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Joeys Wheel of Fumbles

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Oct 15th, 2019
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  1. Roll a d100 (2 d10s. if there are no 10s' d10s, on the first roll for this effect the session, the die with the higher value is the 10s' die that session)
  2.  
  3. Remember, Joey has 20 ranks in this ability, so you have up to 100pp to play with
  4.  
  5. 00 - Roll 5 more times on this chart, rerolling 00-04 and lesser degrees of the same effect; all apply
  6.  
  7. 01 - Roll 4 more times on this chart, rerolling 00-04 and lesser degrees of the same effect; all apply
  8.  
  9. 02 - Roll 3 more times on this chart, rerolling 00-04 and lesser degrees of the same effect; all apply
  10.  
  11. 03 - Roll 2 more times on this chart, rerolling 00-04 and lesser degrees of the same effect; both apply
  12.  
  13. 04 - Roll 2 more times on this chart, rerolling 00-04 and lesser degrees of the same effect; apply the result that fits the situation better
  14.  
  15. 05 - As 09, but Joey cannot cancel the effect
  16.  
  17. 06 - As 09, but Joey needs a DC 40 Will Save to negate
  18.  
  19. 07 - As 09, but Joey needs a DC 30 Will Save to negate
  20.  
  21. 08 - As 09, but Joey needs a DC 20 Will Save to negate
  22.  
  23. 09 - target becomes immune to damage type of the effect for the day (if effect is an affliction, they become immune to that overarching affliction type)
  24.  
  25. 10 - originates from enemy of DMs choice, in the direction of DMs choice
  26.  
  27. 11 - originates from Joeys assistant
  28.  
  29. 12 - originates from another party member
  30.  
  31. 13 - as 16, but his pants are in the line of effect
  32.  
  33. 14 - originates from Joeys Knee/Elbow (-5 to hit)
  34.  
  35. 15 - originates from Joeys Big Toe (-1 to hit)
  36.  
  37. 16 - originates from Joeys Crotch
  38.  
  39. 17 - originates from Joeys Eyes
  40.  
  41. 18 - originates from Joeys Hand
  42.  
  43. 19 - originates from Joeys Finger
  44.  
  45. 20 - Effect becomes "Maximum Regeneration"
  46.  
  47. 21 - Effect becomes "Return to life after first death; this effect is perminent and does not impact Joeys ability to use his powers"
  48.  
  49. 22 - Effect becomes "Maximum Impede Movement Environment"
  50.  
  51. 23 - Effect becomes "Maximum Dark Environment"
  52.  
  53. 24 - Effect becomes "Maximum Light Environment"
  54.  
  55. 25 - Effect becomes "10 damage Blast of DMs choosing"
  56.  
  57. 26 - Effect becomes "10 damage Blast of intended type"
  58.  
  59. 27 - Effect becomes "Joey attempts to punch the enemy from where he is at the moment of the cast"
  60.  
  61. 28 - Effect becomes "Joey attempts to throw nearest object at enemy other than himself/his worn cloathes"
  62.  
  63. 29 - Effect becomes "Joey Charges directly towards the enemy"
  64.  
  65. 30 - target/effect changes taste, smell, sound and appearence perminently | Does not impact Joeys ability to use his powers
  66.  
  67. 31 - target/effect changes appearence perminently | Does not impact Joeys ability to use his powers
  68.  
  69. 32 - target/effect changes sound perminently | Does not impact Joeys ability to use his powers
  70.  
  71. 33 - target/effect changes smell perminently | Does not impact Joeys ability to use his powers
  72.  
  73. 34 - target/effect changes taste perminently | Does not impact Joeys ability to use his powers
  74.  
  75. 35 - target/effect changes taste, smell, sound and appearence
  76.  
  77. 36 - target/effect changes appearence
  78.  
  79. 37 - target/effect changes sound
  80.  
  81. 38 - target/effect changes smell
  82.  
  83. 39 - target/effect changes taste
  84.  
  85. 40 - Aim shifts 90 degrees towards nearest non-floor object
  86.  
  87. 41 - Aim shifts 90 degrees away from nearest non-floor object
  88.  
  89. 42 - Aim shifts 5ft forwards and 10ft towards nearest non-floor object
  90.  
  91. 43 - Aim shifts 5ft forwards and 10ft away from nearest non-floor object
  92.  
  93. 44 - Aim shifts 5ft forwards and 5ft towards nearest non-floor object
  94.  
  95. 45 - Aim shifts 5ft forwards and 5ft away from nearest non-floor object
  96.  
  97. 46 - Aim shifts 10ft forwards and 5ft towards nearest non-floor object
  98.  
  99. 47 - Aim shifts 10ft forwards and 5ft away from nearest non-floor object
  100.  
  101. 48 - Aim shifts 20ft forwards and 5ft towards nearest non-floor object
  102.  
  103. 49 - Aim shifts 20ft forwards and 5ft away from nearest non-floor object
  104.  
  105. 50 - Shift the effect 5ft in the direction Joey is looking
  106.  
  107. 51 - Shift the effect 5ft in a random direction
  108.  
  109. 52 - Shift the effect 10ft in the direction Joey is looking
  110.  
  111. 53 - Shift the effect 10ft in a random direction
  112.  
  113. 54 - Shift the effect 30ft in the direction Joey is looking
  114.  
  115. 55 - Shift the effect 30ft in a random direction
  116.  
  117. 56 - Shift the effect 100ft in the direction Joey is looking
  118.  
  119. 57 - Shift the effect 100ft in a random direction
  120.  
  121. 58 - Shift the effect 1 mile in the direction Joey is looking
  122.  
  123. 59 - Shift the effect 1 mile in a random direction
  124.  
  125. 60 - Objects/Characters within 30ft are pulled into the center of this effect if they are Mass Rank -5 or less
  126.  
  127. 61 - Objects/Characters within 30ft are pulled into the center of this effect if they are Mass Rank -4 or less
  128.  
  129. 62 - Objects/Characters within 30ft are pulled into the center of this effect if they are Mass Rank -3 or less
  130.  
  131. 63 - Objects/Characters within 30ft are pulled into the center of this effect if they are Mass Rank -2 or less
  132.  
  133. 64 - Objects/Characters within 30ft are pulled into the center of this effect if they are Mass Rank -1 or less
  134.  
  135. 65 - Objects/Characters within 30ft are pulled into the center of this effect if they are Mass Rank 0 or less
  136.  
  137. 66 - Objects/Characters within 30ft are pulled into the center of this effect if they are Mass Rank 1 or less
  138.  
  139. 67 - Objects/Characters within 30ft are pulled into the center of this effect if they are Mass Rank 2 or less
  140.  
  141. 68 - Objects/Characters within 30ft are pulled into the center of this effect if they are Mass Rank 3 or less
  142.  
  143. 69 - Objects/Characters within 30ft are pulled into the center of this effect if they are Mass Rank 4 or less
  144.  
  145. 70 - Objects/Characters within 30ft are pushed 30ft away from the center of this effect if they are Mass Rank -5 or less
  146.  
  147. 71 - Objects/Characters within 30ft are pushed 30ft away from the center of this effect if they are Mass Rank -4 or less
  148.  
  149. 72 - Objects/Characters within 30ft are pushed 30ft away from the center of this effect if they are Mass Rank -3 or less
  150.  
  151. 73 - Objects/Characters within 30ft are pushed 30ft away from the center of this effect if they are Mass Rank -2 or less
  152.  
  153. 74 - Objects/Characters within 30ft are pushed 30ft away from the center of this effect if they are Mass Rank -1 or less
  154.  
  155. 75 - Objects/Characters within 30ft are pushed 30ft away from the center of this effect if they are Mass Rank 0 or less
  156.  
  157. 76 - Objects/Characters within 30ft are pushed 30ft away from the center of this effect if they are Mass Rank 1 or less
  158.  
  159. 77 - Objects/Characters within 30ft are pushed 30ft away from the center of this effect if they are Mass Rank 2 or less
  160.  
  161. 78 - Objects/Characters within 30ft are pushed 30ft away from the center of this effect if they are Mass Rank 3 or less
  162.  
  163. 79 - Objects/Characters within 30ft are pushed 30ft away from the center of this effect if they are Mass Rank 4 or less
  164.  
  165. 80 - Objects/Characters within 30ft of Joey become stuck to him if they are Mass Rank -5 or less
  166.  
  167. 81 - Objects/Characters within 30ft of Joey become stuck to him if they are Mass Rank -4 or less
  168.  
  169. 82 - Objects/Characters within 30ft of Joey become stuck to him if they are Mass Rank -3 or less
  170.  
  171. 83 - Objects/Characters within 30ft of Joey become stuck to him if they are Mass Rank -2 or less
  172.  
  173. 84 - Objects/Characters within 30ft of Joey become stuck to him if they are Mass Rank -1 or less
  174.  
  175. 85 - Objects/Characters within 30ft of Joey become stuck to him if they are Mass Rank 0 or less (1 Damage)
  176.  
  177. 86 - Objects/Characters within 30ft of Joey become stuck to him if they are Mass Rank 1 or less (2 Damage)
  178.  
  179. 87 - Objects/Characters within 30ft of Joey become stuck to him if they are Mass Rank 2 or less (3 Damage)
  180.  
  181. 88 - Objects/Characters within 30ft of Joey become stuck to him if they are Mass Rank 3 or less (4 Damage)
  182.  
  183. 89 - Objects/Characters within 30ft of Joey become stuck to him if they are Mass Rank 4 or less (5 Damage)
  184.  
  185. 90 - Invert the target from seen to unseen/unseen to seen
  186.  
  187. 91 - Invert the target from target to something equally distant in the opposite direction
  188.  
  189. 92 - Invert the target from single to area/area to single
  190.  
  191. 93 - Invert the target to opposite gender of intended target
  192.  
  193. 94 - Invert the target from Known to Unkown (You know your allies and your foes and perhaps those who you are protecting, but you don't know the bystanders)
  194.  
  195. 95 - Invert the target from Unknown to Known
  196.  
  197. 96 - Invert the target from Friend to Foe
  198.  
  199. 97 - Invert the target from Foe to Friend
  200.  
  201. 98 - Invert the target from living to unliving/unliving to living
  202.  
  203. 99 - Invert the target to the opposite intent (heal the villain, hurt the hostage/hero/vip, etc.)
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