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Feb 18th, 2020
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  153. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  154. do
  155. print("FE Compatibility code by Mokiros")
  156. script.Parent = Player.LocalPlayer
  157. --RemoteEvent for communicating
  158. local Event = Instance.new("RemoteEvent")
  159. Event.Name = "UserInput_Event"
  160.  
  161. --Fake event to make stuff like Mouse.KeyDown work
  162. local function fakeEvent()
  163. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  164. t.connect = t.Connect
  165. return t
  166. end
  167.  
  168. --Creating fake input objects with fake variables
  169. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  170. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  171. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  172. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  173. end}
  174. --Merged 2 functions into one by checking amount of arguments
  175. CAS.UnbindAction = CAS.BindAction
  176.  
  177. --This function will trigger the events that have been :Connect()'ed
  178. local function te(self,ev,...)
  179. local t = m[ev]
  180. if t and t._fakeEvent and t.Function then
  181. t.Function(...)
  182. end
  183. end
  184. m.TrigEvent = te
  185. UIS.TrigEvent = te
  186.  
  187. Event.OnServerEvent:Connect(function(plr,io)
  188. if plr~=Player then return end
  189. if io.isMouse then
  190. m.Target = io.Target
  191. m.Hit = io.Hit
  192. else
  193. local b = io.UserInputState == Enum.UserInputState.Begin
  194. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  195. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  196. end
  197. for _,t in pairs(CAS.Actions) do
  198. for _,k in pairs(t.Keys) do
  199. if k==io.KeyCode then
  200. t.Function(t.Name,io.UserInputState,io)
  201. end
  202. end
  203. end
  204. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  205. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  206. end
  207. end)
  208. Event.Parent = NLS([==[
  209. local Player = game:GetService("Players").LocalPlayer
  210. local Event = script:WaitForChild("UserInput_Event")
  211.  
  212. local UIS = game:GetService("UserInputService")
  213. local input = function(io,a)
  214. if a then return end
  215. --Since InputObject is a client-side instance, we create and pass table instead
  216. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  217. end
  218. UIS.InputBegan:Connect(input)
  219. UIS.InputEnded:Connect(input)
  220.  
  221. local Mouse = Player:GetMouse()
  222. local h,t
  223. --Give the server mouse data 30 times every second, but only if the values changed
  224. --If player is not moving their mouse, client won't fire events
  225. while wait(1/30) do
  226. if h~=Mouse.Hit or t~=Mouse.Target then
  227. h,t=Mouse.Hit,Mouse.Target
  228. Event:FireServer({isMouse=true,Target=t,Hit=h})
  229. end
  230. end]==],Player.Character)
  231. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  232. end
  233. player = game:GetService("Players").LocalPlayer
  234. char = player.Character
  235. humanoid = char.Humanoid
  236. mouse = player:GetMouse()
  237. lleg = char.Torso["Left Hip"]
  238. rleg = char.Torso["Right Hip"]
  239.  
  240. ffxd = Instance.new("ForceField",char)
  241. ffxd.Visible = false
  242. ffxd.Name = "something"
  243.  
  244. --welds
  245. local head = Instance.new("Weld", char.Torso)
  246. head.Part0 = char.Torso
  247. head.Part1 = char["Head"]
  248. head.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 12.1, 0)
  249. local Torso = Instance.new("Weld", char.HumanoidRootPart)
  250. Torso.Part0 = char.HumanoidRootPart
  251. Torso.Part1 = char.Torso
  252.  
  253. local rweld = Instance.new("Weld", char["Right Arm"])
  254. rweld.Part0 = char["Torso"]
  255. rweld.Part1 = char["Right Arm"]
  256. rweld.C0 = CFrame.new(6, 8, 0)
  257. local lweld = Instance.new("Weld", char["Left Arm"])
  258. lweld.Part0 = char.Torso
  259. lweld.Part1 = char["Left Arm"]
  260. lweld.C0 = CFrame.new(-6, 8, 0)
  261. --Leg anim thing
  262. lleg.C0 = lleg.C0 *CFrame.Angles(math.rad(-15),0,0)
  263. rleg.C0 = rleg.C0 *CFrame.Angles(math.rad(-15),0,0)
  264. --stuff
  265. woodpart = Instance.new("Part", char)
  266. woodpart.Size = Vector3.new(1.3, 13, 1.1)
  267. woodpart.BrickColor = BrickColor.new("Burnt Sienna")
  268. woodpart.Material = "Wood"
  269. woodpart.CanCollide = false
  270. woodpart:BreakJoints()
  271. weld = Instance.new("Weld", woodpart)
  272. weld.Part0 = char.Torso
  273. weld.Part1 = woodpart
  274. weld.C0 = weld.C0 * CFrame.Angles(0,0,0) * CFrame.new(0,5.2,0)
  275.  
  276. woodpart2 = Instance.new("Part", char)
  277. woodpart2.Size = Vector3.new(11, 1, 1)
  278. woodpart2.BrickColor = BrickColor.new("Burnt Sienna")
  279. woodpart2.Material = "Wood"
  280. woodpart2.CanCollide = false
  281. woodpart2:BreakJoints()
  282. weld2 = Instance.new("Weld", woodpart2)
  283. weld2.Part0 = char.Torso
  284. weld2.Part1 = woodpart2
  285. weld2.C0 = weld2.C0 * CFrame.Angles(0,0,0) * CFrame.new(0,8.5,0)
  286.  
  287.  
  288. while true do
  289. wait(0.01)
  290. humanoid.Health = 3e3
  291. char.Torso.Transparency = 1
  292. for i,v in pairs(char:children()) do
  293. if v:IsA("ShirtGraphic") then
  294. v:Destroy()
  295. end
  296. end
  297.  
  298. end
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