ZoriaRPG

2.50.2.1 Change Log

Jun 19th, 2017
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  1. ChangeLog for 2.50.2.1 RC1
  2.    
  3.  
  4. Reverted COMBOSDM change made by Saffith, as it caused different bugs with older players.
  5. This is properly fixed in 2.51+. ( ZoriaRPG, 20th June 2017 )
  6.  
  7. Fixed long-standing bug where setting Link->Item every frame causes lag. ( ZoriaRPG, May 2017 )
  8.  
  9. Fixed lweapon->Behind not working. ( ZoriaRPG, May 2017 )
  10.  
  11. Fixed ffc->Link being unable to be cleared, or otherwise set to 0 ( ZoriaRPG, May 2017 )
  12.  
  13. Fixed scale args for DrawChar() and DrawInteger(): Both of these now scale per zscript.txt documentation. ( ZoriaRPG, Jan 2017 )
  14.  
  15. Zelda Classic Menus: Added Etc->Show Debug Console. This opens the Allegro debug console or closes it if it is open. ( ZoriaRPG, Jan 2017 )
  16.  
  17. ZScript Variables in scope are destroyed when their scope exits. ( DarkDragon, Jan 2017 )
  18.  
  19. Global script OnExit now works. In prior versions, this script did not run.
  20.  
  21. Fixed a crash when loading a sfx file with more than 35 chars or without any extension. ( Gleeok, 2015-12-30 01:05:05 )
  22.  
  23. Fixed negative constants being read incorrectly.
  24. Fixed incorrect screen calculation and possible crash in Game->SetComboSolid(). ( Saffith, 2015-12-19 19:41:38 )
  25.  
  26. Fixed a crash when importing combos. ( Saffith, 2015-11-27 09:30:31 )    
  27.  
  28. Replaced the built-in MIDIs with versions edited by zaphod77 to sound more like the NES game. ( Saffith, 2015-10-14 10:41:20 )
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