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1nubloku

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Nov 13th, 2019
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  1. ------HM A JOJO SCRIPT BY... NO WAY! ITS ME THENOOBSTER312!
  2.  
  3. ---I couldnt make a GUI cuz im lazy so
  4. -----KEYDOWNS------
  5. --- E(Hold) - OverHeaven Ora Barrages
  6. --- R - OverHeaven Strong Hit
  7. --- T - OverHeaven Blast
  8. --- F - TimeStop
  9. --- Z(Can be Spammed) - Stand Jump
  10. --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
  11. ------This is a Play Fair script(None of that one shot stuff)
  12.  
  13. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  14. print("FE Compatibility: by WaverlyCole & Mokiros")
  15. InternalData = {}
  16. do
  17. script.Parent = owner.Character
  18. local Event = Instance.new("RemoteEvent")
  19. Event.Name = "UserInput"
  20. local function NewFakeEvent()
  21. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  22. return Fake
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Function then
  32. Trigger.Function(...)
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent
  36. UserInputService.TrigEvent = TriggerEvent
  37. Event.OnServerEvent:Connect(function(FiredBy,Input)
  38. if FiredBy.Name ~= owner.Name then end
  39. if Input.MouseEvent then
  40. Mouse.Target = Input.Target
  41. Mouse.Hit = Input.Hit
  42. else
  43. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  44. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  46. end
  47. for _,Action in pairs(ContextActionService.Actions) do
  48. for _,Key in pairs(Action.Keys) do
  49. if Key==Input.KeyCode then
  50. Action.Function(Action.Name,Input.UserInputState,Input)
  51. end
  52. end
  53. end
  54. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  55. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  56. end
  57. end)
  58. InternalData["Mouse"] = Mouse
  59. InternalData["ContextActionService"] = ContextActionService
  60. InternalData["UserInputService"] = UserInputService
  61. Event.Parent = NLS([[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput")
  64. local UserInputService = game:GetService("UserInputService")
  65. local Mouse = Player:GetMouse()
  66. local Input = function(Input,gameProcessedEvent)
  67. if gameProcessedEvent then return end
  68. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  69. end
  70. UserInputService.InputBegan:Connect(Input)
  71. UserInputService.InputEnded:Connect(Input)
  72. local Hit,Target
  73. while wait(1/30) do
  74. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  75. Hit,Target = Mouse.Hit,Mouse.Target
  76. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  77. end
  78. end
  79. ]],owner.Character)
  80. end
  81. RealGame = game;game = setmetatable({},{
  82. __index = function (self,Index)
  83. local Sandbox = function (Thing)
  84. if Thing:IsA("Player") then
  85. local RealPlayer = Thing
  86. return setmetatable({},{
  87. __index = function (self,Index)
  88. local Type = type(RealPlayer[Index])
  89. if Type == "function" then
  90. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  91. return function (self)
  92. return InternalData["Mouse"]
  93. end
  94. end
  95. return function (self,...)
  96. return RealPlayer[Index](RealPlayer,...)
  97. end
  98. else
  99. return RealPlayer[Index]
  100. end
  101. end;
  102. __tostring = function(self)
  103. return RealPlayer.Name
  104. end
  105. })
  106. end
  107. end
  108. if RealGame[Index] then
  109. local Type = type(RealGame[Index])
  110. if Type == "function" then
  111. if Index:lower() == "getservice" or Index:lower() == "service" then
  112. return function (self,Service)
  113. if Service:lower() == "players" then
  114. return setmetatable({},{
  115. __index = function (self2,Index2)
  116. local RealService = RealGame:GetService(Service)
  117. local Type2 = type(Index2)
  118. if Type2 == "function" then
  119. return function (self,...)
  120. return RealService[Index2](RealService,...)
  121. end
  122. else
  123. if Index2:lower() == "localplayer" then
  124. return Sandbox(owner)
  125. end
  126. return RealService[Index2]
  127. end
  128. end;
  129. __tostring = function(self)
  130. return RealGame:GetService(Service).Name
  131. end
  132. })
  133. elseif Service:lower() == "contextactionservice" then
  134. return InternalData["ContextActionService"]
  135. elseif Service:lower() == "contextactionservice" then
  136. return InternalData["UserInputService"]
  137. elseif Service:lower() == "runservice" then
  138. return setmetatable({},{
  139. __index = function(self2,Index2)
  140. local RealService = RealGame:GetService(Service)
  141. local Type2 = type(Index2)
  142. if Type2 == "function" then
  143. return function (self,...)
  144. return RealService[Index2](RealService,...)
  145. end
  146. else
  147. if Index2:lower() == "bindtorenderstep" then
  148. return function (self,Name,Priority,Function)
  149. return RealGame:GetService("RunService").Stepped:Connect(Function)
  150. end
  151. end
  152. if Index2:lower() == "renderstepped" then
  153. return RealService["Stepped"]
  154. end
  155. return RealService[Index2]
  156. end
  157. end
  158. })
  159. else
  160. return RealGame:GetService(Service)
  161. end
  162. end
  163. end
  164. return function (self,...)
  165. return RealGame[Index](RealGame,...)
  166. end
  167. else
  168. if game:GetService(Index) then
  169. return game:GetService(Index)
  170. end
  171. return RealGame[Index]
  172. end
  173. else
  174. return nil
  175. end
  176. end
  177. });Game = game;owner = game:GetService("Players").LocalPlayer
  178. print("Complete! Running...")
  179.  
  180. wait(0.1)
  181. local Player = game.Players.LocalPlayer
  182. local Character = Player.Character
  183. local Humanoid = Character.Humanoid
  184. local Mouse = Player:GetMouse()
  185. local LeftArm = Character["Left Arm"]
  186. local RightArm = Character["Right Arm"]
  187. local LeftLeg = Character["Left Leg"]
  188. local RightLeg = Character["Right Leg"]
  189. local Head = Character.Head
  190. local Torso = Character.Torso
  191. local Camera = game.Workspace.CurrentCamera
  192. local RootPart = Character.HumanoidRootPart
  193. local RootJoint = RootPart.RootJoint
  194. local Pause = false
  195. local attack = false
  196. local Change = false
  197. local DDZ = false
  198. local LOL = false
  199. local Anim = 'Idle'
  200. local attacktype = 1
  201. local delays = false
  202. local play = true
  203. local Time = 7
  204. local targetted = nil
  205. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  206. local velocity = RootPart.Velocity.y
  207. local sine = 0
  208. local change = 1
  209. local D = false
  210. Loop = false
  211. local DD = false
  212. local doe = 0
  213. local Create = LoadLibrary("RbxUtility").Create
  214. local Stand = Instance.new("Model",Character)
  215. local Music2 = Instance.new("Sound",Torso)
  216. Music2.SoundId = "rbxassetid://2890284127"
  217. Music2.Pitch = 1
  218. Music2.Looped = true
  219. Music2.Volume = 100000000
  220. Stand.Name = "Stand"
  221. local ST = Instance.new("Part",Stand)
  222. ST.Size = Vector3.new(2,2,1)
  223. ST.BrickColor = BrickColor.new("Really black")
  224. ST.CanCollide = false
  225. local ST2 = Instance.new("SpecialMesh",ST)
  226. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  227. ST2.Scale = Vector3.new(1,1,1)
  228. local ST3 = Instance.new("Weld",ST)
  229. ST3.Part0 = RootPart
  230. ST3.Part1 = ST
  231. ST3.C0 = CFrame.new(0,0,0)
  232. local SH = Instance.new("Part",Stand)
  233. SH.Size = Vector3.new(1.25,1.25,1.25)
  234. SH.CanCollide = false
  235. SH.BrickColor = BrickColor.new("Really black")
  236. local SH2 = Instance.new("SpecialMesh",SH)
  237. SH2.MeshType = "Head"
  238. SH2.Scale = Vector3.new(1,1,1)
  239. local SH2 = Instance.new("Weld",SH)
  240. SH2.Part0 = ST
  241. SH2.Part1 = SH
  242. SH2.C0 = CFrame.new(0,1.5,0)
  243. local SRA = Instance.new("Part",Stand)
  244. SRA.Size = Vector3.new(1,2,1)
  245. SRA.CanCollide = false
  246. SRA.BrickColor = BrickColor.new("Really black")
  247. local SRA2 = Instance.new("SpecialMesh",SRA)
  248. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  249. SRA2.Scale = Vector3.new(1,1,1)
  250. local SRA3 = Instance.new("Weld",SRA)
  251. SRA3.Part0 = ST
  252. SRA3.Part1 = SRA
  253. SRA3.C0 = CFrame.new(1.5,0,0)
  254. local SLA = Instance.new("Part",Stand)
  255. SLA.Size = Vector3.new(1,2,1)
  256. SLA.CanCollide = false
  257. SLA.BrickColor = BrickColor.new("Really black")
  258. local SLA2 = Instance.new("SpecialMesh",SLA)
  259. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  260. SLA2.Scale = Vector3.new(1,1,1)
  261. local SLA3 = Instance.new("Weld",SLA)
  262. SLA3.Part0 = ST
  263. SLA3.Part1 = SLA
  264. SLA3.C0 = CFrame.new(-1.5,0,0)
  265. local SRL = Instance.new("Part",Stand)
  266. SRL.Size = Vector3.new(1,2,1)
  267. SRL.CanCollide = false
  268. SRL.BrickColor = BrickColor.new("Really black")
  269. local SRL2 = Instance.new("SpecialMesh",SRL)
  270. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  271. SRL2.Scale = Vector3.new(1,1,1)
  272. local SRL3 = Instance.new("Weld",SRL)
  273. SRL3.Part0 = ST
  274. SRL3.Part1 = SRL
  275. SRL3.C0 = CFrame.new(0.5,-2,0)
  276. local SLL = Instance.new("Part",Stand)
  277. SLL.Size = Vector3.new(1,2,1)
  278. SLL.CanCollide = false
  279. SLL.BrickColor = BrickColor.new("Really black")
  280. local SLL2 = Instance.new("SpecialMesh",SLL)
  281. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  282. SLL2.Scale = Vector3.new(1,1,1)
  283. local SLL3 = Instance.new("Weld",SLL)
  284. SLL3.Part0 = ST
  285. SLL3.Part1 = SLL
  286. SLL3.C0 = CFrame.new(-0.5,-2,0)
  287. local FlA = Instance.new("ParticleEmitter",SRA)
  288. FlA.Texture = "rbxassetid://0"
  289. FlA.Size = NumberSequence.new(0.6)
  290. FlA.Rotation = NumberRange.new(-100, 100)
  291. FlA.RotSpeed = NumberRange.new(-200, 200)
  292. FlA.Transparency = NumberSequence.new(0,1)
  293. FlA.Speed = NumberRange.new(0.1)
  294. FlA.ZOffset = -0.1
  295. FlA.Lifetime = NumberRange.new(1)
  296. FlA.Rate = 1111
  297. FlA.LockedToPart = true
  298. FlA.LightEmission = 1
  299. FlA.VelocitySpread = 12121
  300. local ZZA = Instance.new("ParticleEmitter",SRA)
  301. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  302. ZZA.Size = NumberSequence.new(0.005)
  303. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  304. ZZA.RotSpeed = NumberRange.new(-200, 200)
  305. ZZA.Transparency = NumberSequence.new(0.7)
  306. ZZA.Lifetime = NumberRange.new(1)
  307. ZZA.Speed = NumberRange.new(0.48)
  308. ZZA.Rate = 1231231
  309. ZZA.ZOffset = 0.1
  310. ZZA.LockedToPart = true
  311. ZZA.LightEmission = 1e9
  312. ZZA.LightInfluence = 1e9
  313. local FlA1 = Instance.new("ParticleEmitter",SLA)
  314. FlA1.Texture = "rbxassetid://0"
  315. FlA1.Size = NumberSequence.new(0.6)
  316. FlA1.Rotation = NumberRange.new(-100, 100)
  317. FlA1.RotSpeed = NumberRange.new(-200, 200)
  318. FlA1.Transparency = NumberSequence.new(0,1)
  319. FlA1.Speed = NumberRange.new(0.1)
  320. FlA1.ZOffset = -0.1
  321. FlA1.Lifetime = NumberRange.new(1)
  322. FlA1.Rate = 1111
  323. FlA1.LockedToPart = true
  324. FlA1.LightEmission = 1
  325. FlA1.VelocitySpread = 12121
  326. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  327. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  328. ZZA1.Size = NumberSequence.new(0.005)
  329. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  330. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  331. ZZA1.Transparency = NumberSequence.new(0.7)
  332. ZZA1.Lifetime = NumberRange.new(1)
  333. ZZA1.Speed = NumberRange.new(0.48)
  334. ZZA1.Rate = 1231231
  335. ZZA1.ZOffset = 0.1
  336. ZZA1.LockedToPart = true
  337. ZZA1.LightEmission = 1e9
  338. ZZA1.LightInfluence = 1e9
  339. local FlA2 = Instance.new("ParticleEmitter",ST)
  340. FlA2.Texture = "rbxassetid://0"
  341. FlA2.Size = NumberSequence.new(0.6)
  342. FlA2.Rotation = NumberRange.new(-100, 100)
  343. FlA2.RotSpeed = NumberRange.new(-200, 200)
  344. FlA2.Transparency = NumberSequence.new(0,1)
  345. FlA2.Speed = NumberRange.new(0.1)
  346. FlA2.ZOffset = -0.1
  347. FlA2.Lifetime = NumberRange.new(1)
  348. FlA2.Rate = 1111
  349. FlA2.LockedToPart = true
  350. FlA2.LightEmission = 1
  351. FlA2.VelocitySpread = 12121
  352. local ZZA2 = Instance.new("ParticleEmitter",ST)
  353. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  354. ZZA2.Size = NumberSequence.new(0.005)
  355. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  356. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  357. ZZA2.Transparency = NumberSequence.new(0.7)
  358. ZZA2.Lifetime = NumberRange.new(1)
  359. ZZA2.Speed = NumberRange.new(0.48)
  360. ZZA2.Rate = 1231231
  361. ZZA2.ZOffset = 0.1
  362. ZZA2.LockedToPart = true
  363. ZZA2.LightEmission = 1e9
  364. ZZA2.LightInfluence = 1e9
  365. local FlA3 = Instance.new("ParticleEmitter",SRL)
  366. FlA3.Texture = "rbxassetid://0"
  367. FlA3.Size = NumberSequence.new(0.6)
  368. FlA3.Rotation = NumberRange.new(-100, 100)
  369. FlA3.RotSpeed = NumberRange.new(-200, 200)
  370. FlA3.Transparency = NumberSequence.new(0,1)
  371. FlA3.Speed = NumberRange.new(0.1)
  372. FlA3.ZOffset = -0.1
  373. FlA3.Lifetime = NumberRange.new(1)
  374. FlA3.Rate = 1111
  375. FlA3.LockedToPart = true
  376. FlA3.LightEmission = 1
  377. FlA3.VelocitySpread = 12121
  378. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  379. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  380. ZZA3.Size = NumberSequence.new(0.005)
  381. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  382. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  383. ZZA3.Transparency = NumberSequence.new(0.7)
  384. ZZA3.Lifetime = NumberRange.new(1)
  385. ZZA3.Speed = NumberRange.new(0.48)
  386. ZZA3.Rate = 1231231
  387. ZZA3.ZOffset = 0.1
  388. ZZA3.LockedToPart = true
  389. ZZA3.LightEmission = 1e9
  390. ZZA3.LightInfluence = 1e9
  391. local FlA4 = Instance.new("ParticleEmitter",SLL)
  392. FlA4.Texture = "rbxassetid://0"
  393. FlA4.Size = NumberSequence.new(0.6)
  394. FlA4.Rotation = NumberRange.new(-100, 100)
  395. FlA4.RotSpeed = NumberRange.new(-200, 200)
  396. FlA4.Transparency = NumberSequence.new(0,1)
  397. FlA4.Speed = NumberRange.new(0.1)
  398. FlA4.ZOffset = -0.1
  399. FlA4.Lifetime = NumberRange.new(1)
  400. FlA4.Rate = 1111
  401. FlA4.LockedToPart = true
  402. FlA4.LightEmission = 1
  403. FlA4.VelocitySpread = 12121
  404. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  405. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  406. ZZA4.Size = NumberSequence.new(0.005)
  407. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  408. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  409. ZZA4.Transparency = NumberSequence.new(0.7)
  410. ZZA4.Lifetime = NumberRange.new(1)
  411. ZZA4.Speed = NumberRange.new(0.48)
  412. ZZA4.Rate = 1231231
  413. ZZA4.ZOffset = 0.1
  414. ZZA4.LockedToPart = true
  415. ZZA4.LightEmission = 1e9
  416. ZZA4.LightInfluence = 1e9
  417. local FlA5 = Instance.new("ParticleEmitter",SH)
  418. FlA5.Texture = "rbxassetid://0"
  419. FlA5.Size = NumberSequence.new(0.6)
  420. FlA5.Rotation = NumberRange.new(-100, 100)
  421. FlA5.RotSpeed = NumberRange.new(-200, 200)
  422. FlA5.Transparency = NumberSequence.new(0,1)
  423. FlA5.Speed = NumberRange.new(0.1)
  424. FlA5.ZOffset = -0.1
  425. FlA5.Lifetime = NumberRange.new(1)
  426. FlA5.Rate = 20
  427. FlA5.LockedToPart = true
  428. FlA5.LightEmission = 1
  429. FlA5.VelocitySpread = 12121
  430. local ZZA5 = Instance.new("ParticleEmitter",SH)
  431. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  432. ZZA5.Size = NumberSequence.new(0.005)
  433. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  434. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  435. ZZA5.Transparency = NumberSequence.new(0.7)
  436. ZZA5.Lifetime = NumberRange.new(1)
  437. ZZA5.Speed = NumberRange.new(0.48)
  438. ZZA5.Rate = 1231233
  439. ZZA5.ZOffset = 0.1
  440. ZZA5.LockedToPart = true
  441. ZZA5.LightEmission = 1e9
  442. ZZA5.LightInfluence = 1e9
  443. FlA.Enabled = false
  444. FlA1.Enabled = false
  445. FlA2.Enabled = false
  446. FlA3.Enabled = false
  447. FlA4.Enabled = false
  448. FlA5.Enabled = false
  449. ZZA.Enabled= false
  450. ZZA1.Enabled = false
  451. ZZA2.Enabled = false
  452. ZZA3.Enabled = false
  453. ZZA4.Enabled = false
  454. ZZA5.Enabled = false
  455. local Face = Instance.new("Decal",SH)
  456. Face.Face = "Front"
  457. Face.Texture = "rbxassetid://0"
  458. local Scarf = Instance.new("Part",Stand)
  459. Scarf.BrickColor = BrickColor.new("Dark indigo")
  460. Scarf.CanCollide = false
  461. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  462. Scarf2.MeshId = "rbxassetid://873798502"
  463. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  464. local Scarf3 = Instance.new("Weld",Scarf)
  465. Scarf3.Part0 = SH
  466. Scarf3.Part1 = Scarf
  467. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  468. Humanoid.Animator.Parent = nil
  469. Character.Animate.Parent = nil
  470. mas = Instance.new("Model",game:GetService("Lighting"))
  471. WeldConstraint0 = Instance.new("WeldConstraint")
  472. WeldConstraint1 = Instance.new("WeldConstraint")
  473. WeldConstraint2 = Instance.new("WeldConstraint")
  474. WeldConstraint3 = Instance.new("WeldConstraint")
  475. WeldConstraint4 = Instance.new("WeldConstraint")
  476. WeldConstraint5 = Instance.new("WeldConstraint")
  477. WeldConstraint6 = Instance.new("WeldConstraint")
  478. WeldConstraint7 = Instance.new("WeldConstraint")
  479. WeldConstraint8 = Instance.new("WeldConstraint")
  480. WeldConstraint9 = Instance.new("WeldConstraint")
  481. WeldConstraint10 = Instance.new("WeldConstraint")
  482. WeldConstraint11 = Instance.new("WeldConstraint")
  483. WeldConstraint12 = Instance.new("WeldConstraint")
  484. WeldConstraint13 = Instance.new("WeldConstraint")
  485. Part14 = Instance.new("Part")
  486. Part15 = Instance.new("Part")
  487. WeldConstraint16 = Instance.new("WeldConstraint")
  488. WeldConstraint17 = Instance.new("WeldConstraint")
  489. WeldConstraint18 = Instance.new("WeldConstraint")
  490. WeldConstraint19 = Instance.new("WeldConstraint")
  491. WeldConstraint20 = Instance.new("WeldConstraint")
  492. WeldConstraint21 = Instance.new("WeldConstraint")
  493. WeldConstraint22 = Instance.new("WeldConstraint")
  494. WeldConstraint23 = Instance.new("WeldConstraint")
  495. WeldConstraint24 = Instance.new("WeldConstraint")
  496. WeldConstraint25 = Instance.new("WeldConstraint")
  497. WeldConstraint26 = Instance.new("WeldConstraint")
  498. WeldConstraint27 = Instance.new("WeldConstraint")
  499. WeldConstraint28 = Instance.new("WeldConstraint")
  500. WeldConstraint29 = Instance.new("WeldConstraint")
  501. Part30 = Instance.new("Part")
  502. Part31 = Instance.new("Part")
  503. Part32 = Instance.new("Part")
  504. Part33 = Instance.new("Part")
  505. Part34 = Instance.new("Part")
  506. Part35 = Instance.new("Part")
  507. Part36 = Instance.new("Part")
  508. Part37 = Instance.new("Part")
  509. Part38 = Instance.new("Part")
  510. Part39 = Instance.new("Part")
  511. Part40 = Instance.new("Part")
  512. Part41 = Instance.new("Part")
  513. Part42 = Instance.new("Part")
  514. WeldConstraint20.Parent = Part15
  515. WeldConstraint20.Part0 = Part15
  516. WeldConstraint20.Part1 = Part33
  517. WeldConstraint22.Parent = Part15
  518. WeldConstraint22.Part0 = Part15
  519. WeldConstraint22.Part1 = Part35
  520. WeldConstraint21.Parent = Part15
  521. WeldConstraint21.Part0 = Part15
  522. WeldConstraint21.Part1 = Part34
  523. WeldConstraint23.Parent = Part15
  524. WeldConstraint23.Part0 = Part15
  525. WeldConstraint23.Part1 = Part36
  526. WeldConstraint24.Parent = Part15
  527. WeldConstraint24.Part0 = Part15
  528. WeldConstraint24.Part1 = Part37
  529. WeldConstraint25.Parent = Part15
  530. WeldConstraint25.Part0 = Part15
  531. WeldConstraint25.Part1 = Part38
  532. WeldConstraint26.Parent = Part15
  533. WeldConstraint26.Part0 = Part15
  534. WeldConstraint26.Part1 = Part39
  535. WeldConstraint27.Parent = Part15
  536. WeldConstraint27.Part0 = Part15
  537. WeldConstraint27.Part1 = Part40
  538. WeldConstraint29.Parent = Part15
  539. WeldConstraint29.Part0 = Part15
  540. WeldConstraint29.Part1 = Part42
  541. WeldConstraint28.Parent = Part15
  542. WeldConstraint28.Part0 = Part15
  543. WeldConstraint28.Part1 = Part41
  544. WeldConstraint16.Parent = Part15
  545. WeldConstraint16.Part0 = Part15
  546. WeldConstraint16.Part1 = Part14
  547. WeldConstraint17.Parent = Part15
  548. WeldConstraint17.Part0 = Part15
  549. WeldConstraint17.Part1 = Part30
  550. WeldConstraint18.Parent = Part15
  551. WeldConstraint18.Part0 = Part15
  552. WeldConstraint18.Part1 = Part31
  553. WeldConstraint19.Parent = Part15
  554. WeldConstraint19.Part0 = Part15
  555. WeldConstraint19.Part1 = Part32
  556. Part14.Name = "Glove"
  557. Part14.Parent = mas
  558. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  559. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  560. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  561. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  562. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  563. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  564. Part14.BottomSurface = Enum.SurfaceType.Smooth
  565. Part14.BrickColor = BrickColor.new("Dark indigo")
  566. Part14.CanCollide = false
  567. Part14.Material = Enum.Material.ForceField
  568. Part14.TopSurface = Enum.SurfaceType.Smooth
  569. Part14.brickColor = BrickColor.new("Dark indigo")
  570. Part15.Name = "LeftHandle"
  571. Part15.Parent = mas
  572. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  573. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  574. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  575. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  576. Part15.Color = Color3.new(1, 1, 0)
  577. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  578. Part15.BottomSurface = Enum.SurfaceType.Smooth
  579. Part15.BrickColor = BrickColor.new("Dark indigo")
  580. Part15.CanCollide = false
  581. Part15.Material = Enum.Material.ForceField
  582. Part15.TopSurface = Enum.SurfaceType.Smooth
  583. Part15.brickColor = BrickColor.new("Dark indigo")
  584. Part15.Shape = Enum.PartType.Ball
  585. WeldConstraint16.Parent = Part15
  586. WeldConstraint16.Part0 = Part15
  587. WeldConstraint16.Part1 = Part14
  588. WeldConstraint17.Parent = Part15
  589. WeldConstraint17.Part0 = Part15
  590. WeldConstraint17.Part1 = Part30
  591. WeldConstraint18.Parent = Part15
  592. WeldConstraint18.Part0 = Part15
  593. WeldConstraint18.Part1 = Part31
  594. WeldConstraint19.Parent = Part15
  595. WeldConstraint19.Part0 = Part15
  596. WeldConstraint19.Part1 = Part32
  597. WeldConstraint20.Parent = Part15
  598. WeldConstraint20.Part0 = Part15
  599. WeldConstraint20.Part1 = Part33
  600. WeldConstraint21.Parent = Part15
  601. WeldConstraint21.Part0 = Part15
  602. WeldConstraint21.Part1 = Part34
  603. WeldConstraint22.Parent = Part15
  604. WeldConstraint22.Part0 = Part15
  605. WeldConstraint22.Part1 = Part35
  606. WeldConstraint23.Parent = Part15
  607. WeldConstraint23.Part0 = Part15
  608. WeldConstraint23.Part1 = Part36
  609. WeldConstraint24.Parent = Part15
  610. WeldConstraint24.Part0 = Part15
  611. WeldConstraint24.Part1 = Part37
  612. WeldConstraint25.Parent = Part15
  613. WeldConstraint25.Part0 = Part15
  614. WeldConstraint25.Part1 = Part38
  615. WeldConstraint26.Parent = Part15
  616. WeldConstraint26.Part0 = Part15
  617. WeldConstraint26.Part1 = Part39
  618. WeldConstraint27.Parent = Part15
  619. WeldConstraint27.Part0 = Part15
  620. WeldConstraint27.Part1 = Part40
  621. WeldConstraint28.Parent = Part15
  622. WeldConstraint28.Part0 = Part15
  623. WeldConstraint28.Part1 = Part41
  624. WeldConstraint29.Parent = Part15
  625. WeldConstraint29.Part0 = Part15
  626. WeldConstraint29.Part1 = Part42
  627. Part30.Parent = mas
  628. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  629. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  630. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  631. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  632. Part30.Color = Color3.new(1, 1, 0)
  633. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  634. Part30.BottomSurface = Enum.SurfaceType.Smooth
  635. Part30.BrickColor = BrickColor.new("Royal purple")
  636. Part30.CanCollide = false
  637. Part30.Material = Enum.Material.ForceField
  638. Part30.TopSurface = Enum.SurfaceType.Smooth
  639. Part30.brickColor = BrickColor.new("Royal purple")
  640. Part30.Shape = Enum.PartType.Ball
  641. Part31.Parent = mas
  642. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  643. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  644. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  645. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  646. Part31.Color = Color3.new(1, 1, 0)
  647. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  648. Part31.BottomSurface = Enum.SurfaceType.Smooth
  649. Part31.BrickColor = BrickColor.new("Royal purple")
  650. Part31.CanCollide = false
  651. Part31.Material = Enum.Material.ForceField
  652. Part31.TopSurface = Enum.SurfaceType.Smooth
  653. Part31.brickColor = BrickColor.new("Royal purple")
  654. Part31.Shape = Enum.PartType.Ball
  655. Part32.Parent = mas
  656. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  657. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  658. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  659. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  660. Part32.Color = Color3.new(1, 1, 0)
  661. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  662. Part32.BottomSurface = Enum.SurfaceType.Smooth
  663. Part32.BrickColor = BrickColor.new("Royal purple")
  664. Part32.CanCollide = false
  665. Part32.Material = Enum.Material.ForceField
  666. Part32.TopSurface = Enum.SurfaceType.Smooth
  667. Part32.brickColor = BrickColor.new("Royal purple")
  668. Part32.Shape = Enum.PartType.Ball
  669. Part33.Parent = mas
  670. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  671. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  672. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  673. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  674. Part33.Color = Color3.new(1, 1, 0)
  675. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  676. Part33.BottomSurface = Enum.SurfaceType.Smooth
  677. Part33.BrickColor = BrickColor.new("Royal purple")
  678. Part33.CanCollide = false
  679. Part33.Material = Enum.Material.ForceField
  680. Part33.TopSurface = Enum.SurfaceType.Smooth
  681. Part33.brickColor = BrickColor.new("Royal purple")
  682. Part33.Shape = Enum.PartType.Ball
  683. Part34.Parent = mas
  684. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  685. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  686. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  687. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  688. Part34.Color = Color3.new(1, 1, 0)
  689. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  690. Part34.BottomSurface = Enum.SurfaceType.Smooth
  691. Part34.BrickColor = BrickColor.new("Royal purple")
  692. Part34.CanCollide = false
  693. Part34.Material = Enum.Material.ForceField
  694. Part34.TopSurface = Enum.SurfaceType.Smooth
  695. Part34.brickColor = BrickColor.new("Royal purple")
  696. Part34.Shape = Enum.PartType.Ball
  697. Part35.Parent = mas
  698. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  699. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  700. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  701. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  702. Part35.Color = Color3.new(1, 1, 0)
  703. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  704. Part35.BottomSurface = Enum.SurfaceType.Smooth
  705. Part35.BrickColor = BrickColor.new("Royal purple")
  706. Part35.CanCollide = false
  707. Part35.Material = Enum.Material.ForceField
  708. Part35.TopSurface = Enum.SurfaceType.Smooth
  709. Part35.brickColor = BrickColor.new("Royal purple")
  710. Part35.Shape = Enum.PartType.Ball
  711. Part36.Parent = mas
  712. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  713. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  714. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  715. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  716. Part36.Color = Color3.new(1, 1, 0)
  717. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  718. Part36.BottomSurface = Enum.SurfaceType.Smooth
  719. Part36.BrickColor = BrickColor.new("Royal purple")
  720. Part36.CanCollide = false
  721. Part36.Material = Enum.Material.ForceField
  722. Part36.TopSurface = Enum.SurfaceType.Smooth
  723. Part36.brickColor = BrickColor.new("Royal purple")
  724. Part36.Shape = Enum.PartType.Ball
  725. Part37.Parent = mas
  726. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  727. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  728. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  729. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  730. Part37.Color = Color3.new(1, 1, 0)
  731. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  732. Part37.BottomSurface = Enum.SurfaceType.Smooth
  733. Part37.BrickColor = BrickColor.new("Royal purple")
  734. Part37.CanCollide = false
  735. Part37.Material = Enum.Material.ForceField
  736. Part37.TopSurface = Enum.SurfaceType.Smooth
  737. Part37.brickColor = BrickColor.new("Royal purple")
  738. Part37.Shape = Enum.PartType.Ball
  739. Part38.Parent = mas
  740. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  741. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  742. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  743. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  744. Part38.Color = Color3.new(1, 1, 0)
  745. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  746. Part38.BottomSurface = Enum.SurfaceType.Smooth
  747. Part38.BrickColor = BrickColor.new("Royal purple")
  748. Part38.CanCollide = false
  749. Part38.Material = Enum.Material.ForceField
  750. Part38.TopSurface = Enum.SurfaceType.Smooth
  751. Part38.brickColor = BrickColor.new("Royal purple")
  752. Part38.Shape = Enum.PartType.Ball
  753. Part39.Parent = mas
  754. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  755. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  756. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  757. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  758. Part39.Color = Color3.new(1, 1, 0)
  759. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  760. Part39.BottomSurface = Enum.SurfaceType.Smooth
  761. Part39.BrickColor = BrickColor.new("Royal purple")
  762. Part39.CanCollide = false
  763. Part39.Material = Enum.Material.ForceField
  764. Part39.TopSurface = Enum.SurfaceType.Smooth
  765. Part39.brickColor = BrickColor.new("Royal purple")
  766. Part39.Shape = Enum.PartType.Ball
  767. Part40.Parent = mas
  768. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  769. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  770. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  771. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  772. Part40.Color = Color3.new(1, 1, 0)
  773. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  774. Part40.BottomSurface = Enum.SurfaceType.Smooth
  775. Part40.BrickColor = BrickColor.new("Royal purple")
  776. Part40.CanCollide = false
  777. Part40.Material = Enum.Material.ForceField
  778. Part40.TopSurface = Enum.SurfaceType.Smooth
  779. Part40.brickColor = BrickColor.new("Royal purple")
  780. Part41.Parent = mas
  781. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  782. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  783. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  784. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  785. Part41.Color = Color3.new(1, 1, 0)
  786. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  787. Part41.BottomSurface = Enum.SurfaceType.Smooth
  788. Part41.BrickColor = BrickColor.new("Royal purple")
  789. Part41.CanCollide = false
  790. Part41.Material = Enum.Material.ForceField
  791. Part41.TopSurface = Enum.SurfaceType.Smooth
  792. Part41.brickColor = BrickColor.new("Royal purple")
  793. Part42.Parent = mas
  794. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  795. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  796. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  797. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  798. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  799. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  800. Part42.BottomSurface = Enum.SurfaceType.Smooth
  801. Part42.BrickColor = BrickColor.new("Royal purple")
  802. Part42.CanCollide = false
  803. Part42.Material = Enum.Material.ForceField
  804. Part42.TopSurface = Enum.SurfaceType.Smooth
  805. Part42.brickColor = BrickColor.new("Royal purple")
  806. for i,v in pairs(mas:GetChildren()) do
  807. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  808. pcall(function() v:MakeJoints() end)
  809. end
  810. local Wld = Instance.new("Weld",Part15)
  811. Wld.Part0 = SLA
  812. Wld.Part1 = Part15
  813. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  814. mas2 = Instance.new("Model",game:GetService("Lighting"))
  815. WeldConstraint0 = Instance.new("WeldConstraint")
  816. WeldConstraint1 = Instance.new("WeldConstraint")
  817. WeldConstraint2 = Instance.new("WeldConstraint")
  818. WeldConstraint3 = Instance.new("WeldConstraint")
  819. WeldConstraint4 = Instance.new("WeldConstraint")
  820. WeldConstraint5 = Instance.new("WeldConstraint")
  821. WeldConstraint6 = Instance.new("WeldConstraint")
  822. WeldConstraint7 = Instance.new("WeldConstraint")
  823. WeldConstraint8 = Instance.new("WeldConstraint")
  824. WeldConstraint9 = Instance.new("WeldConstraint")
  825. WeldConstraint10 = Instance.new("WeldConstraint")
  826. WeldConstraint11 = Instance.new("WeldConstraint")
  827. WeldConstraint12 = Instance.new("WeldConstraint")
  828. WeldConstraint13 = Instance.new("WeldConstraint")
  829. Part14 = Instance.new("Part")
  830. Part15 = Instance.new("Part")
  831. WeldConstraint16 = Instance.new("WeldConstraint")
  832. WeldConstraint17 = Instance.new("WeldConstraint")
  833. WeldConstraint18 = Instance.new("WeldConstraint")
  834. WeldConstraint19 = Instance.new("WeldConstraint")
  835. WeldConstraint20 = Instance.new("WeldConstraint")
  836. WeldConstraint21 = Instance.new("WeldConstraint")
  837. WeldConstraint22 = Instance.new("WeldConstraint")
  838. WeldConstraint23 = Instance.new("WeldConstraint")
  839. WeldConstraint24 = Instance.new("WeldConstraint")
  840. WeldConstraint25 = Instance.new("WeldConstraint")
  841. WeldConstraint26 = Instance.new("WeldConstraint")
  842. WeldConstraint27 = Instance.new("WeldConstraint")
  843. WeldConstraint28 = Instance.new("WeldConstraint")
  844. WeldConstraint29 = Instance.new("WeldConstraint")
  845. Part30 = Instance.new("Part")
  846. Part31 = Instance.new("Part")
  847. Part32 = Instance.new("Part")
  848. Part33 = Instance.new("Part")
  849. Part34 = Instance.new("Part")
  850. Part35 = Instance.new("Part")
  851. Part36 = Instance.new("Part")
  852. Part37 = Instance.new("Part")
  853. Part38 = Instance.new("Part")
  854. Part39 = Instance.new("Part")
  855. Part40 = Instance.new("Part")
  856. Part41 = Instance.new("Part")
  857. Part42 = Instance.new("Part")
  858. WeldConstraint20.Parent = Part15
  859. WeldConstraint20.Part0 = Part15
  860. WeldConstraint20.Part1 = Part33
  861. WeldConstraint22.Parent = Part15
  862. WeldConstraint22.Part0 = Part15
  863. WeldConstraint22.Part1 = Part35
  864. WeldConstraint21.Parent = Part15
  865. WeldConstraint21.Part0 = Part15
  866. WeldConstraint21.Part1 = Part34
  867. WeldConstraint23.Parent = Part15
  868. WeldConstraint23.Part0 = Part15
  869. WeldConstraint23.Part1 = Part36
  870. WeldConstraint24.Parent = Part15
  871. WeldConstraint24.Part0 = Part15
  872. WeldConstraint24.Part1 = Part37
  873. WeldConstraint25.Parent = Part15
  874. WeldConstraint25.Part0 = Part15
  875. WeldConstraint25.Part1 = Part38
  876. WeldConstraint26.Parent = Part15
  877. WeldConstraint26.Part0 = Part15
  878. WeldConstraint26.Part1 = Part39
  879. WeldConstraint27.Parent = Part15
  880. WeldConstraint27.Part0 = Part15
  881. WeldConstraint27.Part1 = Part40
  882. WeldConstraint29.Parent = Part15
  883. WeldConstraint29.Part0 = Part15
  884. WeldConstraint29.Part1 = Part42
  885. WeldConstraint28.Parent = Part15
  886. WeldConstraint28.Part0 = Part15
  887. WeldConstraint28.Part1 = Part41
  888. WeldConstraint16.Parent = Part15
  889. WeldConstraint16.Part0 = Part15
  890. WeldConstraint16.Part1 = Part14
  891. WeldConstraint17.Parent = Part15
  892. WeldConstraint17.Part0 = Part15
  893. WeldConstraint17.Part1 = Part30
  894. WeldConstraint18.Parent = Part15
  895. WeldConstraint18.Part0 = Part15
  896. WeldConstraint18.Part1 = Part31
  897. WeldConstraint19.Parent = Part15
  898. WeldConstraint19.Part0 = Part15
  899. WeldConstraint19.Part1 = Part32
  900. Part14.Name = "Glove"
  901. Part14.Parent = mas2
  902. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  903. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  904. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  905. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  906. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  907. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  908. Part14.BottomSurface = Enum.SurfaceType.Smooth
  909. Part14.BrickColor = BrickColor.new("Dark indigo")
  910. Part14.CanCollide = false
  911. Part14.Material = Enum.Material.ForceField
  912. Part14.TopSurface = Enum.SurfaceType.Smooth
  913. Part14.brickColor = BrickColor.new("Dark indigo")
  914. Part15.Name = "LeftHandle"
  915. Part15.Parent = mas2
  916. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  917. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  918. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  919. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  920. Part15.Color = Color3.new(1, 1, 0)
  921. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  922. Part15.BottomSurface = Enum.SurfaceType.Smooth
  923. Part15.BrickColor = BrickColor.new("Royal purple")
  924. Part15.CanCollide = false
  925. Part15.Material = Enum.Material.ForceField
  926. Part15.TopSurface = Enum.SurfaceType.Smooth
  927. Part15.brickColor = BrickColor.new("Royal purple")
  928. Part15.Shape = Enum.PartType.Ball
  929. WeldConstraint16.Parent = Part15
  930. WeldConstraint16.Part0 = Part15
  931. WeldConstraint16.Part1 = Part14
  932. WeldConstraint17.Parent = Part15
  933. WeldConstraint17.Part0 = Part15
  934. WeldConstraint17.Part1 = Part30
  935. WeldConstraint18.Parent = Part15
  936. WeldConstraint18.Part0 = Part15
  937. WeldConstraint18.Part1 = Part31
  938. WeldConstraint19.Parent = Part15
  939. WeldConstraint19.Part0 = Part15
  940. WeldConstraint19.Part1 = Part32
  941. WeldConstraint20.Parent = Part15
  942. WeldConstraint20.Part0 = Part15
  943. WeldConstraint20.Part1 = Part33
  944. WeldConstraint21.Parent = Part15
  945. WeldConstraint21.Part0 = Part15
  946. WeldConstraint21.Part1 = Part34
  947. WeldConstraint22.Parent = Part15
  948. WeldConstraint22.Part0 = Part15
  949. WeldConstraint22.Part1 = Part35
  950. WeldConstraint23.Parent = Part15
  951. WeldConstraint23.Part0 = Part15
  952. WeldConstraint23.Part1 = Part36
  953. WeldConstraint24.Parent = Part15
  954. WeldConstraint24.Part0 = Part15
  955. WeldConstraint24.Part1 = Part37
  956. WeldConstraint25.Parent = Part15
  957. WeldConstraint25.Part0 = Part15
  958. WeldConstraint25.Part1 = Part38
  959. WeldConstraint26.Parent = Part15
  960. WeldConstraint26.Part0 = Part15
  961. WeldConstraint26.Part1 = Part39
  962. WeldConstraint27.Parent = Part15
  963. WeldConstraint27.Part0 = Part15
  964. WeldConstraint27.Part1 = Part40
  965. WeldConstraint28.Parent = Part15
  966. WeldConstraint28.Part0 = Part15
  967. WeldConstraint28.Part1 = Part41
  968. WeldConstraint29.Parent = Part15
  969. WeldConstraint29.Part0 = Part15
  970. WeldConstraint29.Part1 = Part42
  971. Part30.Parent = mas2
  972. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  973. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  974. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  975. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  976. Part30.Color = Color3.new(1, 1, 0)
  977. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  978. Part30.BottomSurface = Enum.SurfaceType.Smooth
  979. Part30.BrickColor = BrickColor.new("Royal purple")
  980. Part30.CanCollide = false
  981. Part30.Material = Enum.Material.ForceField
  982. Part30.TopSurface = Enum.SurfaceType.Smooth
  983. Part30.brickColor = BrickColor.new("Royal purple")
  984. Part30.Shape = Enum.PartType.Ball
  985. Part31.Parent = mas2
  986. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  987. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  988. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  989. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  990. Part31.Color = Color3.new(1, 1, 0)
  991. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  992. Part31.BottomSurface = Enum.SurfaceType.Smooth
  993. Part31.BrickColor = BrickColor.new("Royal purple")
  994. Part31.CanCollide = false
  995. Part31.Material = Enum.Material.ForceField
  996. Part31.TopSurface = Enum.SurfaceType.Smooth
  997. Part31.brickColor = BrickColor.new("Royal purple")
  998. Part31.Shape = Enum.PartType.Ball
  999. Part32.Parent = mas2
  1000. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1001. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1002. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1003. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1004. Part32.Color = Color3.new(1, 1, 0)
  1005. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1006. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1007. Part32.BrickColor = BrickColor.new("Royal purple")
  1008. Part32.CanCollide = false
  1009. Part32.Material = Enum.Material.ForceField
  1010. Part32.TopSurface = Enum.SurfaceType.Smooth
  1011. Part32.brickColor = BrickColor.new("Royal purple")
  1012. Part32.Shape = Enum.PartType.Ball
  1013. Part33.Parent = mas2
  1014. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1015. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1016. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1017. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1018. Part33.Color = Color3.new(1, 1, 0)
  1019. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1020. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1021. Part33.BrickColor = BrickColor.new("Royal purple")
  1022. Part33.CanCollide = false
  1023. Part33.Material = Enum.Material.ForceField
  1024. Part33.TopSurface = Enum.SurfaceType.Smooth
  1025. Part33.brickColor = BrickColor.new("Royal purple")
  1026. Part33.Shape = Enum.PartType.Ball
  1027. Part34.Parent = mas2
  1028. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1029. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1030. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1031. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1032. Part34.Color = Color3.new(1, 1, 0)
  1033. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1034. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1035. Part34.BrickColor = BrickColor.new("Royal purple")
  1036. Part34.CanCollide = false
  1037. Part34.Material = Enum.Material.ForceField
  1038. Part34.TopSurface = Enum.SurfaceType.Smooth
  1039. Part34.brickColor = BrickColor.new("Royal purple")
  1040. Part34.Shape = Enum.PartType.Ball
  1041. Part35.Parent = mas2
  1042. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1043. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1044. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1045. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1046. Part35.Color = Color3.new(1, 1, 0)
  1047. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1048. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1049. Part35.BrickColor = BrickColor.new("Royal purple")
  1050. Part35.CanCollide = false
  1051. Part35.Material = Enum.Material.ForceField
  1052. Part35.TopSurface = Enum.SurfaceType.Smooth
  1053. Part35.brickColor = BrickColor.new("Royal purple")
  1054. Part35.Shape = Enum.PartType.Ball
  1055. Part36.Parent = mas2
  1056. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1057. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1058. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1059. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1060. Part36.Color = Color3.new(1, 1, 0)
  1061. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1062. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1063. Part36.BrickColor = BrickColor.new("Royal purple")
  1064. Part36.CanCollide = false
  1065. Part36.Material = Enum.Material.ForceField
  1066. Part36.TopSurface = Enum.SurfaceType.Smooth
  1067. Part36.brickColor = BrickColor.new("Royal purple")
  1068. Part36.Shape = Enum.PartType.Ball
  1069. Part37.Parent = mas2
  1070. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1071. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1072. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1073. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1074. Part37.Color = Color3.new(1, 1, 0)
  1075. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1076. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1077. Part37.BrickColor = BrickColor.new("Royal purple")
  1078. Part37.CanCollide = false
  1079. Part37.Material = Enum.Material.ForceField
  1080. Part37.TopSurface = Enum.SurfaceType.Smooth
  1081. Part37.brickColor = BrickColor.new("Royal purple")
  1082. Part37.Shape = Enum.PartType.Ball
  1083. Part38.Parent = mas2
  1084. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1085. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1086. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1087. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1088. Part38.Color = Color3.new(1, 1, 0)
  1089. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1090. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1091. Part38.BrickColor = BrickColor.new("Royal purple")
  1092. Part38.CanCollide = false
  1093. Part38.Material = Enum.Material.ForceField
  1094. Part38.TopSurface = Enum.SurfaceType.Smooth
  1095. Part38.brickColor = BrickColor.new("Royal purple")
  1096. Part38.Shape = Enum.PartType.Ball
  1097. Part39.Parent = mas2
  1098. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1099. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1100. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1101. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1102. Part39.Color = Color3.new(1, 1, 0)
  1103. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1104. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1105. Part39.BrickColor = BrickColor.new("Royal purple")
  1106. Part39.CanCollide = false
  1107. Part39.Material = Enum.Material.ForceField
  1108. Part39.TopSurface = Enum.SurfaceType.Smooth
  1109. Part39.brickColor = BrickColor.new("Royal purple")
  1110. Part39.Shape = Enum.PartType.Ball
  1111. Part40.Parent = mas2
  1112. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1113. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1114. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1115. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1116. Part40.Color = Color3.new(1, 1, 0)
  1117. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1118. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1119. Part40.BrickColor = BrickColor.new("Royal purple")
  1120. Part40.CanCollide = false
  1121. Part40.Material = Enum.Material.ForceField
  1122. Part40.TopSurface = Enum.SurfaceType.Smooth
  1123. Part40.brickColor = BrickColor.new("Royal purple")
  1124. Part41.Parent = mas2
  1125. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1126. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1127. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1128. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1129. Part41.Color = Color3.new(1, 1, 0)
  1130. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1131. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1132. Part41.BrickColor = BrickColor.new("Royal purple")
  1133. Part41.CanCollide = false
  1134. Part41.Material = Enum.Material.ForceField
  1135. Part41.TopSurface = Enum.SurfaceType.Smooth
  1136. Part41.brickColor = BrickColor.new("Royal purple")
  1137. Part42.Parent = mas2
  1138. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1139. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1140. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1141. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1142. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1143. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1144. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1145. Part42.BrickColor = BrickColor.new("Royal purple")
  1146. Part42.CanCollide = false
  1147. Part42.Material = Enum.Material.ForceField
  1148. Part42.TopSurface = Enum.SurfaceType.Smooth
  1149. Part42.brickColor = BrickColor.new("Royal purple")
  1150. for i,v in pairs(mas2:GetChildren()) do
  1151. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1152. pcall(function() v:MakeJoints() end)
  1153. end
  1154. local Wld = Instance.new("Weld",Part15)
  1155. Wld.Part0 = SRA
  1156. Wld.Part1 = Part15
  1157. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1158. for i,v in pairs(mas:children()) do
  1159. if v:IsA("Part") then
  1160. v.Transparency = 1
  1161. end
  1162. end
  1163. for i,v in pairs(Character.Stand:children()) do
  1164. if v:IsA("Part") then
  1165. v.Transparency = 1
  1166. Face.Transparency = 1
  1167. end
  1168. end
  1169. local newMotor = function(part0, part1, c0, c1)
  1170. local w = Create('Motor'){
  1171. Parent = part0,
  1172. Part0 = part0,
  1173. Part1 = part1,
  1174. C0 = c0,
  1175. C1 = c1,
  1176. }
  1177. return w
  1178. end
  1179. function clerp(a, b, t)
  1180. return a:lerp(b, t)
  1181. end
  1182.  
  1183. coroutine.resume(coroutine.create(function()
  1184. while true do
  1185. Humanoid.Health = Humanoid.Health + 1.7
  1186. game:GetService("RunService").RenderStepped:wait()
  1187. end
  1188. end))
  1189. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1190. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1191.  
  1192. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1193. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1194. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1195. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1196. RootJoint.C1 = CFrame.new(0, 0, 0)
  1197. RootJoint.C0 = CFrame.new(0, 0, 0)
  1198. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1199. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1200.  
  1201. local rarmc1 = RW.C1
  1202. local larmc1 = LW.C1
  1203. local rlegc1 = RH.C1
  1204. local llegc1 = LH.C1
  1205.  
  1206. local resetc1 = false
  1207.  
  1208. function PlayAnimationFromTable(table, speed, bool)
  1209. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1210. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1211. RW.C0 = clerp(RW.C0, table[3], speed)
  1212. LW.C0 = clerp(LW.C0, table[4], speed)
  1213. RH.C0 = clerp(RH.C0, table[5], speed)
  1214. LH.C0 = clerp(LH.C0, table[6], speed)
  1215. if bool == true then
  1216. if resetc1 == false then
  1217. resetc1 = true
  1218. RootJoint.C1 = RootJoint.C1
  1219. Torso.Neck.C1 = Torso.Neck.C1
  1220. RW.C1 = rarmc1
  1221. LW.C1 = larmc1
  1222. RH.C1 = rlegc1
  1223. LH.C1 = llegc1
  1224. end
  1225. end
  1226. end
  1227.  
  1228. ArtificialHB = Create("BindableEvent", script){
  1229. Parent = script,
  1230. Name = "Heartbeat",
  1231. }
  1232.  
  1233. script:WaitForChild("Heartbeat")
  1234.  
  1235. frame = 1 / 30
  1236. tf = 0
  1237. allowframeloss = false
  1238. tossremainder = false
  1239. lastframe = tick()
  1240. script.Heartbeat:Fire()
  1241.  
  1242. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1243. tf = tf + s
  1244. if tf >= frame then
  1245. if allowframeloss then
  1246. script.Heartbeat:Fire()
  1247. lastframe = tick()
  1248. else
  1249. for i = 1, math.floor(tf / frame) do
  1250. script.Heartbeat:Fire()
  1251. end
  1252. lastframe = tick()
  1253. end
  1254. if tossremainder then
  1255. tf = 0
  1256. else
  1257. tf = tf - frame * math.floor(tf / frame)
  1258. end
  1259. end
  1260. end)
  1261.  
  1262. function swait(num)
  1263. if num == 0 or num == nil then
  1264. ArtificialHB.Event:wait()
  1265. else
  1266. for i = 0, num do
  1267. ArtificialHB.Event:wait()
  1268. end
  1269. end
  1270. end
  1271.  
  1272.  
  1273.  
  1274. Mouse.KeyDown:connect(function(key)
  1275. if key == "q" then
  1276. if Change == false then
  1277. Stand()
  1278. Change = true
  1279. elseif Change == true then
  1280. UnStand()
  1281. Change = false
  1282. end
  1283. end
  1284. end)
  1285.  
  1286.  
  1287. function Stand()
  1288. if D == false then
  1289. D = true
  1290. Pause = true
  1291. for i = 0,0.1,0.1 do
  1292. swait()
  1293. PlayAnimationFromTable({
  1294. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1295. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1296. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1297. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1298. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1299. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1300. }, .5, false)
  1301. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1302. end
  1303. coroutine.resume(coroutine.create(function()
  1304. for i = 0,1.2,0.1 do
  1305. swait()
  1306. PlayAnimationFromTable({
  1307. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1308. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1309. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1310. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1311. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1312. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1313. }, .5, false)
  1314. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1315. end
  1316. Pause = false
  1317. end))
  1318. local Sound = Instance.new("Sound",ST)
  1319. Sound.Pitch = 1
  1320. Sound.Volume = 121
  1321. Sound.Looped = false
  1322. Sound.SoundId = "rbxassetid://463010917"
  1323. Sound:play()
  1324. coroutine.resume(coroutine.create(function()
  1325. for i,v in pairs(mas:children()) do
  1326. if v:IsA("Part") then
  1327. coroutine.resume(coroutine.create(function()
  1328. v.Transparency = v.Transparency - 0.1
  1329. game:GetService("RunService").RenderStepped:wait()
  1330. end))
  1331. v.Transparency = 1
  1332. end
  1333. end
  1334. end))
  1335. for i,v in pairs(Character.Stand:children()) do
  1336. if v:IsA("Part") then
  1337. coroutine.resume(coroutine.create(function()
  1338. for i = 1,11 do
  1339. v.Transparency = v.Transparency - 0.1
  1340. Face.Transparency = Face.Transparency - 0.1
  1341. game:GetService("RunService").RenderStepped:wait()
  1342. end
  1343. FlA.Enabled = true
  1344. FlA1.Enabled = true
  1345. FlA2.Enabled = true
  1346. FlA3.Enabled = true
  1347. FlA4.Enabled = true
  1348. FlA5.Enabled = true
  1349. ZZA.Enabled = true
  1350. ZZA1.Enabled = true
  1351. ZZA2.Enabled = true
  1352. ZZA3.Enabled = true
  1353. ZZA4.Enabled = true
  1354. ZZA5.Enabled = true
  1355. end))
  1356. end
  1357. end
  1358. ZZZ = Mouse.KeyDown:connect(function(key)
  1359. if key == "t" then
  1360. Blast()
  1361. end
  1362. if key == "r" then
  1363. StrongOra()
  1364. end
  1365. if key == "e" then
  1366. OHOra()
  1367. end
  1368. if key == "f" then
  1369. TimeStop()
  1370. end
  1371. if key == "z" then
  1372. Jump()
  1373. end
  1374. end)
  1375. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1376. if key == "e" then
  1377. Stop()
  1378. end
  1379. end)
  1380. wait(0.5)
  1381. D = false
  1382. end
  1383. end
  1384.  
  1385. function Blast()
  1386. if D == false then
  1387. D = true
  1388. Pause = true
  1389. for i = 0,1.2,0.1 do
  1390. swait()
  1391. PlayAnimationFromTable({
  1392. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1393. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1394. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1395. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1396. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1397. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1398. }, .5, false)
  1399. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1400. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1401. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1402. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1403. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1404. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1405. end
  1406. coroutine.resume(coroutine.create(function()
  1407. wait(0.7)
  1408. Pause = false
  1409. end))
  1410. local Bl = Instance.new("Part",workspace)
  1411. Bl.CanCollide = false
  1412. Bl.Material = "ForceField"
  1413. Bl.Shape = "Ball"
  1414. Bl.Size = Vector3.new(20,20,20)
  1415. Bl.BrickColor = BrickColor.new("Royal purple")
  1416. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1417. local Fl = Instance.new("BodyVelocity",Bl)
  1418. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1419. Fl.Velocity = RootPart.CFrame.lookVector*160
  1420. local Ring = Instance.new("Part",RootPart)
  1421. Ring.Size = Vector3.new(1,1,1)
  1422. Ring.CanCollide = false
  1423. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1424. Ring.Anchored = true
  1425. Ring.BrickColor = BrickColor.new("Royal purple")
  1426. Ring.Transparency = 0
  1427. local Ring2 = Instance.new("SpecialMesh",Ring)
  1428. Ring2.MeshId = "rbxassetid://3270017"
  1429. Ring2.Scale = Vector3.new(1,1,0.1)
  1430. coroutine.resume(coroutine.create(function()
  1431. for i = 1,50 do
  1432. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1433. Ring.Transparency = Ring.Transparency + 0.07
  1434. game:GetService("RunService").RenderStepped:wait()
  1435. end
  1436. Ring:remove()
  1437. end))
  1438. Bl.Touched:connect(function(hit)
  1439. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1440. Bl:remove()
  1441. local S = Instance.new("Sound",hit.Parent.Head)
  1442. S.SoundId = "rbxassetid://539294959"
  1443. S.Volume = 1
  1444. S.Looped = false
  1445. S:play()
  1446. hit.Parent.Humanoid:TakeDamage(60)
  1447. hit.Parent.Humanoid.WalkSpeed = 2
  1448. local Ef = Instance.new("Part",workspace)
  1449. Ef.Size = Vector3.new(1,1,1)
  1450. Ef.CanCollide = false
  1451. Ef.Shape = "Ball"
  1452. Ef.Material = "ForceField"
  1453. Ef.BrickColor = BrickColor.new("Royal purple")
  1454. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1455. Ef.Anchored = true
  1456. local Ef2 = Instance.new("SpecialMesh",Ef)
  1457. Ef2.MeshType = "Sphere"
  1458. Ef2.Scale = Vector3.new(1,1,1)
  1459. coroutine.resume(coroutine.create(function()
  1460. for i = 1,6 do
  1461. local random = math.random(-4,4)
  1462. local random2 = math.random(-4,4)
  1463. local random3 = math.random(-4,4)
  1464. local Ring = Instance.new("Part",Ef)
  1465. Ring.Size = Vector3.new(1,1,1)
  1466. Ring.CanCollide = false
  1467. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1468. Ring.Anchored = true
  1469. Ring.BrickColor = BrickColor.new("Royal purple")
  1470. Ring.Transparency = 0
  1471. local Ring2 = Instance.new("SpecialMesh",Ring)
  1472. Ring2.MeshId = "rbxassetid://3270017"
  1473. Ring2.Scale = Vector3.new(1,1,0.1)
  1474. coroutine.resume(coroutine.create(function()
  1475. for i = 1,170 do
  1476. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1477. Ring.Transparency = Ring.Transparency + 0.01
  1478. game:GetService("RunService").RenderStepped:wait()
  1479. end
  1480. Ring:remove()
  1481. end))
  1482. end
  1483. end))
  1484. for i = 1,170 do
  1485. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1486. Ef.Transparency = Ef.Transparency + 0.01
  1487. game:GetService("RunService").RenderStepped:wait()
  1488. end
  1489. Ef:remove()
  1490. end
  1491. end)
  1492. wait(1.5)
  1493. D = false
  1494. end
  1495. end
  1496.  
  1497. function Jump()
  1498. if DD == false then
  1499. DD = true
  1500. print("ASD")
  1501. local Bod = Instance.new("BodyPosition",RootPart)
  1502. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1503. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1504. local Ef = Instance.new("Part",workspace)
  1505. Ef.Size = Vector3.new(1,1,1)
  1506. Ef.CanCollide = false
  1507. Ef.Anchored = true
  1508. Ef.BrickColor = BrickColor.new("Royal purple")
  1509. Ef.Material = "ForceField"
  1510. Ef.Shape = "Ball"
  1511. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1512. coroutine.resume(coroutine.create(function()
  1513. for i = 1,30 do
  1514. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1515. Ef.Transparency = Ef.Transparency + 0.07
  1516. game:GetService("RunService").RenderStepped:wait()
  1517. end
  1518. Ef:remove()
  1519. end))
  1520. wait(0.1)
  1521. Bod:remove()
  1522. wait(1)
  1523. DD = false
  1524. end
  1525. end
  1526.  
  1527. function TimeStop()
  1528. if DDZ == false then
  1529. DDZ = true
  1530. local S = Instance.new("Sound",ST)
  1531. S.SoundId = "rbxassetid://1631612542"
  1532. S.Pitch = 1.2
  1533. S.Volume = 12312
  1534. S.Looped = false
  1535. S:play()
  1536. local Ef = Instance.new("Part",workspace)
  1537. Ef.Size = Vector3.new(1,1,1)
  1538. Ef.Material = "ForceField"
  1539. Ef.BrickColor = BrickColor.new("Royal purple")
  1540. Ef.Transparency = 0.4
  1541. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1542. Ef.Anchored = true
  1543. Ef.CanCollide = false
  1544. Ef.Shape = "Ball"
  1545. local Ef2 = Instance.new("SpecialMesh",Ef)
  1546. Ef2.MeshType = "Sphere"
  1547. Ef2.Scale = Vector3.new(1,1,1)
  1548. coroutine.resume(coroutine.create(function()
  1549. for i = 1,70 do
  1550. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1551. game:GetService("RunService").RenderStepped:wait()
  1552. end
  1553. for i = 1,70 do
  1554. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1555. game:GetService("RunService").RenderStepped:wait()
  1556. end
  1557. Ef:remove()
  1558. end))
  1559. local HB = Instance.new("Part",workspace)
  1560. HB.CanCollide = false
  1561. HB.Anchored = true
  1562. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1563. HB.Size = Vector3.new(300,300,300)
  1564. HB.Transparency = 1
  1565. HB.Touched:connect(function(hit)
  1566. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1567. hit.Parent.Torso.Anchored = true
  1568. hit.Parent.Head.Anchored = true
  1569. hit.Parent["Right Arm"].Anchored = true
  1570. hit.Parent["Left Arm"].Anchored = true
  1571. hit.Parent["Right Leg"].Anchored = true
  1572. hit.Parent["Left Leg"].Anchored = true
  1573. wait(Time)
  1574. hit.Parent.Torso.Anchored = false
  1575. hit.Parent.Head.Anchored = false
  1576. hit.Parent["Right Arm"].Anchored = false
  1577. hit.Parent["Left Arm"].Anchored = false
  1578. hit.Parent["Right Leg"].Anchored = false
  1579. hit.Parent["Left Leg"].Anchored = false
  1580. end
  1581. end)
  1582. wait(32)
  1583. HB:remove()
  1584. DDZ = false
  1585. end
  1586. end
  1587.  
  1588. function StrongOra()
  1589. if D == false then
  1590. D = true
  1591. Pause = true
  1592. local HB = Instance.new("Part",SRA)
  1593. HB.CanCollide = false
  1594. HB.Transparency = 1
  1595. HB.Size = Vector3.new(1,1,1)
  1596. local HB2 = Instance.new("Weld",HB)
  1597. HB2.Part0 = SRA
  1598. HB2.Part1 = HB
  1599. HB2.C0 = CFrame.new(0,0,0)
  1600. HB.Touched:connect(function(hit)
  1601. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1602. HB:remove()
  1603. hit.Parent.Humanoid:TakeDamage(30)
  1604. hit.Parent.Humanoid.PlatformStand = true
  1605. local Ef = Instance.new("Part",workspace)
  1606. Ef.Size = Vector3.new(1,1,1)
  1607. Ef.CanCollide = false
  1608. Ef.Anchored = true
  1609. Ef.Shape = "Ball"
  1610. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1611. Ef.Material = "ForceField"
  1612. Ef.BrickColor = BrickColor.new("Royal purple")
  1613. local Ef2 = Instance.new("SpecialMesh",Ef)
  1614. Ef2.MeshType = "Sphere"
  1615. Ef2.Scale = Vector3.new(1,1,1)
  1616. coroutine.resume(coroutine.create(function()
  1617. for i = 1,5 do
  1618. local random = math.random(-3,3)
  1619. local random2 = math.random(-3,3)
  1620. local random3 = math.random(-3,3)
  1621. local ZC = Instance.new("Part",workspace)
  1622. ZC.Size = Vector3.new(1,1,1)
  1623. ZC.CanCollide = false
  1624. ZC.Anchored = true
  1625. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1626. ZC.Shape = "Ball"
  1627. ZC.Material = "ForceField"
  1628. ZC.BrickColor = BrickColor.new("Royal purple")
  1629. local ZC2 = Instance.new("SpecialMesh",ZC)
  1630. ZC2.MeshType = "Sphere"
  1631. ZC2.Scale = Vector3.new(1,1,1)
  1632. coroutine.resume(coroutine.create(function()
  1633. for i = 1,100 do
  1634. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1635. ZC.Transparency = ZC.Transparency + 0.03
  1636. game:GetService("RunService").RenderStepped:wait()
  1637. end
  1638. ZC:remove()
  1639. end))
  1640. end
  1641. end))
  1642. coroutine.resume(coroutine.create(function()
  1643. for i = 1,100 do
  1644. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1645. Ef.Transparency = Ef.Transparency + 0.03
  1646. game:GetService("RunService").RenderStepped:wait()
  1647. end
  1648. Ef:remove()
  1649. end))
  1650. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1651. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1652. Fl.velocity = RootPart.CFrame.lookVector*190
  1653. wait(0.3)
  1654. Fl:remove()
  1655. wait(0.5)
  1656. hit.Parent.Humanoid.PlatformStand = false
  1657. end
  1658. end)
  1659. for i = 0,0.5,0.1 do
  1660. swait()
  1661. PlayAnimationFromTable({
  1662. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1663. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1664. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1665. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1666. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1667. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1668. }, .5, false)
  1669. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1670. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1671. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1672. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1673. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1674. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1675. end
  1676. local Ora = Instance.new("Sound",ST)
  1677. Ora.SoundId = "rbxassetid://271120244"
  1678. Ora.Pitch = 1
  1679. Ora.Looped = false
  1680. Ora.Volume = 12312
  1681. Ora:play()
  1682. for i = 0,0.6,0.1 do
  1683. swait()
  1684. PlayAnimationFromTable({
  1685. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1686. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1687. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1688. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1689. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1690. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1691. }, .5, false)
  1692. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1693. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1694. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1695. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1696. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1697. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1698. end
  1699. coroutine.resume(coroutine.create(function()
  1700. wait(0.4)
  1701. HB:remove()
  1702. end))
  1703. Pause = false
  1704. wait(0.5)
  1705. D = false
  1706. end
  1707. end
  1708. function OHOra()
  1709. if D == false then
  1710. D = true
  1711. Pause = true
  1712. Loop = true
  1713. SoundZ = Instance.new("Sound",ST)
  1714. SoundZ.SoundId = "rbxassetid://791374350"
  1715. SoundZ.Volume = 2
  1716. SoundZ.Looped = true
  1717. SoundZ.Pitch = 0.95
  1718. SoundZ:play()
  1719. while Loop do
  1720. local HB = Instance.new("Part",SRA)
  1721. HB.CanCollide = false
  1722. HB.Transparency = 1
  1723. local HB2 = Instance.new("Weld",HB)
  1724. HB2.Part0 = SRA
  1725. HB2.Part1 = HB
  1726. HB2.C0 = CFrame.new(0,-1.1,0)
  1727. HB.Touched:connect(function(hit)
  1728. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1729. HB:remove()
  1730. hit.Parent.Humanoid:TakeDamage(1.5)
  1731. hit.Parent.Humanoid.WalkSpeed = 2
  1732. local random = math.random(-3,3)
  1733. local random2 = math.random(-3,3)
  1734. local random3 = math.random(-3,3)
  1735. local Ef = Instance.new("Part",workspace)
  1736. Ef.Size = Vector3.new(1,1,1)
  1737. Ef.CanCollide = false
  1738. Ef.Material = "ForceField"
  1739. Ef.BrickColor = BrickColor.new("Royal purple")
  1740. Ef.Anchored = true
  1741. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1742. local Ef2 = Instance.new("SpecialMesh",Ef)
  1743. Ef2.MeshType = "Sphere"
  1744. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1745. local Part = Instance.new("Part",workspace)
  1746. Part.Size = Vector3.new(1,1,1)
  1747. Part.CanCollide = false
  1748. Part.BrickColor = BrickColor.new("Royal purple")
  1749. Part.Material = "ForceField"
  1750. Part.Anchored = true
  1751. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1752. local Part2 = Instance.new("SpecialMesh",Part)
  1753. Part2.MeshType = "Sphere"
  1754. Part2.Scale = Vector3.new(1,1,1)
  1755. for i = 1,50 do
  1756. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1757. Part.Transparency = Part.Transparency + 0.07
  1758. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1759. Ef.Transparency = Ef.Transparency + 0.07
  1760. game:GetService("RunService").RenderStepped:wait()
  1761. end
  1762. Part:remove()
  1763. Ef:remove()
  1764. end
  1765. end)
  1766. for i = 0,0.15,0.1 do
  1767. swait()
  1768. PlayAnimationFromTable({
  1769. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1770. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1771. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1772. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1773. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1774. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1775. }, .5, false)
  1776. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1777. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1778. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1779. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1780. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1781. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1782. end
  1783. coroutine.resume(coroutine.create(function()
  1784. wait(1)
  1785. HB:remove()
  1786. end))
  1787. local CCB = Instance.new("Part",SRA)
  1788. CCB.CanCollide = false
  1789. CCB.Transparency = 1
  1790. local CCB2 = Instance.new("Weld",CCB)
  1791. CCB2.Part0 = SRA
  1792. CCB2.Part1 = CCB
  1793. CCB2.C0 = CFrame.new(0,-1.1,0)
  1794. CCB.Touched:connect(function(hit)
  1795. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1796. CCB:remove()
  1797. hit.Parent.Humanoid:TakeDamage(1.5)
  1798. hit.Parent.Humanoid.WalkSpeed = 2
  1799. local random = math.random(-3,3)
  1800. local random2 = math.random(-3,3)
  1801. local random3 = math.random(-3,3)
  1802. local Ef = Instance.new("Part",workspace)
  1803. Ef.Size = Vector3.new(1,1,1)
  1804. Ef.CanCollide = false
  1805. Ef.Material = "ForceField"
  1806. Ef.BrickColor = BrickColor.new("Royal purple")
  1807. Ef.Anchored = true
  1808. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1809. local Ef2 = Instance.new("SpecialMesh",Ef)
  1810. Ef2.MeshType = "Sphere"
  1811. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1812. local Part = Instance.new("Part",workspace)
  1813. Part.Size = Vector3.new(1,1,1)
  1814. Part.CanCollide = false
  1815. Part.BrickColor = BrickColor.new("Royal purple")
  1816. Part.Material = "ForceField"
  1817. Part.Anchored = true
  1818. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1819. local Part2 = Instance.new("SpecialMesh",Part)
  1820. Part2.MeshType = "Sphere"
  1821. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1822. for i = 1,50 do
  1823. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1824. Part.Transparency = Part.Transparency + 0.07
  1825. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1826. Ef.Transparency = Ef.Transparency + 0.07
  1827. game:GetService("RunService").RenderStepped:wait()
  1828. end
  1829. Part:remove()
  1830. Ef:remove()
  1831. end
  1832. end)
  1833. for i = 0,0.15,0.1 do
  1834. swait()
  1835. PlayAnimationFromTable({
  1836. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1837. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1838. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1839. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1840. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1841. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1842. }, .5, false)
  1843. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1844. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1845. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1846. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1847. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1848. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1849. end
  1850. coroutine.resume(coroutine.create(function()
  1851. wait(1)
  1852. CCB:remove()
  1853. end))
  1854. game:GetService("RunService").RenderStepped:wait()
  1855. end
  1856. wait(0.2)
  1857. D = false
  1858. end
  1859. end
  1860.  
  1861. function Stop()
  1862. Pause = false
  1863. SoundZ:remove()
  1864. Loop = false
  1865. end
  1866.  
  1867. function UnStand()
  1868. if D == false then
  1869. D = true
  1870. FlA.Enabled = false
  1871. FlA1.Enabled = false
  1872. FlA2.Enabled = false
  1873. FlA3.Enabled = false
  1874. FlA4.Enabled = false
  1875. FlA5.Enabled = false
  1876. ZZA.Enabled= false
  1877. ZZA1.Enabled = false
  1878. ZZA2.Enabled = false
  1879. ZZA3.Enabled = false
  1880. ZZA4.Enabled = false
  1881. ZZA5.Enabled = false
  1882. Pause = true
  1883. coroutine.resume(coroutine.create(function()
  1884. for i = 0,1.2,0.1 do
  1885. swait()
  1886. PlayAnimationFromTable({
  1887. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1888. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1889. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1890. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1891. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1892. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1893. }, .5, false)
  1894. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1895. end
  1896. Pause = false
  1897. ZZZ:disconnect()
  1898. ZZZ1:disconnect()
  1899. end))
  1900. for i,v in pairs(Character.Stand:children()) do
  1901. if v:IsA("Part") then
  1902. coroutine.resume(coroutine.create(function()
  1903. for i = 1,11 do
  1904. v.Transparency = v.Transparency + 0.1
  1905. Face.Transparency = Face.Transparency + 0.1
  1906. game:GetService("RunService").RenderStepped:wait()
  1907. end
  1908. end))
  1909. end
  1910. end
  1911. wait(0.5)
  1912. D = false
  1913.  
  1914. end
  1915. end
  1916.  
  1917.  
  1918. New = function(Object, Parent, Name, Data)
  1919. local Object = Instance.new(Object)
  1920. for Index, Value in pairs(Data or {}) do
  1921. Object[Index] = Value
  1922. end
  1923. Object.Parent = Parent
  1924. Object.Name = Name
  1925. return Object
  1926. end
  1927. function rayCast(Position, Direction, Range, Ignore)
  1928. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1929. end
  1930.  
  1931.  
  1932.  
  1933.  
  1934. coroutine.wrap(function()
  1935. while 1 do
  1936. swait()
  1937. if doe <= 360 then
  1938. doe = doe + 2
  1939. else
  1940. doe = 0
  1941. end
  1942. end
  1943. end)()
  1944. while true do
  1945. swait()
  1946. for i, v in pairs(Character:GetChildren()) do
  1947. if v:IsA("Part") then
  1948. v.Material = "ForceField"
  1949. elseif v:IsA("Accessory") then
  1950. v:WaitForChild("Handle").Material = "ForceField"
  1951. end
  1952. end
  1953.  
  1954. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1955. velocity = RootPart.Velocity.y
  1956. sine = sine + change
  1957. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1958. if RootPart.Velocity.y > 1 and hit == nil then
  1959. Anim = "Jump"
  1960. if Pause == false then
  1961. PlayAnimationFromTable({
  1962. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  1963. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  1964. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  1965. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  1966. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  1967. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  1968. }, .3, false)
  1969. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1970. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1971. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1972. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1973. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1974. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1975. end
  1976. elseif RootPart.Velocity.y < -1 and hit == nil then
  1977. Anim = "Fall"
  1978. if Pause == false then
  1979. PlayAnimationFromTable({
  1980. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1981. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  1982. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  1983. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  1984. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  1985. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  1986. }, .3, false)
  1987. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1988. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1989. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1990. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1991. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1992. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1993. end
  1994. elseif Torsovelocity < 1 and hit ~= nil then
  1995. Anim = "Idle"
  1996. if Pause == false then
  1997. change = 1
  1998. PlayAnimationFromTable({
  1999. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2000. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2001. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2002. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2003. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2004. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2005. }, .3, false)
  2006. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2007. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2008. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2009. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2010. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2011. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2012. end
  2013. elseif Torsovelocity > 2 and hit ~= nil then
  2014. Anim = "Walk"
  2015. if Pause == false then
  2016. PlayAnimationFromTable({
  2017. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2018. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2019. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2020. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2021. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2022. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2023. }, .3, false)
  2024. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2025. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2026. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2027. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2028. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2029. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  2030. end
  2031. end
  2032. end
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