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- local A_1 = 0.2
- local A_2 = 0.1
- local A_3 = 1
- local lpchar = game.Players.LocalPlayer.Character
- while true do
- local npc = game.Workspace:GetChildren()
- for i = 1, #npc do local v = npc[i]
- if v.Name == "Thug" then
- pcall(function()
- v.HumanoidRootPart.Anchored = true
- game:GetService("ReplicatedStorage").Events.Punch:FireServer(A_1, A_2, A_3)
- lpchar.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame
- wait(1)
- v.Humanoid.Health = 0
- end)
- wait(0.05)
- end
- end
- end
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