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Jul 20th, 2017
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  1. if (Player1.Airborne)
  2. {
  3. if (NewState.IsKeyDown(Keys.A))
  4. {
  5. if (!OldState.IsKeyDown(Keys.A))
  6. {
  7. Player1.Acceleration.X -= 10;
  8. Player1.Facing = Direction.Left;
  9. Player1.PressingL = true;
  10. }
  11. }
  12. else if (OldState.IsKeyDown(Keys.A))
  13. {
  14. Player1.PressingL = false;
  15. Player1.Acceleration.X += 10;
  16. }
  17.  
  18. if (NewState.IsKeyDown(Keys.D))
  19. {
  20. if (!OldState.IsKeyDown(Keys.D))
  21. {
  22. Player1.Acceleration.X += 10;
  23. Player1.Facing = Direction.Right;
  24. Player1.PressingR = true;
  25. }
  26. }
  27. else if (OldState.IsKeyDown(Keys.D))
  28. {
  29. Player1.PressingR = false;
  30. Player1.Acceleration.X -= 10;
  31. }
  32. }
  33. else
  34. {
  35. if (Player1.OldAirborne)
  36. {
  37. if (NewState.IsKeyDown(Keys.A))
  38. if (!OldState.IsKeyDown(Keys.A))
  39. {
  40. Player1.Acceleration.X -= 50;
  41. Player1.Facing = Direction.Left;
  42. Player1.PressingL = true;
  43. }
  44. else
  45. {
  46. Player1.Acceleration.X -= 40;
  47. Player1.Facing = Direction.Left;
  48. Player1.PressingL = true;
  49. }
  50. else
  51. {
  52. if (OldState.IsKeyDown(Keys.A))
  53. {
  54. Player1.PressingL = false;
  55. Player1.Acceleration.X += 10;
  56. }
  57. }
  58.  
  59. if (NewState.IsKeyDown(Keys.D))
  60. if (!OldState.IsKeyDown(Keys.D))
  61. {
  62. Player1.Acceleration.X += 50;
  63. Player1.Facing = Direction.Right;
  64. Player1.PressingR = true;
  65. }
  66. else
  67. {
  68. Player1.Acceleration.X += 40;
  69. Player1.Facing = Direction.Right;
  70. Player1.PressingR = true;
  71. }
  72. else
  73. {
  74. if (OldState.IsKeyDown(Keys.D))
  75. {
  76. Player1.PressingR = false;
  77. Player1.Acceleration.X -= 10;
  78. }
  79. }
  80. }
  81.  
  82. else
  83. {
  84. if (NewState.IsKeyDown(Keys.A))
  85. {
  86. if (!OldState.IsKeyDown(Keys.A))
  87. {
  88. Player1.Acceleration.X -= 50;
  89. Player1.Facing = Direction.Left;
  90. Player1.PressingL = true;
  91. }
  92. }
  93. else if (OldState.IsKeyDown(Keys.A))
  94. {
  95. Player1.PressingL = false;
  96. Player1.Acceleration.X += 50;
  97. }
  98.  
  99. if (NewState.IsKeyDown(Keys.D))
  100. {
  101. if (!OldState.IsKeyDown(Keys.D))
  102. {
  103. Player1.Acceleration.X += 50;
  104. Player1.Facing = Direction.Right;
  105. Player1.PressingR = true;
  106. }
  107. }
  108. else if (OldState.IsKeyDown(Keys.D))
  109. {
  110. Player1.PressingR = false;
  111. Player1.Acceleration.X -= 50;
  112. }
  113.  
  114. if (NewState.IsKeyDown(Keys.Space))
  115. {
  116. if (!OldState.IsKeyDown(Keys.Space))
  117. {
  118. Player1.Velocity.Y -= 16;
  119. Player1.Airborne = true;
  120. }
  121. }
  122. }
  123. }
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