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- if tosstimer.time_left == 0:
- curr_menu = MenuItemToss
- Dialogue.startDialogue("", "Do you want to toss the %s?" % PlayerStuff.pms[selected_pm].inv[selected_item].name, false, ["Yes", "No"], 5)
- yield(Dialogue, "d_done")
- if Dialogue.choice == "Yes":
- itemcurs.g_id = Vector2.ZERO
- var last_item_name = PlayerStuff.pms[selected_pm].inv[selected_item].name
- PlayerStuff.pms[selected_pm].inv.remove(selected_item)
- Dialogue.startDialogue("", "Tossed the %s." % last_item_name, false, [], 5)
- yield(Dialogue, "d_done")
- if pm_has_items(selected_pm):
- curr_menu = MenuItems
- elif !all_pms_have_no_items():
- curr_menu = MenuPartyItem
- else:
- curr_menu = MenuRegular
- Dialogue.dialogue.hide()
- else:
- Dialogue.dialogue.hide()
- curr_menu = MenuItemOpt
- tosstimer.start(0.01)
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