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  1. The Arts & Sciences are the heart and soul of our people and our lands. Mastering these fields is vital to making our people stronger, smarter, and more efficient. This allows us to grow in strength without growing in size. More details outlining the effects of research into the different sciences can be found in the guide and the Arts & Sciences Council page.
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  3. Science is obtained in two steps. Over time, you can spend money investing in books of knowledge. Once you have acquired these, you can research them into specific categories of knowledge. Additionally, we may learn science from others by raiding our enemies through the Learn Attack. Below, you may set your research rate for new books and allocate your books into science categories.
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  5. Total Money 19,833,904gc Estimated Research Cost 215,928gc (46%)
  6. Daily Income 469,762gc Books to Allocate 61,730 books
  7. More....
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  9. Daily Science Research Rate
  10. Research Rate Accelerated - 12,346 books for 215,928gc (1.2 books/acre at 17.5gc/book) No Research - 0 books for 0gc (0 books/acre at 0.0gc/book) Minimal - 3,086 books for 14,720gc (0.3 books/acre at 4.8gc/book) Limited - 4,115 books for 22,900gc (0.4 books/acre at 5.6gc/book) Sustained - 5,144 books for 36,805gc (0.5 books/acre at 7.2gc/book) Active - 7,202 books for 74,432gc (0.7 books/acre at 10.3gc/book) Focused - 9,259 books for 125,134gc (0.9 books/acre at 13.5gc/book) Accelerated - 12,346 books for 215,928gc (1.2 books/acre at 17.5gc/book) Intensive - 15,432 books for 331,243gc (1.5 books/acre at 21.5gc/book) Rushed - 20,576 books for 588,877gc (2 books/acre at 28.6gc/book) Extreme - 30,864 books for 1,226,826gc (3 books/acre at 39.7gc/book)
  11. Minimum Income Threshold
  12. If your daily income drops below the Income Threshold, all science research will be temporarily halted.
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  14. The Arts & Sciences: Allocating BooksKnowledge You Know Effect In Progress Learn
  15. Alchemy 1,000,000 +13.8% Income 0
  16. Tools 1,000,000 +9.9% Building Effectiveness 0
  17. Housing 1,003,906 +6.4% Population Limits 0
  18. Food 275,559 +41.4% Food Production 63,904
  19. Military 137,500 +5.1% Gains in Combat 112,500
  20. Crime 1,000,000 +59.2% Thievery Effectiveness 0
  21. Channeling 1,000,000 +59.2% Magic Effectiveness & Rune Production 0
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