Shay2014

The Return: Rosen and Gilder's Caravan

May 6th, 2018
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  1. These two traveling merchants seem to conveniently turn up in the party's path, peddling their wares to whoever will buy them. They are well known throughout the Echoes as traders of trinkets and baubles. This Pastebin holds a selection of their wares. Note that items tagged as "unique" will disappear from their inventory once purchased, while those that are not will remain no matter how much is purchased (within reason). Note that these prices are not set in stone, and the merchants may be willing to negotiate.
  2.  
  3. -------------
  4. ANIMAL TREATS
  5. -------------
  6. Paper bags full of small pellets enjoyed by animals of all shapes and sizes. A favorite of many pet owners throughout the Echoes. Also useful as bait for some creatures.
  7.  
  8. Gilder: "I'm not really sure what's in them. Good question. All I know is that critters go nuts for them. We've got scores of the bags too, so buy as many as you need."
  9.  
  10. Price: 10 bits
  11.  
  12. -----------------
  13. CAMPING EQUIPMENT
  14. -----------------
  15. Standard camping equipment commonly used by travelers. It includes a simple cloth tent and some mattresses, as well as tent pegs. Tents can fit two normal sized ponies.
  16.  
  17. Rosen: "What, you don't have these already? How the hell have you survived this long?"
  18.  
  19. Price: 20 bits
  20.  
  21. -----------------
  22. CLOTHING AND DYES
  23. -----------------
  24. A boutique's worth of clothes and accessories, as well as phials of colored dyes. Also includes clothes suitable for harsh conditions, such as swamps, deserts, jungles and snow.
  25.  
  26. Gilder: "We have all sorts of clothes available. And if you don't care for the colors, we have dyes too. And more practical gear too if you don't fancy dressing up. I'm sure you'll find something you like."
  27.  
  28. Price: 5-50 bits, depending on what you need
  29.  
  30. ----------
  31. FIRE BEADS
  32. ----------
  33. Tiny glass orbs that ignite when struck, creating a merry blaze. Consumed on use. Somewhat volatile; handle with caution.
  34.  
  35. Rosen: "Good for camping. Really good, actually. If it's more your speed, you can lob 'em as well. Won't do much to hurt anyone, but it might scare someone away. 'Specially Prowlers."
  36.  
  37. Price: 15 bits each
  38.  
  39. -------------
  40. MAGICAL WANDS
  41. -------------
  42. Wands of varying size and material. They are enchanted with a variety of spells, being able to cast them up to 3 times before crumbling to dust. If the roll to use one is failed, it will not count as a use.
  43.  
  44. Gilder: "I can assure you, they're quite good. The wizard that made them is one of the best in the Echoes. Well, most of the time. ...I wouldn't count on him with my life, but I can guarantee these are the best he's made in a long time."
  45.  
  46. Price: 25-75 bits
  47.  
  48. Spells available:
  49.  
  50. 25 bits: Dream Wine, Bolster, Homing Magic, Commune, Climate Control, Enhancement
  51.  
  52. 50 bits: Spring Brew, Wrath, Storm Bolt, Transfix, Earthen Grasp, Reflect
  53.  
  54. 75 bits: Prayer of Healing, Haste
  55.  
  56. ----------
  57. MIASMA POD
  58. ----------
  59. Harvested pods of a certain fungus. When crushed, they release a blinding, stinging gas that lingers temporarily.
  60.  
  61. Rosen: "Use 'em as mines or just lob 'em at folks! If that's your speed I mean. Just mind the smell."
  62.  
  63. Price: 25 bits
  64.  
  65. --------
  66. NO-BAKES
  67. --------
  68. Small dry biscuits that expand and transform into loaves of bread when exposed to water.
  69.  
  70. Rosen: "Real useful, these. Just give 'em a drop of water and they blow up into full sized loaves of bread. I mean, they're not exactly nutritious, but they last forever. Just don't eat 'em before adding water. Bad idea."
  71.  
  72. Price: 5 bits each
  73.  
  74. ----
  75. ROPE
  76. ----
  77. Great lengths of firm rope. Handy for a variety of occasions, its usefulness depending greatly on its owner's creativity.
  78.  
  79. Rosen: "We've got rope for days, yeah. Just let us know how much you need mate."
  80.  
  81. Price: 5 bits/meter
  82.  
  83. ---------------
  84. TRAPPER'S TOOLS
  85. ---------------
  86. A portable box containing tools suitable for arming all manner of traps. Includes a large selection of caltrops as well as a bear trap, along with a foldable shovel and some metal spikes for a pitfall, among others. Some enemies may be easily able to escape certain traps. In addition, this kit includes several implements for disarming said traps, as well as any others you may find.
  87.  
  88. Gilder: "If you're going out hunting or dungeoneering, these will be the tools for you. If you know how to use them, that is. They're quite intuitive though."
  89.  
  90. Price: 40 bits
  91.  
  92. ---------------------------------------------------------------------------------------------------------------------------------------------
  93.  
  94. ----------
  95. DARKSLAYER
  96. ----------
  97. >unique
  98.  
  99. >great, autocrits vs dark magic enemies
  100.  
  101. A hefty warhammer that belonged to Paladin Robb, Slayer of a Hundred Demons. He met his demise at the hands of those he thought he could trust, but his legacy lives on in this enchanted weapon. Requires great strength to wield, but its effects are impressive.
  102.  
  103. Rosen: "I'm not even gonna try to lift that monster. If you've the muscles for it, and the coin, it's all yours."
  104.  
  105. Price: 90 bits
  106.  
  107. -------
  108. HOPLAMP
  109. -------
  110. >unique
  111.  
  112. A black iron lantern. Its namesake comes from its magical enchantment: when activated, it springs to life, sprouting a single metallic limb to hop around on. It will follow its owner until deactivated, upon which it becomes a normal lantern again. It uses significantly less fuel than a normal lamp, and can follow basic instructions such as following a path.
  113.  
  114. Gilder: "It's actually kind of cute, if you ask me. The squeaking sound can get annoying though."
  115.  
  116. Price: 30 bits
  117.  
  118. -------------------------
  119. LOST CARD: XIV TEMPERANCE
  120. -------------------------
  121. >unique
  122.  
  123. A worn old tarot card depicting Temperance. It has some sort of magical energy that seems difficult to pinpoint. It could be invoked, but the results of doing so are unclear.
  124.  
  125. Gilder: "Found this one way out in the Blasted Heath, just lying around on its own. Wonder what happened to the rest of the deck..."
  126.  
  127. Price: 35 bits
  128.  
  129. ------------------
  130. NORTHMAN'S DELIGHT
  131. ------------------
  132. >unique
  133.  
  134. An enchanted bone war horn that doubles as a drinking horn, having a seemingly never-ending supply of mead. This is both a blessing and a curse; when used for either purpose, it may have the opposite effect to what was intended.
  135.  
  136. Rosen: "Don't drink too much, mate. Take it from the poor sod who owned it last. It'll put you in an early grave. Or in this case, it could also leave you deaf."
  137.  
  138. Price: 45 bits
  139.  
  140. ------------------
  141. PHIAL OF SACRIFICE
  142. ------------------
  143. >unique
  144.  
  145. A sinister glass phial stained with red. The user may spill their blood into this phial by taking 1-3 wounds worth of damage; this creates a particularly nefarious healing potion that heals for the same amount. When filled, the Phial of Sacrifice cannot be used by the same person to heal themselves.
  146.  
  147. Gilder: "I mean, you could make good use of it in a pinch, but that's some evil magic if I've ever seen it. Use at your own risk."
  148.  
  149. Price: 50 bits
  150.  
  151. --------------
  152. SMELLING SALTS
  153. --------------
  154. >unique
  155. >automatic
  156.  
  157. A pouch of chemical compounds that can help to rouse consciousness. When used, you gain +2 to your next recovery roll, or you can use it on someone else to give them the same bonus. Cannot be used yourself while helpless. Using smelling salts consumes one of its 5 charges.
  158.  
  159. Rosen: "Oi, you really need to try these. Make you feel pretty woooo, know what I mean? Only got so many though, so be responsible!"
  160.  
  161. Price: 50 bits
  162.  
  163. ----------------
  164. VANISHING POWDER
  165. ----------------
  166. >unique
  167.  
  168. A pouch of light grey powder, rumored to be made from the ground bones of a Shadowcat. When sprinkled, it makes everything it touches nearly invisible, granting a +3 to Stealth rolls. Doing so consumes 1 of 3 uses.
  169.  
  170. Gilder: "If you need to go unnoticed, this should do the trick just fine. Use it sparingly, though. It's quite rare."
  171.  
  172. Price: 40 bits
  173.  
  174. -------------
  175. DRAGON SNAILS
  176. -------------
  177. A glass terrarium with nine odd mollusks resembling snails, but with vaguely reptilian heads with two tentacles as "horns". They can breathe small gouts of flame, but are otherwise harmless, feeding on just about anything they'll be given.
  178.  
  179. Rosen: "Buggers nearly burned me finger off. But they're kind of cute, don't you reckon?"
  180.  
  181. Price: 40 bits
  182.  
  183. -----------------
  184. MANSERVANT'S BELL
  185. -----------------
  186. An small brass bell with a polished wooden handle. When rung, an impeccably dressed unicorn will appear, fulfilling any menial request the owner of the bell demands, or simply giving impartial advise to a situation.
  187.  
  188. Gilder: "Shame to part with it. This guy's actually bloody great at his job. Never thought to question him on why he does it, but you can't deny he's good."
  189.  
  190. Price: 150 bits
  191.  
  192. ----------------
  193. CLOCKWORK ORANGE
  194. ----------------
  195. A replica of an orange made of metal and wood. Serves no practical use, but curiously, a gear from within the orange will sprout into a mechanical orange plant when planted as a seed, growing more clockwork orange fruits. These artificial plants will sprout extremely rapidly, taking less than 12 hours to grow to the equivalent of maturity.
  196.  
  197. Rosen: "Weird, weird, weird. Can't see much use for 'em, so you can have 'em if you want."
  198.  
  199. Price: 20 bits
  200.  
  201. ---------------
  202. TARANTELLANTULA
  203. ---------------
  204. An effigy of a hairy tarantula, made of cloth and stuffing. When activated, it springs to life, seeking the nearest living target and delivering a powerful bite. Those bitten by the Tarantellantula will not be poisoned, but instead will begin to dance uncontrollably until they collapse from exhaustion.
  205.  
  206. Rosen: "Seems dangerous to me. Be careful how you use this thing. Good for a laugh though."
  207.  
  208. Price: 50 bits
  209.  
  210. -----------
  211. SHATTERHORN
  212. -----------
  213. A tiny metal horn with a rubber ball on the end, the words "Squeeze me gently" written on it. When done so, the horn will sound obscenely loudly, enough to deafen anyone nearby (including the user) and break glass panes.
  214.  
  215. Rosen: "Don't squeeze it hard. Just don't."
  216.  
  217. Price: 75 bits
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