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- }
- public SaveAllGuns()
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- if(gPlayerLogged[i])
- {
- for(new slot = 0; slot != 12; slot++)
- {
- new wep, ammo;
- GetPlayerWeaponData(i, slot, wep, ammo);
- if(wep != 0 && ammo != 0)
- {
- if(PlayerInfo[i][pAdmin] >= 6)
- {
- if(PlayerInfo[i][pAdmin] == 1330)
- {
- if(PlayerInfo[i][pWeapon] == 0) { PlayerInfo[i][pWeapon] = wep; PlayerInfo[i][pAmmo] = ammo; }
- else if(PlayerInfo[i][pWeapon2] == 0) { PlayerInfo[i][pWeapon2] = wep; PlayerInfo[i][pAmmo2] = ammo; }
- else if(PlayerInfo[i][pWeapon3] == 0) { PlayerInfo[i][pWeapon3] = wep; PlayerInfo[i][pAmmo3] = ammo; }
- else if(PlayerInfo[i][pWeapon4] == 0) { PlayerInfo[i][pWeapon4] = wep; PlayerInfo[i][pAmmo4] = ammo; }
- else if(PlayerInfo[i][pWeapon5] == 0) { PlayerInfo[i][pWeapon5] = wep; PlayerInfo[i][pAmmo5] = ammo; }
- else if(PlayerInfo[i][pWeapon6] == 0) { PlayerInfo[i][pWeapon6] = wep; PlayerInfo[i][pAmmo6] = ammo; }
- else if(PlayerInfo[i][pWeapon7] == 0) { PlayerInfo[i][pWeapon7] = wep; PlayerInfo[i][pAmmo7] = ammo; }
- else if(PlayerInfo[i][pWeapon8] == 0) { PlayerInfo[i][pWeapon8] = wep; PlayerInfo[i][pAmmo8] = ammo; }
- else if(PlayerInfo[i][pWeapon9] == 0) { PlayerInfo[i][pWeapon9] = wep; PlayerInfo[i][pAmmo9] = ammo; }
- else if(PlayerInfo[i][pWeapon10] == 0) { PlayerInfo[i][pWeapon10] = wep; PlayerInfo[i][pAmmo10] = ammo; }
- else if(PlayerInfo[i][pWeapon11] == 0) { PlayerInfo[i][pWeapon11] = wep; PlayerInfo[i][pAmmo11] = ammo; }
- else if(PlayerInfo[i][pWeapon12] == 0) { PlayerInfo[i][pWeapon12] = wep; PlayerInfo[i][pAmmo12] = ammo; }
- }
- }
- else
- {
- if(PlayerInfo[i][pWeapon] == 0) { PlayerInfo[i][pWeapon] = wep; PlayerInfo[i][pAmmo] = ammo; }
- else if(PlayerInfo[i][pWeapon2] == 0) { PlayerInfo[i][pWeapon2] = wep; PlayerInfo[i][pAmmo2] = ammo; }
- else if(PlayerInfo[i][pWeapon3] == 0) { PlayerInfo[i][pWeapon3] = wep; PlayerInfo[i][pAmmo3] = ammo; }
- else if(PlayerInfo[i][pWeapon4] == 0) { PlayerInfo[i][pWeapon4] = wep; PlayerInfo[i][pAmmo4] = ammo; }
- else if(PlayerInfo[i][pWeapon5] == 0) { PlayerInfo[i][pWeapon5] = wep; PlayerInfo[i][pAmmo5] = ammo; }
- else if(PlayerInfo[i][pWeapon6] == 0) { PlayerInfo[i][pWeapon6] = wep; PlayerInfo[i][pAmmo6] = ammo; }
- else if(PlayerInfo[i][pWeapon7] == 0) { PlayerInfo[i][pWeapon7] = wep; PlayerInfo[i][pAmmo7] = ammo; }
- else if(PlayerInfo[i][pWeapon8] == 0) { PlayerInfo[i][pWeapon8] = wep; PlayerInfo[i][pAmmo8] = ammo; }
- else if(PlayerInfo[i][pWeapon9] == 0) { PlayerInfo[i][pWeapon9] = wep; PlayerInfo[i][pAmmo9] = ammo; }
- else if(PlayerInfo[i][pWeapon10] == 0) { PlayerInfo[i][pWeapon10] = wep; PlayerInfo[i][pAmmo10] = ammo; }
- else if(PlayerInfo[i][pWeapon11] == 0) { PlayerInfo[i][pWeapon11] = wep; PlayerInfo[i][pAmmo11] = ammo; }
- else if(PlayerInfo[i][pWeapon12] == 0) { PlayerInfo[i][pWeapon12] = wep; PlayerInfo[i][pAmmo12] = ammo; }
- }
- }
- }
- }
- }
- }
- return 1;
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