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- //==============================================================================
- forward CarSpawnert(playerid,cmodel);
- public CarSpawner(playerid,cmodel)
- {
- if(IsPlayerInAnyVehicle(playerid)) return 1;
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, angle);
- new ctsvehicle=CreateVehicle(cmodel, x, y, z, angle, -1, -1, 10000);
- PutPlayerInVehicle(playerid, ctsvehicle, 0);
- SetVehicleVirtualWorld(ctsvehicle, GetPlayerVirtualWorld(playerid));
- LinkVehicleToInterior(ctsvehicle, GetPlayerInterior(playerid));
- VehicleInfo[ctsvehicle][Temp] = 1;
- //ChangeVehicleColor(ctsvehicle,0,7);
- return 1;
- }
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