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Algiator config

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Feb 10th, 2018
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  1. #define true 1
  2. #define false 0
  3.  
  4. #define private 0
  5. #define protected 1
  6. #define public 2
  7.  
  8. #define TEast 0
  9. #define TWest 1
  10. #define TGuerrila 2
  11. #define TCivilian 3
  12. #define TSideUnknown 4
  13. #define TEnemy 5
  14. #define TFriendly 6
  15. #define TLogic 7
  16.  
  17. enum {
  18. DESTRUCTENGINE = 2,
  19. DESTRUCTDEFAULT = 6,
  20. DESTRUCTWRECK = 7,
  21. DESTRUCTTREE = 3,
  22. DESTRUCTTENT = 4,
  23. STABILIZEDINAXISX = 1,
  24. STABILIZEDINAXESXYZ = 4,
  25. STABILIZEDINAXISY = 2,
  26. STABILIZEDINAXESBOTH = 3,
  27. DESTRUCTNO = 0,
  28. STABILIZEDINAXESNONE = 0,
  29. DESTRUCTMAN = 5,
  30. DESTRUCTBUILDING = 1,
  31. };
  32.  
  33. class CfgPatches {
  34. class svk_a3_aligator {
  35.  
  36. requiredAddons[] = {"A3_Soft_F"};
  37. requiredVersion = 0.1;
  38. units[] = {"SVK_Aligator_01"};
  39. weapons[] = {};
  40. };
  41. };
  42. class DefaultEventHandlers; // External class reference
  43. class WeaponFireGun; // External class reference
  44. class WeaponCloudsGun; // External class reference
  45. class WeaponFireMGun; // External class reference
  46. class WeaponCloudsMGun; // External class reference
  47. class RCWSOptics; // External class reference
  48.  
  49.  
  50. class CfgVehicles {
  51. class LandVehicle; // External class reference
  52.  
  53. class Car : LandVehicle {
  54. class NewTurret; // External class reference
  55. };
  56.  
  57. class Car_F : Car {
  58. class AnimationSources; // External class reference
  59.  
  60. class Turrets {
  61. class MainTurret : NewTurret {
  62. class Components; // External class reference
  63. class ViewGunner; // External class reference
  64. };
  65. };
  66.  
  67. class HitPoints {
  68. class HitLFWheel; // External class reference
  69. class HitLBWheel; // External class reference
  70. class HitRFWheel; // External class reference
  71. class HitRBWheel; // External class reference
  72. class HitGlass1; // External class reference
  73. class HitGlass2; // External class reference
  74. class HitGlass3; // External class reference
  75. class HitGlass4; // External class reference
  76. class HitGlass5; // External class reference
  77. class HitGlass6; // External class reference
  78. class HitBody;
  79. };
  80. class ViewCargo; // External class reference
  81. };
  82.  
  83. class SVK_Aligator_Base_F : Car_F {
  84. features = "Randomization: No <br />Camo selections: 2 - the body, wheels and cover <br />Script door sources: Door_LF, Door_RF, Door_LB, Door_RB <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 3";
  85. author = "SVK Mod";
  86. dlc = "SVK_Mod";
  87. mapSize = 9.42;
  88.  
  89.  
  90. _generalMacro = "SVK_Aligator_Base_F";
  91. displayName = "Aligator 4x4";
  92.  
  93.  
  94.  
  95. model = "\svk_a3_aligator\Aligator.p3d";
  96. Icon = "\svk_a3_aligator\icon.paa";
  97. Picture = "\svk_a3_aligator\icon.paa";
  98. transportMaxBackpacks = 5;
  99. vehicleClass = "Car";
  100. transportSoldier = 3;
  101. crewVulnerable = false;
  102. crewCrashProtection = 1.35;
  103. crewExplosionProtection = 0.9999;
  104. maxFordingDepth = -0.1;
  105. enableRadio = 1;
  106. enableGPS = 1;
  107. armor = 200;
  108. armorStructural = 5;
  109. cost = 500000;
  110.  
  111. // threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types
  112. threat[] = {0.8, 0.6, 0.3};
  113.  
  114. slingLoadCargoMemoryPoints[] = {"SlingLoadCargo1", "SlingLoadCargo2", "SlingLoadCargo3", "SlingLoadCargo4"};
  115.  
  116. class Reflectors {
  117. class Left {
  118. color[] = {1900, 1800, 1700};
  119. ambient[] = {5, 5, 5};
  120. position = "L svetlo";
  121. direction = "Konec L svetla";
  122. hitpoint = "L svetlo";
  123. selection = "L svetlo";
  124. size = 1;
  125. innerAngle = 100;
  126. outerAngle = 179;
  127. coneFadeCoef = 10;
  128. intensity = 1;
  129. useFlare = 0;
  130. dayLight = 0;
  131. flareSize = 1.0;
  132.  
  133. class Attenuation {
  134. start = 1.0;
  135. constant = 0;
  136. linear = 0;
  137. quadratic = 0.25;
  138. hardLimitStart = 30;
  139. hardLimitEnd = 60;
  140. };
  141. };
  142.  
  143. class Right : Left {
  144. position = "P svetlo";
  145. direction = "Konec P svetla";
  146. hitpoint = "P svetlo";
  147. selection = "P svetlo";
  148. };
  149.  
  150. class Right2 : Right {
  151. position = "P svetlo";
  152. useFlare = 1;
  153. };
  154.  
  155. class Left2 : Left {
  156. position = "L svetlo";
  157. useFlare = 1;
  158. };
  159. };
  160. aggregateReflectors[] = {{"Left", "Right", "Left2", "Right2"}};
  161.  
  162. selectionBrakeLights="brzdove svetlo";
  163. selectionBackLights="zadni svetlo";
  164.  
  165. class Exhausts {
  166. class Exhaust1 {
  167. position = "vyfuk start";
  168. direction = "vyfuk konec";
  169. effect = "ExhaustEffectHTruck";
  170. };
  171. };
  172.  
  173. class Damage {
  174. tex[] = {};
  175. mat[] = {"A3\Data_F\Glass_veh_armored_damage.rvmat", "A3\Data_F\Glass_veh_armored_damage.rvmat", "A3\Data_F\Glass_veh_int.rvmat", "A3\Data_F\Glass_veh_armored_damage.rvmat", "A3\Data_F\Glass_veh_armored_damage.rvmat"};
  176. };
  177.  
  178. HiddenSelections[] = {"camo1","camo2","camo3","camo4","camo5","camo6","camo7","camo8","camo9","camo10","camo11"};
  179.  
  180. class AnimationSources{
  181. class HitGlass1_health //this is the "source" name we specified in model.cfg
  182. //3 properties are needed...
  183. {
  184. source = "Hit"; //this appears to be an (undocumented) preset source for a local damage value
  185. hitpoint = "HitGlass1"; //this is the name of the HitPoints class (above) whose damage value we are making the animation source
  186. raw = 1; //this appears to be a boolean property telling the game to use the local damage value independent of global damage(?)
  187. };
  188. class HitGlass2_health //this is the "source" name we specified in model.cfg
  189. //3 properties are needed...
  190. {
  191. source = "Hit"; //this appears to be an (undocumented) preset source for a local damage value
  192. hitpoint = "HitGlass2"; //this is the name of the HitPoints class (above) whose damage value we are making the animation source
  193. raw = 1; //this appears to be a boolean property telling the game to use the local damage value independent of global damage(?)
  194. };
  195. class HitGlass3_health //this is the "source" name we specified in model.cfg
  196. //3 properties are needed...
  197. {
  198. source = "Hit"; //this appears to be an (undocumented) preset source for a local damage value
  199. hitpoint = "HitGlass3"; //this is the name of the HitPoints class (above) whose damage value we are making the animation source
  200. raw = 1; //this appears to be a boolean property telling the game to use the local damage value independent of global damage(?)
  201. };
  202. class HitGlass4_health //this is the "source" name we specified in model.cfg
  203. //3 properties are needed...
  204. {
  205. source = "Hit"; //this appears to be an (undocumented) preset source for a local damage value
  206. hitpoint = "HitGlass4"; //this is the name of the HitPoints class (above) whose damage value we are making the animation source
  207. raw = 1; //this appears to be a boolean property telling the game to use the local damage value independent of global damage(?)
  208. };
  209. class HitGlass5_health //this is the "source" name we specified in model.cfg
  210. //3 properties are needed...
  211. {
  212. source = "Hit"; //this appears to be an (undocumented) preset source for a local damage value
  213. hitpoint = "HitGlass5"; //this is the name of the HitPoints class (above) whose damage value we are making the animation source
  214. raw = 1; //this appears to be a boolean property telling the game to use the local damage value independent of global damage(?)
  215. };
  216. class HitGlass6_health //this is the "source" name we specified in model.cfg
  217. //3 properties are needed...
  218. {
  219. source = "Hit"; //this appears to be an (undocumented) preset source for a local damage value
  220. hitpoint = "HitGlass6"; //this is the name of the HitPoints class (above) whose damage value we are making the animation source
  221. raw = 1; //this appears to be a boolean property telling the game to use the local damage value independent of global damage(?)
  222. };
  223. class HitGlass7_health //this is the "source" name we specified in model.cfg
  224. //3 properties are needed...
  225. {
  226. source = "Hit"; //this appears to be an (undocumented) preset source for a local damage value
  227. hitpoint = "HitGlass7"; //this is the name of the HitPoints class (above) whose damage value we are making the animation source
  228. raw = 1; //this appears to be a boolean property telling the game to use the local damage value independent of global damage(?)
  229. };
  230. };
  231.  
  232. class HitPoints: HitPoints
  233. {
  234. class HitEngine {
  235. armor = 0.8;
  236. material = -1;
  237. name = "engine_hit";
  238. visual = "";
  239. passThrough = 0;
  240. minimalHit = 0.2;
  241. explosionShielding = 0.2;
  242. radius = 0.45;
  243. };
  244.  
  245. class HitGlass1: HitGlass1 {armor=0.25;}; /// it is pretty easy to puncture the glass but not so easy to remove it
  246. class HitGlass2: HitGlass2 {armor=0.25;};
  247. class HitGlass3: HitGlass3 {armor=0.25;};
  248. class HitGlass4: HitGlass4 {armor=0.25;};
  249. class HitGlass5: HitGlass5 {armor=0.25;};
  250. class HitGlass6: HitGlass6 {armor=0.25;};
  251. class HitGlass7: HitGlass7 {armor=0.25;};
  252. class HitBody: HitBody {name = "body"; visual="camo1"; passThrough=1;};
  253.  
  254. class HitLFWheel: HitLFWheel
  255. {
  256. armor = 0.25;
  257. explosionShielding = 4;
  258. radius = 0.25;
  259. };
  260. class HitLBWheel: HitLBWheel
  261. {
  262. armor = 0.25;
  263. explosionShielding = 4;
  264. radius = 0.25;
  265. };
  266. class HitRFWheel: HitRFWheel
  267. {
  268. armor = 0.25;
  269. explosionShielding = 4;
  270. radius = 0.25;
  271. };
  272. class HitRBWheel: HitRBWheel
  273. {
  274. armor = 0.25;
  275. explosionShielding = 4;
  276. radius = 0.25;
  277. };
  278. class HitFuel {
  279. armor = 0.6;
  280. material = -1;
  281. name = "fuel_hit";
  282. visual = "";
  283. passThrough = 1;
  284. minimalHit = 0.2;
  285. explosionShielding = 0.2;
  286. radius = 0.25;
  287. };
  288. };
  289.  
  290. wheelDamageThreshold = 0.7;
  291. wheelDestroyThreshold = 0.99;
  292. wheelDamageRadiusCoef = 0.95;
  293. wheelDestroyRadiusCoef = 0.45;
  294. driverAction = "Driver_Low01";
  295. cargoAction[] = {"passenger_low01", "passenger_apc_narrow_generic01", "passenger_generic01_foldhands"};
  296. getInAction = "GetInMRAP_01";
  297. getOutAction = "GetOutMRAP_01";
  298. cargoGetInAction[] = {"GetInMRAP_01_cargo"};
  299. cargoGetOutAction[] = {"GetOutMRAP_01"};
  300. commanderCanSee = 31;
  301. hideWeaponsDriver = true;
  302. hideWeaponsCargo = true;
  303. driverDoor = "";
  304. cargoDoors[] = {};
  305. terrainCoef = 1.5;
  306. turnCoef = 3;
  307. precision = 15;
  308. driverHasFlares = true;
  309. smokeLauncherGrenadeCount = 6;
  310. smokeLauncherVelocity = 14;
  311. smokeLauncherOnTurret = 0;
  312. smokeLauncherAngle = 180;
  313. weapons[] = {"TruckHorn2","SmokeLauncher"};
  314. magazines[] = {"SmokeLauncherMag"};
  315. attenuationEffectType = "CarAttenuation";
  316. soundGetIn[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\getin", 0.562341, 1};
  317. soundGetOut[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\getout", 0.562341, 1, 40};
  318. soundDammage[] = {"", 0.562341, 1};
  319. soundEngineOnInt[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_start", 0.354813, 1.0};
  320. soundEngineOnExt[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_start", 0.707946, 1.0, 200};
  321. soundEngineOffInt[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_stop", 0.354813, 1.0};
  322. soundEngineOffExt[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_stop", 0.707946, 1.0, 200};
  323. buildCrash0[] = {"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_1", 1.0, 1, 500};
  324. buildCrash1[] = {"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_2", 1.0, 1, 500};
  325. buildCrash2[] = {"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_3", 1.0, 1, 500};
  326. buildCrash3[] = {"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_4", 1.0, 1, 500};
  327. soundBuildingCrash[] = {"buildCrash0", 0.25, "buildCrash1", 0.25, "buildCrash2", 0.25, "buildCrash3", 0.25};
  328. WoodCrash0[] = {"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_wood_ext_1", 1.0, 1, 500};
  329. WoodCrash1[] = {"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_wood_ext_2", 1.0, 1, 500};
  330. WoodCrash2[] = {"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_wood_ext_3", 1.0, 1, 500};
  331. WoodCrash3[] = {"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_wood_ext_4", 1.0, 1, 500};
  332. soundWoodCrash[] = {"woodCrash0", 0.25, "woodCrash1", 0.25, "woodCrash2", 0.25, "woodCrash3", 0.25};
  333. armorCrash0[] = {"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_1", 1.0, 1, 500};
  334. armorCrash1[] = {"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_2", 1.0, 1, 500};
  335. armorCrash2[] = {"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_3", 1.0, 1, 500};
  336. armorCrash3[] = {"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_4", 1.0, 1, 500};
  337. soundArmorCrash[] = {"ArmorCrash0", 0.25, "ArmorCrash1", 0.25, "ArmorCrash2", 0.25, "ArmorCrash3", 0.25};
  338. Crash0[] = {"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_1", 1.0, 1, 500};
  339. Crash1[] = {"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_2", 1.0, 1, 500};
  340. Crash2[] = {"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_3", 1.0, 1, 500};
  341. Crash3[] = {"A3\Sounds_F\vehicles\crashes\cars\cars_coll_big_default_ext_4", 1.0, 1, 500};
  342. soundCrashes[] = {"Crash0", 0.25, "Crash1", 0.25, "Crash2", 0.25, "Crash3", 0.25};
  343.  
  344. class Sounds {
  345. class Idle_ext {
  346. sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_idle", 0.398107, 1, 150};
  347. frequency = "0.95 + ((rpm/ 4500) factor[(800/ 4500),(1400/ 4500)])*0.15";
  348. volume = "engineOn*camPos*(((rpm/ 4500) factor[(600/ 4500),(1100/ 4500)]) * ((rpm/ 4500) factor[(1800/ 4500),(1300/ 4500)]))";
  349. };
  350.  
  351. class Engine {
  352. sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_low1", db-7, 1, 250};
  353. frequency = "0.9 + ((rpm/ 4500) factor[(1400/ 4500),(2100/ 4500)])*0.2";
  354. volume = "engineOn*camPos*(((rpm/ 4500) factor[(1400/ 4500),(1800/ 4500)]) * ((rpm/ 4500) factor[(2300/ 4500),(2000/ 4500)]))";
  355. };
  356.  
  357. class Engine1_ext {
  358. sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_low2", 0.562341, 1, 300};
  359. frequency = "0.9 + ((rpm/ 4500) factor[(2100/ 4500),(2800/ 4500)])*0.2";
  360. volume = "engineOn*camPos*(((rpm/ 4500) factor[(1900/ 4500),(2300/ 4500)]) * ((rpm/ 4500) factor[(3000/ 4500),(2500/ 4500)]))";
  361. };
  362.  
  363. class Engine2_ext {
  364. sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_mid", db-3, 1, 350};
  365. frequency = "0.9 + ((rpm/ 4500) factor[(2800/ 4500),(3600/ 4500)])*0.2";
  366. volume = "engineOn*camPos*(((rpm/ 4500) factor[(2500/ 4500),(3100/ 4500)]) * ((rpm/ 4500) factor[(4500/ 4500),(3700/ 4500)]))";
  367. };
  368.  
  369. class Engine3_ext {
  370. sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_high", db0, 1, 400};
  371. frequency = "0.95 + ((rpm/ 4500) factor[(3600/ 4500),(4500/ 4500)])*0.1";
  372. volume = "engineOn*camPos*((rpm/ 4500) factor[(3800/ 4500),(4500/ 4500)])";
  373. };
  374.  
  375. class IdleThrust {
  376. sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_exhaust_idle", 0.562341, 1, 200};
  377. frequency = "0.95 + ((rpm/ 4500) factor[(800/ 4500),(1400/ 4500)])*0.15";
  378. volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 4500) factor[(600/ 4500),(1100/ 4500)]) * ((rpm/ 4500) factor[(1800/ 4500),(1300/ 4500)]))";
  379. };
  380.  
  381. class EngineThrust {
  382. sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_exhaust_low1", db-3, 1, 350};
  383. frequency = "0.9 + ((rpm/ 4500) factor[(1400/ 4500),(2100/ 4500)])*0.2";
  384. volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 4500) factor[(1400/ 4500),(1800/ 4500)]) * ((rpm/ 4500) factor[(2300/ 4500),(2000/ 4500)]))";
  385. };
  386.  
  387. class Engine1_Thrust_ext {
  388. sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_exhaust_low2", db-1, 1, 400};
  389. frequency = "0.9 + ((rpm/ 4500) factor[(2100/ 4500),(2800/ 4500)])*0.2";
  390. volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 4500) factor[(1900/ 4500),(2300/ 4500)]) * ((rpm/ 4500) factor[(3000/ 4500),(2500/ 4500)]))";
  391. };
  392.  
  393. class Engine2_Thrust_ext {
  394. sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_exhaust_mid", db1, 1, 425};
  395. frequency = "0.9 + ((rpm/ 4500) factor[(2800/ 4500),(3600/ 4500)])*0.2";
  396. volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 4500) factor[(2500/ 4500),(3100/ 4500)]) * ((rpm/ 4500) factor[(4500/ 4500),(3700/ 4500)]))";
  397. };
  398.  
  399. class Engine3_Thrust_ext {
  400. sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_ext_exhaust_high", db2, 1, 450};
  401. frequency = "0.95 + ((rpm/ 4500) factor[(3600/ 4500),(4500/ 4500)])*0.1";
  402. volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 4500) factor[(3800/ 4500),(4500/ 4500)])";
  403. };
  404.  
  405. class Idle_int {
  406. sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_idle", db-12, 1};
  407. frequency = "0.95 + ((rpm/ 4500) factor[(800/ 4500),(1400/ 4500)])*0.15";
  408. volume = "engineOn*(1-camPos)*(((rpm/ 4500) factor[(600/ 4500),(1100/ 4500)]) * ((rpm/ 4500) factor[(1800/ 4500),(1300/ 4500)]))";
  409. };
  410.  
  411. class Engine_int {
  412. sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_low1", db-10, 1};
  413. frequency = "0.9 + ((rpm/ 4500) factor[(1400/ 4500),(2100/ 4500)])*0.2";
  414. volume = "engineOn*(1-camPos)*(((rpm/ 4500) factor[(1400/ 4500),(1800/ 4500)]) * ((rpm/ 4500) factor[(2300/ 4500),(2000/ 4500)]))";
  415. };
  416.  
  417. class Engine1_int {
  418. sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_low2", 0.398107, 1};
  419. frequency = "0.9 + ((rpm/ 4500) factor[(2100/ 4500),(2800/ 4500)])*0.2";
  420. volume = "engineOn*(1-camPos)*(((rpm/ 4500) factor[(1900/ 4500),(2300/ 4500)]) * ((rpm/ 4500) factor[(3000/ 4500),(2500/ 4500)]))";
  421. };
  422.  
  423. class Engine2_int {
  424. sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_mid", db-6, 1};
  425. frequency = "0.9 + ((rpm/ 4500) factor[(2800/ 4500),(3600/ 4500)])*0.2";
  426. volume = "engineOn*(1-camPos)*(((rpm/ 4500) factor[(2500/ 4500),(3100/ 4500)]) * ((rpm/ 4500) factor[(4500/ 4500),(3700/ 4500)]))";
  427. };
  428.  
  429. class Engine3_int {
  430. sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_high", 0.630957, 1};
  431. frequency = "0.95 + ((rpm/ 4500) factor[(3600/ 4500),(4500/ 4500)])*0.1";
  432. volume = "engineOn*(1-camPos)*((rpm/ 4500) factor[(3800/ 4500),(4500/ 4500)])";
  433. };
  434.  
  435. class IdleThrust_int {
  436. sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_exhaust_idle", 0.354813, 1};
  437. frequency = "0.95 + ((rpm/ 4500) factor[(800/ 4500),(1400/ 4500)])*0.15";
  438. volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 4500) factor[(600/ 4500),(1100/ 4500)]) * ((rpm/ 4500) factor[(1800/ 4500),(1300/ 4500)]))";
  439. };
  440.  
  441. class EngineThrust_int {
  442. sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_exhaust_low1", db-7, 1};
  443. frequency = "0.9 + ((rpm/ 4500) factor[(1400/ 4500),(2100/ 4500)])*0.2";
  444. volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 4500) factor[(1400/ 4500),(1800/ 4500)]) * ((rpm/ 4500) factor[(2300/ 4500),(2000/ 4500)]))";
  445. };
  446.  
  447. class Engine1_Thrust_int {
  448. sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_exhaust_low2", 0.562341, 1};
  449. frequency = "0.9 + ((rpm/ 4500) factor[(2100/ 4500),(2800/ 4500)])*0.2";
  450. volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 4500) factor[(1900/ 4500),(2300/ 4500)]) * ((rpm/ 4500) factor[(3000/ 4500),(2500/ 4500)]))";
  451. };
  452.  
  453. class Engine2_Thrust_int {
  454. sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_exhaust_mid", db-3, 1};
  455. frequency = "0.9 + ((rpm/ 4500) factor[(2800/ 4500),(3600/ 4500)])*0.2";
  456. volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 4500) factor[(2500/ 4500),(3100/ 4500)]) * ((rpm/ 4500) factor[(4500/ 4500),(3700/ 4500)]))";
  457. };
  458.  
  459. class Engine3_Thrust_int {
  460. sound[] = {"A3\Sounds_F\vehicles\soft\MRAP_01\MRAP_01_int_exhaust_high", db-2, 1};
  461. frequency = "0.95 + ((rpm/ 4500) factor[(3600/ 4500),(4500/ 4500)])*0.1";
  462. volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 4500) factor[(3800/ 4500),(4500/ 4500)])";
  463. };
  464.  
  465. class TiresRockOut {
  466. sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_1", db3, 1.0, 60};
  467. frequency = "1";
  468. volume = "camPos*rock*(Speed factor[2, 20])";
  469. };
  470.  
  471. class TiresSandOut {
  472. sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext-tires-sand1", db3, 1.0, 60};
  473. frequency = "1";
  474. volume = "camPos*sand*(Speed factor[2, 20])";
  475. };
  476.  
  477. class TiresGrassOut {
  478. sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_2", db2, 1.0, 60};
  479. frequency = "1";
  480. volume = "camPos*grass*(Speed factor[2, 20])";
  481. };
  482.  
  483. class TiresMudOut {
  484. sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext-tires-mud2", db1, 1.0, 60};
  485. frequency = "1";
  486. volume = "camPos*mud*(Speed factor[2, 20])";
  487. };
  488.  
  489. class TiresGravelOut {
  490. sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_gravel_1", db2, 1.0, 60};
  491. frequency = "1";
  492. volume = "camPos*gravel*(Speed factor[2, 20])";
  493. };
  494.  
  495. class TiresAsphaltOut {
  496. sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_asfalt_2", db1, 1.0, 60};
  497. frequency = "1";
  498. volume = "camPos*asphalt*(Speed factor[2, 20])";
  499. };
  500.  
  501. class NoiseOut {
  502. sound[] = {"A3\Sounds_F\vehicles\soft\noises\noise_ext_car_3", db1, 1.0, 90};
  503. frequency = "1";
  504. volume = "camPos*(damper0 max 0.02)*(Speed factor[0, 8])";
  505. };
  506.  
  507. class TiresRockIn {
  508. sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_1", db-3, 1.0};
  509. frequency = "1";
  510. volume = "(1-camPos)*rock*(Speed factor[2, 20])";
  511. };
  512.  
  513. class TiresSandIn {
  514. sound[] = {"A3\Sounds_F\vehicles\soft\tires\int-tires-sand2", db-3, 1.0};
  515. frequency = "1";
  516. volume = "(1-camPos)*sand*(Speed factor[2, 20])";
  517. };
  518.  
  519. class TiresGrassIn {
  520. sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_2", db-3, 1.0};
  521. frequency = "1";
  522. volume = "(1-camPos)*grass*(Speed factor[2, 20])";
  523. };
  524.  
  525. class TiresMudIn {
  526. sound[] = {"A3\Sounds_F\vehicles\soft\tires\int-tires-mud2", db-3, 1.0};
  527. frequency = "1";
  528. volume = "(1-camPos)*mud*(Speed factor[2, 20])";
  529. };
  530.  
  531. class TiresGravelIn {
  532. sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_gravel_1", db-3, 1.0};
  533. frequency = "1";
  534. volume = "(1-camPos)*gravel*(Speed factor[2, 20])";
  535. };
  536.  
  537. class TiresAsphaltIn {
  538. sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_asfalt_2", db-3, 1.0};
  539. frequency = "1";
  540. volume = "(1-camPos)*asphalt*(Speed factor[2, 20])";
  541. };
  542.  
  543. class NoiseIn {
  544. sound[] = {"A3\Sounds_F\vehicles\soft\noises\noise_int_car_3", 0.562341, 1.0};
  545. frequency = "1";
  546. volume = "(damper0 max 0.1)*(Speed factor[0, 8])*(1-camPos)";
  547. };
  548.  
  549. class breaking_ext_road {
  550. sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04", db-3, 1, 80};
  551. frequency = 1;
  552. volume = "engineOn*camPos*asphalt*(LongSlipDrive factor[-0.15, -0.3])*(Speed factor[2, 10])";
  553. };
  554.  
  555. class acceleration_ext_road {
  556. sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80};
  557. frequency = 1;
  558. volume = "engineOn*camPos*asphalt*(LongSlipDrive factor[0.15, 0.3])*(Speed factor[10, 0])";
  559. };
  560.  
  561. class turn_left_ext_road {
  562. sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80};
  563. frequency = 1;
  564. volume = "engineOn*camPos*asphalt*(latSlipDrive factor[0.15, 0.3])*(Speed factor[0, 10])";
  565. };
  566.  
  567. class turn_right_ext_road {
  568. sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80};
  569. frequency = 1;
  570. volume = "engineOn*camPos*asphalt*(latSlipDrive factor[-0.15, -0.3])*(Speed factor[0, 10])";
  571. };
  572.  
  573. class breaking_ext_dirt {
  574. sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_14_dirt_breaking", db-3, 1, 60};
  575. frequency = 1;
  576. volume = "engineOn*camPos*(1-asphalt)*(LongSlipDrive factor[-0.15, -0.3])*(Speed factor[2, 10])";
  577. };
  578.  
  579. class acceleration_ext_dirt {
  580. sound[] = {"A3\Sounds_F\vehicles\soft\noises\acceleration_dirt_ext_1", db-3, 1, 60};
  581. frequency = 1;
  582. volume = "engineOn*camPos*(1-asphalt)*(LongSlipDrive factor[0.15, 0.3])*(Speed factor[10, 0])";
  583. };
  584.  
  585. class turn_left_ext_dirt {
  586. sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60};
  587. frequency = 1;
  588. volume = "engineOn*camPos*(1-asphalt)*(latSlipDrive factor[0.15, 0.3])*(Speed factor[0, 10])";
  589. };
  590.  
  591. class turn_right_ext_dirt {
  592. sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60};
  593. frequency = 1;
  594. volume = "engineOn*camPos*(1-asphalt)*(latSlipDrive factor[-0.15, -0.3])*(Speed factor[0, 10])";
  595. };
  596.  
  597. class breaking_int_road {
  598. sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04_int", 0.630957, 1};
  599. frequency = 1;
  600. volume = "engineOn*asphalt*(1-camPos)*(LongSlipDrive factor[-0.15, -0.3])*(Speed factor[2, 6])";
  601. };
  602.  
  603. class acceleration_int_road {
  604. sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", 0.630957, 1};
  605. frequency = 1;
  606. volume = "engineOn*asphalt*(1-camPos)*(LongSlipDrive factor[0.15, 0.3])*(Speed factor[10, 0])";
  607. };
  608.  
  609. class turn_left_int_road {
  610. sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", 0.630957, 1};
  611. frequency = 1;
  612. volume = "engineOn*asphalt*(1-camPos)*(latSlipDrive factor[0.15, 0.3])*(Speed factor[0, 10])";
  613. };
  614.  
  615. class turn_right_int_road {
  616. sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", 0.630957, 1};
  617. frequency = 1;
  618. volume = "engineOn*asphalt*(1-camPos)*(latSlipDrive factor[-0.15, -0.3])*(Speed factor[0, 10])";
  619. };
  620.  
  621. class breaking_int_dirt {
  622. sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_14_dirt_breaking_int", 0.630957, 1};
  623. frequency = 1;
  624. volume = "engineOn*(1-asphalt)*(1-camPos)*(LongSlipDrive factor[-0.15, -0.3])*(Speed factor[2, 6])";
  625. };
  626.  
  627. class acceleration_int_dirt {
  628. sound[] = {"A3\Sounds_F\vehicles\soft\noises\acceleration_dirt_int_1", 0.630957, 1};
  629. frequency = 1;
  630. volume = "engineOn*(1-asphalt)*(1-camPos)*(LongSlipDrive factor[0.15, 0.3])*(Speed factor[10, 0])";
  631. };
  632.  
  633. class turn_left_int_dirt {
  634. sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt_int", 0.630957, 1};
  635. frequency = 1;
  636. volume = "engineOn*(1-asphalt)*(1-camPos)*(latSlipDrive factor[0.15, 0.3])*(Speed factor[0, 10])";
  637. };
  638.  
  639. class turn_right_int_dirt {
  640. sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt_int", 0.630957, 1};
  641. frequency = 1;
  642. volume = "engineOn*(1-asphalt)*(1-camPos)*(latSlipDrive factor[-0.15, -0.3])*(Speed factor[0, 10])";
  643. };
  644.  
  645. class Waternoise_ext {
  646. sound[] = {"A3\Sounds_F\vehicles\noises\soft_driving_in_water", db-6, 1, 300};
  647. frequency = "1";
  648. volume = "(Speed factor[0, 10]) * water * camPos + (Speed factor[-0.1, -10]) * water * camPos";
  649. };
  650.  
  651. class Waternoise_int {
  652. sound[] = {"A3\Sounds_F\vehicles\noises\soft_driving_in_water_int", 0.354813, 1, 100};
  653. frequency = "1";
  654. volume = "(Speed factor[0, 10]) * water * (1-camPos)* 0.8 + (Speed factor[-0.1, -10]) * water * (1-camPos) *0.8";
  655. };
  656.  
  657. class RainExt {
  658. sound[] = {"A3\Sounds_F\vehicles\noises\rain1_ext", db0, 1.0, 100};
  659. frequency = 1;
  660. volume = "camPos * (rain - rotorSpeed/2) * 2";
  661. };
  662.  
  663. class RainInt {
  664. sound[] = {"A3\Sounds_F\vehicles\noises\rain1_int", db0, 1.0, 100};
  665. frequency = 1;
  666. volume = "(1-camPos)*(rain - rotorSpeed/2)*2";
  667. };
  668. };
  669.  
  670. class RenderTargets {
  671.  
  672. class mirrors_Left {
  673. renderTarget = "rendertarget0";
  674.  
  675. class CameraView1 {
  676. pointPosition = "PIP0_pos";
  677. pointDirection = "PIP0_dir";
  678. renderVisionMode = 4;
  679. renderQuality = 2;
  680. fov = 0.7;
  681. };
  682. };
  683.  
  684. class mirrors_Right {
  685. renderTarget = "rendertarget1";
  686.  
  687. class CameraView1 {
  688. pointPosition = "PIP1_pos";
  689. pointDirection = "PIP1_dir";
  690. renderVisionMode = 4;
  691. renderQuality = 2;
  692. fov = 0.7;
  693. };
  694. };
  695. };
  696. thrustDelay = 0.1;
  697. brakeIdleSpeed = 1.78;
  698. maxSpeed = 115; // max speed on level road, km/h
  699. fuelCapacity = 94;
  700. wheelCircumference = 3.924;
  701. antiRollbarForceCoef = 12;
  702. antiRollbarForceLimit = 10;
  703. antiRollbarSpeedMin = 20;
  704. antiRollbarSpeedMax = 50;
  705. idleRpm = 800;
  706. redRpm = 4500;
  707.  
  708. class complexGearbox {
  709. GearboxRatios[] = {"R1", -3.182, "N", 0, "D1", 4.182, "D2", 2.318, "D3", 1.85, "D4", 1.65, "D5", 1.45};
  710. TransmissionRatios[] = {"High", 5.539};
  711. gearBoxMode = "auto";
  712. moveOffGear = 1;
  713. driveString = "D";
  714. neutralString = "N";
  715. reverseString = "R";
  716. };
  717. simulation = "carx";
  718. dampersBumpCoef = 6.0;
  719. differentialType = "all_limited";
  720. frontRearSplit = 0.5;
  721. frontBias = 1.3;
  722. rearBias = 1.3;
  723. centreBias = 1.3;
  724. clutchStrength = 20.0;
  725. enginePower = 276;
  726. maxOmega = 471;
  727. peakTorque = 1253;
  728. dampingRateFullThrottle = 0.08;
  729. dampingRateZeroThrottleClutchEngaged = 2.0;
  730. dampingRateZeroThrottleClutchDisengaged = 0.35;
  731. torqueCurve[] = {{0.0, 0.0}, {0.178, 0.5}, {0.25, 0.85}, {0.4, 0.9}, {0.5, 1.0}, {0.725, 0.95}, {0.85, 0.6}, {1.0, 0.3}};
  732. changeGearMinEffectivity[] = {0.95, 0.15, 0.95, 0.95, 0.95, 0.95, 0.95};
  733. switchTime = 0.31;
  734. latency = 1.0;
  735.  
  736. class Wheels {
  737. class LF {
  738.  
  739. boneName = "wheel_1_1_damper";
  740. steering = 1;
  741. side = "left";
  742. center = "wheel_1_1_axis";
  743. boundary = "wheel_1_1_bound";
  744. width = 0.35;
  745. mass = 150;
  746. MOI = 40;
  747. dampingRate = 0.1;
  748. dampingRateDamaged = 1.0;
  749. dampingRateDestroyed = 1000.0;
  750. maxBrakeTorque = 22500;
  751. maxHandBrakeTorque = 0;
  752. suspTravelDirection[] = {-0.125, -1, 0};
  753. suspForceAppPointOffset = "wheel_1_1_axis";
  754. tireForceAppPointOffset = "wheel_1_1_axis";
  755. maxCompression = 0.15;
  756. maxDroop = 0.15;
  757. sprungMass = 2066;
  758. springStrength = 201234;
  759. springDamperRate = 20600.6;
  760. longitudinalStiffnessPerUnitGravity = 5000;
  761. latStiffX = 25;
  762. latStiffY = 180;
  763. frictionVsSlipGraph[] = {{0, 1}, {0.5, 1}, {1, 1}};
  764. };
  765.  
  766. class LR : LF {
  767. boneName = "wheel_1_2_damper";
  768. steering = 0;
  769. center = "wheel_1_2_axis";
  770. boundary = "wheel_1_2_bound";
  771. suspForceAppPointOffset = "wheel_1_2_axis";
  772. tireForceAppPointOffset = "wheel_1_2_axis";
  773. maxHandBrakeTorque = 275000;
  774. };
  775.  
  776. class RF : LF {
  777. side = "right";
  778. suspTravelDirection[] = {0.125, -1, 0};
  779. boneName = "wheel_2_1_damper";
  780. center = "wheel_2_1_axis";
  781. boundary = "wheel_2_1_bound";
  782. suspForceAppPointOffset = "wheel_2_1_axis";
  783. tireForceAppPointOffset = "wheel_2_1_axis";
  784. };
  785.  
  786. class RR : RF {
  787. boneName = "wheel_2_2_damper";
  788. steering = 0;
  789. center = "wheel_2_2_axis";
  790. boundary = "wheel_2_2_bound";
  791. suspForceAppPointOffset = "wheel_2_2_axis";
  792. tireForceAppPointOffset = "wheel_2_2_axis";
  793. maxHandBrakeTorque = 275000;
  794. };
  795. };
  796.  
  797. class TransportMagazines {
  798. class _xx_30Rnd_762x39mm_Savz58 {
  799. magazine = "rhs_30Rnd_762x39mm_Savz58";
  800. count = 12*1;
  801. };
  802.  
  803. class _xx_HandGrenade {
  804. magazine = "HandGrenade";
  805. count = 6;
  806. };
  807.  
  808. class _xx_SmokeShell {
  809. magazine = "SmokeShell";
  810. count = 4;
  811. };
  812.  
  813. class _xx_SmokeShellGreen {
  814. magazine = "SmokeShellGreen";
  815. count = 2;
  816. };
  817.  
  818. class _xx_SmokeShellOrange {
  819. magazine = "SmokeShellOrange";
  820. count = 2;
  821. };
  822.  
  823. class _xx_SmokeShellBlue {
  824. magazine = "SmokeShellBlue";
  825. count = 2;
  826. };
  827.  
  828. class _xx_Titan_AT {
  829. magazine = "rhs_rpg7_PG7V_mag";
  830. count = 2;
  831. };
  832. };
  833.  
  834. class TransportItems {
  835. class _xx_FirstAidKit {
  836. name = "FirstAidKit";
  837. count = 10;
  838. };
  839.  
  840. class _xx_Medikit {
  841. name = "Medikit";
  842. count = 1;
  843. };
  844.  
  845. class _xx_Toolkit {
  846. name = "Toolkit";
  847. count = 1;
  848. };
  849. };
  850.  
  851. class TransportBackpacks {
  852. class _xx_svk_fast {
  853. backpack = "svk_a3_backpack_fast";
  854. count = 4;
  855. };
  856. };
  857.  
  858. class TransportWeapons {
  859. class _xx_savz58v {
  860. weapon = "rhs_weap_savz58v";
  861. count = 3;
  862. };
  863.  
  864. class _xx_rhs_weap_rpg7 {
  865. weapon = "rhs_weap_rpg7";
  866. count = 1;
  867. };
  868. };
  869.  
  870. class Components; // External class reference
  871. };
  872.  
  873. class SVK_Aligator_01: SVK_Aligator_base_F {
  874. author = "SVK Mod";
  875. dlc = "SVK Mod";
  876. mapSize = 6.71;
  877.  
  878. class SimpleObject {
  879. eden = 1;
  880. animate[] = {{"damagehide", 0}, {"damagehidevez", 0}, {"damagehidehlaven", 0}, {"wheel_1_1_destruct", 0}, {"wheel_1_2_destruct", 0}, {"wheel_1_3_destruct", 0}, {"wheel_1_4_destruct", 0}, {"wheel_2_1_destruct", 0}, {"wheel_2_2_destruct", 0}, {"wheel_2_3_destruct", 0}, {"wheel_2_4_destruct", 0}, {"wheel_1_1_destruct_unhide", 0}, {"wheel_1_2_destruct_unhide", 0}, {"wheel_1_3_destruct_unhide", 0}, {"wheel_1_4_destruct_unhide", 0}, {"wheel_2_1_destruct_unhide", 0}, {"wheel_2_2_destruct_unhide", 0}, {"wheel_2_3_destruct_unhide", 0}, {"wheel_2_4_destruct_unhide", 0}, {"wheel_1_3_damage", 0}, {"wheel_1_4_damage", 0}, {"wheel_2_3_damage", 0}, {"wheel_2_4_damage", 0}, {"wheel_1_3_damper_damage_backanim", 0}, {"wheel_1_4_damper_damage_backanim", 0}, {"wheel_2_3_damper_damage_backanim", 0}, {"wheel_2_4_damper_damage_backanim", 0}, {"glass1_destruct", 0}, {"glass2_destruct", 0}, {"glass3_destruct", 0}, {"glass4_destruct", 0}, {"glass5_destruct", 0}, {"glass6_destruct", 0}, {"fuel", 1}, {"wheel_1_1", 0}, {"wheel_2_1", 0}, {"wheel_1_2", 0}, {"wheel_2_2", 0}, {"wheel_1_1_damper", 0.48}, {"wheel_2_1_damper", 0.53}, {"wheel_1_2_damper", 0.47}, {"wheel_2_2_damper", 0.62}, {"daylights", 0}, {"pedal_thrust", 0}, {"pedal_brake", 1}, {"wheel_1_1_damage", 0}, {"wheel_1_2_damage", 0}, {"wheel_2_1_damage", 0}, {"wheel_2_2_damage", 0}, {"wheel_1_1_damper_damage_backanim", 0}, {"wheel_1_2_damper_damage_backanim", 0}, {"wheel_2_1_damper_damage_backanim", 0}, {"wheel_2_2_damper_damage_backanim", 0}, {"vehicletransported_antenna_hide", 0}, {"drivingwheel", 0}, {"steering_1_1", 0}, {"steering_2_1", 0}, {"indicatorspeed", 0}, {"indicatorfuel", 1}, {"indicatorrpm", 0}, {"indicatortemp", 0}, {"indicatortemp_move", 0}, {"indicatortemp2", 0}, {"indicatortemp2_move", 0}, {"reverse_light", 0}, {"door_lf", 0}, {"door_rf", 0}, {"door_lb", 0}, {"door_rb", 0}};
  881. verticalOffset = 2.063;
  882. verticalOffsetWorld = -0.143;
  883. init = "''";
  884. };
  885.  
  886. _generalMacro = SVK_Aligator_01;
  887. scope = public;
  888. crew = "SVK_A3_Soldier_F_light";
  889. typicalCargo[] = {"SVK_A3_Soldier_F_light"};
  890. side = TWest;
  891. faction = svk_a3;
  892. unitInfoType = "RscUnitInfoNoWeapon";
  893.  
  894. class Turrets {};
  895. HiddenSelections[] = {"camo1","camo2","camo3","camo4","camo5","camo6","camo7","camo8","camo9","camo10","camo11"};
  896. HiddenSelectionsTextures[] = {"\svk_a3_aligator\data\aligator_svk_hull_co.paa","\svk_a3_aligator\data\aligator_svk_hull2_co.paa","\svk_a3_aligator\data\aligator_svk_hull3_co.paa","\svk_a3_aligator\data\aligator_svk_ext_co.paa","\svk_a3_aligator\data\insignia_co.paa","\svk_a3_aligator\data\bumper_co.paa","\svk_a3_aligator\data\aligator_svk_int1_co.paa","\svk_a3_aligator\data\aligator_svk_int2_co.paa","\svk_a3_aligator\data\aligator_svk_int3_co.paa","\svk_a3_aligator\data\aligator_svk_int4_co.paa","\svk_a3_aligator\data\aligator_svk_int5_co.paa"};
  897. };
  898. };
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