MrKakashi

SAMP:Simple Gamemode (For Beginners)

May 10th, 2011
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  1. //Stunt Planet Gamemode
  2. // Make By Kakashi
  3. //April 30,2011
  4.  
  5. #include <a_samp>
  6.  
  7. #define PRESSED(%0) \
  8. (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
  9. #define IsPlayerNotInVehicle(%0) (!IsPlayerInAnyVehicle(%0))
  10.  
  11. forward Speedboost();
  12.  
  13. #define player_x -250.9738
  14. #define player_y 2585.6497
  15. #define player_z 63.5703
  16. #define player_angle 210.3500
  17.  
  18. #define camera_x -248.9410
  19. #define camera_y 2581.5327
  20. #define camera_z 64.9334
  21.  
  22. #define moving_speed 50
  23.  
  24. enum pInfo
  25. {
  26. bool:SpawnDance,
  27. Float:SpawnAngle,
  28. SpawnTimer
  29. };
  30.  
  31. new PlayerInfo[MAX_PLAYERS][pInfo];
  32.  
  33. new CarID[MAX_PLAYERS][5];
  34. new cars = 0;
  35.  
  36. stock DeleteCar(playerid){
  37. new vehicle;
  38. vehicle = GetPlayerVehicleID(playerid);
  39. DestroyVehicle(vehicle);
  40. return 1;
  41. }
  42.  
  43. stock CleanCarVars(playerid){
  44. CarID[playerid][0] = -1;
  45. CarID[playerid][1] = -1;
  46. CarID[playerid][2] = -2;
  47. }
  48.  
  49. stock CreateCar(ID, PColor, SColor, playerid){ // @ /vehicle
  50. new Float:X,Float:Y,Float:Z,Float:Angle,Float:pi=3.141592654;
  51. GetPlayerFacingAngle(playerid, Angle);
  52. GetPlayerPos(playerid, X, Y, Z);
  53. new Float:rAngle = (Angle/180)*pi;
  54. X = X + 1.58113884*floatcos(rAngle, radian);
  55. Y = Y + 1.58113884*floatsin(rAngle, radian);
  56. AddStaticVehicle(ID + 400, X, Y, Z+1, Angle, PColor, SColor);
  57. return 1;
  58. }
  59.  
  60. #if defined FILTERSCRIPT
  61.  
  62. public OnFilterScriptInit()
  63. {
  64. print("\n--------------------------------------");
  65. print("Kakashi's Filterscript");
  66. print("--------------------------------------\n");
  67. return 1;
  68. }
  69.  
  70. #else
  71.  
  72. main()
  73. {
  74. print("\n----------------------------------");
  75. print("Stunt Planet Gamemode Make By Kakashi");
  76. print("----------------------------------\n");
  77. SetTimer("Speedboost",200,1);
  78. }
  79.  
  80. #endif
  81.  
  82. public Speedboost()
  83. {
  84. for(new i; i < MAX_PLAYERS; i++)
  85. {
  86. if(IsPlayerConnected(i) && !IsPlayerNPC(i))
  87. {
  88. new Keys,up,down;
  89. GetPlayerKeys(i,Keys,up,down);
  90. if(Keys &= 1024)
  91. {
  92. if(GetPlayerState(i) == PLAYER_STATE_ONFOOT)
  93. {
  94. new Float:x,Float:y,Float:z;
  95. GetPlayerVelocity(i,x,y,z);
  96. SetPlayerVelocity(i,x+(x / 4),y+(y / 4),z+(z / 4));
  97. }
  98. }
  99. GetPlayerKeys(i,Keys,up,down);
  100. if(Keys &= 4)
  101. {
  102. if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
  103. {
  104. new Float:x,Float:y,Float:z;
  105. GetVehicleVelocity(GetPlayerVehicleID(i),x,y,z);
  106. SetVehicleVelocity(GetPlayerVehicleID(i),x+(x / 4),y+(y / 4),z+(z / 4));
  107. }
  108. }
  109. }
  110. }
  111. return 1;
  112. }
  113.  
  114. public OnGameModeInit()
  115. {
  116. SendRconCommand("mapname Stunt World Planet");
  117. SetGameModeText("Stunt/Freeroam/Drift/DM");
  118. AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 22, 50.01, 31, 50.1, 0, 0);
  119. AddPlayerClass(1, 1958.3783, 1343.1572, 15.3746, 269.1425, 22, 50.01, 31, 50.1, 0, 0);
  120. AddPlayerClass(107, 1958.3783, 1343.1572, 15.3746, 269.1425, 22, 50.01, 32, 50.01, 0, 0);
  121. AddPlayerClass(106, 1958.3783, 1343.1572, 15.3746, 269.1425, 22, 50.01, 32, 50.01, 0, 0);
  122. AddPlayerClass(105, 1958.3783, 1343.1572, 15.3746, 269.1425, 22, 50.01, 32, 50.01, 0, 0);
  123. AddPlayerClass(2, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  124. AddPlayerClass(7, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  125. AddPlayerClass(9, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  126. AddPlayerClass(10, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  127. AddPlayerClass(11, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  128. AddPlayerClass(12, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  129. AddPlayerClass(13, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  130. AddPlayerClass(14, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  131. AddPlayerClass(15, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  132. AddPlayerClass(16, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  133. AddPlayerClass(17, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  134. AddPlayerClass(18, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  135. AddPlayerClass(19, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  136. AddPlayerClass(20, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  137. AddPlayerClass(21, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  138. AddPlayerClass(22, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  139. AddPlayerClass(23, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  140. AddPlayerClass(24, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  141. AddPlayerClass(25, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  142.  
  143. AddStaticVehicleEx(562,1898.00842285,-2120.53735352,62.96952057,268.00000000,-1,-1,15); //Elegy
  144. AddStaticVehicleEx(562,1898.37084961,-2114.96923828,62.96952057,267.99499512,-1,-1,15); //Elegy
  145. AddStaticVehicleEx(562,1898.32031250,-2117.79199219,62.96952057,267.99499512,-1,-1,15); //Elegy
  146. AddStaticVehicleEx(534,1897.92639160,-2111.07592773,63.03884888,268.00000000,-1,-1,15); //Remington
  147. AddStaticVehicleEx(534,1898.08410645,-2108.31958008,63.03884888,267.99499512,-1,-1,15); //Remington
  148. AddStaticVehicleEx(534,1897.89196777,-2105.14184570,63.03884888,267.99499512,-1,-1,15); //Remington
  149. AddStaticVehicleEx(557,1917.36743164,-2088.89965820,63.64105988,268.00000000,-1,-1,15); //Monster B
  150. AddStaticVehicleEx(415,1917.29614258,-2108.24487305,63.06549454,270.00000000,-1,-1,15); //Cheetah
  151. AddStaticVehicleEx(415,1917.43359375,-2105.01171875,63.06549454,270.00000000,-1,-1,15); //Cheetah
  152. AddStaticVehicleEx(522,1928.26428223,-2108.39160156,62.87635040,82.00000000,-1,-1,15); //NRG-500
  153. AddStaticVehicleEx(522,1928.40820312,-2114.29882812,62.87635040,81.99645996,-1,-1,15); //NRG-500
  154. AddStaticVehicleEx(522,1928.31933594,-2111.39648438,62.87635040,81.99645996,-1,-1,15); //NRG-500
  155. AddStaticVehicleEx(419,2039.41076660,1336.69799805,10.60187531,0.00000000,-1,-1,15); //Esperanto
  156. AddStaticVehicleEx(419,2039.35290527,1343.72326660,10.60187531,0.00000000,-1,-1,15); //Esperanto
  157. AddStaticVehicleEx(419,2039.39636230,1350.70703125,10.60187531,0.00000000,-1,-1,15); //Esperanto
  158. AddStaticVehicleEx(522,2034.27124023,1329.93957520,10.48069000,0.00000000,-1,-1,15); //NRG-500
  159. AddStaticVehicleEx(522,2033.38293457,1329.93945312,10.48069000,0.00000000,-1,-1,15); //NRG-500
  160. AddStaticVehicleEx(522,2032.39489746,1329.89453125,10.48069000,0.00000000,-1,-1,15); //NRG-500
  161. AddStaticVehicleEx(522,2031.42163086,1329.80664062,10.48069000,0.00000000,-1,-1,15); //NRG-500
  162. AddStaticVehicleEx(522,2030.57751465,1327.31750488,10.48069000,0.00000000,-1,-1,15); //NRG-500
  163. AddStaticVehicleEx(522,2030.51611328,1329.86706543,10.48069000,0.00000000,-1,-1,15); //NRG-500
  164. AddStaticVehicleEx(522,2031.34301758,1327.27185059,10.48069000,0.00000000,-1,-1,15); //NRG-500
  165. AddStaticVehicleEx(522,2032.32629395,1327.38549805,10.48069000,0.00000000,-1,-1,15); //NRG-500
  166. AddStaticVehicleEx(522,2033.47485352,1327.41223145,10.48069000,0.00000000,-1,-1,15); //NRG-500
  167. AddStaticVehicleEx(522,2034.86511230,1327.57336426,10.48069000,0.00000000,-1,-1,15); //NRG-500
  168. AddStaticVehicleEx(451,2031.65319824,1352.41809082,10.58468437,268.00000000,-1,-1,15); //Turismo
  169. AddStaticVehicleEx(451,2031.68615723,1349.66247559,10.58468437,268.00000000,-1,-1,15); //Turismo
  170. AddStaticVehicleEx(451,2031.44348145,1347.19104004,10.58468437,267.99499512,-1,-1,15); //Turismo
  171. AddStaticVehicleEx(451,1860.87487793,-2394.41674805,13.31905937,172.00000000,-1,-1,15); //Turismo
  172. AddStaticVehicleEx(451,1863.38940430,-2394.88647461,13.31905937,171.99645996,-1,-1,15); //Turismo
  173. AddStaticVehicleEx(451,1865.96862793,-2395.34399414,13.31905937,171.99645996,-1,-1,15); //Turismo
  174. AddStaticVehicleEx(451,1868.83264160,-2395.87890625,13.31905937,171.99645996,-1,-1,15); //Turismo
  175. AddStaticVehicleEx(560,1858.39416504,-2394.09472656,13.35966301,170.00000000,-1,-1,15); //Sultan
  176. AddStaticVehicleEx(560,1856.14355469,-2393.46411133,13.35966301,169.99694824,-1,-1,15); //Sultan
  177. AddStaticVehicleEx(560,1853.60021973,-2393.04614258,13.35966301,169.99694824,-1,-1,15); //Sultan
  178. AddStaticVehicleEx(522,1846.58679199,-2403.96704102,13.21506500,260.00000000,-1,-1,15); //NRG-500
  179. AddStaticVehicleEx(522,1846.76257324,-2403.15087891,13.21506500,259.99694824,-1,-1,15); //NRG-500
  180. AddStaticVehicleEx(522,1846.40466309,-2404.76391602,13.21506500,259.99694824,-1,-1,15); //NRG-500
  181. AddStaticVehicleEx(522,1846.33813477,-2406.05468750,13.21506500,259.99694824,-1,-1,15); //NRG-500
  182. AddStaticVehicleEx(522,1846.18432617,-2407.19946289,13.21506500,259.99694824,-1,-1,15); //NRG-500
  183. CreateObject(13641,1851.81384277,-2495.71313477,13.87411880,0.00000000,0.00000000,0.00000000); //object(kickramp04) (11)
  184. CreateObject(13641,1877.94909668,-2494.54492188,13.74144650,0.00000000,0.00000000,180.00000000); //object(kickramp04) (12)
  185. CreateObject(18449,-1016.12622070,470.49166870,12.29153442,0.00000000,0.00000000,44.00000000); //object(cs_roadbridge01) (1)
  186. CreateObject(18449,-962.75592041,522.15032959,12.59313393,0.00000000,0.00000000,43.99475098); //object(cs_roadbridge01) (11)
  187. CreateObject(18449,-913.76062012,569.53338623,12.78900528,0.00000000,0.00000000,43.99475098); //object(cs_roadbridge01) (12)
  188. CreateObject(18449,-862.10601807,619.47863770,12.89099121,0.00000000,0.00000000,44.00000000); //object(cs_roadbridge01) (13)
  189. CreateObject(18449,-810.49963379,669.36669922,12.78488159,0.00000000,0.00000000,43.99475098); //object(cs_roadbridge01) (14)
  190. CreateObject(1632,1912.69458008,-2441.78808594,13.83922958,0.00000000,0.00000000,0.00000000); //object(waterjump1) (1)
  191. CreateObject(1632,1912.54663086,-2439.68579102,16.90242195,26.00000000,0.00000000,2.00000000); //object(waterjump1) (2)
  192. CreateObject(18449,1912.10742188,-2386.24487305,22.81246185,0.00000000,0.00000000,90.00000000); //object(cs_roadbridge01) (2)
  193. CreateObject(18449,1912.10827637,-2351.29296875,25.72440147,0.00000000,350.00000000,90.00000000); //object(cs_roadbridge01) (3)
  194. CreateObject(18449,1912.11352539,-2314.91992188,32.17005920,0.00000000,349.99694824,90.00000000); //object(cs_roadbridge01) (5)
  195. CreateObject(18449,1912.11804199,-2248.82543945,43.87805939,0.00000000,349.99694824,90.00000000); //object(cs_roadbridge01) (6)
  196. CreateObject(18449,1912.10351562,-2185.41699219,54.97218323,0.00000000,349.99694824,90.00000000); //object(cs_roadbridge01) (7)
  197. CreateObject(8040,1913.19470215,-2106.31298828,62.98159790,0.00000000,0.00000000,270.00000000); //object(airprtcrprk02_lvs) (1)
  198. CreateObject(669,1923.74548340,-2141.41577148,62.21597290,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (1)
  199. CreateObject(669,1900.72888184,-2141.26269531,62.21597290,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree4) (2)
  200. CreateObject(971,1917.61267090,-2146.01538086,65.66873932,0.00000000,0.00000000,0.00000000); //object(subwaygate) (1)
  201. CreateObject(971,1908.63671875,-2145.86718750,65.66817474,0.00000000,0.00000000,0.00000000); //object(subwaygate) (2)
  202. CreateObject(13666,1910.23803711,-2543.92626953,17.40574837,0.00000000,0.00000000,2.00000000); //object(loopwee) (3)
  203. CreateObject(13666,1917.81005859,-2555.40014648,17.65219688,0.00000000,0.00000000,2.00000000); //object(loopwee) (4)
  204. CreateObject(13666,1914.03417969,-2549.42578125,17.57719803,0.00000000,0.00000000,1.99951172); //object(loopwee) (5)
  205. CreateObject(13666,1925.35034180,-2565.44531250,17.72718430,0.00000000,0.00000000,2.00000000); //object(loopwee) (6)
  206. CreateObject(13666,1921.64062500,-2560.09863281,17.82719421,0.00000000,0.00000000,1.99951172); //object(loopwee) (7)
  207. CreateObject(13592,1609.95837402,-2468.17773438,23.45028496,0.00000000,0.00000000,338.00000000); //object(loopbig) (1)
  208. CreateObject(13592,1665.66748047,-2460.36083984,22.75097466,0.00000000,0.00000000,337.99987793); //object(loopbig) (2)
  209. CreateObject(13592,1651.61816406,-2462.36035156,23.27530670,0.00000000,0.00000000,337.99987793); //object(loopbig) (3)
  210. CreateObject(13592,1638.09179688,-2464.67285156,23.52530289,0.00000000,0.00000000,337.99987793); //object(loopbig) (4)
  211. CreateObject(13592,1622.67968750,-2465.81152344,23.47530365,0.00000000,0.00000000,337.99987793); //object(loopbig) (5)
  212. CreateObject(974,1604.39184570,-2474.24804688,15.33242798,0.00000000,0.00000000,334.00000000); //object(tall_fence) (1)
  213. CreateObject(1634,1600.09350586,-2466.83422852,11.05202866,0.00000000,0.00000000,246.00000000); //object(landjump2) (1)
  214. CreateObject(1634,1599.20629883,-2468.94287109,11.07700920,0.00000000,0.00000000,245.99487305); //object(landjump2) (2)
  215. CreateObject(974,1592.73571777,-2460.64257812,15.33242798,0.00000000,0.00000000,333.99536133); //object(tall_fence) (2)
  216. CreateObject(974,1599.51562500,-2471.78125000,15.33242798,0.00000000,0.00000000,333.99536133); //object(tall_fence) (3)
  217. CreateObject(974,1584.29101562,-2465.07128906,15.33242798,0.00000000,0.00000000,333.99536133); //object(tall_fence) (4)
  218. CreateObject(974,1609.68750000,-2476.77343750,15.33242798,0.00000000,0.00000000,333.99536133); //object(tall_fence) (5)
  219. CreateObject(974,1602.41113281,-2465.18554688,15.33242798,0.00000000,0.00000000,333.99536133); //object(tall_fence) (6)
  220. CreateObject(974,1595.14746094,-2469.66699219,15.33242798,0.00000000,0.00000000,333.99536133); //object(tall_fence) (7)
  221. CreateObject(974,1598.26074219,-2463.32910156,15.33242798,0.00000000,0.00000000,333.99536133); //object(tall_fence) (8)
  222. CreateObject(974,1590.50878906,-2467.39550781,15.33242798,0.00000000,0.00000000,333.99536133); //object(tall_fence) (9)
  223. CreateObject(974,1591.27758789,-2459.92260742,15.33242798,0.00000000,0.00000000,333.99536133); //object(tall_fence) (10)
  224. CreateObject(979,1585.91821289,-2457.02050781,13.39490795,0.00000000,0.00000000,154.00000000); //object(sub_roadleft) (1)
  225. CreateObject(978,1576.84997559,-2460.52880859,13.39490795,0.00000000,0.00000000,331.99584961); //object(sub_roadright) (2)
  226. CreateObject(979,1580.01904297,-2454.21777344,13.39490795,0.00000000,0.00000000,153.99536133); //object(sub_roadleft) (2)
  227. CreateObject(1634,1480.81152344,-2402.78833008,25.18871498,0.00000000,0.00000000,61.99633789); //object(landjump2) (4)
  228. CreateObject(978,1583.04150391,-2463.86816406,13.39490795,0.00000000,0.00000000,331.99584961); //object(sub_roadright) (3)
  229. CreateObject(974,1587.55859375,-2465.94726562,15.33242798,0.00000000,0.00000000,333.99536133); //object(tall_fence) (11)
  230. CreateObject(974,1578.89294434,-2462.20043945,15.33242798,0.00000000,0.00000000,333.99536133); //object(tall_fence) (12)
  231. CreateObject(974,1575.66174316,-2460.43554688,15.33242798,0.00000000,0.00000000,333.99536133); //object(tall_fence) (13)
  232. CreateObject(974,1577.86682129,-2452.58447266,15.33242798,0.00000000,0.00000000,333.99536133); //object(tall_fence) (14)
  233. CreateObject(974,1587.64648438,-2457.31933594,15.33242798,0.00000000,0.00000000,333.99536133); //object(tall_fence) (15)
  234. CreateObject(974,1581.59863281,-2454.22460938,15.33242798,0.00000000,0.00000000,333.99536133); //object(tall_fence) (16)
  235. CreateObject(974,1571.04931641,-2458.17407227,15.35971355,0.00000000,0.00000000,333.99536133); //object(tall_fence) (17)
  236. CreateObject(974,1570.35729980,-2452.54394531,15.33242798,0.00000000,0.00000000,59.99536133); //object(tall_fence) (18)
  237. CreateObject(974,1574.66113281,-2451.03027344,15.33242798,0.00000000,0.00000000,333.99536133); //object(tall_fence) (19)
  238. CreateObject(974,1569.41821289,-2454.15454102,15.33242798,0.00000000,0.00000000,59.99084473); //object(tall_fence) (20)
  239. CreateObject(974,1572.01367188,-2458.65332031,15.33242798,0.00000000,0.00000000,333.99536133); //object(tall_fence) (21)
  240. CreateObject(1634,1574.34277344,-2455.22656250,16.48578453,15.99609375,0.00000000,61.99584961); //object(landjump2) (7)
  241. CreateObject(18229,1535.77246094,-2439.49267578,13.45390129,0.00000000,0.00000000,332.25000000); //object(w7bark) (1)
  242. CreateObject(18229,1494.75952148,-2404.93701172,13.20389748,0.00000000,0.00000000,152.24853516); //object(w7bark) (2)
  243. CreateObject(1634,1578.20898438,-2457.23730469,13.85200500,0.00000000,0.00000000,61.99584961); //object(landjump2) (8)
  244. CreateObject(1634,1478.96752930,-2406.67724609,25.18871498,0.00000000,0.00000000,61.99584961); //object(landjump2) (9)
  245. CreateObject(1634,1482.68688965,-2399.04565430,25.18871498,0.00000000,0.00000000,61.99584961); //object(landjump2) (10)
  246. CreateObject(1634,1477.69335938,-2401.17993164,28.92891693,26.00000000,0.00000000,61.99584961); //object(landjump2) (11)
  247. CreateObject(1634,1475.58007812,-2404.88085938,28.90019608,25.99914551,0.00000000,61.99035645); //object(landjump2) (12)
  248. CreateObject(1634,1479.76269531,-2397.47656250,29.05286217,25.99914551,0.00000000,61.99035645); //object(landjump2) (13)
  249. CreateObject(17062,1334.70471191,-2642.19604492,18.11194038,0.00000000,0.00000000,0.25000000); //object(cuntytunnel) (1)
  250. CreateObject(18449,1349.10119629,-2785.06079102,18.94996071,0.00000000,0.00000000,96.00000000); //object(cs_roadbridge01) (1)
  251. CreateObject(18449,1356.80688477,-2858.19897461,18.96459770,0.00000000,0.00000000,95.99853516); //object(cs_roadbridge01) (2)
  252. CreateObject(18449,1364.71936035,-2933.37304688,18.99383736,0.00000000,0.00000000,95.99853516); //object(cs_roadbridge01) (3)
  253. CreateObject(18449,1373.05603027,-3012.59472656,19.01486588,0.00000000,0.00000000,96.00000000); //object(cs_roadbridge01) (4)
  254. CreateObject(18449,1379.65332031,-3075.46215820,19.06593704,0.00000000,0.00000000,95.99853516); //object(cs_roadbridge01) (5)
  255. CreateObject(16430,1391.35510254,-3186.21948242,18.98739815,0.00000000,0.00000000,96.00000000); //object(des_ebrigroad02) (1)
  256. CreateObject(16430,1406.73974609,-3332.83081055,18.94005203,0.00000000,0.00000000,96.00000000); //object(des_ebrigroad02) (2)
  257. CreateObject(16430,1421.99279785,-3477.93530273,18.94478607,0.00000000,0.00000000,96.00000000); //object(des_ebrigroad02) (3)
  258. CreateObject(16437,1427.99511719,-3532.31201172,21.14610481,0.00000000,0.00000000,2.00000000); //object(cn2_roadblock02) (1)
  259. CreateObject(1228,1431.69604492,-3520.46484375,19.70966339,0.00000000,0.00000000,274.00000000); //object(roadworkbarrier1) (1)
  260. CreateObject(1228,1422.26696777,-3521.02514648,19.70966339,0.00000000,0.00000000,271.99902344); //object(roadworkbarrier1) (2)
  261. CreateObject(1228,1431.69531250,-3520.46484375,19.70966339,0.00000000,0.00000000,271.99401855); //object(roadworkbarrier1) (3)
  262. CreateObject(1228,1429.78808594,-3520.57812500,19.70966339,0.00000000,0.00000000,271.99401855); //object(roadworkbarrier1) (4)
  263. CreateObject(1228,1427.95996094,-3520.69824219,19.70966339,0.00000000,0.00000000,271.99401855); //object(roadworkbarrier1) (5)
  264. CreateObject(1228,1426.04101562,-3520.81152344,19.70966339,0.00000000,0.00000000,271.99401855); //object(roadworkbarrier1) (6)
  265. CreateObject(1228,1424.15234375,-3520.97070312,19.70966339,0.00000000,0.00000000,271.99401855); //object(roadworkbarrier1) (7)
  266. CreateObject(1228,1420.35961914,-3521.01586914,19.91278839,0.00000000,0.00000000,271.99401855); //object(roadworkbarrier1) (8)
  267. CreateObject(1228,1433.31958008,-3520.36523438,19.91278839,0.00000000,0.00000000,271.99401855); //object(roadworkbarrier1) (9)
  268. CreateObject(16430,1432.88964844,-3581.59179688,25.07681465,0.00000000,14.01000977,95.99853516); //object(des_ebrigroad02) (4)
  269. CreateObject(16430,1451.12915039,-3772.83789062,29.94994545,0.00000000,348.98999023,94.99853516); //object(des_ebrigroad02) (5)
  270. CreateObject(16430,1458.55432129,-3827.96899414,28.69235039,0.00000000,0.00000000,97.99853516); //object(des_ebrigroad02) (6)
  271. CreateObject(16430,1478.32019043,-3968.77099609,28.65692902,0.00000000,0.00000000,97.99804688); //object(des_ebrigroad02) (7)
  272. CreateObject(9214,1387.05505371,-3893.18725586,88.00396729,0.00000000,0.00000000,40.00000000); //object(land2_sfn12) (1)
  273. CreateObject(9214,1442.01928711,-4077.80957031,105.31809998,0.00000000,0.00000000,109.99514771); //object(land2_sfn12) (2)
  274. CreateObject(9214,1296.37573242,-3856.56909180,71.50852203,0.00000000,0.00000000,100.00000000); //object(land2_sfn12) (3)
  275. CreateObject(9214,1446.85546875,-3996.03125000,49.15912628,0.00000000,0.00000000,39.99023438); //object(land2_sfn12) (4)
  276. CreateObject(1391,1484.38183594,-4029.83984375,59.27597809,0.00000000,0.00000000,8.00000000); //object(twrcrane_s_03) (1)
  277. CreateObject(1384,1484.42871094,-4029.83959961,71.66827393,0.00000000,0.00000000,50.00000000); //object(twrcrane_m_01) (2)
  278. CreateObject(8875,1491.07067871,-4028.21777344,35.09618378,0.00000000,0.00000000,0.00000000); //object(vgsecnstrct14) (1)
  279. CreateObject(8875,1435.78063965,-3653.79370117,49.51873779,0.00000000,0.00000000,0.00000000); //object(vgsecnstrct14) (2)
  280. CreateObject(8875,1445.99633789,-3653.55273438,49.72524643,0.00000000,0.00000000,0.00000000); //object(vgsecnstrct14) (3)
  281. CreateObject(8875,1471.86938477,-3953.01245117,35.09618378,0.00000000,0.00000000,0.00000000); //object(vgsecnstrct14) (4)
  282. CreateObject(8875,1459.57177734,-3862.09790039,35.13160324,0.00000000,0.00000000,0.00000000); //object(vgsecnstrct14) (5)
  283. CreateObject(8875,1475.92785645,-3910.58569336,35.09618378,0.00000000,0.00000000,0.00000000); //object(vgsecnstrct14) (6)
  284. CreateObject(8875,1460.46582031,-3817.50097656,35.13160324,0.00000000,0.00000000,0.00000000); //object(vgsecnstrct14) (7)
  285. CreateObject(8875,1438.63830566,-3697.54272461,51.20121002,0.00000000,0.00000000,0.00000000); //object(vgsecnstrct14) (10)
  286. CreateObject(8875,1449.97460938,-3696.28808594,51.25222015,0.00000000,0.00000000,0.00000000); //object(vgsecnstrct14) (11)
  287. CreateObject(8875,1422.90307617,-3964.29565430,82.46404266,0.00000000,0.00000000,0.00000000); //object(vgsecnstrct14) (12)
  288. CreateObject(8875,1441.05578613,-4007.22290039,87.02967072,0.00000000,0.00000000,0.00000000); //object(vgsecnstrct14) (13)
  289. CreateObject(8875,1447.86657715,-3778.91674805,35.27274704,0.00000000,0.00000000,0.00000000); //object(vgsecnstrct14) (14)
  290. CreateObject(1350,1366.08972168,-3007.63696289,19.56061554,0.00000000,0.00000000,180.00000000); //object(cj_traffic_light4) (2)
  291. CreateObject(3460,1365.02758789,-2987.84130859,23.50422859,0.00000000,0.00000000,282.00000000); //object(vegaslampost) (1)
  292. CreateObject(3460,1365.02734375,-2987.84082031,23.50422859,0.00000000,0.00000000,281.99707031); //object(vegaslampost) (2)
  293. CreateObject(3460,1363.42077637,-2969.70703125,23.43320084,0.00000000,0.00000000,281.99707031); //object(vegaslampost) (3)
  294. CreateObject(3460,1361.70092773,-2955.60009766,23.55819893,0.00000000,0.00000000,281.99707031); //object(vegaslampost) (4)
  295. CreateObject(3460,1353.25903320,-2872.73046875,23.52895927,0.00000000,0.00000000,281.99707031); //object(vegaslampost) (5)
  296. CreateObject(3460,1360.56542969,-2942.41503906,23.55819893,0.00000000,0.00000000,281.99707031); //object(vegaslampost) (6)
  297. CreateObject(3460,1357.01660156,-2907.96972656,23.55819893,0.00000000,0.00000000,281.99707031); //object(vegaslampost) (7)
  298. CreateObject(3460,1344.63952637,-2791.25634766,23.51432228,0.00000000,0.00000000,281.99707031); //object(vegaslampost) (8)
  299. CreateObject(3460,1349.59082031,-2840.00976562,23.52895927,0.00000000,0.00000000,281.99707031); //object(vegaslampost) (9)
  300. CreateObject(3460,1349.59082031,-2840.00976562,23.52895927,0.00000000,0.00000000,281.99707031); //object(vegaslampost) (10)
  301. CreateObject(3460,1347.15136719,-2814.30957031,23.51432228,0.00000000,0.00000000,281.99707031); //object(vegaslampost) (11)
  302. CreateObject(1351,1323.39868164,-2531.37377930,12.37500000,0.00000000,0.00000000,180.00000000); //object(cj_traffic_light5) (1)
  303. AddStaticVehicleEx(421,2594.44165039,-2544.99414062,366.75973511,358.00000000,-1,-1,15); //Washington
  304. AddStaticVehicleEx(421,2597.24926758,-2545.38452148,366.75973511,357.99499512,-1,-1,15); //Washington
  305. AddStaticVehicleEx(421,2600.66650391,-2545.51245117,366.75973511,357.99499512,-1,-1,15); //Washington
  306. AddStaticVehicleEx(419,2607.06787109,-2546.36450195,366.68972778,0.00000000,-1,-1,15); //Esperanto
  307. AddStaticVehicleEx(419,2610.23876953,-2546.22290039,366.68972778,0.00000000,-1,-1,15); //Esperanto
  308. AddStaticVehicleEx(550,2604.11450195,-2527.30957031,366.68252563,0.00000000,-1,-1,15); //Sunrise
  309. AddStaticVehicleEx(550,2610.14160156,-2527.22875977,366.68252563,0.00000000,-1,-1,15); //Sunrise
  310. AddStaticVehicleEx(550,2607.01171875,-2527.26171875,366.68252563,0.00000000,-1,-1,15); //Sunrise
  311. AddStaticVehicleEx(589,2619.83276367,-2526.93457031,366.47665405,0.00000000,-1,-1,15); //Club
  312. AddStaticVehicleEx(589,2622.94482422,-2526.82519531,366.47665405,0.00000000,-1,-1,15); //Club
  313. AddStaticVehicleEx(589,2625.87792969,-2526.90991211,366.47665405,0.00000000,-1,-1,15); //Club
  314. AddStaticVehicleEx(444,2604.01269531,-2517.23535156,367.20938110,178.00000000,-1,-1,15); //Monster
  315. AddStaticVehicleEx(444,2607.87377930,-2517.26123047,367.20938110,177.99499512,-1,-1,15); //Monster
  316. AddStaticVehicleEx(444,2611.38037109,-2517.35668945,367.20938110,177.99499512,-1,-1,15); //Monster
  317. CreateObject(8040,2618.82031250,-2531.40454102,366.52536011,0.00000000,0.00000000,180.00000000); //object(airprtcrprk02_lvs) (1)
  318. CreateObject(18449,2540.82299805,-2530.95629883,365.02197266,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge01) (1)
  319. CreateObject(18449,2463.69897461,-2530.96777344,364.98904419,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge01) (2)
  320. CreateObject(18449,2386.43652344,-2530.96240234,351.33398438,0.00000000,340.00000000,0.00000000); //object(cs_roadbridge01) (3)
  321. CreateObject(18449,1951.34020996,-2530.84204102,70.45780945,0.00000000,320.00000000,0.00000000); //object(cs_roadbridge01) (4)
  322. CreateObject(18449,2314.50781250,-2530.89746094,317.70257568,0.00000000,329.99633789,0.00000000); //object(cs_roadbridge01) (5)
  323. CreateObject(18449,2255.95605469,-2530.88183594,283.90875244,0.00000000,329.99633789,0.00000000); //object(cs_roadbridge01) (6)
  324. CreateObject(18449,2189.52636719,-2530.88085938,245.54789734,0.00000000,329.99633789,0.00000000); //object(cs_roadbridge01) (7)
  325. CreateObject(18449,2128.76269531,-2530.91113281,210.44702148,0.00000000,329.99633789,0.00000000); //object(cs_roadbridge01) (8)
  326. CreateObject(18449,2063.60546875,-2530.91015625,164.90295410,0.00000000,319.99877930,0.00000000); //object(cs_roadbridge01) (9)
  327. CreateObject(18449,2009.79199219,-2530.86523438,119.59999847,0.00000000,319.99877930,0.00000000); //object(cs_roadbridge01) (10)
  328. CreateObject(18449,1898.73388672,-2530.84692383,50.26950073,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge01) (11)
  329. CreateObject(1634,1862.64074707,-2523.51928711,51.83751297,0.00000000,0.00000000,86.00000000); //object(landjump2) (1)
  330. CreateObject(1634,1861.97753906,-2536.07812500,51.91056824,0.00000000,0.00000000,85.99548340); //object(landjump2) (2)
  331. CreateObject(1634,1862.23535156,-2531.92578125,51.91056824,0.00000000,0.00000000,86.00000000); //object(landjump2) (3)
  332. CreateObject(1634,1862.46191406,-2527.75195312,51.91056824,0.00000000,0.00000000,85.99548340); //object(landjump2) (4)
  333. CreateObject(1634,1859.32519531,-2523.22387695,55.33589554,30.00000000,0.00000000,85.99548340); //object(landjump2) (5)
  334. CreateObject(1634,1858.83300781,-2536.05664062,55.33206940,29.99816895,0.00000000,85.99548340); //object(landjump2) (6)
  335. CreateObject(1634,1858.83300781,-2536.05664062,55.33206940,29.99816895,0.00000000,85.99548340); //object(landjump2) (7)
  336. CreateObject(1634,1858.89453125,-2531.71679688,55.33179092,29.99816895,0.00000000,85.99548340); //object(landjump2) (8)
  337. CreateObject(1634,1859.03417969,-2527.54296875,55.29853439,29.99816895,0.00000000,85.99548340); //object(landjump2) (9)
  338. CreateObject(3462,2578.25708008,-2524.40991211,367.08142090,0.00000000,0.00000000,0.00000000); //object(csrangel_lvs) (1)
  339. CreateObject(3462,2578.55371094,-2537.79492188,367.08142090,0.00000000,0.00000000,0.00000000); //object(csrangel_lvs) (2)
  340. CreateObject(974,2579.40307617,-2539.65185547,368.54510498,0.00000000,0.00000000,270.00000000); //object(tall_fence) (4)
  341. CreateObject(974,2579.34545898,-2523.30078125,368.37060547,0.00000000,0.00000000,270.00000000); //object(tall_fence) (5)
  342. CreateObject(978,-291.24664307,1398.24218750,72.33732605,0.00000000,0.00000000,62.00000000); //object(sub_roadright) (1)
  343. CreateObject(978,-319.75332642,1393.36840820,72.12502289,0.00000000,0.00000000,315.99707031); //object(sub_roadright) (2)
  344. CreateObject(978,-297.20312500,1391.90429688,72.26876068,0.00000000,0.00000000,31.99768066); //object(sub_roadright) (3)
  345. CreateObject(978,-303.77636719,1389.51269531,72.20180511,0.00000000,0.00000000,11.99707031); //object(sub_roadright) (4)
  346. CreateObject(978,-312.32128906,1389.39355469,72.24825287,0.00000000,0.00000000,350.24414062); //object(sub_roadright) (5)
  347. CreateObject(673,-308.98706055,1405.79211426,70.63783264,0.00000000,0.00000000,0.00000000); //object(sm_bevhiltree) (1)
  348. CreateObject(673,-313.35021973,1406.45458984,70.12180328,0.00000000,0.00000000,0.00000000); //object(sm_bevhiltree) (2)
  349. CreateObject(673,-304.95834351,1405.46276855,71.25130463,0.00000000,0.00000000,0.00000000); //object(sm_bevhiltree) (3)
  350. CreateObject(897,-320.89764404,1445.09008789,72.78667450,0.00000000,0.00000000,6.00000000); //object(searock01) (1)
  351. CreateObject(897,-310.64648438,1425.03417969,73.74875641,0.00000000,0.00000000,0.00000000); //object(searock01) (2)
  352. CreateObject(897,-312.34765625,1434.30566406,72.22137451,0.00000000,0.00000000,5.99853516); //object(searock01) (3)
  353. CreateObject(897,-318.84841919,1458.07873535,74.82876587,0.00000000,0.00000000,5.99853516); //object(searock01) (4)
  354. CreateObject(897,-319.55532837,1450.90051270,75.62353516,0.00000000,0.00000000,5.99853516); //object(searock01) (5)
  355. CreateObject(897,-337.31002808,1479.95556641,75.67439270,0.00000000,0.00000000,5.99853516); //object(searock01) (6)
  356. CreateObject(897,-321.53320312,1472.12304688,75.67390442,0.00000000,0.00000000,5.99853516); //object(searock01) (7)
  357. CreateObject(897,-329.89941406,1476.03125000,75.30062103,0.00000000,0.00000000,5.99853516); //object(searock01) (8)
  358. CreateObject(897,-355.25009155,1488.61389160,75.94226074,0.00000000,0.00000000,5.99853516); //object(searock01) (9)
  359. CreateObject(897,-346.73535156,1483.52441406,75.78235626,0.00000000,0.00000000,5.99853516); //object(searock01) (10)
  360. CreateObject(974,-313.13983154,1446.66992188,74.06185150,0.00000000,0.00000000,34.00000000); //object(tall_fence) (1)
  361. CreateObject(974,-318.32919312,1443.12426758,74.10025024,0.00000000,0.00000000,33.99719238); //object(tall_fence) (2)
  362. CreateObject(974,-311.90859985,1444.28198242,76.85422516,90.00000000,0.00000000,33.99719238); //object(tall_fence) (3)
  363. CreateObject(974,-309.87402344,1442.34863281,74.20158386,0.00000000,0.00000000,33.99719238); //object(tall_fence) (6)
  364. CreateObject(974,-314.53027344,1439.18359375,72.78984070,0.00000000,0.00000000,33.99719238); //object(tall_fence) (7)
  365. CreateObject(974,-318.05468750,1436.42968750,71.90463257,0.00000000,0.00000000,33.99719238); //object(tall_fence) (8)
  366. CreateObject(974,-321.57711792,1440.13244629,72.33342743,0.00000000,0.00000000,33.99719238); //object(tall_fence) (9)
  367. CreateObject(974,-325.92825317,1437.56750488,69.83311462,0.00000000,340.00000000,33.99719238); //object(tall_fence) (10)
  368. CreateObject(974,-326.31842041,1437.26879883,71.38022614,0.00000000,339.99938965,33.99169922); //object(tall_fence) (11)
  369. CreateObject(974,-323.59967041,1432.50231934,71.84722900,0.00000000,339.99938965,33.99169922); //object(tall_fence) (12)
  370. CreateObject(974,-323.26660156,1432.75976562,70.44898987,0.00000000,339.99938965,33.99169922); //object(tall_fence) (13)
  371. CreateObject(978,-324.56396484,1398.83544922,71.88693237,0.00000000,0.00000000,301.99426270); //object(sub_roadright) (6)
  372. CreateObject(978,-338.70156860,1425.56433105,68.62594604,0.00000000,0.00000000,295.74121094); //object(sub_roadright) (7)
  373. CreateObject(978,-335.30044556,1418.51953125,68.68173981,0.00000000,0.00000000,297.98669434); //object(sub_roadright) (8)
  374. CreateObject(978,-328.64852905,1406.27563477,70.18824768,0.00000000,0.00000000,301.73669434); //object(sub_roadright) (9)
  375. CreateObject(978,-331.91015625,1412.03320312,69.35475159,0.00000000,0.00000000,297.98669434); //object(sub_roadright) (10)
  376. CreateObject(978,-327.01330566,1402.95129395,71.11073303,0.00000000,0.00000000,301.73400879); //object(sub_roadright) (11)
  377. CreateObject(978,-341.21994019,1430.64489746,68.10823822,0.00000000,0.00000000,297.23791504); //object(sub_roadright) (12)
  378. CreateObject(978,-345.01992798,1437.96850586,66.96311188,0.00000000,0.00000000,297.23510742); //object(sub_roadright) (13)
  379. CreateObject(978,-352.53488159,1451.48278809,65.14431000,0.00000000,0.00000000,301.23510742); //object(sub_roadright) (14)
  380. CreateObject(978,-349.17285156,1445.49316406,65.93859100,0.00000000,0.00000000,297.23510742); //object(sub_roadright) (15)
  381. CreateObject(974,-398.08184814,1495.10742188,72.06130981,0.00000000,0.00000000,310.00000000); //object(tall_fence) (14)
  382. CreateObject(974,-382.17675781,1505.68847656,76.70375061,0.00000000,0.00000000,301.99768066); //object(tall_fence) (15)
  383. CreateObject(974,-384.32128906,1508.75585938,77.34024048,0.00000000,0.00000000,301.99768066); //object(tall_fence) (16)
  384. CreateObject(974,-400.66937256,1498.02832031,72.60361481,0.00000000,0.00000000,309.99572754); //object(tall_fence) (17)
  385. CreateObject(974,-408.47814941,1507.63317871,74.84776306,0.00000000,0.00000000,309.99572754); //object(tall_fence) (18)
  386. CreateObject(974,-403.37597656,1501.70214844,73.62922668,0.00000000,0.00000000,309.99572754); //object(tall_fence) (19)
  387. CreateObject(974,-406.63476562,1505.42382812,74.52463531,0.00000000,0.00000000,309.99572754); //object(tall_fence) (20)
  388. CreateObject(974,-415.29611206,1515.22802734,76.10537720,0.00000000,0.00000000,309.99572754); //object(tall_fence) (21)
  389. CreateObject(974,-412.20410156,1511.59960938,74.77714539,0.00000000,0.00000000,309.99572754); //object(tall_fence) (22)
  390. CreateObject(974,-418.58956909,1519.07299805,76.20587158,0.00000000,0.00000000,309.99572754); //object(tall_fence) (23)
  391. CreateObject(974,-419.91076660,1524.44616699,76.12730408,0.00000000,0.00000000,259.99572754); //object(tall_fence) (24)
  392. CreateObject(974,-418.63919067,1529.72314453,75.99572754,0.00000000,0.00000000,259.99145508); //object(tall_fence) (25)
  393. CreateObject(974,-417.67456055,1535.70019531,75.81665039,0.00000000,0.00000000,259.99145508); //object(tall_fence) (26)
  394. CreateObject(974,-416.57427979,1541.62670898,75.71383667,0.00000000,0.00000000,259.99145508); //object(tall_fence) (27)
  395. CreateObject(974,-415.70043945,1547.69653320,74.67147064,0.00000000,0.00000000,259.99145508); //object(tall_fence) (28)
  396. CreateObject(974,-414.99447632,1553.26574707,74.00086212,0.00000000,0.00000000,259.99145508); //object(tall_fence) (29)
  397. CreateObject(974,-414.15124512,1558.39868164,73.16242981,0.00000000,0.00000000,259.99145508); //object(tall_fence) (30)
  398. CreateObject(974,-413.20437622,1563.74682617,72.60314941,0.00000000,0.00000000,259.99145508); //object(tall_fence) (31)
  399. CreateObject(974,-412.17431641,1568.71582031,71.79029846,0.00000000,0.00000000,259.99145508); //object(tall_fence) (32)
  400. CreateObject(974,-410.89688110,1572.14440918,72.40736389,0.00000000,0.00000000,259.99145508); //object(tall_fence) (33)
  401. CreateObject(974,-409.78460693,1576.60461426,72.24603271,0.00000000,0.00000000,259.99145508); //object(tall_fence) (34)
  402. CreateObject(974,-406.46530151,1580.47973633,72.72173309,0.00000000,0.00000000,199.99145508); //object(tall_fence) (35)
  403. CreateObject(974,-401.47976685,1582.21984863,74.78814697,0.00000000,0.00000000,199.98962402); //object(tall_fence) (36)
  404. CreateObject(974,-395.85940552,1584.34436035,76.28126526,0.00000000,0.00000000,199.98962402); //object(tall_fence) (37)
  405. CreateObject(974,-390.96166992,1586.14746094,77.05541229,0.00000000,0.00000000,199.98962402); //object(tall_fence) (38)
  406. CreateObject(974,-385.30813599,1588.18041992,77.52361298,0.00000000,0.00000000,199.98962402); //object(tall_fence) (39)
  407. CreateObject(974,-380.24969482,1589.80017090,77.80860901,0.00000000,0.00000000,199.98962402); //object(tall_fence) (40)
  408. CreateObject(974,-309.52783203,1596.77770996,77.21393585,0.00000000,0.00000000,199.98962402); //object(tall_fence) (41)
  409. CreateObject(974,-304.58367920,1598.70629883,77.01639557,0.00000000,0.00000000,199.98962402); //object(tall_fence) (42)
  410. CreateObject(974,-299.39367676,1600.81579590,76.73295593,0.00000000,0.00000000,199.98962402); //object(tall_fence) (43)
  411. CreateObject(974,-294.59976196,1602.76489258,74.76556396,0.00000000,0.00000000,199.98962402); //object(tall_fence) (44)
  412. CreateObject(974,-292.18572998,1603.63476562,73.40201569,0.00000000,0.00000000,199.98962402); //object(tall_fence) (45)
  413. CreateObject(974,-284.57464600,1606.35839844,70.02517700,0.00000000,0.00000000,199.98962402); //object(tall_fence) (46)
  414. CreateObject(974,-288.92578125,1604.93847656,71.48246002,0.00000000,0.00000000,199.98962402); //object(tall_fence) (47)
  415. CreateObject(974,-280.21722412,1607.81738281,69.48887634,0.00000000,0.00000000,199.98962402); //object(tall_fence) (48)
  416. CreateObject(974,-276.05746460,1609.40881348,68.95412445,0.00000000,0.00000000,199.98962402); //object(tall_fence) (49)
  417. CreateObject(974,-270.59466553,1611.41223145,68.32565308,0.00000000,0.00000000,199.98962402); //object(tall_fence) (50)
  418. CreateObject(974,-260.68572998,1611.48962402,67.93538666,0.00000000,0.00000000,115.73962402); //object(tall_fence) (51)
  419. CreateObject(974,-265.36132812,1613.31250000,67.88041687,0.00000000,0.00000000,199.98962402); //object(tall_fence) (52)
  420. CreateObject(974,-253.53970337,1602.06494141,67.58695221,0.00000000,0.00000000,159.73541260); //object(tall_fence) (53)
  421. CreateObject(974,-257.81640625,1605.55273438,67.98674011,0.00000000,0.00000000,115.73547363); //object(tall_fence) (54)
  422. CreateObject(974,-249.65283203,1600.32373047,66.61354065,0.00000000,0.00000000,159.73022461); //object(tall_fence) (55)
  423. CreateObject(974,-240.07144165,1597.29724121,65.12846375,0.00000000,0.00000000,159.73022461); //object(tall_fence) (56)
  424. CreateObject(974,-244.58789062,1598.75195312,65.44094086,0.00000000,0.00000000,159.73022461); //object(tall_fence) (58)
  425. CreateObject(974,-236.36854553,1596.29895020,64.37571716,0.00000000,0.00000000,159.73022461); //object(tall_fence) (59)
  426. CreateObject(979,-367.29287720,1470.39868164,62.99253082,0.00000000,0.00000000,190.00000000); //object(sub_roadleft) (1)
  427. CreateObject(979,-374.06997681,1468.63000488,62.77915955,0.00000000,0.00000000,198.99755859); //object(sub_roadleft) (2)
  428. CreateObject(979,-381.01562500,1463.64453125,62.75709915,0.00000000,0.00000000,233.49243164); //object(sub_roadleft) (3)
  429. CreateObject(979,-385.21026611,1459.53247070,61.47183228,0.00000000,0.00000000,249.49243164); //object(sub_roadleft) (5)
  430. CreateObject(897,-365.95153809,1451.73327637,63.77362061,0.00000000,0.00000000,0.00000000); //object(searock01) (11)
  431. CreateObject(897,-390.77896118,1455.93151855,62.56588745,0.00000000,0.00000000,0.00000000); //object(searock01) (12)
  432. CreateObject(897,-391.09112549,1446.29479980,60.78178406,0.00000000,0.00000000,0.00000000); //object(searock01) (13)
  433. CreateObject(897,-386.06576538,1431.80114746,62.99327850,0.00000000,0.00000000,0.00000000); //object(searock01) (14)
  434. CreateObject(897,-388.84570312,1438.33691406,60.32895660,0.00000000,0.00000000,0.00000000); //object(searock01) (15)
  435. CreateObject(897,-382.81597900,1424.71606445,60.29347992,0.00000000,0.00000000,0.00000000); //object(searock01) (16)
  436. CreateObject(897,-379.29977417,1416.26708984,59.93528748,0.00000000,0.00000000,0.00000000); //object(searock01) (17)
  437. CreateObject(897,-366.65231323,1393.75500488,61.69687271,0.00000000,0.00000000,0.00000000); //object(searock01) (18)
  438. CreateObject(897,-374.43359375,1407.97265625,60.48092651,0.00000000,0.00000000,0.00000000); //object(searock01) (19)
  439. CreateObject(897,-370.28320312,1400.80664062,60.74847412,0.00000000,0.00000000,0.00000000); //object(searock01) (20)
  440. CreateObject(897,-362.03698730,1386.15356445,61.77656555,0.00000000,0.00000000,0.00000000); //object(searock01) (21)
  441. CreateObject(897,-358.26763916,1378.84594727,60.83096313,0.00000000,0.00000000,0.00000000); //object(searock01) (22)
  442. CreateObject(897,-351.22399902,1366.85839844,58.85523987,0.00000000,0.00000000,0.00000000); //object(searock01) (23)
  443. CreateObject(897,-354.92968750,1373.21972656,59.58755875,0.00000000,0.00000000,0.00000000); //object(searock01) (24)
  444. CreateObject(897,-342.64096069,1351.33654785,57.08969498,0.00000000,0.00000000,0.00000000); //object(searock01) (25)
  445. CreateObject(897,-346.82421875,1358.83593750,57.16445160,0.00000000,0.00000000,0.00000000); //object(searock01) (26)
  446. CreateObject(897,-339.30050659,1344.18554688,55.84026337,0.00000000,0.00000000,0.00000000); //object(searock01) (27)
  447. CreateObject(897,-334.63189697,1335.66992188,55.56095123,0.00000000,0.00000000,0.00000000); //object(searock01) (28)
  448. CreateObject(673,-330.94412231,1331.65661621,52.30035400,0.00000000,0.00000000,0.00000000); //object(sm_bevhiltree) (4)
  449. CreateObject(673,-328.55865479,1329.13305664,52.67613220,0.00000000,0.00000000,0.00000000); //object(sm_bevhiltree) (5)
  450. CreateObject(673,-330.08578491,1330.30395508,52.81160736,0.00000000,0.00000000,0.00000000); //object(sm_bevhiltree) (7)
  451. CreateObject(897,-362.77551270,1445.34887695,63.81971741,0.00000000,0.00000000,0.00000000); //object(searock01) (29)
  452. CreateObject(978,-303.77636719,1389.51269531,72.20180511,0.00000000,0.00000000,11.99707031); //object(sub_roadright) (19)
  453. CreateObject(978,-307.74584961,1330.13208008,54.19010162,0.00000000,0.00000000,356.99707031); //object(sub_roadright) (20)
  454. CreateObject(978,-313.11425781,1326.11523438,53.99272919,0.00000000,0.00000000,77.99194336); //object(sub_roadright) (21)
  455. CreateObject(978,-316.33731079,1317.65124512,53.58152771,0.00000000,0.00000000,59.99194336); //object(sub_roadright) (22)
  456. CreateObject(978,-341.32110596,1310.21545410,52.08426285,0.00000000,0.00000000,313.98681641); //object(sub_roadright) (23)
  457. CreateObject(978,-320.49609375,1311.50683594,53.48321533,0.00000000,0.00000000,53.98681641); //object(sub_roadright) (24)
  458. CreateObject(978,-343.98175049,1312.93041992,51.49418259,0.00000000,0.00000000,313.98376465); //object(sub_roadright) (25)
  459. CreateObject(978,-348.81292725,1317.87377930,51.13811111,0.00000000,0.00000000,313.98376465); //object(sub_roadright) (26)
  460. CreateObject(978,-353.48861694,1323.60607910,50.76295090,0.00000000,0.00000000,305.98376465); //object(sub_roadright) (27)
  461. CreateObject(978,-357.16613770,1329.08325195,50.04578018,0.00000000,0.00000000,303.98266602); //object(sub_roadright) (28)
  462. CreateObject(978,-361.63830566,1336.57836914,49.21124268,0.00000000,0.00000000,299.98071289); //object(sub_roadright) (30)
  463. CreateObject(978,-363.94439697,1340.62829590,48.76859283,0.00000000,0.00000000,299.97619629); //object(sub_roadright) (31)
  464. CreateObject(978,-367.99545288,1347.82360840,47.93514252,0.00000000,0.00000000,299.97619629); //object(sub_roadright) (32)
  465. CreateObject(978,-371.34207153,1353.98217773,47.15124130,0.00000000,0.00000000,297.97619629); //object(sub_roadright) (33)
  466. CreateObject(978,-374.87969971,1360.85693359,46.26422882,0.00000000,0.00000000,297.97119141); //object(sub_roadright) (34)
  467. CreateObject(978,-378.58566284,1367.96875000,45.34806442,0.00000000,0.00000000,297.97119141); //object(sub_roadright) (35)
  468. CreateObject(978,-382.89950562,1376.07788086,44.38399506,0.00000000,0.00000000,297.97119141); //object(sub_roadright) (36)
  469. CreateObject(978,-386.38195801,1382.93212891,43.83560562,0.00000000,0.00000000,296.22119141); //object(sub_roadright) (37)
  470. CreateObject(978,-388.39532471,1387.23559570,43.61787796,0.00000000,0.00000000,296.46887207); //object(sub_roadright) (38)
  471. CreateObject(978,-392.08248901,1394.49975586,43.41769791,0.00000000,0.00000000,295.96606445); //object(sub_roadright) (39)
  472. CreateObject(978,-395.79046631,1402.17236328,42.71009827,0.00000000,0.00000000,295.97119141); //object(sub_roadright) (40)
  473. CreateObject(978,-400.75683594,1413.37292480,41.12495422,0.00000000,0.00000000,295.96618652); //object(sub_roadright) (42)
  474. CreateObject(978,-398.33789062,1407.92382812,41.94250488,0.00000000,0.00000000,295.96618652); //object(sub_roadright) (43)
  475. CreateObject(978,-406.94708252,1426.36254883,39.69681168,0.00000000,0.00000000,295.96618652); //object(sub_roadright) (44)
  476. CreateObject(978,-403.90200806,1420.31994629,40.58890915,0.00000000,0.00000000,295.96618652); //object(sub_roadright) (45)
  477. CreateObject(978,-409.59564209,1431.73144531,38.90552139,0.00000000,0.00000000,295.96618652); //object(sub_roadright) (46)
  478. CreateObject(978,-415.80715942,1437.23352051,38.54442215,0.00000000,0.00000000,341.96594238); //object(sub_roadright) (51)
  479. CreateObject(978,-424.00628662,1440.17187500,37.40540695,0.00000000,0.00000000,341.96594238); //object(sub_roadright) (52)
  480. CreateObject(974,-409.75067139,1433.39489746,38.98159027,0.00000000,0.00000000,293.99719238); //object(tall_fence) (60)
  481. CreateObject(974,-428.83099365,1442.43957520,36.05979919,0.00000000,0.00000000,341.99340820); //object(tall_fence) (61)
  482. CreateObject(974,-418.61718750,1439.02929688,37.43046570,0.00000000,0.00000000,341.99340820); //object(tall_fence) (62)
  483. CreateObject(974,-414.40429688,1437.50683594,38.29203033,0.00000000,0.00000000,329.99633789); //object(tall_fence) (63)
  484. CreateObject(974,-407.09634399,1427.57666016,39.61428833,0.00000000,0.00000000,293.99414062); //object(tall_fence) (64)
  485. CreateObject(974,-404.34600830,1422.21520996,40.23657990,0.00000000,0.00000000,293.99414062); //object(tall_fence) (65)
  486. CreateObject(974,-401.64767456,1416.24340820,40.98329163,0.00000000,0.00000000,293.99414062); //object(tall_fence) (66)
  487. CreateObject(974,-398.97705078,1410.53552246,41.71203613,0.00000000,0.00000000,293.99414062); //object(tall_fence) (67)
  488. CreateObject(974,-396.70150757,1405.50598145,42.34501266,0.00000000,0.00000000,293.99414062); //object(tall_fence) (68)
  489. CreateObject(974,-392.42449951,1396.11926270,43.55960846,0.00000000,0.00000000,293.99414062); //object(tall_fence) (69)
  490. CreateObject(974,-394.33166504,1400.37451172,43.02533340,0.00000000,0.00000000,293.99414062); //object(tall_fence) (70)
  491. CreateObject(974,-389.82473755,1390.60986328,44.25867844,0.00000000,0.00000000,293.99414062); //object(tall_fence) (71)
  492. CreateObject(974,-406.56149292,1426.98779297,40.31484985,0.00000000,0.00000000,296.24414062); //object(tall_fence) (73)
  493. CreateObject(974,-413.25073242,1436.84973145,38.52156067,0.00000000,0.00000000,329.99633789); //object(tall_fence) (74)
  494. CreateObject(974,-424.45214844,1440.99023438,36.26193237,0.00000000,0.00000000,341.99340820); //object(tall_fence) (75)
  495. CreateObject(974,-442.67562866,1446.46704102,35.35430145,0.00000000,0.00000000,341.99340820); //object(tall_fence) (76)
  496. CreateObject(974,-434.08984375,1444.07421875,35.67321014,0.00000000,0.00000000,341.99340820); //object(tall_fence) (77)
  497. CreateObject(974,-438.24902344,1445.09082031,35.45806885,0.00000000,0.00000000,341.99340820); //object(tall_fence) (78)
  498. CreateObject(974,-449.70816040,1448.62597656,35.70372009,0.00000000,0.00000000,341.99340820); //object(tall_fence) (79)
  499. CreateObject(974,-447.95800781,1448.04882812,35.47628021,0.00000000,0.00000000,341.99340820); //object(tall_fence) (80)
  500. CreateObject(974,-461.76873779,1545.02832031,39.79620361,0.00000000,0.00000000,271.99340820); //object(tall_fence) (81)
  501. CreateObject(974,-461.95370483,1550.27685547,39.82708359,0.00000000,0.00000000,271.98852539); //object(tall_fence) (82)
  502. CreateObject(974,-462.29507446,1556.58789062,39.69372559,0.00000000,0.00000000,274.48852539); //object(tall_fence) (83)
  503. CreateObject(974,-463.86099243,1562.29321289,39.44720459,0.00000000,0.00000000,291.98852539); //object(tall_fence) (84)
  504. CreateObject(974,-465.86703491,1566.46142578,39.92445374,0.00000000,0.00000000,291.98364258); //object(tall_fence) (86)
  505. CreateObject(974,-467.84243774,1571.15112305,38.52330399,0.00000000,0.00000000,291.98364258); //object(tall_fence) (87)
  506. CreateObject(974,-471.92279053,1580.49951172,37.22407150,0.00000000,0.00000000,291.98364258); //object(tall_fence) (88)
  507. CreateObject(974,-470.00601196,1576.35302734,37.91844177,0.00000000,0.00000000,291.98364258); //object(tall_fence) (89)
  508. CreateObject(974,-476.15670776,1590.79870605,39.02874756,0.00000000,0.00000000,291.98364258); //object(tall_fence) (90)
  509. CreateObject(974,-473.88623047,1585.19543457,38.03348923,0.00000000,0.00000000,291.98364258); //object(tall_fence) (91)
  510. CreateObject(974,-478.39157104,1596.16833496,40.72584915,0.00000000,0.00000000,291.98364258); //object(tall_fence) (92)
  511. CreateObject(974,-402.58602905,1644.59362793,40.76247025,0.00000000,0.00000000,285.98852539); //object(tall_fence) (93)
  512. CreateObject(974,-403.33593750,1686.51464844,39.45578003,0.00000000,0.00000000,239.98535156); //object(tall_fence) (94)
  513. CreateObject(974,-401.29296875,1690.32910156,40.16915131,0.00000000,0.00000000,239.97985840); //object(tall_fence) (95)
  514. CreateObject(974,-405.99218750,1682.13281250,40.01790237,0.00000000,0.00000000,239.98535156); //object(tall_fence) (96)
  515. CreateObject(974,-408.60546875,1677.27929688,39.60291290,0.00000000,0.00000000,239.98535156); //object(tall_fence) (97)
  516. CreateObject(974,-409.30895996,1671.27099609,39.48976135,0.00000000,0.00000000,285.98510742); //object(tall_fence) (98)
  517. CreateObject(974,-407.44921875,1665.05957031,38.47796249,0.00000000,0.00000000,285.98510742); //object(tall_fence) (99)
  518. CreateObject(974,-406.00683594,1659.38671875,38.62658691,0.00000000,0.00000000,285.98510742); //object(tall_fence) (100)
  519. CreateObject(974,-404.67010498,1654.00646973,39.76512909,0.00000000,0.00000000,285.98510742); //object(tall_fence) (101)
  520. CreateObject(974,-403.58496094,1649.31054688,40.17123413,0.00000000,0.00000000,285.98510742); //object(tall_fence) (102)
  521. CreateObject(974,-399.76965332,1693.75878906,40.87259674,0.00000000,0.00000000,239.97985840); //object(tall_fence) (95)
  522. CreateObject(974,-376.07836914,1766.88916016,44.74866867,0.00000000,0.00000000,255.97985840); //object(tall_fence) (95)
  523. CreateObject(974,-392.60156250,1717.48535156,40.85132599,0.00000000,0.00000000,265.97900391); //object(tall_fence) (95)
  524. CreateObject(974,-392.18554688,1721.73437500,40.96049500,0.00000000,0.00000000,265.97900391); //object(tall_fence) (95)
  525. CreateObject(974,-391.85546875,1726.23437500,40.97131348,0.00000000,0.00000000,265.97900391); //object(tall_fence) (95)
  526. CreateObject(974,-391.60253906,1729.89062500,40.93778229,0.00000000,0.00000000,265.97900391); //object(tall_fence) (95)
  527. CreateObject(979,-386.02246094,1746.51354980,41.96616745,0.00000000,0.00000000,59.49243164); //object(sub_roadleft) (3)
  528. CreateObject(979,-388.76074219,1741.73730469,41.93122482,0.00000000,0.00000000,59.49096680); //object(sub_roadleft) (3)
  529. CreateObject(974,-391.36230469,1734.51953125,41.29407501,0.00000000,0.00000000,265.97900391); //object(tall_fence) (95)
  530. CreateObject(974,-384.27148438,1749.38378906,44.60984802,0.00000000,0.00000000,235.97534180); //object(tall_fence) (95)
  531. CreateObject(974,-381.36718750,1753.78613281,44.66641235,0.00000000,0.00000000,235.97534180); //object(tall_fence) (95)
  532. CreateObject(974,-379.08789062,1757.05566406,44.65768433,0.00000000,0.00000000,235.97534180); //object(tall_fence) (95)
  533. CreateObject(974,-377.35253906,1761.89355469,44.71020889,0.00000000,0.00000000,255.97595215); //object(tall_fence) (95)
  534. CreateObject(974,-373.69110107,1772.98266602,44.69350433,0.00000000,0.00000000,241.97534180); //object(tall_fence) (95)
  535. AddStaticVehicleEx(419,1338.65710449,1444.31433105,10.75031281,338.00000000,-1,-1,15); //Esperanto
  536. AddStaticVehicleEx(419,1336.49316406,1445.22363281,10.75031281,337.99987793,-1,-1,15); //Esperanto
  537. AddStaticVehicleEx(535,1343.20898438,1442.61230469,10.66031265,338.00000000,-1,-1,15); //Slamvan
  538. AddStaticVehicleEx(535,1340.90136719,1443.41601562,10.66031265,337.99987793,-1,-1,15); //Slamvan
  539. AddStaticVehicleEx(503,1345.86816406,1441.80371094,10.78980255,337.99987793,-1,-1,15); //Hotring Racer B
  540. AddStaticVehicleEx(503,1348.31274414,1472.03942871,10.78980255,177.99987793,-1,-1,15); //Hotring Racer B
  541. AddStaticVehicleEx(522,1346.47827148,1471.83654785,10.48069000,176.00000000,-1,-1,15); //NRG-500
  542. AddStaticVehicleEx(521,1345.71728516,1472.06860352,10.48069000,171.74993896,-1,-1,15); //FCR-900
  543. AddStaticVehicleEx(461,1344.98767090,1472.29089355,10.49481392,176.00000000,-1,-1,15); //PCJ-600
  544. AddStaticVehicleEx(415,1343.27307129,1472.80444336,10.66983414,177.24993896,-1,-1,15); //Cheetah
  545. AddStaticVehicleEx(415,1341.01159668,1472.88696289,10.66983414,177.24792480,-1,-1,15); //Cheetah
  546. AddStaticVehicleEx(415,1338.70507812,1473.08410645,10.66983414,177.24792480,-1,-1,15); //Cheetah
  547. AddStaticVehicleEx(451,1336.30981445,1473.04211426,10.58468437,176.00000000,-1,-1,15); //Turismo
  548. AddStaticVehicleEx(451,1333.82214355,1473.07177734,10.58468437,175.99548340,-1,-1,15); //Turismo
  549. AddStaticVehicleEx(477,1330.19580078,1471.85900879,10.67031288,220.00000000,-1,-1,15); //ZR-350
  550. AddStaticVehicleEx(477,1328.28100586,1470.04101562,10.67031288,219.99572754,-1,-1,15); //ZR-350
  551. CreateObject(12921,1349.55737305,1454.94360352,13.17843056,0.00000000,0.00000000,85.75000000); //object(sw_farment01) (1)
  552. CreateObject(974,1347.54614258,1479.74938965,12.59805298,0.00000000,0.00000000,353.50000000); //object(tall_fence) (1)
  553. CreateObject(974,1350.67968750,1476.23547363,12.59805298,0.00000000,0.00000000,267.49511719); //object(tall_fence) (2)
  554. CreateObject(974,1348.65698242,1439.35327148,12.59805298,0.00000000,0.00000000,267.49511719); //object(tall_fence) (3)
  555. CreateObject(974,1348.47753906,1434.77148438,12.59805298,0.00000000,0.00000000,267.49511719); //object(tall_fence) (4)
  556. CreateObject(974,1324.39172363,1457.48535156,15.22306633,0.00000000,0.00000000,267.49511719); //object(tall_fence) (5)
  557. CreateObject(974,1350.23144531,1465.52441406,12.59805298,0.00000000,0.00000000,267.49511719); //object(tall_fence) (6)
  558. CreateObject(974,1350.45410156,1470.58007812,12.59805298,0.00000000,0.00000000,267.49511719); //object(tall_fence) (7)
  559. CreateObject(974,1317.41772461,1442.10900879,12.59071922,0.00000000,0.00000000,333.49609375); //object(tall_fence) (8)
  560. CreateObject(974,1342.69506836,1480.30895996,12.59805298,0.00000000,0.00000000,353.49609375); //object(tall_fence) (9)
  561. CreateObject(974,1345.02636719,1432.02148438,12.57305336,0.00000000,0.00000000,353.49609375); //object(tall_fence) (10)
  562. CreateObject(9076,1289.37512207,1459.88183594,27.01205444,0.00000000,0.00000000,176.00000000); //object(sphinx01_lvs) (1)
  563. CreateObject(974,1338.93164062,1432.68457031,12.59805298,0.00000000,0.00000000,353.49609375); //object(tall_fence) (11)
  564. CreateObject(974,1332.80371094,1434.47753906,12.59071922,0.00000000,0.00000000,333.49548340); //object(tall_fence) (12)
  565. CreateObject(974,1327.12500000,1437.33789062,12.59071922,0.00000000,0.00000000,333.49548340); //object(tall_fence) (13)
  566. CreateObject(974,1321.87109375,1439.92187500,12.59071922,0.00000000,0.00000000,333.49548340); //object(tall_fence) (14)
  567. CreateObject(974,1333.26501465,1478.02722168,12.59805298,0.00000000,0.00000000,21.74609375); //object(tall_fence) (15)
  568. CreateObject(974,1337.75000000,1479.80371094,12.59805298,0.00000000,0.00000000,21.74194336); //object(tall_fence) (16)
  569. CreateObject(974,1329.40637207,1476.42199707,12.59805298,0.00000000,0.00000000,21.74194336); //object(tall_fence) (17)
  570. CreateObject(974,1324.55187988,1474.52038574,12.59805298,0.00000000,0.00000000,21.74194336); //object(tall_fence) (18)
  571. CreateObject(705,1329.47485352,1442.65698242,9.67031479,0.00000000,0.00000000,322.50000000); //object(sm_veg_tree7vbig) (1)
  572. CreateObject(974,1348.87304688,1444.69921875,12.59805298,0.00000000,0.00000000,267.49511719); //object(tall_fence) (19)
  573. CreateObject(974,1324.33691406,1452.02148438,12.59805298,0.00000000,0.00000000,267.49511719); //object(tall_fence) (20)
  574. CreateObject(1491,1324.82751465,1458.53454590,9.82031250,0.00000000,0.00000000,266.50000000); //object(gen_doorint01) (1)
  575. CreateObject(1491,1324.56103516,1455.44238281,9.82031250,0.00000000,0.00000000,82.74645996); //object(gen_doorint01) (2)
  576. CreateObject(974,1324.92382812,1462.01953125,12.59805298,0.00000000,0.00000000,267.49511719); //object(tall_fence) (21)
  577. CreateObject(1745,1305.66235352,1461.85998535,9.77031326,0.00000000,0.00000000,84.00000000); //object(med_bed_3) (1)
  578. CreateObject(1745,1305.51342773,1460.11523438,9.77031326,0.00000000,0.00000000,83.99597168); //object(med_bed_3) (2)
  579. CreateObject(2147,1302.26647949,1458.78125000,9.82031250,0.00000000,0.00000000,82.00000000); //object(cj_kitch1_fridge) (1)
  580. CreateObject(2131,1308.57873535,1462.98986816,9.82031250,0.00000000,0.00000000,0.00000000); //object(cj_kitch2_fridge) (1)
  581. CreateObject(2297,1307.05688477,1454.28747559,9.82031250,0.00000000,0.00000000,131.75000000); //object(tv_unit_2) (1)
  582. CreateObject(2828,1309.03100586,1462.85888672,12.29234695,0.00000000,0.00000000,157.75000000); //object(gb_ornament02) (1)
  583. CreateObject(2528,1311.68823242,1462.70874023,9.82031250,0.00000000,0.00000000,0.00000000); //object(cj_toilet3) (1)
  584. CreateObject(2855,1303.74145508,1460.76000977,10.46547127,0.00000000,0.00000000,150.75000000); //object(gb_bedmags05) (1)
  585. CreateObject(2855,1312.58789062,1454.05664062,9.82031250,0.00000000,0.00000000,150.74890137); //object(gb_bedmags05) (2)
  586. CreateObject(2855,1312.99218750,1453.87011719,9.82031250,0.00000000,0.00000000,150.74890137); //object(gb_bedmags05) (3)
  587. CreateObject(2855,1303.78833008,1461.93249512,10.46547127,0.00000000,0.00000000,150.74890137); //object(gb_bedmags05) (4)
  588. CreateObject(14806,1317.53723145,1463.04553223,10.90633583,0.00000000,0.00000000,0.00000000); //object(bdupshifi) (1)
  589. CreateObject(14867,1317.40063477,1452.77221680,11.35001945,0.00000000,0.00000000,353.50000000); //object(bobbie-cupboards) (1)
  590. CreateObject(1782,1311.41540527,1454.58142090,9.90380478,0.00000000,0.00000000,30.00000000); //object(med_video_2) (1)
  591. CreateObject(1781,1310.43566895,1454.28332520,9.82031250,0.00000000,0.00000000,173.25000000); //object(med_tv_1) (1)
  592. CreateObject(627,1320.76452637,1462.39782715,11.66562080,0.00000000,0.00000000,4.00000000); //object(veg_palmkb3) (1)
  593. CreateObject(627,1308.68750000,1454.63574219,11.66562080,0.00000000,0.00000000,259.99694824); //object(veg_palmkb3) (2)
  594. CreateObject(627,1313.65332031,1462.35937500,11.66562080,0.00000000,0.00000000,4.00000000); //object(veg_palmkb3) (3)
  595. CreateObject(627,1322.50036621,1462.04846191,11.66562080,0.00000000,0.00000000,3.99902344); //object(veg_palmkb3) (4)
  596. CreateObject(13592,1423.03845215,1499.17504883,19.39094925,0.00000000,0.00000000,1.25000000); //object(loopbig) (1)
  597. CreateObject(13592,1433.16162109,1506.32592773,19.64091492,0.00000000,0.00000000,1.24694824); //object(loopbig) (2)
  598. CreateObject(13592,1443.20727539,1513.62060547,19.69094467,0.00000000,0.00000000,1.24694824); //object(loopbig) (3)
  599. CreateObject(13641,1389.43395996,1476.35729980,11.07873631,0.00000000,0.00000000,269.00000000); //object(kickramp04) (1)
  600. CreateObject(13641,1389.19262695,1448.63500977,11.07030487,0.00000000,0.00000000,86.99475098); //object(kickramp04) (2)
  601. return 1;
  602. }
  603.  
  604. public OnGameModeExit()
  605. {
  606. return 1;
  607. }
  608.  
  609. public OnPlayerRequestClass(playerid, classid)
  610. {
  611. SetPlayerPos(playerid, player_x,player_y,player_z);
  612. SetPlayerFacingAngle(playerid, player_angle);
  613. SetPlayerCameraPos(playerid, camera_x,camera_y,camera_z);
  614. SetPlayerCameraLookAt(playerid, player_x,player_y,player_z);
  615. ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1);
  616. PlayerPlaySound(playerid, 1097,-119.9460,23.1096,12.2238);
  617. if (PlayerInfo[playerid][SpawnDance]) PlayerInfo[playerid][SpawnTimer] = SetTimerEx("MoveCamera", moving_speed, true, "i", playerid);
  618. PlayerInfo[playerid][SpawnDance] = false;
  619. return 1;
  620. }
  621.  
  622. public OnPlayerConnect(playerid)
  623. {
  624. PlayerInfo[playerid][SpawnDance] = true;
  625. ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1);
  626.  
  627. new string[254];
  628. new playername[MAX_PLAYER_NAME];
  629. GetPlayerName(playerid, playername, sizeof(playername));
  630. format(string,sizeof(string),"[SERVER]:%s has joined the server", playername);
  631. SendClientMessageToAll(0xFFFFFFAA, string);
  632.  
  633. GameTextForPlayer(playerid,"~b~Welcome To Stunt Planet 0.3c",3040,6);
  634. SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Welcome to Stunt Planet {1B1BE0}0.3c {FF0000}Server.");
  635. SendClientMessage(playerid, 0xFFFF00AA,"[SERVER]:Use /commands for list of commands");
  636. SendClientMessage(playerid, 0xFFFF00AA,"[SERVER]:No Hacking Allowed on the server");
  637. SendClientMessage(playerid, 0xFFFF00AA,"[SERVER]:Use /rules for more info about the server rules");
  638. return 1;
  639. }
  640.  
  641. public OnPlayerDisconnect(playerid, reason)
  642. {
  643. KillTimer( PlayerInfo[playerid][SpawnTimer] );
  644. new string[64],
  645. name[MAX_PLAYER_NAME];
  646. GetPlayerName(playerid,name,MAX_PLAYER_NAME);
  647. switch(reason)
  648. {
  649. case 0: format(string,sizeof string,"[SERVER]:%s left the server (timed out)",name);
  650. case 1: format(string,sizeof string,"[SERVER]:%s left the server",name);
  651. case 2: format(string,sizeof string,"[SERVER]:%s has been kicked",name);
  652. case 3: format(string,sizeof string,"[SERVER]:%s has been banned",name);
  653. }
  654. SendClientMessageToAll(0xFF0000AA,string);
  655. return 1;
  656. }
  657.  
  658. public OnPlayerSpawn(playerid)
  659. {
  660. SetPlayerPos(playerid, 1849.5796,-2389.5273,13.5547,167.6914);
  661. SetPlayerFacingAngle(playerid, 167);
  662. PlayerInfo[playerid][SpawnAngle] = 0.0;
  663. PlayerInfo[playerid][SpawnDance] = true;
  664. KillTimer( PlayerInfo[playerid][SpawnTimer] );
  665. PlayerPlaySound(playerid, 1186, 0.0, 0.0, 0.0);
  666. SetCameraBehindPlayer(playerid);
  667. GameTextForPlayer(playerid,"~b~System Make Your Health To God Mode",3040,6);
  668. SetPlayerArmour(playerid, 100);
  669. SetPlayerHealth(playerid, 9999999);
  670. return 1;
  671. }
  672.  
  673. public OnPlayerDeath(playerid, killerid, reason)
  674. {
  675. GameTextForPlayer(playerid,"~w~WASTED",3040,2);
  676. SendClientMessage(playerid, 0xFF0000AA,"You Are Dead Please Wait...");
  677. return 1;
  678. }
  679.  
  680. public OnVehicleSpawn(vehicleid)
  681. {
  682. return 1;
  683. }
  684.  
  685. public OnVehicleDeath(vehicleid, killerid)
  686. {
  687. return 1;
  688. }
  689.  
  690. public OnPlayerText(playerid, text[])
  691. {
  692. SetPVarInt(playerid,"textspam",GetPVarInt(playerid,"textspam")+1);
  693. SetTimerEx("clearspam",5000,false,"d",playerid);
  694. if(GetPVarInt(playerid,"textspam") == 5) {
  695. new string[128];
  696. new tname[MAX_PLAYER_NAME];
  697. GetPlayerName(playerid,tname,sizeof(tname));
  698. format(string,sizeof(string),"[SERVER]:System Kicked %s(%d) reason:spam/flood", tname,playerid);
  699. GameTextForPlayer(playerid,"~r~YOU HAVE BEEN KICKED BY THE SYSTEM SERVER CLOSED THE CONNECTION!",3040,4);
  700. SendClientMessageToAll(0xFFFF00AA,string);
  701. CallRemoteFunction("KickIncrease","d",playerid);
  702. Kick(playerid);
  703. }
  704. else if(GetPVarInt(playerid,"textspam") == 4) {
  705. GameTextForPlayer(playerid,"~w~STOP SPAMMING/FLOODING NEXT KICKED!",3040,0);
  706. SendClientMessage(playerid,0xFF0000FF,"[SERVER]:Stop Spamming/Flooding Next Kicked!");
  707. return 0;
  708. }
  709. return 1;
  710. }
  711.  
  712. public OnPlayerCommandText(playerid, cmdtext[])
  713. {
  714. if(strcmp(cmdtext, "/lva", true) == 0)
  715. {
  716. if (IsPlayerInAnyVehicle(playerid))
  717. {
  718. SetVehiclePos(GetPlayerVehicleID(playerid),1334.4808,1457.7573,10.6177,264.9179);
  719. } else {
  720. SetPlayerPos(playerid, 1313.0587,1458.0608,10.8203,264.1810);
  721. SetPlayerFacingAngle(playerid, 264);
  722. }
  723. SendClientMessage(playerid,0x33AA33AA,"You Have Sucefully Teleport To Las Venturas Airport");
  724. return 1;
  725. }
  726.  
  727. if(strcmp(cmdtext, "/oldbridge", true) == 0)
  728. {
  729. if (IsPlayerInAnyVehicle(playerid))
  730. {
  731. SetVehiclePos(GetPlayerVehicleID(playerid),1484.5168,-4008.9138,29.6258,7.5676);
  732. } else {
  733. SetPlayerPos(playerid, 1488.1497,-4019.0571,30.0007,16.6219);
  734. SetPlayerFacingAngle(playerid, 16);
  735. }
  736. SendClientMessage(playerid,0x33AA33AA,"You Have Sucefully Teleport To Old Bridge");
  737. return 1;
  738. }
  739.  
  740. if(strcmp(cmdtext, "/lsa", true) == 0)
  741. {
  742. if (IsPlayerInAnyVehicle(playerid))
  743. {
  744. SetVehiclePos(GetPlayerVehicleID(playerid),1839.6975,-2407.2214,13.2620,175.0973);
  745. } else {
  746. SetPlayerPos(playerid, 1849.5796,-2389.5273,13.5547,167.6914);
  747. SetPlayerFacingAngle(playerid, 167);
  748. }
  749. SendClientMessage(playerid,0x33AA33AA,"You Have Sucefully Teleport To Los Santos Airport");
  750. return 1;
  751. }
  752.  
  753. if (strcmp("/tele", cmdtext, true, 10) == 0)
  754. {
  755. SendClientMessage(playerid,0xFFFFFFAA,"***TELEPORT COMMANDS***");
  756. SendClientMessage(playerid,0xFFFF00AA,"/drift /lsa(los santos airport) /lva(las venturas airport)");
  757. SendClientMessage(playerid,0xFFFF00AA,"/oldbridge");
  758. return 1;
  759. }
  760.  
  761. if(strcmp(cmdtext, "/drift", true) == 0)
  762. {
  763. if (IsPlayerInAnyVehicle(playerid))
  764. {
  765. SetVehiclePos(GetPlayerVehicleID(playerid),-304.1898,1530.7589,75.0655);
  766. } else {
  767. SetPlayerPos(playerid,-304.1898,1530.7589,75.0655);
  768. }
  769. SendClientMessage(playerid,0x33AA33AA,"You Have Sucefully Teleport To /drift");
  770. return 1;
  771. }
  772.  
  773. if(strcmp("/vehiclelist", cmdtext, false) == 0){
  774. CleanCarVars(playerid);
  775. ShowPlayerDialog(playerid, 4, 2, "Category", "Airplane\nBike\nBoat\nConvertible\nHelicopter\nIndustrial\nLowriders\nOff road\nPublic service\nSaloon (Admiral - Merit)\nSaloon (Nebula - Willard)\nSport\nStation wagon", "Choose", "Cancel");
  776. return 1;
  777. }
  778.  
  779. if(strcmp(cmdtext, "/flip", true) == 0)
  780. {
  781. if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,0xFF0000AA,"ERROR:You have to be in a vehicle");
  782. {
  783. new currentveh;
  784. new Float:angle;
  785. currentveh = GetPlayerVehicleID(playerid);
  786. GetVehicleZAngle(currentveh, angle);
  787. SetVehicleZAngle(currentveh, angle);
  788. PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  789. SendClientMessage(playerid, 0x33AA33AA, "Your vehicle has been flipped.");
  790. }
  791. return 1;
  792. }
  793.  
  794. if(strcmp("/fix", cmdtext, true, 10) == 0)
  795. {
  796. if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,0xFF0000AA,"ERROR:You have to be in a vehicle");
  797. {
  798. RepairVehicle(GetPlayerVehicleID(playerid));
  799. PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  800. SendClientMessage(playerid, 0x33AA33AA, "Vehicle Repaired ");
  801. }
  802. return 1;
  803. }
  804.  
  805. if(strcmp("/repair", cmdtext, true, 10) == 0)
  806. {
  807. if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,0xFF0000AA,"ERROR:You have to be in a vehicle");
  808. {
  809. RepairVehicle(GetPlayerVehicleID(playerid));
  810. PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  811. SendClientMessage(playerid, 0x33AA33AA, "Vehicle Repaired ");
  812. }
  813. return 1;
  814. }
  815.  
  816. if(strcmp("/animlist", cmdtext, true, 10) == 0)
  817. {
  818. SendClientMessage(playerid,0xFFFFFFAA,"==================================");
  819. SendClientMessage(playerid,0xFFFFFFAA," ANIMATION LIST ");
  820. SendClientMessage(playerid,0xFFFFFFAA,"==================================");
  821. SendClientMessage(playerid,0xFFFF00AA,"/chairsit /wave /chat /drunk /bomb /eat /smoke /laugh /lay");
  822. SendClientMessage(playerid,0xFFFF00AA,"/dance /hide /groundsit /fucku /crossarms /handsup /getarrested");
  823. SendClientMessage(playerid,0xFFFF00AA,"/robman /lookout /cellin /cellout /deal /crack /vomit /taichi");
  824. return 1;
  825. }
  826.  
  827. if(!strcmp(cmdtext, "/info",true, 3))
  828. {
  829. SendClientMessage(playerid, 0xFFFFFFAA,"Stunt Planet 0.3c");
  830. SendClientMessage(playerid, 0xFFFFFFAA,"Server Owner Mr.Kakashi ");
  831. SendClientMessage(playerid, 0xFFFFFFAA,"Script By Kakashi");
  832. SendClientMessage(playerid, 0xFFFFFFAA,"Ask Kakashi For More Info");
  833. return 1;
  834. }
  835.  
  836. if(!strcmp(cmdtext, "/me", true, 3))
  837. {
  838. if(!cmdtext[3])return SendClientMessage(playerid, 0xFF0000FF, "USAGE: /me [text]");
  839. new str[128];
  840. GetPlayerName(playerid, str, sizeof(str));
  841. format(str, sizeof(str), "*** %s %s ***", str, cmdtext[4]);
  842. SendClientMessageToAll(0xFFFF00AA, str);
  843. return 1;
  844. }
  845.  
  846. if(strcmp(cmdtext, "/afk", true) == 0)
  847. {
  848. new pName[MAX_PLAYER_NAME];
  849. new string[128];
  850. GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
  851. SendClientMessage(playerid, 0xFFFFFFAA,"#You Are Now AFK");
  852. SendClientMessage(playerid, 0xFFFFFFAA,"#Type /back when you are back to play");
  853. format(string, sizeof(string), "[SERVER]:%s is now AFK And Be Right Back",pName);
  854. SendClientMessageToAll(0xFFFF00AA, string);
  855. TogglePlayerControllable(playerid, 0);
  856. SetPlayerHealth(playerid, 999999.999);
  857. return 1;
  858. }
  859.  
  860. if(strcmp(cmdtext, "/back", true) == 0)
  861. {
  862. new pName[MAX_PLAYER_NAME];
  863. new string[128];
  864. GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
  865. SendClientMessage(playerid, 0xFFFFFFAA,"#Welcome Back");
  866. format(string, sizeof(string), "[SERVER]:%s is back and able to play again",pName);
  867. SendClientMessageToAll(0xFFFF00AA, string);
  868. TogglePlayerControllable(playerid, 1);
  869. SetPlayerHealth(playerid, 100);
  870. return 1;
  871. }
  872.  
  873. if(strcmp(cmdtext, "/rules", true, 10) == 0)
  874. {
  875. GameTextForPlayer(playerid,"~y~Please Follow These Rules",3040,6);
  876. SendClientMessage(playerid, 0xFF0000AA," Rules:");
  877. SendClientMessage(playerid, 0xFFFFFFAA,"1.) Do Not Hack/Cheat ");
  878. SendClientMessage(playerid, 0xFFFFFFAA,"2.) Do Not Use Cleo Mod on this server");
  879. SendClientMessage(playerid, 0xFFFFFFAA,"3.) Have Fun And Play Clean");
  880. SendClientMessage(playerid, 0xFFFFFFAA,"4.) No Spamming/Flooding or you will kick by the server system");
  881. SendClientMessage(playerid, 0xFFFFFFAA,"5.) Dont Ask To Be Admin");
  882. SendClientMessage(playerid, 0xFFFF00AA,"Please Enjoy And Have Fun");
  883. SendClientMessage(playerid, 0xFF0000AA,"If You Break These Rules You Will Be Punishment");
  884. return 1;
  885. }
  886.  
  887. if (strcmp("/commands", cmdtext, true, 10) == 0)
  888. {
  889. SendClientMessage(playerid,0xFFFFFFAA,"==================================");
  890. SendClientMessage(playerid,0xFFFFFFAA," COMMANDS ");
  891. SendClientMessage(playerid,0xFFFFFFAA,"==================================");
  892. SendClientMessage(playerid,0xFFFF00AA,"Player Commands:/heal /kill /suicide /afk /back /me /animlist /vehiclelist /tele");
  893. SendClientMessage(playerid,0xFFFF00AA,"/count /admins /para");
  894. SendClientMessage(playerid,0xFFFF00AA,"Server Commands:/rules /info");
  895. SendClientMessage(playerid,0xFFFF00AA,"Vehicle Commands:/repair (press 2) /flip [ID] ");
  896. return 1;
  897. }
  898.  
  899. if (strcmp("/heal", cmdtext, true, 10) == 0)
  900. {
  901. SetPlayerHealth(playerid, 1000);
  902. GameTextForPlayer(playerid,"~w~You Have Been Healed By Our System Command",3040,5);
  903. SendClientMessage(playerid, 0x33AA33AA, "You Have Been Healed");
  904. return 1;
  905. }
  906.  
  907. if (strcmp("/kill", cmdtext, true, 10) == 0)
  908. {
  909. SetPlayerHealth(playerid, 0);
  910. GameTextForPlayer(playerid,"~w~WASTED",3040,2);
  911. SendClientMessage(playerid, 0xFF0000FF, "You Have Killed Yourself");
  912. return 1;
  913. }
  914.  
  915. if (strcmp("/suicide", cmdtext, true, 10) == 0)
  916. {
  917. SetPlayerHealth(playerid, 0);
  918. GameTextForPlayer(playerid,"~w~WASTED",3040,2);
  919. SendClientMessage(playerid, 0xFF0000FF, "You Have Killed Yourself");
  920. return 1;
  921. }
  922.  
  923. return SendClientMessage(playerid, 0xFF0000FF, "[SERVER]:Wrong Command Please Type /commands for list of commands");
  924. }
  925.  
  926. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  927. {
  928. return 1;
  929. }
  930.  
  931. public OnPlayerExitVehicle(playerid, vehicleid)
  932. {
  933. return 1;
  934. }
  935.  
  936. public OnPlayerStateChange(playerid, newstate, oldstate)
  937. {
  938. return 1;
  939. }
  940.  
  941. public OnPlayerEnterCheckpoint(playerid)
  942. {
  943. return 1;
  944. }
  945.  
  946. public OnPlayerLeaveCheckpoint(playerid)
  947. {
  948. return 1;
  949. }
  950.  
  951. public OnPlayerEnterRaceCheckpoint(playerid)
  952. {
  953. return 1;
  954. }
  955.  
  956. public OnPlayerLeaveRaceCheckpoint(playerid)
  957. {
  958. return 1;
  959. }
  960.  
  961. public OnRconCommand(cmd[])
  962. {
  963. return 1;
  964. }
  965.  
  966. public OnPlayerRequestSpawn(playerid)
  967. {
  968. return 1;
  969. }
  970.  
  971. public OnObjectMoved(objectid)
  972. {
  973. return 1;
  974. }
  975.  
  976. public OnPlayerObjectMoved(playerid, objectid)
  977. {
  978. return 1;
  979. }
  980.  
  981. public OnPlayerPickUpPickup(playerid, pickupid)
  982. {
  983. return 1;
  984. }
  985.  
  986. public OnVehicleMod(playerid, vehicleid, componentid)
  987. {
  988. return 1;
  989. }
  990.  
  991. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  992. {
  993. return 1;
  994. }
  995.  
  996. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  997. {
  998. return 1;
  999. }
  1000.  
  1001. public OnPlayerSelectedMenuRow(playerid, row)
  1002. {
  1003. return 1;
  1004. }
  1005.  
  1006. public OnPlayerExitedMenu(playerid)
  1007. {
  1008. return 1;
  1009. }
  1010.  
  1011. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  1012. {
  1013. return 1;
  1014. }
  1015.  
  1016. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  1017. {
  1018. if(PRESSED(KEY_SUBMISSION))
  1019. {
  1020. new vehicleid = GetPlayerVehicleID(playerid);
  1021. if(IsPlayerInVehicle(playerid, vehicleid))
  1022. {
  1023. SetVehicleHealth(vehicleid,1000.0);
  1024. RepairVehicle(GetPlayerVehicleID(playerid));
  1025. PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  1026. SendClientMessage(playerid,0x33AA33AA,"Vehicle Repaired");
  1027. }
  1028. }
  1029. if(PRESSED(KEY_ACTION))
  1030. {
  1031. if(IsPlayerNotInVehicle(playerid))
  1032. {
  1033. SendClientMessage(playerid,0xFF0000AA,"ERROR:You have to be in a vehicle");
  1034. }
  1035. }
  1036. }
  1037.  
  1038. public OnRconLoginAttempt(ip[], password[], success)
  1039. {
  1040. return 1;
  1041. }
  1042.  
  1043. public OnPlayerUpdate(playerid)
  1044. {
  1045. return 1;
  1046. }
  1047.  
  1048. public OnPlayerStreamIn(playerid, forplayerid)
  1049. {
  1050. return 1;
  1051. }
  1052.  
  1053. public OnPlayerStreamOut(playerid, forplayerid)
  1054. {
  1055. return 1;
  1056. }
  1057.  
  1058. public OnVehicleStreamIn(vehicleid, forplayerid)
  1059. {
  1060. return 1;
  1061. }
  1062.  
  1063. public OnVehicleStreamOut(vehicleid, forplayerid)
  1064. {
  1065. return 1;
  1066. }
  1067.  
  1068. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  1069. {
  1070. if(response){
  1071. switch(dialogid){
  1072. case 4:{
  1073. switch(listitem){
  1074. case 0:{
  1075. ShowPlayerDialog(playerid, 5, 2, "Airplane", "Beagle (1,500,000)\nCropduster (2,500,000)\nDodo (6,000,000)\nHydra (50,000,000)\nNevada (25,000,000)\nRustler (2,000,000)\nShamal (10,000,000)\nSkimmer (2,000,000)\nStuntplane (5,000,000)", "Purchase", "Cancel");
  1076. }
  1077. case 1:{
  1078. ShowPlayerDialog(playerid, 6, 2, "Bike", "Beach Cruiser (380)\nBF-400 (135,000)\nBMX (260)\nFaggio (3,600)\nFCR-900 (275,000)\nFreeway (120,000)\nMountain Bike (800)\nNRG-500 (300,000)\nPCJ-600 (150,000)\nPizzaboy (3,750)\nQuad (11,000)\nSanchez (8,750)\nWayfarer (50,000)", "Purchase", "Cancel");
  1079. }
  1080. case 2:{
  1081. ShowPlayerDialog(playerid, 7, 2, "Boat", "Dinghy (6,500)\nJetmax (800,000)\nLaunch (450,000)\nMarquis (230,000)\nReefer (500,000)\nSpeeder (550,000)\nSquallo (600,000)\nTropic (500,000)", "Purchase", "Cancel");
  1082. }
  1083. case 3:{
  1084. ShowPlayerDialog(playerid, 8, 2, "Convertible", "Comet (80,000)\nFeltzer (15,000)\nStallion (100,000)\nWindsor (100,000)", "Purchase", "Cancel");
  1085. }
  1086. case 4:{
  1087. ShowPlayerDialog(playerid, 9, 2, "Helicopter", "Cargobob (12,000,000)\nMaverick (8,000,000)\nSeasparrow (1,200,000)\nSparrow (1,000,000)", "Purchase", "Cancel");
  1088. }
  1089. case 5:{
  1090. ShowPlayerDialog(playerid, 10, 2, "Industrial", "Bobcat (25,000)\nBoxville (50,000)\nBurrito (45,000)\nDFT-30 (120,000)\nFlatbed (72,000)\nLinerunner (35,000)\nMule (35,500)\nPacker (80,000)\nPicador (20,000)\nPony (42,000)\nRoadtrain (85,000)\nSadler (25,000)\nTanker (80,000)\nTractor (8,500)\nWalton (20,000)\nYosemite (50,000)", "Purchase", "Cancel");
  1091. }
  1092. case 6:{
  1093. ShowPlayerDialog(playerid, 11, 2, "Lowrider", "Blade (28,000)\nBroadway (65,000)\nRemmington (25,000)\nSavanna (50,000)\nSlamvan (80,000)\nTahoma (60,000)\nTornado (50,000)\nVoodoo (40,000)", "Purchase", "Cancel");
  1094. }
  1095. case 7:{
  1096. ShowPlayerDialog(playerid, 12, 2, "Off road", "Bandito (17,500)\nBF Injection (60,000)\nDune (100,000)\nHuntley (67,000)\nLandstalker (20,000)\nMesa (45,000)\nPatriot (100,000)\nRancher (30,000)\nSandking (150,000)", "Purchase", "Cancel");
  1097. }
  1098. case 8:{
  1099. ShowPlayerDialog(playerid, 13, 2, "Public Service", "Bus (150,000)\nCabbie (48,000)\nCoach (175,000)\nTaxi (50,000)", "Purchase", "Cancel");
  1100. }
  1101. case 9:{
  1102. ShowPlayerDialog(playerid, 14, 2, "Saloon (Admiral - Merit)", "Admiral (25,000)\nBloodring banger (45,000)\nBravura (25,000)\nBuccaneer (40,000)\nCadrona (14,000)\nCamper (31,000)\nClover (25,000)\nElegant (40,000)\nElegy (80,000)\nEmperor (40,000)\nEsperanto (28,500)\nFortune (15,000)\nGlendale (36,000)\nGreenwood (38,000)\nHermes (40,000)\nHustler (75,000)\nIntruder (50,000)\nMajestic (30,000)\nManana (22,500)\nMerit (35,000)", "Purchase", "Cancel");
  1103. }
  1104. case 10:{
  1105. ShowPlayerDialog(playerid, 15, 2, "Saloon (Nebula - Willard)", "Nebula (35,000)\nOceanic (35,000)\nPremier (23,000)\nPrevion (15,000)\nPrimo (45,000)\nSentinel (18,500)\nStafford (50,000)\nSultan (150,000)\nSunrise (45,000)\nTampa (17,000)\nVincent (41,000)\nVirgo (25,000)\nWashington (30,000)\nWillard (20,000)", "Purchase", "Cancel");
  1106. }
  1107. case 11:{
  1108. ShowPlayerDialog(playerid, 16, 2, "Sport", "Alpha (150,000)\nBanshee (150,000)\nBlista Compact (35,000)\nBuffalo (45,000)\nBullet (480,000)\nCheetah (500,000)\nClub (90,000)\nEuros (250,000)\nFlash (65,000)\nHotring racer (200,000)\nInfernus (250,000)\nJester (90,000)\nPhoenix (250,000)\nSabre (78,000)\nSuper GT (225,000)\nTurismo (375,000)\nUranus (35,000)\nZR-350 (450,000)", "Purchase", "Cancel");
  1109. }
  1110. case 12:{
  1111. ShowPlayerDialog(playerid, 17, 2, "Station wagon", "Moonbeam (35,000)\nPerenniel (15,000)\nRegina (25,000)\nSolair (40,000)\nStratum (57,000)", "Purchase", "Cancel");
  1112. }
  1113. }
  1114. }
  1115.  
  1116. case 5:{
  1117. switch(listitem){
  1118. case 0:{
  1119. CarID[playerid][0] = 111;
  1120. }
  1121. case 1:{
  1122. CarID[playerid][0] = 112;
  1123. }
  1124. case 2:{
  1125. CarID[playerid][0] = 193;
  1126. }
  1127. case 3:{
  1128. CarID[playerid][0] = 120;
  1129. }
  1130. case 4:{
  1131. CarID[playerid][0] = 153;
  1132. }
  1133. case 5:{
  1134. CarID[playerid][0] = 76;
  1135. }
  1136. case 6:{
  1137. CarID[playerid][0] = 119;
  1138. }
  1139. case 7:{
  1140. CarID[playerid][0] = 60;
  1141. }
  1142. case 8:{
  1143. CarID[playerid][0] = 113;
  1144. }
  1145. }
  1146. }
  1147. case 6:{
  1148. switch(listitem){
  1149. case 0:{
  1150. CarID[playerid][0] = 109;
  1151. }
  1152. case 1:{
  1153. CarID[playerid][0] = 181;
  1154. }
  1155. case 2:{
  1156. CarID[playerid][0] = 81;
  1157. }
  1158. case 3:{
  1159. CarID[playerid][0] = 62;
  1160. }
  1161. case 4:{
  1162. CarID[playerid][0] = 121;
  1163. }
  1164. case 5:{
  1165. CarID[playerid][0] = 63;
  1166. }
  1167. case 6:{
  1168. CarID[playerid][0] = 110;
  1169. }
  1170. case 7:{
  1171. CarID[playerid][0] = 122;
  1172. }
  1173. case 8:{
  1174. CarID[playerid][0] = 61;
  1175. }
  1176. case 9:{
  1177. CarID[playerid][0] = 48;
  1178. }
  1179. case 10:{
  1180. CarID[playerid][0] = 71;
  1181. }
  1182. case 11:{
  1183. CarID[playerid][0] = 68;
  1184. }
  1185. case 12:{
  1186. CarID[playerid][0] = 186;
  1187. }
  1188. }
  1189. }
  1190. case 7:{
  1191. switch(listitem){
  1192. case 0:{
  1193. CarID[playerid][0] = 73;
  1194. }
  1195. case 1:{
  1196. CarID[playerid][0] = 93;
  1197. }
  1198. case 2:{
  1199. CarID[playerid][0] = 195;
  1200. }
  1201. case 3:{
  1202. CarID[playerid][0] = 84;
  1203. }
  1204. case 4:{
  1205. CarID[playerid][0] = 53;
  1206. }
  1207. case 5:{
  1208. CarID[playerid][0] = 52;
  1209. }
  1210. case 6:{
  1211. CarID[playerid][0] = 46;
  1212. }
  1213. case 7:{
  1214. CarID[playerid][0] = 54;
  1215. }
  1216. }
  1217. }
  1218. case 8:{
  1219. switch(listitem){
  1220. case 0:{
  1221. CarID[playerid][0] = 80;
  1222. }
  1223. case 1:{
  1224. CarID[playerid][0] = 133;
  1225. }
  1226. case 2:{
  1227. CarID[playerid][0] = 39;
  1228. }
  1229. case 3:{
  1230. CarID[playerid][0] = 155;
  1231. }
  1232. }
  1233. }
  1234. case 9:{
  1235. switch(listitem){
  1236. case 0:{
  1237. CarID[playerid][0] = 148;
  1238. }
  1239. case 1:{
  1240. CarID[playerid][0] = 87;
  1241. }
  1242. case 2:{
  1243. CarID[playerid][0] = 47;
  1244. }
  1245. case 3:{
  1246. CarID[playerid][0] = 69;
  1247. }
  1248. }
  1249. }
  1250. case 10:{
  1251. switch(listitem){
  1252. case 0:{
  1253. CarID[playerid][0] = 22;
  1254. }
  1255. case 1:{
  1256. CarID[playerid][0] = 98;
  1257. }
  1258. case 2:{
  1259. CarID[playerid][0] = 82;
  1260. }
  1261. case 3:{
  1262. CarID[playerid][0] = 178;
  1263. }
  1264. case 4:{
  1265. CarID[playerid][0] = 55;
  1266. }
  1267. case 5:{
  1268. CarID[playerid][0] = 3;
  1269. }
  1270. case 6:{
  1271. CarID[playerid][0] = 14;
  1272. }
  1273. case 7:{
  1274. CarID[playerid][0] = 43;
  1275. }
  1276. case 8:{
  1277. CarID[playerid][0] = 200;
  1278. }
  1279. case 9:{
  1280. CarID[playerid][0] = 13;
  1281. }
  1282. case 10:{
  1283. CarID[playerid][0] = 115;
  1284. }
  1285. case 11:{
  1286. CarID[playerid][0] = 143;
  1287. }
  1288. case 12:{
  1289. CarID[playerid][0] = 114;
  1290. }
  1291. case 13:{
  1292. CarID[playerid][0] = 131;
  1293. }
  1294. case 14:{
  1295. CarID[playerid][0] = 78;
  1296. }
  1297. case 15:{
  1298. CarID[playerid][0] = 154;
  1299. }
  1300. }
  1301. }
  1302. case 11:{
  1303. switch(listitem){
  1304. case 0:{
  1305. CarID[playerid][0] = 136;
  1306. }
  1307. case 1:{
  1308. CarID[playerid][0] = 175;
  1309. }
  1310. case 2:{
  1311. CarID[playerid][0] = 134;
  1312. }
  1313. case 3:{
  1314. CarID[playerid][0] = 167;
  1315. }
  1316. case 4:{
  1317. CarID[playerid][0] = 135;
  1318. }
  1319. case 5:{
  1320. CarID[playerid][0] = 166;
  1321. }
  1322. case 6:{
  1323. CarID[playerid][0] = 176;
  1324. }
  1325. case 7:{
  1326. CarID[playerid][0] = 12;
  1327. }
  1328. }
  1329. }
  1330. case 12:{
  1331. switch(listitem){
  1332. case 0:{
  1333. CarID[playerid][0] = 168;
  1334. }
  1335. case 1:{
  1336. CarID[playerid][0] = 24;
  1337. }
  1338. case 2:{
  1339. CarID[playerid][0] = 173;
  1340. }
  1341. case 3:{
  1342. CarID[playerid][0] = 179;
  1343. }
  1344. case 4:{
  1345. CarID[playerid][0] = 0;
  1346. }
  1347. case 5:{
  1348. CarID[playerid][0] = 100;
  1349. }
  1350. case 6:{
  1351. CarID[playerid][0] = 70;
  1352. }
  1353. case 7:{
  1354. CarID[playerid][0] = 89;
  1355. }
  1356. case 8:{
  1357. CarID[playerid][0] = 95;
  1358. }
  1359. }
  1360. }
  1361. case 13:{
  1362. switch(listitem){
  1363. case 0:{
  1364. CarID[playerid][0] = 31;
  1365. }
  1366. case 1:{
  1367. CarID[playerid][0] = 38;
  1368. }
  1369. case 2:{
  1370. CarID[playerid][0] = 37;
  1371. }
  1372. case 3:{
  1373. CarID[playerid][0] = 20;
  1374. }
  1375. }
  1376. }
  1377. case 14:{
  1378. switch(listitem){
  1379. case 0:{
  1380. CarID[playerid][0] = 45;
  1381. }
  1382. case 1:{
  1383. CarID[playerid][0] = 104;
  1384. }
  1385. case 2:{
  1386. CarID[playerid][0] = 1;
  1387. }
  1388. case 3:{
  1389. CarID[playerid][0] = 118;
  1390. }
  1391. case 4:{
  1392. CarID[playerid][0] = 127;
  1393. }
  1394. case 5:{
  1395. CarID[playerid][0] = 83;
  1396. }
  1397. case 6:{
  1398. CarID[playerid][0] = 142;
  1399. }
  1400. case 7:{
  1401. CarID[playerid][0] = 107;
  1402. }
  1403. case 8:{
  1404. CarID[playerid][0] = 162;
  1405. }
  1406. case 9:{
  1407. CarID[playerid][0] = 185;
  1408. }
  1409. case 10:{
  1410. CarID[playerid][0] = 19;
  1411. }
  1412. case 11:{
  1413. CarID[playerid][0] = 126;
  1414. }
  1415. case 12:{
  1416. CarID[playerid][0] = 66;
  1417. }
  1418. case 13:{
  1419. CarID[playerid][0] = 92;
  1420. }
  1421. case 14:{
  1422. CarID[playerid][0] = 74;
  1423. }
  1424. case 15:{
  1425. CarID[playerid][0] = 145;
  1426. }
  1427. case 16:{
  1428. CarID[playerid][0] = 146;
  1429. }
  1430. case 17:{
  1431. CarID[playerid][0] = 117;
  1432. }
  1433. case 18:{
  1434. CarID[playerid][0] = 10;
  1435. }
  1436. case 19:{
  1437. CarID[playerid][0] = 151;
  1438. }
  1439. }
  1440. }
  1441. case 15:{
  1442. switch(listitem){
  1443. case 0:{
  1444. CarID[playerid][0] = 116;
  1445. }
  1446. case 1:{
  1447. CarID[playerid][0] = 67;
  1448. }
  1449. case 2:{
  1450. CarID[playerid][0] = 26;
  1451. }
  1452. case 3:{
  1453. CarID[playerid][0] = 36;
  1454. }
  1455. case 4:{
  1456. CarID[playerid][0] = 147;
  1457. }
  1458. case 5:{
  1459. CarID[playerid][0] = 5;
  1460. }
  1461. case 6:{
  1462. CarID[playerid][0] = 180;
  1463. }
  1464. case 7:{
  1465. CarID[playerid][0] = 160;
  1466. }
  1467. case 8:{
  1468. CarID[playerid][0] = 150;
  1469. }
  1470. case 9:{
  1471. CarID[playerid][0] = 149;
  1472. }
  1473. case 10:{
  1474. CarID[playerid][0] = 140;
  1475. }
  1476. case 11:{
  1477. CarID[playerid][0] = 91;
  1478. }
  1479. case 12:{
  1480. CarID[playerid][0] = 21;
  1481. }
  1482. case 13:{
  1483. CarID[playerid][0] = 129;
  1484. }
  1485. }
  1486. }
  1487. case 16:{
  1488. switch(listitem){
  1489. case 0:{
  1490. CarID[playerid][0] = 202;
  1491. }
  1492. case 1:{
  1493. CarID[playerid][0] = 29;
  1494. }
  1495. case 2:{
  1496. CarID[playerid][0] = 96;
  1497. }
  1498. case 3:{
  1499. CarID[playerid][0] = 2;
  1500. }
  1501. case 4:{
  1502. CarID[playerid][0] = 141;
  1503. }
  1504. case 5:{
  1505. CarID[playerid][0] = 15;
  1506. }
  1507. case 6:{
  1508. CarID[playerid][0] = 189;
  1509. }
  1510. case 7:{
  1511. CarID[playerid][0] = 187;
  1512. }
  1513. case 8:{
  1514. CarID[playerid][0] = 165;
  1515. }
  1516. case 9:{
  1517. CarID[playerid][0] = 102;
  1518. }
  1519. case 10:{
  1520. CarID[playerid][0] = 11;
  1521. }
  1522. case 11:{
  1523. CarID[playerid][0] = 159;
  1524. }
  1525. case 12:{
  1526. CarID[playerid][0] = 203;
  1527. }
  1528. case 13:{
  1529. CarID[playerid][0] = 75;
  1530. }
  1531. case 14:{
  1532. CarID[playerid][0] = 106;
  1533. }
  1534. case 15:{
  1535. CarID[playerid][0] = 51;
  1536. }
  1537. case 16:{
  1538. CarID[playerid][0] = 158;
  1539. }
  1540. case 17:{
  1541. CarID[playerid][0] = 77;
  1542. }
  1543. }
  1544. }
  1545. case 17:{
  1546. switch(listitem){
  1547. case 0:{
  1548. CarID[playerid][0] = 18;
  1549. }
  1550. case 1:{
  1551. CarID[playerid][0] = 4;
  1552. }
  1553. case 2:{
  1554. CarID[playerid][0] = 79;
  1555. }
  1556. case 3:{
  1557. CarID[playerid][0] = 58;
  1558. }
  1559. case 4:{
  1560. CarID[playerid][0] = 161;
  1561. }
  1562. }
  1563. }
  1564. case 18:{
  1565. switch(listitem){
  1566. case 0:{
  1567. CarID[playerid][1] = 0;
  1568. CarID[playerid][2] = -1;
  1569. }
  1570. case 1:{
  1571. CarID[playerid][1] = 1;
  1572. CarID[playerid][2] = -1;
  1573. }
  1574. case 2:{
  1575. CarID[playerid][1] = 50;
  1576. CarID[playerid][2] = -1;
  1577. }
  1578. case 3:{
  1579. CarID[playerid][1] = 79;
  1580. CarID[playerid][2] = -1;
  1581. }
  1582. case 4:{
  1583. CarID[playerid][1] = 151;
  1584. CarID[playerid][2] = -1;
  1585. }
  1586. case 5:{
  1587. CarID[playerid][1] = 6;
  1588. CarID[playerid][2] = -1;
  1589. }
  1590. case 6:{
  1591. CarID[playerid][1] = 149;
  1592. CarID[playerid][2] = -1;
  1593. }
  1594. case 7:{
  1595. CarID[playerid][1] = 44;
  1596. CarID[playerid][2] = -1;
  1597. }
  1598. case 8:{
  1599. CarID[playerid][1] = 84;
  1600. CarID[playerid][2] = -1;
  1601. }
  1602. case 9:{
  1603. CarID[playerid][1] = 126;
  1604. CarID[playerid][2] = -1;
  1605. }
  1606. }
  1607. }
  1608. case 19:{
  1609. switch(listitem){
  1610. case 0:{
  1611. CarID[playerid][2] = 0;
  1612. }
  1613. case 1:{
  1614. CarID[playerid][2] = 1;
  1615. }
  1616. case 2:{
  1617. CarID[playerid][2] = 50;
  1618. }
  1619. case 3:{
  1620. CarID[playerid][2] = 79;
  1621. }
  1622. case 4:{
  1623. CarID[playerid][2] = 151;
  1624. }
  1625. case 5:{
  1626. CarID[playerid][2] = 6;
  1627. }
  1628. case 6:{
  1629. CarID[playerid][2] = 149;
  1630. }
  1631. case 7:{
  1632. CarID[playerid][2] = 44;
  1633. }
  1634. case 8:{
  1635. CarID[playerid][2] = 84;
  1636. }
  1637. case 9:{
  1638. CarID[playerid][2] = 126;
  1639. }
  1640. }
  1641. }
  1642. }
  1643. }
  1644. if((CarID[playerid][0] != -1) && (CarID[playerid][1] == -1)){
  1645. ShowPlayerDialog(playerid, 18, 2, "Primary Color", "Black\nWhite\nGray\nBlue\nRed\nYellow\nPurple\nGreen\nBrown\nPink", "Choose", "Cancel");
  1646. }
  1647. if(CarID[playerid][2] == -1){ // @ /vehicle
  1648. ShowPlayerDialog(playerid, 19, 2, "Secundary color", "Black\nWhite\nGray\nBlue\nRed\nYellow\nPurple\nGreen\nBrown\nPink", "Choose", "Cancel");
  1649. }
  1650. if(CarID[playerid][2] > -1){ // @ /vehicle
  1651. CreateCar(CarID[playerid][0], CarID[playerid][1], CarID[playerid][2], playerid);
  1652. }
  1653. return 1;
  1654. }
  1655.  
  1656. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  1657. {
  1658. return 1;
  1659. }
  1660.  
  1661. forward MoveCamera(playerid);
  1662. public MoveCamera(playerid)
  1663. {
  1664. SetPlayerCameraPos(playerid, player_x - 2 * floatsin(-PlayerInfo[playerid][SpawnAngle], degrees), player_y - 10 * floatcos(-PlayerInfo[playerid][SpawnAngle], degrees), player_z + 3);
  1665. SetPlayerCameraLookAt(playerid, player_x, player_y, player_z + 0.5);
  1666. PlayerInfo[playerid][SpawnAngle] += 0.5;
  1667.  
  1668. if (PlayerInfo[playerid][SpawnAngle] >= 360.0)
  1669. PlayerInfo[playerid][SpawnAngle] = 0.0;
  1670.  
  1671. }
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