Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // optimal game and nvidia settings at the bottom
- // *** CROSSHAIR *** //
- cl_crosshair_drawoutline "0" // draws a black outline around the crosshair for better visibility
- cl_crosshair_dynamic_maxdist_splitratio "0" // determines the ratio of the inner and outer lines
- cl_crosshair_dynamic_splitalpha_innermod "1" // adjusts the transparency of the inner crosshair
- cl_crosshair_dynamic_splitalpha_outermod "1" // adjusts the transparency of the outer crosshair
- cl_crosshair_dynamic_splitdist "5" // sets how far apart the two crosshairs move apart when your character model moves
- cl_crosshair_outlinethickness "1" // determines the thickness of the black outline around the crosshair-lines
- cl_crosshair_sniper_show_normal_inaccuracy "0" // standing inaccuracy will also affect the blur of the sniper crosshair
- cl_crosshair_sniper_width "1" // allows you to change the thickness of the sniper crosshair
- cl_crosshair_t "0" // removes the top line of the crosshair for "T" style crosshair
- cl_crosshairalpha "223" // allows you to control the transparency of your crosshair
- cl_crosshaircolor "5" // allows you to change the color of your crosshair [red; green; yellow; blue; cyan; custom]
- cl_crosshaircolor_b "255"
- cl_crosshaircolor_g "31"
- cl_crosshaircolor_r "191"
- cl_crosshairdot "0" // allows you to enable a dot in the middle of your crosshair
- cl_crosshairgap "-2.5" // determines the middle gap between the lines of the crosshair
- cl_crosshairgap_useweaponvalue "0" // the gap will update dynamically based on which weapon is currently equipped
- cl_crosshairsize "3.5" // determines the width and height of the crosshair-lines in 0.5 increments
- cl_crosshairstyle "4" // allows you to change the style of your crosshair [default; default static; classic; classic dynamic; classic static; classic 1.6/CS:S]
- cl_crosshairthickness "0" // allows you to change the thickness of the crosshair-lines
- cl_crosshairusealpha "1" // adjusts the transparency of your crosshair
- //cl_scalecrosshair "1" // removed?
- crosshair "1" // toggle whether or not your crosshair is visible in game
- // *** VIEWMODEL *** //
- cl_bob_lower_amt "0" // the amount the viewmodel lowers when running
- cl_bobamt_lat "0" // the amount the viewmodel moves side to side when running
- cl_bobamt_vert "0" // the amount the viewmodel moves up and down when running
- cl_bobcycle "0" // the frequency at which the viewmodel bobs
- //cl_bobup "0" // sets the amount that the view of a player bobs while running; cheat protected;
- cl_righthand "1" // use right-handed view models
- cl_viewmodel_shift_left_amt "0" // the amount the viewmodel shifts to the left when shooting accuracy decreases;
- cl_viewmodel_shift_right_amt "0" // the amount the viewmodel shifts to the right when shooting accuracy decreases;
- viewmodel_fov "60" // field of view (viewmodel)
- viewmodel_offset_x "2" // viewmodel x pos (right-left)
- viewmodel_offset_y "0" // viewmodel y pos (front-back)
- viewmodel_offset_z "-1.8" // viewmodel z pos (up-down)
- viewmodel_presetpos "0" // 0: Custom; 1: Desktop; 2: Couch; 3: Classic;
- viewmodel_recoil "0" // amount of weapon recoil/aim punch to display on viewmodel
- // *** MOUSE *** //
- cl_mouselook "1" // set to 1 to use mouse for look, 0 for keyboard look
- m_customaccel "0" // 1: custom mouse acceleration; 1: custom accelaration disabled;
- m_customaccel_exponent "0" // mouse move is raised to this power before being scaled by scale factor
- m_customaccel_max "0" // max mouse move scale factor, 0 for no limit
- m_customaccel_scale "0" // custom mouse acceleration value
- m_forward "1" // mouse forward factor
- m_mouseaccel1 "0" // windows mouse acceleration initial threshold (2x movement)
- m_mouseaccel2 "0" // windows mouse acceleration secondary threshold (4x movement)
- m_mousespeed "0" // windows mouse acceleration (0 to disable, 1 to enable, 2 to enable secondary threshold)
- m_pitch "0.022" // mouse pitch factor
- m_rawinput "1" // use raw mouse input (no acceleration)
- sensitivity "0.43" // mouse sensitivity; 3200 DPI [0.45: 1440 eDPI; 0.43: 1376 eDPI; 0.42: 1344 eDPI; 0.4: 1280 eDPI; 0.375: 1200 eDPI];
- zoom_sensitivity_ratio_mouse "0.8" // 0.818933027098955175: equals normal sensitivity; mouse sensitivity scale factor applied when FOV is zoomed in;
- // *** HUD *** //
- cl_color "1" // preferred teammate color [yellow, purple, green, blue, orange]
- cl_hud_color "2" // sets the color of the HUD elements
- cl_hud_background_alpha "0.3" // sets how transparent the HUD backgrounds are
- cl_hud_bomb_under_radar "1" // shows a bomb logo when carrying the bomb
- cl_hud_healthammo_style "1" // sets style of the health and ammo areas; 0: default; 1: simple;
- cl_hud_playercount_pos "0" // sets the players-alive count to top (for bottom set 1)
- cl_hud_playercount_showcount "1" // 0: shows the avatar and health bars of players alive; 1: only number of players alive;
- cl_showfps "0" // shows the current number of fps
- cl_showloadout "1" // toggles display of current load out
- cl_showpos "0" // shows velocity and position
- cl_teamid_overhead_always "1" // mark teammates with arrow over head (spot team through walls)
- cl_teammate_colors_show "1" // show color of teammates in chat and on radar
- hud_scaling "0.8" // scales HUD elements
- hud_showtargetid "1" // show names when hovering over players
- hud_takesshots "1" // auto-screenshot scoreboard at end of map; not working, removed?
- safezonex "1" // relative HUD x axis positioning
- safezoney "1" // relative HUD y axis positioning
- // *** RADAR *** //
- cl_hud_radar_scale "1.2" // radar HUD size
- cl_radar_always_centered "0" // centers the radar to your own position
- cl_radar_icon_scale_min "0.7" // sets the minimum icon scale. valid values are 0.4 to 1.0
- cl_radar_rotate "1" // activates the radar rotation when you are turning
- cl_radar_square_with_scoreboard "1" // the radar will toggle to square when the scoreboard is visible
- // *** VIDEO *** //
- cl_detail_avoid_force "0" // force with which to avoid players (in units, percentage of the width of the detail sprite)
- cl_detail_avoid_radius "0" // radius around detail sprite to avoid players
- cl_detail_avoid_recover_speed "0" // how fast to recover position after avoiding players
- cl_detail_max_sway "0" // amplitude of the detail prop sway
- fps_max "240" // set max rendered fps; 0: unlimited;
- fps_max_menu "60" // main menu max rendered fps
- mat_monitorgamma "1.7" // monitor gamma/brightness
- mat_monitorgamma_tv_enabled "1" // 0: computer monitor mode; 1: television mode;
- mat_powersavingsmode "0"
- mat_queue_mode "2" // -1: default for your system; 0: synchronous single thread; 1: queued single threaded mode; 2: multi-threaded mode;
- muzzleflash_light "0" // 1 (might make it easier to spot firing enemies); ??
- //r_drawparticles "0" // turns off engine particles; cheat protected;
- r_drawtracers_firstperson "0" // visibility of first person weapon tracers
- r_dynamic "0" // turns off dynamic lighting
- r_eyegloss "0"
- r_eyemove "0"
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- r_eyesize "0"
- // *** AUDIO *** //
- dsp_enhance_stereo "0" // emulated stereo sound
- snd_deathcamera_volume "0" // relative volume of the death camera music
- snd_ducking_off "1"
- //snd_dvar_dist_max "2000" // 1320; play full far sound at this distance; cheat protected;
- //snd_dvar_dist_min "300" // 240; play full near sound at this distance; cheat protected;
- snd_front_headphone_position "90" // specifies the position (in degrees) of the virtual front left/right headphones
- snd_headphone_pan_exponent "1.2" // 1; relative volume of middle sound versus side sound; 2?
- snd_headphone_pan_radial_weight "1" // apply cos(angle) * weight before pan law; affects how the left-right volumes change; 2?
- snd_hrtf_distance_behind "100" // HRTF calculations will calculate the player as being this far behind the camera
- snd_hwcompat "0" // 0: Advanced 3D Audio Processing enabled; 1: Advanced 3D Audio Processing disabled for compatibility with audio hardware;
- snd_legacy_surround "0" // unknown command, removed?
- snd_mapobjective_volume "0.07" // relative volume of bomb/hostage objective music
- //snd_max_same_sounds "5" // 4; cheat protected;
- //snd_max_same_weapon_sounds "5" // 3; cheat protected;
- snd_menumusic_volume "0" // relative volume of the main menu music
- snd_mix_async "1" // allows for shorter look ahead buffer (snd_mixahead), improves performance
- snd_mixahead "0.025" // default is 0.1 (100ms); hearing crackling/pops? set to 0.05; audio latency, makes audio feel more in-sync with screen;
- snd_music_selection "0" // 2; tracking rotating music for players with no music packs equipped;
- snd_musicvolume "0" // overall music volume; unknown command, removed?
- snd_mute_losefocus "0" // mutes in-game sounds while CS:GO is inactive (window mode) or minimized
- snd_mvp_volume "0" // relative volume of the MVP music
- snd_pitchquality "1"
- snd_rear_headphone_position "90" // specifies the position (in degrees) of the virtual rear left/right headphones
- //snd_rear_speaker_scale "1" // how much to scale rear speaker contribution to front stereo output; cheat protected;
- snd_roundend_volume "0" // relative volume of round end music
- snd_roundstart_volume "0" // relative volume of round start music
- snd_tensecondwarning_volume "0.25" // relative volume of ten second (9.7s) warning music
- sv_voiceenable "1" // whether or not voice is enabled on the server
- voice_enable "1" // toggle voice transmit and receive
- voice_mixer_volume "1" // mic volume
- voice_scale "0.33 " // receiving voice volume
- volume "0.4" // overall volume
- windows_speaker_config "1" // headset configuration; unknown command?
- // *** NETWORK *** //
- cl_cmdrate "128" // max number of command packets sent to server per second
- cl_interp "0.01" // def. 0.03125, min. 0 max. 0.5; sets the interpolation amount (bounded on low side by server interp ratio settings);
- cl_interp_ratio "1" // 1 little to no loss, else 2; sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate);
- cl_interpolate "1" // enables or disables interpolation on listen servers or during demo playback
- cl_lagcompensation "1 // perform server side lag compensation of weapon firing events
- cl_updaterate "128" // number of packets per second of updates you are requesting from the server
- mm_dedicated_search_maxping "80" // longest preferred ping to dedicated servers for games
- rate "786432" // max bytes/sec the host can receive data
- sv_maxrate "128000" // max bandwidth rate allowed on server, 0 == unlimited
- sv_maxupdaterate "128"// maximum updates per second that the server will allow
- sv_mincmdrate "128" // this sets the minimum value for cl_cmdrate. 0 == unlimited.
- sv_minrate "128000" // min bandwidth rate allowed on server, 0 == unlimited
- sv_minupdaterate "128" // minimum updates per second that the server will allow
- // *** NET GRAPH *** //
- net_graph "1" // enables net graph display
- net_graphheight "48" // height of the net graph display in pixels from bottom
- net_graphmsecs "400" // sets the amount of milliseconds that the latency graph should represent
- net_graphpos "2" // position of the screen the net graph display is placed at; 0: left; 1: right; 2: middle;
- net_graphproportionalfont "0" // sets whether or not net graph font should be made proportional
- net_graphshowinterp "1" // whether or not interpolation should be shown
- net_graphshowlatency "1" // whether or not latency should be shown
- net_graphsolid "1" // whether or not the net graph display is solid
- net_graphtext "1" // whether or not the text fields should be drawn
- // *** MISC *** //
- cl_allowdownload "1" // client downloads customization files
- cl_allowupload "1" // client uploads customization files
- cl_autohelp "0" // auto-help
- cl_autowepswitch "0" // automatically switch to picked up weapons
- cl_disablefreezecam "1" // disables the smash-zoom and freeze onto your killer when you die
- cl_disablehtmlmotd "1" // disables the servers message of the day
- cl_dm_buyrandomweapons "0" // player will automatically receive a random weapon on spawn in deathmatch if this is set to 1
- cl_downloadfilter "nosounds" // determines which files can be downloaded from the server; all, none, nosounds;
- cl_forcepreload "1" // force preloading models/maps
- cl_freezecameffects_showholiday "0"
- cl_join_advertise "2" // 0: no; 1: join on valve official servers; 2: join on every game mode;
- cl_predict "1" // perform client side prediction
- cl_predictweapons "1" // perform client side prediction of weapon effects
- cl_showhelp "0" // show on-screen help
- cl_scoreboard_mouse_enable_binding "+attack2" // name of the binding to enable mouse selection in the scoreboard
- cl_timeout "40" // the client will disconnect itself
- cl_use_opens_buy_menu "0" // pressing the +use key will open the buy menu if in a buy zone
- //cl_winddir "0" // weather effects wind direction angle; cheat protected;
- //cl_windspeed "0" // weather effects wind speed scalar; cheat protected;
- //cl_wpn_sway_scale "0" // cheat protected
- closecaption "0" // enable close captioning
- closeonbuy "0" // set non-zero to close the buy menu after buying something
- con_enable "1" // allows the console to be activated
- developer "0" // set developer message level
- //dsp_slow_cpu "0" // cheat protected
- func_break_max_pieces "0" // less clutter from breaking vents (especially on Mirage); useless when playing mm;
- gameinstructor_enable "0" // display in game lessons that teach new players
- joystick "0" // 0: joystick disabled; 1: joystick enabled
- joystick_force_disabled "1" // prevents any joystick input for cases where a piece of hardware is incorrectly identified as a joystick
- joystick_force_disabled_set_from_options "1" // sets controllers enabled/disabled just before the config is written
- option_duck_method "0" // 0: hold; 1: toggle;
- option_speed_method "0" // 0: hold; 1: toggle;
- player_nevershow_communityservermessage "1"
- spec_replay_autostart "0" // disable kill cam auto play when available
- sv_forcepreload "1" // force server side preloading; useless when playing mm;
- ui_steam_overlay_notification_position "bottomright" // steam overlay notification position
- // *** BINDS *** //
- // -layout: http://cs.ingame.de/files/2012/08/cs-buyscript-tastatur.jpg
- // -alternative layout: https://steamuserimages-a.akamaihd.net/ugc/536259912156127665/C2F6BC05E39B0220BA9842BE126F376F4B2A36E8/
- unbindall
- //bind 0 slot10 // molotov
- bind 1 slot1 // primary
- bind 2 slot2 // secondary
- bind 3 slot3 // zeus/knife
- //bind 4 slot4 // grenades (equals invnextgrenade)
- bind 5 slot5 // c4
- //bind 6 slot6 // he
- //bind 7 slot7 // flashbang
- //bind 8 slot8 // smoke
- bind 6 slot9 // decoy
- bind a +moveleft
- bind b buymenu
- bind c radio3
- bind d +moveright
- bind e +use
- //bind f +lookatweapon
- bind g drop
- //bind m teammenu
- //bind q lastinv
- bind r +reload
- bind s +back
- //bind u messagemode2
- bind v +voicerecord
- bind w +forward
- bind x radio2
- //bind y messagemode
- bind z radio1
- //bind , buyammo1
- //bind . buyammo2
- bind \ toggleconsole
- bind escape cancelselect
- bind tab +showscores
- bind space +jump
- bind backspace +spray_menu // default key "t" replaced with jump throw
- bind ctrl +duck
- //bind shift +speed
- //bind del mute
- //bind pause pause
- //bind F3 autobuy
- //bind F4 rebuy
- bind F5 jpeg
- //bind F6 "save quick"
- //bind F7 "load quick"
- //bind F10 "quit prompt"
- bind mouse1 +attack
- bind mouse2 +attack2
- bind mwheelup invprev
- bind mwheeldown invnext
- // custom radar map size
- bind pgdn "incrementvar cl_radar_scale 0.25 1.0 -0.05"
- bind pgup "incrementvar cl_radar_scale 0.25 1.0 0.05"
- // toggle voice chat and log in console
- alias voice v0
- alias v0 "echo VOICE DISABLED; voice_enable 0; alias voice v1"
- alias v1 "echo VOICE ENABLED; voice_enable 1; alias voice v0"
- bind i voice
- // allchat on enter and teamchat on shift+enter
- alias +walkchat "+speed; bind enter messagemode2"
- alias -walkchat "-speed; bind enter messagemode"
- bind shift +walkchat
- bind rshift +walkchat
- bind enter messagemode
- // buy and drop primary weapon
- alias buydrop "buy m4a1; slot1; drop"
- bind y buydrop
- // jump throw
- alias +jumpthrow "+jump; -attack"
- alias -jumpthrow -jump
- bind t +jumpthrow
- // duck jump
- alias +djump "+jump; +duck"
- alias -djump "-jump; -duck"
- bind alt +djump
- // toggle to show equipment of teammates over their head
- alias show s0
- alias s0 "+cl_show_team_equipment; alias show s1"
- alias s1 "-cl_show_team_equipment; alias show s0"
- alias +inspect "+lookatweapon; show"
- alias -inspect -lookatweapon
- bind f +inspect
- // hold key to hold knife out, on release switch back (+ free memory and clear bullets/blood)
- alias +knife slot3
- alias -knife "lastinv; r_cleardecals; clear_anim_cache"
- bind q +knife
- // switch between primary and secondary weapon
- bind mouse5 invnextnongrenade
- // cycle between smoke/flashbang only
- alias sf sf0
- alias sf0 "use weapon_flashbang; use weapon_smokegrenade; alias sf sf1"
- alias sf1 "use weapon_smokegrenade; use weapon_flashbang; alias sf sf0"
- bind mouse4 sf
- // cycle between molotov/he only
- alias mh mh0
- alias mh0 "use weapon_hegrenade; use weapon_molotov; use weapon_incgrenade; alias mh mh1"
- alias mh1 "use weapon_molotov; use weapon_incgrenade; use weapon_hegrenade; alias mh mh0"
- bind 4 mh
- // buy binds
- //=====================================================
- // Num Lock | / | * | - |
- // | DEFUSER | HE | MOLOTOV |
- //-------------|-------------|-------------|-----------|
- // 7 | 8 | 9 | + |
- // SCOUT | AWP | AUG/SG553 | SMOKE |
- //-------------|-------------|-------------| |
- // 4 | 5 | 6 | |
- // UMP-45 | FAMAS/GALIL | M4A1/AK47 | |
- //-------------|-------------|-------------|-----------|
- // 1 | 2 | 3 | Enter |
- // P250 | 5-7/Tec-9 | DEAGLE | FLASH |
- //-------------|-------------|-------------| |
- // 0 | . | |
- // VEST + HELMET | VEST | |
- //=====================================================
- bind kp_ins "buy vesthelm"
- bind kp_del "buy vest"
- bind kp_end "buy p250"
- bind kp_downarrow "buy tec9"
- bind kp_pgdn "buy deagle"
- bind kp_leftarrow "ump45"
- bind kp_5 "buy famas"
- bind kp_rightarrow "buy m4a1"
- bind kp_home "buy ssg08"
- bind kp_uparrow "buy awp; say_team I got AWP"
- bind kp_pgup "buy aug"
- bind - "buy defuser; say_team I got Defuser"
- bind kp_multiply "buy hegrenade"
- bind kp_minus "buy incgrenade"
- bind kp_plus "buy smokegrenade"
- bind kp_enter "buy flashbang"
- bind F3 "buy vesthelm; buy m4a1; buy smokegrenade; buy flashbang; buy defuser" // T: $4200; CT: $5000;
- bind F4 "buy vesthelm; buy awp; buy smokegrenade; buy flashbang; buy p250; buy defuser" // T: $6550; CT: $6950;
- // shortcuts
- alias auto "exec autoexec"
- alias dc "disconnect"
- alias q "quit"
- // launch options: -novid -nojoy -no-browser -refresh 144 -tickrate 128 -language pirate
- // test "Disable fullscreen optimizations" in csgo.exe application preferences for better fps (compatibility tab)
- // in-game graphics settings:
- //
- // Global Shadow Quality High
- // Model/Texture Detail Medium (down to Low)
- // Effect Detail Medium (down to Low)
- // Shader Detail High (down to Low)
- // Multicore Rendering On
- // MSAA 4x MSAA
- // FXAA Off
- // Filtering Mode Anisotropic 16x (down to Bilinear)
- // V-Sync Off
- // Motion Blur Off
- // nvidia control panel settings:
- // -3D Settings > Adjust settings with preview > check "Use the advanced 3D image settings"
- // -3D Settings > Manage 3D settings > Program Settings > select "csgo.exe"
- //
- // Ambient Occlusion Off
- // Anisotropic filtering Application-controlled
- // Antialiasing - Gamma correction Off
- // Antialiasing - Mode Application-controlled
- // Antialiasing - Transparency Off
- // CUDA - GPUs All
- // Maximum pre-rendered frames 1
- // Multi-Frame Sampled AA (MFAA) Off
- // Power management mode Prefer maximum performance
- // Shader Cache On (test "Off" for possible performance increase)
- // Texture filtering - Anisotropic... Off
- // Texture filtering - Megative LOD... Allow
- // Texture filtering - Quality High performance
- // Texture filtering - Trilinear... Off
- // Threaded optimisation On (test "Off" for possible performance increase)
- // Triple buffering Off
- // Vertical sync Off
- // Virtual Reality pre-rendered frames 1
- // use nvidia experience game filter for better in-game visuals, much clearer vision:
- // -install and open GeForce Experience > Settings > check "Enable experimental features" > open CS:GO > press ALT+F3
- //
- // Brightness/Contrast
- // Exposure -10
- // Contrast 60
- // Highlights 0
- // Shadows -40
- // Gamma 58
- // Color
- // Tint Colour 0
- // Tint Intensity 0
- // Temperature 0 (up to 10)
- // Vibrance 76 (up to 100)
- // Details
- // Sharpen 40
- // Clarity 50
- // HDR Toning 100
- // Bloom 0
- clear_anim_cache
- clear_debug_overlays
- r_cleardecals
- snd_async_flush
- clear
- //mat_savechanges // sets video settings back to auto for unknown reason?
- host_writeconfig
- echo "autoexec.cfg loaded"
- echo "RIP ACC"
- echo
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement