leafbladie

Guardian Support Only

May 11th, 2019
276
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.83 KB | None | 0 0
  1. Backup Gardna
  2. Fiend/DARK/Level 4/ATK 500/DEF 2200
  3. (This card is always treated as a "Guardian" card.)
  4. If you control no monsters, or all monsters you control are "Guardian" monsters, you can Special Summon this card (from your hand). If a "Guardian" monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 500 LP for each monster that would be destroyed, instead (you must protect all monsters that would be destroyed, if you use this effect). Once per turn (Quick Effect): You can target 1 Equip Card you control and 1 appropriate monster on the field; equip that Equip Card to that appropriate monster.
  5.  
  6. Guardian Summoner
  7. Spellcaster/WIND/Level 4/ATK 1600/DEF 1600
  8. Once per turn (Quick Effect): You can discard 1 card; equip 1 Equip Spell from your Deck or GY to this card. You can target 1 Equip Spell you control that is equipped to this card; Special Summon from your hand, Deck, or GY, 1 "Guardian" monster that specifically lists that card in its text, and if you do, equip it to that monster, also while it is face-up on the field, you cannot Special Summon monsters from the Extra Deck. All effects that subtract ATK/DEF from "Guardian" monsters now add that ATK/DEF instead.
  9.  
  10. "Make mention that it has to be equippable?" - Vylon Sigma
  11.  
  12. Guardian's Charge
  13. Normal Spell
  14. Target any number of "Guardian" monsters in your GY; Special Summon them, ignoring their Summoning conditions, and if you do, you lose 1000 LP for each monster Special Summoned by this effect, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. The monsters Special Summoned by this effect cannot attack directly this turn. You can banish this card from your GY, then target Equip Spells in your GY, up to the number of "Guardian" monsters you control; equip them to monsters you control. You can only use each effect of "Guardian's Charge" once per turn, and only once that turn.
  15.  
  16. Guardian Dagger - Elma
  17. Equip Spell
  18. Equip only to a "Guardian" monster. It gains 300 ATK. This card's name becomes "Butterfly Dagger - Elma" while on the field or in the GY. Once per turn, if this face-up card is equipped to a monster: You can target 1 card your opponent controls; destroy it. If this card is sent to the GY: You can add 1 Equip Spell from your Deck or GY to your hand. You can only use this effect of "Guardian Dagger - Elma" once per turn.
  19.  
  20. except "Butterfly Dagger - Elma"?
  21.  
  22. Milled for name? Also change when in GY, checks after like Dragon Shrine. Equip search when milled by Shield
  23.  
  24. Guardian Shield
  25. Equip Spell
  26. Equip only to a "Guardian" monster. The equipped monster gains 300 DEF. Once per turn, when an opponent's activated card or effect resolves that targets the equipped monster, negate that effect, and if you do, destroy it. Once per turn: You can send 1 Equip Spell from your Deck to the GY; this card's name becomes the name of that card in your GY, until the end of this turn. If a "Guardian" monster(s) you control would be destroyed by battle or card effect, you can send this face-up card to the GY instead.
  27.  
  28. becomes the name of the sent card.
  29.  
  30. Guardian Sword of Sealing
  31. Equip Spell
  32. Send 1 card from your hand to the GY; equip this card to a monster. If the equipped monster is a "Guardian" monster, double its original ATK, but it cannot attack directly. Otherwise, it cannot attack, and its effects are negated. If this card is sent to the GY because the equipped monster was destroyed: You can target 1 "Guardian" monster you control; equip this card to it.
  33.  
  34. Guardian Celestial Sword
  35. Equip Spell
  36. Equip only to a "Guardian" monster. It gains 500 ATK. You can activate the effect of the equipped monster as a Quick Effect. If the equipped monster destroys an opponent's monster by battle, while you do not control "Guardian Eatos" and have no monsters in your GY: You can Special Summon 1 "Guardian Eatos" from your hand or Deck, and if you do, equip this card to it. If this face-up card is sent to the GY: You can target 1 "Guardian Eatos" you control; banish 1 monster from your opponent's field or GY. Then, if it was a Monster Card, that target gains ATK equal to the original ATK of the banished monster.
  37.  
  38. Guardian Treasure
  39. Continuous Spell
  40. Activate this card by discarding your entire hand (min. 1); add 1 "Guardian" card and 1 Equip Spell from your Deck to your hand, except "Guardian Treasure". Draw 2 cards instead of 1 for your normal draw during your Draw Phase. While "The Guardian's Seal" is on the field, this card cannot be targeted by, or destroyed by, card effects.
  41.  
  42. Guardian Summoner + Shield, or Guardian's Charge
  43.  
  44. Purity of Cemetery
  45. Continuous Spell
  46. (This card is always treated as a "Guardian" card.)
  47. During each Standby Phase: Inflict 200 damage to your opponent for each monster in their GY. If you have no monsters in your GY, inflict 400 damage to your opponent for each monster in their GY instead. Once per turn, if you have only 1 monster in your GY, and it is a "Guardian" monster: You can Special Summon it, ignoring it Summoning conditions, and if you do, take damage equal to its original ATK. Destroy this card if there are 3 or more monsters in your GY. You can only control 1 "Purity of Cemetary".
  48.  
  49. The Guardian’s Seal
  50. Field Spell
  51. When this card is activated: You can add 1 "Guardian" monster from your Deck to your hand. You cannot activate Field Spells nor Summon monsters, except "Guardian" monsters. Cannot be targeted by, or destroyed by, card effects. "Guardian" monsters you control gain 500 ATK. While you control 2 or more face-up monsters, your opponent cannot target face-up monsters for attacks or by card effects, except your monster with the highest ATK (their choice, if tied). Once per turn: You can target up to 2 monsters in your GY; place them on the bottom of the Deck in any order, and if you do, draw that same number of cards.
  52.  
  53. Cannot Set Field Spells as well?
  54. (I am not putting in a clause saying "except these 7 monsters", so it stays like this)
  55. 5 effects, 2 restrictions. A bit bloated, but it's Guardians.
  56.  
  57. Hand traps recycling?
  58.  
  59. Guardian Force
  60. Counter Trap
  61. When your opponent activates a Spell/Trap Card or monster effect, while you control a "Guardian" monster and have no monsters in your GY: Negate the activation, and if you do, destroy it. If you have no monsters in your GY: You can banish this card from your GY; add 1 "Guardian" card from your Deck to your hand, except "Guardian Force". You can only use this effect of "Guardian Force" once per turn.
  62.  
  63.  
  64.  
  65. What Guardian Summoner can do with current Guardians:
  66. Tryce becomes a 2400 (2900 w/Seal) Double Attacker
  67. Ceal become a 2700 (3200 w/Seal) direct attacker that can pop a card in MP2 at the cost of 1000 ATK
  68. Elma is pretty much necessity now with Guardian Dagger's effect, and re-equipping protection like Guardian Shield, or negation like Guardian Sword of Sealing
  69. Grarl is your big dumb beater, who's easier to access than Eatos
  70. Baou (does nothing much unfortunately, unless you equip like everything to it)
  71. Kay'est is a wall against Spell Strikers, maybe? Can re-equip Kay'est to any monster to negate their spells.
  72.  
  73.  
  74.  
  75. Weird Additions:
  76.  
  77. Guardian Rod
  78. Normal Trap
  79. Target 1 "Guardian" monster you control and declare 2 card types (Monster, Spell, and/or Trap); equip this card to it. The equipped monster gains 500 DEF, and is unaffected by the effects of your opponent's cards with the declared card types, except its own. This card's name becomes "Rod of Silence - Kay'est" while on the field. Monsters your opponent controls cannot target monsters you control for attacks, except the equipped monster, also your opponent cannot target monsters you control with card effects, except the equipped monster.
  80.  
  81. "And/or?"
  82.  
  83.  
  84. Scrapped/Altered
  85.  
  86. Backup Gardna: You can target 1 other monster on the field and 1 Equip Spell you control; equip the second target to the first target.
  87.  
  88. Guardian Sword of Sealing: It gains 1000 ATK, also, your opponent's cards and effects cannot be activated during the Battle Phase
  89.  
  90. Guardian Shield: also, it cannot be targeted by, or destroyed by, your opponent's card effects.
  91.  
  92. Crystal Sword of Sealing
  93. Continuous Trap
  94. Activate this card by targeting 1 monsters your opponent controls
  95.  
  96. Orichalchos support would be better.
  97.  
  98. Already is a card
  99.  
  100. Dimension Distortion
  101. Normal Spell
  102. If you have no monsters in your GY: You can target 1 monster that is banished, or is in your opponent's GY; Special Summon it.
  103.  
  104. Remived
  105.  
  106. Each turn, the first time each “Guardian” monster you control would be destroyed by battle or card effect, you can pay 500 LP instead.
Advertisement
Add Comment
Please, Sign In to add comment