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dz9ikx loot filter endgame v1.1

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Apr 3rd, 2017
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  1. # Path of exile. Poe 2.6 Legacy loot filter v1.1
  2. # Script edited with dz9ikx loot filter endgame + https://github.com/ben-wallis/Filtration
  3. # https://www.twitch.tv/dz9ikx
  4.  
  5.  
  6. Show # 6 - Links
  7. LinkedSockets = 6
  8. Rarity <= Unique
  9. SetTextColor 255 0 0
  10. SetBackgroundColor 255 255 255
  11. SetBorderColor 255 0 0
  12. SetFontSize 45
  13. PlayAlertSound 5 150
  14.  
  15. Show # 6 - Sockets
  16. Sockets = 6
  17. Rarity <= Unique
  18. SetTextColor 255 255 255
  19. SetBackgroundColor 128 128 128 # BACKGROUND: Recipes
  20. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  21. SetFontSize 35
  22. PlayAlertSound 9 150
  23.  
  24. Show # %TB - Uniques - T1 - Flasks
  25. BaseType "Stibnite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Silver Flask"
  26. Rarity = Unique
  27. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  28. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  29. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  30. SetFontSize 45
  31. PlayAlertSound 6 300
  32.  
  33. Show # %TB - Uniques - T1 - Wep
  34. BaseType "Void Axe" "Prophecy Wand" "Jewelled Foil" "Royal Axe" "Cutlass"
  35. Rarity = Unique
  36. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  37. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  38. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  39. SetFontSize 45
  40. PlayAlertSound 6 300
  41.  
  42. Show # %TB - Uniques - T1 - Arm
  43. BaseType "Sorcerer Boots" "Occultist's Vestment" "Crusader Boots" "Rawhide Boots" "Ezomyte Tower Shield" "Deicide Mask" "Glorious Plate" "Ezomyte Burgonet" "Assassin's Garb"
  44. Rarity = Unique
  45. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  46. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  47. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  48. SetFontSize 45
  49. PlayAlertSound 6 300
  50.  
  51. Show # %TB - Uniques - T1 - Misc
  52. BaseType "Greatwolf Talisman"
  53. Rarity = Unique
  54. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  55. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  56. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  57. SetFontSize 45
  58. PlayAlertSound 6 300
  59.  
  60. Show # %TB - Uniques - T2 - Flasks
  61. BaseType "Granite Flask" "Bismuth Flask"
  62. Rarity = Unique
  63. SetTextColor 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  64. SetBackgroundColor 175 96 37
  65. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  66. SetFontSize 35
  67. PlayAlertSound 8 100
  68.  
  69. Show # %TB - Uniques - T2 - Wep
  70. BaseType "Granite Flask" "Fiend Dagger" "Imperial Staff" "Carnal Sceptre" "Siege Axe" "Abyssal Axe" "Sacrificial Garb" "Ritual Sceptre" "Judgement Staff" "Vaal Sceptre" "Imperial Maul" "Steelhead" "Carnal Sceptre" "Terror Maul"
  71. Rarity = Unique
  72. SetTextColor 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  73. SetBackgroundColor 175 96 37
  74. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  75. SetFontSize 35
  76. PlayAlertSound 6 300
  77.  
  78. Show # %TB - Uniques - T2 - Arm
  79. BaseType "Jingling Spirit Shield" "Savant's Robe" "Gladiator Plate" "Vaal Regalia" "Sacrificial Garb" "Archon Kite Shield" "Legion Gloves" "Raven Mask" "Champion Kite Shield" "Nightmare Bascinet" "Clasped Mitts" "Wyrmscale Doublet"
  80. Rarity = Unique
  81. SetTextColor 255 255 255
  82. SetBackgroundColor 175 96 37
  83. SetBorderColor 255 255 255
  84. SetFontSize 35
  85. PlayAlertSound 6 200
  86.  
  87. Show # %TB - Uniques - T2 - Misc
  88. BaseType "Gold Ring" "Crystal Belt" "Citrine Amulet"
  89. Rarity = Unique
  90. SetTextColor 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  91. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  92. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  93. SetFontSize 35
  94. PlayAlertSound 6 250
  95.  
  96. Show # %TB - MultiBase - Uniques
  97. BaseType "Ebony Tower Shield" "Onyx Amulet" "Goathide Boots" "Two-Stone Ring" "Leather Belt"
  98. Rarity = Unique
  99. SetTextColor 255 255 255
  100. SetBackgroundColor 175 96 37
  101. SetBorderColor 255 255 255
  102. SetFontSize 35
  103.  
  104. Show # %TB - Uniques - Fated
  105. BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
  106. Rarity = Unique
  107. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  108. SetBackgroundColor 255 173 121 143 # BACKGROUND: Uniques: Prophecy Base
  109. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Fated Uniques
  110. SetFontSize 35
  111.  
  112. Show # T3
  113. Rarity = Unique
  114. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  115. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  116. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  117. SetFontSize 45
  118.  
  119. Show
  120. Class "Quest"
  121. BaseType "Shaper's Orb"
  122. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  123. SetFontSize 44
  124. PlayAlertSound 2 300
  125.  
  126. Show # $crafting %TB - Top - Atlas - Bases
  127. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  128. Rarity <= Unique
  129. SetTextColor 255 255 255
  130. SetBackgroundColor 0 0 0
  131. SetBorderColor 255 255 255
  132. SetFontSize 45
  133. PlayAlertSound 8 150
  134.  
  135. Show # $crafting %TB - Atlas - Bases
  136. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt"
  137. Rarity <= Unique
  138. SetTextColor 255 255 255
  139. SetBackgroundColor 0 0 0
  140. SetBorderColor 255 255 255
  141. SetFontSize 35
  142.  
  143. Show # %TB - Talisman
  144. Class "Amulets"
  145. BaseType "Talisman"
  146. Rarity < Unique
  147. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  148. SetBorderColor 150 0 0 # BORDERCOLOR: Cosmetic: Talisman
  149. SetFontSize 45
  150. PlayAlertSound 2 300
  151.  
  152. Show # $crafting %TB - T1 - Crafting
  153. Class "Rings" "Amulets" "Belts"
  154. Rarity = Rare
  155. ItemLevel >= 84
  156. SetTextColor 255 255 0
  157. SetBackgroundColor 0 0 0 0
  158. SetBorderColor 255 255 0
  159. SetFontSize 30
  160.  
  161. Show # $crafting %TB - T1 - Crafting
  162. Class "Rings" "Amulets" "Belts"
  163. Rarity = Rare
  164. ItemLevel <= 83
  165. ItemLevel > 73
  166. SetTextColor 255 255 0
  167. SetBackgroundColor 0 0 0 0
  168. SetBorderColor 255 255 255 0
  169. SetFontSize 30
  170.  
  171. Hide # $lead to gold bases %TC - Corrupted - Bases
  172. Class "Amulet" "Belt" "Rings"
  173. Rarity <= Rare
  174. SetTextColor 0 0 0 0
  175. SetBackgroundColor 0 0 0 0
  176. SetBorderColor 0 0 0 0
  177. SetFontSize 11
  178.  
  179. Hide # $trinkets, jewels %H4
  180. Class "Jewel"
  181. Rarity <= Magic
  182. SetTextColor 0 0 0 0
  183. SetBackgroundColor 0 0 0 0 # BACKGROUND: Jewel: Magic
  184. SetBorderColor 0 0 0 0
  185. SetFontSize 11
  186.  
  187. Show # %TC - Secret
  188. Class "Fishing Rod"
  189. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  190. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  191. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  192. SetFontSize 45
  193. PlayAlertSound 6 300
  194.  
  195. Hide # $rgb, small %H3
  196. SocketGroup "RGB"
  197. SetTextColor 255 255 255 0
  198. SetBackgroundColor 255 255 255 0
  199. SetBorderColor 255 255 255 0
  200. SetFontSize 11
  201.  
  202. # Section: Phys dmg 83 weapon 2h bow shit
  203.  
  204. Show
  205. BaseType "Citadel Bow" "Maraketh Bow" "Harbinger Bow" "Thicket Bow"
  206. Rarity = Rare
  207. ItemLevel >= 83
  208. SetTextColor 146 209 150
  209. SetBackgroundColor 255 255 255 0
  210. SetBorderColor 146 209 150
  211. SetFontSize 30
  212.  
  213. Hide
  214. BaseType "Citadel Bow" "Maraketh Bow" "Harbinger Bow" "Thicket Bow"
  215. Rarity = Rare
  216. ItemLevel >= 74
  217. ItemLevel < 83
  218. SetTextColor 146 209 150
  219. SetBackgroundColor 255 255 255 0
  220. SetBorderColor 255 255 255 0
  221. SetFontSize 30
  222.  
  223. # Section: Phys dmg 83 weapon 2h shit
  224.  
  225. Show
  226. BaseType "Imperial Staff" "Eclipse Staff" "Ezomyte Staff" "Judgement Staff" "Maelström Staff"
  227. Rarity = Rare
  228. ItemLevel >= 83
  229. SetTextColor 209 146 146
  230. SetBackgroundColor 255 255 255 0
  231. SetBorderColor 209 146 146
  232. SetFontSize 30
  233.  
  234. Hide
  235. BaseType "Imperial Staff" "Eclipse Staff" "Ezomyte Staff" "Judgement Staff" "Maelström Staff"
  236. Rarity = Rare
  237. ItemLevel < 83
  238. ItemLevel >= 74
  239. SetTextColor 209 146 146
  240. SetBackgroundColor 255 255 255 0
  241. SetBorderColor 255 255 255 0
  242. SetFontSize 30
  243.  
  244. Show
  245. BaseType "Vaal Axe" "Fleshripper" "Sundering Axe" "Void Axe"
  246. Rarity = Rare
  247. ItemLevel >= 83
  248. SetTextColor 209 146 146
  249. SetBackgroundColor 255 255 255 0
  250. SetBorderColor 209 146 146
  251. SetFontSize 30
  252.  
  253. Hide
  254. BaseType "Vaal Axe" "Fleshripper" "Sundering Axe" "Void Axe"
  255. Rarity = Rare
  256. ItemLevel < 83
  257. ItemLevel >= 74
  258. SetTextColor 209 146 146
  259. SetBackgroundColor 255 255 255 0
  260. SetBorderColor 255 255 255 0
  261. SetFontSize 30
  262.  
  263. Show
  264. BaseType "Coronal Maul" "Meatgrinder" "Imperial Maul" "Terror Maul" "Colossus Mallet" "Piledriver"
  265. Rarity = Rare
  266. ItemLevel >= 83
  267. SetTextColor 209 146 146
  268. SetBackgroundColor 255 255 255 0
  269. SetBorderColor 209 146 146
  270. SetFontSize 30
  271.  
  272. Hide
  273. BaseType "Coronal Maul" "Meatgrinder" "Imperial Maul" "Terror Maul" "Colossus Mallet" "Piledriver"
  274. Rarity = Rare
  275. ItemLevel < 83
  276. ItemLevel >= 74
  277. SetTextColor 209 146 146
  278. SetBackgroundColor 255 255 255 0
  279. SetBorderColor 255 255 255 0
  280. SetFontSize 30
  281.  
  282. Show
  283. BaseType "Vaal Greatsword" "Infernal Sword" "Ezomyte Blade" "Lion Sword" "Exquisite Blade"
  284. Rarity = Rare
  285. ItemLevel >= 83
  286. SetTextColor 209 146 146
  287. SetBackgroundColor 255 255 255 0
  288. SetBorderColor 209 146 146
  289. SetFontSize 30
  290.  
  291. Hide
  292. BaseType "Vaal Greatsword" "Infernal Sword" "Ezomyte Blade" "Lion Sword" "Exquisite Blade"
  293. Rarity = Rare
  294. ItemLevel < 83
  295. ItemLevel >= 74
  296. SetTextColor 209 146 146
  297. SetBackgroundColor 255 255 255 0
  298. SetBorderColor 255 255 255 0
  299. SetFontSize 30
  300.  
  301. # Section: Phys dmg 83 one hand shit dex
  302.  
  303. Show
  304. BaseType "Imperial Claw" "Sai" "Ambusher" "Platinum Kris" "Demon Dagger" "Gutting Knife" "Throat Stabber" "Eye Gouger" "Gemini Claw" "Vaal Claw" "Imperial Skean" "Ezomyte Dagger"
  305. Rarity = Rare
  306. ItemLevel >= 83
  307. SetTextColor 146 209 150
  308. SetBackgroundColor 255 255 255 0
  309. SetBorderColor 146 209 150
  310. SetFontSize 30
  311.  
  312. Hide
  313. BaseType "Imperial Claw" "Sai" "Ambusher" "Platinum Kris" "Demon Dagger" "Gutting Knife" "Throat Stabber" "Eye Gouger" "Gemini Claw" "Vaal Claw" "Imperial Skean" "Ezomyte Dagger"
  314. Rarity = Rare
  315. ItemLevel < 83
  316. ItemLevel >= 74
  317. SetTextColor 146 209 150
  318. SetBackgroundColor 255 255 255 0
  319. SetBorderColor 255 255 255 0
  320. SetFontSize 30
  321.  
  322. Show
  323. BaseType "Legion Sword" "Tiger Hook" "Midnight Blade" "Gladius" "Vaal Blade" "Eternal Sword"
  324. Rarity = Rare
  325. ItemLevel >= 83
  326. SetTextColor 146 209 150
  327. SetBackgroundColor 255 255 255 0
  328. SetBorderColor 146 209 150
  329. SetFontSize 30
  330.  
  331. Hide
  332. BaseType "Legion Sword" "Tiger Hook" "Midnight Blade" "Gladius" "Vaal Blade" "Eternal Sword"
  333. Rarity = Rare
  334. ItemLevel < 83
  335. ItemLevel >= 74
  336. SetTextColor 146 209 150
  337. SetBackgroundColor 255 255 255 0
  338. SetBorderColor 255 255 255 0
  339. SetFontSize 30
  340.  
  341. Show
  342. BaseType "Jewelled Foil" "Pecoraro" "Dragoon Sword" "Spiraled Foil" "Harpy Rapier" "Vaal Rapier" "Dragonbone Rapier" "Tempered Foil"
  343. Rarity = Rare
  344. ItemLevel >= 83
  345. SetTextColor 146 209 150
  346. SetBackgroundColor 255 255 255 0
  347. SetBorderColor 146 209 150
  348. SetFontSize 30
  349.  
  350. Hide
  351. BaseType "Jewelled Foil" "Pecoraro" "Dragoon Sword" "Spiraled Foil" "Harpy Rapier" "Vaal Rapier" "Dragonbone Rapier" "Tempered Foil"
  352. Rarity = Rare
  353. ItemLevel < 83
  354. ItemLevel >= 74
  355. SetTextColor 146 209 150
  356. SetBackgroundColor 255 255 255 0
  357. SetBorderColor 255 255 255 0
  358. SetFontSize 30
  359.  
  360. # Section: Phys dmg 83 one hand str weapon
  361.  
  362. Show
  363. BaseType "Royal Axe" "Reaver Axe" "Infernal Axe" "Runic Hatchet" "Vaal Hatchet" "Butcher Axe"
  364. Rarity = Rare
  365. ItemLevel >= 83
  366. SetTextColor 209 146 146
  367. SetBackgroundColor 255 255 255 0
  368. SetBorderColor 209 146 146
  369. SetFontSize 30
  370.  
  371. Hide
  372. BaseType "Royal Axe" "Reaver Axe" "Infernal Axe" "Runic Hatchet" "Vaal Hatchet" "Butcher Axe"
  373. Rarity = Rare
  374. ItemLevel < 83
  375. ItemLevel >= 74
  376. SetTextColor 209 146 146
  377. SetBackgroundColor 255 255 255 0
  378. SetBorderColor 255 255 255 0
  379. SetFontSize 30
  380.  
  381. Show
  382. BaseType "Gavel" "Auric Mace" "Pernarch" "Behemoth Mace" "Nightmare Mace" "Legion Hammer"
  383. Rarity = Rare
  384. ItemLevel >= 83
  385. SetTextColor 209 146 146
  386. SetBackgroundColor 255 255 255 0
  387. SetBorderColor 209 146 146
  388. SetFontSize 30
  389.  
  390. Hide
  391. BaseType "Gavel" "Auric Mace" "Pernarch" "Behemoth Mace" "Nightmare Mace" "Legion Hammer"
  392. Rarity = Rare
  393. ItemLevel < 83
  394. ItemLevel >= 74
  395. SetTextColor 209 146 146
  396. SetBackgroundColor 255 255 255 0
  397. SetBorderColor 255 255 255 0
  398. SetFontSize 30
  399.  
  400. Show
  401. BaseType "Carnal Sceptre" "Platinum Sceptre" "Void Sceptre" "Sambar Sceptre"
  402. Rarity = Rare
  403. ItemLevel >= 83
  404. SetTextColor 209 146 146
  405. SetBackgroundColor 255 255 255 0
  406. SetBorderColor 209 146 146
  407. SetFontSize 30
  408.  
  409. Hide
  410. BaseType "Carnal Sceptre" "Platinum Sceptre" "Void Sceptre" "Sambar Sceptre"
  411. Rarity = Rare
  412. ItemLevel < 83
  413. ItemLevel >= 74
  414. SetTextColor 209 146 146
  415. SetBackgroundColor 255 255 255 0
  416. SetBorderColor 255 255 255 0
  417. SetFontSize 30
  418.  
  419. # Section: Wand
  420.  
  421. Show
  422. BaseType "Imbued Wand"
  423. Rarity = Rare
  424. ItemLevel >= 83
  425. SetTextColor 146 147 209
  426. SetBackgroundColor 255 255 255 0
  427. SetBorderColor 146 147 209
  428. SetFontSize 30
  429.  
  430. Hide
  431. BaseType "Imbued Wand"
  432. Rarity = Rare
  433. ItemLevel < 83
  434. ItemLevel >= 74
  435. SetTextColor 146 147 209
  436. SetBackgroundColor 255 255 255 0
  437. SetBorderColor 255 255 255 0
  438. SetFontSize 30
  439.  
  440. Show
  441. BaseType "Profane Wand" "Prophecy Wand" "Tornado Wand" "Opal Wand"
  442. Rarity = Rare
  443. ItemLevel >= 84
  444. SetTextColor 146 147 209
  445. SetBackgroundColor 255 255 255 0
  446. SetBorderColor 146 147 209
  447. SetFontSize 30
  448.  
  449. Hide
  450. BaseType "Profane Wand" "Prophecy Wand" "Tornado Wand" "Opal Wand"
  451. Rarity = Rare
  452. ItemLevel < 84
  453. ItemLevel >= 74
  454. SetTextColor 146 147 209
  455. SetBackgroundColor 255 255 255 0
  456. SetBorderColor 255 255 255 0
  457. SetFontSize 30
  458.  
  459. # Section: 84 armour
  460.  
  461. Show
  462. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  463. BaseType "Glorious Plate" "Titan Greaves" "Titan Gauntlets" "Spiked Gloves" "Royal Burgonet" "Eternal Burgonet" "Colossal Tower Shield"
  464. Rarity = Rare
  465. ItemLevel >= 84
  466. SetTextColor 209 146 146
  467. SetBackgroundColor 0 0 0 0
  468. SetBorderColor 209 146 146
  469. SetFontSize 30
  470.  
  471. Hide
  472. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  473. BaseType "Glorious Plate" "Titan Greaves" "Titan Gauntlets" "Spiked Gloves" "Royal Burgonet" "Eternal Burgonet" "Colossal Tower Shield"
  474. Rarity = Rare
  475. ItemLevel < 84
  476. ItemLevel >= 73
  477. SetTextColor 209 146 146
  478. SetBackgroundColor 0 0 0 0
  479. SetBorderColor 255 255 255 0
  480. SetFontSize 30
  481.  
  482. Show
  483. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  484. BaseType "Zodiac Leather" "Assassin's Garb" "Slink Boots" "Slink Gloves" "Gripped Gloves" "Lion Pelt" "Sinner Tricorne" "Lacquered Buckler"
  485. Rarity = Rare
  486. ItemLevel >= 84
  487. SetTextColor 146 209 150
  488. SetBackgroundColor 0 0 0 0
  489. SetBorderColor 146 209 150
  490. SetFontSize 30
  491.  
  492. Hide
  493. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  494. BaseType "Zodiac Leather" "Assassin's Garb" "Slink Boots" "Slink Gloves" "Gripped Gloves" "Lion Pelt" "Sinner Tricorne" "Lacquered Buckler"
  495. Rarity = Rare
  496. ItemLevel < 84
  497. ItemLevel >= 73
  498. SetTextColor 146 209 150
  499. SetBackgroundColor 0 0 0 0
  500. SetBorderColor 0 0 0 0
  501. SetFontSize 30
  502.  
  503. Show
  504. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  505. BaseType "Vaal Regalia" "Sorcerer Boots" "Two-Toned Boots" "Sorcerer Gloves" "Fingerless Silk Gloves" "Hubris Circlet" "Titanium Spirit Shield"
  506. Rarity = Rare
  507. ItemLevel >= 84
  508. SetTextColor 146 147 209
  509. SetBackgroundColor 0 0 0 0
  510. SetBorderColor 146 147 209
  511. SetFontSize 30
  512.  
  513. Hide
  514. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  515. BaseType "Vaal Regalia" "Sorcerer Boots" "Two-Toned Boots" "Sorcerer Gloves" "Fingerless Silk Gloves" "Hubris Circlet" "Titanium Spirit Shield"
  516. Rarity = Rare
  517. ItemLevel < 84
  518. ItemLevel >= 73
  519. SetTextColor 146 147 209
  520. SetBackgroundColor 0 0 0 0
  521. SetBorderColor 255 255 255 0
  522. SetFontSize 30
  523.  
  524. Hide
  525. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  526. BaseType "Sacrificial Garb" "Carnal Armour" "Saintly Chainmail" "Triumphant Lamellar" "Sadist Garb" "Saint's Hauberk" "Two-Toned Boots" "Murder Boots" "Dragonscale Boots" "Crusader Boots" "Assassin's Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Bone Helmet" "Praetor Crown" "Nightmare Bascinet" "Deicide Mask" "Supreme Spiked Shield" "Elegant Round Shield" "Archon Kite Shield" "Mirrored Spiked Shield" "Cardinal Round Shield"
  527. Rarity = Rare
  528. ItemLevel >= 84
  529. SetTextColor 255 255 255
  530. SetBackgroundColor 0 0 0 0
  531. SetBorderColor 255 255 255
  532. SetFontSize 30
  533.  
  534. Hide
  535. Class "Body Armours" "Gloves" "Boots" "Shields" "Helmets"
  536. BaseType "Sacrificial Garb" "Carnal Armour" "Saintly Chainmail" "Triumphant Lamellar" "Sadist Garb" "Saint's Hauberk" "Two-Toned Boots" "Murder Boots" "Dragonscale Boots" "Crusader Boots" "Assassin's Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Bone Helmet" "Praetor Crown" "Nightmare Bascinet" "Deicide Mask" "Supreme Spiked Shield" "Elegant Round Shield" "Archon Kite Shield" "Mirrored Spiked Shield" "Cardinal Round Shield"
  537. Rarity = Rare
  538. ItemLevel < 84
  539. ItemLevel >= 73
  540. SetTextColor 255 255 255
  541. SetBackgroundColor 0 0 0 0
  542. SetBorderColor 255 255 255 0
  543. SetFontSize 30
  544.  
  545. Hide # %TB - Currency - T4
  546. Class "Currency"
  547. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  548. SetTextColor 0 0 0 # TEXTCOLOR: Low currency T1
  549. SetBackgroundColor 216 213 255 126
  550. SetBorderColor 255 255 255 # BORDERCOLOR: T1 LOW currency
  551. SetFontSize 30
  552.  
  553. Hide # %H4 %TB - Currency - T5
  554. Class "Currency"
  555. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  556. SetTextColor 255 255 255 0
  557. SetBackgroundColor 0 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  558. SetBorderColor 0 0 0 0
  559. SetFontSize 11
  560.  
  561. Hide # %H3 %TB - Currency - T6
  562. Class "Currency"
  563. BaseType "Armourer's Scrap" "Orb of Augmentation" "Alteration Shard"
  564. SetTextColor 0 0 0 0
  565. SetBackgroundColor 0 0 0 0
  566. SetBorderColor 0 0 0 0
  567. SetFontSize 11
  568.  
  569. Hide # %H3 %TB - Currency - T7
  570. Class "Currency"
  571. BaseType "Portal Scroll" "Scroll of Wisdom"
  572. SetTextColor 0 0 0 0
  573. SetBackgroundColor 0 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  574. SetBorderColor 0 0 0 0
  575. SetFontSize 11
  576.  
  577. Hide # $great, tiny, breach
  578. Class "Rings"
  579. BaseType "Breach"
  580. Rarity <= Unique
  581. ItemLevel >= 84
  582. SetTextColor 255 255 255
  583. SetBackgroundColor 128 0 128 # BACKGROUND: Breach
  584. SetBorderColor 255 255 255 # BORDERCOLOR: Breach - accent
  585. SetFontSize 35
  586.  
  587. Hide # $great, tiny, breach
  588. Class "Rings"
  589. BaseType "Breach"
  590. Rarity <= Unique
  591. ItemLevel <= 83
  592. SetTextColor 255 255 255
  593. SetBackgroundColor 128 0 128 # BACKGROUND: Breach
  594. SetBorderColor 255 255 255 # BORDERCOLOR: Breach - accent
  595. SetFontSize 35
  596.  
  597. Show # $trinkets, jewels, tiny %TC - Rare - Jewels
  598. Class "Jewel"
  599. Rarity = Rare
  600. SetTextColor 255 255 0 # TEXTCOLOR: Jewel: Rare
  601. SetBackgroundColor 0 0 0 0
  602. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  603. SetFontSize 35
  604.  
  605. Show # Drop only good gems %TB - Top - Gem
  606. Class "Gems"
  607. BaseType "Portal" "Empower" "Enlighten" "Item Quantity" "Vaal Breach" "Enhance Support"
  608. SetTextColor 30 200 200
  609. SetBackgroundColor 0 0 0 180
  610. SetBorderColor 30 150 180
  611. SetFontSize 35
  612.  
  613. Show
  614. Quality >= 15
  615. Class "Gems"
  616. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  617. SetBackgroundColor 0 0 0 # BACKGROUND: T1 Global High Value Drop
  618. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  619. SetFontSize 35
  620.  
  621. Hide
  622. Quality >= 11
  623. Class "Gems"
  624. SetTextColor 27 162 155
  625. SetBackgroundColor 0 0 0
  626. SetBorderColor 54 100 146
  627. SetFontSize 35
  628.  
  629. Hide # %H2
  630. Class "Gems"
  631. SetTextColor 0 0 0 0
  632. SetBackgroundColor 0 0 0 0
  633. SetBorderColor 0 0 0 0
  634. SetFontSize 11
  635.  
  636. Hide # $flask, recipe, glass, top %H4
  637. Quality = 20
  638. BaseType "Flask"
  639. Rarity <= Magic
  640. SetTextColor 200 200 200 # TEXTCOLOR: Normal Items: Strong Highlight
  641. SetBackgroundColor 0 0 0 0
  642. SetBorderColor 255 255 255 0 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  643. SetFontSize 25
  644.  
  645. Hide # $flask
  646. BaseType "Flask"
  647. Rarity <= Magic
  648. SetTextColor 0 0 0 0
  649. SetBackgroundColor 0 0 0 0
  650. SetBorderColor 0 0 0 0
  651. SetFontSize 11
  652.  
  653. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  654. Class "Maps"
  655. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  656. Rarity = Unique
  657. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  658. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  659. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  660. SetFontSize 45
  661. PlayAlertSound 6 300
  662.  
  663. Show # Maps:Unique
  664. Class "Maps"
  665. Rarity = Unique
  666. SetBackgroundColor 0 0 0
  667. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  668. SetFontSize 44
  669. PlayAlertSound 4 300
  670.  
  671. Show # %TB - OfferingToTheGoddess
  672. BaseType "Offering to the Goddess"
  673. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  674. SetBackgroundColor 180 0 0 198 # BACKGROUND: Fragments - valuable
  675. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  676. SetFontSize 42
  677. PlayAlertSound 4 300
  678.  
  679. Show
  680. Class "Labyrinth"
  681. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  682. SetBackgroundColor 0 0 0 0
  683. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  684. SetFontSize 35
  685.  
  686. Show
  687. Class "Quest"
  688. SetBackgroundColor 0 0 0 0
  689. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  690. SetFontSize 35
  691.  
  692. Show # Maps:T16 %TB - Maps - T16
  693. Class "Maps"
  694. BaseType "Forge of the Phoenix Map" "Maze of the Minotaur Map" "Lair of the Hydra Map" "Pit of the Chimera Map" "Vaal Temple Map"
  695. SetTextColor 100 0 122 # TEXTCOLOR: Cosmetic: T16 guardian maps
  696. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  697. SetBorderColor 100 0 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  698. SetFontSize 45
  699. PlayAlertSound 6 300
  700.  
  701. Show # Maps:T15
  702. DropLevel >= 82
  703. Class "Maps"
  704. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  705. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  706. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  707. SetFontSize 44
  708. PlayAlertSound 6 300
  709.  
  710. Show # Maps:T14
  711. DropLevel >= 81
  712. Class "Maps"
  713. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  714. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  715. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  716. SetFontSize 43
  717. PlayAlertSound 4 300
  718.  
  719. Show # Maps:T13
  720. DropLevel >= 80
  721. Class "Maps"
  722. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  723. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  724. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  725. SetFontSize 42
  726. PlayAlertSound 4 300
  727.  
  728. Show # Maps:T12
  729. DropLevel >= 79
  730. Class "Maps"
  731. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  732. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  733. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  734. SetFontSize 41
  735. PlayAlertSound 4 300
  736.  
  737. Show # Maps:T11
  738. DropLevel >= 78
  739. Class "Maps"
  740. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  741. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  742. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  743. SetFontSize 40
  744. PlayAlertSound 4 300
  745.  
  746. Show # Maps:T10
  747. DropLevel >= 77
  748. Class "Maps"
  749. SetTextColor 0 0 0
  750. SetBackgroundColor 200 200 200
  751. SetBorderColor 0 0 0
  752. SetFontSize 39
  753.  
  754. Hide # Maps:T1 %H3
  755. DropLevel < 77
  756. Class "Maps"
  757. Rarity <= Rare
  758. SetTextColor 0 0 0 0
  759. SetBackgroundColor 255 255 255 0
  760. SetBorderColor 0 0 0 0
  761. SetFontSize 11
  762.  
  763. Show # Safetyline
  764. Class "Maps"
  765. SetBorderColor 255 255 255
  766. SetFontSize 40
  767. PlayAlertSound 4 150
  768.  
  769. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a ""Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  770. Class "Misc Map Items"
  771. SetTextColor 230 120 0 # TEXTCOLOR: Relic Keys, Breachstones
  772. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  773. SetBorderColor 230 120 0 # BORDERCOLOR: Relic Keys, Breachstones
  774. SetFontSize 45
  775. PlayAlertSound 6 300
  776.  
  777. Show # %TB - Fragments - T1
  778. Class "Map Fragments"
  779. BaseType "Mortal Hope" "Mortal Ignorance"
  780. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  781. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  782. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  783. SetFontSize 45
  784. PlayAlertSound 6 300
  785.  
  786. Show # %TB - Fragments - T1 - Expected
  787. Class "Map Fragments"
  788. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  789. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  790. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  791. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  792. SetFontSize 45
  793. PlayAlertSound 2 300
  794.  
  795. Show # %TB - Fragments - T2
  796. Class "Map Fragments"
  797. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
  798. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  799. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  800. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  801. SetFontSize 45
  802. PlayAlertSound 2 300
  803.  
  804. Show
  805. Class "Map Fragments"
  806. SetTextColor 180 0 0 # TEXTCOLOR: Map fragments
  807. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  808. SetBorderColor 180 0 0 # BORDERCOLOR: Fragments: Random
  809. SetFontSize 38
  810. PlayAlertSound 2 300
  811.  
  812. Show # %TB - Currency - T2
  813. Class "Currency"
  814. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Master Cartographer" "Journeyman Cartographer" "Stacked Deck"
  815. SetTextColor 0 0 0
  816. SetBackgroundColor 255 200 0
  817. SetBorderColor 0 0 0
  818. SetFontSize 45
  819. PlayAlertSound 2 300
  820.  
  821. Show # %TB - Currency - T3
  822. Class "Currency"
  823. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel" "Glassblower's Bauble" "Cartographer's Sextant" "Silver Coin"
  824. SetTextColor 0 0 0
  825. SetBackgroundColor 255 200 0
  826. SetBorderColor 0 0 0
  827. SetFontSize 45
  828. PlayAlertSound 2 300
  829.  
  830. Show # $top %TB - Currency - T1
  831. Class "Currency"
  832. BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  833. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  834. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  835. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  836. SetFontSize 45
  837. PlayAlertSound 6 300
  838.  
  839. Show # %TB - Essence - T1
  840. Class "Currency"
  841. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  842. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  843. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  844. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  845. SetFontSize 42
  846. PlayAlertSound 2 300
  847.  
  848. Show
  849. Class "Currency"
  850. BaseType "Screaming Essence of"
  851. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  852. SetBackgroundColor 15 180 200 # BACKGROUND: Essence LVL5
  853. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  854. SetFontSize 40
  855. PlayAlertSound 2 300
  856.  
  857. Show
  858. Class "Currency"
  859. BaseType "Wailing Essence of"
  860. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  861. SetBackgroundColor 30 159 200 # BACKGROUND: Essence LVL4
  862. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  863. SetFontSize 38
  864. PlayAlertSound 2 300
  865.  
  866. Show
  867. Class "Currency"
  868. BaseType "Weeping Essence of"
  869. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  870. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  871. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  872. SetFontSize 36
  873. PlayAlertSound 2 300
  874.  
  875. Show
  876. Class "Currency"
  877. BaseType "Muttering Essence of"
  878. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  879. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  880. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  881. SetFontSize 36
  882.  
  883. Show
  884. Class "Currency"
  885. BaseType "Whispering Essence of"
  886. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  887. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  888. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  889. SetFontSize 34
  890.  
  891. Show # Blessing
  892. Class "Currency"
  893. BaseType "Blessing"
  894. SetTextColor 130 25 255 # TEXTCOLOR: Breach Currency
  895. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  896. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  897. SetFontSize 40
  898. PlayAlertSound 6 300
  899.  
  900. Show # Splinter
  901. Class "Currency"
  902. BaseType "Splinter"
  903. SetTextColor 255 255 255
  904. SetBackgroundColor 74 0 123 145
  905. SetBorderColor 255 255 255
  906. SetFontSize 35
  907. PlayAlertSound 2 100
  908.  
  909. Show
  910. Class "Currency"
  911. BaseType "Perandus Coin"
  912. SetTextColor 255 178 135 # TEXTCOLOR: Perandus Coins
  913. SetBackgroundColor 0 0 0 171
  914. SetBorderColor 255 178 135 # BORDERCOLOR: Perandus Coin
  915. SetFontSize 35
  916.  
  917. Show # %TB - Currency - NonDrop1
  918. Class "Currency"
  919. BaseType "Unshaping Orb" "Cartographer's Seal"
  920. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  921. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  922. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  923. SetFontSize 42
  924. PlayAlertSound 2 300
  925.  
  926. Show # %TB - Currency - NonDrop2
  927. Class "Currency"
  928. BaseType "Prophecy"
  929. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  930. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  931. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  932. SetFontSize 40
  933. PlayAlertSound 2 300
  934.  
  935. Show # %TB - Divination - T1
  936. Class "Divination"
  937. BaseType "House of Mirrors" "The Doctor" "The Fiend" "Hunter's Reward" "The Dragon's Heart" "Mawr Blaidd" "The Last One Standing" "The Offering" "The Ethereal" "The Queen" "Abandoned Wealth" "The Brittle Emperor" "The Immortal" "The Artist" "Wealth and Power" "Pride Before the Fall" "The Enlightened" "The King's Heart" "Bowyer's Dream" "The Hunger" "The Celestial Justicar" "Spark and the Flame" "Polymath"
  938. SetTextColor 0 0 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  939. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  940. SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  941. SetFontSize 45
  942. PlayAlertSound 6 300
  943.  
  944. Show # %TB - Divination - T2
  945. Class "Divination"
  946. BaseType "Chaotic Disposition" "The Void" "The Cartographer" "The Dapper Prodigy" "The Vast" "The Dark Mage" "Last Hope" "The Valkyrie" "The Sephirot" "The Hoarder" "The Chains that Bind" "The Warlord" "The Aesthete" "Saint's Treasure" "The Thaumaturgist" "Heterochromia" "The Porcupine" "The Stormcaller" "The Soul" "Emperor of Purity"
  947. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  948. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  949. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  950. SetFontSize 44
  951. PlayAlertSound 2 300
  952.  
  953. Show # %TB - Divination - T3
  954. Class "Divination"
  955. BaseType "The Road to Power" "The Arena Champion" "The Gladiator" "Glimmer of Hope" "The Tyrant" "The Union" "The Risk" "The Trial" "Scholar of the Seas" "Lucky Deck" "Humility" "The Penitent" "The Penitent" "The Surveyor" "Lysah's Respite" "The Inventor" "The Jester" "Vinia's Token" "Rats" "The Wrath" "Hope" "Treasure Hunter" "The Explorer" "The Body" "Jack in the Box" "The Traitor" "Valley of Steel Boxes" "Wolven King's Bite" "Wretched" "The Opulent" "Might is Right" "The Fletcher" "The Forsaken" "The Formless Sea" "The Demoness" "Time-Lost Relic" "The Wolf" "Earth Drinker" "Standoff" "Merciless Armament"
  956. SetTextColor 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  957. SetBackgroundColor 0 0 0 # BACKGROUND: T3 Divination
  958. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  959. SetFontSize 35
  960.  
  961. Hide # %H3 %TB - Divination - T5
  962. Class "Divination"
  963. BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Thunderous Skies" "Metalsmith's Gift"
  964. SetTextColor 0 0 0 0
  965. SetBackgroundColor 0 0 0 0
  966. SetBorderColor 0 0 0 0
  967. SetFontSize 11
  968.  
  969. Show
  970. Class "Divination"
  971. SetTextColor 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  972. SetBackgroundColor 0 0 0 # BACKGROUND: T4 Divination
  973. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: T4 Divination
  974. SetFontSize 35
  975.  
  976. Hide # %H2 %TB - Currency - T8
  977. Class "Currency"
  978. BaseType "Scroll Fragment" "Transmutation Shard"
  979. SetTextColor 0 0 0 0
  980. SetBackgroundColor 0 0 0 0
  981. SetBorderColor 0 0 0 0
  982. SetFontSize 11
  983.  
  984. Show # %H3
  985. Class "Currency"
  986. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  987.  
  988. Show # %TB - Leaguestone - Value
  989. Class "Leaguestone"
  990. BaseType "Breach" "Nemesis" "Bloodline" "Beyond"
  991. Rarity = Magic
  992. SetTextColor 50 0 100 # TEXTCOLOR: LeagueStone Magic
  993. SetBackgroundColor 90 240 140 # BACKGROUND: LeagueStone T1
  994. SetBorderColor 50 0 100 # BORDERCOLOR: LeagueStone Magic
  995. SetFontSize 40
  996. PlayAlertSound 2 150
  997.  
  998. Show
  999. Class "Leaguestone"
  1000. Rarity <= Magic
  1001. SetTextColor 50 0 100 # TEXTCOLOR: LeagueStone Magic
  1002. SetBackgroundColor 100 220 145 # BACKGROUND: LeagueStone T2
  1003. SetBorderColor 50 0 100 # BORDERCOLOR: LeagueStone Magic
  1004. SetFontSize 35
  1005. PlayAlertSound 2 300
  1006.  
  1007. Show
  1008. Class "Quivers"
  1009. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver"
  1010. Rarity = Rare
  1011. ItemLevel >= 81
  1012. SetTextColor 255 255 119
  1013. SetBackgroundColor 255 255 255 0
  1014. SetBorderColor 255 255 119
  1015. SetFontSize 30
  1016.  
  1017. #Disabled Block Start
  1018. #Hide
  1019. # DropLevel >= 62
  1020. # Rarity = Rare
  1021. # ItemLevel < 83
  1022. # ItemLevel >= 74
  1023. # SetTextColor 255 255 119
  1024. # SetBackgroundColor 255 255 255 0
  1025. # SetBorderColor 255 255 255 0
  1026. # SetFontSize 30
  1027. #Disabled Block End
  1028.  
  1029. #Disabled Block Start
  1030. #Hide
  1031. # Rarity <= Rare
  1032. # ItemLevel <= 76
  1033. # SetTextColor 255 255 255 0
  1034. # SetBackgroundColor 255 255 255 0
  1035. # SetBorderColor 255 255 255 0
  1036. # SetFontSize 11
  1037. #Disabled Block End
  1038.  
  1039. Hide # Minimize junk instead of hiding (if "Show") %TC - Junkable
  1040. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1041. Rarity <= Magic
  1042. SetTextColor 0 0 0 0
  1043. SetBackgroundColor 0 0 0 0 # BACKGROUND: Leveling, low alch bases
  1044. SetBorderColor 0 0 0 0 # BORDERCOLOR: Cosmetic: Levelling-Trash
  1045. SetFontSize 11
  1046.  
  1047. Hide
  1048. Rarity <= Rare
  1049. SetTextColor 255 255 255 0
  1050. SetBackgroundColor 255 255 255 0
  1051. SetBorderColor 255 255 255 0
  1052. SetFontSize 11
  1053.  
  1054. #Disabled Block Start
  1055. #Hide # Minimize junk instead of hiding (if "Show") %TC - Junkable
  1056. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1057. # SetTextColor 0 0 0 0
  1058. # SetBackgroundColor 0 0 0 0 # BACKGROUND: Leveling, low alch bases
  1059. # SetBorderColor 0 0 0 0 # BORDERCOLOR: Cosmetic: Levelling-Trash
  1060. # SetFontSize 11
  1061. #Disabled Block End
  1062.  
  1063. Show # SafetyLine!
  1064. SetTextColor 255 0 255 # TEXTCOLOR: SAFETY LINE
  1065. SetBorderColor 255 0 255 # BORDERCOLOR: SAFETY LINE
  1066. SetFontSize 45
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