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Battlefield_ReShade_20220510

May 10th, 2022
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  431. SSR_RAY_INC=1.600000
  432. SSR_REFLECTION_INTENSITY=1.000000
  433. SSR_RELIEF_AMOUNT=0.050000
  434. SSR_RELIEF_SCALE=0.350000
  435.  
  436. [RadiantGI.fx]
  437. Blend=0
  438. Debug=0
  439. Deep_Scattering=0.100000
  440. Depth_Map=0
  441. Depth_Map_Adjust=7.500000
  442. Depth_Map_Flip=0
  443. Diffusion_Saturation_Power=0.250000,0.500000
  444. D_Irradiance=0.000000
  445. GI_Power=1.000000
  446. GI_Ray_Length=250.000000
  447. GI_Res=0.700000
  448. GI_Saturation=1.000000
  449. GI_Sky_Saturation=1.000000
  450. HDR_BP=0.500000
  451. IGN_Toggle=1
  452. Internals=0.540000,0.010000,0.010000
  453. Luma_Map=0.500000
  454. NCD=0.125000,0.000000
  455. Offset=0.000000
  456. PCGI_2DTexture_Detail=0.000000,1.000000
  457. PCGI_Fade=1.000000
  458. PP_Options=0
  459. RadiantGI=0
  460. Reflectivness=1.000000,0.500000
  461. samples=6.000000
  462. SamplesXY=6
  463. Scattering=0
  464. Sky_Adustment=3
  465. Sky_Emissive_Selection=0
  466. SSS_Seek=0.250000
  467. Target_Lighting=0.050000
  468. Trim=0.000000
  469. Wrap=0.500000
  470.  
  471. [Technicolor.fx]
  472. Power=4.000000
  473. RGBNegativeAmount=0.880000,0.880000,0.880000
  474. Strength=0.400000
  475.  
  476. [Technicolor2.fx]
  477. Brightness=1.000000
  478. ColorStrength=0.200000,0.200000,0.200000
  479. Saturation=1.000000
  480. Strength=1.000000
  481.  
  482. [Vibrance.fx]
  483. Vibrance=0.476000
  484. VibranceRGBBalance=1.000000,1.000000,1.000000
  485.  
  486. [VRS_Map.fx]
  487. g_VarianceCutoff=0.050000
  488. ShowOverlay=1
  489.  
  490.  
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