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- Breakneck Blitz (Normal) - The user is surrounded with an aura of Z-Power, channeling it into a Normal-typed attack, drawing energy from a Normal-type move to be declared alongside the Z-Move. If the move is physical, the user then uses this power to fuel a high-speed charge, running down their target. If the move is special, the user will send an image of themselves in energy form to run down the target. If the move is a status move, the user will receive a sharp boost to Attack, Defense and Speed, as well as reset any other negative stat boosts. The power of the move will be based on the declared Normal-typed move plus an additional solid damage, using the same energy. Only one Z-move may be used per trainer per battle. The Pokémon must be holding a Normalium Z-Crystal.
- [Nrm, Varies/Varies, User: Atk +2, Def +2, Spe +2, Reset Stat Changes, Target: N/A]
- [DMG: Varies, NRG: Varies]
- [Z-Move]
- All-Out Pummeling (Fighting) - The user is surrounded with an aura of Z-Power, channeling it into a Fighting-typed attack, drawing energy from a Fighting-type move to be declared alongside the Z-Move. If the move is physical, the user then uses this power to fuel a high-speed charge, running down their target. If the move is special, the user will send volleys of energy constructs in the shape of their limbs. If the move is a status move, the user will receive a drastic boost to their Attack and a slight boost to their Defense. The power of the move will be based on the declared Fighting-typed move plus an additional solid damage, using the same energy. Only one Z-Move may be used per trainer per battle. The Pokémon must be holding a Fightinium Z Z-Crystal.
- [Fit, Varies/Varies, User: Atk +3, Def +1, Target: N/A]
- [DMG: Varies, NRG: Varies]
- [Z-Move]
- Supersonic Skystrike (Flying) - The user is surrounded with an aura of Z-Power, channeling it into a Flying-typed attack, drawing energy from a Flying-type move to be declared alongside the Z-Move. If the move is physical, the user then uses this power to leap as high in the air as possible, crashing into the target. If the move is special, the user will launch into the air, but send down a rush of wind to deal damage. If the move is a status move, the user will receive a drastic boost to Speed and slight boost to Attack. The power of the move will be based on the declared Flying-typed move plus an additional solid damage, using the same energy. Only one Z-Move may be used per trainer per battle. The Pokémon must be holding a Flyinium Z Z-Crystal.
- [Fly, Varies/Varies, User: Spe +3, Atk +1, Target: N/A]
- [DMG: Varies, NRG: Varies]
- [Z-Move]
- Acid Downpour (Poison) - The user is surrounded with an aura of Z-Power, channeling it into a Poison-typed attack, drawing energy from a Poison-type move to be declared alongside the Z-Move. If the move is physical, the user then uses this power to send forth a massive wave of poison. If the move is special, the user will summon an acidic downpour of poison energy. If the move is a status move, the user will have their stat changes reset, as well as be cured of any negative status effects. The power of the move will be based on the declared Poison-typed move plus an additional solid damage, using the same energy. Only one Z-Move may be used per trainer per battle. The Pokémon must be holding a Poisonium Z Z-Crystal.
- [Psn, Varies/Varies, User: Reset Stat Changes, Cure Status, Target: Cure Status (Ally)]
- [DMG: Varies, NRG: Varies]
- [Z-Move]
- Tectonic Rage (Ground) - The user is surrounded with an aura of Z-Power, channeling it into a Ground-typed attack, drawing energy from a Ground-type move to be declared alongside the Z-Move. If the move is physical, the user then uses this power to split open the ground and swallow it, before smashing it back to the surface with a full-force tackle (if the ground cannot be manipulated, it will just perform the tackle). If the move is special, the user will create the rift, and the target will fall in it, and will soon after be blasted out by an eruption of energy (if the ground cannot be manipulated, only the eruption will occur). If the move is a status move, the user will receive a sharp boost to Defense and Special Defense. The power of the move will be based on the declared Ground-typed move plus an additional solid damage, using the same energy. Only one Z-Move may be used per trainer per battle. The Pokémon must be holding a Groundium Z Z-Crystal.
- [Grd, Varies/Varies, User: Def +2, SpD +2, Target: N/A]
- [DMG: Varies, NRG: Varies]
- [Z-Move, Land-Based]
- Continental Crush (Rock) - The user is surrounded with an aura of Z-Power, channeling it into a Rock-typed attack, drawing energy from a Rock-type move to be declared alongside the Z-Move. If the move is physical, the user then uses this power to gather a massive boulder, which will be launched at the target and explode. If the move is special, the user will form the rock as an energy construct. If the move is a status move, the user will receive a drastic boost to Defense, as well as summon a Sandstorm. The power of the move will be based on the declared Rock-typed move plus an additional solid damage, using the same energy. Only one Z-Move may be used per trainer per battle. The Pokémon must be holding a Rockium Z Z-Crystal.
- [Rck, Varies/Varies, User: Def +3, Sandstorm, Target: N/A]
- [DMG: Varies, NRG: Varies]
- [Z-Move]
- Savage Spin-Out (Bug) - The user is surrounded with an aura of Z-Power, channeling it into a Bug-typed attack, drawing energy from a Bug-type move to be declared alongside the Z-Move. If the move is physical, the user then uses this power to engulf the target in a cocoon of string before flinging them about and breaking the cocoon open. If the move is special, the user will instead send energy through the thread, causing it to burst. If the move is a status move, the user will receive a drastic boost to Speed, as well as resetting any other stat drops. The power of the move will be based on the declared Bug-typed move plus an additional solid damage, using the same energy. Only one Z-Move may be used per trainer per battle. The Pokémon must be holding a Bugium Z Z-Crystal.
- [Bug, Varies/Varies, User: Spe +3, Reset Stat Changes, Target: N/A]
- [DMG: Varies, NRG: Varies]
- [Z-Move]
- Never-ending Nightmare (Ghost) - The user is surrounded with an aura of Z-Power, channeling it into a Ghost-typed attack, drawing energy from a Ghost-type move to be declared alongside the Z-Move. If the move is physical, the user then uses this power to darken the arena and clamp down on the target with a ring of shadowy arms. If the move is special, the user will be restrained by the arms, which will burst with Ghost-type energy. If the move is a status move, the user will go invisible for a round, not counting towards their maximum invisibility rounds. The power of the move will be based on the declared Ghost-typed move plus an additional solid damage, using the same energy. Only one Z-Move may be used per trainer per battle. The Pokémon must be holding a Ghostium Z Z-Crystal.
- [Ghs, Varies/Varies, User: Invisible (1 round), Target: N/A]
- [DMG: Varies, NRG: Varies]
- [Z-Move]
- Corkscrew Crash (Steel) - The user is surrounded with an aura of Z-Power, channeling it into a Steel-typed attack, drawing energy from a Steel-type move to be declared alongside the Z-Move. If the move is physical, the user then uses this power to spin while covered with a cone of Steel energy, resembling a drill, and slam into the target. If the move is special, the user will summon a massive energy-based drill bit, which will be launched at the target as a projectile. If the move is a status move, the user will receive a drastic boost to Defense, as well as being cured of Poison and gain immunity to the status for the remainder of the battle. The power of the move will be based on the declared Steel-typed move plus an additional solid damage, using the same energy. Only one Z-Move may be used per trainer per battle. The Pokémon must be holding a Steelium Z Z-Crystal.
- [Stl, Varies/Varies, User: Def +3, Poison Immunity, Target: N/A]
- [DMG: Varies, NRG: Varies]
- [Z-Move]
- Inferno Overdrive (Fire) - The user is surrounded with an aura of Z-Power, channeling it into a Fire-typed attack, drawing energy from a Fire-type move to be declared alongside the Z-Move. If the move is physical, the user then uses this power to launch a massive fireball of compressed flame, which explodes with concussive force when it reaches its target. If the move is special, the user will launch a massive fireball, which will erupt into a massive inferno around the target. If the move is a status move, the user will receive a sharp boost to Special Attack and summon Bright Sun. The power of the move will be based on the declared Fire-typed move plus an additional solid damage, using the same energy. Only one Z-Move may be used per trainer per battle. The Pokémon must be holding a Firium Z Z-Crystal.
- [Fir, Varies/Varies, User: SpA +2, Bright Sun (5 rounds), Target: N/A]
- [DMG: Varies, NRG: Varies]
- [Z-Move]
- Hydro Vortex (Water) - The user is surrounded with an aura of Z-Power, channeling it into a Water-typed attack, drawing energy from a Water-type move to be declared alongside the Z-Move. If the move is physical, the user then uses this power to summon a huge wave that engulfs the target as the user rides it, which then forms into a massive whirlpool that the user uses to strike the target. If the move is special, the user will summon the same wave, but will not ride it or the resulting whirlpool. If the move is a status move, the user will receive a sharp boost to Special Attack and summon Rain. The power of the move will be based on the declared Water-typed move plus an additional solid damage, using the same energy. Only one Z-Move may be used per trainer per battle. The Pokémon must be holding a Waterium Z Z-Crystal.
- [Wtr, Varies/Varies, User: SpA +2, Rain (5 rounds), Target: N/A]
- [DMG: Varies, NRG: Varies]
- [Z-Move]
- Bloom Doom (Grass) - The user is surrounded with an aura of Z-Power, channeling it into a Grass-typed attack, drawing energy from a Grass-type move to be declared alongside the Z-Move. If the move is physical, the user then uses this power to cover the field with grass and flowers, before dropping a massive orb of energy, which will solidify into a massive flower that will burst on the target. If the move is special, the user will cover the field with grass and flowers, before gathering an orb of energy that will rain down in a huge beam, bursting in a flower-shaped construct. If the move is a status move, the user will be cured of all statuses, and be healed for significant health. The power of the move will be based on the declared Grass-typed move plus an additional solid damage, using the same energy. Only one Z-Move may be used per trainer per battle. The Pokémon must be holding a Grassium Z Z-Crystal.
- [Grs, Varies/Varies, User: Cure Status, Heal (Health, Significant), Target: N/A]
- [DMG: Varies, NRG: Varies]
- [Z-Move]
- Gigavolt Havoc (Electric) - The user is surrounded with an aura of Z-Power, channeling it into an Electric-typed attack, drawing energy from a Electric-type move to be declared alongside the Z-Move. If the move is physical, the user then uses this power to charge an incredible amount of Electric energy into a limb, and use it to launch themselves forward for a huge strike. If the move is special, the user will generate a massive bolt of electricity, propelling it at their target. If the move is a status move, the user will receive a slight boost to Speed, Special Attack and Special Defense, as well as set an Electric Terrain. The power of the move will be based on the declared Electric-typed move plus an additional solid damage, using the same energy. Only one Z-Move may be used per trainer per battle. The Pokémon must be holding an Electrium Z Z-Crystal.
- [Ele, Varies/Varies, User: Spe +1, SpA +1, SpD +1, Electric Terrain, Target: N/A]
- [DMG: Varies, NRG: Varies]
- [Z-Move]
- Shattered Psyche (Psychic) - The user is surrounded with an aura of Z-Power, channeling it into a Psychic-typed attack, drawing energy from a Psychic-type move to be declared alongside the Z-Move. If the move is physical, the user then uses this power to summon panes of Psychic energy, launching their target into them, dealing damage as they bounce between them, before the final shatters. If the move is special, the user will project this attack into their mind, dealing the damage mentally though they will feel they have taken a physical beating. If the move is a status move, the user will receive a sharp boost to Special Attack and Special Defense, as well as clear any negative mental effects. The power of the move will be based on the declared Psychic-typed move plus an additional solid damage, using the same energy. Only one Z-Move may be used per trainer per battle. The Pokémon must be holding a Psychium Z Z-Crystal.
- [Psy, Varies/Varies, User: Clear Mental, SpA +2, SpD +2, Target: N/A]
- [DMG: Varies, NRG: Varies]
- [Z-Move]
- Subzero Slammer (Ice) - The user is surrounded with an aura of Z-Power, channeling it into an Ice-typed attack, drawing energy from a Ice-type move to be declared alongside the Z-Move. If the move is physical, the user then uses this power to propel itself on a massive pillar of ice before freezing the target in massive spikes of ice with a freezing beam, which shatter. If the move is special, the user will rise atop the pillar of ice and freeze the target in spires, but the damage will be done by the beam. If the move is a status move, the user will receive a sharp boost to Special Attack, and summon Hail. The power of the move will be based on the declared Ice-typed move plus an additional solid damage, using the same energy. Only one Z-Move may be used per trainer per battle. The Pokémon must be holding an Icium Z Z-Crystal
- [Ice, Varies/Varies, User: SpA +2, Hail (5 rounds), Target: N/A]
- [DMG: Varies, NRG: Varies]
- [Z-Move]
- Devastating Drake (Dragon) - The user is surrounded with an aura of Z-Power, channeling it into a Dragon-typed attack, drawing energy from a Dragon-type move to be declared alongside the Z-Move. If the move is physical, the user then uses this power to surround themselves in a massive construct shaped like a dragon and rush the target. If the move is special, the user will propel the dragon construct forward, which will burst on contact with the target. If the move is a status move, the user will have all negative stat changes reset. The power of the move will be based on the declared Dragon-typed move plus an additional solid damage, using the same energy. Only one Z-Move may be used per trainer per battle. The Pokémon must be holding a Dragonium Z Z-Crystal.
- [Drg, Varies/Varies, User: Reset Stat Changes, Target: N/A]
- [DMG: Varies, NRG: Varies]
- [Z-Move]
- Black Hole Eclipse (Dark) - The user is surrounded with an aura of Z-Power, channeling it into a Dark-typed attack, drawing energy from a Dark-type move to be declared alongside the Z-Move. If the move is physical, the user then uses this power to summon a black hole around the target, which will draw them in and compress, crushing them. If the move is special, the user will summon a black hole around them, which will burst with Dark energy. If the move is a status move, the user will receive a sharp boost to Attack and Special Attack. The power of the move will be based on the declared Dark-typed move plus an additional solid damage, using the same energy. Only one Z-Move may be used per trainer per battle. The Pokémon must be holding a Darkium Z Z-Crystal.
- [Drk, Varies/Varies, User: Atk +2, SpA +2, Target: N/A]
- [DMG: Varies, NRG: Varies]
- [Z-Move]
- Twinkle Tackle (Fairy) - The user is surrounded with an aura of Z-Power, channeling it into a Fairy-typed attack, drawing energy from a Fairy-type move to be declared alongside the Z-Move. If the move is physical, the user then uses this power to fill the arena with sparkling shapes to distract the opponent, allowing the user to approach the target coyly and deliver a forceful tackle. If the move is special, the user will fill the arena with sparkling lights to distract the target, before blasting them with an eruption of Fairy energy. If the move is a status move, the user will receive a slight boost to Defense and Special Defense, as well as summon a Misty Terrain. The power of the move will be based on the declared Fairy-typed move plus an additional solid damage, using the same energy. Only one Z-Move may be used per trainer per battle. The Pokémon must be holding a Fairium Z Z-Crystal.
- [Fai, Varies/Varies, User: Def +1, SpD +1, Misty Terrain, Target: N/A]
- [DMG: Varies, NRG: Varies]
- [Z-Move]
- Sinister Arrow Raid (Ghost) - The user (always Decidueye) is surrounded with an aura of Z-Power, using it to launch into the air and summon an arc of 20 feather arrows. The user then launches both it and the arrows at the target, slamming into the target, followed immediately by a flurry of arrows that stick into the target and ground, exploding in a flare of ghostly energy soon after. This attack deals massive damage for massive energy. Due to the sharpshooting nature of Decidueye, this move has high accuracy. The physical nature of the arrows and the resulting energy explosion will also break any screens. The user must be holding a Decidium Z-Crystal to use this move.
- [Ghs, Atk/Def, User: N/A, Target: Destroy Screens]
- [DMG: Massive, NRG: Massive]
- [Z-Move, High Accuracy]
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