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- I like the powerups, and think the way you can power them up is a very nice addition. Sacrificing one item, and slowing down for a bit to power up the other is a cool evolution of the system used in kart racers.
- When you find walls you can drive on, it is a really cool feeling, and it goes fine most of the time, but every now and then you slow down while riding a wall. This could be from an opponent shooting you, but it could be the track baiting you into slowing down for a sharp turn. When this happens, you just slowly drift down as everyone passes you. Similar things happen when you go up a trap ramp, or when you hit a bump the wrong way. You just get launched in the air uncontrollably.
- When you do, your only option is to reset your car, bringing you to one of many fixed points on the track at a coasting speed. Some might really like it, particularly since you can use it pre-emptively. I found it to be the punishment of your car blowing up, but without the spectacle of the explosion, or satisfaction of others exploding.
- I do want to keep playing though, because the thrill is there. I just want to see it more consistently.
- Other Notes
- - When menuing, there are two accept buttons that are both used regularly, and are not interchangeable. I don't get it either
- - Early in the campaign, there's a race that just doesn't end. You cross the finish line, and it just sits at the results screen. No buttons do anything, except pausing (with the usual options). Not a softlock, but it does mean you can't progress in the campaign.
- - For some reason, the game randomly changed my camera angle, and there was no option to change it back. Instead of a view behind the car, it put the camera basically on the hood, which was really disorienting when flipping around.
- - You can only scroll through the cars one at a time, making it really hard to find specific ones, or compare stats. Basically the same issue Mario Kart 8 has with its vehicle selection.
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