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- // Text color mod 4.0
- // Original idea by Orel & spddl
- // Rewritten and edited by BananaGaming since Version 1.0
- // Changed for Panorama UI
- "lang"
- {
- "Language" "Polish"
- "Tokens"
- {
- // -------------------------------------------------------------------------------------------
- // MATCH READY BUTTON
- "match_ready_accept" "Akceptuj"
- // SKILL GROUPS
- "skillgroup_1" "[1 | 18] Silver I"
- "skillgroup_2" "[2 | 18] Silver II"
- "skillgroup_3" "[3 | 18] Silver III"
- "skillgroup_4" "[4 | 18] Silver IV"
- "skillgroup_5" "[5 | 18] Silver Elite"
- "skillgroup_6" "[6 | 18] Silver Elite Master"
- "skillgroup_7" "[7 | 18] Gold Nova I"
- "skillgroup_8" "[8 | 18] Gold Nova II"
- "skillgroup_9" "[9 | 18] Gold Nova III"
- "skillgroup_10" "[10 | 18] Gold Nova Master"
- "skillgroup_11" "[11 | 18] Master Guardian I"
- "skillgroup_12" "[12 | 18] Master Guardian II"
- "skillgroup_13" "[13 | 18] Master Guardian Elite"
- "skillgroup_14" "[14 | 18] Distinguished Master Guardian"
- "skillgroup_15" "[15 | 18] Legendary Eagle"
- "skillgroup_16" "[16 | 18] Legendary Eagle Master"
- "skillgroup_17" "[17 | 18] Supreme Master First Class"
- "skillgroup_18" "[18 | 18] The Global Elite"
- // PLAY OPTIONS (MENUS)
- "play_setting_online" "Online"
- "play_setting_offline" "Offline"
- "play_setting_training_course" "Training"
- "play_setting_workshop" "Warsztat"
- "play_setting_community" "Społeczność"
- // INVENTORY TEAM INFO
- "CSGO_Inventory_Team_Any" ""
- "CSGO_Inventory_Team_CT" ""
- "CSGO_Inventory_Team_T" ""
- // INVENTORY EXTERIOR
- "SFUI_InvTooltip_Wear_Amount_0" "Fabryczne nowe (5)"
- "SFUI_InvTooltip_Wear_Amount_1" "Lekko używane (4)"
- "SFUI_InvTooltip_Wear_Amount_2" "Przetestowane w boju (3)"
- "SFUI_InvTooltip_Wear_Amount_3" "Mocne zużycie (2)"
- "SFUI_InvTooltip_Wear_Amount_4" "Bardzo mocne zużycie (1)"
- // NOW PLAYING INFORMATION (IN-GAME)
- "SFUI_NowPlaying_T" "Nowa Runda"
- "SFUI_NowPlaying_CT" "Nowa Runda"
- "SFUI_Notice_Hint_Bot_Takeover" "Gracz jako bot %s1."
- // WARNING & INFO MESSAGES (IN-GAME)
- "Cstrike_TitlesTXT_Bomb_Defused" "C4 rozbrojone"
- "Cstrike_TitlesTXT_Bomb_Planted" "C4 zaplantowane [za %s1 sekund/y wybuchnie]"
- "SFUI_Notice_Got_Bomb" "Posiadasz C4."
- "SFUI_Notice_YouDroppedWeapon" "Wyrzuciłeś %s1"
- // LOADING SCREEN
- "LoadingProgress_SpawningServer" "(0%) Uruchamianie serwera..."
- "LoadingProgress_ProcessServerInfo" "(10%) Otrzymywanie danych serwera..."
- "LoadingProgress_LoadMap" "(10%) Ładowanie mapy..."
- "LoadingProgress_PrecacheWorld" "(20%) Wczytywanie świata..."
- "LoadingProgress_LoadResources" "(50%) Wczytywanie zasobów świata..."
- "LoadingProgress_Connecting" "(75%) Łączenie z serwerem..."
- "LoadingProgress_SendClientInfo" "(75%) Wysyłanie informacji klienta..."
- "LoadingProgress_SignonLocal" "(80%) Rekonstruowanie zasobów..."
- "LoadingProgress_SignonData" "(90%) Przyjmowanie informacji gry..."
- "LoadingProgress_SignonDataLocal" "(90%) Rekonstruowanie danych gry..."
- // DAMAGE INFO (IN-GAME)
- "Panorama_FreezePanel_DamageTaken" "<font color='#A0A0A0'>Damage taken: </font><font color='#ff0000'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'> in</font> <font color='#ff0000'><b>{d:hits_taken} hit </b></font> <font color='#A0A0A0'>from {s:killer_name}</font>"
- "Panorama_FreezePanel_DamageGiven" "<font color='#A0A0A0'>Damage given: </font><font color='#00ff00'><b>{d:damage_given}</b></font> <font color='#A0A0A0'> in</font> <font color='#00ff00'><b>{d:hits_given} hit </b></font> <font color='#A0A0A0'>to {s:killer_name}</font>"
- "Panorama_FreezePanel_DamageTaken_Multi" "<font color='#A0A0A0'>Damage taken: </font><font color='#ff0000'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'> in</font> <font color='#ff0000'><b>{d:hits_taken} hits </b></font> <font color='#A0A0A0'>from {s:killer_name}</font>"
- "Panorama_FreezePanel_DamageGiven_Multi" "<font color='#A0A0A0'>Damage given: </font><font color='#00ff00'><b>{d:damage_given}</b></font> <font color='#A0A0A0'> in</font> <font color='#00ff00'><b>{d:hits_given} hits </b></font> <font color='#A0A0A0'>to {s:killer_name}</font>"
- "Panorama_Freeze_Snapshot" ""
- // TARGET PLAYER (IN-GAME)
- "Panorama_HUD_playerid_sameteam" "<font color='#00ff00'>{s:player_name} - {d:player_health}%</font>"
- "Panorama_HUD_playerid_diffteam" "<font color='#ff0000'>{s:player_name}</font>"
- // JOIN MESSAGE (CHAT)
- "Cstrike_game_join_spectators" "%s1 > Oglądających\n"
- "Cstrike_game_join_terrorist" "%s1 > T\n"
- "Cstrike_game_join_ct" "%s1 > CT\n"
- // TEAM ATTACK MESSAGE (CHAT)
- "Cstrike_TitlesTXT_Game_teammate_attack" " %s1 zaatakował gracza."
- // PLANTING/DEFUSING MESSAGES (CHAT)
- "Cstrike_TitlesTXT_Defusing_Bomb" "* Rozbrajanie C4 *"
- "Cstrike_TitlesTXT_Planting_Bomb" "* Podkładanie C4 *"
- // YES/NO RADIO RESPONSE (CHAT)
- "Cstrike_TitlesTXT_Roger_that" "Tak."
- "Cstrike_TitlesTXT_Affirmative" "Tak."
- "Cstrike_TitlesTXT_Negative" "Nie."
- // AWARD MESSAGES (CHAT)
- "Player_Cash_Award_ExplainSuicide_YouGotCash" "[+$%s2 za zabójstwo %s1]"
- "Player_Cash_Award_ExplainSuicide_TeammateGotCash" "Kolega z drużyny %s3 otrzymał +$%s2 za zabicie gracza %s1."
- "Player_Cash_Award_ExplainSuicide_EnemyGotCash" "Przeciwnik zabił %s1."
- "Player_Cash_Award_ExplainSuicide_Spectators" " %s3 otrzymał +$%s2 za zabicie %s1."
- // CASH AWARD MESSAGES (CHAT)
- "Player_Cash_Award_Kill_Teammate" "%s1 • Zabicie kolegi z drużyny"
- "Player_Cash_Award_Killed_Enemy_Generic" "%s1 • Zabicie"
- "Player_Cash_Award_Killed_Enemy" "%s1 • %s2"
- "Player_Cash_Award_Bomb_Planted" "%s1 • C4 podłożone"
- "Player_Cash_Award_Bomb_Defused" "%s1 • C4 rozbrojone"
- "Player_Cash_Award_Rescued_Hostage" "%s1 • Zakładnik ratowany"
- "Player_Cash_Award_Interact_Hostage" "%s1 • Zakładnik został upuszczony"
- "Player_Cash_Award_Respawn" "%s1 • Odrodzenie"
- "Player_Cash_Award_Get_Killed" "%s1 • Nagroda za zabicie"
- "Player_Cash_Award_Damage_Hostage" "%s1 • Zakładnik jest ranny"
- "Player_Cash_Award_Kill_Hostage" "%s1 • Zakładnik został zabity"
- "Team_Cash_Award_T_Win_Bomb" "%s1 • C4 wybuchło"
- "Team_Cash_Award_Elim_Hostage" "%s1 • Drużyna wyeliminowana"
- "Team_Cash_Award_Elim_Bomb" "%s1 • Drużyna wyeliminowana"
- "Team_Cash_Award_Win_Time" "%s1 • Czas się skończył"
- "Team_Cash_Award_Win_Defuse_Bomb" "%s1 • C4 rozbrojone"
- "Team_Cash_Award_Win_Hostages_Rescue" "%s1 • Zakładnicy zostali uratowani"
- "Team_Cash_Award_Win_Hostage_Rescue" "%s1 • Zakładnik został uratowany"
- "Team_Cash_Award_Loser_Bonus" "%s1 • Runda przegrana"
- "Team_Cash_Award_Loser_Zero" "%s1 • Nagroda dla martwych graczy w przegranej drużynie."
- "Team_Cash_Award_Rescued_Hostage" "%s1 • Zakładnik ratowany"
- "Team_Cash_Award_Hostage_Interaction" "%s1 • Zakładnik ratowany"
- "Team_Cash_Award_Hostage_Alive" "%s1 • Zakładnik został upuszczony"
- "Team_Cash_Award_Planted_Bomb_But_Defused" "%s1 • C4 podłożone"
- "Team_Cash_Award_no_income" "$0 • Bez czasu za przeżycie"
- "Team_Cash_Award_no_income_suicide" "$0 • Zabójstowo"
- "Team_Cash_Award_Generic" "%s1 • Drużynowe pieniądze"
- "Team_Cash_Award_Custom" "%s1 • %s2"
- // GRENADE MESSAGES (CHAT)
- "SFUI_TitlesTXT_Fire_in_the_hole" "Granat"
- "SFUI_TitlesTXT_Molotov_in_the_hole" "Moło"
- "SFUI_TitlesTXT_Incendiary_in_the_hole" "Moło"
- "SFUI_TitlesTXT_Flashbang_in_the_hole" "Flesz"
- "SFUI_TitlesTXT_Smoke_in_the_hole" "Granat Dymny"
- "SFUI_TitlesTXT_Decoy_in_the_hole" "Wabik"
- // ---------------------------------------------------------------------------------------------
- }
- // - White
- // - Red
- // - Team color (may cause player's color dot before symbol)
- // - Green
- // - Light green
- // - Green(money awards)
- // - Light red
- // - CT color
- // - T color
- // - Light blue
- // - Blue
- // - Violet
- // - Light red 2
- }
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