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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. text:
  193. - '&fThe Mining Dead'
  194. - '&bT&fhe Mining Dead'
  195. - '&bTh&fe Mining Dead'
  196. - '&bThe &fMining Dead'
  197. - '&bThe M&fining Dead'
  198. - '&bThe Mi&fning Dead'
  199. - '&bThe Min&fing Dead'
  200. - '&bThe Mini&fng Dead'
  201. - '&bThe Minin&fg Dead'
  202. - '&bThe Mining &fDead'
  203. - '&bThe Mining D&fead'
  204. - '&bThe Mining De&fad'
  205. - '&bThe Mining Dea&fd'
  206. - '&bThe Mining Dead'
  207. - '&9T&bhe Mining Dead'
  208. - '&9Th&be Mining Dead'
  209. - '&9The &bMining Dead'
  210. - '&9The M&bining Dead'
  211. - '&9The Mi&bning Dead'
  212. - '&9The Min&bing Dead'
  213. - '&9The Mini&bng Dead'
  214. - '&9The Minin&bg Dead'
  215. - '&9The Mining &bDead'
  216. - '&9The Mining D&bead'
  217. - '&9The Mining De&bad'
  218. - '&9The Mining Dea&bd'
  219. interval: 2
  220. random: false
  221. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  222. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  223. # These lines (usually a header or footer) are also good for decoration.
  224. header:
  225. text:
  226. - '<rainbow>&m+---------------------+</rainbow>'
  227. interval: 10
  228. random: true
  229. player-label:
  230. text:
  231. - '&b&l> &e&lPlayer Info:'
  232. interval: 100
  233. random: false
  234. player-line1:
  235. text:
  236. - '&o<cmd repeatmiddle="20">{player}</cmd>'
  237. - '&o<cmd repeatmiddle="20">{locale}</cmd>'
  238. interval: 2
  239. random: false
  240. player-line2:
  241. text:
  242. - '{ping} &7ms latency'
  243. interval: 2
  244. random: false
  245. # For empty lines just add another 'section' but just don't put any text
  246. # in it so it acts like an empty line.
  247. spacer1:
  248. text: []
  249. interval: 100
  250. random: false
  251. news-info:
  252. text:
  253. - '&b&l> &e&lNews:'
  254. interval: 100
  255. random: false
  256. news:
  257. # Lets create some animated news
  258. # News is something you need to write quick
  259. # and usually you don't want to spend ages on creating
  260. # some cool effect. That is why FeatherBoard features
  261. # several presets you can use.
  262. text:
  263. - '<scroll width="29">&cAttention! &7Please do not forget to give this plugin a &e{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}&7 rating!</scroll>'
  264. interval: 2 # When using preset effects. The interval will apply to that effect
  265. # Do you want to randomize the animation frames?
  266. random: false
  267. # For empty lines just add another 'section' but just don't put any text
  268. # in it so it acts like an empty line.
  269. spacer2:
  270. text: []
  271. interval: 100
  272. random: false
  273. timesplayed-label: #Switch between site, times played and health
  274. text:
  275. - '&b&l> &e&lSite:'
  276. - '&b&l> &e&lPlayed:'
  277. - '&b&l> &e&lHealth:'
  278. interval: 100
  279. random: false
  280. timesplayed: #Switch between site, times played and health
  281. text:
  282. - 'www.mvdw-software.com'
  283. - '{stat_timesplayed}'
  284. - '{healthbar}'
  285. interval: 100
  286. random: false
  287. # For empty lines just add another 'section' but just don't put any text
  288. # in it so it acts like an empty line.
  289. spacer3:
  290. text: []
  291. interval: 100
  292. random: false
  293. server-label:
  294. text:
  295. - '&b&l> &e&lServer Info:'
  296. interval: 100
  297. random: false
  298. server-line1:
  299. text:
  300. - '<repeat times=200>{usedram} &7MB &8&l/ &b{totalram} &7MB</repeat>' #Refresh the ram 200 times
  301. - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  302. interval: 1
  303. random: false
  304. server-line2:
  305. text:
  306. - '{onlineplayers} &aonline players'
  307. interval: 10
  308. random: false
  309. # This is the same as the header. It is not needed since you already use the header as the longest line
  310. # but it looks cleaner having a footer.
  311. footer:
  312. text:
  313. - '<rainbow>&m+---------------------+</rainbow>'
  314. interval: 10
  315. random: true
  316. # This is a combat scoreboard example showing
  317. # combat related information.
  318. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  319. # (Unless you want it to show all the time)
  320. # You still need to 'trigger' this scoreboard in the vanilla_combat
  321. combat-scoreboard-example:
  322. # Lets just use the title,header and footer from the example above
  323. # for in depth configuration look above.
  324. #
  325. # When designing a board that is used when triggered on an event. You have
  326. # to think (before looking at the placeholders) what is relevant.
  327. # For example: When I think of combat my first thoughts are:
  328. # - Health: To see how much you have left
  329. # - Possible cooldown timers
  330. # - With who am I in combat?
  331. # - Target health
  332. # - mcMMO attacking level?
  333. #
  334. # Next you have to think what is important during that event:
  335. # - Combat: not too much distraction (no animations, smaller scoreboard)
  336. #
  337. # Once you know those things start looking for placeholders. A lot of events such
  338. # as mcmmo have placeholders that can only be used in such events.
  339. title:
  340. text:
  341. # To create cool looking animations you create yourself
  342. # you can use the graphical tool AnimationCreator
  343. # https://www.spigotmc.org/resources/animationcreator.6001/
  344. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  345. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  346. - '<single><delay times="10">&l><</delay></single>'
  347. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  348. - '<single>&f&lherB</single>'
  349. - '<single>&f&lherBo</single>'
  350. - '<single>&f&latherBoa</single>'
  351. - '<single>&f&leatherBoar</single>'
  352. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  353. interval: 2
  354. random: false
  355. header:
  356. text:
  357. - '&a&m+-----------------+'
  358. interval: 10
  359. random: true
  360. combat-label:
  361. text:
  362. - '&8&l> &7&lCombat target:'
  363. interval: 100
  364. random: false
  365. combat-data:
  366. text:
  367. - '{vanilla-combat_opponent_name}'
  368. interval: 2
  369. random: false
  370. spacer1:
  371. text: []
  372. interval: 100
  373. health-label:
  374. text:
  375. - '&8&l> &7&lHealth stats:'
  376. interval: 100
  377. random: false
  378. health-data-1:
  379. text:
  380. - '&aYou: {healthbar}'
  381. interval: 1
  382. random: false
  383. health-data-2:
  384. text:
  385. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  386. interval: 1
  387. random: false
  388. footer:
  389. text:
  390. - '&a&m+-----------------+'
  391. interval: 10
  392. random: true
  393. # This is an example for mcMMO when you level up
  394. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  395. # (Unless you want it to show all the time)
  396. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  397. mcmmo-levelup:
  398. title:
  399. text:
  400. # To create cool looking animations you create yourself
  401. # you can use the graphical tool AnimationCreator
  402. # https://www.spigotmc.org/resources/animationcreator.6001/
  403. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  404. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  405. - '<single><delay times="10">&l><</delay></single>'
  406. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  407. - '<single>&f&lherB</single>'
  408. - '<single>&f&lherBo</single>'
  409. - '<single>&f&latherBoa</single>'
  410. - '<single>&f&leatherBoar</single>'
  411. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  412. interval: 2
  413. random: false
  414. header:
  415. text:
  416. - '&a&m+-----------------+'
  417. interval: 10
  418. random: true
  419. info-label:
  420. text:
  421. # mcMMO-levelup comes with several event specific placeholders
  422. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  423. interval: 10
  424. spacer1: # This is a spacer an empty line
  425. text:
  426. - ''
  427. interval: 10
  428. # Do you want to randomize the animation frames?
  429. random: false
  430. skill-label: # You can add elements to the group and name them like you want
  431. # Lets make a static label
  432. text:
  433. - '&9&l> &e&lSkill:'
  434. interval: 10 # The interval is not important since its just 1 static text.
  435. # Do you want to randomize the animation frames?
  436. random: false
  437. skill:
  438. # Lets make a static label
  439. text:
  440. - '{mcmmo-levelup_skill_name}'
  441. interval: 10 # The interval is not important since its just 1 static text.
  442. # Do you want to randomize the animation frames?
  443. random: false
  444. spacer2: # This is a spacer an empty line
  445. text:
  446. - ''
  447. interval: 100
  448. # Do you want to randomize the animation frames?
  449. random: false
  450. skilllevel-label: # You can add elements to the group and name them like you want
  451. # Lets make a static label
  452. text:
  453. - '&b&l> &e&lCurrent level:'
  454. interval: 10 # The interval is not important since its just 1 static text.
  455. # Do you want to randomize the animation frames?
  456. random: false
  457. skilllevel:
  458. # Lets make a static label
  459. text:
  460. - '{mcmmo-levelup_skilllevel}'
  461. interval: 10 # The interval is not important since its just 1 static text.
  462. # Do you want to randomize the animation frames?
  463. random: false
  464. footer:
  465. text:
  466. - '&a&m+-----------------+'
  467. interval: 10
  468. random: true
  469. # This is an example for Towny when you enter a town
  470. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  471. # (Unless you want it to show all the time)
  472. # You still need to 'trigger' this scoreboard in the 'towny-town'
  473. towny-town-example:
  474. # Lets just use the title,header and footer from the example above
  475. # for in depth configuration look above.
  476. title:
  477. text:
  478. # To create cool looking animations you create yourself
  479. # you can use the graphical tool AnimationCreator
  480. # https://www.spigotmc.org/resources/animationcreator.6001/
  481. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  482. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  483. - '<single><delay times="10">&l><</delay></single>'
  484. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  485. - '<single>&f&lherB</single>'
  486. - '<single>&f&lherBo</single>'
  487. - '<single>&f&latherBoa</single>'
  488. - '<single>&f&leatherBoar</single>'
  489. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  490. interval: 2
  491. random: false
  492. header:
  493. text:
  494. - '&a&m+-------------------+'
  495. interval: 10
  496. random: true
  497. town-label:
  498. text:
  499. - '&bYou are in town:'
  500. interval: 100
  501. town-data:
  502. text:
  503. - '{towny_currenttown_name}'
  504. interval: 100
  505. spacer1:
  506. text: []
  507. interval: 100
  508. townboard-label:
  509. text:
  510. - '&bTown board:'
  511. interval: 100
  512. townboard:
  513. text:
  514. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  515. interval: 3
  516. spacer2:
  517. text: []
  518. interval: 100
  519. population-label:
  520. text:
  521. - '&bPopulation:'
  522. interval: 100
  523. poplulation-data:
  524. text:
  525. - '{towny_currenttown_residents}'
  526. interval: 100
  527. footer:
  528. text:
  529. - '&a&m+-------------------+'
  530. interval: 10
  531. random: true
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