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  1. In this section you can find detailed and advanced information about the stuff we’ve added and adjusted inside Evolunia, but at it’s core evolunia is meant to be a simple and fun to play server that you can just jump into and play right away.
  2.  
  3. All spell formulas changed.
  4.  
  5. In Evolunia almost all spell formulas has been adjusted, in this server all of the spells will scale more with levels than in any other servers, kind of like in oldschool servers.
  6.  
  7. Exhaustion system adjusted.
  8.  
  9. We have changed how exhaustion works together with items, this will make the gameplay feel smoother especially when spamming an item hotkey. For example in normal servers, you can’t push items/use runes/use general items/open corpses/open items while you are using potions, but here it’s possible. So you can shoot runes and use potions at the same time, and even push items/creatures.
  10.  
  11. Auto healing/auto potting inside the game.
  12.  
  13. Having automatic healing and potting is something most players are already using from external tools, in Evolunia we decided to add it into the game, and there’s no need to set anything up, it already checks what potions and spells is best for you to use, and when to use it. The only setting that exists is either on or off, which can be toggled with !autoheal.
  14.  
  15.  
  16. Monsters with levels and skulls.
  17.  
  18. All of our monsters have a level, indicating how strong they are. There’s also different types of skulls for monsters and they are:
  19.  
  20. Orange skull, they are weaker than regular monsters but they spawn together with lots of other monsters.
  21. White skull, they are a bit more powerful than a regular monster and on death they will
  22. spawn another monster.
  23. Red skull, alot more powerful than a regular monster and everytime you damage it you will gain a bit of experience.
  24. Green skull, alot more powerful than a regular monster and spawns a blue flame on death that gives experience when a player walks into it.
  25.  
  26. Tons of new item attributes!
  27. In Evolunia we’ve added tons of new item attributes, and they are:
  28.  
  29. Critical hit chance
  30. Critical damage
  31. Mana leech
  32. Bonus to weapon attack
  33. Life Leech
  34. Chain
  35. Healing Increase
  36. Damage Reduction
  37. Healing Increase
  38.  
  39. As of right now, these are quite rare but they will appear on more items in the future.
  40.  
  41. Charms
  42.  
  43. In Evolunia we’ve changed the store container into a charm container. Charms are inspired by diablo and usually they are called trinkets in other games. Charms are normal items but instead of equipping them inside your inventory, they will give bonuses when they’re inside the charm container. You can have a maximum of 4 charms, and they all have to be different items.
  44.  
  45. Bow & Ammo Changes.
  46.  
  47. In this server you don’t need ammunition to use bows or crossbows, and bows and crossbows will have their own attack and effects. And ammunition will only give small bonuses, instead of giving the majority of the attack like in real tibia and most other ots.
  48. Here’s an example of how bows and ammo looks:
  49. You see an elite bow (Atk:60, damage increase +6%, critical chance +4%).
  50. You see an infernal bolt (distance fighting +2, damage increase +2%, weapon attack +8).
  51.  
  52. New skills
  53.  
  54. Axe, sword and club fighting has been changed into melee fighting.
  55. There’s now a wand fighting skill, it works exactly like distance and melee fighting, but it’s made for rods and wands. There’s plans for another skill but it hasn’t been implemented yet.
  56.  
  57.  
  58. New zone type
  59.  
  60. We have added a new zone type where players can attack each other but players can’t attack monsters and monsters can’t attack players. This zone is used at the start of every spawn/quest, which usually would be protection zone inside most other servers. This makes it so players with skulls can travel back to the city instead of being stuck with skull inside a spawn.
  61.  
  62.  
  63. Smart teleports
  64.  
  65. All of our teleports has a name assigned to them, this for example makes it possible for players to locate in what quest and spawn a player is inside with exiva. We can also make our teleports teleport people to different locations based on their level etc, this is used inside spawns to teleport players without skull to inside temple, and players with skull will be teleported outside of temple.
  66.  
  67.  
  68. Attribute system
  69.  
  70. Completing a quest, reaching a certain level, completing a mission, getting an achievement, collecting mounts and outfits, all rewards you with attribute points. This makes it worth for players to explore the server and complete every quest and mission. Each attribute point automatically assigns randomly into either damage, speed, regeneration, max health and mana but players can customize what attribute points they want with attribute tokens, that can be found inside strong skulled creatures.
  71.  
  72.  
  73. Orbs
  74.  
  75. Whenever you kill a monster in this server, it has a small chance to spawn an “orb”, walking onto this orb will give you short duration buffs like, 2x damage against monsters, 2x experience gained, more movement speed, or a speical item or in some cases some experience based on the mob that was killed.
  76.  
  77. Exploring
  78.  
  79. In most our spawns you can find quests and missions inside them, completing them is very worth it because they all give attributes which in turn makes your character stronger. You can also find different npcs that will sell you different permanent buffs.
  80.  
  81.  
  82. Past versions
  83.  
  84. This server has already been online once before, and it was also just small a beta. That version had a lot less features and since that version I have learned a lot of c++ which has allowed me to add a lot more cool stuff.
  85.  
  86. Beta
  87.  
  88. This server is just now in beta mode, we want to see that everything is stable and everything runs smoothly before we advertise the server more. We also want to add more items, spells, quests, monsters and missions etc.
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