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  1. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2. OPTIONAL: Viper Manor [Another World] [OP13]
  3. _______________________________________________________________________________
  4. ¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| CHARACTERS TO INVITE ¯¯¯¯¯¯¯¯¯|¯
  5. | | |
  6. | • Viper's Venom • @Rainbow Shell | There ain't any! |
  7. |___________________________________________|_______________________________|
  8.  
  9. Porre will still be in control of this place, but if Norris is in your party,
  10. you can enter still. Enter the basement level and go into the storage room,
  11. being the one nearest the righthand staircase. This is where there are traps
  12. and such. Luckily, you can bypass most of 'em.
  13.  
  14. First off, remember how there was a soldier in here at all times, standing
  15. by the pillar in the corner? He's gone now. Inspect that pillar to find a
  16. secret button, which deactivates 'something.' Push the snake statue into
  17. place by the door and enter the secret passage. There are two chests here,
  18. and with the button pressed, the acidic spray won't prevent access to 'em.
  19.  
  20. The first is a [VIPER'S VENOM] special sword, tripled-bladed and only usable
  21. by Viper. The other is a [@RAINBOW SHELL]! That's all for this part, but a
  22. few more things need to be taken care of. Take Norris up to the ground-floor
  23. parlor to meet himself. He'll get his Lv. 7 tech 'TopShot'!
  24.  
  25. One more thing...remember in the room with the pillars and armchair elevator?
  26. There's always been a east wing passage guarded by a robot, but after all of
  27. the Guillot events, it's gone. The room beyond has four snake statues and a
  28. plaque that says "Respect my behind." When all are put in the floor grooves,
  29. a chest appears; approach it from behind to open it. If you approach from the
  30. front, you'll fall through a hole. =/
  31.  
  32. The chest's empty but has a note left by whoever took the contents. S/he has
  33. gone to the Isle of the Damned and wants 'Sir Karsh' to accompany one there.
  34. This leads to the another sidequest that can be done at the moment, and will
  35. earn Karsh his Lv. 7 tech. Go there now.
  36.  
  37. _______________________________________________________________________________
  38. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  39. OPTIONAL: Isle of the Damned [Another World] [OP14]
  40. _______________________________________________________________________________
  41. ¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
  42. | | |
  43. | • Mixed Bones • @Eyeball | • Airframe |
  44. | • MementoPendant | • Dead Head |
  45. |___________________________________________|_______________________________|
  46.  
  47. NOTE: Karsh must be with to continue!
  48. NOTE: Bring Earthquake traps for an easier time!
  49.  
  50. Bring Fargo along, since it's possible to steal a Forget-Me-Not Pot in this
  51. next boss fight. It allows one to 'remember' enemies for the Doppelganger
  52. ability without having Sprigg in the party. This is the first chance to get
  53. one.
  54. _____
  55. ___| ___| As before, simply enter the many-mirrored room, go beneath the
  56. | _____ | large spinal column, and use the Garai Keepsake to enter beyond
  57. | |_|E| | | the mirror there. You cannot proceed if Karsh isn't with, so do
  58. | ___ || | remember to have him tag along. A Lynx/Fargo/Karsh party is the
  59. | | |3 ||_| _ one you'll probably have to have going into this...
  60. |___|__|| |_| |_ /\
  61. _| | | | |_ / / ________________ [LEGEND]
  62. .--| | | | | | \1 ____ ___ |
  63. | |___| <| |< | \_/ ___) (___| | 1 - Mixed Bones
  64. | | | | | | | | | 2 - @Eyeball
  65. | |___| | | |_ ____|_________| | 3 - Revenge
  66. | | | |___|____ _ _________|_ E - Exit to Solt/Peppor
  67. | |_|_| |^| | 2|
  68. | | |_| |_____|
  69. '-------------'
  70.  
  71. Note that once you initiate battle with the Shaker brothers, it's impossible
  72. to leave here!
  73. ___________________________________________________________________________
  74. | BOSS: Solt | INNATE: Yellow | HP: 900 | @Denadorite, Stone Vest |
  75. | BOSS: Peppor | INNATE: Yellow | HP: 1000 | @Denadorite, Stone Mail |
  76. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  77. | ELEMENTS: Strengthen, HiRes, ThundaStorm, Earthquake, Golem |
  78. | TO STEAL: Solt = Resistance Belt |
  79. | Peppor = Forget-me-not Pot |
  80. | SPECIALS: CrossCut (red-innate dmg on an ally; needs both bosses to use) |
  81. | PATTERNS: (Solt ) Attack to Strengthen to (CrossCut) to Attack to |
  82. | ThundaStorm to Attack to Earthquake + Earthquake (×??) |
  83. | (Peppor) Attack to HiRes to (CrossCut) to Earthquake to Attack |
  84. | to Earthquake to Attack to Earthquake + Earthquake [×??]
  85. | [2] Golem (used by Solt/Peppor in place of Earthquake+Earthquake ; |
  86. | Only used once per foe) |
  87. |___________________________________________________________________________|
  88.  
  89. This fight can actually be HARD for once, at least by Solt/Peppor standards.
  90. Their attacks'll be able to rip into Karsh pretty easily for 50+ a pop, plus
  91. they usually attack two or three times in their turn. Diminish the field and
  92. have Earthquake traps on standby, since the last thing one wants is 'Sprain'
  93. on every ally. CrossCut can still do 200+ with Diminish, but everything else
  94. is rather timid. Still, don't count 'em out -- when only one of them is left
  95. they can still bring the pain by doing consecutive element attacks. Should
  96. you find yourself getting beaten -- and this isn't very far-fetched -- think
  97. about coming back here once you've defeated the Earth Dragon and got its
  98. Yellow Plate, which will absorb all offensive yellow elements. 1103G awarded
  99. for winning, but no level-up star. [NOTE: CrossCut is only used on the first
  100. run through the strategy, and then is omitted from then on. There's also a
  101. glitch where CrossCut can be used even if one brother is KO'd. Weird, huh?]
  102.  
  103. Karsh will learn his Lv. 7 tech 'Axiomatic' at this time, and the two dragoon
  104. outcasts will return the [MEMENTOPENDANT] they took from Viper Manor.
  105.  
  106. _______________________________________________________________________________
  107. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  108. OPTIONAL: Save Marbule Quest, Pt. II [Home/Another World] [OP15]
  109. _______________________________________________________________________________
  110. ¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
  111. | | |
  112. | • Black Relic • Valencian Cloth Frame | • Lagoonate |
  113. |___________________________________________| • Mantarrey |
  114. |_______________________________|
  115.  
  116. ============================================================================
  117. NOTE: This is NOT optional if you did the first part of the sidequest...
  118. ============================================================================
  119. NOTE: The [VALENCIAN CLOTH FRAME] becomes impossible to get once the Black
  120. Dragon awakens, so make sure it's obtained at Marbule [Another] from
  121. the demihuman who used to throw rocks near the entrance. Also, it can
  122. only be obtained as Lynx, and when he has two other demi-humans in the
  123. party!
  124. ============================================================================
  125. NOTE: You can only do this second part of the sidequest if you did the first
  126. part way back when (talking to Nikki and getting Irenes). If you did
  127. not, simply go to Another World Marbule and inspect the sleeping Black
  128. Dragon to receive the [BLACK RELIC]!
  129. ============================================================================
  130.  
  131. Make sure you're in Home World, now...
  132.  
  133. This last stretch of the Marbule quest relates to fighting the Black Dragon,
  134. actually. To kickstart the events, put Fargo into the party and take him to
  135. see his other self in the Home World's luxury craft, the S.S. Zelbess. The
  136. non-wuss Fargo will berate his counterpart and force the newly-rechristened
  137. Invincible to Marbule's coast. Now the violent part comes, as the song makes
  138. the dream spirits tangible... Fargo will receive his Lv. 7 Tech 'Invincible'
  139. automatically! Now, the second leg begins -- enter the boat to make for the
  140. demi-human town... (You have to use Fargo, by the way).
  141.  
  142. The enemies around are Lagoonates and usually come in pairs. They're blue
  143. innate, so any powerful red attacks (Inferno, Volcano, red techs) will do
  144. nicely. With Mythril[+] equipment, their special 'Just4Kicks' attack should
  145. be doing in the very low double-digits range. Mantarreys' 'FlyLow' is more
  146. damaging, but still not by much. In total, there are 9 Lagoonates loitering
  147. around the field, with the eighth & ninth inside the town's large cave.
  148.  
  149. When all are defeated, a dragon's cry will be heard in the far-off distance.
  150. What's the meaning of this? The Black Dragon has awoken in the opposite
  151. dimension, and can now be fought. The last stretch is just beginning...
  152. ____________________ ________________
  153. | INVITATION: Miki | INNATE: Red |
  154. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  155. | Talk to her in the Zelbess' dining room and she'll ask to join. Hoo-hah! |
  156. |___________________________________________________________________________|
  157.  
  158. Travel to Another World Marbule and find the Black Dragon in the town's cave
  159. up the stairway. Now, go to the Draggy! It'll be awake and want to test your
  160. mettle...
  161. ___________________________________________________________________________
  162. | BOSS: BlackDragon | INNATE: Black | HP: 3900 | GrimReaper (100%) |
  163. |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
  164. | ELEMENTS: Genius, Gravitonne, FreeFall, SealAll |
  165. | TO STEAL: Black Plate |
  166. | SPECIALS: DarkBreath (black-innate damage on all allies + Cursed) |
  167. | GravityBomb (black-innate damage to all allies + Cursed) |
  168. | PATTERNS: Attack to DarkBreath to Attack to Genius + GravityBomb to Attack|
  169. | to Gravitonne to FreeFall (×??) |
  170. | AntiWhite (counters offensive white element usage) |
  171. | SealAll (may be used in critical condition) |
  172. |___________________________________________________________________________|
  173.  
  174. Bring Fargo along to steal that Black Plate, which will absorb ANY black-
  175. -innate attacks against a character. Fargo can also use the best healing
  176. ability at the moment, CureAll, so that's one more reason to have him. Use
  177. Diminish and Weaken at the start of the battle to destroy most difficulty
  178. it has. Its Genius/GravityBomb combo can still do 100+ even with elemental
  179. damage halved, which be indicative of its strength at full power. HealAlls
  180. or CureAlls are a necessity here, no matter the route one takes. You'd be
  181. wise to pack a few Imbeciles to counter its Genius elements, and Angel
  182. Charms for any people who will be casting offensive white elements. Don't
  183. bother with black elements, though, 'cause it'll just heal the draggy (this
  184. goes for all dragons, by the way). Either way, the skirmish'll be long and
  185. hard if you take the Diminish path, and even harder if you don't. Consider
  186. trapping FreeFall if you can't take the heat, and upgrading your equipment
  187. to Denadorite caliber if the Dragon buries you each time... Or MagNegate!
  188. 2154G awarded for winning, plus the thirtieth level-up star. DO NOT LEAVE
  189. HERE WITHOUT THAT BLACK PLATE! This will help in a sidequest later on...
  190. [SealAll may not be used, but it helps to be in good health when the boss
  191. turns sluggish, just in case. Allen Zeng writes that the boss is susceptible
  192. to AntiBlack, which can block out a couple of its elements.]
  193.  
  194. The GrimReaper element is a black-innate summon, which you'll want to stick
  195. on Lynx when he gets his first Lv. 8 slot. The [BLACK RELIC] is handed over
  196. before the dragon leaves...
  197.  
  198. _______________________________________________________________________________
  199. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  200. OPTIONAL: Viper Manor [Home World] [OP16]
  201. _______________________________________________________________________________
  202. ¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
  203. | | |
  204. | • Mythril Helmet • Carapace Dress | • Witchetty |
  205. | • Mythril Vest • Revive | • Alphabat |
  206. |___________________________________________|_______________________________|
  207.  
  208. Sinkhole-. _
  209. Access | _________|4|
  210. | | __________|
  211. | || Third
  212. |¯|_|¯|_|| _______ Valve
  213. |___ W __| ___________ | ____ |/ EXIT [2]
  214. |W| | _______ |____ _|| |-| /
  215. |W|_ | | |VALVE| |<- _|->-|__| _| | |_____||_
  216. |W | | | |¯¯¯¯¯| |¯||_ |WWWWW| |WWWWWWWW|4|
  217. |W | | | |WW->W| |W||W|->-|WWWWW| |WWWWWWWW| |
  218. _ |W | | | | |¯¯¯| ¯ ¯|->-|¯ |¯¯| ¯¯¯¯ ¯¯¯ |
  219. | | |W _| | | | ¯¯¯¯¯¯ |¯ ¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯
  220. | |___|W|___| | ¯¯¯¯¯¯¯¯¯¯
  221. |___ |W _____|
  222. | W|______ [LEGEND]
  223. | W|VALVE |---. To Manor Jail
  224. | W|¯¯¯¯¯¯ | _|_ 1 - Mythril Helmet
  225. |_|W|____ | _| |_____________ 2 - Mythril Vest
  226. |WWWWWW|--. | | ______ ___ | 3 - Carapace Dress
  227. ¯¯¯¯¯¯ | | ¯¯¯¯| 1| B | | 4 - Revive
  228. | | |____ | _| | W - Water
  229. | | _____________| | ___|
  230. | '--|_____________ | |
  231. | _ ___________| | |
  232. | | | _________| |_____
  233. '-----|___|_________________ |
  234. |_|
  235. CISTERN AREA \
  236. To Viper Manor Well Area
  237.  
  238. If you recall this world's manor, it's been crushed and most of it can't be
  239. accessed. Luckily, it's still traversable, although some points of entrance
  240. have been blocked off permanently (and aren't shown on map accordingly). So
  241. let's loot this place!
  242.  
  243. 01) Enter through the well and get into the sewers
  244. 02) Collect a [MYTHRIL HELMET] and push the two barrels into the water
  245. 03) Use the new path to turn the sluice valve; water by kitchen is slower now
  246. 04) Climb up into the jail area, using the Prison Key to unlock a cell
  247. 05) Enter middle cell from the bottom side and get a [MYTHRIL VEST]. Descend!
  248. 05) Enter the blocked-off part of the sewers through the floor grate there
  249. 06) Switch next valve available to get access to dry land.
  250. 07) Collect [CARAPACE DRESS] in one of the corners
  251. 08) Use dry bridge to get into western waters; take stairs up
  252. 10) Use highest bridge to get west to kitchen-area sluice; move across
  253.  
  254. So, how to get that last chest up where the Magic Seal was (in the other
  255. world, same position)? Not too hard. Use the sluice flow to get dumped into
  256. the lower cistern area again, then exit through the well into the mansion's
  257. grounds. Climb the rubble near an NPC and jump into the gaping hole there.
  258. When you land in the sewers -- if the water flow has subsided -- hold right
  259. on the analog/d-pad to get into the still waters. Past the Witchetty, it's
  260. smooth sailing to a rarified [REVIVE] element!
  261.  
  262. ============================================================================
  263. REMINDER: If you have already done the Dario sidequest and he's started the
  264. reconstruction of Viper Manor, YOU CANNOT ENTER THE SINKHOLE and thus can't
  265. get the Revive element. Sorry! Make sure to do it now 'fore it's too late...
  266. ============================================================================
  267.  
  268. That's all there is to do here. Bon voyage!
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