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- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- OPTIONAL: Viper Manor [Another World] [OP13]
- _______________________________________________________________________________
- ¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| CHARACTERS TO INVITE ¯¯¯¯¯¯¯¯¯|¯
- | | |
- | • Viper's Venom • @Rainbow Shell | There ain't any! |
- |___________________________________________|_______________________________|
- Porre will still be in control of this place, but if Norris is in your party,
- you can enter still. Enter the basement level and go into the storage room,
- being the one nearest the righthand staircase. This is where there are traps
- and such. Luckily, you can bypass most of 'em.
- First off, remember how there was a soldier in here at all times, standing
- by the pillar in the corner? He's gone now. Inspect that pillar to find a
- secret button, which deactivates 'something.' Push the snake statue into
- place by the door and enter the secret passage. There are two chests here,
- and with the button pressed, the acidic spray won't prevent access to 'em.
- The first is a [VIPER'S VENOM] special sword, tripled-bladed and only usable
- by Viper. The other is a [@RAINBOW SHELL]! That's all for this part, but a
- few more things need to be taken care of. Take Norris up to the ground-floor
- parlor to meet himself. He'll get his Lv. 7 tech 'TopShot'!
- One more thing...remember in the room with the pillars and armchair elevator?
- There's always been a east wing passage guarded by a robot, but after all of
- the Guillot events, it's gone. The room beyond has four snake statues and a
- plaque that says "Respect my behind." When all are put in the floor grooves,
- a chest appears; approach it from behind to open it. If you approach from the
- front, you'll fall through a hole. =/
- The chest's empty but has a note left by whoever took the contents. S/he has
- gone to the Isle of the Damned and wants 'Sir Karsh' to accompany one there.
- This leads to the another sidequest that can be done at the moment, and will
- earn Karsh his Lv. 7 tech. Go there now.
- _______________________________________________________________________________
- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- OPTIONAL: Isle of the Damned [Another World] [OP14]
- _______________________________________________________________________________
- ¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
- | | |
- | • Mixed Bones • @Eyeball | • Airframe |
- | • MementoPendant | • Dead Head |
- |___________________________________________|_______________________________|
- NOTE: Karsh must be with to continue!
- NOTE: Bring Earthquake traps for an easier time!
- Bring Fargo along, since it's possible to steal a Forget-Me-Not Pot in this
- next boss fight. It allows one to 'remember' enemies for the Doppelganger
- ability without having Sprigg in the party. This is the first chance to get
- one.
- _____
- ___| ___| As before, simply enter the many-mirrored room, go beneath the
- | _____ | large spinal column, and use the Garai Keepsake to enter beyond
- | |_|E| | | the mirror there. You cannot proceed if Karsh isn't with, so do
- | ___ || | remember to have him tag along. A Lynx/Fargo/Karsh party is the
- | | |3 ||_| _ one you'll probably have to have going into this...
- |___|__|| |_| |_ /\
- _| | | | |_ / / ________________ [LEGEND]
- .--| | | | | | \1 ____ ___ |
- | |___| <| |< | \_/ ___) (___| | 1 - Mixed Bones
- | | | | | | | | | 2 - @Eyeball
- | |___| | | |_ ____|_________| | 3 - Revenge
- | | | |___|____ _ _________|_ E - Exit to Solt/Peppor
- | |_|_| |^| | 2|
- | | |_| |_____|
- '-------------'
- Note that once you initiate battle with the Shaker brothers, it's impossible
- to leave here!
- ___________________________________________________________________________
- | BOSS: Solt | INNATE: Yellow | HP: 900 | @Denadorite, Stone Vest |
- | BOSS: Peppor | INNATE: Yellow | HP: 1000 | @Denadorite, Stone Mail |
- |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
- | ELEMENTS: Strengthen, HiRes, ThundaStorm, Earthquake, Golem |
- | TO STEAL: Solt = Resistance Belt |
- | Peppor = Forget-me-not Pot |
- | SPECIALS: CrossCut (red-innate dmg on an ally; needs both bosses to use) |
- | PATTERNS: (Solt ) Attack to Strengthen to (CrossCut) to Attack to |
- | ThundaStorm to Attack to Earthquake + Earthquake (×??) |
- | (Peppor) Attack to HiRes to (CrossCut) to Earthquake to Attack |
- | to Earthquake to Attack to Earthquake + Earthquake [×??]
- | [2] Golem (used by Solt/Peppor in place of Earthquake+Earthquake ; |
- | Only used once per foe) |
- |___________________________________________________________________________|
- This fight can actually be HARD for once, at least by Solt/Peppor standards.
- Their attacks'll be able to rip into Karsh pretty easily for 50+ a pop, plus
- they usually attack two or three times in their turn. Diminish the field and
- have Earthquake traps on standby, since the last thing one wants is 'Sprain'
- on every ally. CrossCut can still do 200+ with Diminish, but everything else
- is rather timid. Still, don't count 'em out -- when only one of them is left
- they can still bring the pain by doing consecutive element attacks. Should
- you find yourself getting beaten -- and this isn't very far-fetched -- think
- about coming back here once you've defeated the Earth Dragon and got its
- Yellow Plate, which will absorb all offensive yellow elements. 1103G awarded
- for winning, but no level-up star. [NOTE: CrossCut is only used on the first
- run through the strategy, and then is omitted from then on. There's also a
- glitch where CrossCut can be used even if one brother is KO'd. Weird, huh?]
- Karsh will learn his Lv. 7 tech 'Axiomatic' at this time, and the two dragoon
- outcasts will return the [MEMENTOPENDANT] they took from Viper Manor.
- _______________________________________________________________________________
- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- OPTIONAL: Save Marbule Quest, Pt. II [Home/Another World] [OP15]
- _______________________________________________________________________________
- ¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
- | | |
- | • Black Relic • Valencian Cloth Frame | • Lagoonate |
- |___________________________________________| • Mantarrey |
- |_______________________________|
- ============================================================================
- NOTE: This is NOT optional if you did the first part of the sidequest...
- ============================================================================
- NOTE: The [VALENCIAN CLOTH FRAME] becomes impossible to get once the Black
- Dragon awakens, so make sure it's obtained at Marbule [Another] from
- the demihuman who used to throw rocks near the entrance. Also, it can
- only be obtained as Lynx, and when he has two other demi-humans in the
- party!
- ============================================================================
- NOTE: You can only do this second part of the sidequest if you did the first
- part way back when (talking to Nikki and getting Irenes). If you did
- not, simply go to Another World Marbule and inspect the sleeping Black
- Dragon to receive the [BLACK RELIC]!
- ============================================================================
- Make sure you're in Home World, now...
- This last stretch of the Marbule quest relates to fighting the Black Dragon,
- actually. To kickstart the events, put Fargo into the party and take him to
- see his other self in the Home World's luxury craft, the S.S. Zelbess. The
- non-wuss Fargo will berate his counterpart and force the newly-rechristened
- Invincible to Marbule's coast. Now the violent part comes, as the song makes
- the dream spirits tangible... Fargo will receive his Lv. 7 Tech 'Invincible'
- automatically! Now, the second leg begins -- enter the boat to make for the
- demi-human town... (You have to use Fargo, by the way).
- The enemies around are Lagoonates and usually come in pairs. They're blue
- innate, so any powerful red attacks (Inferno, Volcano, red techs) will do
- nicely. With Mythril[+] equipment, their special 'Just4Kicks' attack should
- be doing in the very low double-digits range. Mantarreys' 'FlyLow' is more
- damaging, but still not by much. In total, there are 9 Lagoonates loitering
- around the field, with the eighth & ninth inside the town's large cave.
- When all are defeated, a dragon's cry will be heard in the far-off distance.
- What's the meaning of this? The Black Dragon has awoken in the opposite
- dimension, and can now be fought. The last stretch is just beginning...
- ____________________ ________________
- | INVITATION: Miki | INNATE: Red |
- |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
- | Talk to her in the Zelbess' dining room and she'll ask to join. Hoo-hah! |
- |___________________________________________________________________________|
- Travel to Another World Marbule and find the Black Dragon in the town's cave
- up the stairway. Now, go to the Draggy! It'll be awake and want to test your
- mettle...
- ___________________________________________________________________________
- | BOSS: BlackDragon | INNATE: Black | HP: 3900 | GrimReaper (100%) |
- |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
- | ELEMENTS: Genius, Gravitonne, FreeFall, SealAll |
- | TO STEAL: Black Plate |
- | SPECIALS: DarkBreath (black-innate damage on all allies + Cursed) |
- | GravityBomb (black-innate damage to all allies + Cursed) |
- | PATTERNS: Attack to DarkBreath to Attack to Genius + GravityBomb to Attack|
- | to Gravitonne to FreeFall (×??) |
- | AntiWhite (counters offensive white element usage) |
- | SealAll (may be used in critical condition) |
- |___________________________________________________________________________|
- Bring Fargo along to steal that Black Plate, which will absorb ANY black-
- -innate attacks against a character. Fargo can also use the best healing
- ability at the moment, CureAll, so that's one more reason to have him. Use
- Diminish and Weaken at the start of the battle to destroy most difficulty
- it has. Its Genius/GravityBomb combo can still do 100+ even with elemental
- damage halved, which be indicative of its strength at full power. HealAlls
- or CureAlls are a necessity here, no matter the route one takes. You'd be
- wise to pack a few Imbeciles to counter its Genius elements, and Angel
- Charms for any people who will be casting offensive white elements. Don't
- bother with black elements, though, 'cause it'll just heal the draggy (this
- goes for all dragons, by the way). Either way, the skirmish'll be long and
- hard if you take the Diminish path, and even harder if you don't. Consider
- trapping FreeFall if you can't take the heat, and upgrading your equipment
- to Denadorite caliber if the Dragon buries you each time... Or MagNegate!
- 2154G awarded for winning, plus the thirtieth level-up star. DO NOT LEAVE
- HERE WITHOUT THAT BLACK PLATE! This will help in a sidequest later on...
- [SealAll may not be used, but it helps to be in good health when the boss
- turns sluggish, just in case. Allen Zeng writes that the boss is susceptible
- to AntiBlack, which can block out a couple of its elements.]
- The GrimReaper element is a black-innate summon, which you'll want to stick
- on Lynx when he gets his first Lv. 8 slot. The [BLACK RELIC] is handed over
- before the dragon leaves...
- _______________________________________________________________________________
- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- OPTIONAL: Viper Manor [Home World] [OP16]
- _______________________________________________________________________________
- ¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
- | | |
- | • Mythril Helmet • Carapace Dress | • Witchetty |
- | • Mythril Vest • Revive | • Alphabat |
- |___________________________________________|_______________________________|
- Sinkhole-. _
- Access | _________|4|
- | | __________|
- | || Third
- |¯|_|¯|_|| _______ Valve
- |___ W __| ___________ | ____ |/ EXIT [2]
- |W| | _______ |____ _|| |-| /
- |W|_ | | |VALVE| |<- _|->-|__| _| | |_____||_
- |W | | | |¯¯¯¯¯| |¯||_ |WWWWW| |WWWWWWWW|4|
- |W | | | |WW->W| |W||W|->-|WWWWW| |WWWWWWWW| |
- _ |W | | | | |¯¯¯| ¯ ¯|->-|¯ |¯¯| ¯¯¯¯ ¯¯¯ |
- | | |W _| | | | ¯¯¯¯¯¯ |¯ ¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯
- | |___|W|___| | ¯¯¯¯¯¯¯¯¯¯
- |___ |W _____|
- | W|______ [LEGEND]
- | W|VALVE |---. To Manor Jail
- | W|¯¯¯¯¯¯ | _|_ 1 - Mythril Helmet
- |_|W|____ | _| |_____________ 2 - Mythril Vest
- |WWWWWW|--. | | ______ ___ | 3 - Carapace Dress
- ¯¯¯¯¯¯ | | ¯¯¯¯| 1| B | | 4 - Revive
- | | |____ | _| | W - Water
- | | _____________| | ___|
- | '--|_____________ | |
- | _ ___________| | |
- | | | _________| |_____
- '-----|___|_________________ |
- |_|
- CISTERN AREA \
- To Viper Manor Well Area
- If you recall this world's manor, it's been crushed and most of it can't be
- accessed. Luckily, it's still traversable, although some points of entrance
- have been blocked off permanently (and aren't shown on map accordingly). So
- let's loot this place!
- 01) Enter through the well and get into the sewers
- 02) Collect a [MYTHRIL HELMET] and push the two barrels into the water
- 03) Use the new path to turn the sluice valve; water by kitchen is slower now
- 04) Climb up into the jail area, using the Prison Key to unlock a cell
- 05) Enter middle cell from the bottom side and get a [MYTHRIL VEST]. Descend!
- 05) Enter the blocked-off part of the sewers through the floor grate there
- 06) Switch next valve available to get access to dry land.
- 07) Collect [CARAPACE DRESS] in one of the corners
- 08) Use dry bridge to get into western waters; take stairs up
- 10) Use highest bridge to get west to kitchen-area sluice; move across
- So, how to get that last chest up where the Magic Seal was (in the other
- world, same position)? Not too hard. Use the sluice flow to get dumped into
- the lower cistern area again, then exit through the well into the mansion's
- grounds. Climb the rubble near an NPC and jump into the gaping hole there.
- When you land in the sewers -- if the water flow has subsided -- hold right
- on the analog/d-pad to get into the still waters. Past the Witchetty, it's
- smooth sailing to a rarified [REVIVE] element!
- ============================================================================
- REMINDER: If you have already done the Dario sidequest and he's started the
- reconstruction of Viper Manor, YOU CANNOT ENTER THE SINKHOLE and thus can't
- get the Revive element. Sorry! Make sure to do it now 'fore it's too late...
- ============================================================================
- That's all there is to do here. Bon voyage!
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