before restarting a round after a win
  75. mp_roundtime "3" //How many minutes each round takes.
  76. mp_warmuptime "25" //If true, there will be a warmup period/round at the start of each match to allow to connect.
  77. mp_win_panel_display_time "5" //The amount of time to show the win panel between matches / halfs
  78.  
  79.  
  80. // The Bot Convars
  81.  
  82. bot_kick //Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
  83. bot_chatter "off" //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal
  84. bot_join_after_player 1 //If nonzero, bots wait until a player joins before entering the game.
  85. bot_quota 0 //Determines the total number of bots in the game.
  86. bot_quota_mode "fill" //Determines the type of quota. Allowed values: 'normal', 'fill', and 'match
  87.  
  88.  
  89. // Logging
  90.  
  91. //log on //This is set to turn on logging!
  92. sv_log_onefile "0" //Log server information to only one file.
  93. sv_logbans "0" //Log server bans in the server logs.
  94. sv_logecho "1" //Echo log information to the console.
  95. sv_logfile "1" //Log server information in the log file.
  96. sv_logflush "0" //Flush the log file to disk on each write (slow).
  97. sv_logsdir "0" //Folder in the game directory where server logs will be stored.
  98.  
  99.  
  100. // Server Rates
  101.  
  102. sv_maxcmdrate "200" //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  103. sv_maxrate "200" //Max bandwidth rate allowed on server, 0 == unlimited
  104. sv_mincmdrate "10" //This sets the minimum value for cl_cmdrate. 0 == unlimited.
  105. sv_minrate "5000" //Min bandwidth rate allowed on server, 0 == unlimited
  106.  
  107. // Money cvars
  108.  
  109. mp_startmoney "800" //Amount of money each player gets when they reset.
  110. mp_maxmoney "16000" //Maximum amount of money allowed in a player's account.
  111. cash_team_terrorist_win_bomb "2200" //How much the team will win for the bomb.
  112. cash_team_elimination_hostage_map "2200" //How much a player earns when they eliminate all hostages.
  113. cash_team_elimination_bomb_map "2200" //How much the team will win when the bomb is eliminated.
  114. cash_team_win_by_time_running_out "2200" //How much the team will win when the time runs out.
  115. cash_team_win_by_defusing_bomb "2200" //How much the team will win when bomb has been defused.
  116. cash_team_win_by_hostage_rescue "2200" //How much the team will win when all hostages have been rescued.
  117. cash_team_loser_bonus "2000" //How much the team will win when when the team looses.
  118. cash_team_loser_bonus_consecutive_rounds "500" //How much the team will win when the team looses consecutive rounds.
  119. cash_team_rescued_hostage "100" //How much the team will win when team has recued a hostage.
  120. cash_team_hostage_alive "0" //How much the team will win when a hostage is still alive
  121. cash_team_planted_bomb_but_defused "200" //How much the team will win when when a team has planted a bomb and been defused
  122. cash_team_hostage_interaction "50" //How much the team will win when hostages are saved
  123. cash_player_killed_teammate "-3300" //How much the player will loose when a teamate has been team killed
  124. cash_player_killed_enemy_default "200" //How much the player will win when killing an enemy
  125. cash_player_killed_enemy_factor "0.5" //How much the player will win when killing an enemy
  126. cash_player_bomb_planted "200" //How much the player will win when the bomb has been planted.
  127. cash_player_bomb_defused "200" //How much the player will win when the bomb has been defused
  128. cash_player_rescued_hostage "200" //How much the player will win when rescuing hostages
  129. cash_player_interact_with_hostage "0" //How much the player will win when interacting with hostages
  130. cash_player_damage_hostage "-30" //How much the player will loose when demaging a hostage
  131. cash_player_killed_hostage "-1000" //How much the player will loose when a hostage has been killed
  132.  
  133.  
  134. // Voting Options
  135.  
  136. sv_allow_votes "1" //Turns server voting on and off.
  137. sv_vote_allow_spectators "0" //Allow spectators to vote?"
  138. sv_vote_command_delay "2" //How long after a vote passes until the action happens
  139. sv_vote_creation_time "120" //How often someone can individually call a vote.
  140. sv_vote_failure_timer "300" //A vote that fails cannot be re-submitted for this long
  141. sv_vote_quorum_ratio "0" //The minimum ratio of players needed to vote on an issue to resolve it.
  142. sv_vote_timer_duration "15" //How long to allow voting on an issue
  143.  
  144.  
  145.  
  146. sv_lan "0" //This should always be set, so you know it's not on
  147. sv_region "255" //The region of the world to report this server in.
  148. sv_tags "CSGODEV" //Server tags. Used to provide extra information to clients when they're browsing for servers
  149. writeid
  150. writeip
  151. exec banned_user.cfg
  152. exec banned_ip.cfg
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement