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sneakydodge123

bom

Aug 10th, 2018
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  1. local remote = NS ([==[
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. warn'AN EDIT OF "FULL BAN HAMMER STUPIDITY" By UndeniableInfinity.'
  7. warn'Why did i make this? because people seem to get shocked by the size.'
  8. warn'so i made..."BANHAMMER UNIVERSE", a bigger version of BanHammer Infinity.'
  9. warn'Credits to Shackluster, He created the original.'
  10.  
  11. wait(0.2)
  12.  
  13. script.Name = "UndeniableInfinity's UNIVERSAL WIDESPREAD Ban hammer"
  14.  
  15. Player = owner
  16. PlayerGui = Player.PlayerGui
  17. Cam = workspace.CurrentCamera
  18. Backpack = Player.Backpack
  19. Character = Player.Character
  20. Humanoid = Character.Humanoid
  21. Mouse = Player:GetMouse()
  22. RootPart = Character["HumanoidRootPart"]
  23. Torso = Character["Torso"]
  24. Head = Character["Head"]
  25. RightArm = Character["Right Arm"]
  26. LeftArm = Character["Left Arm"]
  27. RightLeg = Character["Right Leg"]
  28. LeftLeg = Character["Left Leg"]
  29. RootJoint = RootPart["RootJoint"]
  30. Neck = Torso["Neck"]
  31. RightShoulder = Torso["Right Shoulder"]
  32. LeftShoulder = Torso["Left Shoulder"]
  33. RightHip = Torso["Right Hip"]
  34. LeftHip = Torso["Left Hip"]
  35. local sick = Instance.new("Sound",Character)
  36. sick.SoundId = "rbxassetid://2065467147"
  37. sick.Looped = true
  38. sick.Pitch = 1
  39. sick.Volume = 9999999999999
  40. sick:Play(2065467147)
  41.  
  42. IT = Instance.new
  43. CF = CFrame.new
  44. VT = Vector3.new
  45. RAD = math.rad
  46. C3 = Color3.new
  47. UD2 = UDim2.new
  48. BRICKC = BrickColor.new
  49. ANGLES = CFrame.Angles
  50. EULER = CFrame.fromEulerAnglesXYZ
  51. COS = math.cos
  52. ACOS = math.acos
  53. SIN = math.sin
  54. ASIN = math.asin
  55. ABS = math.abs
  56. MRANDOM = math.random
  57. FLOOR = math.floor
  58.  
  59. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  60. local NEWMESH = IT(MESH)
  61. if MESH == "SpecialMesh" then
  62. NEWMESH.MeshType = MESHTYPE
  63. if MESHID ~= "nil" and MESHID ~= "" then
  64. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  65. end
  66. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  67. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  68. end
  69. end
  70. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  71. NEWMESH.Scale = SCALE
  72. NEWMESH.Parent = PARENT
  73. return NEWMESH
  74. end
  75.  
  76. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  77. local NEWPART = IT("Part")
  78. NEWPART.formFactor = FORMFACTOR
  79. NEWPART.Reflectance = REFLECTANCE
  80. NEWPART.Transparency = TRANSPARENCY
  81. NEWPART.CanCollide = false
  82. NEWPART.Locked = true
  83. NEWPART.Anchored = true
  84. if ANCHOR == false then
  85. NEWPART.Anchored = false
  86. end
  87. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  88. NEWPART.Name = NAME
  89. NEWPART.Size = SIZE
  90. NEWPART.Position = Torso.Position
  91. NEWPART.Material = MATERIAL
  92. NEWPART:BreakJoints()
  93. NEWPART.Parent = PARENT
  94. return NEWPART
  95. end
  96.  
  97. --//=================================\\
  98. --|| CUSTOMIZATION
  99. --\\=================================//
  100.  
  101. Player_Size = 1 --Size of the player.
  102. Animation_Speed = 3
  103. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  104.  
  105. local Speed = 16
  106. local Effects2 = {}
  107.  
  108. --//=================================\\
  109. --|| END OF CUSTOMIZATION
  110. --\\=================================//
  111.  
  112. local function weldBetween(a, b)
  113. local weldd = Instance.new("ManualWeld")
  114. weldd.Part0 = a
  115. weldd.Part1 = b
  116. weldd.C0 = CFrame.new()
  117. weldd.C1 = b.CFrame:inverse() * a.CFrame
  118. weldd.Parent = a
  119. return weldd
  120. end
  121.  
  122. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  123. local acs = Instance.new("Part")
  124. acs.CanCollide = false
  125. acs.Anchored = false
  126. acs.Size = Vector3.new(0,0,0)
  127. acs.CFrame = attachmentpart.CFrame
  128. acs.Parent = Character
  129. acs.BrickColor = color
  130. local meshs = Instance.new("SpecialMesh")
  131. meshs.MeshId = mesh
  132. meshs.TextureId = texture
  133. meshs.Parent = acs
  134. meshs.Scale = scale
  135. meshs.Offset = offset
  136. weldBetween(attachmentpart,acs)
  137. end
  138.  
  139. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  140. if TYPE == "Gem" then
  141. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  142. acs.Anchored = false
  143. acs.CanCollide = false
  144. acs.CFrame = PART.CFrame
  145. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  146. weldBetween(PART,acs)
  147. elseif TYPE == "Skull" then
  148. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  149. acs.Anchored = false
  150. acs.CanCollide = false
  151. acs.CFrame = PART.CFrame
  152. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  153. weldBetween(PART,acs)
  154. elseif TYPE == "Eye" then
  155. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  156. acs.Anchored = false
  157. acs.CanCollide = false
  158. acs.CFrame = PART.CFrame
  159. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  160. weldBetween(PART,acs)
  161. end
  162. end
  163.  
  164. --//=================================\\
  165. --|| USEFUL VALUES
  166. --\\=================================//
  167.  
  168. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  169. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  170. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  171. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  172. local CHANGEDEFENSE = 0
  173. local CHANGEDAMAGE = 0
  174. local CHANGEMOVEMENT = 0
  175. local ANIM = "Idle"
  176. local ATTACK = false
  177. local EQUIPPED = false
  178. local HOLD = false
  179. local COMBO = 1
  180. local Rooted = false
  181. local SINE = 0
  182. local KEYHOLD = false
  183. local CHANGE = 2 / Animation_Speed
  184. local WALKINGANIM = false
  185. local WALK = 0
  186. local VALUE1 = false
  187. local HITFLOOR = nil
  188. local VALUE2 = false
  189. local ROBLOXIDLEANIMATION = IT("Animation")
  190. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  191. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  192. --ROBLOXIDLEANIMATION.Parent = Humanoid
  193. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  194. WEAPONGUI.Name = "Weapon GUI"
  195. local Weapon = IT("Model")
  196. Weapon.Name = "Adds"
  197. local Delete = IT("Model",Character)
  198. Delete.Name = "Banlist"
  199. local Effects = IT("Folder", Weapon)
  200. Effects.Name = "Effects"
  201. local ANIMATOR = Humanoid.Animator
  202. local ANIMATE = Character.Animate
  203. local HITPLAYERSOUNDS = {--[["1", "1", "1", "1", "1", "1"--]]"1", "1", "1", "1", "1", "1"}
  204. local HITARMORSOUNDS = {"1", "1", "1", "1", "1"}
  205. local HITWEAPONSOUNDS = {"1", "1", "1", "1", "1"}
  206. local HITBLOCKSOUNDS = {"1", "1"}
  207. local UNANCHOR = true
  208.  
  209. local SKILLTEXTCOLOR = C3(0,0,0)
  210.  
  211. --//=================================\\
  212. --\\=================================//
  213.  
  214.  
  215. --//=================================\\
  216. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  217. --\\=================================//
  218.  
  219. ArtificialHB = Instance.new("BindableEvent", script)
  220. ArtificialHB.Name = "ArtificialHB"
  221.  
  222. script:WaitForChild("ArtificialHB")
  223.  
  224. frame = Frame_Speed
  225. tf = 0
  226. allowframeloss = false
  227. tossremainder = false
  228. lastframe = tick()
  229. script.ArtificialHB:Fire()
  230.  
  231. game:GetService("RunService").Heartbeat:connect(function(s, p)
  232. tf = tf + s
  233. if tf >= frame then
  234. if allowframeloss then
  235. script.ArtificialHB:Fire()
  236. lastframe = tick()
  237. else
  238. for i = 1, math.floor(tf / frame) do
  239. script.ArtificialHB:Fire()
  240. end
  241. lastframe = tick()
  242. end
  243. if tossremainder then
  244. tf = 0
  245. else
  246. tf = tf - frame * math.floor(tf / frame)
  247. end
  248. end
  249. end)
  250.  
  251. --//=================================\\
  252. --\\=================================//
  253.  
  254.  
  255.  
  256.  
  257.  
  258. --//=================================\\
  259. --|| SOME FUNCTIONS
  260. --\\=================================//
  261.  
  262. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  263. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  264. end
  265.  
  266. function PositiveAngle(NUMBER)
  267. if NUMBER >= 0 then
  268. NUMBER = 0
  269. end
  270. return NUMBER
  271. end
  272.  
  273. function NegativeAngle(NUMBER)
  274. if NUMBER <= 0 then
  275. NUMBER = 0
  276. end
  277. return NUMBER
  278. end
  279.  
  280. function Swait(NUMBER)
  281. if NUMBER == 0 or NUMBER == nil then
  282. ArtificialHB.Event:wait()
  283. else
  284. for i = 1, NUMBER do
  285. ArtificialHB.Event:wait()
  286. end
  287. end
  288. end
  289.  
  290. function QuaternionFromCFrame(cf)
  291. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  292. local trace = m00 + m11 + m22
  293. if trace > 0 then
  294. local s = math.sqrt(1 + trace)
  295. local recip = 0.5 / s
  296. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  297. else
  298. local i = 0
  299. if m11 > m00 then
  300. i = 1
  301. end
  302. if m22 > (i == 0 and m00 or m11) then
  303. i = 2
  304. end
  305. if i == 0 then
  306. local s = math.sqrt(m00 - m11 - m22 + 1)
  307. local recip = 0.5 / s
  308. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  309. elseif i == 1 then
  310. local s = math.sqrt(m11 - m22 - m00 + 1)
  311. local recip = 0.5 / s
  312. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  313. elseif i == 2 then
  314. local s = math.sqrt(m22 - m00 - m11 + 1)
  315. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  316. end
  317. end
  318. end
  319.  
  320. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  321. local xs, ys, zs = x + x, y + y, z + z
  322. local wx, wy, wz = w * xs, w * ys, w * zs
  323. local xx = x * xs
  324. local xy = x * ys
  325. local xz = x * zs
  326. local yy = y * ys
  327. local yz = y * zs
  328. local zz = z * zs
  329. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  330. end
  331.  
  332. function QuaternionSlerp(a, b, t)
  333. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  334. local startInterp, finishInterp;
  335. if cosTheta >= 0.0001 then
  336. if (1 - cosTheta) > 0.0001 then
  337. local theta = ACOS(cosTheta)
  338. local invSinTheta = 1 / SIN(theta)
  339. startInterp = SIN((1 - t) * theta) * invSinTheta
  340. finishInterp = SIN(t * theta) * invSinTheta
  341. else
  342. startInterp = 1 - t
  343. finishInterp = t
  344. end
  345. else
  346. if (1 + cosTheta) > 0.0001 then
  347. local theta = ACOS(-cosTheta)
  348. local invSinTheta = 1 / SIN(theta)
  349. startInterp = SIN((t - 1) * theta) * invSinTheta
  350. finishInterp = SIN(t * theta) * invSinTheta
  351. else
  352. startInterp = t - 1
  353. finishInterp = t
  354. end
  355. end
  356. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  357. end
  358.  
  359. function Clerp(a, b, t)
  360. local qa = {QuaternionFromCFrame(a)}
  361. local qb = {QuaternionFromCFrame(b)}
  362. local ax, ay, az = a.x, a.y, a.z
  363. local bx, by, bz = b.x, b.y, b.z
  364. local _t = 1 - t
  365. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  366. end
  367.  
  368. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  369. local frame = IT("Frame")
  370. frame.BackgroundTransparency = TRANSPARENCY
  371. frame.BorderSizePixel = BORDERSIZEPIXEL
  372. frame.Position = POSITION
  373. frame.Size = SIZE
  374. frame.BackgroundColor3 = COLOR
  375. frame.BorderColor3 = BORDERCOLOR
  376. frame.Name = NAME
  377. frame.Parent = PARENT
  378. return frame
  379. end
  380.  
  381. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  382. local label = IT("TextLabel")
  383. label.BackgroundTransparency = 1
  384. label.Size = UD2(1, 0, 1, 0)
  385. label.Position = UD2(0, 0, 0, 0)
  386. label.TextColor3 = TEXTCOLOR
  387. label.TextStrokeTransparency = STROKETRANSPARENCY
  388. label.TextTransparency = TRANSPARENCY
  389. label.FontSize = TEXTFONTSIZE
  390. label.Font = TEXTFONT
  391. label.BorderSizePixel = BORDERSIZEPIXEL
  392. label.TextScaled = false
  393. label.Text = TEXT
  394. label.Name = NAME
  395. label.Parent = PARENT
  396. return label
  397. end
  398.  
  399. function NoOutlines(PART)
  400. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  401. end
  402.  
  403.  
  404. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  405. local NEWWELD = IT(TYPE)
  406. NEWWELD.Part0 = PART0
  407. NEWWELD.Part1 = PART1
  408. NEWWELD.C0 = C0
  409. NEWWELD.C1 = C1
  410. NEWWELD.Parent = PARENT
  411. return NEWWELD
  412. end
  413.  
  414. local SOUND = IT("Sound",nil)
  415.  
  416. function CreateSound(ID, PARENT, VOLUME, PITCH)
  417. local NEWSOUND = nil
  418. coroutine.resume(coroutine.create(function()
  419. NEWSOUND = SOUND:Clone()
  420. NEWSOUND.Parent = PARENT
  421. NEWSOUND.Volume = VOLUME
  422. NEWSOUND.Pitch = PITCH
  423. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  424. Swait()
  425. NEWSOUND:play()
  426. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  427. end))
  428. return NEWSOUND
  429. end
  430.  
  431. function CFrameFromTopBack(at, top, back)
  432. local right = top:Cross(back)
  433. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  434. end
  435.  
  436. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  437. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  438. local mesh = IT("SpecialMesh",wave)
  439. mesh.MeshType = "FileMesh"
  440. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  441. mesh.Scale = SIZE
  442. mesh.Offset = VT(0,0,-SIZE.X/8)
  443. local cR=255
  444. local cG=0
  445. local cB=0
  446. local flg5=1 local omgidk=1
  447. local add=15
  448. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  449. if omgidk>10000 then omgidk=0 end
  450. omgidk=omgidk+1
  451. if cR>=255 then flg5=1 end
  452. if cG>=255 then flg5=2 end
  453. if cB>=255 then flg5=3 end
  454. if flg5==1 then cR=cR-add cG=cG+add end
  455. if flg5==2 then cG=cG-add cB=cB+add end
  456. if flg5==3 then cB=cB-add cR=cR+add end
  457. color=Color3.fromRGB(cR,cG,cB)
  458. mesh.VertexColor = VT(cR,cG,cB)
  459. end)
  460. wave.CFrame = CFRAME
  461. coroutine.resume(coroutine.create(function(PART)
  462. for i = 1, WAIT do
  463. Swait()
  464. mesh.Scale = mesh.Scale + GROW
  465. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  466. if DOESROT == true then
  467. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  468. end
  469. wave.Transparency = wave.Transparency + (0.5/WAIT)
  470. if wave.Transparency > 0.99 then
  471. wave:remove()
  472. end
  473. end
  474. end))
  475. end
  476.  
  477. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  478. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  479. local mesh = IT("SpecialMesh",wave)
  480. mesh.MeshType = "Sphere"
  481. mesh.Scale = SIZE
  482. mesh.Offset = VT(0,0,0)
  483. wave.CFrame = CFRAME
  484. coroutine.resume(coroutine.create(function(PART)
  485. for i = 1, WAIT do
  486. Swait()
  487. mesh.Scale = mesh.Scale + GROW
  488. wave.Transparency = wave.Transparency + (1/WAIT)
  489. if wave.Transparency > 0.99 then
  490. wave:remove()
  491. end
  492. end
  493. end))
  494. end
  495.  
  496. function MakeForm(PART,TYPE)
  497. if TYPE == "Cyl" then
  498. local MSH = IT("CylinderMesh",PART)
  499. elseif TYPE == "Ball" then
  500. local MSH = IT("SpecialMesh",PART)
  501. MSH.MeshType = "Sphere"
  502. elseif TYPE == "Wedge" then
  503. local MSH = IT("SpecialMesh",PART)
  504. MSH.MeshType = "Wedge"
  505. end
  506. end
  507.  
  508. function CheckTableForString(Table, String)
  509. for i, v in pairs(Table) do
  510. if string.find(string.lower(String), string.lower(v)) then
  511. return true
  512. end
  513. end
  514. return false
  515. end
  516.  
  517. function CheckIntangible(Hit)
  518. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  519. if Hit and Hit.Parent then
  520. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  521. return true
  522. end
  523. end
  524. return false
  525. end
  526.  
  527. Debris = game:GetService("Debris")
  528.  
  529. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  530. local Direction = CFrame.new(StartPos, Vec).lookVector
  531. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  532. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  533. if RayHit and CheckIntangible(RayHit) then
  534. if DelayIfHit then
  535. wait()
  536. end
  537. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  538. end
  539. return RayHit, RayPos, RayNormal
  540. end
  541.  
  542. function turnto(position)
  543. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  544. end
  545.  
  546. --//=================================\\
  547. --|| WEAPON CREATION
  548. --\\=================================//
  549.  
  550. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  551. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(30,30,30), VT(0, 98, -10))
  552. local cR=255
  553. local cG=0
  554. local cB=0
  555. local flg5=1 local omgidk=1
  556. local add=15
  557. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  558. if omgidk>10000 then omgidk=0 end
  559. omgidk=omgidk+1
  560. if cR>=255 then flg5=1 end
  561. if cG>=255 then flg5=2 end
  562. if cB>=255 then flg5=3 end
  563. if flg5==1 then cR=cR-add cG=cG+add end
  564. if flg5==2 then cG=cG-add cB=cB+add end
  565. if flg5==3 then cB=cB-add cR=cR+add end
  566. color=Color3.fromRGB(cR,cG,cB)
  567. HandleMesh.VertexColor = VT(cR,cG,cB)
  568. end)
  569. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  570. m = game.Players.SNEAKY_Dodge --The name of the guy who was using the script.
  571. char = m.Character
  572. local txt = Instance.new("BillboardGui", char)
  573. txt.Adornee = char.Head
  574. txt.Name = "_status"
  575. txt.Size = UDim2.new(2, 0, 1.2, 0)
  576. txt.StudsOffset = Vector3.new(-9, 30, 0)
  577. local text = Instance.new("TextLabel", txt)
  578. text.Size = UDim2.new(10, 0, 7, 0)
  579. text.FontSize = "Size24"
  580. text.TextScaled = true
  581. text.TextTransparency = 0
  582. text.BackgroundTransparency = 1
  583. text.TextTransparency = 0
  584. text.TextStrokeTransparency = 0
  585. text.Font = "Bodoni"
  586. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  587. v = Instance.new("Part")
  588. v.Name = "ColorBrick"
  589. v.Parent = m.Character
  590. v.FormFactor = "Symmetric"
  591. v.Anchored = true
  592. v.CanCollide = false
  593. v.BottomSurface = "Smooth"
  594. v.TopSurface = "Smooth"
  595. v.Size = Vector3.new(10, 5, 3)
  596. v.Transparency = 1
  597. v.CFrame = char.Torso.CFrame
  598. v.BrickColor = BrickColor.new("Really black")
  599. v.Transparency = 1
  600. v.Shape = "Block"
  601. spawn(function()
  602. local TweenService = game:GetService("TweenService")
  603. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  604. local Int = 0
  605. while wait(0.5) do
  606. if Int == #Colours then Int = 0 end
  607. Int = Int+1
  608. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  609. end
  610. end)
  611. text.Text = "Beeish"
  612. for _, c in pairs(Weapon:GetChildren()) do
  613. if c.ClassName == "Part" then
  614. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  615. end
  616. end
  617.  
  618. Weapon.Parent = Character
  619.  
  620. Humanoid.Died:connect(function()
  621. ATTACK = true
  622. end)
  623.  
  624. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  625. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  626.  
  627. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Ban Slam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  628. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  629.  
  630. --//=================================\\
  631. --|| DAMAGING
  632. --\\=================================//
  633.  
  634. function BAN(CHARACTER)
  635. local BANFOLDER = IT("Folder",Effects)
  636. local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  637. naeeym2.AlwaysOnTop = false
  638. naeeym2.Size = UDim2.new(5,35,2,35)
  639. naeeym2.StudsOffset = Vector3.new(0,1,0)
  640. naeeym2.Name = "AAAA"
  641. local tecks2 = Instance.new("TextLabel",naeeym2)
  642. tecks2.BackgroundTransparency = 1
  643. tecks2.TextScaled = true
  644. tecks2.BorderSizePixel = 0
  645. tecks2.Text = "BANNED"
  646. tecks2.Font = "Code"
  647. tecks2.TextSize = 30
  648. tecks2.TextStrokeTransparency = 1
  649. tecks2.TextColor3 = Color3.new(1,0,0)
  650. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  651. tecks2.Size = UDim2.new(1,0,0.5,0)
  652. tecks2.Parent = naeeym2
  653. for i,v in ipairs(CHARACTER:GetChildren()) do
  654. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  655. if v.Name ~= "HumanoidRootPart" then
  656. local BOD = v:Clone()
  657. BOD.CanCollide = false
  658. BOD.Anchored = true
  659. BOD.CFrame = v.CFrame
  660. BOD.Parent = BANFOLDER
  661. BOD.Material = "Neon"
  662. BOD.Color = C3(1,0,0)
  663. if BOD:FindFirstChildOfClass("Decal") then
  664. BOD:FindFirstChildOfClass("Decal"):remove()
  665. end
  666. if BOD.Name == "Head" then
  667. naeeym2.Adornee = BOD
  668. end
  669. if BOD.ClassName == "MeshPart" then
  670. BOD.TextureID = ""
  671. end
  672. end
  673. end
  674. end
  675. CHARACTER:remove()
  676. coroutine.resume(coroutine.create(function()
  677. for i = 1, 50 do
  678. Swait()
  679. for i,v in ipairs(BANFOLDER:GetChildren()) do
  680. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  681. v.Transparency = 1
  682. end
  683. naeeym2.Enabled = false
  684. end
  685. Swait()
  686. for i,v in ipairs(BANFOLDER:GetChildren()) do
  687. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  688. v.Transparency = 0
  689. end
  690. naeeym2.Enabled = true
  691. end
  692. end
  693. BANFOLDER:remove()
  694. end))
  695. end
  696.  
  697. function BANNEAREST(POS,RANGE)
  698. for i,v in ipairs(workspace:GetChildren()) do
  699. local body = v:GetChildren()
  700. for part = 1, #body do
  701. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  702. if(body[part].Position - POS).Magnitude < RANGE then
  703. if v:FindFirstChildOfClass("Humanoid") then
  704. BAN(v)
  705. if game.Players:FindFirstChild(v.Name) then
  706. local Value = IT("BoolValue",Delete)
  707. Value.Name = v.Name
  708. end
  709. end
  710. end
  711. end
  712. end
  713. end
  714. end
  715.  
  716. --//=================================\\
  717. --|| ATTACK FUNCTIONS AND STUFF
  718. --\\=================================//
  719.  
  720. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  721. if FLOOR ~= nil then
  722. coroutine.resume(coroutine.create(function()
  723. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  724. PART.CFrame = CF(POSITION)
  725. for i = 1, 45 do
  726. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  727. RingPiece.Material = FLOOR.Material
  728. RingPiece.Color = FLOOR.Color
  729. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*25, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  730. Debris:AddItem(RingPiece,SWAIT/100)
  731. end
  732. PART:remove()
  733. end))
  734. end
  735. end
  736.  
  737. function CreateDebreeRingBig(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  738. if FLOOR ~= nil then
  739. coroutine.resume(coroutine.create(function()
  740. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  741. PART.CFrame = CF(POSITION)
  742. for i = 1, 45 do
  743. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  744. RingPiece.Material = FLOOR.Material
  745. RingPiece.Color = FLOOR.Color
  746. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*60, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  747. Debris:AddItem(RingPiece,SWAIT/100)
  748. end
  749. PART:remove()
  750. end))
  751. end
  752. end
  753.  
  754.  
  755. function BANSLAM()
  756. ATTACK = true
  757. Rooted = false
  758. repeat
  759. for i=0, 0.2, 0.1 / Animation_Speed do
  760. Swait()
  761. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  762. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  768. end
  769. for i=0, 0.08, 0.1 / Animation_Speed do
  770. Swait()
  771. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  772. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  776. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  778. end
  779. for i=0, 0.08, 0.1 / Animation_Speed do
  780. Swait()
  781. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  788. end
  789. CreateSound("1", Effects, 10, 0.9)
  790. BANNEAREST(RootPart.CFrame*CF(0,0,-200).p,125)
  791. if HITFLOOR ~= nil then
  792. CreateSound("289842971", Workspace, 5, 1)
  793. CreateSound("289842971", Workspace, 5, 1)
  794. CreateSound("289842971", Workspace, 5, 1)
  795. CreateSound("289842971", Workspace, 5, 1)
  796. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(50,-0,-200).p,5,VT(28,28,28),35)
  797. end
  798. CreateWave(VT(125,0,125),45,RootPart.CFrame*CF(50,-0,-200),true,2,"Really red",VT(0,3,0))
  799. CreateWave(VT(125,0,125),45,RootPart.CFrame*CF(50,-0,-200),true,-2,"Really red",VT(0,3,0))
  800. for i=0, 0.1, 0.1 / Animation_Speed do
  801. Swait()
  802. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  803. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  809. end
  810. if HOLD == true then
  811. for i=0, 0.08, 0.1 / Animation_Speed do
  812. Swait()
  813. if HOLD == false then
  814. break
  815. end
  816. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  817. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  818. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  819. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  820. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  821. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  822. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  823. end
  824. end
  825. until HOLD == false
  826. for i=0, 1, 0.1 / Animation_Speed do
  827. Swait()
  828. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  829. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  835. end
  836. for i=0, 5, 0.1 / Animation_Speed do
  837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  838. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  839. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  842. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  844. end
  845. ATTACK = false
  846. Rooted = false
  847. end
  848.  
  849. function ULTRABANSLAM()
  850. ATTACK = true
  851. Rooted = false
  852. repeat
  853. CreateSound("907329532", Workspace, 10, 1)
  854. wait(2.5)
  855. for i=0, 3, 3 / Animation_Speed do
  856. Swait()
  857. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  858. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  862. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  864. end
  865. for i=0, 3, 3 / Animation_Speed do
  866. Swait()
  867. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  868. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  872. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  874. end
  875. for i=0, 3, 3 / Animation_Speed do
  876. Swait()
  877. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  878. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  882. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  883. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  884. end
  885. CreateSound("147722910", Effects, 10, 0.9)
  886. BANNEAREST(RootPart.CFrame*CF(0,0,-200).p,300)
  887. if HITFLOOR ~= nil then
  888. CreateSound("289842971", Workspace, 5, 1)
  889. CreateSound("289842971", Workspace, 5, 1)
  890. CreateSound("289842971", Workspace, 5, 1)
  891. CreateSound("289842971", Workspace, 5, 1)
  892. CreateDebreeRingBig(HITFLOOR,RootPart.CFrame*CF(50,-0,-200).p,5,VT(50,50,50),35)
  893. end
  894. CreateWave(VT(300,0,300),45,RootPart.CFrame*CF(50,-0,-200),true,2,"Really red",VT(0,3,0))
  895. CreateWave(VT(300,0,300),45,RootPart.CFrame*CF(50,-0,-200),true,-2,"Really red",VT(0,3,0))
  896. for i=0, 0.1, 0.1 / Animation_Speed do
  897. Swait()
  898. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  905. end
  906. if HOLD == true then
  907. for i=0, 3, 3 / Animation_Speed do
  908. Swait()
  909. if HOLD == false then
  910. break
  911. end
  912. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  919. end
  920. end
  921. until HOLD == false
  922. for i=0, 3, 3 / Animation_Speed do
  923. Swait()
  924. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  931. end
  932. for i=0, 5, 3 / Animation_Speed do
  933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  934. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  935. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  940. end
  941. ATTACK = false
  942. Rooted = false
  943. end
  944.  
  945.  
  946.  
  947. --//=================================\\
  948. --|| ASSIGN THINGS TO KEYS
  949. --\\=================================//
  950.  
  951. function MouseDown(Mouse)
  952. HOLD = true
  953. if ATTACK == false then
  954. BANSLAM()
  955. end
  956. end
  957.  
  958. function MouseUp(Mouse)
  959. HOLD = false
  960. end
  961.  
  962. function KeyDown(Key)
  963. KEYHOLD = true
  964. if Key == "b" and ATTACK == false then
  965. local pos = RootPart.Position
  966. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  967. CreateSound("769380905", Torso, 10, 1)
  968. end
  969.  
  970. if Key == "z" and ATTACK == false then
  971. ULTRABANSLAM()
  972. end
  973.  
  974. if Key == "t" then
  975. CreateSound("1058417264", Head, 10, 1)
  976. Delete:ClearAllChildren()
  977.  
  978. end
  979. end
  980.  
  981. function KeyUp(Key)
  982. KEYHOLD = false
  983.  
  984. Mouse.Button1Down:connect(function(NEWKEY)
  985. MouseDown(NEWKEY)
  986. end)
  987. Mouse.Button1Up:connect(function(NEWKEY)
  988. MouseUp(NEWKEY)
  989. end)
  990. Mouse.KeyDown:connect(function(NEWKEY)
  991. KeyDown(NEWKEY)
  992. end)
  993. Mouse.KeyUp:connect(function(NEWKEY)
  994. KeyUp(NEWKEY)
  995. end)
  996. end
  997.  
  998. --//=================================\\
  999. --\\=================================//
  1000.  
  1001.  
  1002. function unanchor()
  1003. if UNANCHOR == true then
  1004. g = Character:GetChildren()
  1005. for i = 1, #g do
  1006. if g[i].ClassName == "Part" then
  1007. g[i].Anchored = false
  1008. end
  1009. end
  1010. end
  1011. end
  1012.  
  1013.  
  1014. --//=================================\\
  1015. --|| WRAP THE WHOLE SCRIPT UP
  1016. --\\=================================//
  1017.  
  1018. Humanoid.Changed:connect(function(Jump)
  1019. if Jump == "Jump" and (Disable_Jump == true) then
  1020. Humanoid.Jump = false
  1021. end
  1022. end)
  1023.  
  1024. Speed = 23
  1025.  
  1026. while true do
  1027. Swait()
  1028. ANIMATE.Parent = nil
  1029. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1030. IDLEANIMATION:Play()
  1031. SINE = SINE + CHANGE
  1032. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1033. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1034. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1035. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1036. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1037. if ATTACK == false then
  1038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1039. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1040. end
  1041. if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  1042. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1043. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1044. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1045. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1046. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  1047. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1048. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1049. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1050. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1051. end
  1052. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1053. ANIM = "Jump"
  1054. if ATTACK == false then
  1055. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1058. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1060. end
  1061. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1062. ANIM = "Fall"
  1063. if ATTACK == false then
  1064. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1069. end
  1070. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1071. ANIM = "Idle"
  1072. if ATTACK == false then
  1073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1078. end
  1079. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1080. ANIM = "Walk"
  1081. WALK = WALK + 1 / Animation_Speed
  1082. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1083. WALK = 0
  1084. if WALKINGANIM == true then
  1085. WALKINGANIM = false
  1086. elseif WALKINGANIM == false then
  1087. WALKINGANIM = true
  1088. end
  1089. end
  1090. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1091. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1092. if ATTACK == false then
  1093. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1096. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1098. end
  1099. end
  1100. unanchor()
  1101. Humanoid.MaxHealth = "inf"
  1102. Humanoid.Health = "inf"
  1103. if Rooted == false then
  1104. Disable_Jump = false
  1105. Humanoid.WalkSpeed = Speed
  1106. elseif Rooted == true then
  1107. Disable_Jump = true
  1108. Humanoid.WalkSpeed = 0
  1109. end
  1110. local MATHS = {"0","1"}
  1111. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1112. Humanoid.PlatformStand = false
  1113. local GAME = game.Players:GetChildren()
  1114. for PLAYER = 1, #GAME do
  1115. local PLAY = GAME[PLAYER]
  1116. if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  1117. PLAY.Character:remove()
  1118. end
  1119. end
  1120. end
  1121.  
  1122. --//=================================\\
  1123. --\\=================================//
  1124.  
  1125.  
  1126.  
  1127.  
  1128.  
  1129. --//====================================================\\--
  1130. --|| END OF SCRIPT
  1131. --\\====================================================//--
  1132. ]==], owner.Character):WaitForChild 'ServerRemote';
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