McLemore

Beedrill

Apr 20th, 2016
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  1. ========== The Team ==========
  2.  
  3. Beedrill @ Beedrillite
  4. Ability: Swarm
  5. Shiny: Yes
  6. EVs: 252 Atk / 4 Def / 252 Spe
  7. Jolly Nature
  8. - Protect
  9. - U-turn
  10. - Poison Jab
  11. - Knock Off
  12.  
  13. Beedrill is the star of this team. The EVs are pretty straight forward. Maximum Speed and Attack with a Jolly nature to hit as hard and as fast as possible. Protect is to make sure I can Mega Evolve. U-Turn is to get momentum in my favor by hitting a switch-in and then going out to an appropriate mon of my own. Poison Jab is Beedrill's strongest stab and lets him clean late game. Knock Off is to provide coverage on item reliant mons.
  14.  
  15. Landorus-Therian @ Rocky Helmet
  16. Ability: Intimidate
  17. EVs: 252 HP / 248 Def / 8 SpD
  18. Impish Nature
  19. - Earthquake
  20. - U-turn
  21. - Rock Slide
  22. - Stealth Rock
  23.  
  24. The first of my bulky mons and #2 in the VoltTurn core. Rocky Helmet, Intimidate, and Defensive investment allow him to check almost any physical attacker barring an Ice Punch. Earthquake is STAB. Rock Slide is chosen over Stone Edge for it's reliability. Stealth Rock allows me to set hazards and deal residual damage on all switchins. U-Turn is to pivot out to a stronger check / counter to a switchin.
  25.  
  26. Rotom-Wash @ Leftovers
  27. Ability: Levitate
  28. EVs: 248 HP / 252 Def / 8 Spe
  29. Bold Nature
  30. - Volt Switch
  31. - Hydro Pump
  32. - Will-O-Wisp
  33. - Pain Split
  34.  
  35. Rotom-Wash adds to the VoltTurn core. Leftovers + Pain Split provides semi-reliable recovery and Will-O-Wisp allows him to spread burns on physical attackers. Volt Switch allows him to pivot effectively. Hydro Pump is a strong STAB and can hit Ground types that come in on a predicted Volt Switch. Rotom also checks Talonflame, Garchomp, and other flying and ground types.
  36.  
  37. Magnezone @ Choice Specs
  38. Ability: Magnet Pull
  39. EVs: 168 HP / 252 SpA / 88 Spe
  40. Modest Nature
  41. - Volt Switch
  42. - Hidden Power [Fire]
  43. - Flash Cannon
  44. - Thunderbolt
  45.  
  46. Magnezone is here to trap the steel types that Beedrill can't break through. Volt Switch allows him to pivot. Hidden Power [Fire] lets him trap and kill Scizor and Ferrothorn. Flash Cannon is a steel type STAB and Thunderbolt lets him trap and kill Skarmory. Choice Specs allows Magnezone to hit as hard and as fast as possible. The EV spread is standard.
  47.  
  48. Latias @ Life Orb
  49. Ability: Levitate
  50. EVs: 72 HP / 184 SpA / 252 Spe
  51. Timid Nature
  52. - Draco Meteor
  53. - Psyshock
  54. - Healing Wish
  55. - Defog
  56.  
  57. Keldeo-Resolute @ Choice Specs | Gengar @ Life Orb | Gengar @ Black Sludge
  58. Ability: Justified | Ability: Levitate | Ability: Levitate
  59. EVs: 4 Def / 252 SpA / 252 Spe | EVs: 252 SpA / 4 SpD / 252 Spe | EVs: 8 HP / 248 SpA / 252 Spe
  60. Timid Nature | Timid Nature | Timid Nature
  61. - Scald | - Shadow Ball | - Hex
  62. - Secret Sword | - Sludge Wave | - Taunt
  63. - Hydro Pump | - Focus Blast | - Will-O-Wisp
  64. - Icy Wind | - Taunt | - Sludge Wave
  65.  
  66. I don't know what to use here. I would like something here to beat Chansey and hurt the Latis and Bisharp on the switch.
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