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Nov 22nd, 2019
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  1. Grayson (Garchomp) (M) @ Choice Scarf
  2. Ability: Rough Skin
  3. EVs: 252 Atk / 4 SpD / 252 Spe
  4. Jolly Nature
  5. - Rock Slide
  6. - Earthquake
  7. - Outrage
  8. - Poison Jab
  9.  
  10. Scarfchomp acts as a good revenge killer and late-game cleaner being able to outrun and kill Koko and Mega Manetric. EQ and Outrage for STAB, Rock Slide for Ice-types and Poison Jab for Bulu and other faires.
  11.  
  12. Kurt (Tapu Koko) @ Electrium Z
  13. Ability: Electric Surge
  14. EVs: 252 SpA / 4 SpD / 252 Spe
  15. Timid Nature
  16. IVs: 0 Atk
  17. - Thunderbolt
  18. - Dazzling Gleam
  19. - Volt Switch
  20. - Hidden Power [Fire]
  21.  
  22. Koko is the topic of debate here, being the second fastest member of the team and my only special attacker. Thunderbolt is self-explanatory, Electrium Z for that good chunk of damage and HP fire for the ever-present Ferrothorn. Volt Switch lets me pivot out into either Rotom or Ferrothorn and helps more easily bring Gallade and Bisharp to the field.
  23.  
  24. Fred (Ferrothorn) (M) @ Leftovers
  25. Ability: Iron Barbs
  26. EVs: 252 HP / 252 SpD
  27. Sassy Nature
  28. IVs: 0 Spe
  29. - Power Whip
  30. - Leech Seed
  31. - Protect
  32. - Stealth Rock
  33.  
  34. Ferrothorn is setup and my counter for Ash-Gren and Fili. He also efectively walls opposing Koko's and destroys Mega Swampert-focused rain teams. Gallade, Bisharp and Chomp all force a lot of switches and i wanted to punish that with rocks, Leech Seed and Protect for stalling and Power Whip for those pesky Suicunes and Rotoms. I run SpD over Def because with the investment, Fred can actually stall out and kill HP Fire Magnezone with an adequate amount of health left.
  35.  
  36. Remy (Rotom-Wash) @ Leftovers
  37. Ability: Levitate
  38. EVs: 252 HP / 200 Def / 56 Spe
  39. Bold Nature
  40. IVs: 0 Atk
  41. - Volt Switch
  42. - Hydro Pump
  43. - Defog
  44. - Will-O-Wisp
  45.  
  46. The physical counterpart to Fred, Rotom-Wash is my statuser and defogger. I opted for Defog instead of Pain Split because Koko, Bisharp, and Chomp all usually switch out a lot and I wanted to minimize that chip damage. Hydro Pump is STAB and Volt Switch for momentum and to bring Gallade and Bisharp into the field. Will-O-Wisp lets me cripple other physical attackers like Mega Swampert, Medicham, and Lopunny.
  47.  
  48. Gary (Gallade-Mega) (M) @ Galladite
  49. Ability: Inner Focus
  50. EVs: 252 Atk / 4 SpD / 252 Spe
  51. Jolly Nature
  52. - Swords Dance
  53. - Close Combat
  54. - Zen Headbutt
  55. - Ice Punch
  56.  
  57. Gallade takes my mega slot over Medicham since he's faster and has better coverage choices. I generally run Ice Punch but the slot can easily be given to Shadow Sneak, Earthquake, Poison Jab or Leaf Blade to get that coverage up and running. CC and Zen are STAB, and I can SD up on forced switches like Ferrothorn.
  58.  
  59. Barry (Bisharp) (M) @ Black Glasses
  60. Ability: Defiant
  61. EVs: 252 Atk / 4 SpD / 252 Spe
  62. Adamant Nature
  63. - Knock Off
  64. - Iron Head
  65. - Sucker Punch
  66. - Pursuit
  67.  
  68. I round off my core with Bisharp, making a solid wallbreaking core with Gary. Barry can kill Ghost- and Fairy-types Gallade is having trouble with, in return killing Fighting- and Ground-types that Bisharp can't handle. Knock Off and Iron Head are good STAB and I Have Sucker Punch for late-game sweeping. I try to switch Barry in on a defog attempt after scouting with Fred to get that +2 attack up. I can often read and trap hurt mons that try switch out of Barry like Alakazam, Slowbro, Gengar and Decidueye.
  69.  
  70. Any suggestions? Please leave them here:
  71. ========================================
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