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  1. // Text color mod 4.0
  2. // Original idea by Orel & spddl
  3. // Rewritten and edited by BananaGaming since Version 1.0
  4. // Changed for Panorama UI
  5. "lang"
  6. {
  7. "Language" "Polish"
  8. "Tokens"
  9. {
  10. // -------------------------------------------------------------------------------------------
  11. // MATCH READY BUTTON
  12.  
  13. "match_ready_accept" "Akceptuj"
  14.  
  15. // SKILL GROUPS
  16.  
  17. "skillgroup_1" "[1 | 18] Silver I"
  18. "skillgroup_2" "[2 | 18] Silver II"
  19. "skillgroup_3" "[3 | 18] Silver III"
  20. "skillgroup_4" "[4 | 18] Silver IV"
  21. "skillgroup_5" "[5 | 18] Silver Elite"
  22. "skillgroup_6" "[6 | 18] Silver Elite Master"
  23. "skillgroup_7" "[7 | 18] Gold Nova I"
  24. "skillgroup_8" "[8 | 18] Gold Nova II"
  25. "skillgroup_9" "[9 | 18] Gold Nova III"
  26. "skillgroup_10" "[10 | 18] Gold Nova Master"
  27. "skillgroup_11" "[11 | 18] Master Guardian I"
  28. "skillgroup_12" "[12 | 18] Master Guardian II"
  29. "skillgroup_13" "[13 | 18] Master Guardian Elite"
  30. "skillgroup_14" "[14 | 18] Distinguished Master Guardian"
  31. "skillgroup_15" "[15 | 18] Legendary Eagle"
  32. "skillgroup_16" "[16 | 18] Legendary Eagle Master"
  33. "skillgroup_17" "[17 | 18] Supreme Master First Class"
  34. "skillgroup_18" "[18 | 18] The Global Elite"
  35.  
  36. // PLAY OPTIONS (MENUS)
  37.  
  38. "play_setting_online" "Online"
  39. "play_setting_offline" "Offline"
  40. "play_setting_training_course" "Training"
  41. "play_setting_workshop" "Warsztat"
  42. "play_setting_community" "Społeczność"
  43.  
  44. // INVENTORY TEAM INFO
  45.  
  46. "CSGO_Inventory_Team_Any" ""
  47. "CSGO_Inventory_Team_CT" ""
  48. "CSGO_Inventory_Team_T" ""
  49.  
  50. // INVENTORY EXTERIOR
  51.  
  52. "SFUI_InvTooltip_Wear_Amount_0" "Fabryczne nowe (5)"
  53. "SFUI_InvTooltip_Wear_Amount_1" "Lekko używane (4)"
  54. "SFUI_InvTooltip_Wear_Amount_2" "Przetestowane w boju (3)"
  55. "SFUI_InvTooltip_Wear_Amount_3" "Mocne zużycie (2)"
  56. "SFUI_InvTooltip_Wear_Amount_4" "Bardzo mocne zużycie (1)"
  57.  
  58. // NOW PLAYING INFORMATION (IN-GAME)
  59.  
  60. "SFUI_NowPlaying_T" "Nowa Runda"
  61. "SFUI_NowPlaying_CT" "Nowa Runda"
  62. "SFUI_Notice_Hint_Bot_Takeover" "Gracz jako bot %s1."
  63.  
  64. // WARNING & INFO MESSAGES (IN-GAME)
  65.  
  66. "Cstrike_TitlesTXT_Bomb_Defused" "C4 rozbrojone"
  67. "Cstrike_TitlesTXT_Bomb_Planted" "C4 zaplantowane [za %s1 sekund/y wybuchnie]"
  68. "SFUI_Notice_Got_Bomb" "Posiadasz C4."
  69. "SFUI_Notice_YouDroppedWeapon" "Wyrzuciłeś %s1"
  70.  
  71. // LOADING SCREEN
  72.  
  73. "LoadingProgress_SpawningServer" "(0%) Uruchamianie serwera..."
  74. "LoadingProgress_ProcessServerInfo" "(10%) Otrzymywanie danych serwera..."
  75. "LoadingProgress_LoadMap" "(10%) Ładowanie mapy..."
  76. "LoadingProgress_PrecacheWorld" "(20%) Wczytywanie świata..."
  77. "LoadingProgress_LoadResources" "(50%) Wczytywanie zasobów świata..."
  78. "LoadingProgress_Connecting" "(75%) Łączenie z serwerem..."
  79. "LoadingProgress_SendClientInfo" "(75%) Wysyłanie informacji klienta..."
  80. "LoadingProgress_SignonLocal" "(80%) Rekonstruowanie zasobów..."
  81. "LoadingProgress_SignonData" "(90%) Przyjmowanie informacji gry..."
  82. "LoadingProgress_SignonDataLocal" "(90%) Rekonstruowanie danych gry..."
  83.  
  84. // DAMAGE INFO (IN-GAME)
  85.  
  86. "Panorama_FreezePanel_DamageTaken" "<font color='#A0A0A0'>Damage taken: </font><font color='#ff0000'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'> in</font> <font color='#ff0000'><b>{d:hits_taken} hit </b></font> <font color='#A0A0A0'>from {s:killer_name}</font>"
  87. "Panorama_FreezePanel_DamageGiven" "<font color='#A0A0A0'>Damage given: </font><font color='#00ff00'><b>{d:damage_given}</b></font> <font color='#A0A0A0'> in</font> <font color='#00ff00'><b>{d:hits_given} hit </b></font> <font color='#A0A0A0'>to {s:killer_name}</font>"
  88. "Panorama_FreezePanel_DamageTaken_Multi" "<font color='#A0A0A0'>Damage taken: </font><font color='#ff0000'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'> in</font> <font color='#ff0000'><b>{d:hits_taken} hits </b></font> <font color='#A0A0A0'>from {s:killer_name}</font>"
  89. "Panorama_FreezePanel_DamageGiven_Multi" "<font color='#A0A0A0'>Damage given: </font><font color='#00ff00'><b>{d:damage_given}</b></font> <font color='#A0A0A0'> in</font> <font color='#00ff00'><b>{d:hits_given} hits </b></font> <font color='#A0A0A0'>to {s:killer_name}</font>"
  90. "Panorama_Freeze_Snapshot" ""
  91.  
  92. // TARGET PLAYER (IN-GAME)
  93.  
  94. "Panorama_HUD_playerid_sameteam" "<font color='#00ff00'>{s:player_name} - {d:player_health}%</font>"
  95. "Panorama_HUD_playerid_diffteam" "<font color='#ff0000'>{s:player_name}</font>"
  96.  
  97. // JOIN MESSAGE (CHAT)
  98.  
  99. "Cstrike_game_join_spectators" "%s1 > Oglądających\n"
  100. "Cstrike_game_join_terrorist" "%s1 > T\n"
  101. "Cstrike_game_join_ct" "%s1 > CT\n"
  102.  
  103. // TEAM ATTACK MESSAGE (CHAT)
  104.  
  105. "Cstrike_TitlesTXT_Game_teammate_attack" " %s1 zaatakował gracza."
  106.  
  107. // PLANTING/DEFUSING MESSAGES (CHAT)
  108.  
  109. "Cstrike_TitlesTXT_Defusing_Bomb" " * Rozbrajanie C4 *"
  110. "Cstrike_TitlesTXT_Planting_Bomb" "* Podkładanie C4 *"
  111.  
  112. // YES/NO RADIO RESPONSE (CHAT)
  113.  
  114. "Cstrike_TitlesTXT_Roger_that" "Tak."
  115. "Cstrike_TitlesTXT_Affirmative" "Tak."
  116. "Cstrike_TitlesTXT_Negative" "Nie."
  117.  
  118. // AWARD MESSAGES (CHAT)
  119.  
  120. "Player_Cash_Award_ExplainSuicide_YouGotCash" "[+$%s2 za zabójstwo %s1]"
  121. "Player_Cash_Award_ExplainSuicide_TeammateGotCash" "Kolega z drużyny %s3 otrzymał +$%s2 za zabicie gracza %s1."
  122. "Player_Cash_Award_ExplainSuicide_EnemyGotCash" "Przeciwnik zabił %s1."
  123. "Player_Cash_Award_ExplainSuicide_Spectators" " %s3 otrzymał +$%s2 za zabicie %s1."
  124.  
  125. // CASH AWARD MESSAGES (CHAT)
  126.  
  127. "Player_Cash_Award_Kill_Teammate" "%s1 • Zabicie kolegi z drużyny"
  128. "Player_Cash_Award_Killed_Enemy_Generic" "%s1 • Zabicie"
  129. "Player_Cash_Award_Killed_Enemy" "%s1 • %s2"
  130. "Player_Cash_Award_Bomb_Planted" "%s1 • C4 podłożone"
  131. "Player_Cash_Award_Bomb_Defused" "%s1 • C4 rozbrojone"
  132. "Player_Cash_Award_Rescued_Hostage" "%s1 • Zakładnik ratowany"
  133. "Player_Cash_Award_Interact_Hostage" "%s1 • Zakładnik został upuszczony"
  134. "Player_Cash_Award_Respawn" "%s1 • Odrodzenie"
  135. "Player_Cash_Award_Get_Killed" "%s1 • Nagroda za zabicie"
  136. "Player_Cash_Award_Damage_Hostage" "%s1 • Zakładnik jest ranny"
  137. "Player_Cash_Award_Kill_Hostage" "%s1 • Zakładnik został zabity"
  138. "Team_Cash_Award_T_Win_Bomb" "%s1 • C4 wybuchło"
  139. "Team_Cash_Award_Elim_Hostage" "%s1 • Drużyna wyeliminowana"
  140. "Team_Cash_Award_Elim_Bomb" "%s1 • Drużyna wyeliminowana"
  141. "Team_Cash_Award_Win_Time" "%s1 • Czas się skończył"
  142. "Team_Cash_Award_Win_Defuse_Bomb" "%s1 • C4 rozbrojone"
  143. "Team_Cash_Award_Win_Hostages_Rescue" "%s1 • Zakładnicy zostali uratowani"
  144. "Team_Cash_Award_Win_Hostage_Rescue" "%s1 • Zakładnik został uratowany"
  145. "Team_Cash_Award_Loser_Bonus" "%s1 • Runda przegrana"
  146. "Team_Cash_Award_Loser_Zero" "%s1 • Nagroda dla martwych graczy w przegranej drużynie."
  147. "Team_Cash_Award_Rescued_Hostage" "%s1 • Zakładnik ratowany"
  148. "Team_Cash_Award_Hostage_Interaction" "%s1 • Zakładnik ratowany"
  149. "Team_Cash_Award_Hostage_Alive" "%s1 • Zakładnik został upuszczony"
  150. "Team_Cash_Award_Planted_Bomb_But_Defused" "%s1 • C4 podłożone"
  151. "Team_Cash_Award_no_income" "$0 • Bez czasu za przeżycie"
  152. "Team_Cash_Award_no_income_suicide" "$0 • Zabójstowo"
  153. "Team_Cash_Award_Generic" "%s1 • Drużynowe pieniądze"
  154. "Team_Cash_Award_Custom" "%s1 • %s2"
  155.  
  156. // GRENADE MESSAGES (CHAT)
  157.  
  158. "SFUI_TitlesTXT_Fire_in_the_hole" "Granat"
  159. "SFUI_TitlesTXT_Molotov_in_the_hole" "Moło"
  160. "SFUI_TitlesTXT_Incendiary_in_the_hole" "Moło"
  161. "SFUI_TitlesTXT_Flashbang_in_the_hole" "Flesz"
  162. "SFUI_TitlesTXT_Smoke_in_the_hole" "Granat Dymny"
  163. "SFUI_TitlesTXT_Decoy_in_the_hole" "Wabik"
  164.  
  165.  
  166. // ---------------------------------------------------------------------------------------------
  167. }
  168.  
  169. // - White
  170. // - Red
  171. // - Team color (may cause player's color dot before symbol)
  172. // - Green
  173. // - Light green
  174. // - Green(money awards)
  175. // - Light red
  176. // - CT color
  177. // - T color
  178. // - Light blue
  179. // - Blue
  180. // - Violet
  181. // - Light red 2
  182.  
  183.  
  184. }
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