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- every 5 seconds:
- loop {cl.maps.list::*}:
- broadcast "%{cl.map.%loop-value%.playing}%"
- broadcast "%loop-value%"
- if {cl.map.%loop-value%.playing} is greater than or equal to 1:
- if {cl.map.%loop-value%.selected.player} is not set:
- delete {cl.map.%loop-value%.ingame.players::*}
- set {cl.map.%loop-value%.ingame.playernum} to 0
- loop all players:
- if {cl.player.%loop-player%.playing.map} is loop-value:
- add loop-player to {cl.map.%loop-value%.ingame.players::*}
- broadcast "%{cl.map.%loop-value%.ingame.players::*}%"
- set {cl.map.%loop-value%.ingame.playernum} to {cl.map.%loop-value%.ingame.playernum} + 1
- broadcast "%{cl.map.%loop-value%.ingame.playernum}%"
- set {cl.map.%loop-value%.selected.num} to random number between 1 and {cl.map.%loop-value%.ingame.playernum}
- broadcast "%{cl.map.%loop-value%.selected.num}% %{cl.map.%loop-value%.ingame.playernum}%"
- set {cl.map.%loop-value%.selected.player} to "%{cl.map.%loop-value%.ingame.players::%{cl.map.%loop-value%.selected.num}%}%"
- broadcast "%{cl.map.%loop-value%.ingame.players::%{cl.map.%loop-value%.selected.num}%}%"
- #while {cl.map.%loop-value%.selected.player.before} is {cl.map.%loop-value%.selected.player}:
- # set {cl.map.%loop-value%.selected.num} to random number between 1 and {cl.map.%loop-value%.ingame.playernum}
- # set {cl.map.%loop-value%.selected.player} to {cl.map.%loop-value%.ingame.players::%{cl.map.%loop-value%.selected.num}%}
- send "{@P} You're now playing! Escape the falling blocks!" to {cl.map.%loop-value%.selected.player}
- loop all players:
- if {cl.player.%loop-player%.playing.map} is loop-value:
- send "{@P} %{cl.map.%loop-value%.selected.player}% is now playing!" to loop-player
- set {cl.map.%loop-value%.player.timer} to now
- loop blocks in radius 25 of {cl.map.%loop-value%.arenaspawn}:
- loop-block is diamond block:
- set loop-block to air
- teleport {cl.map.%loop-value%.selected.player} to {cl.map.%loop-value%.arenaspawn}
- loop all players:
- if {cl.player.%loop-player%.playing} is "True":
- if {cl.player.%loop-player%.bar} is not set:
- set {cl.player.%loop-player%.bar} to 1
- if {cl.player.%loop-player%.bar} is 1:
- set boss bar of loop-player to "{@P} You're In Map: %{cl.player.%loop-player%.playing.map}%"
- add 1 to {cl.player.%loop-player%.bar}
- else if {cl.player.%loop-player%.bar} is 2:
- set boss bar of loop-player to "{@P} Player Climbing Is: %{cl.map.%{cl.player.%loop-player%.playing.map}%.selected.player}%"
- add 1 to {cl.player.%loop-player%.bar}
- else if {cl.player.%loop-player%.bar} is 3:
- set boss bar of loop-player to "{@P} There are currently: %{cl.map.%{cl.player.%loop-player%.playing.map}%.ingame.playernum}%/10 in this map!"
- add 1 to {cl.player.%loop-player%.bar}
- else if {cl.player.%loop-player%.bar} is 4:
- set boss bar of loop-player to "{@P} Current leader: %{cl.map.%{cl.player.%loop-player%.playing.map}%.leaderboard.1}%"
- add 1 to {cl.player.%loop-player%.bar}
- else if {cl.player.%loop-player%.bar} is greater than 4:
- set {cl.player.%loop-player%.bar} to 1
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