Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -------------------------------------------------------------
- Back to Basics v4.2
- -------------------------------------------------------------
- Global Balance Changes:
- - Unified ready aim time for all tank guns to 1 second.
- - "Riflemen_Elite" infantry armor:
- * Received accuracy multiplier from 0.75 to 0.85.
- - Infantry Anti-Tank Weapons (Panzerschreck, PIAT, Bazooka, Recoilless Rifle):
- * Damage multiplier vs all infantry reduced from 1 to 0.65.
- * Tuned down the radius units scatter away from the impact location.
- * Removed the 5% chance to one-hit-kill infantry from full hitpoints.
- - 20 mm KwK 38 (Sd.Kfz. 222, 234 and 250/9)
- * Fixed an issue where the gun would cycle through the firing animation more than it would fire shells.
- * Reduced clip size from 25 to 20 shells.
- * Slightly adjusted effective DPS to compensate for the loss of 5 shells per clip.
- - Lockdown (Marder III, Panzer IV Infantry-Support Tank, Panzer IV and Sturmhaubitze 42)
- * Unified hotkey to "C".
- * Normalized rate of fire bonus to a decrease of 1 second.
- - Ambient buildings:
- * Buildings that had equal to or less than 3 hold capacity raised to 4.
- Americans:
- - M1 57mm Anti-Tank Gun:
- * Crew hitpoints from 83 to 90.
- - Armored Infantry:
- * M1 Carbine cooldown on all ranges slightly reduced.
- * Changed aesthetics to camouflaged Rangers instead of Engineers.
- - Pathfinders:
- * Replaced Assault with Smoke Grenades.
- Commonwealth:
- - Boys AT Rifle:
- * Fixed an issue where it could not penetrate bunkers.
- - Tetrach:
- * Little John Adapter penetration bonus increased from 1-2% to 2-4%.
- Wehrmacht:
- - Zeal:
- * Removed the decreased received damage bonus.
- - Leutnant:
- * Nebelwerfer Battery Fire hotkey from "V" to "B".
- * Forced Retreat hotkey from "F" to "C".
- - Obergrenadiers:
- * Replaced Bundled Grenades with a Panzerfaust.
- * Removed the default Panzerschreck.
- * Added Panzerschreck upgrade.
- * Reduced call-in cost from 440 to 400 manpower.
- * Replaced speaker (Assault Grenadiers).
- - Sturmpioneers:
- * Kar98k effectiveness increased by approximately 5%.
- * Changed aesthetics to Panzer Lehr uniforms instead of Pioneers.
- - Stormtroopers:
- * Reduced call-in cost from 380 to 360 manpower.
- - Sturmhaubitze 42:
- * Increased damage multiplier versus the M18 Hellcat and M10 Wolverine.
- - Sd.Kfz. 234 Armored Car:
- * Fixed an issue where the puma 50 mm projectile would not spawn at the correct marker, not causing a firing sound.
- * Hitpoints increased from 380 to 420.
- * Added missing object cover parameters to provide cover for nearby infantry.
- * Added missing veterancy 1 -15% received accuracy modifier.
- * Camouflage detection radius increased from 0 to 9 to match the Armored Car.
- * Critical target type changed from tp_vehicle to tp_light_vehicle.
- * Reduced experience value from 5 to 3.
- * Reduced manpower upkeep from 7.1 mp/min to 3 mp/min.
- - Tiger Ace:
- * Replaced speaker to the one from the Tiger Ace singleplayer.
- * Can no longer use Tank Shock.
- - King Tiger:
- * Replaced speaker to the one from the Tiger Ace singleplayer.
- * Can no longer use Tank Shock.
- Panzer Elite:
- - Henschel 'Panzerknacker' Overwatch:
- * Cost from 200 to 180 munitions.
- - Fallschirmjägers:
- * FG42 Package hotkey from "M" to "F".
- - Hummel:
- * Removed the decreased received accuracy modifier when locked down.
- - Hetzer:
- * Spotting Scope now also increases the camouflage detection radius of the vehicle, similar to the tank commander.
- - Railway Artillery:
- * Barrage incoming delay time from 1 to 3 seconds.
- - APCR Shells:
- * Penetration bonus increased from 1-2% to 2-4%.
- GUI:
- - Further improvements and corrections to unit descriptions.
- - Anti-class rating (present near the unit kill counts):
- * Tidied to a scale from 0-6, where 0 is "terrible" and 6 "excellent" for an better basic indication what the base unit is useful for.
- - Victor Target warning smoke color changed from green to red.
- Campaign:
- - Carpiquet:
- * Fixed the missing Canadian Infantry.
- * Added Medical Kits and Field Dressing to the Commandos for more comfortable raiding.
- - Carpiquet - The Airfield:
- * Starting manpower increased from 1000 to 1500 to ease the frontline construction and reinforcement of starting squads.
- Maps:
- - Downtown (6) (Made by TheSphinx, edited by Celution):
- * Opened up many passage ways for easier pathfinding of vehicles and fixed several locations that were not accessible with vehicles whatsoever.
- * Widened small wall openings to allow the passage of lighter vehicles.
- * Cleared roads of most movement blocking objects such as sandbags, tank traps, craters and wrecked cars for easier movement of light and medium vehicles.
- * Opened up three new passage ways for vehicles for the north base area.
- * Slightly increased the north base area.
- * Base sectors slightly redrawn.
- * Removed and flattened many craters to make the map slightly less "overdone" (less is more).
- * Moved several strategic points to no longer block roads/passage ways for vehicles.
- * Cleared the central graveyard for easier trespassing.
- AI:
- - Fixed an issue where Panzer Elite AI would sometimes get a really high number of 250 halftracks, they are now limited to 3.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement