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- import Qt3D.Core 2.12
- import Qt3D.Render 2.12
- import Qt3D.Extras 2.12
- import Qt3D.Input 2.12
- import QtQuick.Scene3D 2.12
- import QtQuick 2.12 as QQ2
- Scene3D {
- id: scene3d
- anchors.fill: parent
- focus: true
- aspects: ["input", "logic"]
- cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
- Entity {
- id: sceneRoot
- Camera {
- id: camera
- projectionType: CameraLens.PerspectiveProjection
- fieldOfView: 45
- nearPlane: 0.1
- farPlane: 1000.0
- position: Qt.vector3d(0.0, 0.0, 40.0)
- upVector: Qt.vector3d(0.0, 1.0, 0.0)
- viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
- }
- FirstPersonCameraController {
- camera: camera
- }
- components: [
- RenderSettings {
- activeFrameGraph: ForwardRenderer {
- camera: camera
- clearColor: "transparent"
- }
- },
- InputSettings {
- }
- ]
- PhongMaterial {
- id: material
- }
- Mesh {
- id: sphereMesh
- // source: "images/face3d/face_bse_mesh.obj"
- source: "images/robo-obj-pose4/source/d2f0cff60afc40f5afe79156ec7db657.obj"
- }
- Transform {
- id: sphereTransform
- property real userAngle: 0.0
- matrix: {
- var m = Qt.matrix4x4()
- m.rotate(userAngle, Qt.vector3d(0, 1, 0))
- // m.translate(Qt.vector3d(20, 0, 0))
- return m
- }
- }
- QQ2.NumberAnimation {
- target: sphereTransform
- property: "userAngle"
- duration: 10000
- from: 0
- to: 360
- loops: QQ2.Animation.Infinite
- running: true
- }
- Entity {
- id: sphereEntity
- components: [sphereMesh, material, sphereTransform]
- }
- // InputSettings {
- // id: inputSettings
- // }
- //
- // OrbitCameraController{
- // id: orbitCamera
- // camera: camera
- // }
- }
- }
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