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- --/ Beginner links are provided in-case your unsure what you're doing. / Please refer to template sharing & ability sharing in https://discord.com/invite/jojoW for already made templates and abilities.
- getgenv().Settings = {
- ['Made By JoJo#2494'] = {
- OWNER = "Faisal_jss", --/ Stand owner username.
- STANDS = {"faisalsaleh858939", "STAND USER"}, --/ List of your stand accounts (if you have more than one you can add more usernames to the table).
- FPS = 30, --/ Will control FPS can improve the overall performance on both instances when set to lower.
- PERFORMANCE = false, --/ If set to true it'll significantly improve your overall FPS if you're struggling with performance.
- NOCLIP = {SynapseX = false, Offset = -3.05}, --/ Offset will control the height of normal noclip (keep unchanged unless you're using titan with a big character / SynapseX option).
- FACELESS = true, --/ If you want to remove your face.
- TRAILS = true, --/ If you want to remove the white trail when charge attacking.
- LEGS = false, --/ If set to true it'll remove your legs.
- ANTIFLING = true, --/ If set to true you can't get flinged nor can you fling anyone.
- TELEPORTMAIN = true, --/ Teleports to the stand user
- RANGE = 50, --/ Controls the melee reach range (50 is max).
- TITAN = {ENABLED = false, DEFAULT = false, TALL = false, WIDE = false, GODV2 = true}, --/ If enabled you will become a titan stand, if you enable god you need to execute before load for it to work (also can be used with titan disabled).
- FOLLOWANIM = {true, ID = 3541044388, SPEED = 0.32}, --/ If set to true will play the desired animation when moving (Default animation is heavily advised), SPEED will control the speed (Recommended is 0.25).
- AUTOPICKUPCASH = true, --/ If set to true will automatically pick up cash when you're near it & should not be used if your dropping cash.
- ANTIBAN = true, --/ If set to true the stand will be automatically kicked from the server, in-case da hood staff is detected on the same server.
- }
- }
- --// DOCUMENTATION OF THE FUNCTIONS \\--
- --// 1. Create('COMMANDNAMEHERE', function() --// This will create a chat command / replace COMMANDNAME inside the brackets with your desired command name.
- --// 2. CreateAction('LOOPNAMEHERE', function() --// This will create an action, this should be placed before (1).
- --// 3. CreateKeybind('KEYBINDHERE', function() --// This will create a keybind command, it'll only work on the stand.
- --// 4. CreateTargetAbility("COMMANDNAMEHERE", function() --// This will use a command on a target you choose.
- --// 5. CreateLoop("LOOPNAMEHERE", function() --// This will begin looping the specified actions until stopped.
- --// 6. StopLoop("LOOPNAMEHERE") --// This will stop the specified loop.
- --// 7. Stand.Action = "LOOPNAMEHERE" --// This will begin the specified loop/action.
- --// 8. Play(ID, true) --// This will begin playing the specified audio.
- --// 9. Stop() --// This will stop any audios from playing.
- --// 10. AnimPlay(ID,SPEED) --// This will begin playing the specified animation.
- --// 11. AnimStop(ID,SPEED) --// This will stop playing the specified animation.
- --// 12. Chat("TEXTGOESHERE") --// Will chat the specified text.
- --// 13. Buy.Item() --// Will buy the specified melee.
- --// 14. Hit(true) --// If true, it'll do a charge attack, if false, it'll do a quick punch.
- --// 15. Crew(true,ID) --// If true, it'll join the crew specified, if false, it'll leave any current crew.
- --// 16. DropMoney(Amount) --// This will drop the specified amount of money.
- --// 17. GetNearest() --// This will get the nearest enemy player.
- --// 18. Equip(Tool) --// This will equip the specific tool.
- --// 19. Unequip() --// This will unequip any currently equipped tools.
- --// COMMAND EXAMPLES \\--
- --// 1. This will print the username of the target nearest to the owner.
- Create("ORA", function()
- local Target = GetNearest()
- print(Target.Name)
- end)
- --// 2. This will create a summon action.
- CreateAction("Summoned", function()
- Stand.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame * CFrame.new(1, 1.85, 2.5)
- end)
- --// 2.5. This is a chat command to trigger Summoned.
- Create("Summon!", function()
- Stand.Action = "Summoned"
- end)
- --// 3. This is a command to stop the action.
- Create("Desummon!", function()
- Stand.Action = ""
- end)
- --// 4. This will make the stand teleport the target.
- CreateTargetAbility("Goto!", function()
- Stand.Action = ""
- local Target = Stand.Target
- STAND.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame
- end)
- --// 5. This will make the stand constantly attack around the player.
- CreateAction("Aura", function()
- local RANDOM = math.random(-10, 10)
- STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X + RANDOM, StandUser.Character.UpperTorso.Position.Y + RANDOM, OWNER.Character.UpperTorso.Position.Z + RANDOM)
- Hit(false)
- end)
- --// 5.5. Chat command to trigger Aura.
- Create("/e aura", function()
- Stand.Action = "Aura"
- end)
- --// 6. This will purchase a knife.
- Create("Knife!", function()
- Buy.Knife()
- end)
- --//------------------------------------------------------------------------------------------\\--
- if not game.Loaded or not game:GetService("Players").LocalPlayer then
- game.Loaded:Wait()
- game:WaitForChild(game:GetService('Players'))
- game:GetService('Players'):WaitForChild(game:GetService("Players").LocalPlayer.Name)
- end
- for i, v in pairs(Settings["Made By JoJo#2494"].STANDS) do
- if game:GetService("Players").LocalPlayer.Name == v then
- STAND = game:GetService("Players"):FindFirstChild(tostring(v))
- OWNER = game:GetService("Players"):WaitForChild(Settings["Made By JoJo#2494"].OWNER)
- rs = game:GetService("RunService")
- assert(getrawmetatable)
- gmt = getrawmetatable(game)
- setreadonly(gmt, false)
- old = gmt.__namecall
- gmt.__namecall = newcclosure(
- function(self, ...)
- local args = {...}
- if tostring(self) == "RemoteFunction" then return end
- if tostring(self) == "MainEvent" then
- if tostring(args[1]) == "DropMoney" or tostring(args[1]) == "TimerDecrease" or tostring(args[1]) == "Grabbing" or tostring(args[1]) == "Block" or tostring(args[1]) == "Stomp" or tostring(args[1]) == "JoinCrew" or tostring(args[1]) == "PhoneCall" or tostring(args[1]) == "Boombox" or tostring(args[1]) == "BoomboxStop" or tostring(args[1]) == "EnterPromoCode" or tostring(args[1]) == "PurchaseSkinCrate" or tostring(args[1]) == "TimerMoney" or tostring(args[1]) == "Reload" or tostring(args[1]) == "UpdateMousePos" or tostring(args[1]) == "LeaveCrew" or tostring(args[1]) == "FireworkText" then
- else
- return
- end
- end
- return old(self, ...)
- end
- )
- game:GetService("Players").PlayerAdded:Connect(function(Player)
- if Player:WaitForChild("Name") == Settings["Made By JoJo#2494"].OWNER then
- OWNER = Player
- end
- if Settings["Made By JoJo#2494"].ANTIBAN then
- if Player:WaitForChild("Backpack"):FindFirstChild("AdminBan") then
- STAND:Kick("Stand Creator: Staff has joined the server.")
- end
- end
- end)
- if Settings["Made By JoJo#2494"].ANTIBAN then
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v and v:WaitForChild("Backpack"):FindFirstChild("AdminBan") then
- STAND:Kick("Stand Creator: Staff was in the server.")
- end
- end
- end
- function Notify(title,text)
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = title;
- Text = text;
- Duration = 3;
- Button1 = "";
- Callback = NotificationBindable;
- })
- end
- if tonumber(Settings["Made By JoJo#2494"].FPS) then
- setfpscap(Settings["Made By JoJo#2494"].FPS)
- end
- if Settings["Made By JoJo#2494"].PERFORMANCE then
- game:GetService("RunService"):Set3dRenderingEnabled(false)
- local g = game
- local w = g.Workspace
- local l = g:GetService("Lighting")
- local t = w:WaitForChild("Terrain")
- t.WaterWaveSize = 0
- t.WaterWaveSpeed = 0
- t.WaterReflectance = 0
- t.WaterTransparency = 1
- l.GlobalShadows = false
- for _,v in pairs(game:GetService("Workspace"):GetDescendants()) do
- if v.ClassName == "Part" or v.ClassName == "SpawnLocation" or v.ClassName == "WedgePart" or v.ClassName == "Terrain" or v.ClassName == "MeshPart" then
- v.BrickColor = BrickColor.new(155, 155, 155)
- v.Material = "Plastic"
- end
- if v.ClassName == "Decal" or v.ClassName == "Texture" then
- v:Destroy()
- end
- end
- end
- settings().Physics.PhysicsEnvironmentalThrottle = 1
- settings().Rendering.QualityLevel = "Level01"
- UserSettings():GetService("UserGameSettings").MasterVolume = 0
- local function x()
- Stand = {
- Action = "",
- Target = ""
- }
- STAND = game:GetService("Players"):FindFirstChild(tostring(v))
- OWNER = game:GetService("Players"):WaitForChild(Settings["Made By JoJo#2494"].OWNER)
- rs = game:GetService("RunService")
- repeat
- rs.Stepped:Wait()
- until STAND.Character:FindFirstChild("ForceField") or STAND.Character:FindFirstChild("ForceField_TESTING")
- STAND.Character:WaitForChild("Humanoid")
- STAND.Character:WaitForChild("Head")
- STAND.Character:WaitForChild("BodyEffects")
- if Settings["Made By JoJo#2494"].TITAN.GODV3 then
- pcall(function()
- game:GetService("StarterPlayer").StarterCharacterScripts["CheckingKOED ."]:Destroy()
- for i,v in pairs(STAND.Character:GetChildren()) do
- if v.ClassName == 'Script' then
- v:Destroy()
- end
- end
- end)
- end
- if Settings["Made By JoJo#2494"].TITAN.ENABLED then
- coroutine.wrap(function()
- repeat
- wait()
- until STAND.Backpack:FindFirstChild("Mask")
- coroutine.wrap(function()
- STAND.Character:WaitForChild("BodyEffects"):WaitForChild("Defense"):WaitForChild('CurrentTimeBlock'):Destroy()
- end)()
- local function rm()
- for i, v in pairs(STAND.Character:GetDescendants()) do
- if v.Name == "OriginalPosition" then
- v:Destroy()
- elseif v.Name == "OriginalSize" then
- v:Destroy()
- elseif v.Name == "AvatarPartScaleType" then
- v:Destroy()
- end
- end
- end
- tall = false
- wide = false
- default = false
- if Settings["Made By JoJo#2494"].TITAN.TALL and wide == false and default == false then
- tall = true
- if STAND.Character.Humanoid:FindFirstChild("HeadScale") then
- rm()
- wait(0.6)
- STAND.Character.Humanoid:FindFirstChild("HeadScale"):Destroy()
- wait(0.6)
- end
- if STAND.Character.Humanoid:FindFirstChild("BodyWidthScale") then
- rm()
- wait(0.6)
- STAND.Character.Humanoid:FindFirstChild("BodyWidthScale"):Destroy()
- wait(0.6)
- end
- if STAND.Character.Humanoid:FindFirstChild("BodyDepthScale") then
- rm()
- wait(0.6)
- STAND.Character.Humanoid:FindFirstChild("BodyDepthScale"):Destroy()
- wait(0.6)
- end
- if STAND.Character.Humanoid:FindFirstChild("BodyTypeScale") then
- rm()
- wait(0.6)
- STAND.Character.Humanoid:FindFirstChild("BodyTypeScale"):Destroy()
- wait(0.6)
- end
- end
- if Settings["Made By JoJo#2494"].TITAN.WIDE and tall == false and default == false then
- wide = true
- if STAND.Character.Humanoid:FindFirstChild("HeadScale") then
- rm()
- wait(0.6)
- STAND.Character.Humanoid:FindFirstChild("HeadScale"):Destroy()
- wait(0.6)
- end
- if STAND.Character.Humanoid:FindFirstChild("BodyDepthScale") then
- rm()
- wait(0.6)
- STAND.Character.Humanoid:FindFirstChild("BodyDepthScale"):Destroy()
- wait(0.6)
- end
- end
- if Settings["Made By JoJo#2494"].TITAN.DEFAULT and tall == false and wide == false then
- default = true
- if STAND.Character.Humanoid:FindFirstChild("HeadScale") then
- rm()
- wait(0.6)
- STAND.Character.Humanoid:FindFirstChild("HeadScale"):Destroy()
- wait(0.6)
- end
- if STAND.Character.Humanoid:FindFirstChild("BodyWidthScale") then
- rm()
- wait(0.6)
- STAND.Character.Humanoid:FindFirstChild("BodyWidthScale"):Destroy()
- wait(0.6)
- end
- if STAND.Character.Humanoid:FindFirstChild("BodyDepthScale") then
- rm()
- wait(0.6)
- STAND.Character.Humanoid:FindFirstChild("BodyDepthScale"):Destroy()
- wait(0.6)
- end
- end
- end)()
- end
- end
- end
- end
- --//------------------------------------------------------------------------------------------\\--
- STAND.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing, false)
- STAND.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
- STAND.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false)
- STAND.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed, false)
- STAND.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, false)
- STAND.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall, false)
- STAND.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
- STAND.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding, false)
- STAND.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics, false)
- STAND.Character:FindFirstChild("Animate"):Destroy()
- if Settings['Made By JoJo#2494'].LEGS then
- STAND.Character.RightUpperLeg:Destroy()
- STAND.Character.LeftUpperLeg:Destroy()
- end
- --//------------------------------------------------------------------------------------------\\--
- if Settings['Made By JoJo#2494'].TRAILS then
- coroutine.wrap(function()
- STAND.Character.Humanoid:WaitForChild("TrailEffects"):Destroy()
- end)()
- end
- --//------------------------------------------------------------------------------------------\\--
- --//------------------------------------------------------------------------------------------\\--
- if Settings['Made By JoJo#2494'].TELEPORTMAIN then
- pcall(function()
- STAND.Character:WaitForChild('HumanoidRootPart').CFrame = OWNER.Character:WaitForChild('HumanoidRootPart').CFrame * CFrame.new(0,0,math.random(2,4))
- end)
- else
- STAND.Character.HumanoidRootPart.CFrame = STAND.Character.HumanoidRootPart.CFrame * CFrame.new(0, 3, 0)
- end
- --//------------------------------------------------------------------------------------------\\--
- --//------------------------------------------------------------------------------------------\\--
- function AnimPlay(ID, SPEED)
- local animation = Instance.new('Animation', game:GetService("Workspace"))
- animation.AnimationId = 'rbxassetid://'..ID
- playing = STAND.Character.Humanoid:LoadAnimation(animation)
- playing:Play()
- if tonumber(SPEED) then
- playing:AdjustSpeed(SPEED)
- else
- playing:AdjustSpeed(1)
- end
- animation:Destroy()
- end
- --//------------------------------------------------------------------------------------------\\--
- function AnimStop(ID, SPEED)
- for i,v in pairs(STAND.Character:WaitForChild("Humanoid"):GetPlayingAnimationTracks()) do
- if v.Animation.AnimationId == 'rbxassetid://'..ID then
- if tonumber(SPEED) then
- v:Stop(SPEED)
- else
- v:Stop()
- end
- end
- end
- end
- --//------------------------------------------------------------------------------------------\\--
- AnimPlay(3541114300,1)
- --//------------------------------------------------------------------------------------------\\--
- if Settings['Made By JoJo#2494'].FOLLOWANIM then
- local Glide = Instance.new('Animation', game:GetService("Workspace"))
- Glide.AnimationId = 'rbxassetid://'.. tonumber(Settings['Made By JoJo#2494'].FOLLOWANIM.ID)
- Glide.Name = "Follow"
- Glide2 = STAND.Character:FindFirstChildWhichIsA('Humanoid'):LoadAnimation(Glide)
- function Moved()
- if OWNER.Character:WaitForChild("Humanoid").MoveDirection.magnitude > 0 then
- if Glide2.IsPlaying == true then
- return
- end
- Glide2:Play(tonumber(Settings['Made By JoJo#2494'].FOLLOWANIM.SPEED))
- else
- Glide2:Stop(tonumber(Settings['Made By JoJo#2494'].FOLLOWANIM.SPEED))
- end
- end
- OWNER.Character:WaitForChild("Humanoid"):GetPropertyChangedSignal("MoveDirection"):Connect(Moved)
- end
- Notify("JoJo's Stand Framework 1.0.8","Success!")
- x()
- --//------------------------------------------------------------------------------------------\\--
- if Settings['Made By JoJo#2494'].NOCLIP.SynapseX then
- loadstring(game:HttpGet("https://raw.githubusercontent.com/LegoHacker1337/legohacks/main/PhysicsServiceOnClient.lua"))()
- setfflag("HumanoidParallelRemoveNoPhysics", "False")
- setfflag("HumanoidParallelRemoveNoPhysicsNoSimulate2", "False")
- rs:BindToRenderStep("", Enum.RenderPriority.Camera.Value, function()
- STAND.Character:WaitForChild("Humanoid"):ChangeState(11)
- game:GetService("ReplicatedStorage").MainEvent:FireServer('Block', STAND.Name)
- rs.RenderStepped:Wait()
- end)
- else
- noclip = Instance.new('Part', game:GetService("Workspace"))
- noclip.Name = "noclip"
- noclip.Size = Vector3.new(6,0.1,6)
- noclip.Anchored = true
- noclip.Transparency = 1
- local x = Settings['Made By JoJo#2494'].NOCLIP.Offset
- rs.Stepped:Connect(function()
- pcall(function()
- STAND.Character.Head.CanCollide = false
- STAND.Character.UpperTorso.CanCollide = false
- STAND.Character.HumanoidRootPart.CanCollide = false
- STAND.Character.LowerTorso.CanCollide = false
- game:GetService("ReplicatedStorage").MainEvent:FireServer('Block', STAND.Name)
- noclip.CFrame = STAND.Character.HumanoidRootPart.CFrame + Vector3.new(0,x,0)
- end)
- end)
- end
- --//------------------------------------------------------------------------------------------\\--
- STAND.Idled:connect(function()
- game:GetService("VirtualUser"):Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- wait(1)
- game:GetService("VirtualUser"):Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- end)
- --//------------------------------------------------------------------------------------------\\--
- rs.RenderStepped:connect(function()
- pcall(function()
- local Particle = STAND.Character.UpperTorso:FindFirstChild('ElectricuteParticle') or STAND.Character.UpperTorso:FindFirstChild('FlamethrowerFireParticle') or STAND.Character:FindFirstChild('Christmas_Sock')
- if Particle then Particle:Destroy() end
- for i,v in pairs(STAND.Character.Humanoid:GetPlayingAnimationTracks()) do
- if v.Animation.AnimationId == 'rbxassetid://5641749824' or v.Name == 'Block' then
- v:Stop()
- end
- end
- end)
- end)
- --//------------------------------------------------------------------------------------------\\--
- coroutine.wrap(function()
- while true do
- wait()
- local success, err = pcall(function()
- if STAND.Character.BodyEffects.Attacking.Value == true then
- for i,v in pairs(game:GetService('Players'):GetPlayers()) do
- if (v.Character.HumanoidRootPart.Position - STAND.Character.LeftHand.Position).Magnitude <= (Settings['Made By JoJo#2494'].RANGE) then
- if STAND.Character:FindFirstChildOfClass("Tool") then
- if STAND.Character:FindFirstChildOfClass("Tool"):FindFirstChild('Handle') then
- firetouchinterest(STAND.Character:FindFirstChildOfClass("Tool").Handle, v.Character.UpperTorso, 0)
- else
- firetouchinterest(STAND.Character['RightHand'], v.Character.UpperTorso, 0)
- firetouchinterest(STAND.Character['LeftHand'], v.Character.UpperTorso, 0)
- if Settings['Made By JoJo#2494'].LEGS == false then
- firetouchinterest(STAND.Character['RightFoot'], v.Character.UpperTorso, 0)
- firetouchinterest(STAND.Character['LeftFoot'], v.Character.UpperTorso, 0)
- firetouchinterest(STAND.Character['RightLowerLeg'], v.Character.UpperTorso, 0)
- firetouchinterest(STAND.Character['LeftLowerLeg'], v.Character.UpperTorso, 0)
- end
- end
- end
- end
- end
- end
- end)
- end
- end)()
- --//------------------------------------------------------------------------------------------\\--
- STAND.CharacterAdded:Connect(function(chr)
- x()
- end)
- OWNER.CharacterAdded:Connect(function(chr)
- OWNER.Character:WaitForChild("Humanoid"):GetPropertyChangedSignal("MoveDirection"):Connect(Moved)
- end)
- --//------------------------------------------------------------------------------------------\\--
- if Settings['Made By JoJo#2494'].ANTIFLING then
- coroutine.wrap(function()
- local Services = setmetatable({}, {__index = function(Self, Index)
- local NewService = game.GetService(game, Index)
- if NewService then
- Self[Index] = NewService
- end
- return NewService
- end})
- local function PlayerAdded(Player)
- local Detected = false
- local Character;
- local PrimaryPart;
- local function CharacterAdded(NewCharacter)
- Character = NewCharacter
- repeat
- wait()
- PrimaryPart = NewCharacter:FindFirstChild("HumanoidRootPart")
- until PrimaryPart
- Detected = false
- end
- CharacterAdded(Player.Character or Player.CharacterAdded:Wait())
- Player.CharacterAdded:Connect(CharacterAdded)
- Services.RunService.Heartbeat:Connect(function()
- if (Character and Character:IsDescendantOf(workspace)) and (PrimaryPart and PrimaryPart:IsDescendantOf(Character)) then
- if PrimaryPart.AssemblyAngularVelocity.Magnitude > 50 or PrimaryPart.AssemblyLinearVelocity.Magnitude > 100 then
- if Detected == false then end
- Detected = true
- for i,v in ipairs(Character:GetDescendants()) do
- if v:IsA("BasePart") then
- v.CanCollide = false
- v.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
- v.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
- v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
- end
- end
- PrimaryPart.CanCollide = false
- PrimaryPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
- PrimaryPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
- PrimaryPart.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
- end
- end
- end)
- end
- for i,v in ipairs(Services.Players:GetPlayers()) do
- if v ~= STAND then
- PlayerAdded(v)
- end
- end
- Services.Players.PlayerAdded:Connect(PlayerAdded)
- local LastPosition = nil
- Services.RunService.Heartbeat:Connect(function()
- pcall(function()
- local PrimaryPart = STAND.Character.PrimaryPart
- if PrimaryPart.AssemblyLinearVelocity.Magnitude > 150 or PrimaryPart.AssemblyAngularVelocity.Magnitude > 150 then
- PrimaryPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
- PrimaryPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
- PrimaryPart.CFrame = LastPosition
- elseif PrimaryPart.AssemblyLinearVelocity.Magnitude < 50 or PrimaryPart.AssemblyAngularVelocity.Magnitude > 50 then
- LastPosition = PrimaryPart.CFrame
- end
- end)
- end)
- end)()
- end
- --//------------------------------------------------------------------------------------------\\--
- Stand = {
- Action = "",
- Target = ""
- }
- --//------------------------------------------------------------------------------------------\\--
- local function gplr(String)
- local strl = String:lower()
- for i,v in pairs(game:FindService("Players"):GetPlayers()) do
- if v.Name:lower():sub(1, #String) == String:lower() or v.DisplayName:lower():sub(1, #String) == String:lower() then
- return v
- end
- end
- end
- --//------------------------------------------------------------------------------------------\\--
- function CreateKeybind(keybind, callback)
- callback = callback or function() end
- game:GetService("UserInputService").InputBegan:Connect(function(Key)
- pcall(function()
- if game:GetService("UserInputService"):GetFocusedTextBox() then return end
- if Key.KeyCode == Enum.KeyCode[keybind] then
- pcall(callback)
- end
- end)
- end)
- end
- --//------------------------------------------------------------------------------------------\\--
- function Create(command, callback)
- callback = callback or function() end
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Name == OWNER.Name then
- v.Chatted:Connect(function(msg)
- if msg:lower() == command:lower() then
- pcall(callback)
- end
- end)
- end
- end
- end
- --//------------------------------------------------------------------------------------------\\--
- function CreateAction(action, callback)
- callback = callback or function() end
- game:GetService("RunService").Heartbeat:Connect(function()
- if Stand.Action == action then
- pcall(callback)
- end
- end)
- end
- --//------------------------------------------------------------------------------------------\\--
- function CreateLoop(Name, callback)
- callback = callback or function() end
- if CreatedLoops == nil then
- CreatedLoops = {}
- end
- table.insert(CreatedLoops, Name)
- coroutine.wrap(function()
- while table.find(CreatedLoops, Name) do
- rs.Stepped:Wait()
- pcall(callback)
- end
- end)()
- end
- --//------------------------------------------------------------------------------------------\\--
- function StopLoop(Name)
- for i, name in ipairs(CreatedLoops) do
- if name == Name then
- table.remove(CreatedLoops, i)
- break
- end
- end
- end
- --//------------------------------------------------------------------------------------------\\--
- function CreateTargetAbility(command, callback)
- callback = callback or function() end
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Name == OWNER.Name then
- v.Chatted:Connect(function(msg)
- local msgString = msg:split(" ")
- local cmdName = msg
- if msgString[1]:lower() == command:lower() then
- local args = {}
- for i = 2, #msgString, 1 do
- table.insert(args, msgString[i])
- end
- if args[1] then
- local Target = gplr(args[1])
- if Target then
- Stand.Target = Target
- pcall(callback)
- end
- end
- end
- end)
- end
- end
- end
- --//------------------------------------------------------------------------------------------\\--
- function Chat(msg)
- local A_1 = msg
- local A_2 = "All"
- local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- Event:FireServer(A_1, A_2)
- end
- --//------------------------------------------------------------------------------------------\\--
- local OriginalKeyUpValue = 0
- function Stop()
- STAND.Character.LowerTorso.BOOMBOXSOUND:Stop()
- end
- --//------------------------------------------------------------------------------------------\\--
- function StopAudio(ID, Key)
- local cor = coroutine.wrap(function()
- wait(STAND.Character.LowerTorso.BOOMBOXSOUND.TimeLength-0.1)
- if STAND.Character.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and OriginalKeyUpValue == Key then
- Stop()
- end
- end)
- cor()
- end
- --//------------------------------------------------------------------------------------------\\--
- function Play(ID, STOP)
- if STAND.Backpack:FindFirstChild("[Boombox]") then
- local Tool = nil
- STAND.Backpack["[Boombox]"].Parent = STAND.Character
- game:GetService("ReplicatedStorage").MainEvent:FireServer("Boombox", ID)
- STAND.Character["[Boombox]"].RequiresHandle = false
- if STAND.Character["[Boombox]"]:FindFirstChild("Handle") then
- STAND.Character["[Boombox]"].Handle:Destroy()
- end
- STAND.Character["[Boombox]"].Parent = STAND.Backpack
- STAND.PlayerGui.MainScreenGui.BoomboxFrame.Visible = false
- if Tool ~= true then
- if Tool then
- Tool.Parent = STAND.Character
- end
- end
- if STOP == true then
- STAND.Character.LowerTorso:WaitForChild("BOOMBOXSOUND")
- local cor = coroutine.wrap(function()
- repeat wait() until STAND.Character.LowerTorso.BOOMBOXSOUND.SoundId == "rbxassetid://"..ID and STAND.Character.LowerTorso.BOOMBOXSOUND.TimeLength > 0.0001
- OriginalKeyUpValue = OriginalKeyUpValue+1
- StopAudio(ID, OriginalKeyUpValue)
- end)
- cor()
- end
- end
- end
- --//-----------------------------------------------------------------------------------------\\--
- function Hit(Charge)
- wait()
- local x = STAND.Character:FindFirstChildWhichIsA("Tool")
- if Charge == false then
- x:Activate()
- x:Deactivate()
- elseif Charge == true then
- x:Activate()
- end
- end
- --//-----------------------------------------------------------------------------------------\\--
- function Crew(Join,ID)
- if not Join then
- game:GetService("ReplicatedStorage").MainEvent:FireServer("LeaveCrew")
- else
- game:GetService("ReplicatedStorage").MainEvent:FireServer("LeaveCrew")
- wait(0.5)
- game:GetService("ReplicatedStorage").MainEvent:FireServer("JoinCrew",ID)
- end
- end
- --//-----------------------------------------------------------------------------------------\\--
- function DropMoney(Amount)
- game:GetService("ReplicatedStorage").MainEvent:FireServer("DropMoney",Amount)
- end
- --//------------------------------------------------------------------------------------------\\--
- function GetNearest()
- local ClosestPlayer
- local Distance = math.huge
- local ClosestDistance = math.huge
- for _,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character and OWNER.Character then
- if v ~= OWNER and v:FindFirstChild('DataFolder') and v:FindFirstChild('DataFolder'):FindFirstChild('Information') then
- if v:FindFirstChild('DataFolder'):FindFirstChild('Information'):FindFirstChild('Crew') then
- if v.Character:FindFirstChild('HumanoidRootPart') and v.Character:FindFirstChild("BodyEffects") and v.Character.BodyEffects:FindFirstChild("Dead") and v.Character.BodyEffects:FindFirstChild("Dead").Value == false then
- if v.DataFolder.Information.Crew.Value ~= OWNER.DataFolder.Information.Crew.Value or not v.DataFolder.Information:FindFirstChild('Crew') then
- local Distance = (v.Character.HumanoidRootPart.Position - OWNER.Character.HumanoidRootPart.Position).Magnitude
- if Distance < ClosestDistance then
- ClosestDistance = Distance
- ClosestPlayer = v
- end
- end
- end
- else
- if v.Character:FindFirstChild('HumanoidRootPart') and v.Character:FindFirstChild("BodyEffects") and v.Character.BodyEffects:FindFirstChild("Dead") and v.Character.BodyEffects:FindFirstChild("Dead").Value == false then
- local Distance = (v.Character.HumanoidRootPart.Position - OWNER.Character.HumanoidRootPart.Position).Magnitude
- if Distance < ClosestDistance then
- ClosestDistance = Distance
- ClosestPlayer = v
- end
- end
- end
- end
- end
- end
- return ClosestPlayer
- end
- --//------------------------------------------------------------------------------------------\\--
- Buy = {
- Knife = function()
- if STAND.Character:FindFirstChildWhichIsA("Tool") then
- STAND.Character:FindFirstChildWhichIsA("Tool").Parent = STAND.Backpack
- end
- local a = Stand.Action
- local b = Stand.Target
- local function c()
- Stand = {
- Action = a,
- Target = b
- }
- end
- Stand = {
- Action = "",
- Target = ""
- }
- repeat
- rs.Stepped:Wait()
- STAND.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Workspace").Ignored.Shop["[Knife] - $150"].Head.Position)
- fireclickdetector(game:GetService("Workspace").Ignored.Shop["[Knife] - $150"].ClickDetector)
- until STAND.Backpack:FindFirstChild("[Knife]")
- c()
- STAND.Backpack:FindFirstChild("[Knife]").Parent = STAND.Character
- end,
- Bat = function()
- if STAND.Character:FindFirstChildWhichIsA("Tool") then
- STAND.Character:FindFirstChildWhichIsA("Tool").Parent = STAND.Backpack
- end
- local a = Stand.Action
- local b = Stand.Target
- local function c()
- Stand = {
- Action = a,
- Target = b
- }
- end
- Stand = {
- Action = "",
- Target = ""
- }
- repeat
- rs.Stepped:Wait()
- STAND.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Workspace").Ignored.Shop["[Bat] - $250"].Head.Position)
- fireclickdetector(game:GetService("Workspace").Ignored.Shop["[Bat] - $250"].ClickDetector)
- until STAND.Backpack:FindFirstChild("[Bat]")
- c()
- STAND.Backpack:FindFirstChild("[Bat]").Parent = STAND.Character
- end,
- StopSign = function()
- if STAND.Character:FindFirstChildWhichIsA("Tool") then
- STAND.Character:FindFirstChildWhichIsA("Tool").Parent = STAND.Backpack
- end
- local a = Stand.Action
- local b = Stand.Target
- local function c()
- Stand = {
- Action = a,
- Target = b
- }
- end
- Stand = {
- Action = "",
- Target = ""
- }
- repeat
- rs.Stepped:Wait()
- STAND.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Workspace").Ignored.Shop["[StopSign] - $300"].Head.Position)
- fireclickdetector(game:GetService("Workspace").Ignored.Shop["[StopSign] - $300"].ClickDetector)
- until STAND.Backpack:FindFirstChild("[StopSign]")
- c()
- STAND.Backpack:FindFirstChild("[StopSign]").Parent = STAND.Character
- end,
- Shovel = function()
- if STAND.Character:FindFirstChildWhichIsA("Tool") then
- STAND.Character:FindFirstChildWhichIsA("Tool").Parent = STAND.Backpack
- end
- local a = Stand.Action
- local b = Stand.Target
- local function c()
- Stand = {
- Action = a,
- Target = b
- }
- end
- Stand = {
- Action = "",
- Target = ""
- }
- repeat
- rs.Stepped:Wait()
- STAND.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Workspace").Ignored.Shop["[Shovel] - $320"].Head.Position)
- fireclickdetector(game:GetService("Workspace").Ignored.Shop["[Shovel] - $320"].ClickDetector)
- until STAND.Backpack:FindFirstChild("[Shovel]")
- c()
- STAND.Backpack:FindFirstChild("[Shovel]").Parent = STAND.Character
- end,
- Pencil = function()
- if STAND.Character:FindFirstChildWhichIsA("Tool") then
- STAND.Character:FindFirstChildWhichIsA("Tool").Parent = STAND.Backpack
- end
- local a = Stand.Action
- local b = Stand.Target
- local function c()
- Stand = {
- Action = a,
- Target = b
- }
- end
- Stand = {
- Action = "",
- Target = ""
- }
- repeat
- rs.Stepped:Wait()
- STAND.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Workspace").Ignored.Shop["[Pencil] - $175"].Head.Position)
- fireclickdetector(game:GetService("Workspace").Ignored.Shop["[Pencil] - $175"].ClickDetector)
- until STAND.Backpack:FindFirstChild("[Pencil]")
- c()
- STAND.Backpack:FindFirstChild("[Pencil]").Parent = STAND.Character
- end,
- Nunchucks = function()
- if STAND.Character:FindFirstChildWhichIsA("Tool") then
- STAND.Character:FindFirstChildWhichIsA("Tool").Parent = STAND.Backpack
- end
- local a = Stand.Action
- local b = Stand.Target
- local function c()
- Stand = {
- Action = a,
- Target = b
- }
- end
- Stand = {
- Action = "",
- Target = ""
- }
- repeat
- rs.Stepped:Wait()
- STAND.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Workspace").Ignored.Shop["[Nunchucks] - $450"].Head.Position)
- fireclickdetector(game:GetService("Workspace").Ignored.Shop["[Nunchucks] - $450"].ClickDetector)
- until STAND.Backpack:FindFirstChild("[Nunchucks]")
- c()
- STAND.Backpack:FindFirstChild("[Nunchucks]").Parent = STAND.Character
- end,
- SledgeHammer = function()
- if STAND.Character:FindFirstChildWhichIsA("Tool") then
- STAND.Character:FindFirstChildWhichIsA("Tool").Parent = STAND.Backpack
- end
- local a = Stand.Action
- local b = Stand.Target
- local function c()
- Stand = {
- Action = a,
- Target = b
- }
- end
- Stand = {
- Action = "",
- Target = ""
- }
- repeat
- rs.Stepped:Wait()
- STAND.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Workspace").Ignored.Shop["[SledgeHammer] - $350"].Head.Position)
- fireclickdetector(game:GetService("Workspace").Ignored.Shop["[SledgeHammer] - $350"].ClickDetector)
- until STAND.Backpack:FindFirstChild("[SledgeHammer]")
- c()
- STAND.Backpack:FindFirstChild("[SledgeHammer]").Parent = STAND.Character
- end,
- Grenade = function()
- if STAND.Character:FindFirstChildWhichIsA("Tool") then
- STAND.Character:FindFirstChildWhichIsA("Tool").Parent = STAND.Backpack
- end
- local a = Stand.Action
- local b = Stand.Target
- local function c()
- Stand = {
- Action = a,
- Target = b
- }
- end
- Stand = {
- Action = "",
- Target = ""
- }
- repeat
- rs.Stepped:Wait()
- STAND.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Workspace").Ignored.Shop["[Grenade] - $1250"].Head.Position)
- fireclickdetector(game:GetService("Workspace").Ignored.Shop["[Grenade] - $1250"].ClickDetector)
- until STAND.Backpack:FindFirstChild("[Grenade]")
- c()
- STAND.Backpack:FindFirstChild("[Grenade]").Parent = STAND.Character
- end,
- Flashbang = function()
- if STAND.Character:FindFirstChildWhichIsA("Tool") then
- STAND.Character:FindFirstChildWhichIsA("Tool").Parent = STAND.Backpack
- end
- local a = Stand.Action
- local b = Stand.Target
- local function c()
- Stand = {
- Action = a,
- Target = b
- }
- end
- Stand = {
- Action = "",
- Target = ""
- }
- repeat
- rs.Stepped:Wait()
- STAND.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Workspace").Ignored.Shop["[Flashbang] - $550"].Head.Position)
- fireclickdetector(game:GetService("Workspace").Ignored.Shop["[Flashbang] - $550"].ClickDetector)
- until STAND.Backpack:FindFirstChild("[Flashbang]")
- c()
- STAND.Backpack:FindFirstChild("[Flashbang]").Parent = STAND.Character
- end,
- Boxing = function()
- if STAND.Character:FindFirstChildWhichIsA("Tool") then
- STAND.Character:FindFirstChildWhichIsA("Tool").Parent = STAND.Backpack
- end
- local a = Stand.Action
- local b = Stand.Target
- local function c()
- Stand = {
- Action = a,
- Target = b
- }
- end
- Stand = {
- Action = "",
- Target = ""
- }
- coroutine.wrap(function()
- x = false
- wait(1.5)
- x = true
- end)()
- repeat
- rs.Stepped:Wait()
- STAND.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Workspace").Ignored.Shop["Boxing Moveset (Require: Max Box Stat) - $0"].Head.Position)
- fireclickdetector(game:GetService("Workspace").Ignored.Shop["Boxing Moveset (Require: Max Box Stat) - $0"].ClickDetector)
- until x == true
- c()
- x = false
- STAND.Backpack:FindFirstChild("Combat").Parent = STAND.Character
- end,
- Default = function()
- if STAND.Character:FindFirstChildWhichIsA("Tool") then
- STAND.Character:FindFirstChildWhichIsA("Tool").Parent = STAND.Backpack
- end
- local a = Stand.Action
- local b = Stand.Target
- local function c()
- Stand = {
- Action = a,
- Target = b
- }
- end
- Stand = {
- Action = "",
- Target = ""
- }
- coroutine.wrap(function()
- x = false
- wait(1.5)
- x = true
- end)()
- repeat
- rs.Stepped:Wait()
- STAND.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Workspace").Ignored.Shop["[Default Moveset] - $0"].Head.Position)
- fireclickdetector(game:GetService("Workspace").Ignored.Shop["[Default Moveset] - $0"].ClickDetector)
- until x == true
- c()
- x = false
- STAND.Backpack:FindFirstChild("Combat").Parent = STAND.Character
- end,
- }
- --//------------------------------------------------------------------------------------------\\--
- function Equip(Tool)
- if STAND.Character:FindFirstChildWhichIsA("Tool") then
- STAND.Character.Humanoid:UnequipTools()
- end
- STAND.Character.Humanoid:EquipTool(STAND.Backpack[Tool])
- end
- --//------------------------------------------------------------------------------------------\\--
- function Unequip()
- STAND.Character.Humanoid:UnequipTools()
- end
- --//------------------------------------------------------------------------------------------\\--
- coroutine.wrap(function()
- while Settings['Made By JoJo#2494'].AUTOPICKUPCASH == true do
- wait()
- for _, v in pairs(game:GetService('Workspace'):FindFirstChild('Ignored'):FindFirstChild('Drop'):GetChildren()) do
- if v:IsA('Part') then
- if (v.Position - STAND.Character:FindFirstChild('HumanoidRootPart').Position).Magnitude <= 12 then
- wait(0.01)
- fireclickdetector(v:FindFirstChildOfClass('ClickDetector'))
- end
- end
- end
- end
- end)()
- --/---------------------------------------------------------------------------------------------\--/ Variables go below this :
- Side = false
- Mode = false
- --/---------------------------------------------------------------------------------------------\--/ CreateAction goes below this :
- --/---------------------------------------------------------------------------------------------\--/ Create & CreateTargetAbility & CreateLoop goes below this :
- CreateAction("Summoned", function()
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(1,1.85,2.5)
- end)
- CreateAction("Freeze", function() Stand.Action = "" STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(1,1.85,2.5) end)
- CreateAction("Rejoin", function() game:GetService('TeleportService'):TeleportToPlaceInstance(game.PlaceId, game.JobId, game.Players.LocalPlayer) end)
- CreateAction("Drop", function() DropMoney(10000) STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(1,1.85,2.5) end)
- CreateAction("Save", function() Stand.Action = "" repeat wait() if OWNER.Character.BodyEffects["K.O"].Value == false then Stand.Action = "Summoned" elseif OWNER.Character.BodyEffects["K.O"].Value == true then STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X , OWNER.Character.UpperTorso.Position.Y +0.5, OWNER.Character.UpperTorso.Position.Z ) wait(0.5) if STAND.Character.BodyEffects["Grabbed"].Value == nil then wait(0.9) game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", true) end end until Stand.Action == "Summoned" or Target == nil or not Target.Character.BodyEffects:FindFirstChild("K.O") or not Target.Character.BodyEffects:FindFirstChild("Defense") or STAND.Character.BodyEffects["Grabbed"].Value ~= nil STAND.Character.HumanoidRootPart.CFrame = CFrame.new(-205.789703, 160.413025, 1.48631835) wait(1) game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false) wait(2) Stand.Action = "Summoned" end)
- CreateAction("Mimic", function() local Block = OWNER.Character.BodyEffects:FindFirstChild('Block') if OWNER.Character.BodyEffects.Attacking.Value == true then STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-6) if STAND.Character:FindFirstChild('Combat') then STAND.Character:FindFirstChild('Combat'):Activate() else STAND.Backpack:FindFirstChild('Combat').Parent = STAND.Character end elseif Block then STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-6) if not STAND.Character.BodyEffects:FindFirstChild('Block') then game:GetService("ReplicatedStorage").MainEvent:FireServer("Block", true) end else if STAND.Character.BodyEffects:FindFirstChild('Block') then STAND.Character.BodyEffects:FindFirstChild('Block'):Destroy() end STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame * CFrame.new(1,1.85,2.5) end end)
- CreateAction("Barrage", function() if STAND.Character.HumanoidRootPart then if OWNER.Character.HumanoidRootPart then STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,0.85,-4.85) if STAND.Character:FindFirstChild("Combat") then Hit(false) else STAND.Backpack:FindFirstChild("Combat").Parent = STAND STAND.Character:FindFirstChild("Combat"):Activate() STAND.Character:FindFirstChild("Combat"):Deactivate() end end end end)
- CreateAction("Aura", function() local t = GetNearest() Range = 100 local x = math.random(-5,5) local b = (OWNER.Character.UpperTorso.Position - t.Character.UpperTorso.Position).Magnitude if t and t.Character and t.Character:FindFirstChild("UpperTorso") and b < Range and t.Character:FindFirstChild("BodyEffects") and t.Character.BodyEffects:FindFirstChild("Defense") and t.Character.BodyEffects:FindFirstChild("K.O") and t.Character.BodyEffects.Attacking.Value == false and t.Character.BodyEffects["K.O"].Value == false then STAND.Character.HumanoidRootPart.CFrame = CFrame.new(t.Character.UpperTorso.Position.X + x, t.Character.UpperTorso.Position.Y + x, t.Character.UpperTorso.Position.Z + x) Hit(true) end end)
- CreateAction("AuraLight", function() local t = GetNearest() Range = 100 local x = math.random(-5,5) local b = (OWNER.Character.UpperTorso.Position - t.Character.UpperTorso.Position).Magnitude if t and t.Character and t.Character:FindFirstChild("UpperTorso") and b < Range and t.Character:FindFirstChild("BodyEffects") and t.Character.BodyEffects:FindFirstChild("Defense") and t.Character.BodyEffects:FindFirstChild("K.O") and t.Character.BodyEffects.Attacking.Value == false and t.Character.BodyEffects["K.O"].Value == false then STAND.Character.HumanoidRootPart.CFrame = CFrame.new(t.Character.UpperTorso.Position.X + x, t.Character.UpperTorso.Position.Y + x, t.Character.UpperTorso.Position.Z + x) Hit(false) end end)
- CreateAction("Unghost", function() STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(1,1.85,2.5) end)
- CreateAction("Ghost", function() Stand.Action = "" STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,1.55,2.5) wait(0.1) STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,100000,0) end)
- CreateAction("Sneak", function() wait() if OWNER.Character.Humanoid.FloorMaterial == Enum.Material.Air then STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-20,0) Hit(false) elseif OWNER.Character.Humanoid.FloorMaterial ~= Enum.Material.Air then STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0 + math.random(-8.5,8.5),-10,0 + math.random(-8.5,8.5)) Hit(false) else STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-25,0) end end)
- CreateAction("Multi", function() Target = OWNER Range = 100 local x = math.random(-10,10) local b = (OWNER.Character.UpperTorso.Position - Target.Character.UpperTorso.Position).Magnitude if Target and Target.Character and Target.Character:FindFirstChild("UpperTorso") and b < Range and Target.Character:FindFirstChild("BodyEffects") and Target.Character.BodyEffects:FindFirstChild("Defense") and Target.Character.BodyEffects:FindFirstChild("K.O") and Target.Character.BodyEffects.Attacking.Value == false and Target.Character.BodyEffects["K.O"].Value == false then STAND.Character.HumanoidRootPart.CFrame = CFrame.new(Target.Character.UpperTorso.Position.X + x, Target.Character.UpperTorso.Position.Y + x, Target.Character.UpperTorso.Position.Z + x) Hit(true) else STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(1,1.85,2.5) end end)
- CreateAction("BankTP", function() Crew(false) Stand.Action = "" repeat wait() if OWNER.Character.BodyEffects["K.O"].Value == false then Hit(true) STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.UpperTorso.CFrame wait(2) STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X , OWNER.Character.UpperTorso.Position.Y +0.5, OWNER.Character.UpperTorso.Position.Z ) wait(0.5) if STAND.Character.BodyEffects["Grabbed"].Value == nil and OWNER.Character.BodyEffects["K.O"].Value == true then wait(1) STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X , OWNER.Character.UpperTorso.Position.Y +0.5, OWNER.Character.UpperTorso.Position.Z ) wait(.5) if STAND.Character.BodyEffects["Grabbed"].Value == nil then wait(1) game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false) end end end until Stand.Action == "Summoned" or Target == nil or not Target.Character.BodyEffects:FindFirstChild("K.O") or not Target.Character.BodyEffects:FindFirstChild("Defense") or STAND.Character.BodyEffects["Grabbed"].Value ~= nil STAND.Character.HumanoidRootPart.CFrame = CFrame.new(-459.06475830078125, 39.0381965637207, -285.0455627441406) wait(1) game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false) wait(2) Stand.Action = "Crew" wait(0.5) Stand.Action = "Summoned" end)
- CreateAction("CasinoTP", function() Crew(false) Stand.Action = "" repeat wait() if OWNER.Character.BodyEffects["K.O"].Value == false then Hit(true) STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.UpperTorso.CFrame wait(2) STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X , OWNER.Character.UpperTorso.Position.Y +0.5, OWNER.Character.UpperTorso.Position.Z ) wait(0.5) if STAND.Character.BodyEffects["Grabbed"].Value == nil and OWNER.Character.BodyEffects["K.O"].Value == true then wait(1) STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X , OWNER.Character.UpperTorso.Position.Y +0.5, OWNER.Character.UpperTorso.Position.Z ) wait(.5) if STAND.Character.BodyEffects["Grabbed"].Value == nil then wait(1) game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false) end end end until Stand.Action == "Summoned" or Target == nil or not Target.Character.BodyEffects:FindFirstChild("K.O") or not Target.Character.BodyEffects:FindFirstChild("Defense") or STAND.Character.BodyEffects["Grabbed"].Value ~= nil STAND.Character.HumanoidRootPart.CFrame = CFrame.new(-1042.91064453125, 80.41064453125, -252.98155212402344) wait(1) game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false) wait(2) Stand.Action = "Crew" wait(0.5) Stand.Action = "Summoned" end)
- CreateAction("AdminTP", function() Crew(false) Stand.Action = "" repeat wait() if OWNER.Character.BodyEffects["K.O"].Value == false then Hit(true) STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.UpperTorso.CFrame wait(2) STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X , OWNER.Character.UpperTorso.Position.Y +0.5, OWNER.Character.UpperTorso.Position.Z ) wait(0.5) if STAND.Character.BodyEffects["Grabbed"].Value == nil and OWNER.Character.BodyEffects["K.O"].Value == true then wait(1) STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X , OWNER.Character.UpperTorso.Position.Y +0.5, OWNER.Character.UpperTorso.Position.Z ) wait(.5) if STAND.Character.BodyEffects["Grabbed"].Value == nil then wait(1) game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false) end end end until Stand.Action == "Summoned" or Target == nil or not Target.Character.BodyEffects:FindFirstChild("K.O") or not Target.Character.BodyEffects:FindFirstChild("Defense") or STAND.Character.BodyEffects["Grabbed"].Value ~= nil STAND.Character.HumanoidRootPart.CFrame = CFrame.new(-800.586, -38.0927, -886.867) wait(1) game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false) wait(2) Stand.Action = "Crew" wait(0.5) Stand.Action = "Summoned" end)
- CreateAction("GunsTP", function() Crew(false) Stand.Action = "" repeat wait() if OWNER.Character.BodyEffects["K.O"].Value == false then Hit(true) STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.UpperTorso.CFrame wait(2) STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X , OWNER.Character.UpperTorso.Position.Y +0.5, OWNER.Character.UpperTorso.Position.Z ) wait(0.5) if STAND.Character.BodyEffects["Grabbed"].Value == nil and OWNER.Character.BodyEffects["K.O"].Value == true then wait(1) STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X , OWNER.Character.UpperTorso.Position.Y +0.5, OWNER.Character.UpperTorso.Position.Z ) wait(.5) if STAND.Character.BodyEffects["Grabbed"].Value == nil then wait(1) game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false) end end end until Stand.Action == "Summoned" or Target == nil or not Target.Character.BodyEffects:FindFirstChild("K.O") or not Target.Character.BodyEffects:FindFirstChild("Defense") or STAND.Character.BodyEffects["Grabbed"].Value ~= nil STAND.Character.HumanoidRootPart.CFrame = CFrame.new(-871.926, -31.3909, -525.411) wait(1) game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false) wait(2) Stand.Action = "Crew" wait(0.5) Stand.Action = "Summoned" end)
- CreateAction("UphillTP", function() Crew(false) Stand.Action = "" repeat wait() if OWNER.Character.BodyEffects["K.O"].Value == false then Hit(true) STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.UpperTorso.CFrame wait(2) STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X , OWNER.Character.UpperTorso.Position.Y +0.5, OWNER.Character.UpperTorso.Position.Z ) wait(0.5) if STAND.Character.BodyEffects["Grabbed"].Value == nil and OWNER.Character.BodyEffects["K.O"].Value == true then wait(1) STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X , OWNER.Character.UpperTorso.Position.Y +0.5, OWNER.Character.UpperTorso.Position.Z ) wait(.5) if STAND.Character.BodyEffects["Grabbed"].Value == nil then wait(1) game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false) end end end until Stand.Action == "Summoned" or Target == nil or not Target.Character.BodyEffects:FindFirstChild("K.O") or not Target.Character.BodyEffects:FindFirstChild("Defense") or STAND.Character.BodyEffects["Grabbed"].Value ~= nil STAND.Character.HumanoidRootPart.CFrame = CFrame.new(513.338, 68.0898, -605.918) wait(1) game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false) wait(2) Stand.Action = "Crew" wait(0.5) Stand.Action = "Summoned" end)
- CreateAction("DownhillTP", function() Crew(false) Stand.Action = "" repeat wait() if OWNER.Character.BodyEffects["K.O"].Value == false then Hit(true) STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.UpperTorso.CFrame wait(2) STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X , OWNER.Character.UpperTorso.Position.Y +0.5, OWNER.Character.UpperTorso.Position.Z ) wait(0.5) if STAND.Character.BodyEffects["Grabbed"].Value == nil and OWNER.Character.BodyEffects["K.O"].Value == true then wait(1) STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X , OWNER.Character.UpperTorso.Position.Y +0.5, OWNER.Character.UpperTorso.Position.Z ) wait(.5) if STAND.Character.BodyEffects["Grabbed"].Value == nil then wait(1) game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false) end end end until Stand.Action == "Summoned" or Target == nil or not Target.Character.BodyEffects:FindFirstChild("K.O") or not Target.Character.BodyEffects:FindFirstChild("Defense") or STAND.Character.BodyEffects["Grabbed"].Value ~= nil STAND.Character.HumanoidRootPart.CFrame = CFrame.new(-506.378, 31.5283, -736.487) wait(1) game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false) wait(2) Stand.Action = "Crew" wait(0.5) Stand.Action = "Summoned" end)
- CreateAction("SewerTP", function() Crew(false) Stand.Action = "" repeat wait() if OWNER.Character.BodyEffects["K.O"].Value == false then Hit(true) STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.UpperTorso.CFrame wait(2) STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X , OWNER.Character.UpperTorso.Position.Y +0.5, OWNER.Character.UpperTorso.Position.Z ) wait(0.5) if STAND.Character.BodyEffects["Grabbed"].Value == nil and OWNER.Character.BodyEffects["K.O"].Value == true then wait(1)STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X , OWNER.Character.UpperTorso.Position.Y +0.5, OWNER.Character.UpperTorso.Position.Z ) wait(.5) if STAND.Character.BodyEffects["Grabbed"].Value == nil then wait(1) game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false) end end end until Stand.Action == "Summoned" or Target == nil or not Target.Character.BodyEffects:FindFirstChild("K.O") or not Target.Character.BodyEffects:FindFirstChild("Defense") or STAND.Character.BodyEffects["Grabbed"].Value ~= nil STAND.Character.HumanoidRootPart.CFrame = CFrame.new(110.704, -25.0644, -275.942) wait(1) game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false) wait(2) Stand.Action = "Crew" wait(0.5) Stand.Action = "Summoned" end)
- CreateAction("SchoolTP", function() Crew(false) Stand.Action = "" repeat wait() if OWNER.Character.BodyEffects["K.O"].Value == false then Hit(true) STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.UpperTorso.CFrame wait(2) STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X , OWNER.Character.UpperTorso.Position.Y +0.5, OWNER.Character.UpperTorso.Position.Z ) wait(0.5) if STAND.Character.BodyEffects["Grabbed"].Value == nil and OWNER.Character.BodyEffects["K.O"].Value == true then wait(1)STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X , OWNER.Character.UpperTorso.Position.Y +0.5, OWNER.Character.UpperTorso.Position.Z ) wait(.5) if STAND.Character.BodyEffects["Grabbed"].Value == nil then wait(1) game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false) end end end until Stand.Action == "Summoned" or Target == nil or not Target.Character.BodyEffects:FindFirstChild("K.O") or not Target.Character.BodyEffects:FindFirstChild("Defense") or STAND.Character.BodyEffects["Grabbed"].Value ~= nil STAND.Character.HumanoidRootPart.CFrame = CFrame.new(-610.235, 70.3091, 281.053) wait(1) game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false) wait(2) Stand.Action = "Crew" wait(0.5) Stand.Action = "Summoned" end)
- CreateAction("Left", function() STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(-2,4,3) end)
- CreateAction("Right", function() STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(2,4,3) end)
- CreateAction("Punch", function() if STAND.Character.HumanoidRootPart then if OWNER.Character.HumanoidRootPart then STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,0.85,-4.85) if STAND.Character:FindFirstChild("Combat") then Hit(true) else Equip("Combat") Hit(true) end end end end)
- CreateAction("MimicLight", function() local Block = OWNER.Character.BodyEffects:FindFirstChild('Block') if OWNER.Character.BodyEffects.Attacking.Value == true then STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-6) if STAND.Character:FindFirstChild('Combat') then STAND.Character:FindFirstChild('Combat'):Activate() Hit(false) else STAND.Backpack:FindFirstChild('Combat').Parent = STAND.Character end elseif Block then STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-6) if not STAND.Character.BodyEffects:FindFirstChild('Block') then game:GetService("ReplicatedStorage").MainEvent:FireServer("Block", true) end else if STAND.Character.BodyEffects:FindFirstChild('Block') then STAND.Character.BodyEffects:FindFirstChild('Block'):Destroy() end STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame * CFrame.new(1,1.85,2.5) end end)
- CreateAction("DefenseMode", function() Stand.Action = "" wait(0.6) repeat wait() if OWNER.Character.Humanoid.Health > 50 and OWNER.Character.BodyEffects["K.O"].Value == false then Chat("I like full hp guys ;)") wait(0.3) elseif OWNER.Character.Humanoid.Health <= 50 or OWNER.Character.BodyEffects["K.O"].Value == true then wait(0.5) if STAND.Character.HumanoidRootPart then if OWNER.Character.HumanoidRootPart then STAND.Character:FindFirstChild("Combat") STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,0.85,-4.85) wait(0.4) Hit(false) Chat("ORA") task.wait(0.3) Chat("ORA") task.wait(0.3) Chat("ORA") else STAND.Backpack:FindFirstChild("Combat").Parent = STAND STAND.Character:FindFirstChild("Combat"):Activate() STAND.Character:FindFirstChild("Combat"):Deactivate() end end end until Stand.Action == "Summoned" or OWNER.Character.Humanoid.Health > 30 Stand.Action = "Summoned" end)
- CreateAction("Crew", function() local CurrentCrew = STAND:WaitForChild('DataFolder').Information.Crew local CurrentOwnerCrew = OWNER:WaitForChild('DataFolder').Information.Crew if CurrentCrew.Value == CurrentOwnerCrew.Value then Stand.Action = "Summoned" else Crew(true,CurrentOwnerCrew.Value) end end)
- CreateAction("CrewTarget", function() local CurrentCrew = STAND:WaitForChild('DataFolder').Information.Crew local CurrentOwnerCrew = OWNER:WaitForChild('DataFolder').Information.Crew local CurrentTargetCrew = Target:WaitForChild('DataFolder').Information.Crew if CurrentOwnerCrew.Value == CurrentTargetCrew.Value then Crew(false) else Crew(true,CurrentOwnerCrew.Value) end end)
- CreateAction("LowGFX", function() local decalsyeeted = true local g = game local w = g.Workspace local l = g.Lighting local t = w.Terrain t.WaterWaveSize = 0 t.WaterWaveSpeed = 0 t.WaterReflectance = 0 t.WaterTransparency = 0 l.GlobalShadows = false l.FogEnd = 9e9 l.Brightness = 0 settings().Rendering.QualityLevel = "Level01" for i, v in pairs(g:GetDescendants()) do if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then v.Material = "Plastic" v.Reflectance = 0 elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then v.Transparency = 1 elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Lifetime = NumberRange.new(0) elseif v:IsA("Explosion") then v.BlastPressure = 1 v.BlastRadius = 1 elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") then v.Enabled = false elseif v:IsA("MeshPart") then v.Material = "Plastic" v.Reflectance = 0 v.TextureID = 10385902758728957 end end for i, e in pairs(l:GetChildren()) do if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or e:IsA("DepthOfFieldEffect") then e.Enabled = false end end end)
- CreateAction("DropBank", function() MoveTo(-459.06475830078125, 39.0381965637207, -285.0455627441406) wait(0.5) game:GetService("VirtualInputManager"):SendKeyEvent(true,"G",false,game) wait(1) Stand.Action = "Summoned" end)
- CreateAction("DropGuns", function() MoveTo(-871.926, -31.3909, -525.411) wait(0.5) game:GetService("VirtualInputManager"):SendKeyEvent(true,"G",false,game) wait(1) Stand.Action = "Summoned" end)
- CreateAction("DropCasino", function() MoveTo(-1042.91064453125, 80.41064453125, -252.98155212402344) wait(0.5) game:GetService("VirtualInputManager"):SendKeyEvent(true,"G",false,game) wait(1) Stand.Action = "Summoned" end)
- CreateAction("DropAdmin", function() MoveTo(-800.586, -38.0927, -886.867) wait(0.5) game:GetService("VirtualInputManager"):SendKeyEvent(true,"G",false,game) wait(1) Stand.Action = "Summoned" end)
- CreateAction("DropVoid", function() MoveTo(0,-6,0) wait(0.5) game:GetService("VirtualInputManager"):SendKeyEvent(true,"G",false,game) wait(1) Stand.Action = "Summoned" end)
- CreateAction("DropJail", function() MoveTo(-294.9903869628906, 22.215801239013672, -67.0307846069336) wait(0.5) game:GetService("VirtualInputManager"):SendKeyEvent(true,"G",false,game) wait(1) Stand.Action = "Summoned" end)--/---------------------------------------------------------------------------------------------\--/ Commands :
- CreateAction("DropTrap", function() MoveTo(-800.586, -38.0927, -886.867) wait(0.5) game:GetService("VirtualInputManager"):SendKeyEvent(true,"G",false,game) wait(1) Stand.Action = "Summoned" end)
- --/---------------------------------------------------------------------------------------------\--/ Commands :
- Create("Star Platinum Over Heaven!", function() Equip("Combat") Stand.Action = "Summoned" end)
- Create("Star Platinum Over Heaven!", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Star Platinum Over Heaven!", function() wait(2) local CurrentCrew = STAND:WaitForChild('DataFolder').Information.Crew local CurrentOwnerCrew = OWNER:WaitForChild('DataFolder').Information.Crew if CurrentCrew.Value == CurrentOwnerCrew.Value then Stand.Action = "Summoned" else Crew(true,CurrentOwnerCrew.Value) end end)
- Create("Crew!", function() Play(8655611378, true) Chat("Joined owners crew!") local CurrentCrew = STAND:WaitForChild('DataFolder').Information.Crew local CurrentOwnerCrew = OWNER:WaitForChild('DataFolder').Information.Crew if CurrentCrew.Value == CurrentOwnerCrew.Value then Stand.Action = "Summoned" else Crew(true,CurrentOwnerCrew.Value) end end)
- Create("UnCrew!", function() Play(8655611378, true) Chat("Left owners crew!") Crew(false) end)
- Create("Freeze!", function()Stand.Action = "Crew" Stand.Action = "Freeze" Chat("I shall stay put, master.") Play(6696048331, true) end)
- Create("Freeze!", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Rejoin!", function()Stand.Action = "Crew" Stand.Action = "Summoned" Chat("I will be back.") wait(1) Stand.Action = "Rejoin" end)
- Create("Rejoin!", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("DropCash!", function() Stand.Action = "Crew" Chat("Auto-drop enabled!") Stand.Action = "Drop" end)
- Create("DropCash!", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Save!", function () Stand.Action = "Crew" Equip("Combat") Stand.Action = "Save" if OWNER.Character.BodyEffects["K.O"].Value == true then elseif OWNER.Character.BodyEffects["K.O"].Value == false then Chat("You are not knocked!") end end)
- Create("Save!", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("test", function() Equip("Combat") Chat("working") end)
- Create("test", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("LowGfx!", function() Chat("Stand will be frozen for a second!") Stand.Action = "Crew" Stand.Action = "LowGFX" Equip("Combat") wait(3) Chat("Low GFX enabled!") end)
- Create("LowGfx!", function() wait(9) Stand.Action = "Summoned" end)
- Create("LowGfx!", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("/e aura", function() Stand.Action = "Crew" Stand.Action = "" Stand.Action = "Summoned" Equip("Combat") Play(6678126154, false) wait(0.3) Stand.Action = "Aura" end)
- Create("/e aura", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("AuraL!", function() Stand.Action = "Crew" Stand.Action = "" Stand.Action = "Summoned" Equip("Combat") Play(6678126154, false) wait(0.3) Stand.Action = "AuraLight" end)
- Create("AuraL!", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Vanish!", function() Stand.Action = "Crew" Stand.Action = "" Stand.Action = "Summoned" Equip("Combat") wait(0.3) Stand.Action = "Ghost" end)
- Create("Vanish!", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45) wait(0.05) STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45) pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45) wait(0.05) STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45) wait(0.05) wait(3) end)
- Create("Leave!", function() Stand.Action = "Crew" wait(2) game:Shutdown() end)
- Create("Leave!", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("/e bar", function() Stand.Action = "Crew" Stand.Action = "" Stand.Action = "Summoned" Equip("Combat") Play(6678126154, false) wait(0.3) Stand.Action = "Barrage" end)
- Create("/e bar", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("/e barm", function() Stand.Action = "Crew" Stand.Action = "" Stand.Action = "Summoned" Equip("Combat") Play(616593932, false) wait(0.3) Stand.Action = "Barrage" end)
- Create("/e barm", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Reset!", function() Stand.Action = "Crew" for i,v in pairs(STAND.Character:GetChildren()) do if v:IsA("BasePart") then v:Destroy() end end end)
- Create("Reset!", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Wallet!", function() Stand.Action = "Crew" Equip("Wallet") end)
- Create("Wallet!", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Multi!", function() Stand.Action = "Crew" Stand.Action = "" Stand.Action = "Summoned" Equip("Combat") Play(6678126154, false) Stand.Action = "Multi" end)
- Create("Multi!", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Tp! bank", function() Stand.Action = "Crew" if OWNER.Character.BodyEffects["K.O"].Value == false then Crew(false) Equip("Combat") Stand.Action = "BankTP" elseif OWNER.Character.BodyEffects["K.O"].Value == true then Stand.Action = "Summoned" wait(0.5) Chat("TP commands won't work when knocked!") end end)
- Create("Tp! bank", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Tp! casino", function() Stand.Action = "Crew" if OWNER.Character.BodyEffects["K.O"].Value == false then Crew(false) Equip("Combat") Stand.Action = "CasinoTP" elseif OWNER.Character.BodyEffects["K.O"].Value == true then Stand.Action = "Summoned" wait(0.5) Chat("TP commands won't work when knocked!") end end)
- Create("Tp! casino", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Tp! guns", function() if OWNER.Character.BodyEffects["K.O"].Value == false then Crew(false) Equip("Combat") Stand.Action = "GunsTP" elseif OWNER.Character.BodyEffects["K.O"].Value == true then Stand.Action = "Summoned" wait(0.5) Chat("TP commands won't work when knocked!") end end)
- Create("Tp! guns", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Tp! admin", function() if OWNER.Character.BodyEffects["K.O"].Value == false then Crew(false) Equip("Combat") Stand.Action = "AdminTP" elseif OWNER.Character.BodyEffects["K.O"].Value == true then Stand.Action = "Summoned" wait(0.5) Chat("TP commands won't work when knocked!") end end)
- Create("Tp! admin", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Tp! uphill", function() if OWNER.Character.BodyEffects["K.O"].Value == false then Crew(false) Equip("Combat") Stand.Action = "UphillTP" elseif OWNER.Character.BodyEffects["K.O"].Value == true then Stand.Action = "Summoned" wait(0.5) Chat("TP commands won't work when knocked!") end end)
- Create("Tp! uphill", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Tp! downhill", function() if OWNER.Character.BodyEffects["K.O"].Value == false then Crew(false) Equip("Combat") Stand.Action = "DownhillTP" elseif OWNER.Character.BodyEffects["K.O"].Value == true then Stand.Action = "Summoned" wait(0.5) Chat("TP commands won't work when knocked!") end end)
- Create("Tp! downhill", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Tp! sewer", function() if OWNER.Character.BodyEffects["K.O"].Value == false then Crew(false) Equip("Combat") Stand.Action = "SewerTP" elseif OWNER.Character.BodyEffects["K.O"].Value == true then Stand.Action = "Summoned" wait(0.5) Chat("TP commands won't work when knocked!") end end)
- Create("Tp! sewer", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Tp! school", function() if OWNER.Character.BodyEffects["K.O"].Value == false then Crew(false) Equip("Combat") Stand.Action = "SchoolTP" elseif OWNER.Character.BodyEffects["K.O"].Value == true then Stand.Action = "Summoned" wait(0.5) Chat("TP commands won't work when knocked!") end end)
- Create("Tp! school", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("/e l", function() Play(8655611378, true) Stand.Action = "Summoned" Stand.Action = "Left" end)
- Create("/e l", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Right!", function() Stand.Action = "Summoned" Stand.Action = "Right" end)
- Create("Right!", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("/e r", function() Stand.Action = "Crew" Stand.Action = "" Stand.Action = "Punch" wait(0.5) Play(6541267000, false) wait(0.6) Play(6787514780, false) wait(1.2) Stand.Action = "Ghost" end)
- Create("/e r", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("/e m", function() Stand.Action = "Crew" Stand.Action = "" Stand.Action = "Punch" wait(0.5) Play(1277342512, false) wait(0.6) Play(6787514780, false) wait(1.2) Stand.Action = "Ghost" end)
- Create("/e m", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("/e s", function() StopLoop("III") Stop() Stand.Action = "Summoned" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45) wait(0.05) STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45) wait(0.05) wait(3) end)
- Create("/e s", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45) wait(0.05) STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45) pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45) wait(0.05) STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45) wait(0.05) wait(3) end)
- Create("/e drop", function() Stand.Action = "Crew" wait(1) game:GetService("VirtualInputManager"):SendKeyEvent(true,"G",false,game) wait(1) Stand.Action = "Summoned" end)
- Create("/e drop", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Drop! bank", function() Stand.Action = "Crew" wait (1) Stand.Action = "DropBank" end)
- Create("Drop! bank", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Drop! guns", function() Stand.Action = "Crew" wait(1) Stand.Action = "DropGuns" end)
- Create("Drop! guns", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Drop! casino", function() Stand.Action = "Crew" wait(1) Stand.Action = "DropCasino" end)
- Create("Drop! casino", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Drop! admin", function() Stand.Action = "Crew" wait(1) Stand.Action = "DropCasino" end)
- Create("Drop! admin", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Drop! jail", function() Stand.Action = "Crew" wait(1) Stand.Action = "DropJail" end)
- Create("Drop! jail", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Drop! void", function() Stand.Action = "Crew" wait(1) Stand.Action = "DropVoid" end)
- Create("Drop! void", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- CreateTargetAbility("/e kill", function() Stand.Action = "" Equip("Combat") wait(0.2) local Target = Stand.Target Stand.Action = "CrewTarget" if Target then Stand.Action = "" game:GetService("RunService"):BindToRenderStep("TARGETKILL", -1 , function() if Target and Target.Character and Target.Character:FindFirstChild("BodyEffects") and Target.Character.BodyEffects:FindFirstChild("K.O") then if Target.Character.BodyEffects["K.O"].Value == true then STAND.Character.HumanoidRootPart.CFrame = CFrame.new(Target.Character.UpperTorso.Position.X , Target.Character.UpperTorso.Position.Y + 1, Target.Character.UpperTorso.Position.Z ) game:GetService("ReplicatedStorage").MainEvent:FireServer("Stomp") else STAND.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame*CFrame.new(0,-25,0) if STAND.Character:FindFirstChildWhichIsA("Tool") then Hit(true) else Equip("Combat") Hit(true) end end end end) end end)
- Create("/e kill", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- CreateTargetAbility("Knock!", function() Stand.Action = "" Equip("Combat") wait(1) local Target = Stand.Target Stand.Action = "CrewTarget" if Target then Stand.Action = "" game:GetService("RunService"):BindToRenderStep("TARGETKILL", -1 , function() if Target and Target.Character and Target.Character:FindFirstChild("BodyEffects") and Target.Character.BodyEffects:FindFirstChild("K.O") then if Target.Character.BodyEffects["K.O"].Value == true then STAND.Character.HumanoidRootPart.CFrame = CFrame.new(Target.Character.UpperTorso.Position.X , Target.Character.UpperTorso.Position.Y + 1, Target.Character.UpperTorso.Position.Z ) else STAND.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame*CFrame.new(0,-15,0) if STAND.Character:FindFirstChildWhichIsA("Tool") then Hit(true) else Equip("Combat") Hit(true) end end end end) end end)
- Create("Knock!", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- CreateTargetAbility("Bring!", function() Stand.Action = "" Equip("Combat") Chat("Bringing target!") wait(1) local Target = Stand.Target Stand.Action = "CrewTarget" if Target then Stand.Action = "" game:GetService("RunService"):BindToRenderStep("GRAB", -1 , function() if Target and Target.Character and Target.Character:FindFirstChild("BodyEffects") and Target.Character.BodyEffects:FindFirstChild("K.O") then if Target.Character.BodyEffects["K.O"].Value == true then STAND.Character.HumanoidRootPart.CFrame = CFrame.new(Target.Character.UpperTorso.Position.X , Target.Character.UpperTorso.Position.Y + 1, Target.Character.UpperTorso.Position.Z ) if STAND.Character.BodyEffects["Grabbed"].Value == nil then game:GetService("VirtualInputManager"):SendKeyEvent(true,"G",false,game) end end if Target.Character.BodyEffects["K.O"].Value == false then STAND.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame*CFrame.new(0,-8,0) if STAND.Character:FindFirstChildWhichIsA("Tool") then if Mode == false then Hit(false) else Hit(true) end wait(0.1) else Equip("Combat") if Mode == false then Hit(false) else Hit(true) end wait(0.1) end end if Target == nil or STAND.Character.BodyEffects["Grabbed"].Value ~= nil then game:GetService("RunService"):UnbindFromRenderStep("GRAB") Stand.Action = "Summoned" wait(0.5) Stand.Action = "Crew" wait(4) Stand.Action = "Summoned" end end end) end end)
- Create("Bring!", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- CreateTargetAbility("Goto!", function() Stand.Action = "" Equip("Combat") wait(1) local Target = Stand.Target Stand.Action = "CrewTarget" repeat wait() if OWNER.Character.BodyEffects["K.O"].Value == false then Hit(true) STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.UpperTorso.CFrame wait(2) STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X , OWNER.Character.UpperTorso.Position.Y +0.5, OWNER.Character.UpperTorso.Position.Z ) wait(0.5) if STAND.Character.BodyEffects["Grabbed"].Value == nil and OWNER.Character.BodyEffects["K.O"].Value == true then wait(1) STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X , OWNER.Character.UpperTorso.Position.Y +0.5, OWNER.Character.UpperTorso.Position.Z ) wait(.5) if STAND.Character.BodyEffects["Grabbed"].Value == nil then wait(1) game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false) end end end until Stand.Action == "Summoned" or Target == nil or not Target.Character.BodyEffects:FindFirstChild("K.O") or not Target.Character.BodyEffects:FindFirstChild("Defense") or STAND.Character.BodyEffects["Grabbed"].Value ~= nil if Target.Character.BodyEffects["K.O"].Value == false then STAND.Character.HumanoidRootPart.CFrame = Target.Character.UpperTorso.CFrame elseif Target.Character.BodyEffects["K.O"].Value == true then wait(1) game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false) wait(2) Stand.Action = "Crew" wait(4) Stand.Action = "Summoned" end end)
- Create("Goto!", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Disconnect!", function() Chat("Re-Rolling owner as submitative.") end)
- Create("ForceDisconnect!", function() Chat("Attempting to connect...") end)
- Create("Sneak!", function() Stand.Action = "Crew" Stand.Action = "" Stand.Action = "Summoned" Equip("Combat") Chat("Sneak enabled!") wait(0.9) Stand.Action = "Sneak" end)
- Create("Sneak!", function() Stand.Action = "Crew" pcall(function() game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL") game:GetService("RunService"):UnbindFromRenderStep("GRAB") end) end)
- Create("Light!", function()
- Mode = false
- end)
- Create("Heavy!", function()
- Mode = true
- end)
- Create("Power!", function()
- Play(6535784827, true)
- Equip("Combat")
- local Plr = game.Players.LocalPlayer
- for i,v in pairs(Plr.Character:GetChildren()) do
- if v:IsA("Tool") then
- if v.Name ~= "Combat" then
- local pp = v.Handle
- v.TextureId = 0
- if v.Name ~= "[SledgeHammer]" and v.Name ~= "[StopSign]" then
- pp.MeshId = 0
- pp.Transparency = 0
- elseif v.Name == "[SledgeHammer]" then v.Part:Destroy() wait(0.1) v.Part:Destroy()
- elseif v.Name == "[StopSign]" then v.Sign:Destroy() end
- pp.Size = Vector3.new(90, 90, 90)
- print(v)
- Plr.Character.Humanoid:UnequipTools()
- local tooloutline = Instance.new("SelectionBox",v.Handle)
- tooloutline.Adornee = pp
- else
- for i,v in ipairs(Plr.Character:GetDescendants()) do
- if v:IsA("MeshPart") then v.Massless = true
- v.CanCollide = false
- v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- for i,v in ipairs(game.workspace:GetDescendants()) do
- if v:IsA("Seat") then
- v:Destroy()
- end
- end
- Plr.Character.RightHand.Size = Vector3.new(75, 75, 75)
- Plr.Character.RightHand.Transparency = 1
- game:GetService('RunService').Stepped:connect(function()
- if Plr.Character:FindFirstChild("Combat") and not Plr.Character.RightHand:FindFirstChild("ppsuc") then
- local HandHitBox = Instance.new("SelectionBox",Plr.Character.RightHand)
- HandHitBox.Adornee = Plr.Character.RightHand
- HandHitBox.Name = "ppsuc"
- elseif not Plr.Character:FindFirstChild("Combat") and Plr.Character.RightHand:FindFirstChild("ppsuc") then
- Plr.Character.RightHand.ppsuc:Destroy()
- end
- end)
- end
- end
- end
- end)
- Create("Star Platinum!", function()
- pcall(function()
- game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL")
- game:GetService("RunService"):UnbindFromRenderStep("GRAB")
- Stop()
- end)
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45)
- wait(0.07)
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45)
- wait(0.07)
- Stand.Action = "Summoned"
- end)
- Create("The World Over Heaven!", function()
- pcall(function()
- game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL")
- game:GetService("RunService"):UnbindFromRenderStep("GRAB")
- Stop()
- end)
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45)
- wait(0.07)
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45)
- wait(0.07)
- Stand.Action = "Summoned"
- end)
- Create("/e q", function()
- pcall(function()
- game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL")
- game:GetService("RunService"):UnbindFromRenderStep("GRAB")
- Stop()
- end)
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45)
- wait(0.05)
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45)
- wait(0.05)
- Stand.Action = "Summoned"
- end)
- Create("/e w", function()
- pcall(function()
- Stop()
- end)
- Stand.Action = ""
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45)
- wait(0.075)
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-100,0)
- end)
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