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Jun 20th, 2019
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  1. Got ThingsListAt out of bounds: (120, 0, 108)
  2. Verse.Log:Error(String, Boolean)
  3. Verse.Log:ErrorOnce(String, Int32, Boolean)
  4. Verse.ThingGrid:ThingsListAt(IntVec3)
  5. Verse.GridsUtility:GetThingList(IntVec3, Map)
  6. Verse.GridsUtility:GetFirstPawn(IntVec3, Map)
  7. CombatExtended.Verb_LaunchProjectileCE:<CanHitCellFromCellIgnoringRange>g__CanShootThroughCell65_0(IntVec3, <>c__DisplayClass65_0&, <>c__DisplayClass65_1&)
  8. CombatExtended.Verb_LaunchProjectileCE:CanHitCellFromCellIgnoringRange(Vector3, IntVec3, Thing)
  9. CombatExtended.Verb_LaunchProjectileCE:CanHitFromCellIgnoringRange(Vector3, LocalTargetInfo, IntVec3&)
  10. CombatExtended.Verb_LaunchProjectileCE:TryFindCEShootLineFromTo(IntVec3, LocalTargetInfo, ShootLine&)
  11. CombatExtended.Verb_LaunchProjectileCE:CanHitTargetFrom_Patch1(Object, IntVec3, LocalTargetInfo, String&)
  12. CombatExtended.Verb_LaunchProjectileCE:CanHitTargetFrom(IntVec3, LocalTargetInfo)
  13. CombatExtended.Verb_ShootCE:CanHitTargetFrom(IntVec3, LocalTargetInfo)
  14. Verse.AI.AttackTargetFinder:CanShootAtFromCurrentPosition(IAttackTarget, IAttackTargetSearcher, Verb)
  15. Verse.AI.AttackTargetFinder:BestAttackTarget_Patch1(IAttackTargetSearcher, TargetScanFlags, Predicate`1, Single, Single, IntVec3, Single, Boolean, Boolean)
  16. RimWorld.JobGiver_AIFightEnemy:FindAttackTarget(Pawn)
  17. RimWorld.JobGiver_AIFightEnemy:FindAttackTargetIfPossible(Pawn)
  18. RimWorld.JobGiver_AIFightEnemy:UpdateEnemyTarget(Pawn)
  19. RimWorld.JobGiver_AIFightEnemy:TryGiveJob(Pawn)
  20. Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage_Patch1(Object, Pawn, JobIssueParams)
  21. Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
  22. RimWorld.ThinkNode_Duty:TryIssueJobPackage(Pawn, JobIssueParams)
  23. Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
  24. Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
  25. Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
  26. Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
  27. Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
  28. Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
  29. Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch4(Object, ThinkTreeDef&)
  30. Verse.AI.Pawn_JobTracker:CheckForJobOverride()
  31. Verse.AI.Pawn_JobTracker:JobTrackerTick()
  32. Verse.Pawn:Tick_Patch2(Object)
  33. Verse.TickList:Tick()
  34. Verse.TickManager:DoSingleTick()
  35. ZombieLand.Verse_TickManager_TickManagerUpdate_Patch:SingleTick(TickManager, Int32)
  36. Verse.TickManager:TickManagerUpdate_Patch1(Object)
  37. Verse.Game:UpdatePlay()
  38. Verse.Root_Play:Update()
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