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- <?xml version="1.0" encoding="utf-8"?>
- <GameVariant game="Halo4" engineType="Megalo">
- <Base flags="Unknown1">
- <Header type="GameVariant" activity="Activities" mode="Forge" engine="Megalo" EngineCategoryIndex="25">
- <Unknown unk04="32553" id0="23C307A401738986" id1="84618AFDABBB7A52" id2="A565B338092CB954" />
- <Creator timeStamp="53488A6B" xuid="90000072CA641" onlineId="True" name="Cosmic Storm300" />
- <Modifier timeStamp="536C42C6" xuid="9000007A4D76D" onlineId="True" name="Cosmic Storm300" />
- <Title>Tower Tracks</Title>
- <Description>Push & Shove, Shame On You All</Description>
- <EngineIconIndex>1</EngineIconIndex>
- </Header>
- <Misc flags="TeamsEnabled, ResetPlayersOnNewRound, ResetMapOnNewRound, Unknown3" killCamEnabled="True" pointsSystemEnabled="True" bit5="True">
- <Round timeLimit="12" limit="1" earlyVictoryWinCount="0" suddenDeathTimeLimit="90" />
- </Misc>
- <Prototype mode="1" />
- <Respawning flags="InstantRespawnEnabled">
- <Times respawn="10" initialLoadoutSelection="0" minRespawn="5" />
- </Respawning>
- <Social />
- <MapOverrides flags="ShortcutsOnMap, EquipmentOnMap, PowerupsOnMap, TurretsOnMap">
- <Powerups>
- <DamageBoost>
- <Base duration="30">
- <Weapons>
- <Modifiers>
- <entry key="DamageMultiplier" value="1.45269775" />
- <entry key="MeleeDamageMultiplier" value="1.59919739" />
- </Modifiers>
- </Weapons>
- <Appearance camo="1">
- <Effects looping="4" />
- </Appearance>
- </Base>
- </DamageBoost>
- <SpeedBoost>
- <Base duration="45">
- <Weapons>
- <Modifiers>
- <entry key="SwitchSpeedModifier" value="1.75178528" />
- <entry key="ReloadSpeedModifier" value="1.75178528" />
- </Modifiers>
- </Weapons>
- <Movement>
- <Modifiers>
- <entry key="Speed" value="1.50152588" />
- </Modifiers>
- </Movement>
- <Appearance>
- <Effects looping="3" />
- </Appearance>
- </Base>
- </SpeedBoost>
- <Overshield>
- <Base duration="1">
- <Damage powerupCancellation="1">
- <Modifiers>
- <entry key="ShieldMultiplier" value="2.099701" />
- <entry key="ShieldStunDuration" value="0" />
- <entry key="ShieldRechargeRate" value="4.999008" />
- <entry key="OvershieldRechargeRate" value="4.999008" />
- </Modifiers>
- </Damage>
- </Base>
- <Runtime duration="120">
- <Damage powerupCancellation="2">
- <Modifiers>
- <entry key="DamageResistance" value="3.39981079" />
- <entry key="OvershieldRechargeRate" value="-0.299087524" />
- </Modifiers>
- </Damage>
- <Appearance>
- <Effects looping="2" />
- </Appearance>
- </Runtime>
- </Overshield>
- </Powerups>
- </MapOverrides>
- <Teams>
- <Team designator="0" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FFBD2A1B" secondaryColor="FF8F3E35" />
- <Emblem foreground="109" background="50" primaryColor="3" secondaryColor="22" backgroundColor="25" />
- <Name>
- <String>
- <English>Red Team</English>
- <Japanese>レッドチーム</Japanese>
- <German>Team Rot</German>
- <French>Équipe rouge</French>
- <Spanish>Equipo rojo</Spanish>
- <Mexican>Equipo rojo</Mexican>
- <Italian>Squadra rossa</Italian>
- <Korean>레드팀</Korean>
- <ChineseTrad>紅隊</ChineseTrad>
- <ChineseSimp>Red Team</ChineseSimp>
- <Portuguese>Equipe Vermelha</Portuguese>
- <Polish>Czerwona</Polish>
- <Russian>Красная команда</Russian>
- <Danish>Rødt hold</Danish>
- <Finnish>Punainen</Finnish>
- <Dutch>Rood team</Dutch>
- <Norwegian>Rødt lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="1" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF28467C" secondaryColor="FF898FA0" />
- <Emblem foreground="110" background="51" primaryColor="3" secondaryColor="16" backgroundColor="17" />
- <Name>
- <String>
- <English>Blue Team</English>
- <Japanese>ブルーチーム</Japanese>
- <German>Team Blau</German>
- <French>Équipe bleue</French>
- <Spanish>Equipo azul</Spanish>
- <Mexican>Equipo azul</Mexican>
- <Italian>Squadra blu</Italian>
- <Korean>블루팀</Korean>
- <ChineseTrad>藍隊</ChineseTrad>
- <ChineseSimp>Blue Team</ChineseSimp>
- <Portuguese>Equipe Azul</Portuguese>
- <Polish>Niebieska</Polish>
- <Russian>Синяя команда</Russian>
- <Danish>Blåt hold</Danish>
- <Finnish>Sininen</Finnish>
- <Dutch>Blauw team</Dutch>
- <Norwegian>Blått lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="2" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FFFFCA00" secondaryColor="FF8D675C" />
- <Emblem foreground="111" background="52" primaryColor="3" secondaryColor="28" backgroundColor="30" />
- <Name>
- <String>
- <English>Gold Team</English>
- <Japanese>ゴールドチーム</Japanese>
- <German>Team Gold</German>
- <French>Équipe or</French>
- <Spanish>Equipo dorado</Spanish>
- <Mexican>Equipo dorado</Mexican>
- <Italian>Squadra oro</Italian>
- <Korean>골드팀</Korean>
- <ChineseTrad>金隊</ChineseTrad>
- <ChineseSimp>Gold Team</ChineseSimp>
- <Portuguese>Equipe Dourada</Portuguese>
- <Polish>Złota</Polish>
- <Russian>Золотая команда</Russian>
- <Danish>Gyldent hold</Danish>
- <Finnish>Kultainen</Finnish>
- <Dutch>Gouden team</Dutch>
- <Norwegian>Gull-lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="3" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF006C00" secondaryColor="FF689B6F" />
- <Emblem foreground="112" background="53" primaryColor="3" secondaryColor="10" backgroundColor="11" />
- <Name>
- <String>
- <English>Green Team</English>
- <Japanese>グリーンチーム</Japanese>
- <German>Team Grün</German>
- <French>Équipe verte</French>
- <Spanish>Equipo verde</Spanish>
- <Mexican>Equipo verde</Mexican>
- <Italian>Squadra verde</Italian>
- <Korean>그린팀</Korean>
- <ChineseTrad>綠隊</ChineseTrad>
- <ChineseSimp>Green Team</ChineseSimp>
- <Portuguese>Equipe Verde</Portuguese>
- <Polish>Zielona</Polish>
- <Russian>Зеленая команда</Russian>
- <Danish>Grønt hold</Danish>
- <Finnish>Vihreä</Finnish>
- <Dutch>Groen team</Dutch>
- <Norwegian>Grønt lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="4" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF843BD0" secondaryColor="FF2E6A94" />
- <Emblem foreground="114" background="55" primaryColor="3" secondaryColor="19" backgroundColor="21" />
- <Name>
- <String>
- <English>Purple Team</English>
- <Japanese>パープルチーム</Japanese>
- <German>Team Lila</German>
- <French>Équipe mauve</French>
- <Spanish>Equipo morado</Spanish>
- <Mexican>Equipo morado</Mexican>
- <Italian>Squadra viola</Italian>
- <Korean>퍼플팀</Korean>
- <ChineseTrad>紫隊</ChineseTrad>
- <ChineseSimp>Purple Team</ChineseSimp>
- <Portuguese>Equipe Roxa</Portuguese>
- <Polish>Fioletowa</Polish>
- <Russian>Фиолет. команда</Russian>
- <Danish>Lilla hold</Danish>
- <Finnish>Purppura</Finnish>
- <Dutch>Paars team</Dutch>
- <Norwegian>Lilla lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="5" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF76BD12" secondaryColor="FF606512" />
- <Emblem foreground="116" background="57" primaryColor="3" secondaryColor="13" backgroundColor="12" />
- <Name>
- <String>
- <English>Lime Team</English>
- <Japanese>ライムチーム</Japanese>
- <German>Team Lindgrün</German>
- <French>Équipe citron</French>
- <Spanish>Equipo lima</Spanish>
- <Mexican>Equipo lima</Mexican>
- <Italian>Squadra lime</Italian>
- <Korean>라임팀</Korean>
- <ChineseTrad>草綠隊</ChineseTrad>
- <ChineseSimp>Lime Team</ChineseSimp>
- <Portuguese>Equipe Limão</Portuguese>
- <Polish>Limonkowa</Polish>
- <Russian>Лимонн. команда</Russian>
- <Danish>Limegrønt hold</Danish>
- <Finnish>Keltavihreä</Finnish>
- <Dutch>Limoen team</Dutch>
- <Norwegian>Limegult lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="6" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FFFF7F24" secondaryColor="FFFF6427" />
- <Emblem foreground="113" background="54" primaryColor="3" secondaryColor="5" backgroundColor="27" />
- <Name>
- <String>
- <English>Orange Team</English>
- <Japanese>オレンジチーム</Japanese>
- <German>Team Orange</German>
- <French>Équipe orange</French>
- <Spanish>Equipo naranja</Spanish>
- <Mexican>Equipo naranja</Mexican>
- <Italian>Squadra arancione</Italian>
- <Korean>오렌지팀</Korean>
- <ChineseTrad>橘隊</ChineseTrad>
- <ChineseSimp>Orange Team</ChineseSimp>
- <Portuguese>Equipe Laranja</Portuguese>
- <Polish>Pomarańczowa</Polish>
- <Russian>Оранж. команда</Russian>
- <Danish>Orange hold</Danish>
- <Finnish>Oranssi</Finnish>
- <Dutch>Oranje team</Dutch>
- <Norwegian>Oransje lag</Norwegian>
- </String>
- </Name>
- </Team>
- <Team designator="7" flags="Enabled, PrimaryColorOverrideEnabled, SecondaryColorOverrideEnabled, EmblemOverrideEnabled">
- <Overrides primaryColor="FF1FA8CA" secondaryColor="FF1C3842" />
- <Emblem foreground="115" background="56" primaryColor="3" secondaryColor="1" backgroundColor="2" />
- <Name>
- <String>
- <English>Cyan Team</English>
- <Japanese>シアンチーム</Japanese>
- <German>Team Türkis</German>
- <French>Équipe cyan</French>
- <Spanish>Equipo cian</Spanish>
- <Mexican>Equipo cian</Mexican>
- <Italian>Squadra turchese</Italian>
- <Korean>시안팀</Korean>
- <ChineseTrad>碧藍隊</ChineseTrad>
- <ChineseSimp>Cyan Team</ChineseSimp>
- <Portuguese>Equipe Ciano</Portuguese>
- <Polish>Cyjanowa</Polish>
- <Russian>Голубая команда</Russian>
- <Danish>Cyan hold</Danish>
- <Finnish>Syaani</Finnish>
- <Dutch>Cyaan team</Dutch>
- <Norwegian>Cyan lag</Norwegian>
- </String>
- </Name>
- </Team>
- </Teams>
- <Loadouts flags="Unknown1, Unknown2" used="False" />
- <Ordnance flags="OrdnanceEnabled" unk6="50" unk12="0" unk36="5" unk3A="0">
- <DropSets initial="initial_drop" />
- <InfinityResupplyTime min="90" max="100" />
- <Points requirement="70.00001" increaseMultiplier="0.299992979" />
- </Ordnance>
- </Base>
- <Megalo encoding="103" version="5412" engineIcon="1" engineCategory="25" unk1ACF2="False" unk1ACF3="False" unk1ACF4="True">
- <SerializeFlags>UseStringTableNames, UseUserOptionNames</SerializeFlags>
- <StringTable baseNameIndex="BaseName">
- <String name="BaseName">
- <String>Tower Tracks</String>
- </String>
- <String name="attach_parent">
- <String>attach_parent</String>
- </String>
- <String name="attach_child">
- <String>attach_child</String>
- </String>
- <String name="String3">
- <String>
- </String>
- </String>
- <String name="Applies points to the last team standing in the tower">
- <String>Applies points to the last team standing in the tower</String>
- </String>
- <String name="String5">
- <English>No Points</English>
- <Japanese>ポイントなし</Japanese>
- <German>Keine Punkte</German>
- <French>Aucun point</French>
- <Spanish>Ningún punto</Spanish>
- <Mexican>Ningún punto</Mexican>
- <Italian>Nessun punto</Italian>
- <Korean>점수 없음</Korean>
- <ChineseTrad>沒有分數</ChineseTrad>
- <ChineseSimp>no points</ChineseSimp>
- <Portuguese>Sem Pontos</Portuguese>
- <Polish>Bez punktów</Polish>
- <Russian>Нет очков</Russian>
- <Danish>Ingen point</Danish>
- <Finnish>Ei pisteitä</Finnish>
- <Dutch>Geen punten</Dutch>
- <Norwegian>Ingen poeng</Norwegian>
- </String>
- <String name="String6">
- <English>Kill Points</English>
- <Japanese>キル ポイント</Japanese>
- <German>Abschusspunkte</German>
- <French>Points de frag</French>
- <Spanish>Puntos por abatido</Spanish>
- <Mexican>Puntos por abatido</Mexican>
- <Italian>Punti uccisione</Italian>
- <Korean>사살</Korean>
- <ChineseTrad>殺敵分數</ChineseTrad>
- <ChineseSimp>Kill Points</ChineseSimp>
- <Portuguese>Pontos de Abate</Portuguese>
- <Polish>Punkty za zabicie</Polish>
- <Russian>Очки за убийства</Russian>
- <Danish>Drabspoint</Danish>
- <Finnish>Tappopisteet</Finnish>
- <Dutch>Killpunten</Dutch>
- <Norwegian>Killpoeng</Norwegian>
- </String>
- <String name="String7">
- <English>Points for killing an enemy.</English>
- <Japanese>敵を倒すと獲得できるポイント</Japanese>
- <German>Punkte für das Ausschalten eines Gegners.</German>
- <French>Points pour tuer un ennemi.</French>
- <Spanish>Puntos por matar a un enemigo.</Spanish>
- <Mexican>Puntos por matar a un enemigo.</Mexican>
- <Italian>Punti per l'uccisione di un nemico.</Italian>
- <Korean>적 한 명을 죽일 때 획득하는 점수입니다.</Korean>
- <ChineseTrad>擊殺敵人所獲得的分數。</ChineseTrad>
- <ChineseSimp>Points for killing an enemy.</ChineseSimp>
- <Portuguese>Pontos por matar o inimigo.</Portuguese>
- <Polish>Punkty za zabicie przeciwnika.</Polish>
- <Russian>Очки за уничтожение противника.</Russian>
- <Danish>Point for at dræbe en fjende.</Danish>
- <Finnish>Pisteet vihollisen tappamisesta.</Finnish>
- <Dutch>Punten voor het doden van een vijand.</Dutch>
- <Norwegian>Poeng for å drepe en fiende.</Norwegian>
- </String>
- <String name="String8">
- <English>1 Point</English>
- <Japanese>1 ポイント</Japanese>
- <German>1 Punkt</German>
- <French>1 point</French>
- <Spanish>1 punto</Spanish>
- <Mexican>1 punto</Mexican>
- <Italian>1 punto</Italian>
- <Korean>1점</Korean>
- <ChineseTrad>1 分</ChineseTrad>
- <ChineseSimp>1 point</ChineseSimp>
- <Portuguese>1 Ponto</Portuguese>
- <Polish>1 pkt</Polish>
- <Russian>1 очко</Russian>
- <Danish>1 point</Danish>
- <Finnish>1 piste</Finnish>
- <Dutch>1 punt</Dutch>
- <Norwegian>1 poeng</Norwegian>
- </String>
- <String name="String9">
- <English>2 Points</English>
- <Japanese>2 ポイント</Japanese>
- <German>2 Punkte</German>
- <French>2 points</French>
- <Spanish>2 puntos</Spanish>
- <Mexican>2 puntos</Mexican>
- <Italian>2 punti</Italian>
- <Korean>2점</Korean>
- <ChineseTrad>2 分</ChineseTrad>
- <ChineseSimp>2 points</ChineseSimp>
- <Portuguese>2 Pontos</Portuguese>
- <Polish>2 pkt</Polish>
- <Russian>2 очка</Russian>
- <Danish>2 point</Danish>
- <Finnish>2 pistettä</Finnish>
- <Dutch>2 punten</Dutch>
- <Norwegian>2 poeng</Norwegian>
- </String>
- <String name="String10">
- <English>5 Points</English>
- <Japanese>5 ポイント</Japanese>
- <German>5 Punkte</German>
- <French>5 points</French>
- <Spanish>5 puntos</Spanish>
- <Mexican>5 puntos</Mexican>
- <Italian>5 punti</Italian>
- <Korean>5점</Korean>
- <ChineseTrad>5 分</ChineseTrad>
- <ChineseSimp>5 points</ChineseSimp>
- <Portuguese>5 Pontos</Portuguese>
- <Polish>5 pkt</Polish>
- <Russian>5 очков</Russian>
- <Danish>5 point</Danish>
- <Finnish>5 pistettä</Finnish>
- <Dutch>5 punten</Dutch>
- <Norwegian>5 poeng</Norwegian>
- </String>
- <String name="String11">
- <English>10 Points</English>
- <Japanese>10 ポイント</Japanese>
- <German>10 Punkte</German>
- <French>10 points</French>
- <Spanish>10 puntos</Spanish>
- <Mexican>10 puntos</Mexican>
- <Italian>10 punti</Italian>
- <Korean>10점</Korean>
- <ChineseTrad>10 分</ChineseTrad>
- <ChineseSimp>10 points</ChineseSimp>
- <Portuguese>10 Pontos</Portuguese>
- <Polish>10 pkt</Polish>
- <Russian>10 очков</Russian>
- <Danish>10 point</Danish>
- <Finnish>10 pistettä</Finnish>
- <Dutch>10 punten</Dutch>
- <Norwegian>10 poeng</Norwegian>
- </String>
- <String name="String12">
- <English>15 Points</English>
- <Japanese>15 ポイント</Japanese>
- <German>15 Punkte</German>
- <French>15 points</French>
- <Spanish>15 puntos</Spanish>
- <Mexican>15 puntos</Mexican>
- <Italian>15 punti</Italian>
- <Korean>15점</Korean>
- <ChineseTrad>15 分</ChineseTrad>
- <ChineseSimp>15 points</ChineseSimp>
- <Portuguese>15 Pontos</Portuguese>
- <Polish>15 pkt</Polish>
- <Russian>15 очков</Russian>
- <Danish>15 point</Danish>
- <Finnish>15 pistettä</Finnish>
- <Dutch>15 punten</Dutch>
- <Norwegian>15 poeng</Norwegian>
- </String>
- <String name="String13">
- <English>20 Points</English>
- <Japanese>20 ポイント</Japanese>
- <German>20 Punkte</German>
- <French>20 points</French>
- <Spanish>20 puntos</Spanish>
- <Mexican>20 puntos</Mexican>
- <Italian>20 punti</Italian>
- <Korean>20점</Korean>
- <ChineseTrad>20 分</ChineseTrad>
- <ChineseSimp>20 points</ChineseSimp>
- <Portuguese>20 Pontos</Portuguese>
- <Polish>20 pkt</Polish>
- <Russian>20 очков</Russian>
- <Danish>20 point</Danish>
- <Finnish>20 pistettä</Finnish>
- <Dutch>20 punten</Dutch>
- <Norwegian>20 poeng</Norwegian>
- </String>
- <String name="String14">
- <English>50 Points</English>
- <Japanese>50 ポイント</Japanese>
- <German>50 Punkte</German>
- <French>50 points</French>
- <Spanish>50 puntos</Spanish>
- <Mexican>50 puntos</Mexican>
- <Italian>50 punti</Italian>
- <Korean>50점</Korean>
- <ChineseTrad>50 分</ChineseTrad>
- <ChineseSimp>50 points</ChineseSimp>
- <Portuguese>50 Pontos</Portuguese>
- <Polish>50 pkt</Polish>
- <Russian>50 очков</Russian>
- <Danish>50 point</Danish>
- <Finnish>50 pistettä</Finnish>
- <Dutch>50 punten</Dutch>
- <Norwegian>50 poeng</Norwegian>
- </String>
- <String name="String15">
- <English>100 Points</English>
- <Japanese>100 ポイント</Japanese>
- <German>100 Punkte</German>
- <French>100 points</French>
- <Spanish>100 puntos</Spanish>
- <Mexican>100 puntos</Mexican>
- <Italian>100 punti</Italian>
- <Korean>100점</Korean>
- <ChineseTrad>100 分</ChineseTrad>
- <ChineseSimp>100 points</ChineseSimp>
- <Portuguese>100 Pontos</Portuguese>
- <Polish>100 pkt</Polish>
- <Russian>100 очков</Russian>
- <Danish>100 point</Danish>
- <Finnish>100 pistettä</Finnish>
- <Dutch>100 punten</Dutch>
- <Norwegian>100 poeng</Norwegian>
- </String>
- <String name="Tower Points">
- <String>Tower Points</String>
- </String>
- <String name="Tower">
- <String>Tower</String>
- </String>
- </StringTable>
- <NameString>
- <String>
- <String>Mod Base</String>
- </String>
- </NameString>
- <DescString>
- <String>
- <String>
- • Built & Designed from scratch for those hog,goose,etc hill game-types</String>
- </String>
- </DescString>
- <CategoryString>
- <String>
- <String>Community</String>
- </String>
- </CategoryString>
- <IntroString>
- <String>
- <String>Halomods in your pods!</String>
- </String>
- </IntroString>
- <UserDefinedOptions>
- <entry nameIndex="Tower Points" descIndex="Applies points to the last team standing in the tower" name="Tower Points" valueIndex="0">
- <Values defaultIndex="0">
- <entry nameIndex="String5" descIndex="String3" value="0" />
- <entry nameIndex="String8" descIndex="String3" value="1" />
- <entry nameIndex="String9" descIndex="String3" value="2" />
- <entry nameIndex="String10" descIndex="String3" value="5" />
- <entry nameIndex="String11" descIndex="String3" value="10" />
- <entry nameIndex="String12" descIndex="String3" value="15" />
- <entry nameIndex="String13" descIndex="String3" value="20" />
- <entry nameIndex="String14" descIndex="String3" value="50" />
- <entry nameIndex="String15" descIndex="String3" value="100" />
- </Values>
- </entry>
- <entry nameIndex="String6" descIndex="String7" name="Kill Points" valueIndex="4">
- <Values defaultIndex="4">
- <entry nameIndex="String5" descIndex="String3" value="0" />
- <entry nameIndex="String8" descIndex="String3" value="1" />
- <entry nameIndex="String9" descIndex="String3" value="2" />
- <entry nameIndex="String10" descIndex="String3" value="5" />
- <entry nameIndex="String11" descIndex="String3" value="10" />
- <entry nameIndex="String12" descIndex="String3" value="15" />
- <entry nameIndex="String13" descIndex="String3" value="20" />
- <entry nameIndex="String14" descIndex="String3" value="50" />
- <entry nameIndex="String15" descIndex="String3" value="100" />
- </Values>
- </entry>
- </UserDefinedOptions>
- <PlayerRatingParams flag="False">
- <Param>1</Param>
- <Param>1</Param>
- <Param>1</Param>
- <Param>1</Param>
- <Param>0.33</Param>
- <Param>1</Param>
- <Param>1000</Param>
- <Param>1000</Param>
- <Param>0.96</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- <Param>0</Param>
- </PlayerRatingParams>
- <EngineOptions>
- <Disabled>
- <Option>658</Option>
- </Disabled>
- </EngineOptions>
- <Loadouts>
- <entry size_="0" flags="Enabled" nameIndex="90" primaryWeapon="1" secondaryWeapon="5" armorAbility="12" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
- <entry size_="0" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
- <entry size_="1" flags="Enabled" nameIndex="87" primaryWeapon="1" secondaryWeapon="5" armorAbility="18" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
- <entry size_="1" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
- <entry size_="2" flags="Enabled" nameIndex="89" primaryWeapon="1" secondaryWeapon="5" armorAbility="1" tacticalPackage="1" supportUpgrade="11" grenadeCount="4" />
- <entry size_="2" flags="Enabled" nameIndex="73" primaryWeapon="0" secondaryWeapon="5" armorAbility="7" tacticalPackage="7" supportUpgrade="5" grenadeCount="4" />
- </Loadouts>
- <WeaponTuning>
- <TwoBarrels>
- <HomingRifle>
- <Primary>
- <Value6>35</Value6>
- </Primary>
- <Secondary>
- <Value6>39</Value6>
- </Secondary>
- </HomingRifle>
- </TwoBarrels>
- <OneBarrel>
- <BurstGun>
- <Value16>0.0479939654</Value16>
- <Value20>7.500193</Value20>
- <Value21>7.500193</Value21>
- <Value22>7.500193</Value22>
- </BurstGun>
- <MagnumPistol>
- <Value20>17.2992249</Value20>
- <Value21>17.2992249</Value21>
- <Value22>17.2992249</Value22>
- </MagnumPistol>
- <AssaultRifle>
- <Value16>0.03490715</Value16>
- <Value20>8.999373</Value20>
- <Value21>8.999373</Value21>
- <Value22>8.999373</Value22>
- </AssaultRifle>
- <BattleRifle>
- <Value6>35</Value6>
- <Value20>7.500193</Value20>
- <Value21>7.500193</Value21>
- <Value22>7.500193</Value22>
- </BattleRifle>
- <LMG>
- <Value20>8.999373</Value20>
- <Value21>8.999373</Value21>
- <Value22>8.999373</Value22>
- </LMG>
- <Carbine>
- <Value16>0.00523412554</Value16>
- <Value20>13.9890118</Value20>
- <Value21>13.9890118</Value21>
- <Value22>13.9890118</Value22>
- </Carbine>
- <StormRifle>
- <Value16>0.0445065461</Value16>
- <Value18>197</Value18>
- <Value20>9.60019</Value20>
- <Value21>9.60019</Value21>
- <Value22>9.60019</Value22>
- </StormRifle>
- <WarthogGunner>
- <Value20>11.4999142</Value20>
- <Value21>11.4999142</Value21>
- <Value22>11.4999142</Value22>
- </WarthogGunner>
- <MechChaingun>
- <Value20>12.0005951</Value20>
- <Value21>12.0005951</Value21>
- <Value22>12.0005951</Value22>
- </MechChaingun>
- </OneBarrel>
- <OneBarrelWeapons>
- <BurstGun>
- <Value5>0.0610866249</Value5>
- <Value9>0.1221725</Value9>
- </BurstGun>
- <AssaultRifle>
- <Value5>0.05235964</Value5>
- <Value9>0.1221725</Value9>
- </AssaultRifle>
- <MarksmanRifle>
- <Value7>11.9996414</Value7>
- </MarksmanRifle>
- <BattleRifle>
- <Value7>9.000327</Value7>
- </BattleRifle>
- <Carbine>
- <Value7>9.000327</Value7>
- </Carbine>
- <StormRifle>
- <Value5>0.05235964</Value5>
- <Value9>0.1221725</Value9>
- </StormRifle>
- <WarthogGunner_Gauss>
- <Value6>14.0004559</Value6>
- <Value7>11.9996414</Value7>
- <Value10>11.9996414</Value10>
- <Value11>9.999781</Value11>
- </WarthogGunner_Gauss>
- </OneBarrelWeapons>
- <TwoBarrelWeapons>
- <HomingRifle>
- <Value7>11.9996414</Value7>
- </HomingRifle>
- </TwoBarrelWeapons>
- </WeaponTuning>
- </Megalo>
- <MegaloScript version="1" dbVersion="1">
- <SerializeFlags>EmbedObjects, UseEnumNames, UseIndexNames, UseConditionTypeNames, UseActionTypeNames, EmbedObjectsWriteSansIds</SerializeFlags>
- <HudWidgets>
- <Widget position="10" name="Widget0" />
- </HudWidgets>
- <ObjectFilters>
- <Filter labelIndex="attach_parent" name="attach_parent" />
- <Filter labelIndex="attach_child" name="attach_child" />
- <Filter labelIndex="Tower" name="Tower" />
- </ObjectFilters>
- <GlobalVariables>
- <Numeric>
- <Var networkState="HighPriority" name="GlobalNumeric0" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="GlobalNumeric1" varRefType="Int16">1</Var>
- <Var networkState="HighPriority" name="GlobalNumeric2" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="GlobalNumeric3" varRefType="Int16">0</Var>
- </Numeric>
- <Players>
- <Var name="GlobalPlayer0" />
- </Players>
- </GlobalVariables>
- <ObjectVariables>
- <Numeric>
- <Var networkState="HighPriority" name="ObjectNumeric0" varRefType="Int16">0</Var>
- <Var networkState="HighPriority" name="ObjectNumeric1" varRefType="Int16">0</Var>
- </Numeric>
- </ObjectVariables>
- <TeamVariables>
- <Numeric>
- <Var networkState="LowPriority" name="TeamNumeric0" varRefType="Int16">1</Var>
- </Numeric>
- <Objects>
- <Var networkState="LowPriority" name="TeamObject0" />
- <Var networkState="LowPriority" name="TeamObject1" />
- </Objects>
- </TeamVariables>
- <Values />
- <Triggers>
- <Trigger trigType="Local" name="LocalTrigger">
- <Elements>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="LocalTrigger_Subroutine1" objectFilter="attach_child">
- <Elements>
- <E type="Action" name="ObjectHide">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="Bool">True</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger name="Trigger2">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="RoundTimeLimit" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">GreaterThan</Param>
- </E>
- <E type="Condition" name="TimerIsZero">
- <Param type="TimerReference" varRefType="RoundTime" />
- </E>
- <E type="Action" name="EndRoundWithWinner" />
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachTeam" name="Trigger3">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">NotEqual</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">5</Param>
- <Param type="OperationType">Multiply</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">2</Param>
- <Param type="OperationType">Multiply</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch0</Param>
- <Param type="OperationType">Subtract</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="UserDefinedOption">Kill Points</Param>
- <Param type="OperationType">Subtract</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="ScoreToWin" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch1</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch3</Param>
- <Param type="ComparisonType">LessThan</Param>
- </E>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamScore" dataType="Iterator.Team" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Scratch">NumericScratch2</Param>
- <Param type="ComparisonType">GreaterThanEqual</Param>
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">slayer_5kills_to_win_hb</Param>
- <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
- <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric0</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnEachPlayer" name="Trigger4">
- <Elements>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="Trigger4_Subroutine5" objectFilter="Tower">
- <Elements>
- <E type="Action" name="ObjectSetBoundaryVisibilityFilter">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="TeamFilterParameters" filterType="Anyone" />
- </E>
- <E type="Condition" name="ObjectIsInBoundary">
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Object" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer" name="Trigger4_Subroutine5_Subroutine6">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Object" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Object" varRefType="Player.SlaveObject" dataType="Iterator.Player" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="CreateObject">
- <Param type="ObjectTypeIndex">dominion_screen_flash</Param>
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ObjectReference" varRefType="Player.SlaveObject" dataType="PlayerScratch0" />
- <Param type="ObjectFilterIndex">NONE</Param>
- <Param type="CreateObjectFlags">NeverGarbage</Param>
- <Param type="Point3d" z="3" />
- <Param type="NameIndex">NONE</Param>
- </E>
- <E type="Action" name="ObjectKillInstantly">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="Bool">False</Param>
- </E>
- <E type="Action" name="ModifyScore">
- <Param type="TargetVar" targetType="Team" varRefType="ExplicitTeamType" dataType="Iterator.Team" />
- <Param type="OperationType">Add</Param>
- <Param type="CustomReference" varRefType="UserDefinedOption">Tower Points</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger execMode="OnObjectFilter" name="Trigger7" objectFilter="attach_parent">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Object" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnObjectFilter" name="Trigger7_Subroutine8" objectFilter="attach_child">
- <Elements>
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="ObjectScratch0" />
- <Param type="VarReference" varRefKind="Custom" varRefType="UserData" dataType="Iterator.Object" />
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="ObjectAttach">
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="Iterator.Object" />
- <Param type="ObjectReference" varRefType="ExplicitObjectType" dataType="ObjectScratch0" />
- <Param type="Point3d" />
- <Param type="Bool">True</Param>
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger trigType="HostMigration" name="HostMigrationTrigger">
- <Elements>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Custom" varRefType="Global.NumericVar">GlobalNumeric1</Param>
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">1</Param>
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Comparison">
- <Param type="VarReference" varRefKind="Custom" varRefType="TeamsEnabled" />
- <Param type="VarReference" varRefKind="Custom" varRefType="Int16">0</Param>
- <Param type="ComparisonType">Equal</Param>
- </E>
- <E type="Action" name="AutomaticScoringEnabled">
- <Param type="Bool">False</Param>
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </Trigger>
- <Trigger trigType="Incident" name="IncidentTrigger">
- <Elements>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">game_over_win</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">game_complete_slayer_win</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">player_spawn</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">player_switched_team</Param>
- </E>
- <E type="Condition" name="Incident" unionGroupID="-3">
- <Param type="IncidentIdRef">player_quit</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">game_over</Param>
- </E>
- <E type="Action" name="ActivateTrigger">
- <Param type="TriggerReference">
- <T type="Trigger" trigType="Subroutine" execMode="OnEachPlayer">
- <Elements>
- <E type="Action" name="SubmitIncident">
- <Param type="IncidentId">game_complete_slayer</Param>
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- <Param type="TargetVar" targetType="Player" varRefType="ExplicitPlayerType" dataType="Iterator.Player" />
- </E>
- </Elements>
- </T>
- </Param>
- </E>
- </VT>
- </Param>
- </E>
- <E type="Action" name="Branch">
- <Param type="VirtualTrigger">
- <VT type="VirtualTrigger">
- <E type="Condition" name="Incident">
- <Param type="IncidentIdRef">suicide</Param>
- </E>
- <E type="Action" name="VariableOperation">
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- <Param type="VarReference" varRefKind="Player" varRefType="ExplicitPlayerType" dataType="NONE" />
- <Param type="OperationType">Set</Param>
- </E>
- <E type="Action" name="IncidentGetCausePlayer">
- <Param type="PlayerReference" varRefType="ExplicitPlayerType" dataType="PlayerScratch0" />
- </E>
- </VT>
- </Param>
- </E>
- </Elements>
- </Trigger>
- </Triggers>
- <EntryPoints>
- <HostMigration>HostMigrationTrigger</HostMigration>
- <Local>LocalTrigger</Local>
- <Incident>IncidentTrigger</Incident>
- </EntryPoints>
- </MegaloScript>
- </GameVariant>
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