Advertisement
Guest User

Untitled

a guest
May 24th, 2019
326
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. // optimal game and nvidia settings at the bottom
  2.  
  3. // *** CROSSHAIR *** //
  4. cl_crosshair_drawoutline "0" // draws a black outline around the crosshair for better visibility
  5. cl_crosshair_dynamic_maxdist_splitratio "0" // determines the ratio of the inner and outer lines
  6. cl_crosshair_dynamic_splitalpha_innermod "1" // adjusts the transparency of the inner crosshair
  7. cl_crosshair_dynamic_splitalpha_outermod "1" // adjusts the transparency of the outer crosshair
  8. cl_crosshair_dynamic_splitdist "5" // sets how far apart the two crosshairs move apart when your character model moves
  9. cl_crosshair_outlinethickness "1" // determines the thickness of the black outline around the crosshair-lines
  10. cl_crosshair_sniper_show_normal_inaccuracy "0" // standing inaccuracy will also affect the blur of the sniper crosshair
  11. cl_crosshair_sniper_width "1" // allows you to change the thickness of the sniper crosshair
  12. cl_crosshair_t "0" // removes the top line of the crosshair for "T" style crosshair
  13. cl_crosshairalpha "223" // allows you to control the transparency of your crosshair
  14. cl_crosshaircolor "5" // allows you to change the color of your crosshair [red; green; yellow; blue; cyan; custom]
  15. cl_crosshaircolor_b "255"
  16. cl_crosshaircolor_g "31"
  17. cl_crosshaircolor_r "191"
  18. cl_crosshairdot "0" // allows you to enable a dot in the middle of your crosshair
  19. cl_crosshairgap "-2.5" // determines the middle gap between the lines of the crosshair
  20. cl_crosshairgap_useweaponvalue "0" // the gap will update dynamically based on which weapon is currently equipped
  21. cl_crosshairsize "3.5" // determines the width and height of the crosshair-lines in 0.5 increments
  22. cl_crosshairstyle "4" // allows you to change the style of your crosshair [default; default static; classic; classic dynamic; classic static; classic 1.6/CS:S]
  23. cl_crosshairthickness "0" // allows you to change the thickness of the crosshair-lines
  24. cl_crosshairusealpha "1" // adjusts the transparency of your crosshair
  25. //cl_scalecrosshair "1" // removed?
  26. crosshair "1" // toggle whether or not your crosshair is visible in game
  27.  
  28. // *** VIEWMODEL *** //
  29. cl_bob_lower_amt "0" // the amount the viewmodel lowers when running
  30. cl_bobamt_lat "0" // the amount the viewmodel moves side to side when running
  31. cl_bobamt_vert "0" // the amount the viewmodel moves up and down when running
  32. cl_bobcycle "0" // the frequency at which the viewmodel bobs
  33. //cl_bobup "0" // sets the amount that the view of a player bobs while running; cheat protected;
  34. cl_righthand "1" // use right-handed view models
  35. cl_viewmodel_shift_left_amt "0" // the amount the viewmodel shifts to the left when shooting accuracy decreases;
  36. cl_viewmodel_shift_right_amt "0" // the amount the viewmodel shifts to the right when shooting accuracy decreases;
  37. viewmodel_fov "60" // field of view (viewmodel)
  38. viewmodel_offset_x "2" // viewmodel x pos (right-left)
  39. viewmodel_offset_y "0" // viewmodel y pos (front-back)
  40. viewmodel_offset_z "-1.8" // viewmodel z pos (up-down)
  41. viewmodel_presetpos "0" // 0: Custom;   1: Desktop; 2: Couch; 3: Classic;
  42. viewmodel_recoil "0" // amount of weapon recoil/aim punch to display on viewmodel
  43.  
  44. // *** MOUSE *** //
  45. cl_mouselook "1" // set to 1 to use mouse for look, 0 for keyboard look
  46. m_customaccel "0" // 1: custom mouse acceleration; 1: custom accelaration disabled;
  47. m_customaccel_exponent "0" // mouse move is raised to this power before being scaled by scale factor
  48. m_customaccel_max "0" // max mouse move scale factor, 0 for no limit
  49. m_customaccel_scale "0" // custom mouse acceleration value
  50. m_forward "1" // mouse forward factor
  51. m_mouseaccel1 "0" // windows mouse acceleration initial threshold (2x movement)
  52. m_mouseaccel2 "0" // windows mouse acceleration secondary threshold (4x movement)
  53. m_mousespeed "0" // windows mouse acceleration (0 to disable, 1 to enable, 2 to enable secondary threshold)
  54. m_pitch "0.022" // mouse pitch factor
  55. m_rawinput "1" // use raw mouse input (no acceleration)
  56. sensitivity "0.43" // mouse sensitivity; 3200 DPI [0.45: 1440 eDPI; 0.43: 1376 eDPI; 0.42: 1344 eDPI; 0.4: 1280 eDPI; 0.375: 1200 eDPI];
  57. zoom_sensitivity_ratio_mouse "0.8" // 0.818933027098955175: equals normal sensitivity; mouse sensitivity scale factor applied when FOV is zoomed in;
  58.  
  59. // *** HUD *** //
  60. cl_color "1" // preferred teammate color [yellow, purple, green, blue, orange]
  61. cl_hud_color "2" // sets the color of the HUD elements
  62. cl_hud_background_alpha "0.3" // sets how transparent the HUD backgrounds are
  63. cl_hud_bomb_under_radar "1" // shows a bomb logo when carrying the bomb
  64. cl_hud_healthammo_style "1" // sets style of the health and ammo areas; 0: default; 1: simple;
  65. cl_hud_playercount_pos "0" // sets the players-alive count to top (for bottom set 1)
  66. cl_hud_playercount_showcount "1" // 0: shows the avatar and health bars of players alive; 1: only number of players alive;
  67. cl_showfps "0" // shows the current number of fps
  68. cl_showloadout "1" // toggles display of current load out
  69. cl_showpos "0" // shows velocity and position
  70. cl_teamid_overhead_always "1" // mark teammates with arrow over head (spot team through walls)
  71. cl_teammate_colors_show "1" // show color of teammates in chat and on radar
  72. hud_scaling "0.8" // scales HUD elements
  73. hud_showtargetid "1" // show names when hovering over players
  74. hud_takesshots "1" // auto-screenshot scoreboard at end of map; not working, removed?
  75. safezonex "1" // relative HUD x axis positioning
  76. safezoney "1" // relative HUD y axis positioning
  77.  
  78. // *** RADAR *** //
  79. cl_hud_radar_scale "1.2" // radar HUD size
  80. cl_radar_always_centered "0" // centers the radar to your own position
  81. cl_radar_icon_scale_min "0.7" // sets the minimum icon scale. valid values are 0.4 to 1.0
  82. cl_radar_rotate "1" // activates the radar rotation when you are turning
  83. cl_radar_square_with_scoreboard "1" // the radar will toggle to square when the scoreboard is visible
  84.  
  85. // *** VIDEO *** //
  86. cl_detail_avoid_force "0" // force with which to avoid players (in units, percentage of the width of the detail sprite)
  87. cl_detail_avoid_radius "0" // radius around detail sprite to avoid players
  88. cl_detail_avoid_recover_speed "0" // how fast to recover position after avoiding players
  89. cl_detail_max_sway "0" // amplitude of the detail prop sway
  90. fps_max "240" // set max rendered fps; 0: unlimited;
  91. fps_max_menu "60" // main menu max rendered fps
  92. mat_monitorgamma "1.7" // monitor gamma/brightness
  93. mat_monitorgamma_tv_enabled "1" // 0: computer monitor mode; 1: television mode;
  94. mat_powersavingsmode "0"
  95. mat_queue_mode "2" // -1: default for your system; 0: synchronous single thread; 1: queued single threaded mode; 2: multi-threaded mode;
  96. muzzleflash_light "0" // 1 (might make it easier to spot firing enemies);   ??
  97. //r_drawparticles "0" // turns off engine particles; cheat protected;
  98. r_drawtracers_firstperson "0" // visibility of first person weapon tracers
  99. r_dynamic "0" // turns off dynamic lighting
  100. r_eyegloss "0"
  101. r_eyemove "0"
  102. r_eyeshift_x "0"
  103. r_eyeshift_y "0"
  104. r_eyeshift_z "0"
  105. r_eyesize "0"
  106.  
  107. // *** AUDIO *** //
  108. dsp_enhance_stereo "0" // emulated stereo sound
  109. snd_deathcamera_volume "0" // relative volume of the death camera music
  110. snd_ducking_off "1"
  111. //snd_dvar_dist_max "2000" // 1320; play full far sound at this distance; cheat protected;
  112. //snd_dvar_dist_min "300" // 240; play full near sound at this distance; cheat protected;
  113. snd_front_headphone_position "90" // specifies the position (in degrees) of the virtual front left/right headphones
  114. snd_headphone_pan_exponent "1.2"    // 1; relative volume of middle sound versus side sound; 2?
  115. snd_headphone_pan_radial_weight "1" // apply cos(angle) * weight before pan law; affects how the left-right volumes change; 2?
  116. snd_hrtf_distance_behind "100" // HRTF calculations will calculate the player as being this far behind the camera
  117. snd_hwcompat "0" // 0: Advanced 3D Audio Processing enabled; 1: Advanced 3D Audio Processing disabled for compatibility with audio hardware;
  118. snd_legacy_surround "0" // unknown command, removed?
  119. snd_mapobjective_volume "0.07" // relative volume of bomb/hostage objective music
  120. //snd_max_same_sounds "5" // 4; cheat protected;
  121. //snd_max_same_weapon_sounds "5" // 3; cheat protected;
  122. snd_menumusic_volume "0" // relative volume of the main menu music
  123. snd_mix_async "1" // allows for shorter look ahead buffer (snd_mixahead), improves performance
  124. snd_mixahead "0.025" // default is 0.1 (100ms); hearing crackling/pops? set to 0.05; audio latency, makes audio feel more in-sync with screen;
  125. snd_music_selection "0" // 2; tracking rotating music for players with no music packs equipped;
  126. snd_musicvolume "0" // overall music volume; unknown command, removed?
  127. snd_mute_losefocus "0" // mutes in-game sounds while CS:GO is inactive (window mode) or minimized
  128. snd_mvp_volume "0" // relative volume of the MVP music
  129. snd_pitchquality "1"
  130. snd_rear_headphone_position "90" // specifies the position (in degrees) of the virtual rear left/right headphones
  131. //snd_rear_speaker_scale "1" // how much to scale rear speaker contribution to front stereo output; cheat protected;
  132. snd_roundend_volume "0" // relative volume of round end music
  133. snd_roundstart_volume "0" // relative volume of round start music
  134. snd_tensecondwarning_volume "0.25" // relative volume of ten second (9.7s) warning music
  135. sv_voiceenable "1" // whether or not voice is enabled on the server
  136. voice_enable "1" // toggle voice transmit and receive
  137. voice_mixer_volume "1" // mic volume
  138. voice_scale "0.33  " // receiving voice volume
  139. volume "0.4" // overall volume
  140. windows_speaker_config "1" // headset configuration; unknown command?
  141.  
  142. // *** NETWORK *** //
  143. cl_cmdrate "128" // max number of command packets sent to server per second
  144. cl_interp "0.01" // def. 0.03125, min. 0 max. 0.5; sets the interpolation amount (bounded on low side by server interp ratio settings);
  145. cl_interp_ratio "1" // 1 little to no loss, else 2; sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate);
  146. cl_interpolate "1" // enables or disables interpolation on listen servers or during demo playback
  147. cl_lagcompensation "1 // perform server side lag compensation of weapon firing events
  148. cl_updaterate "128" // number of packets per second of updates you are requesting from the server
  149. mm_dedicated_search_maxping "80" // longest preferred ping to dedicated servers for games
  150. rate "786432" // max bytes/sec the host can receive data
  151. sv_maxrate "128000" // max bandwidth rate allowed on server, 0 == unlimited
  152. sv_maxupdaterate "128"// maximum updates per second that the server will allow
  153. sv_mincmdrate "128" // this sets the minimum value for cl_cmdrate. 0 == unlimited.
  154. sv_minrate "128000" // min bandwidth rate allowed on server, 0 == unlimited
  155. sv_minupdaterate "128" // minimum updates per second that the server will allow
  156.  
  157. // *** NET GRAPH *** //
  158. net_graph "1" // enables net graph display
  159. net_graphheight "48" // height of the net graph display in pixels from bottom
  160. net_graphmsecs "400" // sets the amount of milliseconds that the latency graph should represent
  161. net_graphpos "2" // position of the screen the net graph display is placed at; 0: left; 1: right; 2: middle;
  162. net_graphproportionalfont "0" // sets whether or not net graph font should be made proportional
  163. net_graphshowinterp "1" // whether or not interpolation should be shown
  164. net_graphshowlatency "1" // whether or not latency should be shown
  165. net_graphsolid "1" // whether or not the net graph display is solid
  166. net_graphtext "1" // whether or not the text fields should be drawn
  167.  
  168. // *** MISC *** //
  169. cl_allowdownload "1" // client downloads customization files
  170. cl_allowupload "1" // client uploads customization files
  171. cl_autohelp "0" // auto-help
  172. cl_autowepswitch "0" // automatically switch to picked up weapons
  173. cl_disablefreezecam "1" // disables the smash-zoom and freeze onto your killer when you die
  174. cl_disablehtmlmotd "1" // disables the servers message of the day
  175. cl_dm_buyrandomweapons "0" // player will automatically receive a random weapon on spawn in deathmatch if this is set to 1
  176. cl_downloadfilter "nosounds" // determines which files can be downloaded from the server; all, none, nosounds;
  177. cl_forcepreload "1" // force preloading models/maps
  178. cl_freezecameffects_showholiday "0"
  179. cl_join_advertise "2" // 0: no; 1: join on valve official servers; 2: join on every game mode;
  180. cl_predict "1" // perform client side prediction
  181. cl_predictweapons "1" // perform client side prediction of weapon effects
  182. cl_showhelp "0" // show on-screen help
  183. cl_scoreboard_mouse_enable_binding "+attack2" // name of the binding to enable mouse selection in the scoreboard
  184. cl_timeout "40" // the client will disconnect itself
  185. cl_use_opens_buy_menu "0" // pressing the +use key will open the buy menu if in a buy zone
  186. //cl_winddir "0" // weather effects wind direction angle; cheat protected;
  187. //cl_windspeed "0" // weather effects wind speed scalar; cheat protected;
  188. //cl_wpn_sway_scale "0" // cheat protected
  189. closecaption "0" // enable close captioning
  190. closeonbuy "0" // set non-zero to close the buy menu after buying something
  191. con_enable "1" // allows the console to be activated
  192. developer "0" // set developer message level
  193. //dsp_slow_cpu "0" // cheat protected
  194. func_break_max_pieces "0" // less clutter from breaking vents (especially on Mirage); useless when playing mm;
  195. gameinstructor_enable "0" // display in game lessons that teach new players
  196. joystick "0" // 0: joystick disabled; 1: joystick enabled
  197. joystick_force_disabled "1" // prevents any joystick input for cases where a piece of hardware is incorrectly identified as a joystick
  198. joystick_force_disabled_set_from_options "1" // sets controllers enabled/disabled just before the config is written
  199. option_duck_method "0" // 0: hold; 1: toggle;
  200. option_speed_method "0" // 0: hold; 1: toggle;
  201. player_nevershow_communityservermessage "1"
  202. spec_replay_autostart "0" // disable kill cam auto play when available
  203. sv_forcepreload "1" // force server side preloading; useless when playing mm;
  204. ui_steam_overlay_notification_position "bottomright" // steam overlay notification position
  205.  
  206. // *** BINDS *** //
  207. // -layout: http://cs.ingame.de/files/2012/08/cs-buyscript-tastatur.jpg
  208. // -alternative layout: https://steamuserimages-a.akamaihd.net/ugc/536259912156127665/C2F6BC05E39B0220BA9842BE126F376F4B2A36E8/
  209. unbindall
  210. //bind 0 slot10 // molotov
  211. bind 1 slot1 // primary
  212. bind 2 slot2 // secondary
  213. bind 3 slot3 // zeus/knife
  214. //bind 4 slot4 // grenades (equals invnextgrenade)
  215. bind 5 slot5 // c4
  216. //bind 6 slot6 // he
  217. //bind 7 slot7 // flashbang
  218. //bind 8 slot8 // smoke
  219. bind 6 slot9 // decoy
  220. bind a +moveleft
  221. bind b buymenu
  222. bind c radio3
  223. bind d +moveright
  224. bind e +use
  225. //bind f +lookatweapon
  226. bind g drop
  227. //bind m teammenu
  228. //bind q lastinv
  229. bind r +reload
  230. bind s +back
  231. //bind u messagemode2
  232. bind v +voicerecord
  233. bind w +forward
  234. bind x radio2
  235. //bind y messagemode
  236. bind z radio1
  237. //bind , buyammo1
  238. //bind . buyammo2
  239. bind \ toggleconsole
  240. bind escape cancelselect
  241. bind tab +showscores
  242. bind space +jump
  243. bind backspace +spray_menu // default key "t" replaced with jump throw
  244. bind ctrl +duck
  245. //bind shift +speed
  246. //bind del mute
  247. //bind pause pause
  248. //bind F3 autobuy
  249. //bind F4 rebuy
  250. bind F5 jpeg
  251. //bind F6 "save quick"
  252. //bind F7 "load quick"
  253. //bind F10 "quit prompt"
  254. bind mouse1 +attack
  255. bind mouse2 +attack2
  256. bind mwheelup invprev
  257. bind mwheeldown invnext
  258.  
  259. // custom radar map size
  260. bind pgdn "incrementvar cl_radar_scale 0.25 1.0 -0.05"
  261. bind pgup "incrementvar cl_radar_scale 0.25 1.0 0.05"
  262.  
  263. // toggle voice chat and log in console
  264. alias voice v0
  265. alias v0 "echo VOICE DISABLED; voice_enable 0; alias voice v1"
  266. alias v1 "echo VOICE ENABLED; voice_enable 1; alias voice v0"
  267. bind i voice
  268.  
  269. // allchat on enter and teamchat on shift+enter
  270. alias +walkchat "+speed; bind enter messagemode2"
  271. alias -walkchat "-speed; bind enter messagemode"
  272. bind shift +walkchat
  273. bind rshift +walkchat
  274. bind enter messagemode
  275.  
  276. // buy and drop primary weapon
  277. alias buydrop "buy m4a1; slot1; drop"
  278. bind y buydrop
  279.  
  280. // jump throw
  281. alias +jumpthrow "+jump; -attack"
  282. alias -jumpthrow -jump
  283. bind t +jumpthrow
  284.  
  285. // duck jump
  286. alias +djump "+jump; +duck"
  287. alias -djump "-jump; -duck"
  288. bind alt +djump
  289.  
  290. // toggle to show equipment of teammates over their head
  291. alias show s0
  292. alias s0 "+cl_show_team_equipment; alias show s1"
  293. alias s1 "-cl_show_team_equipment; alias show s0"
  294. alias +inspect "+lookatweapon; show"
  295. alias -inspect -lookatweapon
  296. bind f +inspect
  297.  
  298. // hold key to hold knife out, on release switch back (+ free memory and clear bullets/blood)
  299. alias +knife slot3
  300. alias -knife "lastinv; r_cleardecals; clear_anim_cache"
  301. bind q +knife
  302.  
  303. // switch between primary and secondary weapon
  304. bind mouse5 invnextnongrenade
  305.  
  306. // cycle between smoke/flashbang only
  307. alias sf sf0
  308. alias sf0 "use weapon_flashbang; use weapon_smokegrenade; alias sf sf1"
  309. alias sf1 "use weapon_smokegrenade; use weapon_flashbang; alias sf sf0"
  310. bind mouse4 sf
  311.  
  312. // cycle between molotov/he only
  313. alias mh mh0
  314. alias mh0 "use weapon_hegrenade; use weapon_molotov; use weapon_incgrenade; alias mh mh1"
  315. alias mh1 "use weapon_molotov; use weapon_incgrenade; use weapon_hegrenade; alias mh mh0"
  316. bind 4 mh
  317.  
  318. // buy binds
  319. //=====================================================
  320. //   Num Lock  |      /      |      *      |     -     |
  321. //             |   DEFUSER   |      HE     |  MOLOTOV  |
  322. //-------------|-------------|-------------|-----------|
  323. //      7      |      8      |      9      |     +     |
  324. //    SCOUT    |     AWP     |  AUG/SG553  |   SMOKE   |
  325. //-------------|-------------|-------------|           |
  326. //      4      |      5      |      6      |           |
  327. //    UMP-45   | FAMAS/GALIL |  M4A1/AK47  |           |
  328. //-------------|-------------|-------------|-----------|
  329. //      1      |      2      |      3      |   Enter   |
  330. //     P250    |  5-7/Tec-9  |    DEAGLE   |   FLASH   |
  331. //-------------|-------------|-------------|           |
  332. //      0                    |      .      |           |
  333. //    VEST + HELMET          |     VEST    |           |
  334. //=====================================================
  335. bind kp_ins "buy vesthelm"
  336. bind kp_del "buy vest"
  337. bind kp_end "buy p250"
  338. bind kp_downarrow "buy tec9"
  339. bind kp_pgdn "buy deagle"
  340. bind kp_leftarrow "ump45"
  341. bind kp_5 "buy famas"
  342. bind kp_rightarrow "buy m4a1"
  343. bind kp_home "buy ssg08"
  344. bind kp_uparrow "buy awp; say_team I got AWP"
  345. bind kp_pgup "buy aug"
  346. bind - "buy defuser; say_team I got Defuser"
  347. bind kp_multiply "buy hegrenade"
  348. bind kp_minus "buy incgrenade"
  349. bind kp_plus "buy smokegrenade"
  350. bind kp_enter "buy flashbang"
  351.  
  352. bind F3 "buy vesthelm; buy m4a1; buy smokegrenade; buy flashbang; buy defuser" // T: $4200; CT: $5000;
  353. bind F4 "buy vesthelm; buy awp; buy smokegrenade; buy flashbang; buy p250; buy defuser" // T: $6550; CT: $6950;
  354.  
  355. // shortcuts
  356. alias auto "exec autoexec"
  357. alias dc "disconnect"
  358. alias q "quit"
  359.  
  360.  
  361. // launch options: -novid -nojoy -no-browser -refresh 144 -tickrate 128 -language pirate
  362.  
  363. // test "Disable fullscreen optimizations" in csgo.exe application preferences for better fps (compatibility tab)
  364.  
  365. // in-game graphics settings:
  366. //
  367. //  Global Shadow Quality  High
  368. //  Model/Texture Detail   Medium (down to Low)
  369. //  Effect Detail          Medium (down to Low)
  370. //  Shader Detail          High  (down to Low)
  371. //  Multicore Rendering    On
  372. //  MSAA                   4x MSAA
  373. //  FXAA                   Off
  374. //  Filtering Mode         Anisotropic 16x (down to Bilinear)
  375. //  V-Sync                 Off
  376. //  Motion Blur            Off
  377.  
  378. // nvidia control panel settings:
  379. // -3D Settings > Adjust settings with preview > check "Use the advanced 3D image settings"
  380. // -3D Settings > Manage 3D settings > Program Settings > select "csgo.exe"
  381. //
  382. //  Ambient Occlusion                    Off
  383. //  Anisotropic filtering                Application-controlled
  384. //  Antialiasing - Gamma correction      Off
  385. //  Antialiasing - Mode                  Application-controlled
  386. //  Antialiasing - Transparency          Off
  387. //  CUDA - GPUs                          All
  388. //  Maximum pre-rendered frames          1
  389. //  Multi-Frame Sampled AA (MFAA)        Off
  390. //  Power management mode                Prefer maximum performance
  391. //  Shader Cache                         On (test "Off" for possible performance increase)
  392. //  Texture filtering - Anisotropic...   Off
  393. //  Texture filtering - Megative LOD...  Allow
  394. //  Texture filtering - Quality          High performance
  395. //  Texture filtering - Trilinear...     Off
  396. //  Threaded optimisation                On (test "Off" for possible performance increase)
  397. //  Triple buffering                     Off
  398. //  Vertical sync                        Off
  399. //  Virtual Reality pre-rendered frames  1
  400.  
  401. // use nvidia experience game filter for better in-game visuals, much clearer vision:
  402. // -install and open GeForce Experience > Settings > check "Enable experimental features" > open CS:GO > press ALT+F3
  403. //
  404. //  Brightness/Contrast
  405. //    Exposure        -10
  406. //    Contrast        60
  407. //    Highlights      0
  408. //    Shadows         -40
  409. //    Gamma           58
  410. //  Color
  411. //    Tint Colour     0
  412. //    Tint Intensity  0
  413. //    Temperature     0 (up to 10)
  414. //    Vibrance        76 (up to 100)
  415. //  Details
  416. //    Sharpen         40
  417. //    Clarity         50
  418. //    HDR Toning      100
  419. //    Bloom           0
  420.  
  421.  
  422. clear_anim_cache
  423. clear_debug_overlays
  424. r_cleardecals
  425. snd_async_flush
  426. clear
  427. //mat_savechanges // sets video settings back to auto for unknown reason?
  428. host_writeconfig
  429. echo "autoexec.cfg loaded"
  430. echo "RIP ACC"
  431. echo
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement