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- Got ThingsListAt out of bounds: (120, 0, 108)
- Verse.Log:Error(String, Boolean)
- Verse.Log:ErrorOnce(String, Int32, Boolean)
- Verse.ThingGrid:ThingsListAt(IntVec3)
- Verse.GridsUtility:GetThingList(IntVec3, Map)
- Verse.GridsUtility:GetFirstPawn(IntVec3, Map)
- CombatExtended.Verb_LaunchProjectileCE:<CanHitCellFromCellIgnoringRange>g__CanShootThroughCell65_0(IntVec3, <>c__DisplayClass65_0&, <>c__DisplayClass65_1&)
- CombatExtended.Verb_LaunchProjectileCE:CanHitCellFromCellIgnoringRange(Vector3, IntVec3, Thing)
- CombatExtended.Verb_LaunchProjectileCE:CanHitFromCellIgnoringRange(Vector3, LocalTargetInfo, IntVec3&)
- CombatExtended.Verb_LaunchProjectileCE:TryFindCEShootLineFromTo(IntVec3, LocalTargetInfo, ShootLine&)
- CombatExtended.Verb_LaunchProjectileCE:CanHitTargetFrom_Patch1(Object, IntVec3, LocalTargetInfo, String&)
- CombatExtended.Verb_LaunchProjectileCE:CanHitTargetFrom(IntVec3, LocalTargetInfo)
- CombatExtended.Verb_ShootCE:CanHitTargetFrom(IntVec3, LocalTargetInfo)
- Verse.AI.AttackTargetFinder:CanShootAtFromCurrentPosition(IAttackTarget, IAttackTargetSearcher, Verb)
- Verse.AI.AttackTargetFinder:BestAttackTarget_Patch1(IAttackTargetSearcher, TargetScanFlags, Predicate`1, Single, Single, IntVec3, Single, Boolean, Boolean)
- RimWorld.JobGiver_AIFightEnemy:FindAttackTarget(Pawn)
- RimWorld.JobGiver_AIFightEnemy:FindAttackTargetIfPossible(Pawn)
- RimWorld.JobGiver_AIFightEnemy:UpdateEnemyTarget(Pawn)
- RimWorld.JobGiver_AIFightEnemy:TryGiveJob(Pawn)
- Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage_Patch1(Object, Pawn, JobIssueParams)
- Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
- RimWorld.ThinkNode_Duty:TryIssueJobPackage(Pawn, JobIssueParams)
- Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
- Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
- Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
- Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
- Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
- Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
- Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch4(Object, ThinkTreeDef&)
- Verse.AI.Pawn_JobTracker:CheckForJobOverride()
- Verse.AI.Pawn_JobTracker:JobTrackerTick()
- Verse.Pawn:Tick_Patch2(Object)
- Verse.TickList:Tick()
- Verse.TickManager:DoSingleTick()
- ZombieLand.Verse_TickManager_TickManagerUpdate_Patch:SingleTick(TickManager, Int32)
- Verse.TickManager:TickManagerUpdate_Patch1(Object)
- Verse.Game:UpdatePlay()
- Verse.Root_Play:Update()
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