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  1. // beginning of autoexec---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  2.  
  3.  
  4. echo "Zach "ZeusTheH1ck" Osborne's custom autoexec."
  5. echo "Made BY: Zachary "ZeusTheH1ck" Osborne."
  6. echo "Help from: AZK, Bgamer, and caseyfoster."
  7.  
  8.  
  9. // server settings---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  10.  
  11.  
  12. sv_cheats "1"
  13.  
  14.  
  15. // net settings------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  16.  
  17.  
  18. //cl_cmdrate "100"
  19. //cl_interp "0.01"
  20. //cl_interp_ratio "1"
  21. //cl_lagcompensation "1"
  22. cl_predictweapons "1"
  23. cl_smooth "1"
  24. cl_smoothtime "0.1"
  25. // smoothtime to .03 for EXACTLY 70 ping.
  26. // smoothtime to .0235 for EXACTLY 62 ping.
  27. //cl_updaterate "100"
  28.  
  29. //rate "50000"
  30.  
  31. rate "35000"
  32. cl_interp "0.015215"
  33. cl_interp_ratio "1"
  34. cl_interp_all "0"
  35. cl_lagcomp_errorcheck "1"
  36. cl_lagcompensation "1"
  37. cl_smooth "1"
  38. cl_cmdrate "66"
  39. cl_updaterate "66"
  40. cl_resend "6"
  41. cl_timeout "30"
  42. cl_pred_optimize "2"
  43. cl_interp_threadmodeticks "0"
  44. mat_monitorgamma "1.6"
  45. net_maxfragments "1400"
  46. r_pixelfog 1
  47.  
  48.  
  49.  
  50.  
  51. // performance cvars-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  52.  
  53.  
  54. blink_duration "0"
  55. budget_averages_window "0"
  56. budget_background_alpha "0"
  57. budget_history_numsamplesvisible "0"
  58. budget_history_range_ms "5"
  59. budget_peaks_window "0"
  60. budget_show_averages "0"
  61. budget_show_history "0"
  62. budget_show_peaks "0"
  63.  
  64. cl_c4dynamiclight "1"
  65. cl_detail_avoid_force "0"
  66. cl_detail_avoid_radius "0"
  67. cl_detail_avoid_recover_speed "0"
  68. cl_detail_max_sway "0"
  69. cl_drawmonitors "0"
  70. cl_ejectbrass "0"
  71. cl_forcepreload "1"
  72. cl_phys_props_max "0"
  73. cl_rumblescale "0"
  74. cl_show_splashes "0"
  75.  
  76. dsp_water "14"
  77.  
  78. flex_smooth "0"
  79.  
  80. gl_clear "1"
  81. g_ragdoll_fadespeed "0"
  82. g_ragdoll_lvfadespeed "0"
  83.  
  84. jpeg_quality "100"
  85.  
  86. lod_transitiondist "0"
  87.  
  88. mat_autoexposure_max "0"
  89. mat_autoexposure_min "0"
  90. mat_bloomscale "0"
  91. mat_bufferprimitives "1"
  92. mat_bumpmap "0"
  93. mat_clipz "1"
  94. mat_compressedtextures "1"
  95. mat_debug_postprocessing_effects "0"
  96. mat_debugdepthmode "0"
  97. mat_debugdepthval "128"
  98. mat_debugdepthvalmax "256"
  99. mat_disable_bloom "1"
  100. mat_disable_fancy_blending "1"
  101. mat_disable_lightwarp "1"
  102. mat_disable_ps_patch "1"
  103. mat_envmapsize "0"
  104. mat_envmaptgasize "0"
  105. mat_filterlightmaps "1"
  106. mat_forcehardwaresync "0"
  107. mat_forcemanagedtextureintohardware "0"
  108. mat_framebuffercopyoverlaysize "0"
  109. mat_hdr_enabled "0"
  110. mat_hdr_level "0"
  111. mat_parallaxmap "0"
  112. mat_picmip "2"
  113. mat_reducefillrate "1"
  114. mat_shadowstate "0"
  115. mat_specular "0"
  116. mat_vsync "0"
  117. mat_wateroverlaysize "8"
  118.  
  119. net_showevents "0"
  120.  
  121. props_break_max_pieces "0"
  122.  
  123. r_3dsky "0"
  124. r_ambientboost "0"
  125. r_ambientfactor "1"
  126. r_cheapwaterend "1"
  127. r_cheapwaterstart "1"
  128. r_decal_cullsize "0"
  129. r_decals "100"
  130. r_drawbatchdecals "0"
  131. r_drawdetailprops "0"
  132. r_drawflecks "0"
  133. r_dopixelvisibility "0"
  134. r_dynamic "0"
  135. r_eyeglintlodpixels "0"
  136. r_eyegloss "0"
  137. r_eyemove "0"
  138. r_eyes "0"
  139. r_eyeshift_y "0"
  140. r_eyeshift_x "0"
  141. r_eyeshift_z "0"
  142. r_eyesize "0"
  143. r_flex "0"
  144. r_forcewaterleaf "0"
  145. r_lightaverage "1"
  146. r_lod "2"
  147. r_maxdlights "32"
  148. r_maxnewsamples "0"
  149. r_maxsampledist "0"
  150. r_minnewsamples "0"
  151. r_norefresh "0"
  152. r_occlusion "0"
  153. r_propsmaxdist "0"
  154. r_physpropstaticlighting "0"
  155. r_renderoverlayfragment "0"
  156. r_rootlod "2"
  157. r_shadows "1"
  158. r_shadowmaxrendered "32"
  159. r_shadowrendertotexture "1"
  160. r_spray_lifetime "1"
  161. r_sse2 "1"
  162. r_teeth "0"
  163. r_updaterefracttexture "0"
  164. r_waterdrawreflection "0"
  165. r_waterdrawrefraction "1"
  166. r_waterforceexpensive "0"
  167. r_waterforcereflectentities "0"
  168. r_worldlightmin "0.0002"
  169. r_worldlights "1"
  170.  
  171. showhitlocation "1"
  172.  
  173. texture_budget_background_alpha "9999999"
  174. texture_budget_panel_height "0"
  175. texture_budget_panel_width "0"
  176.  
  177. // personal settings-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  178.  
  179. cl_crosshaircolor "5"
  180. cl_crosshaircolor_b "240"
  181. cl_crosshaircolor_g "220"
  182. cl_crosshaircolor_r "70"
  183. cl_legacy_crosshair_scale "1"
  184. cl_scoreboard_ct_color_blue "195"
  185. cl_scoreboard_ct_color_green "255"
  186. cl_scoreboard_ct_color_red "0"
  187. cl_scoreboard_dead_color_blue "255"
  188. cl_scoreboard_dead_color_green "255"
  189. cl_scoreboard_dead_color_red "255"
  190. cl_scoreboard_t_color_blue "0"
  191. cl_scoreboard_t_color_green "5"
  192. cl_scoreboard_t_color_red "255"
  193.  
  194. fps_max "121"
  195.  
  196. sensitivity "0.93"
  197.  
  198. zoom_sensitivity_ratio ".725"
  199.  
  200.  
  201. // ropes-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  202.  
  203.  
  204. r_ropetranslucent "0"
  205.  
  206. rope_averagelight "0"
  207. rope_collide "0"
  208. rope_shake "0"
  209. rope_smooth "0"
  210. rope_smooth_enlarge "0"
  211. rope_smooth_maxalpha "0"
  212. rope_smooth_maxalphawidth "0"
  213. rope_smooth_minalpha "0"
  214. rope_smooth_minwidth "0"
  215. rope_subdiv "0"
  216. rope_wind_dist "0.01"
  217.  
  218.  
  219. // models------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  220.  
  221.  
  222. cl_phys_props_max "50"
  223. cl_ragdoll_collide "0"
  224. cl_ragdoll_physics_enable "1"
  225.  
  226. r_drawmodeldecals "1"
  227.  
  228.  
  229. // blood settings----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  230.  
  231.  
  232. violence_ablood "1"
  233. violence_agibs "1"
  234. violence_hblood "1"
  235. violence_hgibs "1"
  236.  
  237.  
  238. // personal binds----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  239.  
  240.  
  241. bind e "lastinv"
  242.  
  243. bind del "incrementvar cl_crosshaircolor_b 0 300 15"
  244. bind pgdn "incrementvar cl_crosshaircolor_g 0 300 15"
  245. bind pgup "incrementvar cl_crosshaircolor_r 0 300 15"
  246.  
  247. bind KP_PGDN "buy awp"
  248. bind KP_DOWNARROW "buy m4a1;buy ak47"
  249. bind KP_PLUS "buy m3"
  250. bind KP_END "buy mp5navy"
  251. bind KP_UPARROW "buy deagle"
  252. bind KP_5 "buy flashbang"
  253. bind KP_LEFTARROW "buy hegrenade"
  254. bind KP_RIGHTARROW "buy smokegrenade"
  255. bind KP_PGUP "buy defuser"
  256. bind KP_HOME "buy vesthelm"
  257.  
  258. bind mouse3 "incrementvar cl_smooth 0 1 1"
  259. bind mouse4 "use weapon_hegrenade"
  260. bind mouse5 "use weapon_smokegrenade"
  261.  
  262. bind mwheeldown "+jump"
  263. bind mwheelup "use weapon_flashbang"
  264.  
  265. bind space "lastinv; wait 5; lastinv"
  266.  
  267. bind t "+use"
  268.  
  269. bind UPARROW "say .start"
  270.  
  271. bind [ "mat_specular 0"
  272.  
  273. bind ] "mat_specular 1"
  274.  
  275. bind , "say LETS GO;say .ready"
  276.  
  277. bind . "say .dbserver"
  278.  
  279. bind - "cl_crosshairscale 9001"
  280.  
  281. bind = "exec autoexec"
  282.  
  283. bind / "say .dbserver"
  284.  
  285. clear
  286.  
  287. // ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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