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- alarm: increase the cube by 5 feet per spell level
- beast bond: +1 beast per spell level
- ceremony: probably +1 target per spell level? this one feels somewhat pointless to bother with upcasting but could be done
- compelled duel: literally no idea
- comprehend languages: i'm not sure
- detect evil and good: more range?
- detect magic: more range?
- detect poison and disease: more range????
- disguise self: maybe up the amount of foot difference - i know that Firbolgs already go up to 3 foot difference, so maybe +1 foot diff per slot level. lemme be 17 feet tall with disguise self
- divine favor: up the damage a bit? probably like +1d4 every 2 slot levels or something
- entangle: bigger area
- expeditious retreat: more targets?
- faerie fire: bigger area
- feather fall: more targets - i actually am surprised this one doesn't already have this
- find familiar: i'm gonna be honest i want to keep this one as not upcasting because it's already kind of one of the best spells in the game
- gift of alacrity: either increase the initiative bonus or up the number of targets. i'm more inclined to say the ini bonus
- goodberry: more berries
- grease: bigger area???
- identify: i have no fucking idea.
- illusory script: longer duration
- jump: maybe more targets
- mage armor: probably more targets
- protection from evil and good: probably more targets? this spell actually becomes really strong if it affects your whole party though lol
- purify food and drink: bigger area
- sanctuary: more targets? i could also see duration
- shield: i kind of don't want this one to scale due to how good it is
- shield of faith: same as shield
- silent image: duration
- snare: probably like, "3rd level or higher it can affect huge, 6th level or higher it can affect garg" or something
- speak with animals: duration
- hideous laughter: more targets
- tenser's floating disk: more weight
- thunderous smite: why the fuck does this one not scale??? just more damage lol
- unseen servant: more servants prolly
- wrathful smite: more damage
- zephyr strike: either it can affect more than just one attack per level, or just increase the force damage
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