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Nov 17th, 2019
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  1. Commands:
  2. -back
  3. -moveright
  4. -breath_sprint
  5. +breath_sprint
  6. scriptUsage
  7. -gostand
  8. -leanright
  9. -frag
  10. -moveleft
  11. -reload
  12. -actionslot
  13. dvarlist_saved
  14. -scores
  15. dvarlist
  16. -melee
  17. -activate
  18. -forward
  19. +forward
  20. +moveright
  21. -attack
  22. +attack
  23. updatehunkusage
  24. snd_list
  25. snd_refreshSpeakerMaps
  26. printentities
  27. echo
  28. stats
  29. jumptonode
  30. setviewpos
  31. levelshot
  32. ufo
  33. noclip
  34. notarget
  35. demigod
  36. god
  37. take
  38. give
  39. kill
  40. cg_ufo
  41. cg_noclip
  42. cg_shellshock_save
  43. cg_shellshock_load
  44. cg_shellshock
  45. +actionslot
  46. fade
  47. weapprev
  48. weapnext
  49. +scores
  50. viewpos
  51. phys_go
  52. phys_stop
  53. closemenu
  54. openmenu
  55. r_smc_flush
  56. r_smc_stats
  57. r_savesun
  58. r_loadsun
  59. reloadmaterialtextures
  60. r_applyPicmip
  61. imagelist
  62. screenshotJpeg
  63. screenshot
  64. map
  65. difficultyEasy
  66. set
  67. cinematic
  68. snd_deactivateEq
  69. snd_setEqType
  70. snd_setEqQ
  71. snd_setEqGain
  72. snd_setEqFreq
  73. snd_setEq
  74. snd_playLocal
  75. snd_deactivateEnvironmentEffects
  76. snd_setEnvironmentEffects
  77. localizeSoundAliasFiles
  78. cubemapShot
  79. +decAnimWeight
  80. +incAnimWeight
  81. shellExecute
  82. startSingleplayer
  83. startMultiplayer
  84. sl
  85. pause
  86. unskippablecinematic
  87. logo
  88. stoprecord
  89. record
  90. timedemo
  91. demo
  92. disconnect
  93. snd_restart
  94. vid_restart
  95. cmd
  96. -nightvision
  97. +nightvision
  98. -sprint
  99. +sprint
  100. +gostand
  101. gocrouch
  102. goprone
  103. toggleprone
  104. togglecrouch
  105. raisestance
  106. lowerstance
  107. -toggleads_throw
  108. +toggleads_throw
  109. -speed_throw
  110. +speed_throw
  111. -throw
  112. +throw
  113. leaveads
  114. toggleads
  115. -mlook
  116. +mlook
  117. -stance
  118. +stance
  119. -prone
  120. +prone
  121. +leanright
  122. -leanleft
  123. +leanleft
  124. -usereload
  125. +usereload
  126. +reload
  127. +activate
  128. -smoke
  129. +smoke
  130. +frag
  131. -melee_breath
  132. +melee_breath
  133. -holdbreath
  134. +holdbreath
  135. +melee
  136. -speed
  137. +speed
  138. +moveleft
  139. -strafe
  140. +strafe
  141. -lookdown
  142. +lookdown
  143. -lookup
  144. +lookup
  145. +back
  146. -right
  147. +right
  148. -left
  149. +left
  150. -movedown
  151. +movedown
  152. -moveup
  153. +moveup
  154. centerview
  155. clear
  156. ragdoll_baselerp_bone
  157. ragdoll_limit
  158. ragdoll_joint
  159. ragdoll_selfpair
  160. ragdoll_bone
  161. ragdoll_clear
  162. exec
  163. ragdoll_pin_bone
  164. savegame_lastcommit
  165. devsave
  166. stringUsage
  167. difficultyFu
  168. difficultyHard
  169. difficultyMedium
  170. loadgame_continue
  171. nextlevel
  172. loadgame
  173. spdevmap
  174. devmap
  175. spmap
  176. map_restart
  177. fast_restart
  178. in_restart
  179. writedefaults
  180. writeconfig
  181. quit
  182. meminfo
  183. con_showchannel
  184. con_hidechannel
  185. seta
  186. bind
  187. unbindall
  188. con_visiblechannellist
  189. con_channellist
  190. touchFile
  191. fdir
  192. dir
  193. fullpath
  194. path
  195. bindlist
  196. unbind
  197. wait
  198. vstr
  199. dvar_float
  200. dvar_int
  201. dvar_bool
  202. dvardump
  203. reset
  204. setdvartotime
  205. setfromlocString
  206. setfromdvar
  207. sets
  208. togglep
  209. toggle
  210. 209 commands
  211.  
  212.  
  213.  
  214. Dvars:
  215. aa_ads_damage_dealt "0"
  216. aa_deaths "0"
  217. aa_enemy_damage_taken "552"
  218. aa_enemy_deaths "2"
  219. aa_player_damage_dealt "0"
  220. aa_player_damage_taken "0"
  221. aa_player_kills "0"
  222. aa_time_tracking "33.6"
  223. aa_zoneaa_main_bog_a "on"
  224. actionSlotsHide "0"
  225. ai_accuracyDistScale "1"
  226. ai_badPathSpam "0"
  227. ai_corpseCount "10"
  228. ai_count "32"
  229. ai_coverScore_coverType "2"
  230. ai_coverScore_distance "16"
  231. ai_coverScore_engagement "4"
  232. ai_coverScore_nodeAngle "4"
  233. ai_coverScore_playerLos "8"
  234. ai_coverScore_priority "8"
  235. ai_coverScore_targetDir "4"
  236. ai_coverScore_visibility "8"
  237. ai_debugAccuracy "0"
  238. ai_debugAnimDeltas "0"
  239. ai_debugClaimedNodes "0"
  240. ai_debugCoverEntityNum "-1"
  241. ai_debugCoverSelection "0"
  242. ai_debugEntIndex "-1"
  243. ai_debugFindPath "0"
  244. ai_debugFindPathDirect "0"
  245. ai_debugFindPathLock "0"
  246. ai_debugFindPathWidth "0"
  247. ai_debugGrenadeFailSafe "0"
  248. ai_debugGrenadeHintArc "150"
  249. ai_debugMayMove "0"
  250. ai_debugMeleeAttackSpots "0"
  251. ai_debugPlayerLOS "0"
  252. ai_debugThreatSelection "0"
  253. ai_disableSpawn "0"
  254. ai_eventDistBadPlace "256"
  255. ai_eventDistBullet "96"
  256. ai_eventDistDeath "1024"
  257. ai_eventDistExplosion "1024"
  258. ai_eventDistFootstep "512"
  259. ai_eventDistFootstepLite "256"
  260. ai_eventDistGrenadePing "512"
  261. ai_eventDistGunShot "2048"
  262. ai_eventDistNewEnemy "1024"
  263. ai_eventDistPain "512"
  264. ai_eventDistProjImpact "256"
  265. ai_eventDistProjPing "128"
  266. ai_eventDistSilencedShot "128"
  267. ai_foliageSeeThroughDist "128"
  268. ai_friendlyFireBlockDuration "2000"
  269. ai_friendlySuppression "1"
  270. ai_friendlySuppressionDist "128"
  271. ai_moveOrientMode "invalid"
  272. ai_noDodge "0"
  273. ai_pathMomentum "0.78"
  274. ai_pathNegotiationOverlapCost "300"
  275. ai_playerADS_LOSRange "150"
  276. ai_playerADSTargetTime "10000"
  277. ai_playerFarAccuracy "0.1"
  278. ai_playerFarRange "2000"
  279. ai_playerLOSHalfWidth "15"
  280. ai_playerLOSMinTime "1500"
  281. ai_playerLOSRange "150"
  282. ai_playerNearAccuracy "0.5"
  283. ai_playerNearRange "800"
  284. ai_showBadPlaces "0"
  285. ai_ShowCanshootChecks "0"
  286. ai_showClaimedNode "0"
  287. ai_showDodge "0"
  288. ai_showFriendlyChains "0"
  289. ai_showNearestNode "0"
  290. ai_showNodes "0"
  291. ai_showNodesDist "384"
  292. ai_showPaths "0"
  293. ai_showPotentialThreatDir "0"
  294. ai_showRegion "0"
  295. ai_showSuppression "-1"
  296. ai_showVisData "0"
  297. ai_showVisDataDist "1000"
  298. ai_showVolume "-1"
  299. ai_threatUpdateInterval "500"
  300. aim_accel_turnrate_debug "0"
  301. aim_accel_turnrate_enabled "1"
  302. aim_accel_turnrate_lerp "1200"
  303. aim_autoaim_debug "0"
  304. aim_autoaim_enabled "1"
  305. aim_autoaim_lerp "40"
  306. aim_autoaim_region_height "120"
  307. aim_autoaim_region_width "160"
  308. aim_automelee_debug "0"
  309. aim_automelee_enabled "1"
  310. aim_automelee_lerp "40"
  311. aim_automelee_range "128"
  312. aim_automelee_region_height "240"
  313. aim_automelee_region_width "320"
  314. aim_input_graph_debug "0"
  315. aim_input_graph_enabled "1"
  316. aim_input_graph_index "3"
  317. aim_lockon_debug "0"
  318. aim_lockon_deflection "0.05"
  319. aim_lockon_enabled "1"
  320. aim_lockon_region_height "90"
  321. aim_lockon_region_width "90"
  322. aim_lockon_strength "0.6"
  323. aim_scale_view_axis "1"
  324. aim_slowdown_debug "0"
  325. aim_slowdown_enabled "1"
  326. aim_slowdown_pitch_scale "0.4"
  327. aim_slowdown_pitch_scale_ads "0.5"
  328. aim_slowdown_region_height "90"
  329. aim_slowdown_region_width "90"
  330. aim_slowdown_yaw_scale "0.4"
  331. aim_slowdown_yaw_scale_ads "0.5"
  332. aim_target_sentient_radius "10"
  333. aim_turnrate_pitch "90"
  334. aim_turnrate_pitch_ads "55"
  335. aim_turnrate_yaw "260"
  336. aim_turnrate_yaw_ads "90"
  337. airlift_min_spec "0"
  338. ammoCounterHide "0"
  339. angles "0"
  340. animated_trees_enabled "1"
  341. arcademode "0"
  342. arcademode_full "0"
  343. autodifficulty_frac "25"
  344. autodifficulty_original_setting "0"
  345. autodifficulty_playerDeathTimer "0"
  346. bcs_enable "on"
  347. bcs_filterInform "off"
  348. bcs_filterOrder "off"
  349. bcs_filterReaction "off"
  350. bcs_filterResponse "off"
  351. bcs_filterThreat "off"
  352. bcs_threatLimitInLocation "on"
  353. bcs_threatLimitInPlayerFOV "on"
  354. bcs_threatLimitSpeakerDist "512"
  355. bcs_threatLimitTargetingPlayer "off"
  356. bcs_threatLimitTargettedBySelf "off"
  357. bcs_threatLimitThreatDist "2048"
  358. bcs_threatPlayerRelative "off"
  359. bg_aimSpreadMoveSpeedThreshold "11"
  360. bg_bobAmplitudeDucked "0.0075 0.0075"
  361. bg_bobAmplitudeProne "0.02 0.005"
  362. bg_bobAmplitudeSprinting "0.02 0.014"
  363. bg_bobAmplitudeStanding "0.007 0.007"
  364. bg_bobMax "8"
  365. bg_fallDamageMaxHeight "350"
  366. bg_fallDamageMinHeight "200"
  367. bg_foliagesnd_fastinterval "500"
  368. bg_foliagesnd_maxspeed "180"
  369. bg_foliagesnd_minspeed "40"
  370. bg_foliagesnd_resetinterval "500"
  371. bg_foliagesnd_slowinterval "1500"
  372. bg_ladder_yawcap "100"
  373. bg_legYawTolerance "20"
  374. bg_maxGrenadeIndicatorSpeed "20"
  375. bg_prone_yawcap "85"
  376. bg_shock_lookControl "0"
  377. bg_shock_lookControl_fadeTime "0.001"
  378. bg_shock_lookControl_maxpitchspeed "0"
  379. bg_shock_lookControl_maxyawspeed "0"
  380. bg_shock_lookControl_mousesensitivityscale "0"
  381. bg_shock_movement "1"
  382. bg_shock_screenBlurBlendFadeTime "0.001"
  383. bg_shock_screenBlurBlendTime "0.001"
  384. bg_shock_screenFlashShotFadeTime "0"
  385. bg_shock_screenFlashWhiteFadeTime "0"
  386. bg_shock_screenType "blurred"
  387. bg_shock_sound "0"
  388. bg_shock_soundDryLevel "1"
  389. bg_shock_soundEnd "shellshock_end"
  390. bg_shock_soundEndAbort "shellshock_end_abort"
  391. bg_shock_soundFadeInTime "0.25"
  392. bg_shock_soundFadeOutTime "2.5"
  393. bg_shock_soundLoop "shellshock_loop"
  394. bg_shock_soundLoopEndDelay "-1.5"
  395. bg_shock_soundLoopFadeTime "2"
  396. bg_shock_soundLoopSilent "shellshock_loop_silent"
  397. bg_shock_soundModEndDelay "-0.75"
  398. bg_shock_soundRoomType "generic"
  399. bg_shock_soundWetLevel "0.5"
  400. bg_shock_viewKickFadeTime "0.001"
  401. bg_shock_viewKickPeriod "0.75"
  402. bg_shock_viewKickRadius "0"
  403. bg_shock_volume_ambient "0.2"
  404. bg_shock_volume_announcer "0.9"
  405. bg_shock_volume_auto "0.5"
  406. bg_shock_volume_auto2 "0.5"
  407. bg_shock_volume_auto2d "0.5"
  408. bg_shock_volume_autodog "0.9"
  409. bg_shock_volume_body "0.2"
  410. bg_shock_volume_body2d "0.2"
  411. bg_shock_volume_bulletimpact "0.5"
  412. bg_shock_volume_bulletwhizby "0.5"
  413. bg_shock_volume_effects1 "0.5"
  414. bg_shock_volume_effects2 "0.5"
  415. bg_shock_volume_element "0.5"
  416. bg_shock_volume_hurt "0.4"
  417. bg_shock_volume_item "0.2"
  418. bg_shock_volume_local "0.2"
  419. bg_shock_volume_local2 "0.2"
  420. bg_shock_volume_menu "1"
  421. bg_shock_volume_mission "0.9"
  422. bg_shock_volume_music "0.5"
  423. bg_shock_volume_musicnopause "0.5"
  424. bg_shock_volume_nonshock "0.5"
  425. bg_shock_volume_physics "0.5"
  426. bg_shock_volume_player1 "0.4"
  427. bg_shock_volume_player2 "0.4"
  428. bg_shock_volume_reload "0.2"
  429. bg_shock_volume_reload2d "0.2"
  430. bg_shock_volume_shellshock "1"
  431. bg_shock_volume_vehicle "0.1"
  432. bg_shock_volume_vehiclelimited "0.1"
  433. bg_shock_volume_voice "0.2"
  434. bg_shock_volume_weapon "0.5"
  435. bg_shock_volume_weapon2d "0.5"
  436. bg_swingSpeed "0.2"
  437. bg_viewKickMax "90"
  438. bg_viewKickMin "5"
  439. bg_viewKickRandom "0.4"
  440. bg_viewKickScale "0.8"
  441. bog_b_min_spec "0"
  442. bullet_penetrationEnabled "1"
  443. bullet_penetrationMinFxDist "30"
  444. cg_blood "1"
  445. cg_bloodLimit "0"
  446. cg_bloodLimitMsec "330"
  447. cg_bobWeaponAmplitude "0.16"
  448. cg_bobWeaponLag "0.25"
  449. cg_bobWeaponMax "10"
  450. cg_bobWeaponRollAmplitude "1.5"
  451. cg_brass "1"
  452. cg_centertime "3"
  453. cg_cinematicFullscreen "1"
  454. cg_crosshairAlpha "1"
  455. cg_crosshairAlphaMin "0.5"
  456. cg_crosshairDynamic "0"
  457. cg_crosshairEnemyColor "1"
  458. cg_cursorHints "3"
  459. cg_debug_overlay_viewport "0"
  460. cg_debugevents "0"
  461. cg_debugInfoCornerOffset "0 0"
  462. cg_draw2D "1"
  463. cg_drawBreathHint "1"
  464. cg_drawCrosshair "1"
  465. cg_drawFPS "Off"
  466. cg_drawFPSLabels "1"
  467. cg_drawFriendlyFireCrosshair "0"
  468. cg_drawGun "1"
  469. cg_drawHealth "0"
  470. cg_drawHUD "1"
  471. cg_drawMantleHint "1"
  472. cg_drawMaterial "Off"
  473. cg_drawpaused "1"
  474. cg_drawPerformanceWarnings "1"
  475. cg_drawPlayerPosInFreeMove "1"
  476. cg_drawScriptUsage "0"
  477. cg_drawShellshock "1"
  478. cg_drawTurretCrosshair "1"
  479. cg_dumpAnims "-1"
  480. cg_errordecay "100"
  481. cg_footsteps "1"
  482. cg_fov "65"
  483. cg_gameBoldMessageWidth "390"
  484. cg_gameMessageWidth "500"
  485. cg_gun_move_f "0"
  486. cg_gun_move_minspeed "0"
  487. cg_gun_move_r "0"
  488. cg_gun_move_rate "0"
  489. cg_gun_move_u "0"
  490. cg_gun_ofs_f "0"
  491. cg_gun_ofs_r "0"
  492. cg_gun_ofs_u "0"
  493. cg_gun_rot_minspeed "0"
  494. cg_gun_rot_p "0"
  495. cg_gun_rot_r "0"
  496. cg_gun_rot_rate "0"
  497. cg_gun_rot_y "0"
  498. cg_gun_x "0"
  499. cg_gun_y "0"
  500. cg_gun_z "0"
  501. cg_hintFadeTime "100"
  502. cg_hudDamageIconHeight "64"
  503. cg_hudDamageIconInScope "0"
  504. cg_hudDamageIconOffset "128"
  505. cg_hudDamageIconTime "2000"
  506. cg_hudDamageIconWidth "128"
  507. cg_hudGrenadeIconEnabledFlash "0"
  508. cg_hudGrenadeIconHeight "25"
  509. cg_hudGrenadeIconInScope "1"
  510. cg_hudGrenadeIconMaxHeight "104"
  511. cg_hudGrenadeIconMaxRangeFlash "500"
  512. cg_hudGrenadeIconMaxRangeFrag "256"
  513. cg_hudGrenadeIconOffset "50"
  514. cg_hudGrenadeIconWidth "25"
  515. cg_hudGrenadePointerHeight "12"
  516. cg_hudGrenadePointerPivot "12 27"
  517. cg_hudGrenadePointerPulseFreq "1.7"
  518. cg_hudGrenadePointerPulseMax "1.85"
  519. cg_hudGrenadePointerPulseMin "0.3"
  520. cg_hudGrenadePointerWidth "25"
  521. cg_hudMapBorderWidth "2"
  522. cg_hudMapFriendlyHeight "15"
  523. cg_hudMapFriendlyWidth "15"
  524. cg_hudMapPlayerHeight "20"
  525. cg_hudMapPlayerWidth "20"
  526. cg_hudMapRadarLineThickness "0.15"
  527. cg_hudStanceFlash "1 1 1 1"
  528. cg_hudStanceHintPrints "0"
  529. cg_invalidCmdHintBlinkInterval "600"
  530. cg_invalidCmdHintDuration "1800"
  531. cg_laserEndOffset "0.5"
  532. cg_laserFlarePct "0.2"
  533. cg_laserForceOn "0"
  534. cg_laserLight "1"
  535. cg_laserLightBeginOffset "13"
  536. cg_laserLightBodyTweak "15"
  537. cg_laserLightEndOffset "-3"
  538. cg_laserLightRadius "3"
  539. cg_laserRadius "0.8"
  540. cg_laserRange "1500"
  541. cg_laserRangePlayer "1500"
  542. cg_mapLocationSelectionCursorSpeed "0.6"
  543. cg_marks_ents_player_only "0"
  544. cg_nopredict "0"
  545. cg_objectiveListWrapCountStandard "600"
  546. cg_objectiveListWrapCountWidescreen "530"
  547. cg_showmiss "0"
  548. cg_small_dev_string_fontscale "1"
  549. cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
  550. cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
  551. cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
  552. cg_subtitleMinTime "3"
  553. cg_subtitles "1"
  554. cg_subtitleWidthStandard "360"
  555. cg_subtitleWidthWidescreen "520"
  556. cg_tracerchance "0.2"
  557. cg_tracerlength "160"
  558. cg_tracerScale "1"
  559. cg_tracerScaleDistRange "25000"
  560. cg_tracerScaleMinDist "5000"
  561. cg_tracerScrewDist "100"
  562. cg_tracerScrewRadius "0.5"
  563. cg_tracerSpeed "7500"
  564. cg_tracerwidth "4"
  565. cg_viewVehicleInfluence "1"
  566. cg_viewZSmoothingMax "16"
  567. cg_viewZSmoothingMin "1"
  568. cg_viewZSmoothingTime "0.1"
  569. cg_weaponCycleDelay "0"
  570. cg_weaponHintsCoD1Style "1"
  571. chaplinCheat "0"
  572. cheat_items_set1 "33554432"
  573. cheat_items_set2 "0"
  574. cheat_points "1"
  575. cl_analog_attack_threshold "0.8"
  576. cl_anglespeedkey "1.5"
  577. cl_avidemo "0"
  578. cl_forceavidemo "0"
  579. cl_freelook "1"
  580. cl_freemove "0"
  581. cl_freemoveScale "1"
  582. cl_mouseAccel "0"
  583. cl_noprint "0"
  584. cl_paused "0"
  585. cl_pitchspeed "140"
  586. cl_showmouserate "0"
  587. cl_shownet "0"
  588. cl_stanceHoldTime "300"
  589. cl_testAnimWeight "0"
  590. cl_yawspeed "140"
  591. com_animCheck "0"
  592. com_filter_output "0"
  593. com_introPlayed "0"
  594. com_maxfps "0"
  595. com_maxFrameTime "100"
  596. com_playerProfile "bullet-worm"
  597. com_recommendedSet "1"
  598. com_statmon "0"
  599. com_timescale "1"
  600. compass "1"
  601. compassClampIcons "1"
  602. compassCoords "740 3590 400"
  603. compassECoordCutoff "37"
  604. compassEnemyFootstepEnabled "0"
  605. compassEnemyFootstepMaxRange "500"
  606. compassEnemyFootstepMaxZ "100"
  607. compassEnemyFootstepMinSpeed "140"
  608. compassFriendlyHeight "18.75"
  609. compassFriendlyWidth "18.75"
  610. compassIconOtherVehHeight "40"
  611. compassIconOtherVehWidth "40"
  612. compassIconTankHeight "35"
  613. compassIconTankWidth "35"
  614. compassMaxRange "3500"
  615. compassMinRadius "0.0001"
  616. compassMinRange "0.0001"
  617. compassObjectiveArrowHeight "20"
  618. compassObjectiveArrowOffset "2"
  619. compassObjectiveArrowRotateDist "5"
  620. compassObjectiveArrowWidth "20"
  621. compassObjectiveDetailDist "10"
  622. compassObjectiveDrawLines "1"
  623. compassObjectiveHeight "20"
  624. compassObjectiveIconHeight "16"
  625. compassObjectiveIconWidth "16"
  626. compassObjectiveMaxHeight "70"
  627. compassObjectiveMaxRange "2048"
  628. compassObjectiveMinAlpha "1"
  629. compassObjectiveMinDistRange "2"
  630. compassObjectiveMinHeight "-70"
  631. compassObjectiveNearbyDist "8"
  632. compassObjectiveNumRings "10"
  633. compassObjectiveRingSize "80"
  634. compassObjectiveRingTime "10000"
  635. compassObjectiveTextHeight "18"
  636. compassObjectiveTextScale "0.3"
  637. compassObjectiveWidth "20"
  638. compassPlayerHeight "25"
  639. compassPlayerWidth "25"
  640. compassRadarLineThickness "0.4"
  641. compassRadarPingFadeTime "4"
  642. compassRadarUpdateTime "4"
  643. compassRotation "1"
  644. compassSize "1"
  645. compassSoundPingFadeTime "2"
  646. compassTickertapeStretch "0.5"
  647. con_default_console_filter "*"
  648. con_errormessagetime "8"
  649. con_gameMsgWindow0FadeInTime "0.25"
  650. con_gameMsgWindow0FadeOutTime "0.5"
  651. con_gameMsgWindow0Filter "gamenotify obituary"
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  653. con_gameMsgWindow0MsgTime "5"
  654. con_gameMsgWindow0ScrollTime "0.25"
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  660. con_gameMsgWindow1MsgTime "8"
  661. con_gameMsgWindow1ScrollTime "0.25"
  662. con_gameMsgWindow1SplitscreenScale "1.5"
  663. con_gameMsgWindow2FadeInTime "0.75"
  664. con_gameMsgWindow2FadeOutTime "0.5"
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  667. con_gameMsgWindow2MsgTime "5"
  668. con_gameMsgWindow2ScrollTime "0.25"
  669. con_gameMsgWindow2SplitscreenScale "1.5"
  670. con_gameMsgWindow3FadeInTime "0.25"
  671. con_gameMsgWindow3FadeOutTime "0.5"
  672. con_gameMsgWindow3Filter ""
  673. con_gameMsgWindow3LineCount "6"
  674. con_gameMsgWindow3MsgTime "5"
  675. con_gameMsgWindow3ScrollTime "0.25"
  676. con_gameMsgWindow3SplitscreenScale "1.5"
  677. con_inputBoxColor "0.25 0.25 0.2 1"
  678. con_inputHintBoxColor "0.4 0.4 0.35 1"
  679. con_matchPrefixOnly "1"
  680. con_minicon "0"
  681. con_miniconlines "5"
  682. con_minicontime "4"
  683. con_outputBarColor "1 1 0.95 0.6"
  684. con_outputSliderColor "0.15 0.15 0.1 0.6"
  685. con_outputWindowColor "0.35 0.35 0.3 0.75"
  686. con_typewriterColorBase "1 1 1"
  687. con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
  688. con_typewriterColorGlowCompleted "0 0.3 0.8 1"
  689. con_typewriterColorGlowFailed "0.8 0 0 1"
  690. con_typewriterColorGlowUpdated "0 0.6 0.18 1"
  691. con_typewriterDecayDuration "700"
  692. con_typewriterDecayStartTime "6000"
  693. con_typewriterPrintSpeed "50"
  694. credits_active "0"
  695. credits_load "0"
  696. debug "0"
  697. debug_bcprint "off"
  698. debug_bcshowqueue "off"
  699. debug_friendlyfire "0"
  700. developer "0"
  701. developer_script "0"
  702. disable_tank_shock_minspec "0"
  703. drew_notes "5"
  704. dynEnt_active "1"
  705. dynEnt_bulletForce "1000"
  706. dynEnt_explodeForce "12500"
  707. dynEnt_explodeMaxEnts "20"
  708. dynEnt_explodeMinForce "40"
  709. dynEnt_explodeSpinScale "3"
  710. dynEnt_explodeUpbias "0.5"
  711. dynEntPieces_angularVelocity "0 0 0"
  712. dynEntPieces_impactForce "1000"
  713. dynEntPieces_velocity "0 0 0"
  714. fallback "0"
  715. finished_demo "0"
  716. fixedtime "0"
  717. friction "5.5"
  718. friendlyfire_dev_disabled "0"
  719. friendlyNameFontColor "0.9 1 0.9 0.7"
  720. friendlyNameFontGlowColor "0 0.3 0 1"
  721. friendlyNameFontObjective "1"
  722. friendlyNameFontSize "0.3"
  723. fs_basegame ""
  724. fs_basepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare"
  725. fs_cdpath ""
  726. fs_copyfiles "0"
  727. fs_debug "0"
  728. fs_game ""
  729. fs_homepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare"
  730. fs_ignoreLocalized "0"
  731. fx_count "0"
  732. fx_cull_effect_spawn "0"
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  734. fx_cull_elem_spawn "1"
  735. fx_debugBolt "0"
  736. fx_draw "1"
  737. fx_drawClouds "1"
  738. fx_enable "1"
  739. fx_freeze "0"
  740. fx_mark_profile "0"
  741. fx_marks "1"
  742. fx_marks_ents "1"
  743. fx_marks_smodels "1"
  744. fx_profile "0"
  745. fx_visMinTraceDist "80"
  746. g_ai "1"
  747. g_aiEventDump "-1"
  748. g_changelevel_time "4"
  749. g_connectpaths "0"
  750. g_deathDelay "3000"
  751. g_debugBullets "0"
  752. g_debugDamage "0"
  753. g_debugLocDamage "0"
  754. g_drawEntBBoxes "0"
  755. g_drawGrenadeHints "0"
  756. g_dumpAnims "-1"
  757. g_dumpAnimsCommands "-1"
  758. g_earthquakeEnable "1"
  759. g_enteqDelay "150"
  760. g_enteqDist "4000"
  761. g_enteqEnable "1"
  762. g_entinfo "off"
  763. g_entinfo_AItext "brief"
  764. g_entinfo_maxdist "2048"
  765. g_entinfo_scale "1"
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  768. g_fogHalfDistReadOnly "4556.45"
  769. g_fogStartDistReadOnly "477.057"
  770. g_friendlyfireDist "175"
  771. g_friendlyNameDist "15000"
  772. g_gameskill "0"
  773. g_gravity "800"
  774. g_knockback "1000"
  775. g_listEntity "0"
  776. g_minGrenadeDamageSpeed "400"
  777. g_no_script_spam "0"
  778. g_player_maxhealth "100"
  779. g_playerTrailTime "500"
  780. g_reloading "0"
  781. g_spawnai "1"
  782. g_speed "190"
  783. g_useGear "1"
  784. g_useholdtime "0"
  785. g_vehicleDebug "0"
  786. g_vehicleDrawPath ""
  787. g_vehicleTexScrollScale "0"
  788. gamedate "Sep 27 2007"
  789. gamename "main"
  790. hiDef "1"
  791. hostileNameFontColor "1 0.9 0.9 0.7"
  792. hostileNameFontGlowColor "0.6 0 0 1"
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  794. hud_drawHUD "1"
  795. hud_fade_ammodisplay "8"
  796. hud_fade_compass "8"
  797. hud_fade_healthbar "2"
  798. hud_fade_offhand "8"
  799. hud_fade_sprint "1.7"
  800. hud_fade_stance "1.7"
  801. hud_fadeout_speed "0.1"
  802. hud_flash_period_offhand "0.5"
  803. hud_flash_time_offhand "2"
  804. hud_gasMaskOverlay "0"
  805. hud_health_pulserate_critical "0.5"
  806. hud_health_pulserate_injured "1"
  807. hud_health_startpulse_critical "0.33"
  808. hud_health_startpulse_injured "1"
  809. hud_healthOverlay_phaseEnd_fromAlpha "0.2"
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  811. hud_healthOverlay_phaseEnd_toAlpha "0"
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  814. hud_healthOverlay_phaseThree_pulseDuration "400"
  815. hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
  816. hud_healthOverlay_phaseTwo_pulseDuration "320"
  817. hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
  818. hud_healthOverlay_pulseStart "0.35"
  819. hud_healthOverlay_pulseStop "0.9"
  820. hud_letterBoxFadeTime "1000"
  821. hud_missionFailed "0"
  822. hud_showStance "1"
  823. hudElemPausedBrightness "0.4"
  824. in_gpuSync "1"
  825. in_mouse "1"
  826. inertiaAngle "-1000"
  827. inertiaDebug "0"
  828. inertiaMax "50"
  829. introscreen "1"
  830. jump_height "39"
  831. jump_ladderPushVel "128"
  832. jump_slowdownEnable "0"
  833. jump_spreadAdd "64"
  834. jump_stepSize "18"
  835. loc_forceEnglish "0"
  836. loc_language "0"
  837. loc_translate "1"
  838. loc_warnings "1"
  839. loc_warningsAsErrors "0"
  840. logfile "1"
  841. lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
  842. lowAmmoWarningColor2 "1 1 1 1"
  843. lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
  844. lowAmmoWarningNoAmmoColor2 "1 0 0 1"
  845. lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
  846. lowAmmoWarningNoReloadColor2 "1 1 0 1"
  847. lowAmmoWarningPulseFreq "1.7"
  848. lowAmmoWarningPulseMax "1.5"
  849. lowAmmoWarningPulseMin "0"
  850. m_filter "0"
  851. m_forward "0.25"
  852. m_pitch "0.022"
  853. m_side "0.25"
  854. m_yaw "0.022"
  855. mantle_check_angle "60"
  856. mantle_check_radius "0.1"
  857. mantle_check_range "20"
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  859. mantle_enable "1"
  860. mantle_view_yawcap "60"
  861. mapname "bog_a"
  862. melee_debug "0"
  863. mgTurret "off"
  864. min_spec_ai "0"
  865. mis_01 "0"
  866. mis_cheat "0"
  867. mis_difficulty "00000000000000000000000000000000000000000000000000"
  868. missileDebugAttractors "0"
  869. missileDebugDraw "0"
  870. missileDebugText "0"
  871. missileHellfireMaxSlope "0.5"
  872. missileHellfireUpAccel "1000"
  873. missileJavAccelClimb "300"
  874. missileJavAccelDescend "3000"
  875. missileJavClimbAngleDirect "85"
  876. missileJavClimbAngleTop "50"
  877. missileJavClimbCeilingDirect "0"
  878. missileJavClimbCeilingTop "3000"
  879. missileJavClimbHeightDirect "10000"
  880. missileJavClimbHeightTop "15000"
  881. missileJavClimbToOwner "700"
  882. missileJavSpeedLimitClimb "1000"
  883. missileJavSpeedLimitDescend "6000"
  884. missileJavTurnDecel "0.05"
  885. missileJavTurnRateDirect "60"
  886. missileJavTurnRateTop "100"
  887. missileWaterMaxDepth "60"
  888. monkeytoy "0"
  889. name "bullet-worm"
  890. nextdemo ""
  891. nextmap "map_restart"
  892. nightVisionDisableEffects "0"
  893. nightVisionFadeInOutTime "0.1"
  894. nightVisionPowerOnTime "0.3"
  895. noai "off"
  896. overrideNVGModelWithKnife "0"
  897. phys_autoDisableAngular "1"
  898. phys_autoDisableLinear "20"
  899. phys_autoDisableTime "0.9"
  900. phys_bulletSpinScale "3"
  901. phys_bulletUpBias "0.5"
  902. phys_cfm "0.0001"
  903. phys_collUseEntities "0"
  904. phys_contact_cfm "1e-005"
  905. phys_contact_cfm_ragdoll "0.001"
  906. phys_contact_erp "0.8"
  907. phys_contact_erp_ragdoll "0.3"
  908. phys_csl "1"
  909. phys_dragAngular "0.5"
  910. phys_dragLinear "0.03"
  911. phys_drawAwake "0"
  912. phys_drawAwakeTooLong "0"
  913. phys_drawCollisionObj "0"
  914. phys_drawCollisionWorld "0"
  915. phys_drawcontacts "0"
  916. phys_drawDebugInfo "0"
  917. phys_dumpcontacts "0"
  918. phys_erp "0.8"
  919. phys_frictionScale "1"
  920. phys_gravity "-800"
  921. phys_gravityChangeWakeupRadius "120"
  922. phys_interBodyCollision "0"
  923. phys_jitterMaxMass "200"
  924. phys_joint_cfm "0.0001"
  925. phys_joint_stop_cfm "0.0001"
  926. phys_joint_stop_erp "0.8"
  927. phys_mcv "20"
  928. phys_mcv_ragdoll "1000"
  929. phys_minImpactMomentum "250"
  930. phys_narrowObjMaxLength "4"
  931. phys_noIslands "0"
  932. phys_qsi "15"
  933. phys_reorderConst "1"
  934. phys_visibleTris "0"
  935. pickupPrints "0"
  936. player_adsExitDelay "0"
  937. player_backSpeedScale "0.7"
  938. player_breath_fire_delay "0"
  939. player_breath_gasp_lerp "6"
  940. player_breath_gasp_scale "4.5"
  941. player_breath_gasp_time "1"
  942. player_breath_hold_lerp "4"
  943. player_breath_hold_time "4.5"
  944. player_breath_snd_delay "1"
  945. player_breath_snd_lerp "2"
  946. player_burstFireCooldown "0.2"
  947. player_cheated "0"
  948. player_damageMultiplier "0.210526"
  949. player_deathInvulnerableTime "4000"
  950. player_deathInvulnerableToMelee "0"
  951. player_deathInvulnerableToProjectile "1"
  952. player_debugHealth "0"
  953. player_died_recently "0"
  954. player_dmgtimer_flinchTime "500"
  955. player_dmgtimer_maxTime "750"
  956. player_dmgtimer_minScale "0"
  957. player_dmgtimer_stumbleTime "500"
  958. player_dmgtimer_timePerPoint "100"
  959. player_footstepsThreshhold "0"
  960. player_healthEasy "500"
  961. player_healthFu "115"
  962. player_healthHard "165"
  963. player_healthMedium "275"
  964. player_lean_rotate_crouch_left "1.25"
  965. player_lean_rotate_crouch_right "1"
  966. player_lean_rotate_left "1.25"
  967. player_lean_rotate_right "1.25"
  968. player_lean_shift_crouch_left "12.5"
  969. player_lean_shift_crouch_right "13"
  970. player_lean_shift_left "5"
  971. player_lean_shift_right "2.5"
  972. player_maxGrenadeCatchHeight "80"
  973. player_meleeChargeFriction "1200"
  974. player_meleeDamageMultiplier "0.4"
  975. player_meleeHeight "10"
  976. player_meleeRange "64"
  977. player_meleeWidth "10"
  978. player_move_factor_on_torso "0"
  979. player_moveThreshhold "10"
  980. player_radiusDamageMultiplier "1"
  981. player_scopeExitOnDamage "0"
  982. player_spectateSpeedScale "1"
  983. player_sprintCameraBob "0.5"
  984. player_sprintForwardMinimum "105"
  985. player_sprintMinTime "1"
  986. player_sprintRechargePause "0"
  987. player_sprintSpeedScale "1.5"
  988. player_sprintStrafeSpeedScale "0.667"
  989. player_sprintTime "4"
  990. player_strafeAnimCosAngle "0.5"
  991. player_strafeSpeedScale "0.8"
  992. player_sustainAmmo "0"
  993. player_throwbackInnerRadius "72"
  994. player_throwbackOuterRadius "192"
  995. player_turnAnims "0"
  996. player_view_pitch_down "85"
  997. player_view_pitch_up "85"
  998. r_aaAlpha "dither (fast)"
  999. r_aaSamples "4"
  1000. r_altModelLightingUpdate "1"
  1001. r_aspectRatio "auto"
  1002. r_autopriority "0"
  1003. r_blur "0"
  1004. r_brightness "0"
  1005. r_cacheModelLighting "1"
  1006. r_cacheSModelLighting "1"
  1007. r_clear "dev-only blink"
  1008. r_clearColor "0 0 0 0"
  1009. r_clearColor2 "0 0 0 0"
  1010. r_colorMap "Unchanged"
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  1021. r_dlightLimit "4"
  1022. r_dof_bias "0.5"
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  1024. r_dof_farBlur "1.8"
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  1026. r_dof_farStart "1000"
  1027. r_dof_nearBlur "6"
  1028. r_dof_nearEnd "60"
  1029. r_dof_nearStart "10"
  1030. r_dof_tweak "0"
  1031. r_dof_viewModelEnd "8"
  1032. r_dof_viewModelStart "2"
  1033. r_drawDecals "1"
  1034. r_drawSun "1"
  1035. r_drawWater "1"
  1036. r_envMapExponent "5"
  1037. r_envMapMaxIntensity "0.5"
  1038. r_envMapMinIntensity "0.2"
  1039. r_envMapOverride "0"
  1040. r_envMapSpecular "1"
  1041. r_envMapSunIntensity "2"
  1042. r_fastSkin "0"
  1043. r_filmTweakBrightness "0"
  1044. r_filmTweakContrast "1.4"
  1045. r_filmTweakDarkTint "0.7 0.85 1"
  1046. r_filmTweakDesaturation "0.2"
  1047. r_filmTweakEnable "0"
  1048. r_filmTweakInvert "0"
  1049. r_filmTweakLightTint "1.1 1.05 0.85"
  1050. r_filmUseTweaks "0"
  1051. r_floatz "1"
  1052. r_fog "1"
  1053. r_forceLod "none"
  1054. r_fullbright "0"
  1055. r_fullscreen "1"
  1056. r_gamma "1"
  1057. r_glow "1"
  1058. r_glow_allowed "1"
  1059. r_glow_allowed_script_forced "0"
  1060. r_glowTweakBloomCutoff "0.5"
  1061. r_glowTweakBloomDesaturation "0"
  1062. r_glowTweakBloomIntensity0 "1"
  1063. r_glowTweakEnable "0"
  1064. r_glowTweakRadius0 "5"
  1065. r_glowUseTweaks "0"
  1066. r_gpuSync "adaptive"
  1067. r_highLodDist "-1"
  1068. r_ignore "0"
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  1071. r_lightMap "Unchanged"
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  1073. r_lightTweakAmbientColor "0.670588 0.721569 0.941177 1"
  1074. r_lightTweakDiffuseFraction "0.4"
  1075. r_lightTweakSunColor "0.894118 0.94902 1 1"
  1076. r_lightTweakSunDiffuseColor "0.717647 0.776471 1 1"
  1077. r_lightTweakSunDirection "-22 247 0"
  1078. r_lightTweakSunLight "0.5"
  1079. r_loadForRenderer "1"
  1080. r_lockPvs "0"
  1081. r_lodBiasRigid "0"
  1082. r_lodBiasSkinned "0"
  1083. r_lodScaleRigid "1"
  1084. r_lodScaleSkinned "1"
  1085. r_logFile "0"
  1086. r_lowestLodDist "-1"
  1087. r_lowLodDist "-1"
  1088. r_mediumLodDist "-1"
  1089. r_mode "1024x768"
  1090. r_modelVertColor "1"
  1091. r_monitor "0"
  1092. r_multiGpu "0"
  1093. r_norefresh "0"
  1094. r_normal "1"
  1095. r_normalMap "Unchanged"
  1096. r_outdoor "1"
  1097. r_outdoorAwayBias "32"
  1098. r_outdoorDownBias "0"
  1099. r_outdoorFeather "8"
  1100. r_picmip "0"
  1101. r_picmip_bump "0"
  1102. r_picmip_manual "0"
  1103. r_picmip_spec "0"
  1104. r_picmip_water "0"
  1105. r_polygonOffsetBias "-1"
  1106. r_polygonOffsetScale "-1"
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  1110. r_portalMinRecurseDepth "2"
  1111. r_portalWalkLimit "0"
  1112. r_preloadShaders "0"
  1113. r_pretess "1"
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  1115. r_reflectionProbeGenerateExit "0"
  1116. r_reflectionProbeRegenerateAll "0"
  1117. r_rendererInUse "Shader model 3.0"
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  1119. r_resampleScene "1"
  1120. r_scaleViewport "1"
  1121. r_showFbColorDebug "None"
  1122. r_showFloatZDebug "0"
  1123. r_showLightGrid "0"
  1124. r_showMissingLightGrid "0"
  1125. r_showPixelCost "off"
  1126. r_showPortals "0"
  1127. r_singleCell "0"
  1128. r_skinCache "1"
  1129. r_skipPvs "0"
  1130. r_smc_enable "1"
  1131. r_smp_backend "1"
  1132. r_smp_worker "1"
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  1136. r_specularColorScale "2.42"
  1137. r_specularMap "Unchanged"
  1138. r_spotLightBrightness "14"
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  1140. r_spotLightEntityShadows "1"
  1141. r_spotLightFovInnerFraction "0.7"
  1142. r_spotLightShadows "1"
  1143. r_spotLightSModelShadows "1"
  1144. r_spotLightStartRadius "36"
  1145. r_sse_skinning "1"
  1146. r_sun_from_dvars "0"
  1147. r_sun_fx_position "0 0 0"
  1148. r_sunblind_fadein "0.5"
  1149. r_sunblind_fadeout "3"
  1150. r_sunblind_max_angle "5"
  1151. r_sunblind_max_darken "0.75"
  1152. r_sunblind_min_angle "30"
  1153. r_sunflare_fadein "1"
  1154. r_sunflare_fadeout "1"
  1155. r_sunflare_max_alpha "1"
  1156. r_sunflare_max_angle "2"
  1157. r_sunflare_max_size "2500"
  1158. r_sunflare_min_angle "45"
  1159. r_sunflare_min_size "0"
  1160. r_sunflare_shader "sun_flare"
  1161. r_sunglare_fadein "0.5"
  1162. r_sunglare_fadeout "3"
  1163. r_sunglare_max_angle "5"
  1164. r_sunglare_max_lighten "0.75"
  1165. r_sunglare_min_angle "30"
  1166. r_sunsprite_shader "sun"
  1167. r_sunsprite_size "16"
  1168. r_texFilterAnisoMax "4"
  1169. r_texFilterAnisoMin "1"
  1170. r_texFilterDisable "0"
  1171. r_texFilterMipBias "0"
  1172. r_texFilterMipMode "Unchanged"
  1173. r_useLayeredMaterials "0"
  1174. r_vc_makelog "0"
  1175. r_vc_showlog "0"
  1176. r_vsync "0"
  1177. r_warningRepeatDelay "5"
  1178. r_zfar "0"
  1179. r_zFeather "1"
  1180. r_znear "4"
  1181. r_znear_depthhack "0.1"
  1182. radius_damage_debug "0"
  1183. ragdoll_baselerp_time "1000"
  1184. ragdoll_bullet_force "500"
  1185. ragdoll_bullet_upbias "0.5"
  1186. ragdoll_debug "0"
  1187. ragdoll_dump_anims "0"
  1188. ragdoll_enable "1"
  1189. ragdoll_explode_force "18000"
  1190. ragdoll_explode_upbias "0.8"
  1191. ragdoll_fps "20"
  1192. ragdoll_jitter_scale "1"
  1193. ragdoll_jointlerp_time "3000"
  1194. ragdoll_max_life "4500"
  1195. ragdoll_max_simulating "16"
  1196. ragdoll_rotvel_scale "1"
  1197. ragdoll_self_collision_scale "1.2"
  1198. RunForTime "0"
  1199. s0 "0"
  1200. s1 "0"
  1201. s10 "0"
  1202. s11 "0"
  1203. s12 "0"
  1204. s13 "0"
  1205. s14 "0"
  1206. s15 "0"
  1207. s16 "0"
  1208. s17 "0"
  1209. s18 "0"
  1210. s2 "0"
  1211. s3 "0"
  1212. s4 "0"
  1213. s5 "0"
  1214. s6 "0"
  1215. s7 "0"
  1216. s8 "0"
  1217. s9 "0"
  1218. saved_gameskill "0"
  1219. sc_blur "2"
  1220. sc_count "24"
  1221. sc_debugCasterCount "24"
  1222. sc_debugReceiverCount "24"
  1223. sc_enable "0"
  1224. sc_fadeRange "0.25"
  1225. sc_length "400"
  1226. sc_offscreenCasterLodBias "0"
  1227. sc_offscreenCasterLodScale "20"
  1228. sc_shadowInRate "2"
  1229. sc_shadowOutRate "5"
  1230. sc_showDebug "0"
  1231. sc_showOverlay "0"
  1232. sc_wantCount "12"
  1233. sc_wantCountMargin "1"
  1234. scr_ai_auto_fire_rate "1.0"
  1235. scr_art_visionfile "bog_a"
  1236. scr_cinematic_autofocus "1"
  1237. scr_dof_enable "1"
  1238. scr_expDeathMayMoveCheck "on"
  1239. scr_playerInvulTimeScale "1"
  1240. scr_RequiredMapAspectratio "1"
  1241. sensitivity "5"
  1242. sf_use_bw "0"
  1243. sf_use_chaplin "0"
  1244. sf_use_clustergrenade "0"
  1245. sf_use_contrast "0"
  1246. sf_use_ignoreammo "0"
  1247. sf_use_invert "0"
  1248. sf_use_slowmo "0"
  1249. sf_use_tire_explosion "0"
  1250. shortversion "1.0"
  1251. sm_enable "1"
  1252. sm_fastSunShadow "1"
  1253. sm_lightScore_eyeProjectDist "64"
  1254. sm_lightScore_spotProjectFrac "0.125"
  1255. sm_maxLights "4"
  1256. sm_polygonOffsetBias "0.5"
  1257. sm_polygonOffsetScale "2"
  1258. sm_qualitySpotShadow "1"
  1259. sm_spotEnable "1"
  1260. sm_spotShadowFadeTime "1"
  1261. sm_strictCull "1"
  1262. sm_sunEnable "1"
  1263. sm_sunSampleSizeNear "0.25"
  1264. sm_sunShadowCenter "0 0 0"
  1265. sm_sunShadowScale "1"
  1266. snd_cinematicVolumeScale "0.85"
  1267. snd_draw3D "Off"
  1268. snd_drawInfo "None"
  1269. snd_enable2D "1"
  1270. snd_enable3D "1"
  1271. snd_enableEq "1"
  1272. snd_enableReverb "1"
  1273. snd_enableStream "1"
  1274. snd_errorOnMissing "0"
  1275. snd_khz "44"
  1276. snd_levelFadeTime "250"
  1277. snd_outputConfiguration "Windows default"
  1278. snd_slaveFadeTime "500"
  1279. snd_touchStreamFilesOnLoad "0"
  1280. snd_volume "0.8"
  1281. start " ** melee breach alley shanty bog zpu cobras end "
  1282. start_timeaa_main_bog_a "0"
  1283. starting_ads_damage_dealtaa_main_bog_a "0"
  1284. starting_deathsaa_main_bog_a "0"
  1285. starting_enemy_damage_takenaa_main_bog_a "0"
  1286. starting_enemy_deathsaa_main_bog_a "0"
  1287. starting_player_damage_dealtaa_main_bog_a "0"
  1288. starting_player_damage_takenaa_main_bog_a "0"
  1289. starting_player_killsaa_main_bog_a "0"
  1290. stopspeed "100"
  1291. sv_cheats "0"
  1292. sv_framerate_smoothing "1"
  1293. sv_lastSaveGame "profiles/bullet-worm/save\autosave/bog_a.svg"
  1294. sv_mapname ""
  1295. sv_running "1"
  1296. sv_saveOnStartMap "1"
  1297. sv_znear "0"
  1298. sys_configSum "222167764"
  1299. sys_configureGHz "9.00994"
  1300. sys_cpuGHz "2.40002"
  1301. sys_cpuName "Intel® Core™2 CPU 6600 @ 2.40GHz"
  1302. sys_gpu "NVIDIA GeForce 8800 GTS"
  1303. sys_lockThreads "none"
  1304. sys_smp_allowed "1"
  1305. sys_SSE "1"
  1306. sys_sysMB "1024"
  1307. takeCoverWarnings "0"
  1308. timescale "1"
  1309. turretPlayerAvoidScale "1.7"
  1310. turretScopeZoom "20"
  1311. turretScopeZoomMax "20"
  1312. turretScopeZoomMin "5"
  1313. turretScopeZoomRate "15"
  1314. ui_autoContinue "0"
  1315. ui_bigFont "0.4"
  1316. ui_borderLowLightScale "0.6"
  1317. ui_campaign "american"
  1318. ui_cinematicsTimestamp "0"
  1319. ui_extraBigFont "0.55"
  1320. ui_hideMap "0"
  1321. ui_hint_text "@NULL_EMPTY"
  1322. ui_isSaving "0"
  1323. ui_level_cheatpoints "2"
  1324. ui_level_player_cheatpoints "1"
  1325. ui_load_level "bog_a"
  1326. ui_mousePitch "0"
  1327. ui_multiplayer "0"
  1328. ui_nextMission "0"
  1329. ui_playerProfileAlreadyChosen "0"
  1330. ui_playerProfileCount "0"
  1331. ui_playerProfileNameNew ""
  1332. ui_playerProfileSelected ""
  1333. ui_savegame ""
  1334. ui_saveMessageMinTime "1"
  1335. ui_showList "0"
  1336. ui_showMenuOnly ""
  1337. ui_smallFont "0.25"
  1338. ui_victoryquote "@VICTORYQUOTE_EVERY_MANS_LIFE_ENDS"
  1339. uiscript_debug "0"
  1340. useFastFile "1"
  1341. vehHelicopterDecelerationFwd "0.5"
  1342. vehHelicopterDecelerationSide "1"
  1343. vehHelicopterFreeLookReleaseSpeed "8"
  1344. vehHelicopterHeadSwayDontSwayTheTurret "1"
  1345. vehHelicopterHeadSwayOnPitch "0.2"
  1346. vehHelicopterHeadSwayOnRollHorz "0.1"
  1347. vehHelicopterHeadSwayOnRollVert "2"
  1348. vehHelicopterHeadSwayOnYaw "0.1"
  1349. vehHelicopterHoverSpeedThreshold "400"
  1350. vehHelicopterInvertUpDown "0"
  1351. vehHelicopterJitterJerkyness "0.3"
  1352. vehHelicopterLookaheadTime "1"
  1353. vehHelicopterMaxAccel "45"
  1354. vehHelicopterMaxAccelVertical "30"
  1355. vehHelicopterMaxPitch "10"
  1356. vehHelicopterMaxRoll "35"
  1357. vehHelicopterMaxSpeed "150"
  1358. vehHelicopterMaxSpeedVertical "65"
  1359. vehHelicopterMaxYawAccel "90"
  1360. vehHelicopterMaxYawRate "120"
  1361. vehHelicopterRightStickDeadzone "0.3"
  1362. vehHelicopterScaleMovement "1"
  1363. vehHelicopterSoftCollisions "0"
  1364. vehHelicopterStrafeDeadzone "0.3"
  1365. vehHelicopterTiltFromAcceleration "2"
  1366. vehHelicopterTiltFromControllerAxes "0"
  1367. vehHelicopterTiltFromDeceleration "2"
  1368. vehHelicopterTiltFromFwdAndYaw "0"
  1369. vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
  1370. vehHelicopterTiltFromVelocity "1"
  1371. vehHelicopterTiltMomentum "0.4"
  1372. vehHelicopterTiltSpeed "1.2"
  1373. vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
  1374. vehHelicopterYawOnLeftStick "5"
  1375. vehHudDrawPipOnStickWhenFreelooking "1"
  1376. vehHudLineWidth "8"
  1377. vehHudReticleBouncingDiamondSize "24"
  1378. vehHudReticleBouncingRadius "80"
  1379. vehHudReticleBouncingSpeed "400"
  1380. vehHudReticlePipOnAStickCenterCircle "8"
  1381. vehHudReticlePipOnAStickCenterCircleBuffer "0.25"
  1382. vehHudReticlePipOnAStickMovingCircle "32"
  1383. vehHudReticlePipOnAStickMovingCircleBuffer "1"
  1384. vehHudTargetScreenEdgeClampBufferBottom "134"
  1385. vehHudTargetScreenEdgeClampBufferLeft "120"
  1386. vehHudTargetScreenEdgeClampBufferRight "126"
  1387. vehHudTargetScreenEdgeClampBufferTop "139"
  1388. vehHudTargetSize "50"
  1389. vid_xpos "3"
  1390. vid_ypos "22"
  1391. waypointDebugDraw "0"
  1392. waypointDistScaleRangeMax "3000"
  1393. waypointDistScaleRangeMin "1000"
  1394. waypointDistScaleSmallest "0.8"
  1395. waypointIconHeight "36"
  1396. waypointIconWidth "36"
  1397. waypointOffscreenCornerRadius "105"
  1398. waypointOffscreenDistanceThresholdAlpha "30"
  1399. waypointOffscreenPadBottom "30"
  1400. waypointOffscreenPadLeft "103"
  1401. waypointOffscreenPadRight "0"
  1402. waypointOffscreenPadTop "0"
  1403. waypointOffscreenPointerDistance "30"
  1404. waypointOffscreenPointerHeight "12"
  1405. waypointOffscreenPointerWidth "25"
  1406. waypointOffscreenRoundedCorners "1"
  1407. waypointOffscreenScaleLength "500"
  1408. waypointOffscreenScaleSmallest "1"
  1409. waypointPlayerOffsetCrouch "56"
  1410. waypointPlayerOffsetProne "30"
  1411. waypointPlayerOffsetStand "74"
  1412. waypointSplitscreenScale "1.8"
  1413. waypointTweakY "-17"
  1414. wideScreen "1"
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