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mjv2023

ripper

Sep 1st, 2023
101
0
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  1. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  2.  
  3.  
  4. -- Create entity
  5. local entityTable = Spawner.createEntity({
  6. CustomName = "Big Games", -- Custom name of your entity
  7. Model = "rbxassetid://12157476176", -- Can be GitHub file or rbxassetid
  8. Speed = 100, -- Percentage, 100 = default Rush speed
  9. DelayTime = 2, -- Time before starting cycles (seconds)
  10. HeightOffset = 0,
  11. CanKill = false,
  12. KillRange = 50,
  13. BackwardsMovement = false,
  14. BreakLights = true,
  15. FlickerLights = {
  16. true, -- Enabled/Disabled
  17. 1, -- Time (seconds)
  18. },
  19. Cycles = {
  20. Min = 1,
  21. Max = 4,
  22. WaitTime = 2,
  23. },
  24. CamShake = {
  25. true, -- Enabled/Disabled
  26. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  27. 100, -- Shake start distance (from Entity to you)
  28. },
  29. Jumpscare = {
  30. true, -- Enabled/Disabled
  31. {
  32. Image1 = "rbxassetid://10483855823", -- Image1 url
  33. Image2 = "rbxassetid://10483999903", -- Image2 url
  34. Shake = true,
  35. Sound1 = {
  36. 10483790459, -- SoundId
  37. { Volume = 0.5 }, -- Sound properties
  38. },
  39. Sound2 = {
  40. 10483837590, -- SoundId
  41. { Volume = 0.5 }, -- Sound properties
  42. },
  43. Flashing = {
  44. true, -- Enabled/Disabled
  45. Color3.fromRGB(255, 255, 255), -- Color
  46. },
  47. Tease = {
  48. true, -- Enabled/Disabled
  49. Min = 1,
  50. Max = 3,
  51. },
  52. },
  53. },
  54. CustomDialog = {"You can", "put your", "custom death", "message here."}, -- Custom death message
  55. })
  56.  
  57.  
  58. -----[[ Debug -=- Advanced ]]-----
  59. entityTable.Debug.OnEntitySpawned = function()
  60. print("Entity has spawned:", entityTable)
  61. end
  62.  
  63. entityTable.Debug.OnEntityDespawned = function()
  64. print("Entity has despawned:", entityTable)
  65. end
  66.  
  67. entityTable.Debug.OnEntityStartMoving = function()
  68. print("Entity has started moving:", entityTable)
  69. end
  70.  
  71. entityTable.Debug.OnEntityFinishedRebound = function()
  72. print("Entity has finished rebound:", entityTable)
  73. end
  74.  
  75. entityTable.Debug.OnEntityEnteredRoom = function(room)
  76. print("Entity:", entityTable, "has entered room:", room)
  77. end
  78.  
  79. entityTable.Debug.OnLookAtEntity = function()
  80. print("Player has looked at entity:", entityTable)
  81. end
  82.  
  83. entityTable.Debug.OnDeath = function()
  84. warn("Player has died.")
  85. end
  86. ------------------------------------
  87.  
  88.  
  89. -- Run the created entity
  90. Spawner.runEntity(entityTable)
  91. end)
  92.  
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