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Celution

Back to Basics v4.2 Beta changelog

Sep 3rd, 2016
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  1. -------------------------------------------------------------
  2. Back to Basics v4.2
  3. -------------------------------------------------------------
  4.  
  5. Global Balance Changes:
  6. - Unified ready aim time for all tank guns to 1 second.
  7. - "Riflemen_Elite" infantry armor:
  8. * Received accuracy multiplier from 0.75 to 0.85.
  9. - Infantry Anti-Tank Weapons (Panzerschreck, PIAT, Bazooka, Recoilless Rifle):
  10. * Damage multiplier vs all infantry reduced from 1 to 0.65.
  11. * Tuned down the radius units scatter away from the impact location.
  12. * Removed the 5% chance to one-hit-kill infantry from full hitpoints.
  13. - 20 mm KwK 38 (Sd.Kfz. 222, 234 and 250/9)
  14. * Fixed an issue where the gun would cycle through the firing animation more than it would fire shells.
  15. * Reduced clip size from 25 to 20 shells.
  16. * Slightly adjusted effective DPS to compensate for the loss of 5 shells per clip.
  17. - Lockdown (Marder III, Panzer IV Infantry-Support Tank, Panzer IV and Sturmhaubitze 42)
  18. * Unified hotkey to "C".
  19. * Normalized rate of fire bonus to a decrease of 1 second.
  20. - Ambient buildings:
  21. * Buildings that had equal to or less than 3 hold capacity raised to 4.
  22.  
  23. Americans:
  24. - M1 57mm Anti-Tank Gun:
  25. * Crew hitpoints from 83 to 90.
  26. - Armored Infantry:
  27. * M1 Carbine cooldown on all ranges slightly reduced.
  28. * Changed aesthetics to camouflaged Rangers instead of Engineers.
  29. - Pathfinders:
  30. * Replaced Assault with Smoke Grenades.
  31.  
  32. Commonwealth:
  33. - Boys AT Rifle:
  34. * Fixed an issue where it could not penetrate bunkers.
  35. - Tetrach:
  36. * Little John Adapter penetration bonus increased from 1-2% to 2-4%.
  37.  
  38. Wehrmacht:
  39. - Zeal:
  40. * Removed the decreased received damage bonus.
  41. - Leutnant:
  42. * Nebelwerfer Battery Fire hotkey from "V" to "B".
  43. * Forced Retreat hotkey from "F" to "C".
  44. - Obergrenadiers:
  45. * Replaced Bundled Grenades with a Panzerfaust.
  46. * Removed the default Panzerschreck.
  47. * Added Panzerschreck upgrade.
  48. * Reduced call-in cost from 440 to 400 manpower.
  49. * Replaced speaker (Assault Grenadiers).
  50. - Sturmpioneers:
  51. * Kar98k effectiveness increased by approximately 5%.
  52. * Changed aesthetics to Panzer Lehr uniforms instead of Pioneers.
  53. - Stormtroopers:
  54. * Reduced call-in cost from 380 to 360 manpower.
  55. - Sturmhaubitze 42:
  56. * Increased damage multiplier versus the M18 Hellcat and M10 Wolverine.
  57. - Sd.Kfz. 234 Armored Car:
  58. * Fixed an issue where the puma 50 mm projectile would not spawn at the correct marker, not causing a firing sound.
  59. * Hitpoints increased from 380 to 420.
  60. * Added missing object cover parameters to provide cover for nearby infantry.
  61. * Added missing veterancy 1 -15% received accuracy modifier.
  62. * Camouflage detection radius increased from 0 to 9 to match the Armored Car.
  63. * Critical target type changed from tp_vehicle to tp_light_vehicle.
  64. * Reduced experience value from 5 to 3.
  65. * Reduced manpower upkeep from 7.1 mp/min to 3 mp/min.
  66. - Tiger Ace:
  67. * Replaced speaker to the one from the Tiger Ace singleplayer.
  68. * Can no longer use Tank Shock.
  69. - King Tiger:
  70. * Replaced speaker to the one from the Tiger Ace singleplayer.
  71. * Can no longer use Tank Shock.
  72.  
  73. Panzer Elite:
  74. - Henschel 'Panzerknacker' Overwatch:
  75. * Cost from 200 to 180 munitions.
  76. - Fallschirmjägers:
  77. * FG42 Package hotkey from "M" to "F".
  78. - Hummel:
  79. * Removed the decreased received accuracy modifier when locked down.
  80. - Hetzer:
  81. * Spotting Scope now also increases the camouflage detection radius of the vehicle, similar to the tank commander.
  82. - Railway Artillery:
  83. * Barrage incoming delay time from 1 to 3 seconds.
  84. - APCR Shells:
  85. * Penetration bonus increased from 1-2% to 2-4%.
  86.  
  87. GUI:
  88. - Further improvements and corrections to unit descriptions.
  89. - Anti-class rating (present near the unit kill counts):
  90. * Tidied to a scale from 0-6, where 0 is "terrible" and 6 "excellent" for an better basic indication what the base unit is useful for.
  91. - Victor Target warning smoke color changed from green to red.
  92.  
  93. Campaign:
  94. - Carpiquet:
  95. * Fixed the missing Canadian Infantry.
  96. * Added Medical Kits and Field Dressing to the Commandos for more comfortable raiding.
  97. - Carpiquet - The Airfield:
  98. * Starting manpower increased from 1000 to 1500 to ease the frontline construction and reinforcement of starting squads.
  99.  
  100. Maps:
  101.  
  102. - Downtown (6) (Made by TheSphinx, edited by Celution):
  103. * Opened up many passage ways for easier pathfinding of vehicles and fixed several locations that were not accessible with vehicles whatsoever.
  104. * Widened small wall openings to allow the passage of lighter vehicles.
  105. * Cleared roads of most movement blocking objects such as sandbags, tank traps, craters and wrecked cars for easier movement of light and medium vehicles.
  106. * Opened up three new passage ways for vehicles for the north base area.
  107. * Slightly increased the north base area.
  108. * Base sectors slightly redrawn.
  109. * Removed and flattened many craters to make the map slightly less "overdone" (less is more).
  110. * Moved several strategic points to no longer block roads/passage ways for vehicles.
  111. * Cleared the central graveyard for easier trespassing.
  112.  
  113. AI:
  114. - Fixed an issue where Panzer Elite AI would sometimes get a really high number of 250 halftracks, they are now limited to 3.
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