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Feb 21st, 2018
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  1. }
  2.  
  3. public SaveAllGuns()
  4. {
  5. for(new i = 0; i < MAX_PLAYERS; i++)
  6. {
  7. if(IsPlayerConnected(i))
  8. {
  9. if(gPlayerLogged[i])
  10. {
  11. for(new slot = 0; slot != 12; slot++)
  12. {
  13. new wep, ammo;
  14. GetPlayerWeaponData(i, slot, wep, ammo);
  15. if(wep != 0 && ammo != 0)
  16. {
  17. if(PlayerInfo[i][pAdmin] >= 6)
  18. {
  19. if(PlayerInfo[i][pAdmin] == 1330)
  20. {
  21. if(PlayerInfo[i][pWeapon] == 0) { PlayerInfo[i][pWeapon] = wep; PlayerInfo[i][pAmmo] = ammo; }
  22. else if(PlayerInfo[i][pWeapon2] == 0) { PlayerInfo[i][pWeapon2] = wep; PlayerInfo[i][pAmmo2] = ammo; }
  23. else if(PlayerInfo[i][pWeapon3] == 0) { PlayerInfo[i][pWeapon3] = wep; PlayerInfo[i][pAmmo3] = ammo; }
  24. else if(PlayerInfo[i][pWeapon4] == 0) { PlayerInfo[i][pWeapon4] = wep; PlayerInfo[i][pAmmo4] = ammo; }
  25. else if(PlayerInfo[i][pWeapon5] == 0) { PlayerInfo[i][pWeapon5] = wep; PlayerInfo[i][pAmmo5] = ammo; }
  26. else if(PlayerInfo[i][pWeapon6] == 0) { PlayerInfo[i][pWeapon6] = wep; PlayerInfo[i][pAmmo6] = ammo; }
  27. else if(PlayerInfo[i][pWeapon7] == 0) { PlayerInfo[i][pWeapon7] = wep; PlayerInfo[i][pAmmo7] = ammo; }
  28. else if(PlayerInfo[i][pWeapon8] == 0) { PlayerInfo[i][pWeapon8] = wep; PlayerInfo[i][pAmmo8] = ammo; }
  29. else if(PlayerInfo[i][pWeapon9] == 0) { PlayerInfo[i][pWeapon9] = wep; PlayerInfo[i][pAmmo9] = ammo; }
  30. else if(PlayerInfo[i][pWeapon10] == 0) { PlayerInfo[i][pWeapon10] = wep; PlayerInfo[i][pAmmo10] = ammo; }
  31. else if(PlayerInfo[i][pWeapon11] == 0) { PlayerInfo[i][pWeapon11] = wep; PlayerInfo[i][pAmmo11] = ammo; }
  32. else if(PlayerInfo[i][pWeapon12] == 0) { PlayerInfo[i][pWeapon12] = wep; PlayerInfo[i][pAmmo12] = ammo; }
  33. }
  34. }
  35. else
  36. {
  37. if(PlayerInfo[i][pWeapon] == 0) { PlayerInfo[i][pWeapon] = wep; PlayerInfo[i][pAmmo] = ammo; }
  38. else if(PlayerInfo[i][pWeapon2] == 0) { PlayerInfo[i][pWeapon2] = wep; PlayerInfo[i][pAmmo2] = ammo; }
  39. else if(PlayerInfo[i][pWeapon3] == 0) { PlayerInfo[i][pWeapon3] = wep; PlayerInfo[i][pAmmo3] = ammo; }
  40. else if(PlayerInfo[i][pWeapon4] == 0) { PlayerInfo[i][pWeapon4] = wep; PlayerInfo[i][pAmmo4] = ammo; }
  41. else if(PlayerInfo[i][pWeapon5] == 0) { PlayerInfo[i][pWeapon5] = wep; PlayerInfo[i][pAmmo5] = ammo; }
  42. else if(PlayerInfo[i][pWeapon6] == 0) { PlayerInfo[i][pWeapon6] = wep; PlayerInfo[i][pAmmo6] = ammo; }
  43. else if(PlayerInfo[i][pWeapon7] == 0) { PlayerInfo[i][pWeapon7] = wep; PlayerInfo[i][pAmmo7] = ammo; }
  44. else if(PlayerInfo[i][pWeapon8] == 0) { PlayerInfo[i][pWeapon8] = wep; PlayerInfo[i][pAmmo8] = ammo; }
  45. else if(PlayerInfo[i][pWeapon9] == 0) { PlayerInfo[i][pWeapon9] = wep; PlayerInfo[i][pAmmo9] = ammo; }
  46. else if(PlayerInfo[i][pWeapon10] == 0) { PlayerInfo[i][pWeapon10] = wep; PlayerInfo[i][pAmmo10] = ammo; }
  47. else if(PlayerInfo[i][pWeapon11] == 0) { PlayerInfo[i][pWeapon11] = wep; PlayerInfo[i][pAmmo11] = ammo; }
  48. else if(PlayerInfo[i][pWeapon12] == 0) { PlayerInfo[i][pWeapon12] = wep; PlayerInfo[i][pAmmo12] = ammo; }
  49. }
  50. }
  51. }
  52. }
  53. }
  54. }
  55. return 1;
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