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- ##########################################
- # PerWorldInventory configuration file #
- # #
- # If new values are added to the #
- # config, they will not automatically #
- # be added here. They will default to #
- # false if not present. #
- ##########################################
- # Version of the config. DO NOT CHANGE!!!!!
- config-version: 3
- # If true, the plugin will change player's gamemodes when entering a world
- # The gamemode set is configured in the worlds.yml file
- manage-gamemodes: true
- # If true, players will have different inventories for each gamemode
- separate-gamemode-inventories: true
- # All settings for players are here:
- player:
- # Save and Load players' economy balances. Requires Vault!
- economy: true
- # Load players' ender chests
- ender-chest: true
- # Load players' inventory
- inventory: true
- # All options for player stats are here:
- stats:
- # Load if a player is able to fly
- can-fly: true
- # Load the player's display name
- display-name: false
- # Load a player's exhaustion level
- exhaustion: true
- # Load how much exp a player has
- exp: true
- # Load a player's hunger level
- food: true
- # Load if a player is flying
- flying: true
- # Load what gamemode a player is in. This is shadow-set to false if
- # 'manage-gamemodes' is true, to stop infinite loop
- gamemode: true
- # Load how much health a player has
- health: true
- # Load what level the player is
- level: true
- # Load all the potion effects of the player
- potion-effects: true
- # Load the saturation level of the player
- saturation: true
- # Load a player's fall distance
- fall-distance: true
- # Load the fire ticks a player has
- fire-ticks: true
- # Load the maximum amount of air a player can have
- max-air: true
- # Load the current remaining air a player has
- remaining-air: true
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