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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- public class GameManager : MonoBehaviour {
- bool gameHasEnded = false;
- public GameObject completeLevelUI;
- public void CompleteLevel ()
- {
- completeLevelUI.SetActive (true);
- }
- public void EndGame() {
- if (gameHasEnded == false) {
- gameHasEnded = true;
- Invoke("Restart", 1.5f);
- }
- }
- void Restart ()
- {
- SceneManager.LoadScene (SceneManager.GetActiveScene ().name);
- }
- }
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