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- Cura/Curaga Spells.
- AoE-Healing
- Status Removal Afflictions.
- Esuna (Technique), Remedy (Item), First Aid Poison (Skill), Anti-Curse Talisman (Item) and etc.
- Status Affliction from Normal Attacks (For Bosses, would be great)
- Like a certain bosses attack has a % Chance of inflicting a Listed Status Effects.
- statustype=Paralysis.Poison.Curse etc.
- basechance=100%
- Status Affliction from Techniques
- Adding in basechance for flexibility i guess?
- Skills Time Duration and whatnot.
- Added into the skills.db instead of the MRC... i think its possible
- Cooldown=360 (Seconds) or something like that...
- For bosses like Final_Guard, would it be possible to make it that any actual attack that hits him is only 1 DAMAGE.
- like for example....
- damageresistance=1000
- If damage is less than that, Final_Guard would only take 1 damage from any actual attack. If it goes Over 1000, the damage would be "Damage - DamageResistance = ActualDamagetoHp"
- An Idea for Splitting TECHS into STR and INT Categories.
- Right, some techniques usually take up INT like Atonement, Mage Spells and others.
- Some techs take up STR like MillionStab or SpinningAttack.
- i think its possible to make something like... for GetsugaTenshou
- techbreakdown=90.10
- 90 would be taking your STR for 90% of the Damage, and INT for 10% for the damage.
- If possible, overmaxing should be possible for SOME techinques... yeah.
- Stealing Mobs.
- Mobs that steal items at the start of the battle from your inventory.? Possible mebe.
- Then you'll get them as soon as the battle ends.
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