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- Roll a d100 (2 d10s. if there are no 10s' d10s, on the first roll for this effect the session, the die with the higher value is the 10s' die that session)
- Remember, Joey has 20 ranks in this ability, so you have up to 100pp to play with
- 00 - Roll 5 more times on this chart, rerolling 00-04 and lesser degrees of the same effect; all apply
- 01 - Roll 4 more times on this chart, rerolling 00-04 and lesser degrees of the same effect; all apply
- 02 - Roll 3 more times on this chart, rerolling 00-04 and lesser degrees of the same effect; all apply
- 03 - Roll 2 more times on this chart, rerolling 00-04 and lesser degrees of the same effect; both apply
- 04 - Roll 2 more times on this chart, rerolling 00-04 and lesser degrees of the same effect; apply the result that fits the situation better
- 05 - As 09, but Joey cannot cancel the effect
- 06 - As 09, but Joey needs a DC 40 Will Save to negate
- 07 - As 09, but Joey needs a DC 30 Will Save to negate
- 08 - As 09, but Joey needs a DC 20 Will Save to negate
- 09 - target becomes immune to damage type of the effect for the day (if effect is an affliction, they become immune to that overarching affliction type)
- 10 - originates from enemy of DMs choice, in the direction of DMs choice
- 11 - originates from Joeys assistant
- 12 - originates from another party member
- 13 - as 16, but his pants are in the line of effect
- 14 - originates from Joeys Knee/Elbow (-5 to hit)
- 15 - originates from Joeys Big Toe (-1 to hit)
- 16 - originates from Joeys Crotch
- 17 - originates from Joeys Eyes
- 18 - originates from Joeys Hand
- 19 - originates from Joeys Finger
- 20 - Effect becomes "Maximum Regeneration"
- 21 - Effect becomes "Return to life after first death; this effect is perminent and does not impact Joeys ability to use his powers"
- 22 - Effect becomes "Maximum Impede Movement Environment"
- 23 - Effect becomes "Maximum Dark Environment"
- 24 - Effect becomes "Maximum Light Environment"
- 25 - Effect becomes "10 damage Blast of DMs choosing"
- 26 - Effect becomes "10 damage Blast of intended type"
- 27 - Effect becomes "Joey attempts to punch the enemy from where he is at the moment of the cast"
- 28 - Effect becomes "Joey attempts to throw nearest object at enemy other than himself/his worn cloathes"
- 29 - Effect becomes "Joey Charges directly towards the enemy"
- 30 - target/effect changes taste, smell, sound and appearence perminently | Does not impact Joeys ability to use his powers
- 31 - target/effect changes appearence perminently | Does not impact Joeys ability to use his powers
- 32 - target/effect changes sound perminently | Does not impact Joeys ability to use his powers
- 33 - target/effect changes smell perminently | Does not impact Joeys ability to use his powers
- 34 - target/effect changes taste perminently | Does not impact Joeys ability to use his powers
- 35 - target/effect changes taste, smell, sound and appearence
- 36 - target/effect changes appearence
- 37 - target/effect changes sound
- 38 - target/effect changes smell
- 39 - target/effect changes taste
- 40 - Aim shifts 90 degrees towards nearest non-floor object
- 41 - Aim shifts 90 degrees away from nearest non-floor object
- 42 - Aim shifts 5ft forwards and 10ft towards nearest non-floor object
- 43 - Aim shifts 5ft forwards and 10ft away from nearest non-floor object
- 44 - Aim shifts 5ft forwards and 5ft towards nearest non-floor object
- 45 - Aim shifts 5ft forwards and 5ft away from nearest non-floor object
- 46 - Aim shifts 10ft forwards and 5ft towards nearest non-floor object
- 47 - Aim shifts 10ft forwards and 5ft away from nearest non-floor object
- 48 - Aim shifts 20ft forwards and 5ft towards nearest non-floor object
- 49 - Aim shifts 20ft forwards and 5ft away from nearest non-floor object
- 50 - Shift the effect 5ft in the direction Joey is looking
- 51 - Shift the effect 5ft in a random direction
- 52 - Shift the effect 10ft in the direction Joey is looking
- 53 - Shift the effect 10ft in a random direction
- 54 - Shift the effect 30ft in the direction Joey is looking
- 55 - Shift the effect 30ft in a random direction
- 56 - Shift the effect 100ft in the direction Joey is looking
- 57 - Shift the effect 100ft in a random direction
- 58 - Shift the effect 1 mile in the direction Joey is looking
- 59 - Shift the effect 1 mile in a random direction
- 60 - Objects/Characters within 30ft are pulled into the center of this effect if they are Mass Rank -5 or less
- 61 - Objects/Characters within 30ft are pulled into the center of this effect if they are Mass Rank -4 or less
- 62 - Objects/Characters within 30ft are pulled into the center of this effect if they are Mass Rank -3 or less
- 63 - Objects/Characters within 30ft are pulled into the center of this effect if they are Mass Rank -2 or less
- 64 - Objects/Characters within 30ft are pulled into the center of this effect if they are Mass Rank -1 or less
- 65 - Objects/Characters within 30ft are pulled into the center of this effect if they are Mass Rank 0 or less
- 66 - Objects/Characters within 30ft are pulled into the center of this effect if they are Mass Rank 1 or less
- 67 - Objects/Characters within 30ft are pulled into the center of this effect if they are Mass Rank 2 or less
- 68 - Objects/Characters within 30ft are pulled into the center of this effect if they are Mass Rank 3 or less
- 69 - Objects/Characters within 30ft are pulled into the center of this effect if they are Mass Rank 4 or less
- 70 - Objects/Characters within 30ft are pushed 30ft away from the center of this effect if they are Mass Rank -5 or less
- 71 - Objects/Characters within 30ft are pushed 30ft away from the center of this effect if they are Mass Rank -4 or less
- 72 - Objects/Characters within 30ft are pushed 30ft away from the center of this effect if they are Mass Rank -3 or less
- 73 - Objects/Characters within 30ft are pushed 30ft away from the center of this effect if they are Mass Rank -2 or less
- 74 - Objects/Characters within 30ft are pushed 30ft away from the center of this effect if they are Mass Rank -1 or less
- 75 - Objects/Characters within 30ft are pushed 30ft away from the center of this effect if they are Mass Rank 0 or less
- 76 - Objects/Characters within 30ft are pushed 30ft away from the center of this effect if they are Mass Rank 1 or less
- 77 - Objects/Characters within 30ft are pushed 30ft away from the center of this effect if they are Mass Rank 2 or less
- 78 - Objects/Characters within 30ft are pushed 30ft away from the center of this effect if they are Mass Rank 3 or less
- 79 - Objects/Characters within 30ft are pushed 30ft away from the center of this effect if they are Mass Rank 4 or less
- 80 - Objects/Characters within 30ft of Joey become stuck to him if they are Mass Rank -5 or less
- 81 - Objects/Characters within 30ft of Joey become stuck to him if they are Mass Rank -4 or less
- 82 - Objects/Characters within 30ft of Joey become stuck to him if they are Mass Rank -3 or less
- 83 - Objects/Characters within 30ft of Joey become stuck to him if they are Mass Rank -2 or less
- 84 - Objects/Characters within 30ft of Joey become stuck to him if they are Mass Rank -1 or less
- 85 - Objects/Characters within 30ft of Joey become stuck to him if they are Mass Rank 0 or less (1 Damage)
- 86 - Objects/Characters within 30ft of Joey become stuck to him if they are Mass Rank 1 or less (2 Damage)
- 87 - Objects/Characters within 30ft of Joey become stuck to him if they are Mass Rank 2 or less (3 Damage)
- 88 - Objects/Characters within 30ft of Joey become stuck to him if they are Mass Rank 3 or less (4 Damage)
- 89 - Objects/Characters within 30ft of Joey become stuck to him if they are Mass Rank 4 or less (5 Damage)
- 90 - Invert the target from seen to unseen/unseen to seen
- 91 - Invert the target from target to something equally distant in the opposite direction
- 92 - Invert the target from single to area/area to single
- 93 - Invert the target to opposite gender of intended target
- 94 - Invert the target from Known to Unkown (You know your allies and your foes and perhaps those who you are protecting, but you don't know the bystanders)
- 95 - Invert the target from Unknown to Known
- 96 - Invert the target from Friend to Foe
- 97 - Invert the target from Foe to Friend
- 98 - Invert the target from living to unliving/unliving to living
- 99 - Invert the target to the opposite intent (heal the villain, hurt the hostage/hero/vip, etc.)
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